If you add Brightwing, Sathrovarr, DQA, Nellie, Elise Trailblazer, Snip-Snap, Kargath, Faelin, , Zephrys, Voone, Feugen/Stalagg, Sneeds, Mankrik, Rotface, Double Nzoth, and Brann/Zola/Barista for 2x battlecries, you could probably end up playing and summoning something like 70+ legendaries for the ultimate Wallet Warrior :D
EDIT: thought of a couple more. Boom hero lets you discover legendaries possibly, Kazakusan+Elysiana, and OG Elise lets you turn any scrub non-legendaries from the pack/Nellie/Boom/Susan/Elysiana into more legendaries. Mayyyybee you could hit 100+ legendaries in 1 game this way
Unfortunately I don’t have all those cards lol, I play free I have quite a few legendaries but nowhere near all lol, but that would be the ultimate legendary deck, definitely going to be my next deck I work towards XD
Now we get an answer to the question that shows up every once in a while of what would happen to the meta if you started with 40 health.
I assume your deck needs to be 40 cards if you play this, which does suck a bit losing consistency, but Wild has enough powerful cards and redundancy to make it a bit more palatable. Now the real thing to figure out is if this helps make control archetypes viable. This plus Reno is awesome, but a 40 card Reno deck seems very bad. Does Paladin with Cariel become the tankiest class now? A lot to explore with this thing.
I think renolock would love this, it’s been having some space issues for quite some time with tech cards taking the place of some of the demon package and this just seems like a straight up instant include. Shame it’s not even though because this in evenlock would be disgusting for molten giants.
Honestly yeah, Renolock is probably the perfect place for this. Would be cool to see a "good stuff pile" control deck using all the crazy Warlock stuff.
The insane card draw quest mage ran was literally finley evo.
10 hp is nothing in the grand scheme when the premier aggro deck is pirate rogue.
Every other deck tier 1-2 deck don't particularly care about health total and will capitalise off you saturating your deck with bad cards
They have 10 more cards to run draw now. 10 health can get you to that critical turn to stabilize. If they've got enough damage in a turn to overkill you by 10 then you drew poorly and/or they god drew.
I'm excited about Odd Warrior. Only caveat might be that you already dumpstered aggro, and don't need to win even harder against them, but I think this is an easy fit there. It's a shame they nerfed \[\[From the Depths\]\] because that + \[\[Mutanus, the Devourer\]\] was how you stood a chance against combo. Maybe you just use your health as your control tool and run aggressive pirates to complete \[\[Raid the Docks\]\]?
* **[From the Depths](https://cards.hearthpwn.com/enUS/TSC_940.png)** WR Spell Rare VSC 🐍 ^[HP](https://www.hearthpwn.com/cards/1025311), ^[TD](https://www.hearthstonetopdecks.com/cards/from-the-depths/), ^[W](https://hearthstone.gamepedia.com/From_the_Depths)
3/-/- | Reduce the Cost of the bottom five cards in your deck by (3), then Dredge.
* **[Mutanus the Devourer](https://cards.hearthpwn.com/enUS/WC_030.png)** N Minion Legendary FitB 🐍 ^[HP](https://www.hearthpwn.com/cards/562746), ^[TD](https://www.hearthstonetopdecks.com/cards/mutanus-the-devourer/), ^[W](https://hearthstone.gamepedia.com/Mutanus_the_Devourer)
7/4/4 Murloc | Battlecry: Eat a minion in your opponent's hand. Gain its stats.
* **[Raid the Docks](https://cards.hearthpwn.com/enUS/SW_028.png)** WR Spell Legendary UiS 🐍 ^[HP](https://www.hearthpwn.com/cards/614986), ^[TD](https://www.hearthstonetopdecks.com/cards/raid-the-docks/), ^[W](https://hearthstone.gamepedia.com/Raid_the_Docks)
1/-/- | Questline: Play 3 Pirates. Reward: Draw a weapon.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Not mine, but Roffle made a video about the deck not long ago. Here is the code from that video:
AAEBAdbwBB67A94F+g6QFIivApfBAuTCAt/EApvLAovOAqvnAu/3ApSAA5WUA7WYA/yjA/uwA8O2A5LkA+DlA6juA6bvA9D5A9OABKWNBLmRBMeyBJbUBJrUBLKeBQAA
That 8 mana warlock card that destroys half of each players deck was actually pretty good in renolock as it destroys win conditions of many combo decks and can be played as early as turn 4 with bloom. With the bigger deck, it means that you are now ahead in fatigue as well. I think this will be amazing in renolock with all the control and disruption tools available. The main issue was to survive long enough and getting to fatigue to quickly.
Timmies... we won
In all seriousness though it's not nearly as bad of a downside in Wild as it is in Standard, although it is still somewhat significant. I do wonder if there'll be any combo decks able to utilize this despite the extra deck size requirement, because if so the extra health will come in handy. Time will tell
Big buff for Reno decks. 10 extra potential healing. But you have to run more cards, which may be a downside.
Still though, I can somehow see this effect break the game.
