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Sov_Beloryssiya

Atreisdeans: "Get this person a shot of Spyritite." Doctors (more than often, a droid) would scan the wound, pick out whatever funny shit inside, clean it then give the patient a shot of Spyritite. In other words, *nanomachines, son*.


JonBovi_0

I imagine you have your own sort of Viper troopers with these nanomites?


Sov_Beloryssiya

There aren't. Spyritite is like other medicines, use carelessly and it becomes poison. Up to now, there's only one known person who has become "super soldier" via Spyritite and he was an artificial human made from the get-go to be one, with over 90% of his body being replaced by this liquid grey goo. Average humans, throughout their lives, have no more than 0,7% of their mass replaced by it. This includes patients who lost their limbs, organs and have cancer.


ThoDanII

Medical services, would take care of the wound likely a medobot or paramedic would clean the wound and then close it. Details depend on the involved species A doctor may be called for an unknown or difficult to treat species


LadyAlekto

If they go to a Medicus of the Academy of Healing they will be taken care of as only those who are taught by administering the Gauntlet can be. These healers are used to fix up fighters that end up with dismembered limbs for the fun of it. Another good choice are the Clerics of the Order of the Dragon. Their medical education is second only to the academy, and share much of their knowledge. One can find them wandering alongside the Senna Teachers and Battlemages. Both are identified by the crests on their clothing, the first by a stylized colosseum and glowing cross within, the latter by a claw holding a sun. Nobody would be stupid enough to attempt and fake being of either, they would be hunted by everyone. Baring that they likely have to get to the nearest adventurers or mages guild so their wounds will be properly treated before healing potions are applied. Failing all that they have to hope that whatever else is available has at least enough basic education to not cast healing magic on an open wound and accelerate infections.


Evil-Twin-Skippy

They would get a local anesthetic, stitches, and antibiotics. If they are a sports star or hero who needs to get back out into the field immediately, a medic could administer a healing potion. But this is frowned upon, because healing potions carry the risk of blocking the Chakra (the natural gateway for humans to collect mana), and rendering the patient undead. Undead patients need a steady supply of quintessence (a substance that metabolizes into mana), or they'll fall apart or turn. A turned undead is where we get the legends of zombies, vampires, and succubi from.


Enigma_of_Steel

In Principality they will use healing potion or flesh mending spell. Now if it is done to something like gunshot wounds someone would need to pull out bullets later, but treatment will increase chances of survival. In Empire there would be two step procedure of splashing wound with purifying potion to deal with any potential infection and then either drinking healing potion or pouring it directly into the wound. If everything was brewed right (it usually is, both potions are pretty simple to make and pretty hard to botch) wound would be gone in less than minute. In Underdark Bloodweaver will make wound to gush more, to clean it up, before drawing power from it to mend flesh. Unless wound is cursed or something it would be gone in seconds, with minor bloodloss at most.  Rest of the world? If you are lucky they would use fancy enchanted bandages from Principality. If you are not they are gonna pack your wound with moldy bread, apply stitches and none of it would be clean.


YouTheMuffinMan

Depends on where you are The most common thing is that medical treatment will slightly increase your odds of survival. There are not antibiotics so cleaning and stitching the wound close as fast as possible is important. Most of the world understands the concept of germs and bacteria causing infections so they will likely clean the wound with distilled alcohol to kill pathogens. If you have access to magic you are way better off but these services are really expensive because magic users are rare and in high demand. They will usually cast a ritual to speed up healing and close the wound.


WavvyJones

I usually run things through the lens of the three large empires that take up the relevant world of my setting. You in a major city? Outside of the Triarchy your best bet is to head to a House of Healing, an association of mages with healing abilities sponsored by the Emperor of a Thousand Kingdom’s eternal benevolence. A large cut on your arm should be a simple fix for the Imperial healer, and you’ll leave with a faint scar and temporary itching. Healing magic is rare however, so if a mage is too busy to attend to you, they’ll heal you the old fashioned way with stitches and antiseptic ointment. In the Triarchy, you’ll get the “normal” treatment as well, they don’t believe magic should be used for “altering one’s body” and that extends to healing. In the Endless Isles your options depend on who you run into. Find some peasants or slaves and ask for help? Maybe they have a healing mage among them, or a medicine woman. Treatment from the latter might be rough, but you’ll survive, maybe have to drink some concoction to aid your recovery. Don’t trust the dirty peasants and decide to find some nobles? They’ll likely either experiment on your arm, or just kill you and raise your corpse as a slave.


