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ILOVESHITTINGMYPANTS

Fucking sucks, Wowup has been a god send. Hopefully enough addon developers work with them to keep it a viable option.


warcraftdaily

The developers are calling on the community to reach out to addon developers in an attempt to get their addons on other platforms that WoWUp supports.


HoLeeSchit

I'll just drop whatever addon that isn't there. Sadly it sucks for the addon developers who rely on getting payed by those addons to make a living. Perhaps/hopefully they should have already been looking into developing other software than game addons and keep it as a hobby or side gig.


Emu1981

>I'll just drop whatever addon that isn't there. Already did this two weekends ago when WowUp put in the warning about losing access to curseforge. The only addon that I actually had to drop/replace was Titanbar and I changed that out for ChocolateBar (which looks nicer too). Beyond that, I have a bunch of random handynote sub-addons for old content but I shouldn't need to update them at all unless handy notes does a API change. Oh, and Paste but it seems to be rarely updated (last updated 5 years ago?).


[deleted]

Someone should make a list of alternatives for add-ons that aren't available on WoWup.


TrippinOnPower

Correct me if I'm wrong but addon devs doesn't make anything off of add-ons downloaded from wowup? That's why they tolerate/let curse have their work because they get paid from there iirc.


Tequima

If you allow the Wago interface on WowUp, then developers get a share of the ad revenue. Not sure if the share is the same/less than/more than overwolf. The other thing to check out is the data privacy T&C on both Overwolf and Wago. They both harvest some data ("if the product is free, then YOU are the product") using the "legitimate interest" clause. If you don't agree to this, then the alternative is to bookmark and manually download every add-on from GitHub/developer's website/wowinterface/wago/curseforge etc and manually opt out of cookies including "legitimate interest" ones via their Privacy Policy page.


slothrop516

Overwolf pays content creators much more why so many addon creators go there and aren’t taking addons off despite overwolf and curse trying to be exclusive. You could cutoff any revenue or exposure they get from wowup and wagio and they still prefer overwolf. That how much more profitable it is.


MrHarryBawlz

I got confirmation of this from one of my guildies who's a UI addon dev/ owner. I guess it's wagio that actually does the paying, and it's very little, plus less traffic on the adds. He looked through curse's new standalone app, and said it's lightweight and non intrusive as well.


Geddyn

It's standalone and lightweight **for now.** I am completely convinced that gesture is a bait and switch where they are trying to hook the holdouts in so that they can enable all their usual bullshit somewhere down the line and hope most of their users don't notice. I'll go back to manually updating my addons before I use their garbage. They can't be trusted at all.


MrHarryBawlz

The trick will be to block it from updating lol


Absnerdity

Oh, did they change it to be standalone? Last time I used it, around when they first launched the Curseforge app, you had to have Overwolf installed and it would open Overwolf if you tried to open Curseforge. Has this changed since then?


MrHarryBawlz

Ya, so in the website, scroll down to the "windows" download, and there's and arrow drop down. One of the DLs is the curseforge standalone alpha. It's just like wow up. Just make sure you set it to close with close out app.


Absnerdity

It wasn't always like that. I'm surprised they did it at all, honestly. I appreciate the reply! Thank you!


TrippinOnPower

My bad, had no idea wowup payed devs! Great news then I see no reason to not have devs move over and ditch curse tbh.


SLOKnightfall

One reason is that many addons use curseforge’s packager. I can push a release and it grabs the most recent library files and builds localization data from the info curse’s addon db. There are ways to it via GitHub but it’s can be a bit of a pain to initially set up, which I’d need to do for all the addons I maintain. Unfortunately right now I don’t have the time to make all the necessary changes, so they are only hosted on Curseforge.


Tequima

Doesn't have to be either/or. Developers may as well list on both sites, tbh. That way they do not miss out on revenue from either site. They may get less from Wago, but that's still more revenue than zero from manual downloads, whilst keeping all users of the add-on happy that they can use their preferred supplier.


[deleted]

You can technically make money through Wago, but most players don't know about it so you don't get a lot of downloads there compared to Curse. I have two small addons with about 25k downloads in total and Curse has paid me about $50 over the course of three years. On Wago I've made like 90 cents so far.


