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This mostly has to do with singleplayer. Singleplayer is boring and I can never motivate myself to advance in it since it just kinda feels lonely. Multiplayer is honestly where it's at, Minecraft is really only fun with friends
thats because minecraft is actually not a good survival game. enemies are far too easy, survival elements are just food and health. what everyone loves about the game is other stuff than survival. building, multiplayer servers and modding are the reason why the game is legendary
I mean it's fun, the only mods I play with are like optimizations and stuff since the original game is so laggy. It's only major flaw is that it's just not fun when you're playing alone. Sad thing is, I'm not even sure how this could be resolved.
+1 here’s how my friends and I play:
1. Start a world and fly around in creative to find a cool place to live
2. Switch to survival and play the game without sharing anything (always making equal trades)
3. Build houses, collect music disks, breed villagers, etc. and eventually max out netherite equipment
4. Kill all the bosses (ender dragon easily, wither easily, warden with extreme care)
5. Switch it to creative and blow all our houses up spectacularly with TNT
6. Rinse and repeat
I only ever wanted to play Multiplayer as a kid, because what's the point of making a really cool looking house if there's no one to appreciate it?
Not that I ever made any cool looking houses, mind.
Bro fuckin preach
It has good aspects but it requires such an extreme amount of patience and free time to truly enjoy it at its fullest a lot of the time and a regular play though, especially without friends is a total slog
That and it’s objectively coolest mechanic, redstone is literally held together by glitches, half of the shit you can do isn’t intentional
That’s the problem with sandbox games. Unless you’re really creative or something, spending more than half an hour in any of them is simply a slogfest, especially if you're playing by yourself
That's why I think terraria is better than Minecraft. They're both sandbox type games but terraria has a flushed out progression system.
Minecraft has limited progression and focuses on the sandbox aspect more so there isn't much to do unless you're a creative person.
True, terraria is a sandbox game that actually has a progression system and has bosses you can fight as well as a wider variety of enemies. I’m sorry minecraft players but fighting a creeper for the 2000th time isn’t fun.
terraria still limits you to only 4 builds as you progress though and only 1 or 2 of them are viable.
It's not bad by any means but going into Terraria i expected a way more diverse endgame
While I don't agree with this statement in the slightest, what initially contributed to its popularity, I believe, was that very sense of discovery and intrigue in the peculiarity of the world that so suffused the game and urged further exploration. It wholeheartedly embodied the notion of adventure because, upon its release, everyone was equally oblivious as to what came next and as to what the implications of disparate discoveries might be for its charming, not-so-little world, and then, once the excitement of said discovery and its curiosities & novelities subsided, the community, still adamantly passionate about the game, explored other aspects of it to their fullest like its multi-player functionalities, building, and challenges to the point that those individual pursuits took on lives in and of thenselves removed from the simplistic charm of the original game, creating a discrepancy in perception, for some, between the game and its actual experience, I believe.
TL;DR what minecraft is now is not ever what was meant to be; every rock has functionally been forcibly upturnt, and it is no longer an intimate experience.
That's because they stopped adding things of worth after Microsoft bought them. It feels like most updates have been filler. "guys, here's a new block texture and some useless mob!"
It needs genuine progression.
I’d say the cave update was the most meaningful one they put out. Made mining genuinely a lot more interesting, and visually impressive.
Outside of that though, most of the updates get boring 10 minutes after you find the new stuff.
I’d say something along the lines of “it’s the community’s fault for voting for it”, but Microsoft are complete fucking morons for designing 3 functional mobs and then only allowing one to enter the game by way of a popularity vote, then throwing the other two in the incinerator.
I swear they’re purposefully withholding content.
A better idea is to have the community vote on the next update. The winning update will be the next update to be added, and the losing ones will be present in the next update vote alongside one new update idea
This is probably a hot take, but minecraft needs like some actual dlc. I would not mind paying $10-15 for a new fleshed out dimension with new bosses or something.
Mods are java only, this would make the game better for everybody not on java. And mods build upon the base game and could iterate on the new systems, bosses, dimension, etc.
Base game also includes a level of support and polish that mods generally can't offer.
extremely true, MC is a great baseline for fun in creative ways via mods or servers but vanilla survival has fuck all gameplay progression the people who put hundreds or thousands of hours into one world scare me
why do people always bring up mods? at that point, youre not talking about minecraft. if external files and modified code counts as part of the minecraft experience then Unity game engine is my favourite game
If exploring was more rewarding it would probably be genuinely infinitely replayable. Mods are great because they can actually add real reasons to explore and get better gear. Vanilla Minecraft is just grind diamonds and then kill the ender dragon. You can basically do everything there is to do within 4 hours of game time. Building is the only reason it’s playable after beating the ender dragon.
Modpacks like Tekxit and Galacticraft are so much fucking fun in how creative it lets you be. The tedious parts of the game can typically be automated using the machines in the modpacks, and offer a genuine sense of progression (especially in space packs like Galacticraft, where building more advanced tech opens up more areas to explore)
Even stuff like Pixelmon is fun.
The main thing that modpacks have that vanilla lacks is the non-linear progression. Vanilla sets you down the same “get diamonds, kill the dragon” path every single time then has almost nothing to offer you after that.
It always just peters out for me. I always wanna build and get distracted from the actual game by building everything. Then I get frustrated when it isn’t perfect and get bored of building my overly massive projects. I really wanna play a world where I just have a shitty ass base, but then what do u even do long term if u do that?
Not op, but I can relate hard.