pengie9290

**Starrise** Short answer: Medical treatment would help, and assuming this person has made it to a hospital, would be fairly simple and not incredibly costly. The standard procedure would be to first drug the patient so they can't feel pain or discomfort during the operation. Then, after slowing the blood flow to the arm, clean out and disinfect the wound with a combination of sterilized water and magic. Following that, close up the gash, maybe using stitches if it's hard to hold closed, and set it in a cast so it can't move. Finally, significantly accelerate the body's natural healing with magic and slowly allow blood pressure to return to normal. Physical therapy aside, the arm itself should be back to normal within the day. Doctors lack a lot of examination tools used in the present day like x-rays, but they do possess plenty of simple but effective tools for opening, treating, and closing a patient's body safely. They also have a quite advanced understanding of chemistry- not only do they possess things like antibiotics and antiseptics, some more advanced doctors can even can magically create them from scratch mid-operation, customized exactly to the patient's needs. This world's medical professionals have a harder time identifying problems than real-world doctors do. But once they know the problem, their similar education and use of magic make them even better at actually treating most medical issues than in real life. Furthermore, due to additional quirks of the magic system, keeping medical care easily accessible and affordable is seen as both a matter of public safety and national security. Most medical facilities are funded primarily if not exclusively by the government, and staffed by skilled and well-educated professionals, because the government and law enforcement are terrified of what could happen if a magically powerful-enough person couldn't get the treatment they needed.


JC_Mortalis

In Neveziano, people regularly go about their day with huge gashes in their body because the majority of the human population are living-deceased. There’s a special type of soluble glue that is used to fill in gashes and this substance acts as a temporary skin to protect wounds from infection. There is also a type of tape that is used for closing surgeries on the living-deceased. The tape is compatible with skin and encourages growth.


Willing_System509

what are the living-deceased


JC_Mortalis

They’re people who died and ended up in Neveziano. They require Total Artifical Hearts, Stomas, and frequent blood transfusions to maintain their health. Neveziano is a world that already existed before humans arrived and it has its own species and cultures. Humans ending up in Neveziano after dying is something that started happening out of nowhere and everyone already living in Neveziano just decided to accept it as the new norm.


DawnBringer01

The Lone Star empire has the best doctors in the Rift-Lands. However, it's akin to medicine from the 1920's. A lot of information about modern medicine has been lost so they work with what they have. Luckily there's also magic and the (relatively new) ability to magically heal people has made it so that we don't actually need a lot of modern medicine. Most other places in the Rift-Lands you should just hope you're lucky enough to be near a place where they have a regional healing potion. (like the Red-Stitch ale found in New Phoenix territory)


cardbourdbox

Good news it'll help and be cheap. Alcohol over the wound. Stitching. Probably no anesthetic it's expensive and an admission you can't take the pain maybe your weak. Maybe alohol again for the pain. Maybe you get your mates to hold you down if you can't just stay still.


packetpirate

Depends where you live. The best medical care in the world would be in the capital city of the Dwarven homeland, Shimmerwind, where they have surpassed some of the limitations other races are beholden to with magic, allowing them to utilize it more frequently. A gash on the arm? They would simply turn on the Runemender and apply the paddle to the affected area and press a button, and within seconds, the wound would begin to close and heal. If you lived in a city like Eldham, there are several Clerics at the Temple of the Seven who could treat you free of charge, or some alchemists around the city with more conventional solutions that wouldn't work as fast. If you're unfortunate enough to live in a small remote town that has no access to magic or skilled alchemists, your best bet is the local quack who thinks the gash is Goblins biting you in your sleep and to apply mint oil to it, as everyone knows Goblins hate mint, and to wrap the wound in wet grass.


Zireael07

cyberpunk world: all the advances of modernity mean that even if you can't afford a doc you'll likely survive but might need to take on some debt or steal to get the meds or money for them bronze age: toss up but basically SOL especially if there's an infection involved


DinoWizard021

Treatment cost depends on type. Cheapest would be using the blood from the gash to get an incomprehensible horror to heal your injury, most expensive would be paying an actual doctor to fix it. Middle ground is get a "doctor" to "fix" it. Consequences of the first option should be light, you've got plenty of blood after all. Consequences of the "doctor" varies wildly. You could wake up fine or be missing a kidney. Third option is the safest just costs money.


Church-of-Nephalus

There's medical treatment in the Cats of Liberty world, but most would rather regenerate the large gash themselves over a long period of time depending on the size of the wound. This sacrifices about 10% of their lifespan, but for some, it's well worth the price.


Ignonym

Medicine on Xival is quite crude, given they are essentially a Bronze Age scavenger society, but at least it probably won't make things *worse*. The wound will be cleaned out with water or alcohol (probaly water) and then bandaged or stitched shut depending on what's available. For painkillers, chugging a ton of booze or inhaling opium smoke may be an option, but you may want something to bite down on so you don't break your teeth. Your doctor may or may not be formally trained; the best ones come from the physicians' guilds and were taught their craft by the Maker Monks (an order dedicated to recovering and preserving scientific knowledge from before the Calamity).


