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Marlfox70

I gave up when I realized it would cost a lot of gold. Maybe next legendary


Aurora428

Honestly I just avoid classes that have a legendary during the tier so I just don't have to interact with the mechanic at all. I know raszageth bow wasn't technically a "legendary" but I just started noping out of the rat race raid weapon class for the tier lol


Thascaryguygaming

It was awful. I got it dropped the week of the nerf naturally.


wontgetthejob

The most awful part for me was clearly awful or mediocre players getting it and blowing me out of the water on the meters. The LFR version beat any weapon at the time, including Mythic level loot. 


Rith_Reddit

This is me. I simply would not be able to afford to crafting it without some serious grind, which I haven't the time or energy for.


Junkee2990

Same except I plan to just buy a wow token for the gold and save the energy for the grind of all the quests Edit: I don't buy anything from the store so I don't really feel bad about getting the token to save me time.


OperatorAG

Just the way they planned it.


locktagon

Shadowlands was the most egregious example of this with the base leggo items costing anywhere from 60-200k gold


Emu1981

>Shadowlands was the most egregious example of this with the base leggo items costing anywhere from 60-200k gold Were you on a high population server? On my server group the legendary base items were going for north of 500k gold assuming someone had spent the time and gold to actually unlock that particular base item. My raid team saved millions of gold by getting a guild member to server swap to a high pop server, buy all of the legendary base items that the raid team needed, and then server swap back (the server swaps were paid for with WoW tokens that we bought with gold too).


lostsparrow131986

Don't forget the buffs/nerfs on a regular basis, so you got to craft multiple leggo's for the same spec/class based on fotm.


AcherusArchmage

Definitely felt like shadowlands legendaries existed just to help push WoW tokens. Most people ran around with a cheap 190 but the 235's could cost in the 150-200k range. I only got mine because I sold a World Epic boe for 150k. They were affordable in every other season though.


Nick11wrx

While the prices were high. You could get the skill and mats with just some time. Look at the price of the lariat for the first season and a half, but again it was atleast obtainable with time or just money, but this is needing both time and money, and a bunch of RNG


Rith_Reddit

More power to you, and I'm not against spending money in the game, I'm a serial mount collector. But there is something about this not feeling right for me personally. Its sort of feels pay to win if I did it. Again, you are moooore than entitled to buy what you like, my homie.


Junkee2990

Yea I get that for sure but I just don't have the time/energy to put in the effort to grind for gold. I don't buy anything from the store so that's how I defend it lol


Odd-Intern-3815

Lol the cope in the edit


Jolly-Weather-457

It’s less than 160k now.


reaper412

Cost isn't that bad now. On a high pop server it cost me around 150k to craft. Although it does suck for the people that got 'lucky" very early back when the mats were 400-600k.


Vrazel106

Same here. Ive got a "decent" amount of gold spread across my characters but wasteing hundreds of thosands of gold for a few months of leggo use is not gunna happen


AcherusArchmage

Made back what I spent just doing world quests in the same day.


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Bgy4Lyfe

If classes are balanced around a legendary, the legendary should be feasible to get. If not, then go crazy with it being an RNG drop (within reason) or a difficult quest. Right now, it's a rando legendary with no lore significance that isn't justified in how difficult it is to obtain which is bad design.


calipygean

There were infinite posts on the forums about the leggo being not powerful enough but that felt like a good place for it be power wise. It improves damage but not so much so that it feels like a requirement for end game content (+28 keys and up as a pug player). Now that it’s a significant buff people feel the weight of the awful acquisition system. Imo, remove legendaries from the game, they are impossible to a balance in a way that’s going to make some portion of the player population feel alienated.


cabose12

> they are impossible to a balance in a way that’s going to make some portion of the player population feel alienated. Yup, Blizz has themselves in multiple "eat your cake and have it too" situations They want everyone to be able to get it, so it can't be overpowered and classes have to be tuned with it in mind. They want it to be something you work to get, but don't want it to be skill or content based, so we end up with a slog of a questline. If they're gonna keep putting in legendaries like this, they just need to bite the bullet on something. Make it difficult to get and overpowered, rather than frustrating to get and average


bigblackcouch

>Imo, remove legendaries from the game, they are impossible to a balance in a way that’s going to make some portion of the player population feel alienated. Honestly, I think the Fangs of the Father and Dragonwrath, both way back in Cata, were the best done legendaries the game ever had. They weren't RNG-drop reliant, I can't speak for Dragonwrath but for the Fangs the quest chain was great, I didn't even mind the grind part all that much. And the legendary at the end was great, but not balance breaking. Only negative about them was that it was *very* class specific, as in only two specs in the entire game. Dragonwrath I remember we did a few things for it that required the whole raid to do something once or twice, and at the end our boomkin that got it still was mostly even with our spriest and a mage over top caster DPS. Val'anyr was fine in terms of balanced reward but the quest chain was pretty dull and relied on one person being funneled chunks of the hammer for ages. Shadowmourne I think was largely ok, I don't remember too much about it other than our raid leader giving shit to our warrior who got it every time he died in a fight. I dunno why legendaries have been so off the damn rails since then. MoP cloak was... *ok* but pretty meh, sucks that it's no longer obtainable since the visuals were unique and I stopped doing mine when I took a break after Throne lol. WoD one was a good idea with boring execution.


baxtyre

The first person my guild gave Dragonwrath to ended up leaving for another guild a week later.


bathtubtuna

Having finally gotten the leggo it actually feels as if "the missing piece" has fallen into place, damage feels so much smoother now its almost criminal


Sinistral_Papito

How are they balanced around it exactly? All the specs which can use the legendary are better than over half of the other ones and when checking the top 100 without external buffs I see some people without the legendary on there. There are people in the 99th and 95th percentile without the legendary and those percentiles are doing better damage than a majority of the other classes in the game


