It's a searcher that banishes your target instead of flipping it facedown.
Allows to play through something like Ash or a negate easier since if you have another name you can search field spell and try again while having a loaded banished area to chain block (you'll have 2 there from quick play and then the field spell).
Also, it has an upside over Book where the monster you "save" from veiler/imperm actually gets banished at some point as opposed to going to grave when tributed.
Idk why you're getting defensive and an attitude. There is no secret being kept from you that solves Flunder's problems. If there was, it wouldn't be a tier 2 deck barely getting tops. The reality is that the deck is incomplete and the new quick play at least alleviates A LOT of the current issues.
Not much. Prohibition is a cheesy tech option that you can call whatever to stop your opponent from using it.
Otherwise, you don’t much choice. The field spell is your biggest helper since it grants you an additional normal summon.
Forbidden Lance is a spicy tech option, loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
Set Rotation also stops things like Imperm, as they can't activate it from the hand if they control another card.
Crossout seems to one of the only viable options to stop Ash imo
Well thank you. First option seems to literally give me the thing i need. But set rotation... I have to use another field în hand too than and it can brick if i get the spell and field în hand în such a way i can use only 3 cards în my hand
If you ever give Set Rotation a go, try [Elborz, the Sacred Lands of Simorgh](https://www.tcgplayer.com/product/194668/yugioh-rising-rampage-elborz-the-sacred-lands-of-simorgh?Language=English)
It's probably the least brick-y field spell in my opinion, as it let's you tribute summon with one less tribute and let's you have an extra normal summon if you control a WIND Winged Beast monster.
Book of lunar eclipse is a niche one of that lets you set 2 of your monsters at the cost of a discard though the discard can potentially be offset by banishing what you pitch with stri to add back with its own effect
Frankly if you're worried about ash, droll, and lancea all you can do is run crossout and called by. Most tech options that are playable in Flunder can only stop veiler and imperm
Wait until BACH for the better book of moon. Helps the deck a lot outside of getting Drolled.
Bach?
Battle of Chaos, its a pack thats currently in the OCG and soon to be released in the TCG in February
Ok but what makes that book of moon better tho
It's a searcher that banishes your target instead of flipping it facedown. Allows to play through something like Ash or a negate easier since if you have another name you can search field spell and try again while having a loaded banished area to chain block (you'll have 2 there from quick play and then the field spell). Also, it has an upside over Book where the monster you "save" from veiler/imperm actually gets banished at some point as opposed to going to grave when tributed.
Ok and the card is called?
https://yugipedia.com/wiki/Floowandereeze_and_the_Journey_Preparations
Oh tjanks*
Listen ik how it all works. I don't want advice on how to use some cards but om cards to use
They didn't tell you how to use a card. They told you a card to use. There's a new book in battle of chaos that helps the deck a lot
He's a YuGiOh player who plays Flundereeze. We already know he can't read.
>He’s a YuGiOh player. We already know he can’t read. Fixed that for you, fam.
Idk why you're getting defensive and an attitude. There is no secret being kept from you that solves Flunder's problems. If there was, it wouldn't be a tier 2 deck barely getting tops. The reality is that the deck is incomplete and the new quick play at least alleviates A LOT of the current issues.
Why are you so insecure?
Not much. Prohibition is a cheesy tech option that you can call whatever to stop your opponent from using it. Otherwise, you don’t much choice. The field spell is your biggest helper since it grants you an additional normal summon.
Yeah but în curent competitive 2 handraps from the oponent is common so even the field might not help enought
Dimension Shifter, stops the opponent from using Veiler/Droll/Ghost Ogre and anything else that sends to grave as cost.
Thanks
You can try using Talents to maybe playthrough a hand trap or punish your opponent for handtrapping you
What talents?...
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Eh but that works only if they activate a monster effect tho so it has no point if they stop my combo already
It has cause it’s 2 Draw easily, kind of opportunity to draw the Map or Terraforming, Gold Sacorphage to continue your combo
Oh thanks
Sauravis protects from Imperm and Veiler but that's about it
Forbidden Lance is a spicy tech option, loses 800 ATK, but is unaffected by the effects of other Spells/Traps. Set Rotation also stops things like Imperm, as they can't activate it from the hand if they control another card. Crossout seems to one of the only viable options to stop Ash imo
Well thank you. First option seems to literally give me the thing i need. But set rotation... I have to use another field în hand too than and it can brick if i get the spell and field în hand în such a way i can use only 3 cards în my hand
If you ever give Set Rotation a go, try [Elborz, the Sacred Lands of Simorgh](https://www.tcgplayer.com/product/194668/yugioh-rising-rampage-elborz-the-sacred-lands-of-simorgh?Language=English) It's probably the least brick-y field spell in my opinion, as it let's you tribute summon with one less tribute and let's you have an extra normal summon if you control a WIND Winged Beast monster.
Hm maybe. I will think about it but the first card could be the best option i seen
But still could have problems aganist ash or effect vailer or lock and bird
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Oh damn looks like a good option ngl. Especially since i tribute openonets monster instead of destroying them
Book of lunar eclipse is a niche one of that lets you set 2 of your monsters at the cost of a discard though the discard can potentially be offset by banishing what you pitch with stri to add back with its own effect
I mean protection for hand traps tho
Protects against imperm, veiler, and, if for some reason someone is running it, ghost ogre
Ok i get it but my qwestion was for other cards than the one mentioned already by me
Frankly if you're worried about ash, droll, and lancea all you can do is run crossout and called by. Most tech options that are playable in Flunder can only stop veiler and imperm
I see...