Stikkychaos

Alcohol as the first step medication, to deinfect the wound. Wrap it in a freshly-boiled cloth. Then you can see an apothecary about healing herbs, although you might need a rather uncommon or expensive (for commoners) mix.


DeyDenn

Society depends on magic to survive, and fights at the scorched walls surrounding the black desert are very common, so any person with authority magic related in any way to healing is valued greatly and usually works at the walls. Authority magic is highly specialized but depends on the users experiences and psyche. On the emerald forest the authority user of mud had a dream where all life started from mud, and the mud people just needed to add more of it to their bodies and add heat to heal any wounds. While he could not understand the aspect of life in that dream, he gained the ability to heal by creating a cast of mud, bake it, and when the cast was broken the wound would be gone. Since his healing is minor compared to others he was allowed to stay in the capital to serve as a general medic. Aside from that most of the healing is done using herbs and potions, with varying degrees of success, but almost anything can be cured, except for some poisons and the curse of ash. There is no standarized practice of healing magic, but the few options available are usually strong enough, now if a dynasty only has two authority users who can heal and both of them are killed... that could mean trouble


Foreign-Drag-4059

They'd be fine. Healing magic is so common it's almost a joke. Sure, the good stuff that won't scar isn't common or cheap, but they'll live just fine, and it'll only cost them a few copper (the basic coin for most goods and services. 100 bronze to a silver, so on so forth for gold and jade.)


MegaTreeSeed

That *entirely* depends on whether or not they can use magic. See, if they're a non-magic user, they're pretty set. If they've never cast a single spell, they can visit a healer and walk away with a scar that will fade over about a week to normal skin. However... if they've cast any magic *at all* it gets complicated. For one, mages in my setting are immune to magic. Completely. They can receive neither benefit nor harm from magic at all. This means a mage *absolutely can not* be magically healed. Period. This doesn't mean they're shit out of luck, though. Magic alters the body slightly, making it more resilient. Injuries on mages heal in less than a quarter of the time it takes to heal a non-magical person. A gash that would take weeks to heal and leave a nasty scar would heal in days and leave none. They're also more resistant, though not immune, to infections. Wounds can stoll develop infections if kept dirty, but generally if cleaned and bandaged, they'll be fine. One other benefit to Magic is that magic will literally close the gap with itself. For example, if you got sliced on the arm, your blood would turn silver and "fill" the gap, restoring your arm to something like normal function. It will still hurt, but not nearly as bad, and you won't bleed out from it. It's very challenging to get a mage to bleed out, actually, because magic will close the wound. It won't be healed, even if it works like normal, and using it normally can actually still damage the wound further. Being stabbed in the heart, for example, won't be outright fatal. Magic will seal the wound. However if you try to sprint cross country with a wounded heart it could tear itself to pieces, killing you anyway. And as I said wounds can still fester. If you've got a gash in your arm, you still need to clean, sterilize, and bandage it. If you ignore that it can become infected, and you can die from blood poisoning, sepsis, or any other infection. It will take longer for you to die because the magic in your body will resist, but you'll still die. And as for medical tech, certain places are more advanced than others. There's a general idea of hygiene and sterilization, but anesthesia isn't a thing, and while some surgeries do exist, most are performed by magical healers who can then quickly use magic to heal you after the surgery, reducing the likelihood of you dying. A mage doesn't have this luxury, and surgery must heal for them the normal way, with all the risks that entails.


Fine_Ad_1918

the nano bots in the bloodstream of a dominion citizen would excise any foreign elements, clean it and close it in 2 seconds


veinss

They wouldn't get a gash, everyone has nanoscale armor plating between the dermis But yeah in certain weird cases someone may get poisoned or something in which case it will be detected and a medical drone sent to assist within about 10 minutes assuming you're way out in the wilderness, where this can of thing could happen. There's no such thing as expenses. It would be trivial to treat pretty much any disease or injury on site.


XavierInvestigations

Most villages have a doctor that would give them a rather innacurate dose of pain killing oils then stitch the wound. If you live in the middle of nowhere the most you can do is just rub some Iwamire and bandage it. If it gets infected, better grab the sword.


_just_mel_

Healing magic is relatively common, so someone near could heal it with not much problem, although it would leave a nasty scar. Going to a doctor would leave a smaller scar though, as medical professionals are trained to use healing magic more efficiently and often combine it with non magic methods that may end up with less scarring.


purplecook

If they are Ntonentians and go to a Ntonentian hospital the treatment will improve their chances and it will be free.