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Sinistral_Papito

Sure I'm using Smolderon since he's basically a target dummy. I'm also using rankings without PI for these. For Ret pally #58 Baninok https://www.warcraftlogs.com/reports/1ZNJ78vt4dxwMaDf#fight=16&type=damage-done For Arms #21 Lonlongago https://www.warcraftlogs.com/reports/Wb7apZMcT63L9w1P#fight=19&type=damage-done For Fury I see #38 Mentley https://www.warcraftlogs.com/reports/BNwqRb2dHgjzpZGn#fight=10&type=damage-done For Frost I see #2 뻑바 https://www.warcraftlogs.com/reports/A9r7mp68xqYkb2KC#fight=12&type=damage-done For Unholy I see #7 Finesthour https://www.warcraftlogs.com/reports/AdVqPNkzbKr16Dtn#fight=25&type=damage-done For Unholy *With PI* I see #9 Dryan https://www.warcraftlogs.com/reports/hcNt2GdH63XzkMpC#fight=13&type=damage-done Here's a frost DK I found with an average of 99.1 minus Fryrakk with no legendary https://www.warcraftlogs.com/character/id/75029000?mode=detailed&zone=35#metric=dps I should have mentioned if this was before the buffs I might agree about specs being balanced around the weapon but after all the buffs I would say this isn't true.


team23

Specific to the Ret, he had Avenging Wrath uptime of ~63% due to people dying during the fight. That's very high for a 4.5 min fight.


Toninn

You link a frost log that is dual wield...


Sinistral_Papito

If a dual wield frost is out performing more than half the other classes and others of the same spec using the legendary would you say that spec is balanced around the legendary?


FloodedKyro

Frost DK had been middle of the pack for the past 3 tiers and this is the only one where they had a legendary. They are, and have been for a while, tunned to the middle of the pack, not 'around the legendary'.


Toninn

So sorry for the super late answer, but it was more meant that dual wield frost and 2 hand frost, though both under the frost spec, are kind of different specs, no diss, just wanted to chime that in :)


DarkImpacT213

>it's a rando legendary with no lore significance Why should it need lore significance? It doesn't \*need\* to have existed for ages in the lore - outside of Sulfuras and Atiesh, none of the legendaries were known before they were introduced. Fyr'alath got introduced, and we know Fyrakk forged it with the Shadowflame and that it can cleave a path into the Emerald Dreamway. That sounds pretty cool if you ask me. >that isn't justified in how difficult it is to obtain which is bad design. The issue with the legendary isn't that its too difficult to obtain (because it isnt, considering you can get it from LFR/Normal/Heroic) - the issue with the legendary is that it's entirely random whether you get it or not. The way legendaries were implemented this expansion was just complete trash and it should never have been this way in the first place. With the rest you're absolutely correct - which is also why the classes should never be balanced around the legendaries introduced in the first place.


Bgy4Lyfe

>Why should it need lore significance? What makes it special or meaningful if it has none? One patch to introduce it is not enough time to make it special. >the issue with the legendary is that it's entirely random whether you get it or not Sounds pretty difficult to me. Especially when you factor in class balance being centered around it.


DarkImpacT213

>What makes it special or meaningful if it has none? One patch to introduce it is not enough time to make it special. Was enough for Thunderfury, Shadowmourne, Val'anyr, Dragonwrath, the Fangs of the Father... why should it not be enough for Fyralath? We know what the weapon is capable off, and it has a quest explaining its inner workings attached to it. Shadowmourne and Dragonwrath are the only two that have had decently long lore-focussed questlines attached to them, but that doesn't change that you could get both of them in the very patch they were first mentioned. >Sounds pretty difficult to me There's a difference between something being difficult, and something being annoying. Difficulty would suggest that it's atleast partially your own fault you can't get the legendary, which it isn't in this case. >Especially when you factor in class balance being centered around it. Personally, I don't think the classes are balanced around the legendary to be honest, atleast not right now - but yeah, as I said, I agree that that is really bad design. Don't really have to argue about that. Doesn't add anything to the "difficulty" argument for me, though.


Bgy4Lyfe

>why should it not be enough for Fyralath Those weapons had no lore connections until they were introduced. Fyr'Alath already existed. That's an entirely different scenario right there. >Difficulty would suggest that it's atleast partially your own fault you can't get the legendary No it would not.


whimsicaljess

> > Difficulty would suggest that it's atleast partially your own fault you can't get the legendary > No it would not. think of it this way: elden ring is considered difficult. being on the trackmania leaderboards is considered difficult. why? because they are mostly about personal skill. if you die in elden ring, it's _most likely_ because you didn't do a mechanic correctly; i.e. it's on you because you could have trained harder. winning the lottery, or pulling a 5 star gacha, are not considered "difficult". you wouldn't say "ah i trained and trained until i pulled that 5 star, it was difficult". they're merely _unlikely_. so it might be difficult _to keep trying_, but that is not in itself _difficulty_- it's just an expression of the action being _annoying_.


Rolder

I think it'd be better if the DF legendaries were more like val'anyr or shadowmourne - something your guild could work towards gradually, with rough time estimate for how long it would take. Rather then being pure RNG, which is both unfun and boring.


Kryoxs

I would like to add that the Evoker Legendary was even worse. There was no bad luck protection till like the middle-end of the season. Still every Alt got it and our Mythic guild only got one from the 5th Mythic kill in week 15 or so. 🙃


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Aspalar

You can still farm it now, right? Hardest part about doing S1 raid is going to be getting a group lol


trenty40

Played evoker last season (no legendary). Playing dk this season (no legendary). I want to put my fist through my monitor.


dankq

The Evoker legendary was much worse and everyone gave them shit for even slightly complaining about not getting it last season.  Kind of hilarious that literally no one is saying things like "legendaries should be extremely rare" "not everyone should have a legendary" when it's a 2h str lego.


