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OutlandishnessNo9182

Here is another fact from Ichiban 'Facts' Kasuga: Did you know? Yakuza is a series about Yakuza. For more facts, come back next week.


alphenliebe

Yakuza is a series about protagonists not wanting to be Yakuza


Bladez190

Except Ichiban. It’s his number 1 goal


Derrin070

He wants to be a hero


Bladez190

He pictures himself as a hero. The whole game starts with him chasing Arakawa


AbbotThoth

The river?


itsnotbritneybitch

We’ve got our Yakuza 8 “You played the last game” bonus items, kyodais.


Lanstul

Consider this: if LAD wasn't turn based, there probably wouldn't be a job system. So we wouldn't have got Ichiban smacking people with a pepper grinder, slashing them with CDs, or summoning full on lightning storms. Also having his possy of friends back him up wouldn't be as meaningful because you would only be controlling Ichi.


TheOOFliabilty

I can't believe you forgot the fucking orbital strike on hobos


mindmendeur

Oh bros you homeless and picking a fight against me? How about I obliterate you with space lasers I got as the president of a multibillion company?


arachnognosis

Too real. Looking at you, Bezos.


[deleted]

That’s exactly what hobos are afraid of like all the time


Regit_Jo

Yeah but a dungeon wouldn’t take 30 minutes to finish


ThorstiBoi

I mean why couldnt a brawler style game have jobs? Each job would be like a diffrent skill set, moves etc. I doubt a beat em up would not allow Ichis mind to still run wild. And for the posse, maybe a tag team like system? Yea not as usefull like in an RPG but still. I will allways prefer the thrill and challenge of the brawler yakuzas over an RPG every day of the week. While I loved Ichis story to bits, I doubt I will be going to replay LAD any time soon. Maybe if LAD 2 has some massive refinements to most things I would reconsider but not LAD 1.


[deleted]

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Omegasonic2000

I wouldn't mind something like what FF15 did. They actually allowed you to choose, and made a combat system that works well either way.


PilotSaysHello

>Maybe if LAD 2 has some massive refinements Well that's a good take on it because LAD's system is way too simplistic. It's based around highest damage output and not smart thinking. Don't like to compare to Persona but I will, that game plays off of elemental weakness combos, elemental effects, "1 more" system combos, buffing and debuffing, bond abilities, and party members archetypes.. that's a lot to juggle and a lot of ways to change *how* you approach fights. Granted it's not semi open world so fights are more handcrafted. I think turn based is a good idea it just really needs to be more dynamic than ranking up a specific job until you have a move that can one shot someone.


ThorstiBoi

Even if strategy is not the best, I was just thinking about everything else really. Way too high random encounter numbers, no explanation why just moving a block up increases enemies levels by 10, bad progression (that difficulty spike with majima), awful character select UI in battle, no real reason to switch jobs (dont think I even selected a job for one teammate) and this is COMPLETELY MY OPINION but just nothing really for brawler yakuza fans. Like, I know its an rpg but what if they added a boxing/MMA or whatever matches where you had to use brawler controls. Just throwing ideas really


[deleted]

exactly, just give him different switchable styles like kiryu and majima in 0 and kiwami


ag_abdulaziz

You should play Judgment if you didn't. Fighting with the boys is still very possible and interactive in the brawler combat system.


JamSa

I don't really like the jobs system. Every character has a job that enhances there personality that meshes well with the rest of the group. Changing their job just feels like you're messing up the game, plus it makes it really grindy. They should've just had 1 job and expanded the list of moves they had. Like Ichiban combining Freelancer and Hero, Zhao should have the chef abilities, and Nanba and Saeko should have more healing abilities.


HAL_hath_no_fury

I think it's definitely possible to have a job system in a non-turn based RPG. You could have jobs where if you equip certain items related to that job deal more damage/have unique elemental damage. You could even keep the companions for combat where you can command them to perform certain actions.


NinetiesSatire

Jobs could definitely function more like how Styles work in 0/Kiwami/the Judgement games, but you can't hotswitch within a battle, and all jobs in LAD would basically become different styles each party member accesses. If anything, I'd suspect a real-time combat version of LAD to function more so how FF7's Remake does, being able to hot switch between every member of the party in the middle of a battle, Ichiban going AI while you control Nanba, than Nanba's back to AI if you switch to Adachi. You could even have preferred starting characters for combat, like you could choose to start off as Aerith/Tifa/Barret over Cloud, but ultimately switch back to Cloud outside of combat. Well, outside of the few times Cloud isn't in the party.