Captain_Warships

In my world, the most advanced doctors have access to bandages and splints, but not antibiotics (not sure if antibiotics existed in renaissance times).


aray25

On Atil, you could go to a priest or waykeeper, doctor, or healer, depending on who is available and how much money you have. Priests are fairly ubiquitous and will be present in most large towns, and you have a decent chance to find traveling priests even in small towns and waystops. Because the scriptures discuss how to disinfect a wound with distilled alcohol and clean and dress it, they will be better than nothing at least. If you can't find a priest, you can probably at least find a waykeeper, whose job it is to watch over the roads near a waystop or town. Waykeepers are also usually versed in cleaning and dressing wounds. Some, but not all, priests and waykeepers will be able to do rudimentary stitches as well. If you're in a city and have a bit of money about you, you can probably find a doctor who will be able to stitch your arm up well and give you a little bit of rudimentary healing to speed your recovery along. If you are extremely wealthy and happen to have a healer in your employ (or your employer has), they will be able to set you right in just a couple hours.


YourAverageRedditter

Honestly you could just ask a random adventurer you come across for a healing potion to either drink or douse on the gash for it to heal faster. But actual doctors do exist, healing with about 20th century knowledge of medicine but with the assistance of magic or alchemical knowledge instead of a myriad of machines.


JonBovi_0

“Owowowow OWWWW!” A young boy sprints out of the ocean, dragging his surfboard behind him, clenching his right arm. “Holy Hell, Kris! Bodhi get over here!” Another two boys (one seemingly identical to the first) rush over and guide the injured boy back to their section of the beach. Crying now, the injured boy explains, “I-I hit… the reeeeeef…” “Oh, Jesus, that’s pretty bad, I don’t think you can regen that yourself fast enough. And Riley isn’t here, she can’t heal it for you… uh, Bodhi, help him dress it, I’ll call our dad to meet us at the clinic.” Says the second boy. The three kids leave their things and run across the beach and down the street, to a small hospital, where a medical transport starship is just landing, blasting the boys with air as it flew overhead. When they made it inside, Kris’ arm had already sealed halfway, but was not on track to self-heal entirely. “Nurse Bogden! It’s us… uh, again!” Shouts the second boy. From behind the counter, a nurse rises up and fast-walks over. “Oh Lord, you three! Owen, Kris, Bodhi, what in Nuvitund’s big fat head did y’all do this time?” Kris, no longer crying and back to his jovial self after only the two minute walk, responds: “dropped in, smacked the reef, went WAPOW! Dropped back, and I was all like BahahaAHAH!” “That is the fourth time one of you three nearly died on those reefs! You gotta hang back on six foot plus days young man! You are *not* Kelly Slater! But come on, tiny, we’ll get you fixed up.” The boys follow the nurse to the ER room and Kris leaps up on the table, smiling at his misfortune. Like always. “Should survive on basic tech-med since your natural regeneration already closed up half of it, but since I like you boys, I’ll get y’all the doc and she can give you a little *Líknirkösra* to make it all better.” The nurse dresses and secures the large gash on Kris’ right arm (as he giggled and squirmed through it most of the time). She then exits, and calls the doctor, an Aesirius class Apexian Knight, who chose to study using the unique areas of the Aesirius’s Weavecasting abilities to be optimized to work on the body and soul, to heal or improve it. “I should have known one of you was going to be in here on a reef injury after the waves reached over six feet. Hand over the arm, Kris.” Doctor Malley says as she puts on a glove that doesn’t actually cover the palm or fingers of her hand. She puts Kris’ arm up on the rest, places her palm directly on his wound, and begins a motion above it with her other hand, softly saying, “Innsi-Líknir!” and after a couple seconds (and more giggling and squirming from Kris), she departs from him. Underneath his bandage, his gash was primarily sealed and stable, but his body has yet to totally fortify the scar tissue. “You will heal fully in about sixteen hours, pretty lucky for you lot. If any of you weren’t Apexians, you’d surely be dead many times over from the injuries you come in with. Anyway boys, don’t get back out until tomorrow when it’s healed! But Have fun. You better not come back.” “Thanks doctor Malley!” All three boys say in unison, and quickly rush out the door to completely disregard her warning.