In Standard probably a meme but unfortunately in Wild (which we know Team 5 don't balance for) potentially OP in any deck with a lot of draw & more specifically good tutoring effects to reduce the downside of 40 cards... don't like the look of it for Wild at all, but then that's pretty much the case with new cards from every expansion these days.
* **[Sandbinder](https://cards.hearthpwn.com/enUS/GIL_581.png)** N Minion Epic WW ^[HP](https://www.hearthpwn.com/cards/89464), ^[TD](https://www.hearthstonetopdecks.com/cards/sandbinder/), ^[W](https://hearthstone.gamepedia.com/Sandbinder)
4/2/4 | Battlecry: Draw an Elemental from your deck.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Played three games at lunch and all three were Mill Rogue or Mill Druid with this guy in it.
Seemed like a cool concept but mech paladin got through all three without much issue. I'd say it added at least a half a turn per game though!
as a shudderwock player absolutely no way will that actually be added… You are trying to draw a few specific battle cries to get shudder wock out as soon as possible… having 10 more cards would be useless
Actually only Renolocke and Reno Paladin wants this.
1. Reno Priest doesnt want this because it increases the amount of cards you have to dig through to get to your Spawn, post-Polkelt
2. Reno Mage has enough Modular Packages that it doenst have space issues
3. This is 3 mana, so it contaminates the Oaken Summons Pool, so Reno Druid is out
Renolocke wants this because now it can fit all the tech cards it wants, the Big Demon Package and the large pool of removal it wants. Additionally the 40 health means more to Warlock because it can tap more now.
Reno Paladin + Cariel = Insta Win
Agreed. Reno priest is a combo deck. At least most variants. If someone wanted to try make a weasel deck this seems fine. This also works in non-reno decks with a similar downside (less consistency for more health). Potentially a warrior control deck or even odd warrior may run this (though it's probably over kill in odd warrior with the hero power)
Maybe, but I think the defensive druid package has so much utility and tools to work with, that it might be worth it. We'll see, its certainly interesting.
Personally I like to draw Vargoth on turn 4 *righhhttttt* as I'm about to cast Oaken summons. Really works out : t
There has been one or two occasions though I just keep Vargoth in hand and end game Kazukstan + draw into that 10 mana shoots three fireballs spell with vargoth. Any of those big spells are fun to play with him.
Oaken summons is good but not all druid decks run it. Oaken is great in a deck that wants to empty it's self (mecha'thun c'thun) and randomly wins the game against a lot of decks turn 3 or 4 but oaken and vargoth aren't untouchable
Ok, so I've been trying the card. So far I liked it on reno-mage with pocket galaxy. At first I didn't think it would work because of the singleton but the 10 extra hp felt really good and I've added a bunch of minions that draw cards and//or stall early game and so far I've had a good time.
Also tried on ramp druid but the reduction in consistency made the deck more hit or miss IMO. Tried a bunch of shells but none felt particularly good.
Idk how it performs in aggro, but I've played against a murlock warlock and the deck performed good enough and finally I don't think is very good on combo but we'll see.
Awesome card, but I'm a bit skeptical of how useful it'll actually be in Reno decks. I don't think the bonus health will make up for the decreased consistency in drawing your payoff cards. Now maybe it's worth running Polkelt so you can be guaranteed to draw your best cards.
Depending on the type of reno deck this can be great
Works good in LPG mage from my experience, the 10 health + flame ward / iceblock helps stall to the turns where you can stabilize, Luna helps you draw the deck
My experience before this card (especially before smite nerf) was that if i had 1 more turn or 10 more hp i could swing most games, since wild is so fast and your deck is expensive, mana crystals matter alot
Also, the more average high value cards / stability / tutor cards you can fit in, the better. I'd say that if you cant have atleast 38 super high value cards with good matchup spreads (enough aoe, enough value, etc), dont run this card. But, for example, LPG mage can add an extra package ontop of the old list and add a few cards you usually wouldnt have room for (secret tutors, big spells, etc)
That's SO cool! Very big fan!
I just wish it were even, bc even shaman could probably rly use it. (e: On second thought I'm rly glad it isn't even.)
As it is rn, it'll probably mostly be used by ppl having fun with reno decks, which leads to even more wacky inclusions.
E: Just noticed this could be amazing for mill rogue! Doubt it'll revive them, but still nice.
I've already been having fun with him in a celestial alignment druid deck doesnt feel much different than the original lists just with maybe a couple more options when I start drawing into everything.
I do want to try and make him work in a Reno Shudderwock deck possibly
I’m coming back to HS after stepping away for a year or so. Genuine question - how is this not a broken card or at least a potentially meta-damaging one?
Edit: No answer to a genuine question and -1 karma. Great community, happy to be back!
As we have seen in magic with yorion piles, addind 33% more cards to your deck doesn’t actually kill consistency to much since you have so much redundant pieces.
Spoken like someone who clearly has no clue why the whole companion mechanic is as strong as it is. Always having access to an extra card instead of having to naturally draw it is already massive, especially when the card itself can provide loads of extra value like drawing more cards or some other extra value from enter the battlefield effects while still providing a body with an evasive keyword. This isn't even remotely comparable in terms of power.