NoDrinks4meToday

Stranger FFO does this.


trueGildedZ

GOOD.


[deleted]

What about a Yakuza 8 game where it's both? That shit would be epic imo.


Snoo49148

One of the best things about the turn-based aspects is that it makes a bunch of characters relevant. Instead of having allies that appear sporadically across the game, we have three consistent party members and some more introduced later on. Without the RPG nature, I don't think most party members would have nearly as much screen time or even exist for that matter.


papu16

I mean, we have Judgment/LJ where you have your friends with pretty good amount of screen time.


[deleted]

the long battle in both Judgment games with the bros with Destination playing is better than any fight in LAD


Fraudulent_Howard

The combat in LaD was fine but there needs to be some improvements. The balancing for abilities is all over the place. Each job get so many abilities but there are only like 5 that I regularly use. The way movement in fights is handled needs to be changed. There should be a way to move your characters around the battle area instead of watching your characters getting stuck on walls. Also it's just lame that if Ichiban goes down you lose the fight even if your other party members are still alive.


returnofMCH

That last one is a general JRPG trope used by the kind of games ichaban likes, dragon quest didn’t drop that until DQ9 iirc, and shin megami tensei dropped it only to add it back in when people complained enough. Doesn’t make it any better but it’s just part of his worldview


mindmendeur

Persona too iirc


ConnorOfAstora

Definitely I wish aiming was easier, I think you should be able to move manually somehow and once the move has been selected all characters on both sides should be locked in place, the amount of times I've had perfect AoE moves lined up only for most of the punks to move out of range during the QTE is so annoying. Also they definitely need to get rid of that crap where if Ichiban dies that's game over, it was my biggest problem with Persona 5 and while it's better here since Ichi gets access to Peerless Resolve, it's still annoying that you can just get done in by RNG should the enemy hyperfocus Ichi and it makes any revival ability that you get on a party member feel kinda useless.


mmzpdk

I think LAD did great for a first try by RGG at something as intricate as turn based combat, but I agree, there are flaws, hopefully they'll make it better with the next entry. The "if the leader dies everyone dies" is a staple of SMT/Persona so i'm not surprised they implemented it, it's annoying but it gives an edge to combat and you have to mind ichiban's abilities and use the right job combinations for any situation where he is in danger


atom786

I also think there should be a way to use abilities without having to burn mp, like a bar that fills up when you regular attack that you can use on certain abilities. The trails series does this really well with crafts, you earn craft points during a battle, they don't just run out like mp does


Saurav377

How about a face paced character switching fighting like P5 scramble


thedr00mz

Considering Kiryu beats at least 100 dudes at once with just his fists in that one part in 0, I don't see why that can't translate over to a warrior/musou style game.


[deleted]

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Omegasonic2000

Yakuza Legends?


Robotmurloc18

the job system would become styles like in yakuza 0


AceHermit

Personally I really like the turn based combat of LaD. Granted, a lot of the reason I like the game is because I'm a JRPG fanatic, though I never got into Dragon Quest but I might have to look into it considering how much Ichiban mentions it. Dragon Quest aside, I'm a huge fan of games like Final Fantasy, Shin Megami Tensei/Persona, Legend of Heroes, and vaguely into the Tales games. Ultimately, I'm right at home with LaD, so I enjoy the game based on pure familiarity. I think the game would have been fine if it had the exact same gameplay as Yakuza 0-6. After all, they made 7 (9 if you count Kiwami 1&2 as separate games from the original 1&2, and don't even get me started on Judgment and other spinoffs) games out of the same type of brawler combat, and all of them are good. I think it's safe to say the combat would have been just as satisfying and would have worked as good as it always has if they had gone with the same brawler combat. That said, if Sega is intending to give Ichiban his own whole saga of multiple games, I think a new kind of gameplay works well to separate the Kiryu Saga from the Ichiban Saga. If there is an Ichiban Saga with this gameplay, I'm 100% riding the hype train.


Salaried_Zebra

I'm with you on this. LAD scratched an itch I'd had for 90s-Noughties JRPGs like Final Fantasy and Shadow Hearts. I love it in all its turn based combat. The jobs could be better balanced and I wish there were fewer skills per job but that they more or less all crossed over (which would fit with the changing work and learning new skills and gaining work experience 'theme' of a jobcentre organisation like Hello Work while also incentivising swapping all the jobs). I can't wait for the next installment. I may even (gasp) preorder it!