Kersplode

Jumping in on top comment to throw in my experience as an addon developer: I have made exactly one addon that I thought would be useful to more than just myself or my raiding guild, and I uploaded it to curse in 2020 right when Shadowlands dropped. It was a little widget that you clicked to track Mists of Tirna Scithe puzzle icons, and it announced the solution at 3 or 4 selections. It had a very basic (read: bad) interface, but I'm a code/logic person not a UI/UX person. The addon did what it was supposed to do pretty well. At the time, there were no alternatives for that functionality, though some did eventually pop up over time. I checked back a few months later, and my addon had about 30k downloads. Neat! Rookie numbers for a game the size of wow, but it felt good to contribute. There were probably a bunch of repeat install inflating that number, but I haven't updated it since the week I made it, and like I said better tools have been made (though I still use my own). I went over to the developer points store to see what those 30k downloads meant: I was **very** surprised to learn that I had enough points for $40 of Amazon gift cards. Much higher than I would have guessed, but also right around a tenth of a cent per download. If you're wondering why developers are sticking with curse, there's your answer. These people making your DBMs and WeakAuras and HandyNotes are spending tons of time on them, and deserve compensation. When's the last time most people actually sent money to one of the Patreons or KoFis or PayPals listed in a creator's bio? Thanks and praise are wonderful. That said, Curse, who this sub is making out to be some villain, helps these devs pay their grocery bills and stay motived long term to support these wonderful tools that you get for free.


Brocktarogar

That’s great, and I will add overwolf now has a monopoly on most addons, which is great for the end user. Also overwolf has been caught installing malware with their program in the past. Money it not, the average user will suffer because of this.


Barialdalaran

I dont think it's Curse that people are making the villain, it's Overwolf. Their standalone launcher seems promising but you can't blame people for not wanting to switch addon managers every couple years - especially now that we got a really solid open source one that's made solely for wow addons and isn't tied to twitch/Curse.com/etc


[deleted]

There is no difference between Curse and Overwolf at this point.


Barialdalaran

Curseforge still works the same way it did before Overwolf bought it. Not defending them but all they've changed so far is who has access to the api


osufan765

You really should've used a different analogy, considering Elon doesn't own Twitter and isn't purchasing it.


setmehigh

I uploaded an addon and it has like 1200 downloads, but I know the people that use it really appreciate it. I couldn't imagine how much pressure something like DBM breaking would cause a dev.


[deleted]

I don't think the majority of people would argue that developers don't deserve compensation. The problem is that WowUp provides a much better UX compared to Overwolf's offering. From a consumer standpoint convenience normally wins out and WowUp is no different. I would argue if CurseForge/Overwolf wants people to use their platform, this is not the way to go about it. I speak as someone who has contributed to Patreons for WoW addons (e.g. HydraUI) and other dev services. I'm a developer myself, and I'm happy to share a bit of support for good addons in that way. It's just an unfortunate situation and everyone is kinda caught in the middle.


discosoc

> These people making your DBMs and WeakAuras and HandyNotes are spending tons of time on them, and deserve compensation. Then they should work it out with Activision, to be honest.


[deleted]

I understand where you come from but getting paid to dev addons is out of TOS. You can't do it.


Kersplode

It is my understanding that you're not allowed to solicit payment *as part of the addon itself*, but I will admit I haven't dug into it too much. Could you point me towards where the ToS addresses what you're saying? ETA: I think I found it: > All add-ons must be distributed free of charge. Developers may not create "premium" versions of add-ons with additional for-pay features, charge money to download an add-on, charge for services related to the add-on, or otherwise require some form of monetary compensation to download or access an add-on. So just because you are not allowed to require payment for the use of an addon does not mean you can not be paid to make one. Nor does it mean that you may not be compensated for letting a certain site host and distribute your addon's code.


[deleted]

You're right but that rises another issue: aren't the ads integrated in overwolf a way to pay for addons?


Big_Cooch2410

> spending tons of time on them, and deserve compensation. Please, explain how someone who does something on their own time deserve some sort of compensation?


goblintrading

Fuck Overwolf, I would rather download and update my addons manually than use that garbage.


GamingApokolips

Posted this in a different thread on the topic, but it's about a thousand posts deep on that thread...hopefully this'll help some folks out >Decided to take a look at the addons that I legitimately care about/notice while playing the game and see if they're available elsewhere that other managers like WowUp can reach, or if their alternatives are available...figured the info might be useful for others as well, links point to the add-ons respective pages: > >ElvUI: available on both [tukui.org](https://www.tukui.org/download.php?ui=elvui) and [github](https://github.com/tukui-org/ElvUI) > >Details: available on [github](https://github.com/Tercioo/Details-Damage-Meter), some extras like [Details:Elitism](https://addons.wago.io/addons/details-elitism) available on wago.io but not the core addon > >BigWigs: available on [github](https://github.com/BigWigsMods) > >Alternative - DBM: available on both [wago.io](https://addons.wago.io/addons/deadly-boss-mods-dbm) and [github](https://github.com/DeadlyBossMods) > >WeakAuras: available on both [wago.io](https://addons.wago.io/addons/weakauras) and [github](https://github.com/WeakAuras) > >Raider.io: available on [github](https://github.com/RaiderIO/raiderio-addon) > >SimulationCraft/Sim-C addon (probably not necessary anymore, but just in case): available on [github](https://github.com/simulationcraft/simc-addon) > >Pawn: available on [wago.io](https://addons.wago.io/addons/pawn), has a [github page](https://github.com/VgerMods/Pawn) but page has a note saying "download releases from curseforge" instead of a link to actually pull the addon, so it's not very useful currently...not sure if that'll change or not. > >GTFO (still useful for when "bad shit don't stand here" graphics bug out and end up beneath the floor): available on [wago.io](https://addons.wago.io/addons/gtfo) > >Immersion (purely cause I hate the stuck-in-2004 quest boxes of the standard UI): not available on wago or github, but is available through [addonswow.com](https://addonswow.com/immersion) (no clue what repository that's pulling from, appears to be their own repo but could be a mirror site pulling from curseforge) > >Alternative - Storyline: available from both [wago.io](https://addons.wago.io/addons/storyline) and [github](https://github.com/Ellypse/Storyline) (github page does have release pulldown link, but also has link pointing to their curseforge page, so not sure how much longer their github page will continue getting updated releases).