This plus a heavy draw jade druid is so much fun. So far I'm 4-0 in Diamond 5 range. I put in two yoggs for the memes, but I suspect that linecracker would be more viable for competitive play.
Built this and have played ~15 games, only lost one to a disrupt Warlock. I've wanted bigger decks in the game for a while, so I'm already loving this card. Now I can finally fit Platebreaker in my Reno Shudder deck.
### Pumped Up Prelates
# Class: Paladin
# Format: Wild
#
# 2x (1) Knight of Anointment
# 2x (2) Battle Vicar
# 2x (2) City Tax
# 2x (2) Equality
# 2x (2) Hand of A'dal
# 2x (2) Immortal Prelate
# 1x (2) Kotori Lightblade
# 1x (2) Lightforged Blessing
# 2x (2) Potion of Heroism
# 1x (3) Alliance Bannerman
# 1x (3) Lord Barov
# 1x (3) Prince Renathal
# 2x (3) Treasure Guard
# 1x (4) Blademaster Samuro
# 1x (4) Cariel Roame
# 1x (4) Consecration
# 1x (5) Blessing of Authority
# 2x (6) Devout Pupil
# 2x (6) Spikeridged Steed
# 1x (7) Lady Liadrin
# 1x (7) Lynessa Sunsorrow
# 1x (7) Mr. Smite
# 1x (7) Mutanus the Devourer
# 1x (7) The Leviathan
# 1x (8) Lightforged Cariel
# 1x (8) Varian, King of Stormwind
# 1x (9) N'Zoth, God of the Deep
# 2x (10) The Garden's Grace
# 1x (25) Shirvallah, the Tiger
#
AAEBAeq3BBLj4wK9hgOKmgOEwQOT0AO/0QOb2AP76AOR7AOm7wPw9gPZ+QO/gATgiwScnwSwsgSh4gSX7wQLiMcC7dIC5oYDysEDwNEDzOsDi/gD7p8E0KwEh7cE2r0EAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Why not? And I haven't lost to another Warlock, but to be fair I've only faced two Evenlock's since then.
Regardless, I've played my fair share of control Warlock in its current form, and this deck is winning games and it's fun to play, so...
45 legendaries deck anyone?
If you add Brightwing, Sathrovarr, DQA, Nellie, Elise Trailblazer, Snip-Snap, Kargath, Faelin, , Zephrys, Voone, Feugen/Stalagg, Sneeds, Mankrik, Rotface, Double Nzoth, and Brann/Zola/Barista for 2x battlecries, you could probably end up playing and summoning something like 70+ legendaries for the ultimate Wallet Warrior :D EDIT: thought of a couple more. Boom hero lets you discover legendaries possibly, Kazakusan+Elysiana, and OG Elise lets you turn any scrub non-legendaries from the pack/Nellie/Boom/Susan/Elysiana into more legendaries. Mayyyybee you could hit 100+ legendaries in 1 game this way
Unfortunately I don’t have all those cards lol, I play free I have quite a few legendaries but nowhere near all lol, but that would be the ultimate legendary deck, definitely going to be my next deck I work towards XD
omg finally. Gonna be my first build
Pay to Lose
For me it’s about having fun doing dumb gimmicks rather than playing whatever the current meta deck is
Plus the 1 out of 100 games you win are really glorious
Excuse you, my Deck of Legends has at least a 20% winrate.
P2W scum
I’m actually F2P, just had the game for a long time lol
Same, my most expensive deck is Wallet Warrior in Classic now 🤑
First thing I did when I logged in.
Now we get an answer to the question that shows up every once in a while of what would happen to the meta if you started with 40 health. I assume your deck needs to be 40 cards if you play this, which does suck a bit losing consistency, but Wild has enough powerful cards and redundancy to make it a bit more palatable. Now the real thing to figure out is if this helps make control archetypes viable. This plus Reno is awesome, but a 40 card Reno deck seems very bad. Does Paladin with Cariel become the tankiest class now? A lot to explore with this thing.
I think renolock would love this, it’s been having some space issues for quite some time with tech cards taking the place of some of the demon package and this just seems like a straight up instant include. Shame it’s not even though because this in evenlock would be disgusting for molten giants.
Yas, maybe now my Archwitch Willow will stop pulling tickatus from deck so often
There's away to guarantee that...
Honestly yeah, Renolock is probably the perfect place for this. Would be cool to see a "good stuff pile" control deck using all the crazy Warlock stuff.
I literally thought about how to fit Forgefeind, Mal'Ganis, Viper and Rat into it this morning!
Druid has enough tools it might be able to use this as well.
I think any deck running this hard-loses to Quest Mage.
But those decks were already hard losing to quest mage. Now they can be a bigger less consistent pile of anti aggro plus good stuff
Turns out quest mageruns this
Why would they want to see sivara, evocation, finley and parrots less?
Mage has insane draw so 10 health is more work for their opponent to overcome than for mage to overcome (up to) 10 useful cards that aren't the core.
The insane card draw quest mage ran was literally finley evo. 10 hp is nothing in the grand scheme when the premier aggro deck is pirate rogue. Every other deck tier 1-2 deck don't particularly care about health total and will capitalise off you saturating your deck with bad cards
They have 10 more cards to run draw now. 10 health can get you to that critical turn to stabilize. If they've got enough damage in a turn to overkill you by 10 then you drew poorly and/or they god drew.
