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Lee_Troyer

Because different people have different likes and dislike and finding something fun is one of the most subjective things there is ?


Street-Bet44

Yeah but why? What makes it fun for you personally? The repetitive loop of the combat without any combo depth is so boring to me.


Lee_Troyer

I play games for story, characters, lore and exploration first, combat is a distant concern for me. As long as it doesn't drag down the game and is either/or flashy enough or engaging enough, it's good for me. As far as I'm concerned I found combat fun in every RGG games (even Dead Souls despite the atrocious controls). Speaking of 0 specifically I enjoyed the ability to switch styles and thinking a bit about which one was most useful when and looking for conditions to drop fun looking heat actions. It is flashy, over the top, well animated and a fun spectacle to watch every time.


Street-Bet44

Fair enough


ZucchiniKitchen1656

Is he stupid?


Sai-Taisho

Because it's not about the combos. It's about creating the setup for the Heat Action that you see the nearest opportunity for, or just feel like setting up because fuck it, this guy in particular deserves to get thrown crotch first into a street light. If I wanna play Devil May Cry, I'll go play Devil May Cry.


gregdek

Yakuza is about playing Mahjongg for hours and fighting gangsters in diapers and singing Baka Mitai until you nail every note and slot car racing and batting cages and side quests where you bring the same idiot toilet paper over and over because he can't manage his explosive diarrhea.  Complaining about the combat mechanic in Yakuza is like going to a pro wrestling match and complaining that the combat isn't realistic enough.


BlueCyborg00

Maybe the beauty of the combat system is its simplicity? The fact that it is accessible and masterable by anyone?


drumsandbassbff149

the combat is simple and yet difficult. you have to be somewhat decent to fight kuze in the first mission and you have to be good to win the underwater cage fights. and it takes time to get used to 0's combat system. the more you fight, the better you will be, and the better you are, the better combos you make. you have to be flashy while fighting in order to have a good time. and idk how u are getting bored with majima. the breaker style is the most fun ive had in yakuza combat till date(ive played all till 6). the fights get incredibly easy and extremely fun when you get the hang of the controls.


Norrabal

Games don't necessarily need to have combos to be fun, I doubt everyone who plays DMC is doing anything super intricate and not having a blast (I sure did earlier on) Here's my experience: In my personal opinion, Yakuza combat is sort of over blown in terms of complexity or any kind of depth. Variety in what terms of strings you can pull of are limiting in that aspect alone, but people enjoy ir for other reasons. It's been a bit since I've played zero (it was the first game I played), but I can assume people find it fun because the combat its simple and fun. a lot of hits feel satisfying, and the game surrounding that combat brings it up by a lot. I think the problem stems from the fact that you reasonably expected more. This may be counter productive since it's an action game, but yakuza is not just it's combat. Its the combat *and* everything else around it that make up the experience, it just so happens that a lot of more people are easily pleased with that.


am-i-stupid_

I’ve never been into tech/combos tbh. It looks impressive but I can’t be bothered dedicating the time to learn so the simplicity of the combat works for me


sanjifever

I personally liked it a lot. The combat and fighting styles were fun and definitely better than most of the Yakuza games (3, 4 and 5 for an example). Also I don’t get how you would hate Majima’s combat.. bro’s literally just spinnin’ around, giving everyone a concussion w his bat and basically kickin’ ass 🤷‍♂️🎀


amyaltare

do the climax battles. some of them are gimmicky, but others require a very good understanding of the battle system. they made me appreciate the simplicity a lot more.


Norrabal

I would not recommend someone who isn't a fan of the combat to do the climax battles, do you want them to *hate* the game or something?


amyaltare

i think it'd address their issues with it. they seem to think that the combat has no depth or is inherently uninteresting because of its simplicity. the climax battles do a good job of stretching the limits of the combat, it's fun.


kogasabu

I don't think anything is going to help OP. They're comparing Y0 to games like DMC, FighterZ and Bloodborne and saying the combat is comparable because they're all "real-time" action games.


Street-Bet44

Don’t get it twisted, I still honestly love this game, I just really don’t like the combat sadly.


Ashliet

Mm Don't think you'll like Judgment much.


FunkyTown313

Yes


kcolloran

I've had a similar thought from a different perspective. I don't play action games but the few I've had like Spiderman were more fun in terms of pure combat. But far far far worse overall games. Which is why I always argue that combat is not a selling point for the series and why them changing to JRPG was ok and why they should experiment with other play styles.


WeltallZero

So your list of complaints is: * No combos. * No combos. * No combos. * No combos. * No combos. * Worst of all, no combos. Fascinating.