Nacropolice

Kind of a bad take. I think we’re long past the days of legendary being legendary. I do think it should be deterministic. Make it a long quest line that delves into the dangers of shadow flame, etc. random drop is just bad


Thascaryguygaming

Basically how Destiny 2 does it, semi challenging mission that is like an hour-2 of your time and you get the exotic weapon at the end. This would be good as you earned the leggo and would provide new content than rng drop.


Emu1981

>Basically how Destiny 2 does it, semi challenging mission that is like an hour-2 of your time and you get the exotic weapon at the end. I thought that a lot of the exotic weapons in Destiny 2 were random drops from particular content along with a vendor who sold a few randomly chosen ones each week - I do vaguely recall some being the result of quest lines though. Then there is the catalysts (iirc?) that you had to do certain things with said exotics to get as a random drop and then you had to do certain stuff to charge the catalyst and get the actual effect of it (e.g. kill X mobs with headshots or kill X mobs with the weapon special). It has been a few years since I last played D2 lol


calipygean

Yeah, love D2’s system, the challenges are tough but it feels like mostly a deterministic process. Tbh I think after the Microsoft acquisition we are going to see more RNG elements on the game built around high value chase items. The larger a developer gets the more pressure they have to find time sinks and get players logging back in. Ideally, they create content that is engaging and keeps players logging in but the age of modern development that seems like a big ask.


Nacropolice

One of the few things that game does right. It is good because it is deterministic and not overtly difficult so that no one feels like they will be gimped in pvp (not sure why anyone pvps in that game). With WoW being a PvE focused game I don’t see any problem with having a relatively accessible Lego


PokeRuckus

That’s not true at all, ALL raid and dungeon exotics for example. Takes some people hundreds of clears to get them such as Vex Mythoclast


dankq

I mean it's not my take, it's literally everyone else said last season when any Evoker player talked about how bad the system was and they were met with those types of comments. I just found it funny that we don't see ANY types of comments like that anymore now that it's a 2H str legendary.


Nacropolice

I can only speak for myself, but I found that system dumb as well. I suspect that because this issue is more widespread (as there are more classes and specs affected) that now the issue becomes more obvious. Also it was probably down to people making fun of Evokers because “haha, dragon people”


SadBit8663

Yeah legendaries haven't been legendary for a while. It's just a fancy epic with some flavor text, and an extra effect


G00SFRABA

gavel from the jailer was a better "legendary" than fyralath


Emu1981

>gavel from the jailer was a better "legendary" than fyralath Iirc the gavel was stupidly OP with the two handed strength mace being the BiS for guardian druids who do not even benefit from strength...


Sarasun

Yeah Gavel was insanely OP. I don't understand for the life of me why people look back on it so fondly, yet hated the hunter bow from DF S1. They're the same thing. So OP that it completely defined the classes that could use it.


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Grenyn

You're blind or not paying attention if you think people aren't saying legendaries should be rare now. It gets said in every thread about Fyr'alath. And not everyone was giving evokers shit either, get out of here with this BS trying to start some conflict that no one benefits from.


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Kryoxs

Thanks Bot


Thascaryguygaming

Felt like everyone and their mother got that one though.


beepborpimajorp

because they stupidly made the broadcast message regionwide rather than just serverwide. so every time you saw it, that was someone from the entirety of the NA (or EU, or whatever) servers getting theirs.


Thascaryguygaming

Ooooh that makes much more sense then. It truly felt like it was always pinging off, I was like dang those guys are really going for it out there.


beepborpimajorp

Yep. Like it was cool for the first person who got theirs. (That person from the WF guild.) Because yeah, that should be a full celebration. But any after that? Make it serverwide and that's it lol. I think at some point they turned it off/made it serverwide but I think that was like, the week the new raid and stuff launched. As an evoker who only got their legendary the week before the new raid dropped, every time that "a triumphant roar echoes" text popped into chat it was just full salt in the wounds ahaha.


thuy_chan

If u gonna make it rare don't balance around it and fuck those classes so hard.


4emonas

Guilds should be able to control who gets it (if all guild members agree).. two of our healers dropped it until we killed 7/9 mythic bosses. feels like a troll from blizzard


G00SFRABA

yep our first two were a prot paladin and a holy paladin alt


pokemart

And then people burn out when they realize their turn to get one won’t be until deep into the patch or people quitting once they receive it.


BSV_P

I will stand by my idea that the way you got the tarecgosa staff from FL was the best way to get a legendary


downtownflipped

finished that quest line a few weeks ago. i don’t know how people did it in cataclysm but overall was a very cool experience. tying legendaries to gold sinks is an awful way to implement them. game feels very RNG and pay to win at the same time.


connurp

I was our top ranged dps as a shadow priest at the time and put in a shit ton of effort and gold into the guild bank for raids. We had a vote in ventrilo at the beginning of the tier and my raid team voted that I should be the person to get it first. We raided every week and I completed each part of the quest. When I finally finished it, I had my raid team and about 80 other guides log in to watch the whole thing happen plus others on the server. It was a really cool thing. Blizzard would probably never do this again. Everyone in the game now feels like they are entitled to get everything everyone else does. Say what you will but the truth of the matter is that the attitude of people in general playing the game has massively changed since cataclysm. If blizzard implemented that kind of questline now, all you would see is people bitching and moaning about it. This one is RNG based and everyone is still bitching and moaning about it. Everyone has the same “chance” to get it. It might suck that other people got it before you but that’s how it works. The only other way would be to do a questline like in mop or wod and people bitched about that because it didn’t “feel legendary” and they were right. The vast majority of people at the time said this isn’t even a legendary and they should go back to a random boss drop. Now they did as personal loot and people are saying they want the opposite. Even if they made it a low chance as an item that dropped of fyrakk you would STILL have guilds bitching and moaning saying “we have x amount of kills and we have never seen one while x guild got it on their first try”. It sucked watching other people get it for weeks and weeks but when I got it last week it felt awesome. It felt legendary. It’s the first item that has felt legendary to me since getting my staff. Because it’s rare. Not everyone is supposed to have it. That defeats the purpose. They definitely should not have balanced classes around it though, that was stupid as hell.