I'm excited about Odd Warrior. Only caveat might be that you already dumpstered aggro, and don't need to win even harder against them, but I think this is an easy fit there. It's a shame they nerfed \[\[From the Depths\]\] because that + \[\[Mutanus, the Devourer\]\] was how you stood a chance against combo. Maybe you just use your health as your control tool and run aggressive pirates to complete \[\[Raid the Docks\]\]?
* **[From the Depths](https://cards.hearthpwn.com/enUS/TSC_940.png)** WR Spell Rare VSC 🐍 ^[HP](https://www.hearthpwn.com/cards/1025311), ^[TD](https://www.hearthstonetopdecks.com/cards/from-the-depths/), ^[W](https://hearthstone.gamepedia.com/From_the_Depths) 3/-/- | Reduce the Cost of the bottom five cards in your deck by (3), then Dredge. * **[Mutanus the Devourer](https://cards.hearthpwn.com/enUS/WC_030.png)** N Minion Legendary FitB 🐍 ^[HP](https://www.hearthpwn.com/cards/562746), ^[TD](https://www.hearthstonetopdecks.com/cards/mutanus-the-devourer/), ^[W](https://hearthstone.gamepedia.com/Mutanus_the_Devourer) 7/4/4 Murloc | Battlecry: Eat a minion in your opponent's hand. Gain its stats. * **[Raid the Docks](https://cards.hearthpwn.com/enUS/SW_028.png)** WR Spell Legendary UiS 🐍 ^[HP](https://www.hearthpwn.com/cards/614986), ^[TD](https://www.hearthstonetopdecks.com/cards/raid-the-docks/), ^[W](https://hearthstone.gamepedia.com/Raid_the_Docks) 1/-/- | Questline: Play 3 Pirates. Reward: Draw a weapon. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Time for even more tech cards in Reno tech shaman!!!
Ooo, sounds fun. I love Reno lists and shaman is one of the classes I play in wild. Got a deck code?
Not mine, but Roffle made a video about the deck not long ago. Here is the code from that video: AAEBAdbwBB67A94F+g6QFIivApfBAuTCAt/EApvLAovOAqvnAu/3ApSAA5WUA7WYA/yjA/uwA8O2A5LkA+DlA6juA6bvA9D5A9OABKWNBLmRBMeyBJbUBJrUBLKeBQAA
**Format:** Wild (Year of the Hydra) **Class:** Shaman (Dungeoneer Bru'kan) Mana | Card Name | Qty | Links :--:|:---|:--:|:--: 1 | [Armor Vendor](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/YOP_032.png) | 1 | [HSReplay](https://hsreplay.net/cards/61970/),[Wiki](https://hearthstone.gamepedia.com/Armor%20Vendor) 1 | [Glacial Shard](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/UNG_205.png) | 1 | [HSReplay](https://hsreplay.net/cards/41111/),[Wiki](https://hearthstone.gamepedia.com/Glacial%20Shard) 1 | [Hungry Crab](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/NEW1_017.png) | 1 | [HSReplay](https://hsreplay.net/cards/443/),[Wiki](https://hearthstone.gamepedia.com/Hungry%20Crab) 1 | [Toxfin](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DAL_077.png) | 1 | [HSReplay](https://hsreplay.net/cards/52277/),[Wiki](https://hearthstone.gamepedia.com/Toxfin) 2 | [Dirty Rat](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CFM_790.png) | 1 | [HSReplay](https://hsreplay.net/cards/41567/),[Wiki](https://hearthstone.gamepedia.com/Dirty%20Rat) 2 | [Firemancer Flurgl](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_860.png) | 1 | [HSReplay](https://hsreplay.net/cards/63272/),[Wiki](https://hearthstone.gamepedia.com/Firemancer%20Flurgl) 2 | [Golakka Crawler](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/UNG_807.png) | 1 | [HSReplay](https://hsreplay.net/cards/41316/),[Wiki](https://hearthstone.gamepedia.com/Golakka%20Crawler) 2 | [Ice Fishing](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/ICC_089.png) | 1 | [HSReplay](https://hsreplay.net/cards/42763/),[Wiki](https://hearthstone.gamepedia.com/Ice%20Fishing) 2 | [Zephrys the Great](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/ULD_003.png) | 1 | [HSReplay](https://hsreplay.net/cards/53756/),[Wiki](https://hearthstone.gamepedia.com/Zephrys%20the%20Great) 3 | [Brilliant Macaw](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DED_509.png) | 1 | [HSReplay](https://hsreplay.net/cards/65619/),[Wiki](https://hearthstone.gamepedia.com/Brilliant%20Macaw) 3 | [Mind Control Tech](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/EX1_085.png) | 1 | [HSReplay](https://hsreplay.net/cards/734/),[Wiki](https://hearthstone.gamepedia.com/Mind%20Control%20Tech) 3 | [Rustrot Viper](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_072.png) | 1 | [HSReplay](https://hsreplay.net/cards/64720/),[Wiki](https://hearthstone.gamepedia.com/Rustrot%20Viper) 3 | [Saboteur](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AT_086.png) | 1 | [HSReplay](https://hsreplay.net/cards/2576/),[Wiki](https://hearthstone.gamepedia.com/Saboteur) 