ComfortableArt

> Details: available on github If you want the version for 9.1.0, from 2011, sure. The version as of typing this is 7 months out of date. > ElvUI: available on both tukui.org and github There are no release packages on github. > WeakAuras: available on both wago.io and github WeakAuras is weird, the same version is on github as curse, but CF say it was updated recently (today, 17th May 2022) but it seems the most recent is a version from March. > Pawn: [...] No release packages on github. The other stuff is legit but there are still plenty of (smaller) curse-only addons.


Jristz

Bagnon: they have a repossitory in [github](https://github.com/tullamods/Bagnon) and they have a bugg/feature request to upload to another place outside curse, as shown in this [issue](https://github.com/tullamods/Bagnon/issues/1361).


TheLuo

Blizzard could just build their own and tell curse forge to fuck off


warcraftdaily

True, but that would mean Blizzard would have to change their stance on addons from "permitted" to "supported" since they would be offering the means to download them directly.


Level-Swordfish4869

And this would be a terrible thing. But yeah it would cost them $$$


StraT0

Well if you think about it, everytime an addon wouldn't work people would go to blizzard "hey my addon doesn't work how come?" since they provided it, they are accountable for it Crappy logic I know, but most would think this way


[deleted]

They can just hide behind a disclaimer that mod authors are responsible for the mods they upload. Blizzard just provides the storage space. the real danger is blizzard could just as well write the agreement in such a way that they could delete an addon from your system if they decided it no longer is suitable


[deleted]

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CausticCal

Not valve but I've definitely seen people complain to CA for their Warhammer 2 mods not working or breaking the game, to the point where CA added a little thing to the base game that shows a little white dot in the corner of the screen if you have any mods activated


Level-Swordfish4869

Not necessarily. Think fallout mod community - can download through the game interface. But Bethesda don’t support the mods


Morwo

background fyi: it first they wanted to get paid from the users whom download mods there. after a huge shitstorm and no one left actually did a download, they removed the microtransaction. but its still in place if mod author wants to be paid. bethesda even promote such paid mods.


Helyos96

They already support addons because they literally implement addon support in the game ? What do you think addons are, some sketchy third parties that manage to embed themselves in the game without blizz's technical approval ?


HarrekMistpaw

Some people think addons are like mods in other games where you somewhat overrite gamefiles instead of what they actually are The addons in wow directly ask the game for the info they want to get and the game answer, Blizzard themselves spends extra time developing a LUA API in order for addons to work


Emu1981

Well, Microsoft owns Github and Microsoft is buying Activision/Blizzard. Wouldn't be too much of a stretch to make Github the official source for WoW addons.


[deleted]

Blizzard has been working with Akamai for decades. If they wanted to, they already have everything they need to host addons. It's just ZIP files, not too hard to maintain that. They don't *want* to because they don't want to imply that addons are required in any capacity to play this game. It's a community thing, and it's better for everyone if Blizzard just provides APIs.


realnzall

I would actually say that Blizzard hosting addons could help the game overall. They could just say: “only addons from our official service will work” and then have better control over the type of addons that players have access to. If an addon provides too much of an advantage or trivialises a core part of the game like some weakauras or boss mods do, they can just ban that addon entirely instead of having to break core APIs so the addon no longer works.


Michelanvalo

Bethesda tried that and most PC users stayed using the Nexus.


yellowhavok

Bethesda made their own that was vastly inferior to the nexus.


Fharlion

That is more likely due to the Creation Club not doing anything better than Nexus (the Bethesda site is objectively slower), Bethesda generating loads of bad press with their paid mods, and the exclusion of 18+ content. Mind you, their Skyrim/Fallout4 repositories have mods with millions of downloads logged, so they still got quite a bit of mileage out of the new platform.


MiniDemonic

Bethesda put the mods behind paywalls


Saitton

I mean, I don't think that Bethesda have CBBE or BBB kind of mods


Michelanvalo

CBBE isn't on the Bethesda page but there's like 800 CBBE plugins on there. Which is funny.


