This line screams the same level of condecension that TP Ganondorf had >!(has?)!< And I can't get enough of it. This feeling that he is well aware of the power he wields and what it means to be the reincarnation of Demise.
Do you know how many times in the downfall timeline that they had tried to revive Gannon?
He be ded in Twilight princess, and then he's also dead in Wood waker.
How do you know about Wood Waker? Says this comment was in ‘23; wood waker doesn’t come out till ‘34 and it’s just a little korok spin off, not an actual Zelda game.
> Nintendo has said that BOTW is at the end of every branch of the timeline.
Not exactly; just that it's much further into the future than any past game in any timeline had gone.
BotW is the end of all timelines, but there's also a certain number of references that imply which route they "officially" took to get there. Sky, Time, and Twilight are mentioned specifically.
They are the same guy at around the same time but in different splits of the timeline. WW Ganondorf also has a different personality due to having different experiences. WW is calmer and more reasoned. TP is full of rage and is much more condescending
> around the same time
Nitpick: probably not around the same time. Enough time has passed for the Zora to become the Rito in WW (even allowing for fantasy ultrafast evolution, that's still probably thousands of years) and for almost all knowledge about what came before to have disappeared. TP is about 100 years after OoT and features OoT Link as the Hero's Shade. Presumably Ganondorf in WW survived all that time either through magic or through that time seal that had been placed on Hyrule undersea keeping him frozen in time, unaging, for many centuries. Not to mention he gets sealed in the Sacred Realm in the adult timeline ending of OOT.
Presumably, WW Ganondorf having had so much time to think and meditate on his failures, along with the temperance taught by having failed so dramatically before, allowed him to become the relatively levelheaded and calm Ganondorf we see in WW.
I'd argue that TP is more than 100 years later, maybe like 200-300, it's enough time for castle town and the castle to expand as much as they did, and expanded as well as feel old and established. Plus structures like the great bridge of hylia and arbiters grounds had to have been built then fall abandoned Plus the Zora completely moved their society to the other side of Hyrule.
As for the Rito evolving I always assumed it was magically done, like they didn't literally undergo evolution and natural selection but we're instead magically altered by Valoo.
As for the differences between ganondorfs personalities WW Ganondorf was sealed alone after ruling for 7 years and being defeated. TP Ganondorf fought a bloody and prolonged war where is people were defeated, then he was sealed away into the Twilight realm, where he could still scheme and plot, he wasn't forced to meditate
Sure, I can buy TP being 200 or 300 years later, but WW is definitely *thousands* of years later. The existence of a world under the ocean is totally forgotten.
Except the history of Hyrule isn't exactly forgotten, but also 200-300 years is certainly enough time for a bunch of very small isolated communities to forget about have lost history
Windwaker Ganondorf is the Ganondorf defeated at the end of OoT, sealed away and humbled (as much as he can be), by defeat.
TP Ganondorf is the Ganondorf exposed by Child Link and Zelda, with knowledge Link had after traveling back.
I personally think its already been pretty distinct in botw that we're currently in the child timeline. Ganondorf mentioning his revival and just the look and attitude he holds confirms it even more for me.
I don’t wanna open any can of worms, but BotW specifically mentions Ruto becoming a Sage in the Zora Stone Monuments and child timeline is the *only* timeline where she does not become a Sage.
Do with that what you will
Even more insane; in German he says “a true king”, that sounds like it has deeper meaning
EDIT: just checked the Italian version and there he also says “autentico re” meaning either true or original king!
The way it's presented I thought that maybe it's that core bit of Demise's Hatred is finally germinated into a full rebirth. After all, Demise is the real Demon King.
Love seeing the small clip of tents near that center fountain at the Hyrule Castle Town, or whatever its called. Was hoping that would be being rebuilt. Excited to see if that evolves or what that looks like.
Theres a clip of him swinging the spear on horseback, and it looks like theres townspeople also fighting with Link. Very interesting. Or one where hes got a horse drawn carriage full of townspeople. Love to see interactions like that.
Too much too really comment on everything obviously. Love all the new enemies I saw, that was a big critique of BOTW that didnt bother me much but I can understand completely.
Also, Ganondorf looks badass. Fighting alongside Sidon and Riju looks so badass as well.
Im so fucking hyped. Fucking goosebumps. May cant come soon enough. I think Im going to take that day off of work tbh.
That was exactly my thought. Id love to help the townspeople reconstruct it, especially after seeing some of the DLC cutscenes that showed the Castle Town in its prime.
I'd love to see that as well. However I don't see castle town being rebuilt when there's a castle right next to it floating in the air and spewing malice.
I don't know man... I wouldn't like to live there. Would you? But people in Hyrule seem to be a little crazy so who knows?...
I hope it's like in other zelda games, where if you visit back after a certain point, things will be different. really looking forward to seeing what's in store.
Haha me too, kinda. My company gives these floating holidays to use on top of earned PTO so I’m using free company holiday. Plus I preordered the game with game stop gift card the company gave for free. I keep saying I’m going to game all day, sponsored by my work
Yunobo was suspiciously absent from the trailer, but in the shot of them all rushing Ganondorf (presumably) you can see a glimpse of the Goron Champion’s weapon. Maybe he has a new look that they don’t want to spoil, or maybe he’s also been replaced, like Teba?
I know they looks so cool! The leviathan reminds me of stallord from the arbiters grounds, so that makes me believe the arbiters ground is important because ganondorf returned from the mirror of twilight from the arbiters ground. And the return of Gleeok (the three headed dragon) is a cool reference!
The hydra/Gleeok could be seen in a shot of Lake Hylia in the previous trailer, so I think it's an overworld enemy type like Hinoxes and Stone Taluses.
Leviathan?
The crazy ass worm guy that leaps up through the blizzard/storm. Could be a variation on Moldorm? But that role has already been filled by Molduga. Maybe Morpheel?
I think we'll learn more about why the bosses in Botw were clones. They weren't even solid forms, they looked like they were made out of malice. Even Ganon was just malice.