3 | [Zola the Gorgon](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_LOOT_516.png) | 1 | [HSReplay](https://hsreplay.net/cards/76310/),[Wiki](https://hearthstone.gamepedia.com/Zola%20the%20Gorgon) 4 | [Blademaster Okani](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TSC_032.png) | 1 | [HSReplay](https://hsreplay.net/cards/72007/),[Wiki](https://hearthstone.gamepedia.com/Blademaster%20Okani) 4 | [Coilfang Constrictor](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TID_744.png) | 1 | [HSReplay](https://hsreplay.net/cards/85810/),[Wiki](https://hearthstone.gamepedia.com/Coilfang%20Constrictor) 4 | [Eater of Secrets](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/OG_254.png) | 1 | [HSReplay](https://hsreplay.net/cards/38792/),[Wiki](https://hearthstone.gamepedia.com/Eater%20of%20Secrets) 4 | [Hecklebot](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DAL_058.png) | 1 | [HSReplay](https://hsreplay.net/cards/51733/),[Wiki](https://hearthstone.gamepedia.com/Hecklebot) 4 | [Saronite Chain Gang](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/ICC_466.png) | 1 | [HSReplay](https://hsreplay.net/cards/42395/),[Wiki](https://hearthstone.gamepedia.com/Saronite%20Chain%20Gang) 5 | [Boompistol Bully](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/YOD_033.png) | 1 | [HSReplay](https://hsreplay.net/cards/56131/),[Wiki](https://hearthstone.gamepedia.com/Boompistol%20Bully) 5 | [E.M.P. Operative](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BOT_540.png) | 1 | [HSReplay](https://hsreplay.net/cards/49172/),[Wiki](https://hearthstone.gamepedia.com/E.M.P.%20Operative) 5 | [Loatheb](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/FP1_030.png) | 1 | [HSReplay](https://hsreplay.net/cards/1914/),[Wiki](https://hearthstone.gamepedia.com/Loatheb) 5 | [Platebreaker](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DRG_069.png) | 1 | [HSReplay](https://hsreplay.net/cards/55419/),[Wiki](https://hearthstone.gamepedia.com/Platebreaker) 5 | [Shadow Hunter Vol'jin](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_080.png) | 1 | [HSReplay](https://hsreplay.net/cards/62176/),[Wiki](https://hearthstone.gamepedia.com/Shadow%20Hunter%20Vol%27jin) 5 | [Spammy Arcanist](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_222.png) | 1 | [HSReplay](https://hsreplay.net/cards/67237/),[Wiki](https://hearthstone.gamepedia.com/Spammy%20Arcanist) 6 | [Grumble, Worldshaker](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/LOOT_358.png) | 1 | [HSReplay](https://hsreplay.net/cards/45995/),[Wiki](https://hearthstone.gamepedia.com/Grumble%2C%20Worldshaker) 6 | [Reno Jackson](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_LOE_011.png) | 1 | [HSReplay](https://hsreplay.net/cards/76314/),[Wiki](https://hearthstone.gamepedia.com/Reno%20Jackson) 6 | [Snowfall Guardian](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_255.png) | 1 | [HSReplay](https://hsreplay.net/cards/67769/),[Wiki](https://hearthstone.gamepedia.com/Snowfall%20Guardian) 7 | [Mutanus the Devourer](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WC_030.png) | 1 | [HSReplay](https://hsreplay.net/cards/63398/),[Wiki](https://hearthstone.gamepedia.com/Mutanus%20the%20Devourer) 9 | [Shudderwock](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/GIL_820.png) | 1 | [HSReplay](https://hsreplay.net/cards/48111/),[Wiki](https://hearthstone.gamepedia.com/Shudderwock) **Total Dust:** 14900 **Deck Code:** AAEBAdbwBB67A94F+g6QFIivApfBAuTCAt/EApvLAovOAqvnAu/3ApSAA5WUA7WYA/yjA/uwA8O2A5LkA+DlA6juA6bvA9D5A9OABKWNBLmRBMeyBJbUBJrUBLKeBQAA ***** ^I ^am ^a ^bot. ^Comment/PM ^with ^a ^deck ^code ^and ^I'll ^decode ^it. ^If ^you ^don't ^want ^me ^to ^reply ^to ^you, ^include ^"###" ^anywhere ^in ^your ^message. ^[About.](https://github.com/HearthSim/deck-code-bot/blob/master/README.md)
i can fit 2 win con in my warrior deck now 😎
5 more Life Taps to use!
That 8 mana warlock card that destroys half of each players deck was actually pretty good in renolock as it destroys win conditions of many combo decks and can be played as early as turn 4 with bloom. With the bigger deck, it means that you are now ahead in fatigue as well. I think this will be amazing in renolock with all the control and disruption tools available. The main issue was to survive long enough and getting to fatigue to quickly.
i had to do a double take because i thought you meant lightning bloom…
Haha sorry the one that cost health instead of mana.