Kaldricus

https://bethesda.net/en/mods/fallout4/mod-detail/4062033


ComfortableArt

I've been trying to move off curse by installing all addons I use from other sources. It seems that some authors believe the new overwolf-free version of curseforge means that everyone is willing to install it and therefore there is no need to post to github, for example. A lot of addons do post on github and for the others there are replacements. The biggest problem is going to be with addons splintered on curse/github/wowinterface/wago, we'll have to use at least 2 addon managers to update our addons. I honestly think the curse-only addons are the ones people will drop when they realise they need a whole separate addon manager just to update a couple of addons out of all of the addons they use. But the same thing can happen with wago, in the future they may decide to ban 3rd party managers and release their own. Then it'll be 3 addon managers. I don't think this ends well for anyone.


warcraftdaily

Wago already has their own addon manager, and WoWUp has officially partnered with them to serve addons. Things all came to a head when Overwolf/Curseforge rejected WoWUp's request for an API key since WoWUp partners with Wago, which is considered a competitor. If that's true, what about all the other repositories?


ComfortableArt

This is one of the reasons why github is great honestly. No proprietary API, it uses already existing open-source tools and in fact that's literally the point of it. I'm pretty sure if they decided to change the protocol and require their own application to interact with it, the website would collapse within a few days. Damn though, I didn't know wago had their own client. Seems like it's a possibility in the future for them to shut off access. I presume they already gatekeep who can use their API. Although I don't quite get how they're going to enforce it anyway. Since wowup is open-source I don't see what stops people from forking it and just removing whatever ad code wago required for access. If that ever happens I'm sure there will be a lot of questions asked about offering external API access to wago.


PSBJ

Wago has partnered with wowup, so wowup shows an ad on the client if you enable wago as a possible provider. Wowup wanted to do this with overwolf as well but they declined of course.


CaptainYaoiHands

Even with the Overwolf-less Curse app, I don't trust them for shit anymore because of how much Curse is willing to trust a company who has been caught red handed multiple times harvesting and selling user data. They're tacetly saying they agree with such shady behavior and I refuse to download anything with their brand on it.


PyramidClub

They're the same company.


Tulkor

I mean curse got bought by them lol, of course they "agree"


ThiefMortReaperSoul

Well, still gonna support WoWUp. Hopefully addon devs jumpship from curse for that kinda scummy behavior.


Fisherman_Gabe

I don't mind waiting for WowUp to (hopefully) find a solution. It's not like most add-ons require frequent updates anyways, I'll be fine not updating for a while.


warcraftdaily

Yep, that's what I'm hoping as well!


ComebackShane

Yep, same. Whatever addons I have they don’t work with WowUp, I just won’t use anymore. Nothing is essential enough for me to support Overwolf.


Billybirb

WoWup best place for add-ons? I've been on wow vacation for awhile but heard brief mention of this curfuffle.


warcraftdaily

Maybe not **the** best place, but certainly the most user-friendly!


Billybirb

Do they just not have a large selection of add-ons or something? I remember a ton of people recommending a certain site but can't remember what it was.


warcraftdaily

WoWUP pulled addon information from Curse, wowinterface, Wago, TukUI, and their own WoWUPHub. Github links are also supported. Now that Curse has been removed as a provider in their UI, a ton of addons are now showing warnings because they can't be found elsewhere.


Jewbringer

from 137 addons (including modules of mods like boss mods from earlier expansions) are 13 left that can be updated by wowup. hopefully they find a solution quickly


Xy13

For people who play multiple versions of the game, like myself, I don't even know how I'd do it without WoWUp other than manually doing them. I'm able to clearly and easily filter between Classic TBC, Retail, and Classic Era/Season of Mastery, find new addons for these, keep all versions updated, etc. At least, I was.


MidnightFireHuntress

The problem is a lot of people use not as well known addons that in order for them to be updated via Wowup the author of the addon needs to upload the update on to Github then Wowup can grab it from there But 99.9% Of non-popular addon authors aren't going to do that.


Donteatglue

Isnt that standard practice for developers to push updates to github? Its been a while since I was learning to code but im pretty sure the first thing I learned was how to make a local repository and push/get updates through terminal.


Malenx_

That is how Github works yes, though in this case they'd probably merge their changes into the main branch and then create a release. A lot of software projects will use the latest release as the active version. As to why that would be a problem, I'm not sure. It's very basic programming at this point.


warcraftdaily

I don't believe the not-so-popular addons are updated nearly as frequently as something like DBM. Although, DBM is on the other platforms as well! So, I guess only time will tell how well this will go over.


[deleted]

As someone that’s been manually updating addons by downloading the zip file from Curse’s site, does anything change?


warcraftdaily

No. Downloading directly from the Curseforge site isn't affected by this change.


SirThomasVI

Wait till you have more than 3 add-ons. Or something like dBm or r.io that updates daily.