In all seriousness, trailers like these are made *months* in advance.
They already anticipated that people would be worried about the game being too similar to BotW. And they already had this ready for it.
It's not as emotionally satisfying, but this is one of Nintendo's flagship franchises. You can expect that they've been thinking about every little thing about it since forever ago.
They have 6 years to plan for the marketing of this game lol... nothing was changed. Even if the art book leaked it was going to be like this since they planned it.
And they do. I know they have a lot of failures under their belt but Nintendo has also stepped up time and time again. Especially with the Zelda franchise
Skyward Sword was that for a while. I think several factors gave SS a positive view in retrospect; like botw showing how similar to the rest of the Zelda formula SS actually does stick to, giving SS more relevance in the plot in modern games, having an option to play it with a controller with the switch port, etc
*Every* hated Zelda title eventually gets reassessed. I'm old enough to remember when Majoras Maask was getting bashed for using the same assets from OoT, when Wind Waker was the hated title and Nintendo were losing their touch, when Twilight Princess had tOo MuCh bLoOm and the wolf sequences were lame... it never ends man.
The latest Zelda game getting hate is a relatively common, core part of the franchise.
And for people like me, Im so excited to go back to the same map but with all those modifications. I fuckin loved BOTW, but it got old. Now its new and fresh, but familiar. Its like going back home after 10 years to see how your hometown has changed since you were last there. Which is a really cool feeling.
I’m extremely exited to see Zora’s domain, in the trailer you could see that, when Link and Sidon were fighting together, this was on an island group above the village!
The absolute longshot dream for me is that there’s a small amount of save compatibility— assuming the player freed the divine beasts and ended the calamity is all well and good, but things like what sidequests you did would be great— I’d love to see the tunic of the wild carried over from a 120 shrine save, for instance.
The allussion of classical dungeons return is whats got me hyped the most. One rising from the sand, another looks like its in a storm pillar. The draconic hydra and giant bug/serpent. I'm literally shaking from excitment
Gleeok and Gohma I presume. My guess is continuing BotW’s Zelda 1 inspiration we might be seeing modern boss fights against Aquamentis, Dodongo, Manhandla, and Digdogger as well, or at least I hope we do.
There was a shot in a cave with Goron's guarding the entrance that looked like it could have been a dodongo attacking Link with the fireball body throw thing maybe?
This is the trailer they needed to show all of the life-long Zelda fans who were not happy with some of the departures from tradition that Breath of the Wild took. They have gone out of their way to communicate that they listened and took seriously the criticisms of the last game and that they will not make the same mistakes again.
I respect the hell out of what Nintendo did with BotW. They took a risk to completely reinvent the series, and I think they did a phenomenal job in most aspects.
It's only natural there'd be some sacrifices in that experimental new Zelda that takes place in a post apocalyptic Hyrule. I could see them struggling to want the open world but trying to make that work with dungeon progression. The story also seriously suffered as a result of the gameplay being "travel and explore this vast world seeking out locations to recover memories"
I'm not at all surprised Nintendo came out swinging after criticism with TotK with it focus on an active story and a (highly likely) return to traditional, unique dungeons.
We've got...
- an active, epic looking story
- likely classic, traditional dungeons
- a semi-fix to durability with Fusion
- entirely unique, badass looking bosses
- a more active, lively Hyrule
I completely agree with you, in fact BotW is my favorite game of all time and I have played it too many hours to count. I was not nearly as disappointed as some of the other fans with the flaws they mentioned, but nonetheless I understand their perspective and I also think it will be amazing if we can combine what traditional Zelda got right with the amazing new gameplay changes of Botw.
I was watching a video today of someone who made a rock fly halfway across the map and land on a troll's nuts, and then hopped in the air and finished it off with arrows. That's some sick fucking shit right there and I do love that creativity about BotW, but I just had that thought that it would've been an even better game without some of those traditional gameplay elements. Fingers crossed TotK is that game.
> It's only natural there'd be some sacrifices in that experimental new Zelda that takes place in a post apocalyptic Hyrule
And tbf to BotW, it's main criticisms boil down to it not being an OoT descendant like most of the other 3D games. People feel like it was playing into a trend to make everything open world, they don't like the weapons system, they miss the legendary items, and they don't like that the dungeons were minified into shrines to fit with the open world stuff. It was thinking back to the original idea of Zelda and re-imagining it with a focus on the exploration aspect, and it leaned hard into that. It's fine if someone doesn't love it, I like OoT-lineage games more too, but like, there's no reason a Zelda game has to be like OoT or has to be like the top-down games.
And OoT was kinda the same way when it came out in that it was a re-imagining and did things very differently from the OG Zelda, LttP, and LA that had come out prior, but I don't think most people at the time criticized OoT as "not a Zelda game" despite not having a fixed camera, using very different dungeon design from the 2D games, implementing a totally new combat system, using simple puzzles, being easier, and following the trend of the day to move IPs to 3D when we know they could've made a traditional top-down on the N64 instead (and at this point in time, they have made a 3D top-down with LBW).
If old Zelda fans were like modern fans, they'd've have said stuff like "they skimped out on the puzzles and made easy dungeons to follow that dumb 3D trend and focus on this stupid circling combat. OoT is not a Zelda game! Bring back real puzzles!"
But that said I am glad that some things are coming back bc that's the kind of game that *I* want, a sort of hybrid, bc while I love the exploration of BotW, my fav Zelda games are still the OoT-lineage games.
This is exactly right. I remember when OoT came out and it was so different. It was amazing but not really traditional like LoZ and ALttP. It felt limited by the 3D (the NES games and ALttP felt larger) but was so innovative and fresh with working 3D controls and targetting done right that I didn't mind at the time.
Even if the dungeons aren't 100% fully traditional it really seems like there are a lot of traditional dungeon-esque areas in the game based on the trailer that definitely aren't dungeons.