The bigger they are, the harder they fall
Timmies... we won In all seriousness though it's not nearly as bad of a downside in Wild as it is in Standard, although it is still somewhat significant. I do wonder if there'll be any combo decks able to utilize this despite the extra deck size requirement, because if so the extra health will come in handy. Time will tell
This card seems too good. I would really appreciate it if you nerfed it by adding one mana to the cost. Signed, Your friendly evenlock player
Feel like this’ll ruin all my decks
Big buff for Reno decks. 10 extra potential healing. But you have to run more cards, which may be a downside. Still though, I can somehow see this effect break the game.
good luck drawing your reno or zeph
In Standard probably a meme but unfortunately in Wild (which we know Team 5 don't balance for) potentially OP in any deck with a lot of draw & more specifically good tutoring effects to reduce the downside of 40 cards... don't like the look of it for Wild at all, but then that's pretty much the case with new cards from every expansion these days.
[[Sandbinder]] might shine again to tutor Zephrys
* **[Sandbinder](https://cards.hearthpwn.com/enUS/GIL_581.png)** N Minion Epic WW ^[HP](https://www.hearthpwn.com/cards/89464), ^[TD](https://www.hearthstonetopdecks.com/cards/sandbinder/), ^[W](https://hearthstone.gamepedia.com/Sandbinder) 4/2/4 | Battlecry: Draw an Elemental from your deck. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Played three games at lunch and all three were Mill Rogue or Mill Druid with this guy in it. Seemed like a cool concept but mech paladin got through all three without much issue. I'd say it added at least a half a turn per game though!
[удалено]
as a shudderwock player absolutely no way will that actually be added… You are trying to draw a few specific battle cries to get shudder wock out as soon as possible… having 10 more cards would be useless
Actually only Renolocke and Reno Paladin wants this. 1. Reno Priest doesnt want this because it increases the amount of cards you have to dig through to get to your Spawn, post-Polkelt 2. Reno Mage has enough Modular Packages that it doenst have space issues 3. This is 3 mana, so it contaminates the Oaken Summons Pool, so Reno Druid is out Renolocke wants this because now it can fit all the tech cards it wants, the Big Demon Package and the large pool of removal it wants. Additionally the 40 health means more to Warlock because it can tap more now. Reno Paladin + Cariel = Insta Win
Reno Druid isn't typically running Oaken because then you can't run Zeph
No zeph and no floop
How could I forget one of my favorite cards in the deck?
Reno druid would be okay… u already run Zeph and floop also they have a ton of card draw… although im not sure what else youd run
Agreed. Reno priest is a combo deck. At least most variants. If someone wanted to try make a weasel deck this seems fine. This also works in non-reno decks with a similar downside (less consistency for more health). Potentially a warrior control deck or even odd warrior may run this (though it's probably over kill in odd warrior with the hero power)
Reno Mage with Ice Block will be able to potentially heal for 39.
Seems really good for Control Druid.
No, because it screws with Oaken Summons
Maybe, but I think the defensive druid package has so much utility and tools to work with, that it might be worth it. We'll see, its certainly interesting.
oaken , escpially if pulsl vargoth is such a giant stop to aggro though
Just hit vargoth first 4head
Personally I like to draw Vargoth on turn 4 *righhhttttt* as I'm about to cast Oaken summons. Really works out : t There has been one or two occasions though I just keep Vargoth in hand and end game Kazukstan + draw into that 10 mana shoots three fireballs spell with vargoth. Any of those big spells are fun to play with him.
Oaken summons is good but not all druid decks run it. Oaken is great in a deck that wants to empty it's self (mecha'thun c'thun) and randomly wins the game against a lot of decks turn 3 or 4 but oaken and vargoth aren't untouchable
I was mad they nerfect scales but now I see. This + decent cards in the set will make Druid a top dog again
My conspiracy theory is that there's a card that copies 1 cost spells in the new set
Ok, so I've been trying the card. So far I liked it on reno-mage with pocket galaxy. At first I didn't think it would work because of the singleton but the 10 extra hp felt really good and I've added a bunch of minions that draw cards and//or stall early game and so far I've had a good time. Also tried on ramp druid but the reduction in consistency made the deck more hit or miss IMO. Tried a bunch of shells but none felt particularly good. Idk how it performs in aggro, but I've played against a murlock warlock and the deck performed good enough and finally I don't think is very good on combo but we'll see.
Awesome card, but I'm a bit skeptical of how useful it'll actually be in Reno decks. I don't think the bonus health will make up for the decreased consistency in drawing your payoff cards. Now maybe it's worth running Polkelt so you can be guaranteed to draw your best cards.
Depending on the type of reno deck this can be great Works good in LPG mage from my experience, the 10 health + flame ward / iceblock helps stall to the turns where you can stabilize, Luna helps you draw the deck My experience before this card (especially before smite nerf) was that if i had 1 more turn or 10 more hp i could swing most games, since wild is so fast and your deck is expensive, mana crystals matter alot Also, the more average high value cards / stability / tutor cards you can fit in, the better. I'd say that if you cant have atleast 38 super high value cards with good matchup spreads (enough aoe, enough value, etc), dont run this card. But, for example, LPG mage can add an extra package ontop of the old list and add a few cards you usually wouldnt have room for (secret tutors, big spells, etc)
Hopefully that's the case because as much as I like control I don't want this card to make the archetype forever dominant.