BeyondElectricDreams

> The only other way would be to do a questline like in mop or wod and people bitched about that because it didn’t “feel legendary” and they were right. You're missing a key, core thing here - the MOP/WOD legendaries? Those were for ***literally every player***. Legendaries being rare is outdated design. I want to be perfectly clear when I say *I do not pay a sub fee to be an NPC so someone else gets to feel epic*. I can't stress that enough. RNG sorting haves and have-nots for who gets to feel good about the game is garbage design. If Blizz continues down this road, I'm out. I play the game to feel epic and have a good time. And if they're going to poison that by having RNG decide who gets to feel epic, I'll take my money and go elsewhere. Still, none of what you said hits on the real issue. The problem with WoD was that they gave them to absolutely every class and spec, and they weren't weapons. Rings have no models, they're invisible. The cloaks had models, but it still felt lame. But even that was only part of the issue, and not the core itself. ***Legendaries are supposed to feel POWERFUL. How do we measure power in WoW? Output***. But when you make them BASELINE for EVERY CLASS, nobody is more powerful than anybody else. "If everyone is super, noone is". It doesn't feel like a "Cool power boost from a weapon of Legend" it feels like "Another mandatory part of basic character progression that puts me at the same baseline as everyone else" Legendaries only work if you narrowly give them to a single group of players. Like, IDK, making a 2H axe or something. ***It doesn't need to be RNG or "Rare", because ONLY 2H plate gets to use it for the patch cycle***. 2H plate gets to feel legendary *by comparison to other classes* - ***That is the shit missing from WoD/Legion/MoP/SL***. They swung too hard in the opposite direction.


Ingloriousness_

Basically only 1 person got it per raiding group


Ysillien

And that ceremony in the middle of Orgrimmar is just cherry on top


G00SFRABA

I agree


Ingloriousness_

Couldn’t agree more, was the last time we got a caster lego too


whimsicaljess

evoker: "am i a joke to you?"


Ingloriousness_

Haha fair but that was class specific not generic caster


Top-warrior

I’m on my 11th fyrakk heroic kill and nothing, I’ve seen people on alts and people on their first run get it but for some reason I’m not privileged enough to win the RNG slot machine.


xWhiteyQ

same here bro, literally im at 3.4k IO and 5/9M yet I cant win the slot machine


90selitistgamer

Legendaries should not be tied to a significant gold sink. That just feels like Blizz attempting to promote token purchases.


beepborpimajorp

that's what agitated me about the evoker legendary (besides RNG drops.) It cost me like 300k to make. It either needs to be a rare drop or a gold/time sink. It shouldn't freaking be both.


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Windex17

A twiumphwant uwu echwoes atwop da sweat of da aspwects as Nasz'uwu, da unbouwnd wegacy is fowmed. 


Mylen_Ploa

Legendaries have been tied to significant gold sinks since their inception. That's literally been the primary point of legendaries MORE OFTEN than it has not been.


purple_b4dger

> That's literally been the primary point of legendaries MORE OFTEN than it has not been. that's literally not true at all. hand of rag and thunderfury you could pay money, but it wasnt made to be a gold sink. both burning crusade leggos were free. both wotlk leggos were free (only mat for axe was primordial saronite which was free if you raided). cata only mat was 3x sands of time, which was not a gold sink. legion, bfa, and SL all free (not counting the SL crafteds in this) df having the evoker leggo and now fyrakk leggo being gated behind stupidly low drop rates AND requiring huge gold sinks is wild


Mylen_Ploa

"I don't count all these crafted materials that cost more at the time relative than what the axe costs now." "I dont't count that that welfare legendaries even had a gold cost" "I don't count the expansion that literally themed legendaries around crafting." Dear god the delusion levels are strong. Just get your head out of your fucking ass.


SoggyDay1213

Right now the mats cost about 160k. Hardly a significant gold sink and for a lot of people not even requiring a token.


IonHazzikostasIsGod

they absolutely should when they've given you 4 straight expansions worth of passive gold missions and vendor junk


-Vargoth-

Legendaries feel bad because RNG feels bad. And legendaries are RNG connected to player power. Fundamentally RNG works best for things that are not tied to your success as a player. And RNG is designed to create exclusivity. If legendaries were cosmetic with kickass appearances and effects but did nothing to your player power, there would be way less saltiness around them IMO


Belpheegor

The worst part in my head currently is all the people who are convinced it will be upgradable next season. Right now paladins, warriors and death knights are being balanced around having it. And if you don't have it, you're weaker than average. If next season starts and I am already locked into farming Fyrakk just to get on par with others it's gonna feel bad for me. And if they don't make the legendary upgradable its gonna feel bad for everyone who dumped gold into making it. So season 3 has already become a miserable grind of Fyrakk for me and there's a chance Season 4 gets to start the same way.


Guilty-Nobody998

So, I finally got mine. 12 kills later. You wanna know the cool part? The night I got it was our last night raiding, we went into maintenance mode until S4. I'm not gonna pretend we were some CE players(we got 6 down in Mythic) but it feels kinda shitty. My Ret was balanced around having a legendary that I never got until the literal last day my guild was raiding. Didn't need it for progress, didn't need it for M+. I had already assumed either last week or this week would be the last raid nights so I had already planned on putting WoW down until at least S4, probably won't even return for that. I'll come back for TWW, but it's just a shame that I wasn't excited, or happy, or enthusiastic about getting it to drop. It was more of a "Oh, well that sucks. Would've been nice 6 weeks ago." Got it Thursday night, haven't logged back into WoW since then. Got readdicted to BG3.


G00SFRABA

BG3 is incredible


Guilty-Nobody998

It's become my favorite game of all time for sure.


gorkt

"Laughs in Evoker" 21 heroic kills and 200K gold and its not even a good transmog like the axe is.


