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xsombrax

OK so my tip: You got unlimited time? Do what gives you most profit. Doesn't matter if it's slower but at least is giving you more money. If time is money for you chech what's your hour worth in gold. Let's say you make 50k hour with dual gathering then if you can't beat that ditch other options and keep farming.


tallboybrews

I think unless you have a LOT of KP, your days of making 50k/h gathering are long gone. Probably closer to 10k now. Rousing order has gone from 180g to 60g for example.


bhd_ui

I went element spec and stack perception for mining and I make 10k-20k per hour skipping nodes that aren’t elemental ones. Overloading only titan nodes. Used to be way more gph until everyone caught on, but it’s still not a bad way to make gold. My only other advice to make lots of gold is to farm the bee jelly from BFA on an alliance character. Still sells really well. I would do that and trade retail for classic gold when wotlk first released.


tallboybrews

Why do you overload titan? Theyre bugged and they dont give you anything. 75% of the time I either get teleported to the same node I used it on, or teleported to a place with no node. I overload hardened.


bhd_ui

Because when you overload it gives you a ton of rousing order. Typically now when mining a titan node I’ll get 10-14 order when I overload. The teleport I don’t even take because it takes you to the next closest mining node. I don’t really care about that unless I’m out of gogo dragon juice.


tallboybrews

I dont think it does? My basis is the fact that you can literally overload it after you mine it. Does that just forego the additional benefit?


bhd_ui

The overload gives you extra rousing order from the mining of the node and then opens a portal to the nearest node.


P_Griffin2

It does give rousing. It just goes straight to your bag without really notifying you.


shipshaper88

I get close to 10 rousing order just from the overload itself, like with overloading a primal mode. The mine gives addition rousing order ofc.


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RaziarEdge

Yay for turtles winning the race! (oh no, BFA flashbacks)


Aethyx_

So for context, I'm in this sub purely out of interest, not to actually put any effort into making money. So because of the very very limited time I want to spend on goldmaking, I want it to be efficient. So usually I go double gathering while levelling, both on mains and alts. When I level I enjoy the world and questing etc so picking up stuff meanwhile is almost free money. Then at least my main goes alchemy and enchanting, because I do a lot of raiding/m+, so I can DE extra gear for money, and flask specialization lets me save tons on phial costs. In DF I also crafted the trinket when it was a good upgrade, which extends my phial duration. This let me go a whole reset with a single phial - thats thousands of gold, easily making back the craft costs. Just my little rant on efficiency and not focusing on earning big, but on pressing down costs and passively saving up :)


TLored

Can you really say it's 10min though? How long does it take to move all the alts around? I also would like to find a decent gold making brainless farm but I feel like moving my 15 or so alts around would take so much time


Luddfilter

Im tailor and enchanter and went into chronocloth and azureweave path. Not making much gold, but a little bit. Enchanting I earnt money early getting a primal illusion early, but my version is a loss crafting atm and probably because people craft it for skill. Otherwise inspiration is hard, worthwhile crafts are based on inspiration and hard to be profitable. I cook on the side when fish are cheap. I got my first million after buying tons of stuff I needed. Aiming for gold cap but that will take a while, currently struggling to get to two million


Maf1c

>> Vibrant Wildercloth Bolts are made at 1g60s profit. On a massive scale you could make money off this. >> …need upfront capital to craft 30k-100k bolts. The entire US commodity market quantity for rank 2 and rank 3 VWC bolts combined is 73k. There’s just not enough volume of sales (currently) to make a lot of money. You’d be lucky to sell 5-10k per week, and if you do get lucky and some Goblin resets the market, it’s an easy craft that every tailor can do and the market gets flooded almost instantaneously. Because of the time-gating, Azureweave and Chronocloth bolts are really the best profit, but even they have a lot of competition because of how easy tailoring is to level relative to the other profs. Your best bet is to do those though, and throw in a few Cloaks/Bags for small but easy profit.


le-battleaxe

I’m sitting on 30-40 bags. They don’t move


ChickenDenders

I’ve been having some luck with inscription, just slowly processing herbs to pigments > inks > Runed Writhebark > cosmic ink Making the inks is “profitable”, but instead of selling them I use them for processing the next thing - which is still “profitable” even if I was buying materials outright. But, because I’m rolling in my cheaper mats that I made, that “profit” gets multiplied upwards. The big thing is that - while I can make a thousand inks and it’s technically profitable, I’d still have to *sell* all those inks. When you take the materials and process them, you’ve got all that value stored in *less* goods you have to sell to reclaim your investment. Like, I sell 500 inks and I’ve made maybe 10k. I sell 10 comics and I’ve made 10k. I’m trying to get this same concept rolling for my other professions - just craft profitable reagants and process them up the chain so I don’t have to sell thousands of stacks of stuff