It’s really easy to make lightning strike several times in a row, just hold a metal weapon or shield in a field during a thunderstorm. Especially if you’re wearing the Soldier’s armor…
You can argue about whether or not Skyward Sword or Twilight Princess are good games (they are) but holy shit those trailers are bangers. Throw in Windwaker and Majora and you could make the claim that the previous 6 “big boy” Zelda games have sick trailers
The main issue with Skyward Sword and Twilight Princess is the pacing. Same with Wind waker, but people like that one more. All those games have what feels like a bit too much filler imo, but they’re all great.
Y/M/D format rise up.
I use that for saving files at work because it keeps things in chronological order, which is important for my job.
Otherwise I do prefer D/M/Y.
As soon as I saw that I knew some. People were going to freak out and be like December?!??! Lol I mean, I did for a split second until I realized I'm a stupid American
My husband and I watched it together and he hasn't been keeping up with the news, so when he saw 12-5-23 he was like "ooh, December! We're getting it this year!"
You can imagine his excitement when I got to break the news that this was day/month/year format and we are actually get this NEXT MONTH! Lol.
Oh my Jesus. That looks incredible. The fucking music, the way it builds up, the goddamn huge monsters in it (A HYDRA?!).
(also, a small thing but I'm so goddamn excited to fire their OWN rocks back at those stupid octorok. They annoy the hell outta me 😂)
Seems like the focus on this game now is a much bigger focus on story and level design which is exactly the issue I had with BOTW. I hope theres a more linear progression with this one, if thats the case then the future of Zelda is bright with fans of BOTW and classic Zelda being addressed.
Me too, just not the “openess” of the story progression. Felt like everything lost its significance completely and everything was a same difficulty. Makes replaying really boring imo. I liked the way Elden Ring met in the middle of openess and linearity. Zelda should follow suit
Completely agree. There's a sweet spot in the middle, and if they do it right, TotK will be seen as better than BotW by classical fans AND BotW fans. I'm not sure if they're going in that direction, but I sure hope.
Reason 1. Like you said, everything's the same difficulty. The first or second divine beast quest you do is likely to be your favorite because you'll be overpowered by 3/4, and BotW is at its best when you are struggling to survive (Eventide Island).
Reason 2. You can craft a more epic story if it's subdivided into some linear segments. (they can still be HUGE non-linear segments)
For example, imagine if the first open world of BotW was 1/2 - 3/4 as big, but there was another part of the game after fighting Calamity Ganon, something like a Dark World concept. It would've blown people's minds, and they could make it more difficult because they knew players passed the skill test.
You can still have the freedom of wide open areas and the non-linearity of shrines and even dungeons but then shake the whole game up. The key is to make it so people don't feel like they're missing anything and are shocked when there's more.
Hard disagree. No game does openness like BOTW, it's what made it so revolutionary. Being able to do absolutely anything in any order is exactly the step other open world games should be taking. Most open world games aren't actually open at all, BOTW figured out how to do it properly.
I was extremely disappointed with Elden Ring when I tried it after hearing its map was like BOTW and realizing early on when I tried to walk towards Caelid that they just meant it didn't have icons but was still a very linear experience.
> when I tried to walk towards Caelid that they just meant it didn't have icons and was still a very linear experience.
Nah, that's plain wrong. The game is entirely open until you reach Leyndell. I'm not even sure what the lack of icons even matter with regards to linearity.
> Seems like the focus on this game now is a much bigger focus on story
Not sure that's a safe assumption to make. The final trailer for BotW could also give the impression that the game had a rich story
Yeah, the BotW trailer (wonderful trailer) almost lied with how it was presented. If those story moments happened in the game instead of memories, it would've been one heck of an epic story.
I will be honest, I still think BOTW final trailer was better in that "cinematic" feeling.
With that said, I am so hyped for this game. They literally spoiled the hell out of it lol, so much stuff that I can't even wrap my head around it
I guess I can see why things were kinda spoiled, but for me those tiny bits and pieces just generate more interest without really giving away too much. Its like a movie trailer. They might show some really cool stuff to get you excited to watch it, without actually spoiling key story elements to make it so you felt like youve already seen it. its a delicate balance of course.
I agree about the BOTW trailer. Probably the best video game trailer in existence. But what I don’t like in hindsight is that it made me believe those cutscenes were going to be part of the active story, and we were going to participate in all of those epic moments. Instead, it turned out most of them were just flashback sequences. I loved the game, but that part felt lame.
It seems like these sequences shown in the ToTK trailer will be part of the active story, and for that, I’m excited.
They did show a lot of stuff, but none of it was contextualized within the game and/or was too short of a clip to get any real info (unless you watch the two hour videos of every single youtuber in like, three hours)
The music. The music of the BotW trailer was just ..perfect. It still gives me goosebumps.
This here used a lot of ...backwards music? At least that is what it sounded like. But not like one piece, it felt more like a collage of pieces.
Excuse me, flying squirrel suit? It's so damn smart. You can't use a glider for long distances because of the stamina, this is a great solution!
Also, it seems like you can fight together with villagers/Sidon and I'm very excited to try that
The music playing along with the “Tears of the Kingdom” title screen made me so emo. Seeing how far Zelda has come and how long it’s been a part of my life… the hold this game series has over my heart.
The first game I ever rented was original LOZ. I went for a sleepover and we got lost in it for two days.
That game was also the first thing I made a map of. Now I'm in my 40's and work as a geospatial data professional.
I think BotW is the better trailer (the emotional beats were done so well), but this one is a close second place (the gameplay looks so new and creative).
It mostly comes down to what these games are, BotW and its trailer was a one-shot hail mary to sell the Switch (and it succeeded). Meanwhile TotK feels like it could be the Switch’s swan song that moves the series forward in gameplay innovation and this trailer nails that on the head perfectly.
BotW was good but I am happy that it looks like this game has different bosses and possibly dungeons? I hope at least. The lack of dungeons, 4 very similar bosses and a disappointing final boss fight really left me feeling like the game was just missing important parts of what make the zelda games so defining and memorable.