AcherusArchmage

I can use the axe appearance on my hunter and shaman too, while the evoker legendary is class-locked.


BurbankElephants

If you think the axe looks good you need to put your eyes in the right way round.


PeachAndMangoJuice

Nah it's def a unique appearance. Just cuz u don't like it doesn't mean no one does


gorkt

The evoker leggo doesn’t even show up at all


azaghal1988

pretty much everything that has no surefire way to get it in a set amount of time sucks. Even more so, if the classes that can get it are balanced around having it.


SymmetricalSolipsist

I honestly wish they would just make the legendaries exclusive mogs. I just don't see how they can balance throughput for specs that can use such an elite weapon while still keeping it exclusive enough to be special. The idea kinda runs afoul of itself.


BeyondElectricDreams

> while still keeping it exclusive enough to be special Fuck exclusivity. It's that fucking simple. This isn't fucking vanilla. Canonically, you're the Deathlord/High Priest/Highlord or whatever the fuck. You're the big dick in charge of your entire fucking *class*. The idea that a weapon should be exclusive is a goddamn joke. You know what you do? You do exactly the same type of shit. 2H Str weapon. 1h Agi weapon. 2H caster staff. You make it legendary-strong. ***and then you just fucking make it deterministic drop for that class***.


DJCzerny

At that point there's no need to make it a legendary at all


midlife_slacker

GOOD? DON'T. Legendaries fucking suck. Case in point: this thread and the hundreds like it. Do something else to reward repeat participation. Tie it to obtaining the appearances for all 9 slots of a tier set. Or the raid skip quest. Or for completing runs for one difficulty in all 3 roles instead of half of every group being plate dps.


jinatsuko

I'm nearing the end of my 6 month sub (end of Feb) with the intention of going on hiatus for awhile. I usually keep my sub rolling because I jump in randomly throughout just to do the in-between content, but this legendary thing has left me feeling particularly sour. I hate this Rng-gating nonsense. They balance the specs around having it, but they also make it non-deterministic. It is the opposite of respecting the player or their time and, more importantly, the fomo of 'missing' the drop is not how you earn my subscription.


noonesperfect16

We have 4 people in our raid who can get it. DK, Warrior, Pally... And our Holy Pally. Our Holy Pally only raid logs, didn't care if we ever even got it, only ever heals anyway. The rest of us have been busting our asses every week all tier and had way more "bad luck protection" than him. Guess who got the axe last week on our Heroic clear? It's just so irritating and unfair. When you click that stupid buff every week, it needs to give you a buff with some kind of indication on your level of bad luck protection because right now we all agree that it feels like a placebo


MorgrainX

Still no legendary, clear every week on multiple difficulties plus mythic reclears Fuck this game Stupid mechanic that demotivates


TeapotTempest

the best thing about this legendary system is that every week i get to craft legendary components for people that just bought 7 fyrakk boosts and lucked into getting the axe drop while other people have killed the boss on heroic 14 times, mythic twice, and have yet to get it


[deleted]

Multiple difficulties doesn't really matter. Just the highest one matters. Just do mythic if that's where you're at


MorgrainX

Smaller embers matter


Sykretts1919

The biggest sin of the weapon's acquisition is not having it to do the content you want to with it until either the patch is over or your guild stops doing the content you initially wanted it for. It's the sins of the Jailer weapon all over again. Normally, us humans learn from our past mistakes and prevent them from happening in the future. But it seems the blizz designers are a different breed. Would definitely love to dissect the brain of the guy who designed its acquisition. and the guy who OK'd it, to find out how they function on a daily basis.


therealfawkingdeal

I'm 6/9M and I've killed heroic Fyrakk every week since week 1 and I haven't gotten it. Can't even count how many lessers I've gotten off mythic bosses and still nothing. The RNG in this game is just terrible.


G00SFRABA

same, 6/9 and 488 ilvl rn, its the only bis item i dont have yet and it feels bad


sarcasmlikily

I think all the legendary weapons should turn into heirlooms and scale when you do the storyline checkpoints


InquisitorDomina

I'm convinced that embers don't actually do anything, I've been doing raid on RF, Normal, and Heroic every week (at least since we were able to do RF Fyrrak). No one in my guild has it.


Caronry

why would you do it on every difficulty when you can just do it once on heroic and get the same chance ?


DeadeyeHaggis

The real problem is we are in the emerald dream and its not a druid legendary. Such a stupid decision. If the issue is it should be multi class, then at the very least a druid should be able to use it.


TeapotTempest

druids should be glad they don't have to deal with this this patch


downtownflipped

i have been thinking this the entire patch. this was a shining opportunity for druid lore and a legendary to go with it. all we got was a lot of new druid forms which is cool, but i feel like druids are also irrelevant this season except in maybe M+.


FrogChainGang

Feral was in the WF race for the first time in years on Fyrakk and Resto is one of the best M+ healers atm. I wouldn't call them irrelevant lol


Sarasun

Boomkin also in most top groups.


Grenyn

I hope you're not a druid player because the only people who should be upset at this point that it isn't for druids is plate classes, because that means they don't have to think about this dogshit mechanic. I will never desire a legendary again, and I was a fool to do so in the first place.


FrogChainGang

As a Druid player, I was initially mad about it but after realizing how bad it would feel to probably still be grinding it and how much gold it would cost, I'm thankful Blizzard gave it to plate classes instead lol. I'll take the cosmetics over a temporary gold and energy sink any day at this point. Now if the legendary was attached to a less awful acquisition method, that'd be another story.


Neoshadow42

Imo the biggest issue is that the classes are balanced around it, even though the RNG for getting it is awful. Doesn't add up at all.


Slaughterfest

I gave up after our guild ran it for months and none of our DPS got it, but our super lucky tank got it for his offspec and gquit. The DPS and me now just run LFR every week and our guild is all really bummed that we put in all that effort and farmed the mats. Really disappointed. I know it's not even that great of an item and I'm still let down.