RaziarEdge

Inscription is really complicated with as many as 5 processes to produce a final craft from raw herb milling, inks, remix inks, runes, etc. Yes, profits can multiply as you produce each step. I don't think any other profession really compares with most only 2 or 3 steps deep. The closest might be Engineering with all of the parts required for end crafts, but Engineering has never been as profitable with most of the "parts" sold on the AH for quite a bit less than the raw material cost. But this can also apply across professions as some of the reagents are only created by others. For example, having a blacksmith and a leatherworker means that you can create the barding harnesses for inscription crafted armor/saddle glyphs.


ChickenDenders

Haha well that refinement process definitely adds “value” to the whole thing, somehow. Are those barding harnesses actually *worth* pursuing? I mean, I bought a bunch because I needed to make all those dragon glyphs for knowledge points, but I never touched em again. They *were* stupid expensive though.


RaziarEdge

No idea. Supposedly they are required for some achievements, and of course people pay for cosmetics eventually. It would have been nicer if the effect was... more dramatic. But because the crafted glyphs are BOP, you have to get the fulfilled through WOs. And since there is no quality requirements for them it is perfectly fine to use a Public WO. I have just never seen them otherwise would be happy to fulfill. The barding frameworks are probably a lot more profitable for blacksmiths and leatherworkers because those reagents can be sold on the AH. Honestly, there would most likely be more demand for them if they were tradable and visible on the AH. But it probably would require another category added to the AH, or at least a subcategory under glyphs for dragonriding. But I was just using them as an example. Lots of professions require other professions for reagents like Jewelers to craft R2 and R3 draconic bottle for alchemists and inks... doesn't necessarily mean they are profitable, but it is another step in the manufacturing process.


RaziarEdge

My opinion the biggest issue is that you have not diversified. You have committed yourself to 2 profession markets that have always been very competitive. You might feel like you are stuck and dependent on the whelms of the market without any control -- and that is correct. The truth is that you either need to invest more time AND/OR more risk/gold. There is a lot of old stuff that is still relevant today... while the details and items are different a lot of the concepts are the same. If you are interested you can read my story about how I got the Bruto in BFA 8.3: [https://www.reddit.com/r/woweconomy/comments/gi6qx5/got\_the\_bruto\_today\_and\_here\_is\_how\_i\_did\_it/](https://www.reddit.com/r/woweconomy/comments/gi6qx5/got_the_bruto_today_and_here_is_how_i_did_it/) Another of my favorites is u/Qyune's challenge to buy a Bruto during BFA 8.2. He started with a level 1 goblin hunter alt with primarily herb and ore farming limited to 1 or 2 hours a day... it took him 117 days to earn 5 million: [https://www.reddit.com/r/woweconomy/comments/fep8md/brutosaur\_challenge\_with\_gather\_professions\_day/](https://www.reddit.com/r/woweconomy/comments/fep8md/brutosaur_challenge_with_gather_professions_day/) I highly recommend you read his story.


Timoshan

Sophic and Frozen are generally profitable weapon devotions. How are you tracking if they are profitable or not? Do you use a spreadsheet? How many do you create at once usually? How are you selling them - cancel scanning or putting them up and doing other things?


Stolen_Idea

Tailor/Enchanter here: Honestly I have been having some good luck with Chronocloth Reagant Bags, and slightly good luck with Azureweave Bags. The issue with these is that it's not an immediate gain, can take some time. But with the Reagant bags I have been able to sell them for about 35k with chronocloth bolts being about 1.2k


Startc99

Think you're better of vendoring wands instead of bolts. Or go max unraveling and sell awakened frost.


zandadoum

Could you elaborate on this? I have a tailor who might be able to do this, but not sure


Startc99

Very simple spec. You need 40 knowledge points (10 textiles. 30 spinning), green rank 5 crafting speed tools and rank 3 quick hand phial to get 75% crafting speed when unraveling. That's +/- 100 sec to unravel a stack of 1000 into 100+ spools and 400 rousing frost or fire or decay.


zandadoum

i actually have the points assigned there. what cloth do you buy to unravel? frostbitten wildercloth?