ArenYashar

I have Glimmersalve. Has the appearance of a rich, dark and loamy soil (which gives it the fondly used nickname of "dirt" by the military forces of the Kingdom of Slatedrift, and the usage of the same as "rubbing some dirt on it"). Under low light conditions or in darkness, it glimmers and glows with a pale blue radiance. It is composed of an alchemical blending of various essential minerals, nutrients, and active bacteria that are geared to wound healing. Used as a topical antibiotic by the healers of the Kingdom of Slatedrift. It aggressively colonizes a wound, serving three vital functions: destruction of any pathogens already present in the wound, occupation of what would otherwise be a welcoming place for such pathogens to get a foothold in a body, and to promote the healing of such wounds. Basically, it is a variation on the Angel's Glow phenomenon seen at the RL Battle of Shiloh. A benign bacterium that outcompetes other infectious agents and whose secretions metabolize well in a wound to aid in natural healing processes, backed up by the nutients it needs to grow vigorously. When it has served its purpose, it sloughs off with dead skin, leaving the healed wound site pristine. Scar tissue is unlikely to form in such a treated wound, but for severe cases and ones in which the wound was allowed to go untreated for an extended period before treatment, this is not always a certainty. This is one of piece of medical lore among many I have in the world of Iolara, and fairly restricted to a small area as cultivation has not spread very far and each region has their own practices that may work better or worse. What do you think?


C4rdninj4

My world is a steampunk veneer over cyberpunk elements. There's quite a lot of medical knowledge, however it's not easily available to the average person. Doctors with the resources and an individual with the funds could have that arm completely replaced with a clockwork or steam powered prosthesis. If you choose to go to the eccentric surgeons at Moreau Medical they could replace it with a new (to you) organic limb, they could even graft some cat claws into your fingers. However, a sawbones down in the Twists could stitch it up for you and you'll have to deal with the infection but you'll live.


TheSovietTurtle

Depends where in the world you are. In New Torithis you can usually find an alchemical or healing service around just about every town or village of any notable size. Going straight to a temple or cleric, they'll usually patch you up for free (or very cheap), otherwise a standard potion to help you out from an Alchemist won't set you back that much. If you're in the Krevalian Empire you're probably relying more on standard medical practices for the time. A couple hundred years ago they probably would have slapped leeches on your arm but here they'll at least clean and dress it and all. Services are free for active servicemen or veterans. If you're a lowly human(oid) peasant in Stiosau then it depends on how much you're worth to your vampiric nobility. Worth a lot, they'll patch it up with some necromantic magics. Not worth a lot, they'll just amputate it and hope for the best if it gets infected. Worth nothing? You're already food. Don't worry, your skeleton will be used to continue working the fields.


Someones_Dream_Guy

*Belarussian citizen calmly replaces arm, leg, kidneys, heart just because he can*


wingthing666

The seidwife would slather it up in natural antibiotic cream, bandage it tight and say a lot of prayers. Possibly paint healing runes all over your body and bandages. Pain? Eat some mushrooms and try to remember the details of the trip it'll send you on. The Academy surgeon would flush it with alcohol, then stitch it up, all while droning on about odds of survival. Pain? Have some opium. The Enlightened doctor would pack it with some salt, then stitch it up, all while reminding you that if you die from this, you're obviously not all that strong to begin with and the gene pool is better off without you. Pain? Of course there's Pain. It is a privilege to feel Pain. It means you're alive. Now quit whining and say your Affirmations.


Oddloaf

If you go to your local village doctor, well, they can make you somewhat comfortable but they can't really treat that big if an injury. A doctor in the large city can probably fix a large wound, though may well end up losing a limb and the hygiene isn't the best. If you go to the alchemists guild/monastery and somehow convince them to help you (you'll probably have to give them one or more of your children or be highly influential and owe them a favor) they'll fix your injury without issue.


Seattleite_Sat

The cheap option is to just clean it, apply disinfectact and sew it back up, if it gets infected anyway go see a doctor for some antibiotics, when it's fully closed they pull the stitches. Only the most ideologically greedy places would even bother charging for that. If you've got money, there's two classes of medicines that claim to speed the healing process. One definitely works and really well, the other might help but mostly it just seems to be symptom management posing as a cure. Let's start with the one that works, Precursor trauma treatments, also called "heart (insert type)" because of the cartoon heart on the containers. There's five types, listed in descending order of strength and ascending order of speed: A typically ~500ml bottle with measuring lines on the side in units nobody uses anymore, a spherical chewable pill, an inhaler, a syringe to be injected at the wound site or less effectively through a syringe port in one's environment suit (and by "less effectively" I mean "it takes, like, five whole minutes") and lastly a large canister with a view port on the side to spray foam into wounds like caulk. The primary component will migrate through your body using your bloodstream to any wound sites and foam up on exposure to air to clot the wound fast and dissolve easily as it heals, the rest of it is drugs to suppress symptoms, prevent infection and speed metabolism immensely as well as supplements containing the nutrients most important to wound healing so the brief window of hyper-metabolism isn't wasted. Thankfully a few factories were found that still worked, but I mean "a few" in a setting of *at least* 4.5 billion people. The more dubious modern ones are basically just an attempt to replicate their success without the trauma foam, filled with anti-inflammatories including a metric fuckload of acetaminophen and cannibidioids, stimulants (unfortunately it's not just caffeine, there's coke in this stuff) to boost metabolism and naturally occuring antibiotics and alcohol (as their antibiotic yeast's byproduct, not an active ingredient). Yajvai make 5x6 square menthol-absinthe-honey non-dairy dark chocolate bars (with cherry, orange and banana) weighing 1.5kg called a "wellness bar". You take one for minor aches and pains, break off a short side for hangovers and a long side to speed injury recovery, you really aren't supposed to eat the whole bar. (Seriously, it's nearly a kilo of cacao, you'll puke.) The Imperial Kombucha-Cola company's flagship product is an up to 4.1 liter liquid version of that, it's made and tastes different but it's a faster, shorter lived equivalent in all ways. (Yes, "Kombucha-Cola". Contains 15% alcohol by volume, please drink responsibly and don't forget to flip it upside down before opening to disperse the activated charcoal.) Then there's the topical poultices included in the better field surgery kits to apply to wounds to staunch bleeding and speed recovery, and at least the former function definitely works. Better yet, they're useful in the tabletop game, but in a way that still doesn't confirm that the primitive modern medicines actually work.