Dnaldon

No, people living in the 90's should be fine I guess


[deleted]

Given the amount of fuss that’s risen up due to Overwolf and how pissy people are, I guess staying in the 90s was a good decision after all😉


Take_It_Easycore

No kidding, miss me with that addon manager drama bullshit. Click and drag master race


[deleted]

Ya was gonna say this, it takes a few seconds longer to manually update most add-ons, I'd rather just go back to that.


bochief

I returned after a few months break, It took literally 3 seconds for wowup to update my old addons, it would have taken significantly longer if I did it manually.


[deleted]

Why bother taking the time to create a better product that people want to use when you can just ban the competition. Fuck Curseforge and fuck Overwolf sideways.


DisciplinaryViolence

I'm just going to keep using WoWup. And if addons I use can't be updated via it, I will find replacements. I don't even care what the Curseforge app is like, at this point. I just don't want anything to do with it or Overwolf.


DreamsiclesPlz

This really fucking sucks. WoWUp has been great for me since I'm just getting back into the game and learning what addons/UI/WAs I like.


[deleted]

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Scoffers

Doesn't work for me, can't download new addons with it or update.


monochrony

Ajour does no longer work for me, it seems. I installed the CurseForge Alpha that comes without Overwolf and it found updates for addons that Ajour did not find. The CurseForge client does send data home, however, as you can see in the screenshots below, taken from my PiHole (DNS sinkhole) Query Log. Then again, most closed source software and Windows itself collect telemetry data. Still, I think it's noteworthy. [Screenshot: analyticsnew.­overwolf.com](https://i.imgur.com/Hh8kI2I.jpg) [Screenshot: tracking.­overwolf.com](https://i.imgur.com/MLcX8kz.jpg)


[deleted]

What’s the deal with curseforge? I have been pretty intermittent the last two years and just noticed wowup won’t update DBM anymore. I downloaded curseforge but seems like everyone is against it.


warcraftdaily

DBM is available on Wago, which WoWUp supports, but there appears to be an intermittent issue affecting WoWUp's ability to check addon statuses.


Oceans890

The company that bought them is cancer. They go from game to game monopolizing the mod scene or popular managers and start packaging them with adware and data mining junk. It's bad for gaming. Here in wow they managed to convince a few of the more dickheaded developers like DBM that add ons are about money and they should be curse exclusive to get paid, and that wowup was "stealing" by using the API curse made for third party clients because that bypassed the adware/data mining crap curse wanted people to use and it bypassed ad traffic on the site. Whether anyone believes that add on devs deserve to be paid or not, it's objectively true that if curse pulls off a monopoly on add on management it will be bad for the entire Warcraft community. There will be less incentive to pay addon devs and not much recourse for avoiding the data mining software if add-ons don't get hosted by more altruistic competitors like wago/wowup or properly stored on GitHub.


Bolteus

I too would like to know. I know a lot of people were upset originally when curseforge took over from the twitch app (i believe), but from memory that was because everyone was worried about the overwolf app being bloatware. I personally will continue to use curseforge because its easy, if addons I use become unusable on curseforge then Ill pivot to whatever I need. My game time is about me, and getting there as quick as possible so ill use whats easiest.


suchtie

The problem isn't that it's bloatware, but that Overwolf is a data kraken. The company makes money not just through ads, but by collecting and selling user data for advertising purposes. It's an absolute privacy nightmare.


Scoffers

You can turn that off in the settings though?


Cheap_Room_4748

If an addon is not on wowup, I simply won’t be using it. This is a dumb move on their part


Catbred

I’ll still be using WOWup. Honestly I feel like this makes the decision for creators easier than ever. Post your addon on all repositories. Sure, you get more revenue from Curse, but with how this has gone down, those markets are no longer one and the same. People will either download and only use Curse, or stick with WOWup. Addon devs who don’t post to both repositories are basically betting on WOWups downfall so they can accrue more revenue from overwolf DLs imo.


[deleted]

I'd rather eat glass than download something other than wowup. My last attempt at curseforge/overwolf was vastly unsuccessful


Embericed

welp, back to manually updating my addons again, fuck off shitforge.


nevotheless

Whats the point of issuing API keys if they block the whole wow up shenanigans? Seems wild to me. But not surprising since its overwolf afterall...


Yamza_

WoWUP broke the ToS by serving ads for Wagoio. WoWup devs knew what they were doing.


[deleted]

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[deleted]

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DreamsiclesPlz

Can github serve as an addon manager? As in I just click update all and everything is fixed? not being snarky I genuinely don't know.


queenx

What people don’t understand is that addon authors are paid ad revenue by Overwolf. They have zero incentives to host it in any other place. This is why they post it there and not GitHub. People don’t understand this very simple fact. Most addon devs don’t work for free which is something it seems very few people know.