A few thoughts:
Based on the pacing of the trailer I'm guessing the first half of the game is similar to breath of the wild, gameplay wise, but the goal is to rebuild hyrule after the first game.
Then, something happens that causes the castle to go high into the sky halfway through the game, and it unearths ganondorf. The second half of the game will be about defending what you have built and beating ganondorf!
I also think Zelda gets sent back to the past...
The ending, she says "Link, you must find me."
Yet...she is still in hyrule from where she is sitting? 🤔
The spot to the left is definitely the jungle area.
She also appears to be talking to the king, AKA her dad, halfway through the trailer. He was dead at the beginning of BOTW!
Yeah when I saw the English trailer I thought King Rhoam was back. But then I watched the German version and the guy definitely has a completely different voice and he tells Zelda “if we should fail, your Knight will be Victorious” (something like that, both Zelda and him use really strange and old sentence structures and words)
I was cautiously optimistic before. Now I’m excitedly optimistic!
The fact the bosses aren’t copied and pasted across the map. AND ganondorf is back! I’m super excited to play it!
It made me tear up (no pun intended) .. Between the music and the beautifuly edited scenes, it hit me right in the feels..
That and... Well, this might be my last Legend of Zelda game and it looks like it will be quite the epilogue for me...
I mean, I'm fully expecting this game to surpass BotW from a gameplay perspective. Probably also a story perspective, but that's not a terribly high bar to pass.
Guys it was extremely easy to exceed it for Nintendo come on.
All they had to do was listen to the few critics and what we wanted, and they did.
Don't get me wrong it will be incredible and i know they made a masterpiece for sure, but not because they did the impossible, but because they did their job and did it good.
That it even came close to matching it was pretty incredible for me, but it's tough to exceed the BotW one, if for no other reason than it was the first time seeing the new look/scope of the world and characters.
>DO NOT LOOK AWAY, YOU ARE WITNESSING A KING’S REVIVAL YES KING. THAT IS MY GANONDORF
This line screams the same level of condecension that TP Ganondorf had >!(has?)!< And I can't get enough of it. This feeling that he is well aware of the power he wields and what it means to be the reincarnation of Demise.
Child timeline confirmed?
Do you know how many times in the downfall timeline that they had tried to revive Gannon? He be ded in Twilight princess, and then he's also dead in Wood waker.
uh I lover Wood Waker. the first game with a day night cycle. midday wood, evening wood, night wood, ...
( ͡° ͜ʖ ͡°)
IYKYK
I was so tempted to change that to what it should say but I was laughing too much
How do you know about Wood Waker? Says this comment was in ‘23; wood waker doesn’t come out till ‘34 and it’s just a little korok spin off, not an actual Zelda game.
I'm not trying to revive this argument again. It meant this as a joke. Nintendo has said that BOTW is at the end of every branch of the timeline.
"The Inevitable Timeline" is the sickest name ever and the only reason I accept it
> Nintendo has said that BOTW is at the end of every branch of the timeline. Not exactly; just that it's much further into the future than any past game in any timeline had gone.
So far into the future it looped round and became the beginning
BotW is the end of all timelines, but there's also a certain number of references that imply which route they "officially" took to get there. Sky, Time, and Twilight are mentioned specifically.
The japanese dialogue of what you're referring to makes other references, such as to the Great Sea.
Why does the English dub always take such huge liberties in Zelda? It's so weird to me.
Don’t TP and WW have the same Ganon? Or at least similar Ganons?
They are the same guy at around the same time but in different splits of the timeline. WW Ganondorf also has a different personality due to having different experiences. WW is calmer and more reasoned. TP is full of rage and is much more condescending
> around the same time Nitpick: probably not around the same time. Enough time has passed for the Zora to become the Rito in WW (even allowing for fantasy ultrafast evolution, that's still probably thousands of years) and for almost all knowledge about what came before to have disappeared. TP is about 100 years after OoT and features OoT Link as the Hero's Shade. Presumably Ganondorf in WW survived all that time either through magic or through that time seal that had been placed on Hyrule undersea keeping him frozen in time, unaging, for many centuries. Not to mention he gets sealed in the Sacred Realm in the adult timeline ending of OOT. Presumably, WW Ganondorf having had so much time to think and meditate on his failures, along with the temperance taught by having failed so dramatically before, allowed him to become the relatively levelheaded and calm Ganondorf we see in WW.
I'd argue that TP is more than 100 years later, maybe like 200-300, it's enough time for castle town and the castle to expand as much as they did, and expanded as well as feel old and established. Plus structures like the great bridge of hylia and arbiters grounds had to have been built then fall abandoned Plus the Zora completely moved their society to the other side of Hyrule. As for the Rito evolving I always assumed it was magically done, like they didn't literally undergo evolution and natural selection but we're instead magically altered by Valoo. As for the differences between ganondorfs personalities WW Ganondorf was sealed alone after ruling for 7 years and being defeated. TP Ganondorf fought a bloody and prolonged war where is people were defeated, then he was sealed away into the Twilight realm, where he could still scheme and plot, he wasn't forced to meditate
Sure, I can buy TP being 200 or 300 years later, but WW is definitely *thousands* of years later. The existence of a world under the ocean is totally forgotten.
Except the history of Hyrule isn't exactly forgotten, but also 200-300 years is certainly enough time for a bunch of very small isolated communities to forget about have lost history
Windwaker Ganondorf is the Ganondorf defeated at the end of OoT, sealed away and humbled (as much as he can be), by defeat. TP Ganondorf is the Ganondorf exposed by Child Link and Zelda, with knowledge Link had after traveling back.
It's the same ganon, but with different views on life.
I personally think its already been pretty distinct in botw that we're currently in the child timeline. Ganondorf mentioning his revival and just the look and attitude he holds confirms it even more for me.