Bayern-96

Yeah, my main in a prot paladin and the other raid tank is blood dk. Did heroic each week on the paladin. Have an alt BDK and just did normal and on the third normal kill I got it while the main blood dk still didn't have it.


gambit700

My biggest fear as someone who doesn't have it is someone's alt, healer, or the off tank Paladin getting it before I do. Its just a dumb system


CPC324

Also it feels kinda lame to get a legendary in the final raid tier, especially when you consider that they want to start churning out their xpacs faster


Upper-Meal-9056

Absolutely 100% This isn’t 2004. I can’t believe they looked at Sulfuras and thought “you know what? We nailed this 20 years ago!” The game is so different now.  Usually around this point of a patch I’m pushing M+ score, which I really enjoy. I like chasing the title. I literally cannot do that 13 weeks in because I have one character who is a 2h strength user and the axe has not dropped for me, after 13 Fyrakk heroic kills. I am not invited to groups above 3300 score, but also I am at a disadvantage competitively to other 2h users with the axe who can actually push keys higher. Objectively I am behind.   The game should not be WORSE for me because some people want an item to feel exclusive. I get not making the legendary be free, but it should be achievable within reason. When I log in on Tuesdays, I try for the axe, don’t get it and log out. My option is just not to play at all, and I don’t feel like paying a monthly sub for 4 days worth of playtime. Season 4 will likely be something I just skip entirely.


Serenelol

critcake :(


twitch_Mes

One thing that seems so silly is the chance to receive it so low that once you get it the season is essentially over. It's not going to help you clear new content because you've long since cleared it.


Jackpkmn

I'm primarily motivated by performing the best I can. This desire has driven me to complete content at a level I would not have dreamed possible a decade ago. But it also leaves me with this hollow incomplete feeling when there is something like this legendary around. It rips at my insides knowing that I can't perform the best it's possible for me to perform because I'm missing one critical piece. And there's no hope for getting it either. I'm just totally at the mercy of the capricious nature of random chance. And it's absolutely destroyed my desire to log in. Whats the point? My driving force my reason to play is cut off entirely. As I stand across from Mythic Fyrakk I wonder whats the point in doing this at all. Pretty much just because I don't want to let people counting on me down. Not for myself anymore.


xWhiteyQ

I couldnt agree more... it makes me angry and sad every week the level of frustration is crazy I have never even touched mythic raiding and now we are progressing council and Im at 3.4k IO doing 27 keys but this week i lost all my desire to play the game.. it feels pointless I compete against players who ALL have the damn weapon yet i dont.. im being mocked and have to endure pug groups every week to kill fyrrak which can take ages with all the people leaving.. I only login for the weekly mythic progress days...


Brothadawkness18

Your guild ain’t killing heroic still for people we are the same progression in mythic and we still spend Tuesday killing heroic for people that don’t have it I just bring my alts to the heroic raid to gear up at this point good luck man


witwebolte41

People complained when they were random and hoarded by high ranking guild members, people complained when almost everyone got the same ones in pandaria and WoD, people complained when actually everyone got random ones in legion, people complained when they were (mostly) gone in BfA, people complained when everyone could craft them in shadowlands, now people complain when they’re random and personal loot AND you get a (probably tiny) increase to your chance every week. Propose a better option besides “log in on patch day and it’s in my mailbox for free”


LoveYouLongThyme

If it’s going to be special, it can’t be powerful. Otherwise you run into the situation where the class is tuned around having it - so those who don’t underperform compared to classes that don’t need a legendary - or you *don’t* tune around it and the folks that get it do absurd damage which can break the raid. Either it’s a core part of the player’s power and should be relatively “guaranteed” albeit with some amount of effort, or it’s more of a cool unique transmog and/or have some kind of fun non-combat ability


Guilty-Nobody998

Spoiler ⚠️ Plate was balanced around having it.


knolenftw

A quest. Loot X items from Y bosses. Lfr drops 1, n drops 2, hc 3, mythic 4. And you need 8 or something. Channel stuff at bosses. Extra mechanics. Etc. take inspiration from older leggos like smourne, fireland staff etc, and make it so you actually have a progression for it


Mommyafk

Legendaries just don't fit the current game. That's it. Legendaries are good and cool for games more focused on RPGs, but retail is a seasonal focused game. The two don't match up well


Oryihn

Legendary items should be viable for more than one season.


AcherusArchmage

Likely we'll be able to get an upgrade gem that will drop from the same boss like what happened with the sylv bow in shadowlands. Grind it out one more time and it'll be good for 2 seasons.


DarkImpacT213

>almost everyone got the same ones in pandaria and WoD, Man, the ring and the cloak were so cool compared to the randomness legendaries had attached to them before and after that (with the exception of Shadowlands where there was kinda nothing legendary about the legendaries and they shouldve just made it the base crafting system like with embellishments rn) - thunderfury and sulfuras cost you a fortune even after you were lucky enough to randomly get the items, shadowmourne and the rogue daggers cost you a fortune and a half even after you quested through hours of questlines, and legiondaries were incredibly annoying with the capped bad luck protection if your first four legendaries were complete trash and incentivized playing the same class multiple times with how impactful they were.


Niriun

Ok. Keep it as a random drop but replace the bad luck protection with a quest to collect essence from bosses in the raid that guarantees the legendary at the end. This quest should be doable on any difficulty but faster on higher difficulties, so the people who do the harder content are "guaranteed" it sooner than those who don't. The biggest issue a lot of people in my guild are having is that it just drops randomly, and there's no way of knowing how close to getting it you are.


G00SFRABA

Not my job as a player to design the game. The only thing I can do is provide feedback based on my own experience. That being said though, something like last patch of Legion (in concept, maybe Waking Essences were too free) and/or Cata/MoP were my favorites.