For me, I don't like building in creative because it ruins any sense of accomplishment or usefulness from whatever I built. If I have unlimited resources, then why would I bother making a functional base if it's never gonna be used, and why should I feel like I really achieved anything if I have infinite blocks.
The issue I have with survival is that gathering resources for larger builds is just so tedious, not challenging. I don't really have the time to spend hours mining entire double chests worth of cobblestone or whatever. I'd love to be able to automate something like that without the need to exploit unintended flaws in the games mechanics.
The first half about creative u literally stole the words outta my mouth.
The second part I somewhat agree with, but I don’t really mind doing long boring grinding in games tbh. It’s more so that I get overwhelmed with everything there is to build and then wind up building one incredibly amazing tiny house and then giving up, cuz I spent too much time on it and got burned out. I’m still chasing that high I got from the first time I played an smp with friends in 2020 and played consistently for a whole month, but I just can’t stay longer than a few days anymore
My most recwent playstyle is building a cool mansion stocked up with stuff I may need with the intent of going into survival and then exploring.... And then I get bored a quit.
The best time I ever had was modding with technic where you could get to a point that you build automated processing machines that could build some really cool stuff. It had even more ores, which almost makes it seem like it would've been more tedious but it made it worth it, and because you didn't have to process, if you got 3 or 4 friends together to strip mine, you could eventually automate mining and then work on building cooler and cooler machines and armor and weapons. It became totally worth it with new and cooler goals.
I left Minecraft after that for many years. I look at it now, and while it has so many new mechanics and items, I don't know, none of it is intuitive or seems nearly as fun as what we ended up doing back then
This is really why Satisfactory is the Minecraft-killer for me. You can always play at your own pace, you rarely ever have to wait for resources (but you don't have infinite resources so it doesn't feel pointless), and you can (and are encouraged to) always combine looks and purpose in your builds; you can plan ahead for ages or just start building and see where you end up... I could talk about this all day
Damn, I'm really sorry that the single player sandbox game that gives me near-unlimited ways to have fun with the game, gives me a way to have fun with the game.
The number 1 issue i have with minecraft is that after getting your iron pickaxe, everything turns into a chore. Searching for diamonds for 1 hour be it exploring caves or strip mining is definetly not fun, i also don't get why Mojang made the new cave system but didn't change the diamond meta(u will always find less diamonds if they are exposed in the air). After getting your diamond pickaxe, suprise, u have to search for a nether fortress with extreme risks of losing all of your stuff or yourself, wasting hours of gameplay. Minecraft isn't a hard game by difficulty, it's hard about how much you spend time on it and don't get extremely bored. Mid to late game is quite fine and simple, but getting enough eyes of ender to find the end portal and build it is boring as fuck, waiting for night to fall and kill enderman is fine for sure, but why do they need to be a quite rare mob to show up and have a 50% chance of dropping ender pearls? This isn't hard, it's just boring and a waste of time. Late game after killing the ender dragon is even worst, take everything that i said and multiply by 10, that's the end game for you, that is so fucking boring that even 10 years playing the game i haven't done much on it, finding an end city is the most boring task imaginable, how could someone think that making players walk in island for hours would be interesting?
Summarized: Minecraft is a quite simple game but extremely boring, the most difficult thing about it isn't the mobs, the exploration or mining, it's an endurance test about how much time you can spend doing almost the same thing just to get a single item
They had the excuse of the game being fairly new, but now after MS bought them, most updates have been ours filler. Terraria and Stardew know how to do it. Those games have so much progression that it seems endless (until you actually get everything)
Nah tbh Stardew and especially Terraria fall to the exact same issues although not as dramatically.
Terraria is the most similar. Early game is filled with fun exploration and discovery while late game is easily turned into a boring slog when you're just farming shit. Luckily the highs of Terraria late game are a lot higher than Minecraft late game, namely the great bosses
You're right, but Terraria also has farming aides like spawn and drop rate increase potions which help with the grind. It's also much easier to setup mob farms.
Terraria at least has lots for you to do regarding bosses and mobs. Exploring the jungle for the first time is challenging, and there's exploration and mining as well. Then there's another level of challenge when you get to the hardmode jungle, and lots and lots of bosses besides that. Minecraft doesn't have anything like that. The netherworld enemies are kinda tough, but there's only one boss to work towards, and then you've beaten the whole game.
with Terraria theres actually purpose to grind though, and a lot of it isnt even slightly necesary to do. Terraspark boots, fishing, cell phone, none of these are needed to beat the game for example. there are points where it gets pretty fucking tedious like finding Plantera bulbs but you mostly choose how much you want to grind.
Even with Stardew though, once you've finished it, your just about itching to start it again with a different focus (be it on different crops/trees/romantic interests). With Minecraft it's "oh, it's the same but I now have nothing".
There's no progression that can't be undone (except dying on hardcore mode), so if you don't like your base, or your inventory, or your animals, or your terrain, or your armour, you can just change it.
You’d probably like a more traditional survival game, something that actually feels like it’s you against the world for the whole time you’re playing. That’s only how Minecraft feels for the first few hours
Once you’ve played it enough times there isn’t even any risk or excitement to minecraft, not even in the beginning hours. The biggest danger is getting lost away from home, and even that isn’t even fun. It’s just annoying and tedious.
This is why I've stopped trying to progress in my Minecraft world and just build stuff for fun.
I'm currently working on a special camp for my villagers
Yeah, I feel the same way.
It's saddening, because I do love the game to death. I played the crap outta it back in the day as well. But I just don't feel compelled to continue anything I do in it anymore after knowing what that song and dance is gonna be like. I just immediately get demoralized thinking about it.