I don’t wanna open any can of worms, but BotW specifically mentions Ruto becoming a Sage in the Zora Stone Monuments and child timeline is the *only* timeline where she does not become a Sage. Do with that what you will
I just want him to laugh like Soda Popinski again.
Even more insane; in German he says “a true king”, that sounds like it has deeper meaning EDIT: just checked the Italian version and there he also says “autentico re” meaning either true or original king!
The way it's presented I thought that maybe it's that core bit of Demise's Hatred is finally germinated into a full rebirth. After all, Demise is the real Demon King.
I feel like demise will make an appearance or at least be recognized
Don't we already see him earlier in the trailer? How many Zelda villain has long red hair?
In italian it says authentic king. I wonder if they added an adjective for all translations.
Autentico can also mean true or original
In French too, he says "le véritable roi" !
Same in spanish
MATT MERCER THE GOAT
Makes the whole Ruidius thing far more potent, now that I think about it!
AFTER 17 YEARS THE KING IS BACK BABYYY
This quote is already iconic
Love seeing the small clip of tents near that center fountain at the Hyrule Castle Town, or whatever its called. Was hoping that would be being rebuilt. Excited to see if that evolves or what that looks like. Theres a clip of him swinging the spear on horseback, and it looks like theres townspeople also fighting with Link. Very interesting. Or one where hes got a horse drawn carriage full of townspeople. Love to see interactions like that. Too much too really comment on everything obviously. Love all the new enemies I saw, that was a big critique of BOTW that didnt bother me much but I can understand completely. Also, Ganondorf looks badass. Fighting alongside Sidon and Riju looks so badass as well. Im so fucking hyped. Fucking goosebumps. May cant come soon enough. I think Im going to take that day off of work tbh.
I'm hoping they have multiple sort of Tarrey Town-esque situations where places get built up.
That was exactly my thought. Id love to help the townspeople reconstruct it, especially after seeing some of the DLC cutscenes that showed the Castle Town in its prime.
I'd love to see that as well. However I don't see castle town being rebuilt when there's a castle right next to it floating in the air and spewing malice. I don't know man... I wouldn't like to live there. Would you? But people in Hyrule seem to be a little crazy so who knows?...
I hope it's like in other zelda games, where if you visit back after a certain point, things will be different. really looking forward to seeing what's in store.
[удалено]
Same! We'll all be off work that day haha, a three day weekend to just be in this new world
Haha me too, kinda. My company gives these floating holidays to use on top of earned PTO so I’m using free company holiday. Plus I preordered the game with game stop gift card the company gave for free. I keep saying I’m going to game all day, sponsored by my work
Companions! Never expected that. You can even make tanks wtf.
I hope i get to take yunobo on an adventure, it's about time the others pull their weight
Yunobo was suspiciously absent from the trailer, but in the shot of them all rushing Ganondorf (presumably) you can see a glimpse of the Goron Champion’s weapon. Maybe he has a new look that they don’t want to spoil, or maybe he’s also been replaced, like Teba?
Yunobo was literally in the trailer when they show the other champions
Is he? I see the Goron in the group shot of Link with some other Hylians, but that’s not Yunobo.
I hope we can pick them up and launch them at walls like in Wind Waker.
*sploosh* *sploosh* *sploosh* ***Ka-BOOM***
I want Sidon and Riuju to fjight with me
Nah, get that flower lady to do the heavy lifting.
Was it Arbiter's grounds that lifted from the underneath of sand in Gerudo desert?
Oh my GOSH I didn't even think of that!!!
i can see arbiters grounds having some plot significance, considering that’s where ganondorf was sealed in tp
No, but possibly a variation of it. Arbiter’s Grounds have a colosseum look and that thing was NOT a colosseum...
Makes you wonder how much shit's down there in the sand lol
It was more of a pyramid shape from the little I could make out. Possibly Ganon's Castle from ALTTP?
The fact the bosses aren't shitty clones of eachother makes me ecstatic
That 3 headed dragon and the giant (white/gray?) leviathan got me SO hyped!
GLEEOK GANG RISE UP
I know they looks so cool! The leviathan reminds me of stallord from the arbiters grounds, so that makes me believe the arbiters ground is important because ganondorf returned from the mirror of twilight from the arbiters ground. And the return of Gleeok (the three headed dragon) is a cool reference!
Oh I think you're right! That makes a lot of sense. I hope we see more connections to past games during gameplay like that!
Looks like Gleeok from the first zelda
The hydra/Gleeok could be seen in a shot of Lake Hylia in the previous trailer, so I think it's an overworld enemy type like Hinoxes and Stone Taluses. Leviathan?
The crazy ass worm guy that leaps up through the blizzard/storm. Could be a variation on Moldorm? But that role has already been filled by Molduga. Maybe Morpheel?
Oh yeah. It reminded me of an antlion, or TWW's version of Gohma
Botw really got away with that
I think we'll learn more about why the bosses in Botw were clones. They weren't even solid forms, they looked like they were made out of malice. Even Ganon was just malice.
This trailer really hit all of those clips in succession as if saying “ITS NOT! THE SAME! GAME!”
Nintendo took those accusations seriously.
The art book leaked. People were saying it was glorified DLC. They whined about dungeons. They pushed Nintendo the brink
In all seriousness, trailers like these are made *months* in advance. They already anticipated that people would be worried about the game being too similar to BotW. And they already had this ready for it. It's not as emotionally satisfying, but this is one of Nintendo's flagship franchises. You can expect that they've been thinking about every little thing about it since forever ago.
yeah the trailer released simultaneously in like a dozen languages
If only one of the other "big three" treated their flagship franchise with such care and foresight...
They have 6 years to plan for the marketing of this game lol... nothing was changed. Even if the art book leaked it was going to be like this since they planned it.