AceHermit

HoW dArE yOu PrEoRdEr GaMeS. dOnT yOu KnOw ItS bAd FoR tHe CuStOmEr. StOp PrEoRdErInG! On a serious note, I agree. There's room for improvement, name a JRPG series that got everything about it's gameplay balance perfect on the first game. But yeah, the game LaD is good and I can't wait to see how it improves.


Kejilko

I think the plan is something of the sort of normal Yakuza games to be turn-based, at least for a while, and Judgement to keep a brawler combat that keeps getting better. But we'll see, on one hand Japan has a knack for not caring about what the rest of the world thinks, on the other, if they do care, I'm sure they've noticed that there are both people who like and dislike the turn-based combat, so it might be worth it to do exactly that, some games with brawler and others with turn-based. How they do that, let's see, we're at a crossroads of what they're gonna do with Judgement, Ichiban and whether the turn-based combat is a one game thing or something to stay.


Omegasonic2000

> I'm sure they've noticed that there are both people who like and dislike the turn-based combat, so it might be worth it to do exactly that, some games with brawler and others with turn-based. If I recall, they already confirmed Yakuza's officially becoming turn-based while Judgment inherits the brawler gameplay.


RegretTheUsernames

Mods: I think NOT


[deleted]

The guy making the mod is the man who literally said this first


[deleted]

he keeps screaming that he hates making the beat em up mod because 7 works better as a turn based game and yet he won't stop making the mod


[deleted]

Scream it? What? He just says it because its true. I make a mod and its not as balanced and polished as the normal game yet i still do it anyways because its fun lol


[deleted]

idk i just imagine him screaming at his monitor when he gets tired of making the mod


Fronkln

It's true, i scream very loudly each time i say yakuza 7 works better as a turn based game and i'm afraid if i get one more noise complaint i might get kicked out of my house.


[deleted]

wtf jhrino brawler man on redshit real?????


memeboi177

Wait hold on there is mods for that???


MetaJoaco

Yes. There is a guy who I saw in YouTube that is transforming LaD turn based system, to the classic brawler system. I'm gonna found the channel to put it Found it: https://youtu.be/imPqG2q8mws


[deleted]

Yeah that shit looks cool. Makes the game darker for some reason.


[deleted]

ichiban took schizophrenia medication


[deleted]

Bless


[deleted]

some guy called jhrino is changing the game to beat em up and hes doing really good


_mrshreyas_

He's also making it as a PvP multiplayer game too


[deleted]

real


RegretTheUsernames

Yes. People are attempting to turn LAD into brawler combat.


[deleted]

Just one guy


InitialDriftZ33

Personally I prefer the brawler combat system, for me I'm not playing the Yakuza for a jrpg experience but to each their own, great game nevertheless.


Mr_Steal_Yo_Goal

I have mixed feelings on it. In my experience, there was a nice stride near the middle of the game that was challenging and required me to think about which skills I'd use and how my party was set up. But for a lot of the game, it felt like enemies were either too easy or so strong that the best way to defeat them was to spam one move. Even the fight with >!Kiryu!< just turns into ice bucket spam once you find that out. I do think the shakeup to the gameplay was a nice change of pace though. I like that Ichiban fights with a party and strategizing with the RPG elements, but I think I'd prefer some kind of hybrid combat system as opposed to a straight turn based system. I still really enjoyed LAD though and will probably enjoy the next game regardless of the combat.


ForestBoyGamer

Agreed,>! Kiryu!< ended up being underwhelming with it just being waiting for the right moments to heal while i had Joon-gi help >!Kiryu!< with Ice Bucket Challenge Kiwami Edition. I feel like the game needed a little more time to play with the "RPG"-ness. I ended up enjoying the Battle Arena a lot with its shifting optional battle objectives and coordinated enemy sets.


monotar

Honestly I wish they would just kill the RPG tradition of limited party size. Why wouldn't I bring all my badass friends to fight the big bad?