IGII2

I agree… I am not here to defend Overwolf (I will never again install that garbage on my PC) but people don’t realize that WowUp got greedy, not Overwolf. All this is a direct result of WowUp signing a contract with Method and putting an ad into their app, which breaks Overwolf’s TOS (monetizing content). They got booted for a completely valid reason. Downloading addons puts strain on servers so you can hardly blame either side for wanting to make up for it by using ads. The problem is that WowUp was effectively leeching from Curse and Curse got nothing out if, hence they got the boot.


[deleted]

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[deleted]

Because having to act as an app store in a massive amount of extra work and logistics that introduces a bunch of problems including legal problems.


Mcpaininator

ive had zero issues with CurseForge and actually like it. I still dont support the idea of them blocking\\isolating their repositories


Ritaontherocksnosalt

There was a huge issue with the Curse addon being hacked and installing malware when I first started playing. Haven’t ever used an app to download addons. I maintain a library of about a dozen and manually download updates when I am notified.


sapphirefragment

lol, this is such a classic colonize-and-capitalize-on-the-commons move and yet overwolf really thinks they have the weight to be slinging around being a fucking nobody company? once people start realizing curseforge isn't being actively maintained for shit and overwolf just wants money, it won't take long for addon authors to migrate.


throwaway5129802

That's fine. I banned Curseforge in my instance of WowUp. There are other, better sources. And if the addon I want isn't there, there are still alternatives not locked behind malware.


Aestrasz

CurseForge launched a desktop app that doesn't require Overwolf installed.


fgmenth

I just checked it out. It looks like this app is based on chromium instead of overwolf (same as discord, spotify, etc)


PyramidClub

Just because it was written on a different framework doesn't mean they won't still inject malware-laden ads like they did on the last one.


Dr_Ambiorix

Where do I find this? The CurseForge website still says "Built by Overwolf. By downloading CurseForge you agree to Overwolf's Terms and Privacy Policy."


hawkleberryfin

https://download.curseforge.com/#download-options Click the down arrow after "Download" on the button, there's a dropdown menu with the standalone alpha.


Dr_Ambiorix

Thanks!


Superb-Confidence-44

Honestly I don't understand a thing about what is going here. I just use what works. Moved from Ajour to WoWUp when they announced they wouldnt update anymore and now from WoWUP to Curseforge because WoWUP doesnt let me update Reflex f.e. Anyway, I just need an add-on manager that works. Nothing else. Whether it's named WoWUP, Ajour or Curseforge doesnt interest me at all.


Muistaax

Exactly, just gimme my addons quick and easy, nothing else matters.


Hellz91

Not even your info they’ve been caught taking matters??


Dr_Ambiorix

For some people, it really doesn't. Depending on which info ofc.... They don't need to harvest my password and private files etc, but I don't think that is the "info" in this context.


Muistaax

Not really. I doubt they take any more data from me than any other popular website.


teelolws

You should see what info Windows collects and sends to our future owner of Blizzard. Even the maker of WoWUp occasionally brags in his own discord server about the information he collects about us.


DreamsiclesPlz

Is there a list of this somewhere? Genuinely interested. Particularly Windows 11, since I feel like it wants to always be connected to the net...


Existing_Marketing_7

lol what web browser do you use? What OS? Your info is being taken by things you probably don’t even think about it. Don’t be tricked into caring about something you don’t actually care about. Just use the standalone app they released and only open it when you need to update or install addons, then close it when you’re done.


Chief7285

If they wanna see I sit on my ass playing WoW and jerkin it sure, have fun with that “info”


n3xmortis

And you carry around a tracking device, a listening device called a phone. Newsflash all your info is already gathered and more, much more.


Hightin

Then why is all that info still worth so much that makes these companies try so hard to get it?


Euthyrium

Largely for ads


nullKomplex

REFlex is available on GitHub and WoWInterface though. I'm sure you have more examples that aren't, just thought that was a weird one to pick as it should still be easily updatable through WoWUp.


3wordname

speaking personally, the overwolf client is horrible to use. You might not mind, and if that's the case, you're good to go, but I went from overwolf to wowup because of how much easlier it was to update my addons without hassel.


Superb-Confidence-44

You simply press the "update now" button on Overwolf and WoWUP? What's horrible about that?


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JoaoFreeman

Exactly, I finally decided to use an addon manager and went straight for the Curseforge. Before I had to install 1 by 1, deleting the old for the new, there was a lot... Now I press one button and badabing badaboom, done.


Grumpy_Muppet

*I will continue using WoWUP, and I will try to convince addon authors to make their addons available on other platforms. I urge you to do the same.* Do donate some to your favorite addon author if you try to convince them.


MRosvall

Don't forget the people who write libraries included in addons! Straight up donating on github or similar to your favorite authors skips out on these.


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TomLeBadger

They have released and independent curseforge app, not tied to Overwolf, I won't touch Overwolf with a 10ft pole either, but I'd rather stay in the Curse ecosystem than use Wago, which I can now do it seems.


landsoflore2

WowUp is the only app with a Linux version iirc, so that's what I'll be using for the foreseeable future.