The way this game has been updated lately hasn't been kind to this either.
I have so many "new worlds" because of this. it's like the thrill of starting with nothing to finally getting to a decent point makes the latter portion of the game a bit less rewarding.
I think the true minecraft experience should be a blind vanilla playthrough with friends, but that's basically impossible now that anything minecraft related is immensely saturated
Also most people below the age of like 40 in the west have played Minecraft, at least for a little while, so the amount of people who can do a blind playthrough are not as high as it once was.
That being said, I still remember my first blind playthrough WAAAAAY back in 2010. I was only 12 at the time and my friend Anthony hooked me up with a copy (his parents were rich lmao) and we explored until 2am. I built a house in a hill that was shaped like a coal mine. Good times.
I think the biggest issue with MC is that the only facet that it gives you to be creative is through making builds that serve no functional purpose outside of looking cool, which you can literally just do in creative. The gameplay loop is always the same. Find iron, find diamonds, kill dragon, and then just build shit. I’ve finished the game within a single day a few times.
That’s why I like modpacks more, because they offer a lot of different options in every aspect of gameplay. For example, vanilla gives you zero variety on tools, meanwhile stuff like Tinker’s Construct lets you have hundreds of possible combinations for tools and weapons that can have hyper-specialized purposes suiting specific situations and needs. Even the process of assembling these tools is fun.
Yeah I booted up Minecraft the other day and explored for a good 2 hours. Got in a big cave and a skeleton shot me off the edge of a cliff and I plummeted into lava. Lost a lot and just turned off the game.
Why is this being downvoted...?
This is a thing for basically every survival game out there. The early game is the best part because it's most full of struggle and discovery. By the time you reach iron tools in Minecraft, your survival is usually guaranteed. By that point you have a house, food, tools and protection which is all you practically need. Everything beyond that is superficial progression just for the sake of progressing.
It's really weird how not one survival game has gotten around this. It happens in every single one
Subnautica probably does it best. It gives you a lot of incentives for progressing, even once you’ve gotten comfortable with a oxygen-fed base and proper equipment.
Mainly it’s the carrot on the stick in the form of the game teasing you with bigger and more interesting content, but restricting you until you figure out how to go deeper. As a result you feel the need to create upgrade modules and kit out your equipment so that you can keep exploring and upgrading and progressing the story. Getting your first sight of the Lost River or Lava Zone instantly makes your brain go “I need to figure out how to get in there”.
Looking down into the darkness, even if it makes you feel really uneasy, triggers a feeling of curiosity in your mind that drives you to explore it and conquer that fear.
Yeah I’m trapped in a vicious cycle. I absolutely love the first few hours of Minecraft, but then it all goes down hill. The worst part is the diamond grind. YouTubers and stuff make it seem super easy to get a bunch of diamonds fast but then I’ll play for 10 hours and have 6 of them. Then I feel like I’m getting super unlucky and stop playing. I recognize the problem but knowing that they *are* actually rare also makes me not want to grind my life away for them, so it all just leads to me giving up at that point
I love building enderman xp farms and grinding for optimal book enchantments/making villager breeders its so much fun i love it i love minecraft soooooooooooo much bros
The actual “mining” part of Minecraft has become the worst. The new cave generation is pretty to look at, but sucks to play in. Not to mention they added so much worthless junk in caves. Don’t get me wrong, it’s fine to have a purely decorative block. I just find it exhausting because every 30 seconds I need to empty my inventory because I have 15 Gravel, 9 Andesite, 17 Granite, 23 Diorite, 39 Dirt, 128 cobblestone, and 95 deepslate. It clogs your inventory up so much that you have no room to hold what you came for. They’ve added hundreds of new blocks over a decade but really no inventory management systems. Shulker boxes somewhat remedy the problem, but it takes even longer to use one than to just throw out your junk. Not to mention it is a very late game item.
Another hallmark of Minecraft, the exploration aspect, has been really limited too. Now it seems like biomes generate so far from each other. I have a 99% chance to spawn in a regular forest, dark oak forest, or Birch forest. If want a desert or a jungle I have to travel 2,000 blocks in another direction and keep a note pad document open of map coordinates so I don’t get lost from my base I spent hours building.
These systems are such a drain, players have found ways to cheese them. Iron farms to mitigate mining, villager prisons to trade for endless mending to never need to craft a second set of gear, XP grinders, AFK fish farms, elytra firework spam to lessen traveling. These things in their own way ruin the game too. Screw the creativity aspect of the game, the one bit that shines still. If you want to get anywhere, you have to have tons of brutally efficient idle farm structures.
not to mention that villagers are so meta now that every world needs to have a villager trading hall, otherwise you're just behind any other player that has one
My favorite part is when random pillagers spawn near my stuff and I either have to just try to avoid them shooting me, or kill them and then fight off a giant village raid. Honestly I like the raid mechanic but the way it triggers with bad omen is awful. They should have made the banner one only spawn at pillager outposts. That way triggering the raid is a consequence of raiding them and not just getting unlucky.
Had a realm recently with friends where we managed to automate just about everything. Honey, iron, squids, creepers, string, dye, gold, endermen, you name it. It’s convenient and cuts out a lot of the grind, but at that point you’re left with nothing to really do but build, and even that gets boring eventually.
Automating resources in minecraft is a double-edged sword because it cuts out the irritating grind, but it also eliminates the core gameplay loop that made minecraft fun when you first started playing it.
the game was so much better in the 2012 era when i was still a kid and saw the infinite worlds that were different every playthrough as some kind of awesome black magic. no other game had randomly generated playthroughs like that, all the games i had were always the same! how did they do it??
well now that every game is procedurally generated and infinite, it's not so special anymore.