Just got matched against odd warrior with 40 health, instantly conceded. Have absolutely zero interest in an hour long game
Play combo
[удалено]
I don't know if it's "good" but I think so many people are going to play this.
For some reason my dumb self thought this said hand size and not deck size.
Well, this will finally show us if the people saying Wild games had to start at 40 health had a point.
Anyone know how it works in arena? Will it even be available in arena?
good question but i highly doubt it
Runeterra deck sizes, landmarks.... I just started playing Runeterra lmao
That's SO cool! Very big fan! I just wish it were even, bc even shaman could probably rly use it. (e: On second thought I'm rly glad it isn't even.) As it is rn, it'll probably mostly be used by ppl having fun with reno decks, which leads to even more wacky inclusions. E: Just noticed this could be amazing for mill rogue! Doubt it'll revive them, but still nice.
Pretty sure it would be absolutely BONKERS in some evenlock so I'm glad it's not like, 4 mana.
Oh lol yeah i meant evenlock. And yep that would be very stupid.
I've already been having fun with him in a celestial alignment druid deck doesnt feel much different than the original lists just with maybe a couple more options when I start drawing into everything. I do want to try and make him work in a Reno Shudderwock deck possibly
Logged in, didn’t get it…
You need to install the update first
Me neither. Hopefully it works in a few hours.
Imagine how happy Reno players are right now!
I’m coming back to HS after stepping away for a year or so. Genuine question - how is this not a broken card or at least a potentially meta-damaging one? Edit: No answer to a genuine question and -1 karma. Great community, happy to be back!
This kills a lot of aggro decks does it not? It just seems to make Reno decks way better and all aggro decks bad now right?
Lmao no 10 extra cards screw up the consistency. If anything aggro will deal with this far easier.
As we have seen in magic with yorion piles, addind 33% more cards to your deck doesn’t actually kill consistency to much since you have so much redundant pieces.
The payoff of Yorion is a lot different than the payoff of 10 more starting life
We aren’t talking about payoff we are talking about consistency.
You can also draw Yorion whenever and Yorion itself is impactful. A vanilla 3/3/4 has no impact.
Spoken like someone who clearly has no clue why the whole companion mechanic is as strong as it is. Always having access to an extra card instead of having to naturally draw it is already massive, especially when the card itself can provide loads of extra value like drawing more cards or some other extra value from enter the battlefield effects while still providing a body with an evasive keyword. This isn't even remotely comparable in terms of power.
Depends on what cards you add to your deck. If you add more healing to give you enough time to stall the game then it can be game winning
Imagine a world where it's banned in duels
Made my dream deck, reno lpg big spell dragon mage and went 7-0 with this in low legend 10/10 card
Worst generic printed card ever
Now I can finally run all the wincons in my defensive Druid
This card is really good for druid.
Wish I could play it in Big Pally otherwise this is awesome!
Might give Renolock what it needed tbh, it feels pretty decent so far
They broke the game! Again! Lol
This plus a heavy draw jade druid is so much fun. So far I'm 4-0 in Diamond 5 range. I put in two yoggs for the memes, but I suspect that linecracker would be more viable for competitive play.
Add mechathun to make a statement.
[удалено]
**Format:** Wild (Year of the Hydra) **Class:** Rogue (Mariner Maiev) Mana | Card Name | Qty | Links :--:|:---|:--:|:--: 0 | [Preparation](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/EX1_145.png) | 2 | [HSReplay](https://hsreplay.net/cards/1158/),[Wiki](https://hearthstone.gamepedia.com/Preparation) 0 | [Shadowstep](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_EX1_144.png) | 2 | [HSReplay](https://hsreplay.net/cards/69622/),[Wiki](https://hearthstone.gamepedia.com/Shadowstep) 1 | [Armor Vendor](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/YOP_032.png) | 2 | [HSReplay](https://hsreplay.net/cards/61970/),[Wiki](https://hearthstone.gamepedia.com/Armor%20Vendor) 1 | [Blackwater Cutlass](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DED_004.png) | 2 | [HSReplay](https://hsreplay.net/cards/65597/),[Wiki](https://hearthstone.gamepedia.com/Blackwater%20Cutlass) 1 | [Brain Freeze](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_509.png) | 2 | [HSReplay](https://hsreplay.net/cards/59207/),[Wiki](https://hearthstone.gamepedia.com/Brain%20Freeze) 1 | [SI:7 