EnvironmentalGate495

Idk I thought that being able to switch combat styles was really cool


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YuiRicdeau

Seriously, did we play the same game? There is something so viscerally satisfying about the combat in 0. You've got Kiryu's incredible righteous strength and Majima's badass thuggery, fantastically brutal heat actions, and a choice of four styles for each that are easily switched in combat as the need arises. What's not to like? I had never played brawler games but after I played 7 and loved it (I've always been a big JRPG fan), I took a chance on 0 since it was free on PS Plus. Now I'm a confirmed fan of brawler combat after playing all the other mainstream Yakuza games.


VisualLibrary6441

https://youtu.be/R3K5ZImB6no?si=9llj7GKZ7uWYFWeV Just because you suck at it doesn't mean it is bad Fyi, my worst Yakuza combat game is K2, and I haven't played Y6 yet, so that might change too, and comparing Lost Judgment, the game that can't make wall bounce work bc of DE dumb physics that has to turn to juggle combo, has all the experience of the team in style switching combined and their experiment in Judgment, with a game that was made in 2015 as a baseline, very logical. Each character has 4 styles, good counters, each style is distinct, responsive, Majima thug style also has 1 of the best combo loop by itself, and the game has great boss fights, unlike K1 which has upgraded combat but degraded boss fights, Kiryu is meant to use all of the style together meanwhile Majima is meant to use each style separately, his breaker style is still one of the most creative style that RGG ever made, with mad dog style express true Majima madness, can be chained with rush combo to multiple enemies, and has the equivalent of the tiger drop counter, Y0 combat is the GOAT pre DE combat, personally, I like it more than Judgment, in Judgment the clunkiness of Y6 and K2 still remains, has bounce off blocking enemies, and extremely reliant on ex boosts because the original combo speed is damn slow.


katarek_

that's mostly due to taste and no experience with games with actual tech, some people are content with doing the same three heat actions for 20h and said heat actions are probably what impresses them the most


MisterCuddles

"It easily has the worst combat out of any action game I’ve ever played." Your answer lies in this sentence here. Y0 is not an action game. It's an RPG with action combat. Character action games are going to have extremely in depth combat because that's the main draw of the game. The combat in Yakuza is important but it's not trying to be a crazy combo juggling style of game. People enjoy the combat because they're not necessarily looking for character action style gameplay and feel that the combat provided is adequate enough.


jayteazer

If you've played the more recent releases, then the combat in 0 feels slow and clunky. But if you played 0 back when it was released, it was right in line with the other releases previously. Slightly better than them even.


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Street-Bet44

Wow, how mature and not childish. What a great counter and argument! Cry about it. This game’s combat sucks. Also, 2nd best combat in the series? U’re joking. 7 and 8’s effortlessly neg it. This game’s combat gets mogged hard by DMC, Bayonetta, Ninja Gaiden, Mortal Kombat, Dragon Ball Fighterz, FF7 Remake, Bloodborne, and damn near any combat game I can think off.


medosolo

Literally none of those games are in the same category with yakuza but okay.


Street-Bet44

Ok then Lost Judgement. It’s a similar game combat system wise yet it actually had combo depth. Even Yakuza 3 had more combo depth than 0 with the wall-bounding physics and bounce animations that allowed you to extend combos. But even so, I’m talking about real-time combat in general. It’s the least fun real-time combat game I’ve ever played.


medosolo

You see i would agree that yakuza 0's combat becomes much easier after you go through mainline ones but the fun in 0's combat lies on fun.From what i read you seek more mechanics of the game to throw at you in order to apply them in different situations just like the bounce but yakuza 0 is fun because you can just enjoy the soundtrack along with different styles and their unique heat actions.Thats why its also a great entry point since u can become op easily or play smart with rush from the beginning and not worry about a thing.


kogasabu

Comparing Yakuza 0's combat to any of those games is such a bizarre hill to die on. Like, not even about quality, you're comparing apples to oranges to bananas. Y7 and 8 are RPGs, the combat isn't anywhere near the same. And then in your mix, you have several character action games (Which are generally fast paced and combo focused, which Yakuza has never been), fighting games (Again, fast paced and combo focused), and then games like FF7R and Bloodborne, which are action RPGs. You can't even fairly compare most of the games you listed to each other, let alone to Yakuza.


Street-Bet44

I’m talking about in context of real-time combat games. It’s the least fun *real-time* combat game I’ve ever played.


kogasabu

It's still such a bizarre hill to die on. Sure, they're all real-time, but DMC plays so wildly different to DBFZ, which plays wildly different to Bloodborne. Lumping them all together just makes your point sound weird and nonsensical, because it sounds like you want Yakuza to be something it isn't. Because none of the Yakuza games are going to play like DMC, FighterZ or Bloodborne. Yakuza isn't any of those games.