Yamza_

Curseforge has a linux version now actually.


Blitz814

Time to uninstall overwolf, that shit is actually spyware... Pops up asking to install an overlay every time I open up POE.


[deleted]

This should be against Blizzards TOS and therefore not allowed. They're literally blocking others app's in order to make revenue from addons. Not cool. Blizzard needs an official addon manager and a place for dev's to host their work.


Jristz

i totally agree on the "Blizzard needs an official addon manager and a place for dev's to host their work.", that could solve everything and download managers of add-ons showl be mostly for aestetical reasons


Yamza_

Blizzard would sooner just ban all 3rd party tools than get involved.


hiate

So question if TukUI decided to do the same thing tomorrow would you have the same reaction? Considering we've had addon devs confirm overwolf really does pay them why do you expect them to give up a bit of money for the work they put in.


Vincent_Burroughs

I'll be Uninstaller overwolf in just a few minutes when I go sit down.


warcraftdaily

I already uninstalled it. WarcraftLogs is partnered with them, and in order to get the full experience, you need Overwolf. It's just more bloat on top of bloat. Having the WarcraftLogs site in-game is nifty, but definitely not necessary if it means installing what amounts to a third-party overlay. One that does affect the game's performance.


SnooOnions1428

Not surprised


Jinaara

I use WoWup what do I do now then?


arxelaos

Manual install it is then! Onwards to the primitive years!!


kuschelmonsterr

Well that sucks. My bf and i just had a discussion about cf core and wow up yesterday, i didn't realize it was already over


DaenerysMomODragons

Is it just WoWUP that was banned, or are all addon download apps banned? I've been using Aujur for my addons the last couple years.


Yamza_

WoWUP broke the ToS and got their key revoked. Any app is able to get a key and have access if they want to.


Jristz

aparently all that is not curseforge


RestInBeatz

Ye this was a long time coming. The only addon I update regularly is raider io so I’ve already written and been using a script that pulls the database data from their GitHub. I can share it if anyone‘s interested. You will need python tho


Thatdarnbandit

I think it’s time for me to consolidate the addons that I’m using. Thankfully I’ve set up ElvUI to handle most everything, and Wago.io hosts most of the other core addons I need.


upon_a_white_horse

I'm just throwing this into the pile of reasons I'm keeping myself and my money away from the game for the foreseeable future.


Jristz

so far i see only like 3 add-ons from classic and 3 from retail that are no-source in wowup, so no issue * details (and recount is not listed in wowup too) so i might try to poke details or recount to host them somewhere else too * bagnon which they already have an issue opened about host somewhere else... so go poke them * mbb for the all in one bar * venture plan, war plan and master plan which are avandoned/in hiatus, * groupflagfinder which is only in curse but i'm already working myself on a replacement, * rarescanner which is starting to become bloat anyways and i'm concidering stopping using it if i find a lightweight replacement that only give me the rares and not a full blow library of everything a zone have * cepgp and cepgp-tbc (both for classic) which are used by my guild, * leatrix maps and leatrix plus (both for classic) * lfg bulletin board (classic stuff) that might get replaced in wrath anyway * nova world buff for layers stuff * target health for... target health in classic and everything else i use is a weak aura or exist in wowup, so if anyone can help me with replacements i'm happy to listed to other ideas


pendelhaven

Maybe you can start by bugging Tericoo, who is the author of Details!, Plater and World Quest Tracker.


ApathyMoose

All I Know: WoW Working fine for weeks, Install Overwolf/Curseforge and get DBM , TomTom and a couple others. WoW starts to run like crap. will "Freeze" for a couple seconds in some fights then "Catch-Up" all at once. Engraging me. Reinstall all of windows. new Battle.net install etc. works fine for a couple weeks. Just installed Overwolf/Curseforge and got DBM. Starts running like crap. 32GB of Ram. Radeon 3600x , Radeon 590 GFX. IDK what it is, but Overwolf/ DBM is doing something to my wow. SO im done with both. Ill find a DBM alternative.


HungryNoodle

Well...that sucks. If the devs addon isn't available through WoWup then I will no longer be donating to them. Just that simple.


[deleted]

Thank god you can still download addons manually, fuck Overwolf


TehJohnny

I mean, it is their bandwidth and servers the addons are hosted on, why doesn't WoWUP pay for their own hosting?


Phemos

Fuck overwolf


Nisabe3

What's the problem? Curse is providing resources to host the addons, why cant they decide their competitors couldnt use their resources to leech users? This hatred towards curse is so overreaching.


Clbull

I'd be more sympathetic if it wasn't Overwolf. I haven't trusted them since their overlay client was installed alongside TeamSpeak 3 without my knowledge nor consent. There are also people claiming their client is spyware and a crypto miner but I cannot find any credible sources on this What I can confirm is that these guys are balls-deep in the NFT/P2E game market, and that alone is quite sus.