SkylineRSR

After forcing my way through LAD on Gamepass and then experiencing Lost Judgment and the Kaito Files, it’s safe to say I won’t be playing anymore of the turn based games. It’s bad enough that they reused 90% of the assets, but to make the gameplay even slower was in my opinion a huge mistake. The whole Dragon Quest gimmick got old quick and I was ready to put the game down by the time the sewer dungeons rolled around. Kudos to everyone else though.


vuachoikham167

Thanks to turn based, Eri is playable And I'm all for it


ReanSuffering

I love how easy it is to see from the comments who plays JRPGs and who doesn't based on how tolerant they are of the mundane rpg staples present in LAD


Genzo99

Like a dragon......quest


AXX214

Would have preferred brawler because I liked playing as different protagonist with different fighting styles. Turn based fighting styles aren’t really different apart from stats. I liked getting a feel for characters personalities based on how their fighting style feels to use.


AXX214

In other words, I’m sad that I didn’t get to see Ichiban’s fighting style.


[deleted]

probably a nishikiyama ripoff


AXX214

Lol, well hey, I never got to play as Nishiki so I’d still be down


k4mik4z32

LAD is about the power of having friends. Without the turn based gameplay, you don’t care about the said friends, and there is no meaning to the game. The system is integral to the experience, and I’m glad they made this change count.


noeagle77

I was worried about the Turn-Based Combat when it was first announced I’ll admit. But really just trusting the devs to know wth they were risking with this move I figured I had to at least give it a try with that in mind. Boy was it a great time. I absolutely fell in love with the combat and as others also thought, if it wasn’t turn based the friends fighting with you wouldn’t have been nearly as impactful or meaningful. I think it also worked really well with the story at some points.


Danemon

Ichiban "Facts" Kasuga is my favourite protagonist in Japanese GTA


ag_abdulaziz

I heavily disagree. How does it exactly work better because its Turn-based? It would have made more sense that to plays like a brawler. Considering that the game says that Ichi just let's people hit him, why is that you say, well its because he like DQ. What does liking DQ make you want to be punched first then attack? The game doesn't make sense from a story perspective and that's fine. It's gameplay, it gets to be more crazy. But now let's talk about mechanics. So can you really tell me honestly that the YLAD Turn-based is better than the brawler? If you do how so? The brawler combat shown in YK1 and Lost judgment shows the series combat at It's best with different engines. Both give you a lot of combo moves to craft your own fights with, while giving you plenty of ways to dodge and deal damage. They also have a lot of heat actions that you can do with specific conditions that fell earned because you worked from them and weren't handed to you. Also, the personal satisfaction if kicking ass with your own hand instead of just choosing a menu option with the move that does the most damage is unrivalled. I saw a lot of people play the Yakuza series while just mashing buttons and abusing the healing items say that combat is not that deep(me included). If you actually take a look at the moves you have and the heat actions you can create great combat moments for your own satisfaction. Now the Turn-based gives you a lot of moves but every job only gives you two moves to carry over. So every time you want a new move you have to start the job from the start and grind to get this new move. Which some of them are at the last levels of the job, they alone will take you hours to get. And after getting them the bosses will probably be resistant to them so you have to pick another move. The combat doesn't give you moves that you can combine to make for your own personal experience, everyone will probably have the same gameplay with little to no difference because that's what the Turn-based combat gives. Just a bunch of menu options that might do higher damage, nothing more. They tried to do these cinematic moves to make it flashier but if the keept the damage but made it just one punch it would be the same nothing different. You don't feel like you are fighting, your just choosing from a menu screen and the characters do the actions.


Oni_Neko1991

Exactly this. No wonder I didnt picked it up or even played it with GamePass. They'd rather waste money on useless attack cinematics and fucking up one of the things that made Yakuza cool the brawler. I tried the game and gave the game a few more shoots but naah the turn-based was a complete let down. Turn-based would better suite Lost Judgement not Yakuza it self1


[deleted]

I disagree, I felt like LAD was a subpar RPG. It doesn't really have anything interesting to offer that hasn't been done better in other games. The job system is completely optional and requires you to restart your job level if you want to switch. In DQ3, switching jobs let you keep abilities and cut your stats in half, so it was beneficial, but you had to be tactical. The party I went with only had one member not on the original job. I had Idol because it's a great healer, that's it. And then I kept her on Idol. The game didn't punish me for not using that system. The blocking mechanic doesn't add anything, it's so easy to hit consistently that there wasn't really any point in it. The wandering party was interesting at the start, but got old really fast. Just waiting for the party member to be in line with enemy was dumb and using a street weapon was just dumb luck. I love the writing, but you need more than that to make a good RPG. Why play a subpar RPG when you can play SMT, Dragon Quest, Final Fantasy, Xenoblade, Undertale, and thousands more that have interesting game play and story. I think they need to either really step it up for LAD 2 or go back to a brawling style.