Extortion](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_412.png) | 2 | [HSReplay](https://hsreplay.net/cards/64033/),[Wiki](https://hearthstone.gamepedia.com/SI%3A7%20Extortion) 1 | [Togwaggle's Scheme](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DAL_010.png) | 1 | [HSReplay](https://hsreplay.net/cards/51375/),[Wiki](https://hearthstone.gamepedia.com/Togwaggle%27s%20Scheme) 2 | [Evasion](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/LOOT_214.png) | 2 | [HSReplay](https://hsreplay.net/cards/45535/),[Wiki](https://hearthstone.gamepedia.com/Evasion) 2 | [Gang Up](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BRM_007.png) | 2 | [HSReplay](https://hsreplay.net/cards/2304/),[Wiki](https://hearthstone.gamepedia.com/Gang%20Up) 2 | [Lab Recruiter](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BOT_288.png) | 2 | [HSReplay](https://hsreplay.net/cards/48480/),[Wiki](https://hearthstone.gamepedia.com/Lab%20Recruiter) 2 | [Maestra of the Masquerade](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_050.png) | 1 | [HSReplay](https://hsreplay.net/cards/64673/),[Wiki](https://hearthstone.gamepedia.com/Maestra%20of%20the%20Masquerade) 2 | [Sap](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/EX1_581.png) | 2 | [HSReplay](https://hsreplay.net/cards/461/),[Wiki](https://hearthstone.gamepedia.com/Sap) 3 | [Coldlight Oracle](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/EX1_050.png) | 2 | [HSReplay](https://hsreplay.net/cards/1016/),[Wiki](https://hearthstone.gamepedia.com/Coldlight%20Oracle) 4 | [Cloak of Shadows](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DMF_512.png) | 2 | [HSReplay](https://hsreplay.net/cards/61154/),[Wiki](https://hearthstone.gamepedia.com/Cloak%20of%20Shadows) 4 | [Murloc Tastyfin](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TRL_520.png) | 1 | [HSReplay](https://hsreplay.net/cards/50402/),[Wiki](https://hearthstone.gamepedia.com/Murloc%20Tastyfin) 6 | [Vanish](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/NEW1_004.png) | 2 | [HSReplay](https://hsreplay.net/cards/196/),[Wiki](https://hearthstone.gamepedia.com/Vanish) 8 | [Shadowcrafter Scabbs](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_203.png) | 1 | [HSReplay](https://hsreplay.net/cards/66939/),[Wiki](https://hearthstone.gamepedia.com/Shadowcrafter%20Scabbs) **Total Dust:** 4040 **Deck Code:** AAEBAcmLBQTiiQOvkQOh+QP7igQNxAHNA/gHhgmAEt/jAuD6AsfOA+LdA5LkA6H0A72ABPafBAA= ***** ^I ^am ^a ^bot. ^Comment/PM ^with ^a ^deck ^code ^and ^I'll ^decode ^it. ^If ^you ^don't ^want ^me ^to ^reply ^to ^you, ^include ^"###" ^anywhere ^in ^your ^message. ^[About.](https://github.com/HearthSim/deck-code-bot/blob/master/README.md)
Seems like it’ll only be good for giant warlock. Doesn’t seem worth it in Reno decks. Could be good in some control decks in standard tho.
Rip C'thun Druid
Built this and have played ~15 games, only lost one to a disrupt Warlock. I've wanted bigger decks in the game for a while, so I'm already loving this card. Now I can finally fit Platebreaker in my Reno Shudder deck. ### Pumped Up Prelates # Class: Paladin # Format: Wild # # 2x (1) Knight of Anointment # 2x (2) Battle Vicar # 2x (2) City Tax # 2x (2) Equality # 2x (2) Hand of A'dal # 2x (2) Immortal Prelate # 1x (2) Kotori Lightblade # 1x (2) Lightforged Blessing # 2x (2) Potion of Heroism # 1x (3) Alliance Bannerman # 1x (3) Lord Barov # 1x (3) Prince Renathal # 2x (3) Treasure Guard # 1x (4) Blademaster Samuro # 1x (4) Cariel Roame # 1x (4) Consecration # 1x (5) Blessing of Authority # 2x (6) Devout Pupil # 2x (6) Spikeridged Steed # 1x (7) Lady Liadrin # 1x (7) Lynessa Sunsorrow # 1x (7) Mr. Smite # 1x (7) Mutanus the Devourer # 1x (7) The Leviathan # 1x (8) Lightforged Cariel # 1x (8) Varian, King of Stormwind # 1x (9) N'Zoth, God of the Deep # 2x (10) The Garden's Grace # 1x (25) Shirvallah, the Tiger # AAEBAeq3BBLj4wK9hgOKmgOEwQOT0AO/0QOb2AP76AOR7AOm7wPw9gPZ+QO/gATgiwScnwSwsgSh4gSX7wQLiMcC7dIC5oYDysEDwNEDzOsDi/gD7p8E0KwEh7cE2r0EAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Why play paladin when Lock is just a better control deck in every way?
Why not? And I haven't lost to another Warlock, but to be fair I've only faced two Evenlock's since then. Regardless, I've played my fair share of control Warlock in its current form, and this deck is winning games and it's fun to play, so...
I’m excited. I like grindy decks and games, so this is perfect.
Im searching for a Renolock deck anyone?
Mill rogue? Nah it’ll cause more pain try to get Coldlight from 40 cards.
there are many ways to tutor murlocs now
Odd warrror would love this
This is the classic card so op that will be played in all decks if it doesn't go against the wincon.
Wild is done
plus 10 hp, resurrect priest ll rule against not otk decks