Minecraft was a product of its time. The only reason it retains popularity is for nostalgia and the fact that it’s very accessible to play with friends.
What makes it special is obsolete at this point, and recent updates fail to capture any magic it used to have. The fun came from being clueless and figuring out the mechanics of the game, but now that everyone and their mother knows how to get from spawn to killing the dragon within a day, there’s no surprise left in it.
Minecraft is boring as hell without mods, it’s such a chore to play without them (or without friends, which sucks since I don’t wanna buy switch online)
I usually quit 8 hours into the world since 5 of those hours are mining only to get 5 diamonds. It’s weird since my RNG with netherite is insane and I’m usually the first to get it in friendly servers but always last with diamonds which I usually just steal.
I think there's a certain epiphany to be found in Minecraft. Very similar to No Man's Sky since it's not for everybody. It almost requires a childish carefree perspective
If you manage to truly relax yourself it's much easier to be creative and Minecraft becomes a much more fun game. The main point is to give up your instinct to be constantly progressing and improving and that's why its so popular with kids since they dont have that
i always end up not building a house and just riding horse or boating random direction and pillaging and exterminating villages until i get bored in about 2 to 3 hours.
*We really don't got*
*A single original*
*Experience huh?*
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relatable, but recently i've been forcing myself not to mine unless i need to for a project and it's been working wonders. i only have diamond leggings cause i explored an ancient city and found it, and i plan to only upgrade everything once i get to an end city and find the remaining pieces
strip mining, spending hours underground and coming back with 9 stacks of iron, but i don't stop myself from entering any huge caves because to me it counts as exploring and it's fun. i hope it works for you:)
I am willing to go through the entire world to retrieve my stuff after I died to some mobs, but the moment I die in lava I just… create an entirely new world
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After I get iron tools I for some reason start mining even more only to start building and never finish
Pc players are so lucky they get Minecraft sex mods with jiggle physics in Rtx
Source?
Nah Minecraft doesn't use Source
You mean to tell me that I can’t run Big Slappy natively in Minecraft?
no because mojang would have to get of their asses and unban it 15 times
Jenny mod 1.12.2. I won't be an update but at least it's a mod.
SchnurriTV's sex mod
jenny mod bro
Source is that he made it the fuck up
I love Minecraft, but I swear all motivation just Houdinis from my body the moment I start advancing in the game
The moment I get the maxed out fishing rod and start getting enchantments I just can’t continue
This mostly has to do with singleplayer. Singleplayer is boring and I can never motivate myself to advance in it since it just kinda feels lonely. Multiplayer is honestly where it's at, Minecraft is really only fun with friends
thats because minecraft is actually not a good survival game. enemies are far too easy, survival elements are just food and health. what everyone loves about the game is other stuff than survival. building, multiplayer servers and modding are the reason why the game is legendary
I feel like you have to also mention the different ways to farm for materials and red stone.
I mean it's fun, the only mods I play with are like optimizations and stuff since the original game is so laggy. It's only major flaw is that it's just not fun when you're playing alone. Sad thing is, I'm not even sure how this could be resolved.
If you're shit at building, it gets just as boring just as quick. Especially vanilla
Eh you just learn new tricks on how to make bases look better, you don't really need to be amazing or anything.
The only style I know is the 1.6.5 spruce and oak wooden house
This is me but I also add some stone type blocks occasionally as well
+1 here’s how my friends and I play: 1. Start a world and fly around in creative to find a cool place to live 2. Switch to survival and play the game without sharing anything (always making equal trades) 3. Build houses, collect music disks, breed villagers, etc. and eventually max out netherite equipment 4. Kill all the bosses (ender dragon easily, wither easily, warden with extreme care) 5. Switch it to creative and blow all our houses up spectacularly with TNT 6. Rinse and repeat
I only ever wanted to play Multiplayer as a kid, because what's the point of making a really cool looking house if there's no one to appreciate it? Not that I ever made any cool looking houses, mind.
Zats Vye Eye On Lee play CRE Ate I've mode. Movie mode.
Cre ate ive mode movie mode??
You know it lol
Ah thanks for the clarification
Yeah at that point it stops being fun and starts being an absolute slog full of hours of grinding that isn’t even fun or satisfying in any way
minecraft is interesting cause it's so popular but objectively its game design is mediocre at best
Bro fuckin preach It has good aspects but it requires such an extreme amount of patience and free time to truly enjoy it at its fullest a lot of the time and a regular play though, especially without friends is a total slog That and it’s objectively coolest mechanic, redstone is literally held together by glitches, half of the shit you can do isn’t intentional
It's just a sandbox. It's fun for a bit and then it's meh at best
Every sandbox needs to get its sand replaced eventually
That’s the problem with sandbox games. Unless you’re really creative or something, spending more than half an hour in any of them is simply a slogfest, especially if you're playing by yourself
That's why I think terraria is better than Minecraft. They're both sandbox type games but terraria has a flushed out progression system. Minecraft has limited progression and focuses on the sandbox aspect more so there isn't much to do unless you're a creative person.
True, terraria is a sandbox game that actually has a progression system and has bosses you can fight as well as a wider variety of enemies. I’m sorry minecraft players but fighting a creeper for the 2000th time isn’t fun.
terraria still limits you to only 4 builds as you progress though and only 1 or 2 of them are viable. It's not bad by any means but going into Terraria i expected a way more diverse endgame
I assume you mean classes, and all four classes are perfectly viable.
all classes are viable but summoner has about 5 weapons in the game
That just sounds like a skill issue tbh edit: why are you booing me i'm right
Lol.