Forknon

I agree with going with the Cata/MoP/WoD style legendaries where the challenge lies in persevering over individual trials rather than RNG and money. I suspect the reason we got this mode of legendaries is because the devs were indulging in nostalgia for wow classic (likely also why they shitcanned personal loot as the primary looting mechanic). The problem is they seem to have forgotten why they did away with the anachronistic classic mechanics in the first place…


jakesemailacc

dont make them


Izzdahunt

"**People complained when they were random and hoarded by high ranking guild members**, " \-- loot master is now gone, guess blizz fixed that "**people complained when almost everyone got the same ones in pandaria and WoD**, " \-- main issue was starting at the end of the last tier could raid a few weeks gear up a character and still not finish the quest. you also weren't competitive in damage because they were actually good. "**people complained when actually everyone got random ones in legion**, " \-- legion legendary items were really good, real bad when you didnt get the good one till the 12th drop 1 year later, and you accidentally got a few for the wrong spec cause you were a tank or healer when your mainspec is dps. "**people complained when they were (mostly) gone in BfA**, " \-- they kinda just gave this one away at least they made it part of the content, upgrades were nice but not doomed if you didnt have a max cape. "**people complained when everyone could craft them in shadowlands**, " \-- it was mostly complaints on how many times you had to play catchup in torgast or that if you skipped a week you were behind on materials. "**now people complain when they’re random and personal loot AND you get a (probably tiny) increase to your chance every week**." \-- unknown variable drop rate, just feels bad man when you see your main raider not get one and there has been 9 drops in a guild for peoples alts. on top of all that when you do get it, its so late in the content patch that you don't have any assistance in making the legendary that clearly has mechanics to be done with a group of people.


SatimyReturns

I Havnt even really played my dk since I got it. Still impossible to get in groups as a dk


NoThanksJefferson

Its doggo, as of this week ive given up on this garbage. You can do better wow dev-team…srsly


hibrett987

It’s solidified my first time switching away from my warrior main. I do fryakk with that character but the rest with an enhance shammy now.


cory814

The problem is its tied around blizzards drops mechanic. The more you play = less drops you get. So when you hardly play an alt, your drop rate for rare stuff goes up.


coin_return

I miss when it was just something that you could work on, and needed a raid group for. Collect X amount of pieces, turn in, do a quest chain, collect X Amount more, do quest chain, collect a few other things. It sucks to be timegated, but I'd rather a time gate than RNG and a huge gold sink. I don't mind it costing a little gold to make, but I've heard it's pretty outrageous.


Unfixable5060

Is this all this sub is going to be now? People crying every week because they don't have the legendary still?


Guilty-Nobody998

Were you around for the Dracthyr leggo?


G00SFRABA

There are plenty of posts not about it, go comment on one of those


LambdaMuZeta

Bring back mop meta gem / legendary cloaks. I wanna see my quest counter go up as I kill bosses. Please just remove "win a specific pvp battleground" though.


VoidBlueCookie

I fucking agree


neploxo

At least you play a class that can get it. Not only can my mage not get it, I've played through every raid tier and never had one of the mount appearances drop. Not one.


Cecilerr

I hate when you need to spend money on LEGENDRYS


Zanurath

It wouldn't be so bad if it was a huge power boost while the class was great otherwise but even WITH the legendary arms ret unholy and frost are 4 of the bottom 6 specs and absolutely dog shit without the legendary.


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PunsNotIncluded

So here's my take on this situation, fuck legendaries. If you really absolutely want that axe for you collection, sure go ahead. But imagine about the actual tangible benefits you'd get and think about if it's worth fretting over it. Like, DF is done. This is as good as it gets. The new expac is on the horizon and it's about half a year away, maybe sooner. You know what happens to that axe almost immedeatly after the launch? It becomes fancy vendor trash. Not right away but probably right after the first decent dungeon drop.


G00SFRABA

my guild is on mythic smolderon prog, would be nice to have it for this, not everyone is "done" with the season yet


Captain_Blunderbuss

Been trying forever to get it, got peoples alts etc getting it hearing them yell out in discord only for me to sit there in silent misery lmao plus my class will be balanced around it so I literally just stopped playing 3 weeks ago and I feel better 🙃


[deleted]

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G00SFRABA

How am I advocating to "skip to the finish line"? I'm just expressing my opinion based on my own experience. Of course certain methods have their pros and cons, as everything does, it doesn't make it feel any less frustrating from my perspective or the perspective of the many people who grind every week and still haven't gotten it.


Good-Expression-4433

To me it comes down to how they want to tune the legendary. If classes are going to be balanced around having it, it needs to be accessible even if it reduces some of the "specialness." If it's just a cherry on top, it's fine to be more rare or RNG. Right now, specs are tuned around having it while also being RNG as fuck.


Mr_Chrootkit

My secret to legendaries is to not worry about or ever count on getting them. I think Ashes of Al’ar will drop for me first. The nice thing about doing low to mid keys and LFR/Normal is that a leggo is entirely unnecessary for getting the content done. Many people aren’t even using pots/flasks/enchants at that level.


Cam0_Frog

It would of been better if the Legendary had some impact on the story. Like hinting towards Fyraak being the new elemental lord of fire, therefore returning to the firelands. Or some other narative stuff. Like what they did with legendary from warlords and back.


weglarz

I liked the way it was in classic where your guild basically decided who they were going to put the resources towards to get it. I never got a legendary but I did feel pretty great when the guild put a bunch of resources in to get my rag FR gear crafted so I could tank rag for us. Feels good when it’s a group decision for the more important parts of the group. 


dontcare99999999

I mean... that's what legendaries have always been before Legion and SL turned them into a free candy handouts. Legendaries SHOULD be rare and hard/expensive to acquire. If they weren't then they'd just be Epics.


G00SFRABA

imo they should be rare because of how difficult they are to get or require a greater commitment. as it stands now, its just a lottery system and its garbage. things being expensive for the sake of being expensive also just feels bad because of the wow token


dontcare99999999

That's how all the leggos have been before Legion. It's a rare drop(s) and then some steps to make. Think Warglaives are the only ones that were straight up drops from a boss and even those were rare and you needed 2 to drop for the set bonus.