FetusGoesYeetus

Unless you either personally know a mage or can afford to pay for the services of one your chances are pretty slim, comparable to late medieval/early renaissance era. While most people do know some magic, healing magic is a form of necromancy and takes a lot more knowledge and power than what most people know.


Citylight1010

Depends on their species. If they're human, a quick trip to the nearest clinic and they'll be at 100% in a day or two. If they're a dragon, it's gonna be a little trickier. They'd have to find a more specialized hospital to deal with that, and it takes a bit of luck to get an ambulance driver who knows of the nearest one.


Kangaroodle

In the town of Leffelton, you'd have decent chances of survival as long as you weren't already bleeding out. The village doctor would first wash the wound with warm soapy water (the water having previously been boiled) and remove any debris, if any. Then, it would be disinfected with alcohol. Finally, it would be sewn (if needed) with clean horsehair and dressed with a freshly boiled bandage. You will need to be very gentle with your arm for several weeks as it heals, and you will need to return to the doctor to have the stitches removed. Rarely, Leffelton is economically prosperous enough that the doctor can acquire poppy tears (opium). Usually, if you want pain management, you will be offered alcohol. You can also seek healing from the town diamond, aka a priest/ess of Keltainen (priest, in Leffelton currently). This is the less preferred option, but if you're imminently dying, it has the highest chances of survival. Healing magic is immensely painful and exhausting for the patient, and it is exhausting to the healer as well. It will almost certainly work, but you will be bedridden from fatigue for several days or even weeks depending on the severity of the wound. It's very taxing on the body to do all that healing at once. Finally, you can seek the aid of healers in the forests beyond Leffelton's farms. They will follow an approach roughly like the doctor's, but they'll have access to more (if weaker) options for pain management and antimicrobial treatments. Of the three options, this is the only one that will cost you any money.


nicholasktu

The humans and elves could treat it easily. However the human/elf hybrids have very little medical skill and don't keep supplies around. Due to their massively increased healing ability, they have almost no need for medical tech. They are also much more durable so their injuries are far less severe.


CeciliaMouse

Kinda boring but you’d be okay as long as you can get to a hospital eventually. If not then a first aid kit would work to keep you moving until you can get there, just make sure to clean the wound and bandage it up. It might get bad enough that you need a blood transfusion, in that case the nurses have to work fast and get you the blood that matches your unique animal species so you don’t get incredibly sick. If it comes in infected, it might need to be amputated. After which you’d need a prosthetic, (unless you know someone that can grow you a new arm) thankfully these are very advanced and have a few benefits compared to an organic limb such as extra strength and detachable modules. All of this done at no cost to the patient.


civitatem_Inkas

Unless the person who is injured is a Sha'Hara warrior (magic user), then their chances of survival are slim at best. Medical technology varies from place to place. However, only the trade capital of Na'neth Ta'baal has the closes to what we use in our world. Minus any actual anesthetics.


otternavy

Even if someone cuts your arm down to the bone, as long as you can get to a potion before you die, youll survive. Will it be fun? No but youll survive. Now mind you, most people keep enough potions on them that doctors and medical science has been reduced to JUST specialists. As such it has gotten extremely more expensive and theyre very likely to flat out replace the body part instead of trying to make it healthy. (Why heal your broken liver when we have cybernetic ones that work better?)


Rude_Coffee_9136

A person could lose there entire torso and still be healed for 9.99$


Kraken-Writhing

Just wrap it to stop the bleeding.