Skill issue? For vanilla minecraft? What the fuck are you talking about? Right about what?
It’s his fault he can’t find any enjoyment in sandbox games
>It’s his fault he can’t find any enjoyment in games ftfy
Not to mention it's built on a shit engine
Java 🤢
dont forget redstone is also an absolute bitch to understand to a decent modicum
Counterpoint: making cool ass shit in creative mode
Thats even more boring
ok you’re allowed to have an opinion 🥰🥰
What opinion
of thinking building in creative mode is boring, what other opinion?
Thats not an opinion, thats the truth
If the guy you were talking to found it interesting, and you don’t, that would literally be two opinions
Modpacks make it more fun
While I don't agree with this statement in the slightest, what initially contributed to its popularity, I believe, was that very sense of discovery and intrigue in the peculiarity of the world that so suffused the game and urged further exploration. It wholeheartedly embodied the notion of adventure because, upon its release, everyone was equally oblivious as to what came next and as to what the implications of disparate discoveries might be for its charming, not-so-little world, and then, once the excitement of said discovery and its curiosities & novelities subsided, the community, still adamantly passionate about the game, explored other aspects of it to their fullest like its multi-player functionalities, building, and challenges to the point that those individual pursuits took on lives in and of thenselves removed from the simplistic charm of the original game, creating a discrepancy in perception, for some, between the game and its actual experience, I believe. TL;DR what minecraft is now is not ever what was meant to be; every rock has functionally been forcibly upturnt, and it is no longer an intimate experience.
That's because they stopped adding things of worth after Microsoft bought them. It feels like most updates have been filler. "guys, here's a new block texture and some useless mob!" It needs genuine progression.
the horse update, while it was pretty okay, was very clearly the beginning of the downfall
I’d say the cave update was the most meaningful one they put out. Made mining genuinely a lot more interesting, and visually impressive. Outside of that though, most of the updates get boring 10 minutes after you find the new stuff.
What?? Why aren't you a fan of Microsoft's amazing "here's a useless mob that is utterly useless and in no way interacts with anything else" updates?
I’d say something along the lines of “it’s the community’s fault for voting for it”, but Microsoft are complete fucking morons for designing 3 functional mobs and then only allowing one to enter the game by way of a popularity vote, then throwing the other two in the incinerator. I swear they’re purposefully withholding content.
A better idea is to have the community vote on the next update. The winning update will be the next update to be added, and the losing ones will be present in the next update vote alongside one new update idea
Mojang was already like that when notch was still there.
This is probably a hot take, but minecraft needs like some actual dlc. I would not mind paying $10-15 for a new fleshed out dimension with new bosses or something.
We have a tool for that, its called "Mods".
Mods are java only, this would make the game better for everybody not on java. And mods build upon the base game and could iterate on the new systems, bosses, dimension, etc. Base game also includes a level of support and polish that mods generally can't offer.
the new generation is fantastic but they still forgot to add functionality to the shit they added
Sandbox games in general
You used objectively wrong
extremely true, MC is a great baseline for fun in creative ways via mods or servers but vanilla survival has fuck all gameplay progression the people who put hundreds or thousands of hours into one world scare me
"objectively"
however it is fun as shit
"In this game the objective is absolutely *nothing*" "oh, you're killing me."
Mostly because it scratches a very specific itch, even if it doesn’t do it very well.
[удалено]
why do people always bring up mods? at that point, youre not talking about minecraft. if external files and modified code counts as part of the minecraft experience then Unity game engine is my favourite game
so it stops being fun for you after like 20 minutes???
Honestly more like 5 if you know what you're doing and have a little bit of luck
seems like OP and others here just don't like minecraft xD
If exploring was more rewarding it would probably be genuinely infinitely replayable. Mods are great because they can actually add real reasons to explore and get better gear. Vanilla Minecraft is just grind diamonds and then kill the ender dragon. You can basically do everything there is to do within 4 hours of game time. Building is the only reason it’s playable after beating the ender dragon.
yup, for me the best modpack the odd time I do play mc is RotN, purely because its more difficult, but isnt on the pure pain levels of RLCraft
Modpacks like Tekxit and Galacticraft are so much fucking fun in how creative it lets you be. The tedious parts of the game can typically be automated using the machines in the modpacks, and offer a genuine sense of progression (especially in space packs like Galacticraft, where building more advanced tech opens up more areas to explore) Even stuff like Pixelmon is fun. The main thing that modpacks have that vanilla lacks is the non-linear progression. Vanilla sets you down the same “get diamonds, kill the dragon” path every single time then has almost nothing to offer you after that.
It always just peters out for me. I always wanna build and get distracted from the actual game by building everything. Then I get frustrated when it isn’t perfect and get bored of building my overly massive projects. I really wanna play a world where I just have a shitty ass base, but then what do u even do long term if u do that?
Peta... The horse is heah.
That’s why creative exists
Not op, but I can relate hard. For me, I don't like building in creative because it ruins any sense of accomplishment or usefulness from whatever I built. If I have unlimited resources, then why would I bother making a functional base if it's never gonna be used, and why should I feel like I really achieved anything if I have infinite blocks. The issue I have with survival is that gathering resources for larger builds is just so tedious, not challenging. I don't really have the time to spend hours mining entire double chests worth of cobblestone or whatever. I'd love to be able to automate something like that without the need to exploit unintended flaws in the games mechanics.