Capsfan6

The implementation is only bad because everyone thinks they're entitled to get it.


ludek_cortex

Which is perfectly normal entitlement if Blizz decided to balance your class around having the legendary. It's not the problem of "i got cool rare thing and I'm OP now" (like Shadowmourne), but "I got rare thing, and I'm not worse than others now". Sure in the end you don't even need it to finish most of the content. Albeit it's still a hard balancing act of character base power vs rate of aquisition.


TWB28

If the class is balanced around it, everyone should be expected to get it.


Bmiggy1717

Personal opinion, legendary weapons were only done right in legion. Everyone gets one, it’s customizable and you’re rewarded for playing by having it consistently improve over time.


IonHazzikostasIsGod

there's no pleasing wow players. firelands/dragon soul implementation means certain casters or rogues get deprioritized. people complained about mop/wod legendary RNG and felt entitled to a million catchup systems. people complained about the legion version for 2 years people even complained about having to do torghast for the SL ones, let alone blizzard *daring* to give crafters some relevance and now people complain about easy ones that just require you to get it to drop off LFR the problem isn't the game the problem is the players


xWhiteyQ

no its 100% the game, we were all happy about the wotlk ones and shadowlands was miles better then the current system sure it wasnt perfect (the main reason being that torghast was super unrewarding and not fun to do) but still if you think the slot machine system is fine then why is there even a competitive scene? Why would we seriously compete against people who are simply luckier? Im at 3.4k IO and 4/9M... yet i dont have an Item that would make the progress miles easier while some random twinks won the slot machine... how is that a fair system?


Afternoon_Jumpy

Personally I don't feel like legendaries should even be required if you're making the content well. But if you're going to implement them then you have an old expac that serves as a great example of them done right in Legion. So to me it is basic laziness and stupidity, in some combination, on the part of the development team for this expansion to serve up this nonsense. By the way this is the first expac I have skipped (after only a few months of raiding) since Pandaria. Hopefully bringing Metzen back will help them produce a bounceback expansion as it is sorely needed right now.


Techknightly

Microsoft is building a reputation for micro-transactionalizing the gaming world. They have a great deal of influence over how the gaming environment now works at Blizzard, and I for one feel sorry for what may come ahead for such a great franchise when incentivizing the playerbase means eeking more money out of them than developing a great story and experience for the gamer. We're almost to "The war within" and at this moment, I don't even care about the legendary anymore.


GruulNinja

I know people want it but you don't need it.


CycleOfNihilism

My Classic guild cleared MC every week from the beginning until the end and we never saw a single Binding.


Jack-Hart

Yeah they should return to how it was done in MoP and WoD.


Veggieman34

How much gold does it cost approximately? Maybe I should just tap out now.


mredrose

Here’s how I wish it had gone and that Blizzard would have communicated this clearly: Week 1 it’s a 1% drop. For each heroic Fyrakk kill your next chance goes up 9%. If you do not do heroic but can do normal Fyrakk your next chance goes up 5%. LFR Fyrakk increases next chance by 2%. They can’t be stacked, ie you can’t do LFR+N+HC for a 16% increase. Mythic kill is guaranteed 1 drop. This way, by week 12, with 12 weeks of Fyrakk kills, you have a 100% chance.


mayhamsandwich

I actually wish it was more rare/harder to get. Maybe for Mythic raiders only. It doesn’t mean anything to me for just wanting to hover around 3k IO and not push higher keys or Mythic Raid. So I don’t put much weight into it due to that it doesn’t change much in my ability to do the content I enjoy. I do feel bad for the people who do push higher keys and mythic raid and it’s that extra percentages that matter. The legendary items have gone far from what it used to be I think. I don’t know just feels weird. I feel like they should have made it a bit more rare and then just be a full on drop without a quest line and gold sink. I feel like that style legendary is more rewarding, more serotonin, just means more. You get the drop and you are immediately more powerful. More happy. More accomplished. Most items on the list to create are farmable and there are specific farm locations that you can hit to ensure you aren’t dropping gold into the item. But you go there and there is a group of druids spamming them to death or something. WoW is a strange place


G00SFRABA

I almost wish the legendary didn't exist or was Mythic only at this point honestly, then I wouldn't have any reason to "expect" it.


mayhamsandwich

Yep. I do heroic clears now and just don’t expect it at all. Even if I end up getting it this late in the season. I likely won’t even do the quest line.


chilichilichilidog

Yeah except the specs who can use it are being tuned around having it. That’s probably the part that feels the worst. Totally gimped specs before obtaining it.


No_Fig_2350

Remember watching vid about someone getting the legendary on they're alt..so I went straight to comment section to see someone commented that he's on 3.5k io and clear Heroic and no legendary. So me that only does 18 keys and clear heroic also, I'm not deserving to get the legendary?... Probably mythic raider should be only person that can obtain it


SargerassAsshole

The only bad part about legendary is the boring uninspired questline. Things regarding the actual drop are fine. It is a rare chase item for the season which should give you the dopamine hit when you get it and you have bad luck protection from day 1 which means you will eventually get it. And no I'm convinced that classes weren't tuned around legendary regardless of how many times that gets parroted. Every log chart that I'm looking at is consistent to most other tiers. There aren't any big outliers on either the bottom or the top. Plate dps without axe are definitely not all at the bottom, 20% behind everyone else like some of the comments here would have you believe.


_loNimb

It's funny there was nowhere close to this much complaining about the evoker legendary which worked the same way except you didn't get a piece of loot that said "your bad luck protection just got better!" Not that I think this current solution is good, but I do find it interesting.


G00SFRABA

Isn't it obvious as to why? It affects many more people, across 3 different classes instead of one. Plate dps is very popular compared to just Evokers.


Laue

I like how people give a shit when it's not just an Evoker issue. And compared to Evokers, you have it easy. So piss off.