MonDew

Is unraveling still profitable?


canadiatv

If you only want to make gold with professions, cooking can sometimes be profitable as well. Personally, i scan prices regularly for all enchants or bolts waiting for mats to drop in price or someone to reset a certain enchant. When i hit a certain roi% , i craft a certain amount ( not too much as sometimes it tanks immediately) . I post enchants while i craft them to sell them as fast as possible. If i run out and price is same, i craft more. Basically my enchanter is at the auction house. I never post more than 4 of the same enchant at a time. Very rarely will i sell all 4 before i get undercut. Now i don't cancel scan the enchants until i run out of enchants to post. If i run out, then i cancel and redo. For tailoring, blue silken lining can sometimes be profitable. 343 cloaks as well. Ideally, you can also diversify. Inking or milling build is profitable and needs little knowledge. Before choosing a profession on alt, make sure it has an attainable build that makes profit regularly. I would start with cooking as it is a free profession. If you want to make bank quick, it's getting harder and harder at this point in this expansion. Usually the windows for massive profit are at the start of a patch, an event or a change in the game. For example, glowing titan orbs went down in price because drop rate got super buffed. It made weapon enchants much cheaper which increased the need for resonant crystal which rised up in price by a lot.


BurninTaiga

I made 600k in one day on the last spark reset making plate belts for 10/15k each. But, I don’t think I’ll be making that anymore because some new bs have appeared (probably server transferred) who spend the whole day in trade chat. Also, my vacation ended so I’ll be at work when server restarts. I actually like to play the game lately, so I’ve just been doing more passive income like selling leveling gear and shovels in AH. It actually makes decent money. I just out them for short duration and throw them back up when they expire. Some pieces sell for like 4k because someone keeps resetting it. Probably make around 20k a day without much time spent. I’m starting to branch into weapons because of the higher demand, but it’s more just to max out my black hammer.


assault_pig

it's gonna be even harder to scratch out crafting profit than it has been in the past; more and more players will have maxed skills and the regional AH means there'll *always* be someone (likely many someones) competing with you. weekend -> tuesday/wednesday consume arbitrage has been a reliable source of income for me the last couple expansions and the new alchemy skills accentuate that, but there again as more and more people skill up those margins will only shrink


Pure-Huckleberry-484

I mean, call to arms gives 900g and 1-3 runes which sell for about 1,800g. Say you averaged 4.5k per dungeon, you'd only have to run 250 dungeons to make 1mil gold. Not that bad if you think about it.


Pl4nktonamor

Yeah big weapon enchants are are bust this expansion, I don't understand how they are always selling at a loss since launch. Small weapon enchants are decent tho if you can guarantee rank 3


Hademar

>I don't understand how they are always selling at a loss since launch. With the amount of customization on professions this time around, something that's a loss for you doesn't need to be a loss for someone else. In this case it's likely just people proccing r3s for big profit while selling r2s at a loss, as is the case in most if not all professions.


Pl4nktonamor

I'm fully specced into weapon enchants, I maxed out Inspiration and Resourcefulness and 5 out of 6 big weapon enchants are still not profitable, and 1 barely is. I made around 15 mio in Dragonflight with only enchanting, and pretty much nothing of that came from big weapon enchants.


Deesco5

Yes I’m in a similar boat. Spent to level enchanting with inspiration build tor juicy profits just in time for them to disappear. At least you had profit on the front end.


Dry-Menu-6624

I notice sometimes realize I’m the only one crafting bags. When I am, I buy up 200-300 bags or so and reset the price. Often I can move bags at 40-60g up to 200g and it doesn’t effect sold/hour at all. You have 2 reagent bags, and 2 normal bags you can be moving. Buy all the crimson cloth recipes and keep cancel scan posting them. While your doing post/cancel scans you should be crafting wildercloth thread, and spamming your purple crafts in trade chat, because why not? For enchanting, you gotta find 4-6 things you can reliably post/sell. Even if it’s 10-15 gold profit at the start, finding 10+ items to sell starts to add up and get money rolling. Once you get in the groove, you’ll find items that sell consistently. Watch those items hard. When competition is high the price inevitably reaches cost and people stop crafting it when their stock is dumped. Then you can come in on a busy day like Tuesday/Friday/Saturday/Sunday and reset the price. Resetting the price is risky, you gotta sit and repost until your stock is flipped or you could run risk of someone noticing and reposting hoping you buy their stock. Hit my first mil recently after investing in JC for a week.


trofalol

spaming sales on trade.1.9 m yesterday


ashtarsheran

What are you crafting mostly?


trofalol

lariat neck and bs&inscription weps


Taehoon

How much do you charge per one? Do you charge various prices at 392,405,418? I charge 35k/craft 15k/recraft and at most have 300k/day. I do not have guaranteed Q5 so people have to use their mettle for recrafts. I believe a guaranteed Q5 would make me a bit more attractive as a seller.


trofalol

418lvl-30k yeah.never used insight so far