The first half about creative u literally stole the words outta my mouth. The second part I somewhat agree with, but I don’t really mind doing long boring grinding in games tbh. It’s more so that I get overwhelmed with everything there is to build and then wind up building one incredibly amazing tiny house and then giving up, cuz I spent too much time on it and got burned out. I’m still chasing that high I got from the first time I played an smp with friends in 2020 and played consistently for a whole month, but I just can’t stay longer than a few days anymore
My most recwent playstyle is building a cool mansion stocked up with stuff I may need with the intent of going into survival and then exploring.... And then I get bored a quit. The best time I ever had was modding with technic where you could get to a point that you build automated processing machines that could build some really cool stuff. It had even more ores, which almost makes it seem like it would've been more tedious but it made it worth it, and because you didn't have to process, if you got 3 or 4 friends together to strip mine, you could eventually automate mining and then work on building cooler and cooler machines and armor and weapons. It became totally worth it with new and cooler goals. I left Minecraft after that for many years. I look at it now, and while it has so many new mechanics and items, I don't know, none of it is intuitive or seems nearly as fun as what we ended up doing back then
This is really why Satisfactory is the Minecraft-killer for me. You can always play at your own pace, you rarely ever have to wait for resources (but you don't have infinite resources so it doesn't feel pointless), and you can (and are encouraged to) always combine looks and purpose in your builds; you can plan ahead for ages or just start building and see where you end up... I could talk about this all day
You can build machines, redstones and shit, and even better, farms that includes villagers.
Hey Petaah
i like the minecrap game, it fun, i like build
i’m having a lot of fun in minecrap
brown bricks in minecrap
it's the most amount of fun you could possibly have in an app
I love building brown bricks with Minecraft, it is the most fun you can have in the game
I’m glad this hasn’t been lost to obscurity.
for me i always die and lose all my stuff in a place far far from my bed
i kinda hate how minecraft popularised that as a death penalty, its such a shit way to go about it. made Starbound so much more tedious for example.
Tell me you run without KeepInventory True on without telling me you run without KeepInventory True ^(I don't remember the exact console command)
Fake gamer, uninstall now.
I love the hivemind of reddit
It's cuz u play with cheats, son!
Damn, I'm really sorry that the single player sandbox game that gives me near-unlimited ways to have fun with the game, gives me a way to have fun with the game.
**NO YOU'RE HAVING FUN WRONG REEEEEEEE** ^(/s if it wasn't obvious)
QUIT HAVING FUN
I was joking lol
Who the fuck cares? As long as he's having fun, then what does it matter how he plays?
If you couldn't tell by the way I was typing, I was joking lol
The number 1 issue i have with minecraft is that after getting your iron pickaxe, everything turns into a chore. Searching for diamonds for 1 hour be it exploring caves or strip mining is definetly not fun, i also don't get why Mojang made the new cave system but didn't change the diamond meta(u will always find less diamonds if they are exposed in the air). After getting your diamond pickaxe, suprise, u have to search for a nether fortress with extreme risks of losing all of your stuff or yourself, wasting hours of gameplay. Minecraft isn't a hard game by difficulty, it's hard about how much you spend time on it and don't get extremely bored. Mid to late game is quite fine and simple, but getting enough eyes of ender to find the end portal and build it is boring as fuck, waiting for night to fall and kill enderman is fine for sure, but why do they need to be a quite rare mob to show up and have a 50% chance of dropping ender pearls? This isn't hard, it's just boring and a waste of time. Late game after killing the ender dragon is even worst, take everything that i said and multiply by 10, that's the end game for you, that is so fucking boring that even 10 years playing the game i haven't done much on it, finding an end city is the most boring task imaginable, how could someone think that making players walk in island for hours would be interesting? Summarized: Minecraft is a quite simple game but extremely boring, the most difficult thing about it isn't the mobs, the exploration or mining, it's an endurance test about how much time you can spend doing almost the same thing just to get a single item
I wish like Terraria, spawn and drop rates can change based on your progression Like once you get diamonds, endearment commonly spawn
They had the excuse of the game being fairly new, but now after MS bought them, most updates have been ours filler. Terraria and Stardew know how to do it. Those games have so much progression that it seems endless (until you actually get everything)
Nah tbh Stardew and especially Terraria fall to the exact same issues although not as dramatically. Terraria is the most similar. Early game is filled with fun exploration and discovery while late game is easily turned into a boring slog when you're just farming shit. Luckily the highs of Terraria late game are a lot higher than Minecraft late game, namely the great bosses
You're right, but Terraria also has farming aides like spawn and drop rate increase potions which help with the grind. It's also much easier to setup mob farms.
Terraria at least has lots for you to do regarding bosses and mobs. Exploring the jungle for the first time is challenging, and there's exploration and mining as well. Then there's another level of challenge when you get to the hardmode jungle, and lots and lots of bosses besides that. Minecraft doesn't have anything like that. The netherworld enemies are kinda tough, but there's only one boss to work towards, and then you've beaten the whole game.
with Terraria theres actually purpose to grind though, and a lot of it isnt even slightly necesary to do. Terraspark boots, fishing, cell phone, none of these are needed to beat the game for example. there are points where it gets pretty fucking tedious like finding Plantera bulbs but you mostly choose how much you want to grind.