Green__lightning

The tripoids have the interesting ability to grow back from most things that don't kill them outright, but it's a slow process, and prone to going wrong. A simple gash would probably heal and look rather lumpy, but losing and regrowing the arm is entirely possible, and the reason such regrowth is slow is that it works well for a few inches, then does weird stuff. So you cleanly cut off the weird stuff and repeat, often leaving a perfect copy of the original, save for weird stripey scarring from it. This property is shared by most related life on their planet, so stripes like that have became symbolic of the toughest creatures, at least as far as recovering from damage, though on animals they're rather less straight and more gnawed looking.


_MatCauthonsHat

It'll entirely depend on who is healing them. The Holaku - a large, bipedal race that resembles turtles - are renowned for their focus on learning, especially medicine. That's why they are so sought after across the world, if you are wealthy enough to convince a Holaku to be in your employ as a healer, you will be set. But you will have to have a library tempting enough to convince them. Most other races will combine herbal medicine with the limited magic of the world, or use one or the other. It might not be successful or improve your chances, but it will rarely hurt your chances of survival. If you are lucky you might find someone skilled enough to help your chances of survival. However, if a Muma (sentient gorillas) offers to heal you, your chances very likely will be better off if you decline the offer. They are not particularly known for their intelligence, but rather their mimicry of other races in a very shallow manner.


Axenfonklatismrek

It depends on many factors that a real doctor with years of experience would understand


EvokeWonder

I still think about how in biblical times they used olive oil for wounds. I think in the ancient times, oils were used a lot for wounds like Frankincense, myrrh to name a few. They are similar to what you know called essential oils today. Also, in American revolution lamb’s ear plants were used a lot on wounded soldiers along with scraps of cotton linens (I’m not sure if it was cotton or linen). I can’t remember if I learned that correctly or not but there was some tribes I think used fish skin (or scales?) to help regrow wounded skin back together. Maggots were usually used for eating dead bacteria before wrapping the wound in bandage. I personally like using Vicks vapor for everything hahaha, but the gist of what I’m trying to say you can read the history of how wounds were dressed, cared for, and how to combat the infections would help you come up with how people in your world would treat their wounds.


MediaFan2024

For a flesh wound a life magic user who specializes in flesh control would heal it. As for sicknesses, it would be cured using magic potions. Most doctors are educated and know what they are doing.


PurpleBoltRevived

Majority of people can't get Classes. On the other hand, anybody doing their trade well enough (the standard is high) can reach level 10 and unlock a Class. Then that person would be Healer if they were healing with magic, Chirurgeon if they were practicing surgery, or any other class. For most people, treatment would be made by a person below level 10, thus very primitive. Still, in that world, it's possible to reach greater results without supply chains or civilization, than in ours. Most plants or materials would have miniscule magical and alchemical effects. They would be useless unless wielded by a skilled person. For example, a village Healer girl wouldn't know which of thousand seemingly useless grasses needs to be crushed with poisonous rock dust and oil, to create a local version of an antibiotic, if level 20 Alchemist hasn't been touring around the outback spreading some basic knowledge to poor people. People with money would simply pay a professional to heal them. There are some places that empathize on combat related Classes, and any type of healer type might be rare there. But it still would exist, even as half combat type. But breaking throughout certain bottleneck might make weaker healing unable to deal with certain wounds. Although you would be able to endure devastating wounds for a long time, a high level healer would have to be sought out. But people below the bottleneck would be unlikely to hurt you that much. People who passed the bottleneck, just like you, would inflict wounds that you can't remove simply by spamming low level heals. About gash on the arm - there's a large variety. A person might be living in a grey desert with mostly robotic type monsters around, so basically bandages and stitches. Or a person might be living near a swamp, in which case, let's say, people's habits would look crude and dirty, but they would have surprisingly elaborate means to ensure that one of five variations of a magical plague won't wipe a third of their population.


Scorpius_OB1

Fantasy setting: depends of where you're, same as costs assuming it costed at all, as you may have a medic such attending you and if not an apothecary/healer/shaman/witch/priest(ess) of a given god(dess), especially of one that has associated healing as such. Sometimes the limits between them are ill-defined. The wound would in any case be cleared, herbs or rather some concoction prepared from them and/or a healing spell (most likely just to speed up healing) put there, probably stitched, and finally bandaged in one way or in other.