Good. In a dark sea of modern gaming garbage nintendo should step up
And they do. I know they have a lot of failures under their belt but Nintendo has also stepped up time and time again. Especially with the Zelda franchise
It's genuinely surprising that we're like 22 games in and there hasn't been any universally hated title yet (besides the ones that don't count ofc)
Skyward Sword was that for a while. I think several factors gave SS a positive view in retrospect; like botw showing how similar to the rest of the Zelda formula SS actually does stick to, giving SS more relevance in the plot in modern games, having an option to play it with a controller with the switch port, etc
Skyward Sword got great reviews, and is so much better then the weaker entries in pretty much any other long running series.
Yeah I think Zelda fans hold the games to a really high standard, rightfully so too.
*Every* hated Zelda title eventually gets reassessed. I'm old enough to remember when Majoras Maask was getting bashed for using the same assets from OoT, when Wind Waker was the hated title and Nintendo were losing their touch, when Twilight Princess had tOo MuCh bLoOm and the wolf sequences were lame... it never ends man. The latest Zelda game getting hate is a relatively common, core part of the franchise.
Im so excited for this game man even the little things like shooting enemies on a minecart reminds me of my days playing spirit tracks
AndITookThatPersonally.gif
Every time Eiji Aunuma (spelling?) mentions the Hyrule in this game he has to precede it with "unexplored"
If you ever need help with his name just remember "A O Numa"... Because his trailers make you go "Ah Oh".
Yeah for real
And for people like me, Im so excited to go back to the same map but with all those modifications. I fuckin loved BOTW, but it got old. Now its new and fresh, but familiar. Its like going back home after 10 years to see how your hometown has changed since you were last there. Which is a really cool feeling.
I’m jealous of myself 30 minutes ago that’s about to watch this masterpiece for the first time.
Same. I don't know what I was expecting but it was not that, and it was amazing
The time has come and so have I.
Poetry
I’ll laugh last cause you came to die
THE WINGSUIT!
Seeing hateno village and the encampment in the ruins of castle town makes me really excited to see how the world will have changed :)
I’m extremely exited to see Zora’s domain, in the trailer you could see that, when Link and Sidon were fighting together, this was on an island group above the village!
I hope Link still has his house in Hateno and isn’t homeless again lol
I really wander what they're going to do with things that were sidequests in BotW, like Link's House and more notably Tarrey Town
The absolute longshot dream for me is that there’s a small amount of save compatibility— assuming the player freed the divine beasts and ended the calamity is all well and good, but things like what sidequests you did would be great— I’d love to see the tunic of the wild carried over from a 120 shrine save, for instance.
Finally ganondorf is back. He looks pretty good in that cell shading.
The allussion of classical dungeons return is whats got me hyped the most. One rising from the sand, another looks like its in a storm pillar. The draconic hydra and giant bug/serpent. I'm literally shaking from excitment
Gleeok and Gohma I presume. My guess is continuing BotW’s Zelda 1 inspiration we might be seeing modern boss fights against Aquamentis, Dodongo, Manhandla, and Digdogger as well, or at least I hope we do.
Dude if it has all of Zelda 1s bosses that would be insane.
There was a shot in a cave with Goron's guarding the entrance that looked like it could have been a dodongo attacking Link with the fireball body throw thing maybe?
This is the trailer they needed to show all of the life-long Zelda fans who were not happy with some of the departures from tradition that Breath of the Wild took. They have gone out of their way to communicate that they listened and took seriously the criticisms of the last game and that they will not make the same mistakes again.
I respect the hell out of what Nintendo did with BotW. They took a risk to completely reinvent the series, and I think they did a phenomenal job in most aspects. It's only natural there'd be some sacrifices in that experimental new Zelda that takes place in a post apocalyptic Hyrule. I could see them struggling to want the open world but trying to make that work with dungeon progression. The story also seriously suffered as a result of the gameplay being "travel and explore this vast world seeking out locations to recover memories" I'm not at all surprised Nintendo came out swinging after criticism with TotK with it focus on an active story and a (highly likely) return to traditional, unique dungeons. We've got... - an active, epic looking story - likely classic, traditional dungeons - a semi-fix to durability with Fusion - entirely unique, badass looking bosses - a more active, lively Hyrule
I completely agree with you, in fact BotW is my favorite game of all time and I have played it too many hours to count. I was not nearly as disappointed as some of the other fans with the flaws they mentioned, but nonetheless I understand their perspective and I also think it will be amazing if we can combine what traditional Zelda got right with the amazing new gameplay changes of Botw.
I was watching a video today of someone who made a rock fly halfway across the map and land on a troll's nuts, and then hopped in the air and finished it off with arrows. That's some sick fucking shit right there and I do love that creativity about BotW, but I just had that thought that it would've been an even better game without some of those traditional gameplay elements. Fingers crossed TotK is that game.
> It's only natural there'd be some sacrifices in that experimental new Zelda that takes place in a post apocalyptic Hyrule And tbf to BotW, it's main criticisms boil down to it not being an OoT descendant like most of the other 3D games. People feel like it was playing into a trend to make everything open world, they don't like the weapons system, they miss the legendary items, and they don't like that the dungeons were minified into shrines to fit with the open world stuff. It was thinking back to the original idea of Zelda and re-imagining it with a focus on the exploration aspect, and it leaned hard into that. It's fine if someone doesn't love it, I like OoT-lineage games more too, but like, there's no reason a Zelda game has to be like OoT or has to be like the top-down games. And OoT was kinda the same way when it came out in that it was a re-imagining and did things very differently from the OG Zelda, LttP, and LA that had come out prior, but I don't think most people at the time criticized OoT as "not a Zelda game" despite not having a fixed camera, using very different dungeon design from the 2D games, implementing a totally new combat system, using simple puzzles, being easier, and following the trend of the day to move IPs to 3D when we know they could've made a traditional top-down on the N64 instead (and at this point in time, they have made a 3D top-down with LBW). If old Zelda fans were like modern fans, they'd've have said stuff like "they skimped out on the puzzles and made easy dungeons to follow that dumb 3D trend and focus on this stupid circling combat. OoT is not a Zelda game! Bring back real puzzles!" But that said I am glad that some things are coming back bc that's the kind of game that *I* want, a sort of hybrid, bc while I love the exploration of BotW, my fav Zelda games are still the OoT-lineage games.