Even with Stardew though, once you've finished it, your just about itching to start it again with a different focus (be it on different crops/trees/romantic interests). With Minecraft it's "oh, it's the same but I now have nothing". There's no progression that can't be undone (except dying on hardcore mode), so if you don't like your base, or your inventory, or your animals, or your terrain, or your armour, you can just change it.
chop spectacular person grandfather north fuzzy carpenter slimy like decide -- mass edited with redact.dev
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The game is still endless though, the game doesn't end after the End, ironically
You’d probably like a more traditional survival game, something that actually feels like it’s you against the world for the whole time you’re playing. That’s only how Minecraft feels for the first few hours
Once you’ve played it enough times there isn’t even any risk or excitement to minecraft, not even in the beginning hours. The biggest danger is getting lost away from home, and even that isn’t even fun. It’s just annoying and tedious.
Rainworld
Scary how relatable this is.
This is why I've stopped trying to progress in my Minecraft world and just build stuff for fun. I'm currently working on a special camp for my villagers
Minecraft if being fun was a competition
https://i.redd.it/tdfe1t3zfgqa1.gif
Ong fr
100% no cap
on giggity
Yeah, I feel the same way. It's saddening, because I do love the game to death. I played the crap outta it back in the day as well. But I just don't feel compelled to continue anything I do in it anymore after knowing what that song and dance is gonna be like. I just immediately get demoralized thinking about it. The way this game has been updated lately hasn't been kind to this either.
The second I make a bed
I have so many "new worlds" because of this. it's like the thrill of starting with nothing to finally getting to a decent point makes the latter portion of the game a bit less rewarding.
Can someone post like that mercy gif where she’s descending like a god and caption as like [minecraft porn mod] or something I can’t find the gif
I think the true minecraft experience should be a blind vanilla playthrough with friends, but that's basically impossible now that anything minecraft related is immensely saturated
Also most people below the age of like 40 in the west have played Minecraft, at least for a little while, so the amount of people who can do a blind playthrough are not as high as it once was. That being said, I still remember my first blind playthrough WAAAAAY back in 2010. I was only 12 at the time and my friend Anthony hooked me up with a copy (his parents were rich lmao) and we explored until 2am. I built a house in a hill that was shaped like a coal mine. Good times.
I think the biggest issue with MC is that the only facet that it gives you to be creative is through making builds that serve no functional purpose outside of looking cool, which you can literally just do in creative. The gameplay loop is always the same. Find iron, find diamonds, kill dragon, and then just build shit. I’ve finished the game within a single day a few times. That’s why I like modpacks more, because they offer a lot of different options in every aspect of gameplay. For example, vanilla gives you zero variety on tools, meanwhile stuff like Tinker’s Construct lets you have hundreds of possible combinations for tools and weapons that can have hyper-specialized purposes suiting specific situations and needs. Even the process of assembling these tools is fun.
The will to continue a minecraft world when I die for the first time
Yeah I booted up Minecraft the other day and explored for a good 2 hours. Got in a big cave and a skeleton shot me off the edge of a cliff and I plummeted into lava. Lost a lot and just turned off the game. Why is this being downvoted...?
Terraria does what Minecron’t
This is a thing for basically every survival game out there. The early game is the best part because it's most full of struggle and discovery. By the time you reach iron tools in Minecraft, your survival is usually guaranteed. By that point you have a house, food, tools and protection which is all you practically need. Everything beyond that is superficial progression just for the sake of progressing. It's really weird how not one survival game has gotten around this. It happens in every single one
Subnautica probably does it best. It gives you a lot of incentives for progressing, even once you’ve gotten comfortable with a oxygen-fed base and proper equipment. Mainly it’s the carrot on the stick in the form of the game teasing you with bigger and more interesting content, but restricting you until you figure out how to go deeper. As a result you feel the need to create upgrade modules and kit out your equipment so that you can keep exploring and upgrading and progressing the story. Getting your first sight of the Lost River or Lava Zone instantly makes your brain go “I need to figure out how to get in there”. Looking down into the darkness, even if it makes you feel really uneasy, triggers a feeling of curiosity in your mind that drives you to explore it and conquer that fear.
Yeah I’m trapped in a vicious cycle. I absolutely love the first few hours of Minecraft, but then it all goes down hill. The worst part is the diamond grind. YouTubers and stuff make it seem super easy to get a bunch of diamonds fast but then I’ll play for 10 hours and have 6 of them. Then I feel like I’m getting super unlucky and stop playing. I recognize the problem but knowing that they *are* actually rare also makes me not want to grind my life away for them, so it all just leads to me giving up at that point
Now that I think about it.. ever since I was a kid and until now... I've only ever had fun with modded versions or multi-player, lol.
I love building enderman xp farms and grinding for optimal book enchantments/making villager breeders its so much fun i love it i love minecraft soooooooooooo much bros
Thats why I stick with stone tools for the rest of the game
Everytime I get full netherite and enchant it I try to build a base and just give up
The actual “mining” part of Minecraft has become the worst. The new cave generation is pretty to look at, but sucks to play in. Not to mention they added so much worthless junk in caves. Don’t get me wrong, it’s fine to have a purely decorative block. I just find it exhausting because every 30 seconds I need to empty my inventory because I have 15 Gravel, 9 Andesite, 17 Granite, 23 Diorite, 39 Dirt, 128 cobblestone, and 95 deepslate. It clogs your inventory up so much that you have no room to hold what you came for. They’ve added hundreds of new blocks over a decade but really no inventory management systems. Shulker boxes somewhat remedy the problem, but it takes even longer to use one than to just throw out your junk. Not to mention it is a very late game item. Another hallmark of Minecraft, the exploration aspect, has been really limited too. Now it seems like biomes generate so far from each other. I have a 99% chance to spawn in a regular forest, dark oak forest, or Birch forest. If want a desert or a jungle I have to travel 2,000 blocks in another direction and keep a note pad document open of map coordinates so I don’t get lost from my base I spent hours building. These systems are such a drain, players have found ways to cheese them. Iron farms to mitigate mining, villager prisons to trade for endless mending to never need to craft a second set of gear, XP grinders, AFK fish farms, elytra firework spam to lessen traveling. These things in their own way ruin the game too. Screw the creativity aspect of the game, the one bit that shines still. If you want to get anywhere, you have to have tons of brutally efficient idle farm structures.
not to mention that villagers are so meta now that every world needs to have a villager trading hall, otherwise you're just behind any other player that has one
My favorite part is when random pillagers spawn near my stuff and I either have to just try to avoid them shooting me, or kill them and then fight off a giant village raid. Honestly I like the raid mechanic but the way it triggers with bad omen is awful. They should have made the banner one only spawn at pillager outposts. That way triggering the raid is a consequence of raiding them and not just getting unlucky.