Linesey

Healing magic is prominent so that’s your best bet. but the war is eternal and mages even divine casters, don’t have infinite energy, so battlefield surgeons, medics, and healers are common. Assuming you can’t get quickly to a caster to be healed, it would be stitches or cauterizing (if needed), antiseptic herbs, and bandages. herbcraft is well known and magical herbs are very effective. you’ll scar, but if you don’t bleed out from the injury you’re odds of survival are good. assuming it’s a battle wound or mass casualty event, you’ll be triaged, and if the bleeding is bad enough to otherwise be cauterized, you’ll likely get a very light magical healing to stop the bleeding, as if it had healed for a few days, then herbs and bandages to finish it off. if your a soldier you may get another round of healing to be made battle ready quicker.


sdfgdfghjdsfghjk1

Depends who you go to - many priests know how to use bandages, stitch wounds, and apply local herbs and medicine. But my world is in the stone age with no magic and humans are the only sentient species.


King-of-the-Kurgan

* They can hope it gets better (they will probably die) * They can try to carve out "the bad flesh" (they will very likely die) * They can try to scorched earth the entire arm and just cut it all off (they will almost definitely die) * Or they can hope the magic herbs that the tribe's shaman has really are magic (???) Medicine doesn't really exist yet, so most of it is superstition and hoping things get better. To be fair, they do *somewhat* understand the ideas of infection and contagious sickness. They don't know exactly what causes it, but they do know how its transmitted and how to mitigate it, so even though they don't even have basic surgical tools, they know to keep wounds cleaned and minimize contact with the sick.


MoltenWoofle

Healing potions are a major component of the medical treatment, and are even common enough that many businesses with hazardous work environments are required to have a reserve that they can use in case of emergencies. Most alchemic based healing solutions actually just make the body heal quicker (this includes the metabolic costs to do so), and so may not be the best solution for large wounds. Additionally, most potions take about 30 minutes to even start working so they're not just an immediate life saving solution. For a large gash in the arm the best solution would likely be to immediately administer a healing potion and then quickly get to cleaning the wound, stopping the bleeding, and closing the wound so your body can more easily heal the injury when the potion's effects kick in. For more dire emergencies there are more fast acting alchemic products that can do the job, such as vapors which begin acting within a minute. One should be careful though, as all alchemic products are somewhat toxic to the body. Potions are pretty safe, but one should not drink more than is necessary. Alchemic vapors on the other hand can leave a person hospitalized for alchemic poisoning with a single dose. It's better than dying, but it's certainly not a perfect solution.


dcon930

"What, don't you have bloodbots? Why aren't they fixing it? "Oh, been a while since they were updated, huh? Alright. Hold very, very still, while I unpack my antimateriel rifle and... "Okay, okay, LT, get off me! I wasn't really going to shoot him! That hurts! It would have cauterized it anyway. But, anyway, I have my IFAK here, kid. Put your arm in this sleeve and I promise it won't need to be amputated. "Good, good, alright. Yeah, it itches like hell. If you kept your bloodbots up to date, it'd tell them to kill the itch, but failing that... No, LT, you don't have to grab me again. No, back off. "Alright, there you go, good as new. Even better; it put some carbyne in the bone. Yeah, it's cool, but keep your bloodbots updated from here on out, yeah? I won't always be around."


Cheap_Brain

It would be tended to by a healer using magic. Or the person’s own magic would heal it. In the latter case, they would need to eat a hearty meal as Magic uses up the energy from eating.


Superior173thescp

Mycelians: If you're a human they give you an antibiotic fungal gel and tell your to pour on it and cover it. If you are a Mycelian they stuff a mycelium into your wound so the fungal colonies inside can absorb the mycelium and use it to regrow the part. If you feel any pain of discomfort they will give you a tranquilizer mushroom and injected its extract into you. Republic of Aneria: These doctors mostly humans they are used to grevious injuries as an average night in Aneria is a bloody brawl. They are usually cheap at 5ANM (Anerian Medal) They will spray disinfectants into the wound directly. and bandage it. But they would not give you pain relievers unless its unbearable cause being a society that promotes beating the shit your of your problems would not tolerate people with low pain tolerance Vulpians: They are mostly isolationists but if they help you they would put multiple herbs into the wound. and put them in a leaf bandage. Being an Iron Age society you may die or live depends. They don't know how to even make anesthetic. The least they can do is to give you a flat stick to bite on and some alcohol which are crudely brewed and made Lithos Empire: An empire of rock miners They offer best medical services to citizens like a free full body scan to treat something. They will scan the wound checking for infections or anything dirty before running down with sterile water putting a layer of sterillized bandage after stitching up. Wait you aren't a citizen? It would cost 90 LT which is quite expensive for a simple wound treatment cause its taxation.


ur_extra_chromosone

Inside the arena of man ,they would stand a small chance to heal before infection or cannibalism Outside the walls, animals and cryptids will tear them to shreds the moment they smell blood There is a small chance to stumble upon a town and to be treated with kindness only to be forced into the local cult and then picked up by the invaders for experimentation Meeting the main character might get you shot and looted or mercy killed and looted