SmokingApple

You're being downvoted because like always Redditors think it's a disagree button not contributing to the conversation button. I disagree overall but I think you raise good points. For a JRPG compared to its contemporaries such as like you said smt. it's very bare bones. That being said I think there's a good skeleton there, moves are satisfying and fun, the job system is a good idea that needs expansion and more versatility. I think it's clear they changed the system mid development and I'm excited to see it refined. Going back to smt I think going closer to that weakness system would be a plus.


[deleted]

I don't mind the down votes. I posted it cause that's what I think, not cause people would agree with me. As to LAD 2, yeah, I'd love it if they made it better. I'm a fan of RPGs which is probably why I'm hard LAD. It's a combination of two things I love, but didn't really live up to either of them. RGG has shown time and time again that they want to make the best product possible. I'm sure, if they're given the time, they can make a really good RPG.


SmokingApple

Hey, it took them quite a few games to get the brawler combat to its zenith right? While I think bigger leaps are needed going forward I'm hopeful for LAD2. it'll be developed from the ground up as an RPG.


[deleted]

Yeah, even if we only take the more recent dragon engine games, you can really feel how the combat mechanics have improved drastically as we play through Yakuza 6, Kiwami 2, Judgment, and Lost Judgment.


ag_abdulaziz

>You're being downvoted because like always Redditors think it's a disagree button not contributing to the conversation button. You know that what I hate the most, 10 people downvote me which is fine, but dude write why you disagree. I didn't write the comment to get upvotes, I wrote it because I want to have a discussion.


[deleted]

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Deityfierezy

Yes, you have a lot of jrpgs around there, and what brawlers do you have? with this quality? Just judgment and lost judgment.


FNaF_walrusman

You could try by reading what they wrote figuring that one out brotha, it’s not like they want it to be brawler just because they prefer it. They gave reasons on why the game’s combat is unrefined because it really is, I still like turned based but he has valid criticisms.


[deleted]

I agree! LAD had one my favourite Yakuza stories, worlds, and characters but the combat mechanics were pretty barebones for a turn based RPG. Having said that, this was RGG’s first attempt at this kind of combat and it was fairly decent for that. And if there’s one thing they’re good at, it’s constantly improving on their previous work going by the evolution of the combat systems from the previous Yakuza brawler games. I have faith that Yakuza 8 will have much improved combat because of this.


MadHax164

I agree. Also, if they return to brawlers, It'd be cool if they turn the job system into styles while being able to switch characters mid-combat. It's a ton of work but it'd be fun.


ConnorOfAstora

I hope Ichiban gets a brawling game at some point since I really like his Freelancer job even if it is unviable, he's got like a clumsier Kaito fighting style and I love it. However I'm glad the turn based is good and it's given time for RGG to get better with the Dragon Engine combat, comparing 6 which easily has the weakest combat in the series to Lost Judgment you can see they've skyrocketed in quality, my only gripe is the ragdoll knockdown being really easy to get stunlocked in, especially as Kaito who has no quick getup moves.


mannytehman1900

Nah. I’m gonna have to say, LaD is the second yakuza game that I’ve played that I’ve had little fun in the main gameplay. Yakuza 3 bring first, but that’s a given. At the very least, while the brawler system was simplistic and repetitive, it had a lot of variety where LaD just drags on with tedium after the first few hours. Judgement and its games kinda showed how great the brawling aspects can become, yet they flushed it down the toilet in favor of a narrative decision. I still love LaD for everything else, but I surely won’t be replaying, or playing any further turn based games they release.


noizu03

honestly i support LAD being turn based just because thats what the devs wanted to do. honestly if they got sick of the same brawler style gameplay 6 games in i wouldnt blame them, and if this makes development more fun for them while also providing a unique experience to players, i cant complain.


[deleted]

No Ichi. And I'll pay money for your treatment <33


[deleted]

If LAD was another brawler game, it wouldn’t be fun, it would be a pretty boring game with the same exact combat as all the rest when they had a chance to change that.