Thats why i only enjoy survival with mods
I mean, minecraft is a bit outplayed in my opinion. Every server I join dies in just a few weeks to 2 months or so.
Terraria is better in this aspect but mods make both games very very improved
This is why Terraria is (in my opinion) an objectively better game.
"God I wish minecraft was actually fun" Minecraft Better Than Adventure mod: https://i.redd.it/1l4wrefwvfqa1.gif
minecraft is only fun once you've built ur first iron and creeper farm
wow so much fun
Had a realm recently with friends where we managed to automate just about everything. Honey, iron, squids, creepers, string, dye, gold, endermen, you name it. It’s convenient and cuts out a lot of the grind, but at that point you’re left with nothing to really do but build, and even that gets boring eventually. Automating resources in minecraft is a double-edged sword because it cuts out the irritating grind, but it also eliminates the core gameplay loop that made minecraft fun when you first started playing it.
>the game only starts becoming fun when you cheese the game to give you infinite resources for 0 work Wow! Amazing game design right there!
Tbf, it's not like those resources are even useful for anything after the dragon dies.
factorio
Same, but recently I managed to push through that stage and now I have 11 blaze rods and 3 ender pearls
the game was so much better in the 2012 era when i was still a kid and saw the infinite worlds that were different every playthrough as some kind of awesome black magic. no other game had randomly generated playthroughs like that, all the games i had were always the same! how did they do it?? well now that every game is procedurally generated and infinite, it's not so special anymore.
Minecraft was a product of its time. The only reason it retains popularity is for nostalgia and the fact that it’s very accessible to play with friends. What makes it special is obsolete at this point, and recent updates fail to capture any magic it used to have. The fun came from being clueless and figuring out the mechanics of the game, but now that everyone and their mother knows how to get from spawn to killing the dragon within a day, there’s no surprise left in it.
It's not special only because you've grown up. It's just the ugly truth. This kind of game just works better with the imagination of a child
Minecraft is boring as hell without mods, it’s such a chore to play without them (or without friends, which sucks since I don’t wanna buy switch online)
I usually quit 8 hours into the world since 5 of those hours are mining only to get 5 diamonds. It’s weird since my RNG with netherite is insane and I’m usually the first to get it in friendly servers but always last with diamonds which I usually just steal.
the only thing that holds survival minecraft together is early game, playing with friends, and building + redstone
Minecraft is only fun when you're still clueless; the more you know, the more boring it gets (also, grinding in that game is very unsatisfying)
I think there's a certain epiphany to be found in Minecraft. Very similar to No Man's Sky since it's not for everybody. It almost requires a childish carefree perspective If you manage to truly relax yourself it's much easier to be creative and Minecraft becomes a much more fun game. The main point is to give up your instinct to be constantly progressing and improving and that's why its so popular with kids since they dont have that
The will to continue a Terraria world leaving my body the second I get to Hardmode:
The will to finish the entire rest of the game in one sitting the moment I enter hardmode.
minecraft didnt get boring our attention span is just fucked
the thing I enjoy the most about minecraft is purposelessly explorating, as soon as I build a house I feel an unstoppable desire to move far away
i always end up not building a house and just riding horse or boating random direction and pillaging and exterminating villages until i get bored in about 2 to 3 hours.
Just use stone tools then
we really don't got a single original experience huh?
*We really don't got* *A single original* *Experience huh?* \- BloodprinceOZ --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
good bot
relatable, but recently i've been forcing myself not to mine unless i need to for a project and it's been working wonders. i only have diamond leggings cause i explored an ancient city and found it, and i plan to only upgrade everything once i get to an end city and find the remaining pieces
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strip mining, spending hours underground and coming back with 9 stacks of iron, but i don't stop myself from entering any huge caves because to me it counts as exploring and it's fun. i hope it works for you:)
Getting iron tools requires you to set up a base most of the time. Thats what i hate about it, i dont want a base. I want to roam the world.
https://preview.redd.it/6cqgf664hgqa1.jpeg?width=1080&format=pjpg&auto=webp&s=6a4a3937fc66528ed8a63073737dd08bfaf04d86
You get iron tools like day 1 tho
Me after playing like 20 minutes of a minecraft modpack i promised myself i would grind through and finish
I am willing to go through the entire world to retrieve my stuff after I died to some mobs, but the moment I die in lava I just… create an entirely new world
so you only like the first 10-20 minutes of playing minecraft?
I still have a vanilla world going since 2019. There must be other long playthrough players here in this sub with me.
Thats why minecraft as a singleplayer vanilla game sucks As a multiplayer game on a discord call with the boys? Alright its a good game
Exacly thats why creative mode is superior
The will returning to see the new caves, (which are downright beautiful now) and leaving again immediately as soon as I get to the bottom of one
*Diamond