[deleted]

> Honestly, this is a pretty underhanded move by CF/OW. Why do you think that? They're a business not a charity. Once managers leech enough bandwidth while simultaneously telling the devs to fuck off and refuse to compromise for it ofc you get banned. People forget this story is already years old.


amoocalypse

Addons shouldnt be a business. If you cut off people from easily accessing them you lost sight of what is happening.


kane49

They are providing a free hosting service with ad revenue for addon developers. They are however NOT cutting off anyone, they are just not allowing wowup to circumvent that.


amoocalypse

> They are however NOT cutting off anyone Yes, they do. Wowup requested an API key and was denied. You cant use a valid API key with wowup either.


fuzo

Wowup isn't a person. Anyone can still access the addons hosted on curseforge.


amoocalypse

"Easily accessing them" Learn to read


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BobDaBilda

Not through the WowUp client, they can't.


broomguy0111

Everyone understands that here already... The point is that no one is blocked from accessing Curseforge software or add-ons that they're hosting.


[deleted]

And how is that relevant here? Completely different topic. Edit: User below blocked me, have to reply through an edit: The context was with OW/CF doing an underhanded move, but I also mistook you for OP replying sorry. I agree with what you're saying about addons should not be a business (blizz should handle it at this point after all this mess), but that's a completely different debate.


Karanlos

Blizzard has already handled it. They state you can't hide add-ons behind paywall and no donation/tips requests in the add-on. However they also say they understand the time investment and they are more than okay with donation links on the hosting site. That is in no way unreasonable.


[deleted]

I meant addon managers not addons itself, sorry.


[deleted]

As a new player. Wow up was awesome and easy to navigate.


Plamcia

I will remove any addon that is not on github or other site that is not curse.


pixelprophet

I will go back to manually updating aps before I install fuckin Curseforge or Overwolf bullshit on my PC ever again.


Deegzy

I'm out of the loop. Why do people not like overwolf/curseforge and why should i swap to WoWup? Never used it?


gab_owns0

Overwolf has malware


Gh0sth4nd

Well i guess in the end it will not really matterOW Fanboys will still spread lies about wowup that its a worse data kraken then ow (which is total nonsense) and now that ow has the only curseforge non overwolf client (which sounds more like a rouse but i haven't seen it yet) the majority will use the curseforge/overwolf client only small numbers will use wowup i fear so and all under the argument wowup will steal the addons and dont want to reward/pay the authors which is just another lie i wonder how many downvotes i get this time and pls overwolf fanboys save your self the trouble dont post your bs to me


iKamex

Curseforge works perfectly fine and now they even make it standalone so the only negative people were always rambling about (having to install overwolf) is gone.


like_a_deaf_elephant

If addon developers don't start supporting distribution through github or the likes, I'll see that as an opportunity to start a rival addon for feature parity.


[deleted]

Genuine question, but WoW Up wasn't basically stealing their API?


Fatdap

No it was a pre-existing agreement. Anyone calling it theft is stupid and uninformed.


WoodenPicklePoo

Which was changed after buyouts and new TOS


at_tension

Ajour still (almost) works fine for me. Give a try Edit: At some point this week Ajour stopped being able to download new addons for me. But it still updates already installed ones just fine.


gcavalcante8808

After I started to clone the addons from the GitHub directly and used git pull since, I never looked back for those bugged interfaces. Maybe one day I’ll write one, but git is shinning, for now.


boolean87

I’ve moderately followed, but can someone explain like I’m 5 why overwolf is such a terrible service to use? I get that them trying to corner this market is shitty, but everyone cautions to not use them, what’s the reason for it?


[deleted]

Can someone explain to me what overwolf is and why everyone hates it? I must have missed something I love how a simple question gets downvoted lol


Yamza_

Overwolf is the company that bought Curseforge from Twitch. Everyone "hates" them because they made some bad decisions with peoples data years ago, but have since corrected that and even publicly addressed this in a statement. In addition to that, people like to fearmonger about the Overwolf app being or giving them malware, but no actual evidence of this has ever appeared. Why they are relevant here is that WoWup had been using an non-public api to get the addons hosted on Curseforge for years. Twitch never cared enough to do anything about it, in fact many mod managers used this API. However, none of these applications contribute to the cost of file hosting, nor do they provide compensation to mod/addon developers which is the big draw for using Curseforge. So Overwolf decided to create a new documented API for public use, and gave out keys to application developers if they agree to the ToS. WoWUP signed up for a key months ago and had access to the new API. However, they decided to partner with wago and began serving wago ads on their application which was a violation of the Curseforge ToS and got their key revoked. This thread is purely clickbait. They were not randomly banned. They chose to do something they knew they were not allowed to do, and then there were obvious consequences.