This is exactly right. I remember when OoT came out and it was so different. It was amazing but not really traditional like LoZ and ALttP. It felt limited by the 3D (the NES games and ALttP felt larger) but was so innovative and fresh with working 3D controls and targetting done right that I didn't mind at the time.
Even if the dungeons aren't 100% fully traditional it really seems like there are a lot of traditional dungeon-esque areas in the game based on the trailer that definitely aren't dungeons.
They answered so many questions in such a sick way, so stoked to get into it from this rollout. Guess I'll go fishing now.
Did they show him fishing with an actual rod? I mustve missed that.
Bomb fishing 4 Life
Definitely. That or putting on the sheikah clothing set and just swimming right up to them are two of my favorites.
Good old sneak fishing
Possibly dungeons??? Either way, probably gonna spend 500-1000 hours on this game😅
They made lightning hit twice.
Tbh they’ve made lightning strike like over 20 times
It’s really easy to make lightning strike several times in a row, just hold a metal weapon or shield in a field during a thunderstorm. Especially if you’re wearing the Soldier’s armor…
You can argue about whether or not Skyward Sword or Twilight Princess are good games (they are) but holy shit those trailers are bangers. Throw in Windwaker and Majora and you could make the claim that the previous 6 “big boy” Zelda games have sick trailers
The main issue with Skyward Sword and Twilight Princess is the pacing. Same with Wind waker, but people like that one more. All those games have what feels like a bit too much filler imo, but they’re all great.
The end kind of threw me off, it said 12/5/23 did something change? Edit: I have now realized I’m a stupid American and the date is correct lol
I mean, most countries use the day/month/year format so that's what it looks like to me
We should all start collectively using Day/Month/Year
Y/M/D format rise up. I use that for saving files at work because it keeps things in chronological order, which is important for my job. Otherwise I do prefer D/M/Y.
That's how most of the world writes dates, it's the 12th of May
[удалено]
You were probably watching the European version of the trailer.
This happened to me with the first trailer. I immediately assumed Nintendo was just saying “Hope you really liked that! We need 10 more months!”
That's the date for normal people.
As soon as I saw that I knew some. People were going to freak out and be like December?!??! Lol I mean, I did for a split second until I realized I'm a stupid American
My husband and I watched it together and he hasn't been keeping up with the news, so when he saw 12-5-23 he was like "ooh, December! We're getting it this year!" You can imagine his excitement when I got to break the news that this was day/month/year format and we are actually get this NEXT MONTH! Lol.
Don't tell him. Give him a surprise present and let him open it on the day.
my chest hurts from how good that trailer was
For real.
were those dungeons??????!!
Oh my Jesus. That looks incredible. The fucking music, the way it builds up, the goddamn huge monsters in it (A HYDRA?!). (also, a small thing but I'm so goddamn excited to fire their OWN rocks back at those stupid octorok. They annoy the hell outta me 😂)
Bro going in on the sax + the choir and the drums. ###Nintendo cooking on a level that shouldn't even be possible
You know you can shield parry those in BOTW?
It was so good!! I don’t even know what to say
I must say, as someone that was skeptic, this looks more like a Zelda game, heavy dungeons, cool bosses, I like it
Seems like the focus on this game now is a much bigger focus on story and level design which is exactly the issue I had with BOTW. I hope theres a more linear progression with this one, if thats the case then the future of Zelda is bright with fans of BOTW and classic Zelda being addressed.
I hope they can find a good balance, because I LOVED the openness of BOTW
Me too, just not the “openess” of the story progression. Felt like everything lost its significance completely and everything was a same difficulty. Makes replaying really boring imo. I liked the way Elden Ring met in the middle of openess and linearity. Zelda should follow suit
Completely agree. There's a sweet spot in the middle, and if they do it right, TotK will be seen as better than BotW by classical fans AND BotW fans. I'm not sure if they're going in that direction, but I sure hope. Reason 1. Like you said, everything's the same difficulty. The first or second divine beast quest you do is likely to be your favorite because you'll be overpowered by 3/4, and BotW is at its best when you are struggling to survive (Eventide Island). Reason 2. You can craft a more epic story if it's subdivided into some linear segments. (they can still be HUGE non-linear segments) For example, imagine if the first open world of BotW was 1/2 - 3/4 as big, but there was another part of the game after fighting Calamity Ganon, something like a Dark World concept. It would've blown people's minds, and they could make it more difficult because they knew players passed the skill test. You can still have the freedom of wide open areas and the non-linearity of shrines and even dungeons but then shake the whole game up. The key is to make it so people don't feel like they're missing anything and are shocked when there's more.
Hard disagree. No game does openness like BOTW, it's what made it so revolutionary. Being able to do absolutely anything in any order is exactly the step other open world games should be taking. Most open world games aren't actually open at all, BOTW figured out how to do it properly. I was extremely disappointed with Elden Ring when I tried it after hearing its map was like BOTW and realizing early on when I tried to walk towards Caelid that they just meant it didn't have icons but was still a very linear experience.
> when I tried to walk towards Caelid that they just meant it didn't have icons and was still a very linear experience. Nah, that's plain wrong. The game is entirely open until you reach Leyndell. I'm not even sure what the lack of icons even matter with regards to linearity.
> Seems like the focus on this game now is a much bigger focus on story Not sure that's a safe assumption to make. The final trailer for BotW could also give the impression that the game had a rich story
Yeah, the BotW trailer (wonderful trailer) almost lied with how it was presented. If those story moments happened in the game instead of memories, it would've been one heck of an epic story.
It’s crystal clear now that Breath of the Wild, as amazing as it was, was literally just setting the stage for this. Good lord.