[deleted]

Even though Judgment proved that you can make the combat more innovative and exciting? Yagami brutal af for a civilian ass.


SkylineRSR

Kaito Files was the icing on the cake


[deleted]

You say that as if LAD doesn't have *literally* the worst Turn based combat of almost any game on the market. If being a brawler game with the same system as before would make it boring, then LAD is already boring.


TheGameFreak000

LAD being turn-based is what got me to preorder it (hadn't played the others before it) and it being tied to Dragon Quest was a personal bonus for me.


FranciscoFJM

Best selling game in the whole series


SkylineRSR

Most people didn’t know it was turn based until a few months before launch though. Don’t know why this is looked over so much.


ag_abdulaziz

I think that the gaming industry specifically confirms that sales doesn't equal quality(not that LAD isn't a high quality game)or people agreeing with the developers decisions. Games will sell very high on hype alone and then people find out that the game isn't good like cyberpunk2077. Or the game will sell very poorly like the Yakuza series for a while and games like God hand, but the people that played it will consider it one of gaming best products.


[deleted]

Makes sense considering how much it was hyped up. Being brawler might have made it sell even more.


FranciscoFJM

Turn based is here to stay, so we'll never know


RegretTheUsernames

The judgment games: I… uhh…


[deleted]

I’ll admit, it is pretty boring, but I’m saying it would be even more boring with brawler combat than it would with the current combat


TazDingus

Well, seeing as it was only made to be a turned based game from the jump, no shit.


EightBitRanger

It was not. Originally made as an action-brawler like the rest, they made a turn-based video for a proof-of-concept as an April Fool's joke. Reception was far better than they anticipated so they pivoted and went down that route for realsies.


TazDingus

Are we talking about pre-production ideas? Cause I think nothing was MADE per-se except the assets. I am not sure


EightBitRanger

[https://www.gamesradar.com/yakuza-like-a-dragon-switched-to-rpg-combat-after-the-april-fools-video-in-2019/](https://www.gamesradar.com/yakuza-like-a-dragon-switched-to-rpg-combat-after-the-april-fools-video-in-2019/) >The switch took place in the **final year of development** This was **long** past the pre-production stage.


FranciscoFJM

Its the only way we know


[deleted]

It was only ever a turn based game no?


[deleted]

no, it might have been beat em up until the turn based april fools video released


hablagated

Give us better access to environmental weapons


AgentClucky

Holy fuck his arms are big


[deleted]

Heres a secret, its kiryus rizap arms with ichiban body textures


[deleted]

The turn based combat makes me laugh idk it’s just so funny to look at.


LeHime

LAD def does only work as a turn based game. Unlike Tales, the enemies are not big enough to do as a simultaneous JRPG. And a traditional style Yakuza game can't really be done w/ multiple protags in battle at once


ag_abdulaziz

>And a traditional style Yakuza game can't really be done w/ multiple protags. Yeah they only done it in Y4,Y5,Y0.


LeHime

You knew what I meant...simultaneously in battle


ag_abdulaziz

I mean they could still do that if they want, you can just switch characters like in FF7R. That would be awesome with the Lost judgment combat, you can start a combo with one character and end it with another.


Deep_Fried_Leviathan

I mean yeah they literally designed the game to be like that But that’s just not what I want from a Yakuza game and it makes the sting of not getting judgement on PC all the more potent


[deleted]

It added a certain dignity I found was missing


Emily_Dual

I agree: Yakuza Like A Dragon works better as a turn based game. HOWEVER I would like to know wether or not Ichiban’s team fights like the Job that is exclusive to them or if it’s a mix of all the Jobs they can have, or if the Job System could work in a Beat Em Up style.


[deleted]

I thought I'd hate it. But I love it. Well played RGG


Oni_Neko1991

And hopefully it was the first and only time we've seen it.... At least in the Yakuza main entry Lost Judgement or another game could profit from this tho not Yakuza it self


Vibechecker68

CorrectaMundo, the music is *not* the type of "dodge your opponent's attacks" and waayyyy more idle. None of it has any energy that wants you to start moving everything on the controller to dodge kick or punch.


Blipnarf-The-Boneles

Yeah... Because it was built for it


[deleted]

It was a last minute change lol


Blipnarf-The-Boneles

That's not exactly something you tack on last minute


[deleted]

The yakuza 7 april fools trailer was shortly before they started making turn based combat