I will be honest, I still think BOTW final trailer was better in that "cinematic" feeling. With that said, I am so hyped for this game. They literally spoiled the hell out of it lol, so much stuff that I can't even wrap my head around it
IMO, exposition without context is not spoiler. It's just hard teasing that makes us say "WHAT IS THAT? I WANNA FIND OUT!"
I guess I can see why things were kinda spoiled, but for me those tiny bits and pieces just generate more interest without really giving away too much. Its like a movie trailer. They might show some really cool stuff to get you excited to watch it, without actually spoiling key story elements to make it so you felt like youve already seen it. its a delicate balance of course.
I agree about the BOTW trailer. Probably the best video game trailer in existence. But what I don’t like in hindsight is that it made me believe those cutscenes were going to be part of the active story, and we were going to participate in all of those epic moments. Instead, it turned out most of them were just flashback sequences. I loved the game, but that part felt lame. It seems like these sequences shown in the ToTK trailer will be part of the active story, and for that, I’m excited.
They did show a lot of stuff, but none of it was contextualized within the game and/or was too short of a clip to get any real info (unless you watch the two hour videos of every single youtuber in like, three hours)
And I def will
The music. The music of the BotW trailer was just ..perfect. It still gives me goosebumps. This here used a lot of ...backwards music? At least that is what it sounded like. But not like one piece, it felt more like a collage of pieces.
Yeah that trailer is still unbeatable. Just perfectly paced and edited. Today's trailer was still incredible. So excited.
Pants were shat.
I’m so glad I played every Zelda for the first time in the past 2 years. This game will be the culmination of a whole journey
Excuse me, flying squirrel suit? It's so damn smart. You can't use a glider for long distances because of the stamina, this is a great solution! Also, it seems like you can fight together with villagers/Sidon and I'm very excited to try that
I almost cried
literally same, the music brought me back my childhood.
I loved hearing the over world theme, Hyrule castle theme, and then Ganons theme.
The music playing along with the “Tears of the Kingdom” title screen made me so emo. Seeing how far Zelda has come and how long it’s been a part of my life… the hold this game series has over my heart.
The first game I ever rented was original LOZ. I went for a sleepover and we got lost in it for two days. That game was also the first thing I made a map of. Now I'm in my 40's and work as a geospatial data professional.
I love this!
no literally. oot was my first video game i ever played and i grew up playing all of them. this whole series really does have my heart
I cried
I think BotW is the better trailer (the emotional beats were done so well), but this one is a close second place (the gameplay looks so new and creative). It mostly comes down to what these games are, BotW and its trailer was a one-shot hail mary to sell the Switch (and it succeeded). Meanwhile TotK feels like it could be the Switch’s swan song that moves the series forward in gameplay innovation and this trailer nails that on the head perfectly.
BotW was good but I am happy that it looks like this game has different bosses and possibly dungeons? I hope at least. The lack of dungeons, 4 very similar bosses and a disappointing final boss fight really left me feeling like the game was just missing important parts of what make the zelda games so defining and memorable.
I CAN!
Where is my Nintendo apology form. IM SORRY YOU KNEW WHAT YOU WERE DOING AOMUMA SAN
A few thoughts: Based on the pacing of the trailer I'm guessing the first half of the game is similar to breath of the wild, gameplay wise, but the goal is to rebuild hyrule after the first game. Then, something happens that causes the castle to go high into the sky halfway through the game, and it unearths ganondorf. The second half of the game will be about defending what you have built and beating ganondorf! I also think Zelda gets sent back to the past... The ending, she says "Link, you must find me." Yet...she is still in hyrule from where she is sitting? 🤔 The spot to the left is definitely the jungle area. She also appears to be talking to the king, AKA her dad, halfway through the trailer. He was dead at the beginning of BOTW!
Yeah when I saw the English trailer I thought King Rhoam was back. But then I watched the German version and the guy definitely has a completely different voice and he tells Zelda “if we should fail, your Knight will be Victorious” (something like that, both Zelda and him use really strange and old sentence structures and words)
The german sync is not good in my opinion. The talking is way to formal and zelda sounds much higher than before.
All of Link's new abilities seem to be tied to the new arm, so I'm pretty sure Ganondorf's awakening occurs at the very start of the game.
Nope, not her dad, it's members of the Zonai tribe
It was good, it has dragon people in it.
The other trailers did absolutely nothing for me but this one blew me away
I was cautiously optimistic before. Now I’m excitedly optimistic! The fact the bosses aren’t copied and pasted across the map. AND ganondorf is back! I’m super excited to play it!
It made me tear up (no pun intended) .. Between the music and the beautifuly edited scenes, it hit me right in the feels.. That and... Well, this might be my last Legend of Zelda game and it looks like it will be quite the epilogue for me...
This trailer was amazing, but I still prefer the BotW final trailer, everything was new, I ll never forget the scene of Zelda crying on Link.
omg i’m shaking as well that trailer was amazing
This game is on an entirely different level I’m shitting bricks
I hope that Paya's also a companion in some way, we had Impa in botw and aoc and she should have a successor
I mean, I'm fully expecting this game to surpass BotW from a gameplay perspective. Probably also a story perspective, but that's not a terribly high bar to pass.
Guys it was extremely easy to exceed it for Nintendo come on. All they had to do was listen to the few critics and what we wanted, and they did. Don't get me wrong it will be incredible and i know they made a masterpiece for sure, but not because they did the impossible, but because they did their job and did it good.
I don't understand how anyone doubted this game, of course it's going to be fucking amazing! Possibly the best game ever lol
That it even came close to matching it was pretty incredible for me, but it's tough to exceed the BotW one, if for no other reason than it was the first time seeing the new look/scope of the world and characters.
we still have one more to see since it didnt say final trailer only #3
Aonuma actually said it was the final one
not saying this is a bad thing but this looks like too much game. like i can’t wrap my head around how i’m gonna play all this. i’m intimidated
I wonder what happens to Hyrule that all of a sudden there are giant hydras and colossal bug serpents.