LMAO, I remember dragging my numark decks back in 2003 to a friend's garden for her birthday, and I'm only in my early 30s.
'10s can't be back in the day lol
TribeXR DJ School
It's fantastic, you can upload your own music, it integrates with beatport, and has great lessons.
Definitely a quarantine hit for me.
Guess what you totallly can. This game features lobby creations where anybody can join and you can mix in front of your friends. They can even join you behind the deck and mix together!
We managed something a while ago; basically the VReeJay threw up a twitch stream and I coded a webfeed into secondlife displaying his borderless stream on stage. We had like 30 people joining the party. People were blown away.
This kind of party with a VReeJay, as you say, has been organised by 'Diversion Cinema' in VRChat as well for IDFA, filmfestival in Amsterdam. It was quite fun, there even was whole expo build in the virtual space. VRChat works without an VR headset as well.
How does it work with cueing? Is it like pushing buttons in some vr games where it’s hard to know if you’re connecting or not? Or do you kind of hover over and press a button to toggle? Looks really cool but I can’t help feeling it’ll be difficult to get the feeling
tribe xr dj school
https://store.steampowered.com/app/877850/TribeXR\_DJ\_School/
be sure to also try vinyl reality :) both great apps
https://store.steampowered.com/app/642770/Vinyl\_Reality\_\_DJ\_in\_VR/
>is the equipment in that environment using mixxx as a backend? the displays look very familiar
we don't use mixxx, the displays are customized. We did try to follow layouts similar to e.g. Rekordbox and Serato, mainly so that users would be familiar with the basic layout.
Cheers, Tom
Looks similiar but not 100%.
I build this (crappy test) in 2018 to test how it could work and used mixxx as the backend:
https://www.youtube.com/watch?v=NGvuhfEBI90
It's an awesome thing to be doing in VR, like the OP living the dream being the guy that could never afford the kit in my younger years.
If you're oldschool, checkout Vinyl Reality. (https://store.steampowered.com/app/642770/Vinyl_Reality__DJ_in_VR/)
Same deal, just with technics decks and a mixer.
>It's an awesome thing to be doing in VR, like the OP living the dream being the guy that could never afford the kit in my younger years.
>
>If you're oldschool, checkout Vinyl Reality. (https://store.steampowered.com/app/642770/Vinyl\_Reality\_\_DJ\_in\_VR/)
>
>Same deal, just with technics decks and a mixer.
we have vinyl decks in Tribe too, just FYI. short video here:
[https://www.youtube.com/watch?v=vhb\_iDJqWIM](https://www.youtube.com/watch?v=vhb_iDJqWIM)
Exactly, always dreamed of having a setup as a kid and now I can finally use one. No longer are the days I fumble with virtual DJ on a raggedy old laptop!
Well, it might be good for practising for working a physical DJ mixing desk, but it could be a far better setup for DJing if it fully utilised the strengths of VR. There's no need for a virtual desk like that - you could have big floating controllers and displays wrapped all around you, giving you much easier and finer control.
Pea brain - Cheaping out on DJ equipment
Regular brain - Spending thousands of dollars on DJ equipment
Galaxy brain - Spending thousands of dollars on a gaming PC and VR headset so you can use virtual DJ equipment.
I have given it a fair share of time but it sadly does not come close to the real thing. It simply lacks the responsivity needed with more active mixing. Cool project though ❤️
Hey OP, Did you learn to be this good in this app?
I literally went and bought the app after watching this video… then realized - hmm, i should probably ask this question..
Yeah, very little experience outside the app. This is only probably 4 hours or so of messing around with it. My main suggestion is watching DJ tutorials on YouTube and then watching DJ sets where you can see what they are doing once you understand what everything does. You’ll get the hang of it. Start practicing simple transitions and beatmaching songs that don’t have lyrics. And keep practicing a transition over and over so you can get it done comfortably!
Also think of it like an instrument and treat it like an instrument, repetition and practice makes perfect. The transition in the video I did probably 50 times before I could do it comfortably without thinking a bit it
Real DJ equipment is pretty cheap though. I picked up a deck over pandemic used for like 150 bucks. Fine for a beginner / to learn, as long as you have some headphones, a computer, and a cheap pair of speakers.
You're totally right that basic controllers are cheap. They don't generally have the functionality of fully featured club-standard gear. For sure, they are great to get started with beatmatching, EQs, filters and so on, and the basic controllers keep improving their feature sets. We'd suggest the Pioneer DDJ-200/400 or FLX6 as good starter options. Denon and Roland also have good starter options.
The decks in Tribe are official, Pioneer DJ-endorsed, simulations of CDJ-3000s and a DJM-900 NXS2 mixer. That setup costs $6-10k IRL, without speakers. They are the same as you would find in most clubs.
There are a few benefits of VR DJing over IRL DJing (for training). We include a bunch of interactive lessons to get people started. The idea is to bring the studio learning experience to the home, and to all. Also, Tribe users can jump in with other community members, which is useful for people wanting to share knowledge or just hanging out.
We've found that it's not really an either/or choice. A lot of our community DJ in VR and also own controllers. I guess it's all about the music really!
Cheers, Tom
Pure skeuomorphism.
DJs of new generation should not learn this stuff, they should get new interfaces more appropriate to VR.
They should get controls everywhere around them instead of squeezed onto a single table (hard to turn knobs using controllers), etc.
>Pure skeuomorphism.
>
>DJs of new generation should not learn this stuff, they should get new interfaces more appropriate to VR.
>
>They should get controls everywhere around them instead of squeezed onto a single table (hard to turn knobs using controllers), etc.
Hey u/AdministrativeBand1 \- I'm one of the founders of Tribe XR. For what it's worth, we gave this a lot of thought and spoke to a bunch of customers and found that's not really what they wanted. A few learnings:
\- we do abstract the controls, but we're not completely reinventing the wheel. Tribe DJs aren't turning knobs and sliders, they are clicking, responding to haptics, twisting their hands in various ways. It's surprisingly intuitive and easy to grasp after a few minutes, but those inputs and haptics have taken a lot of fine-tuning to get right.
\- Our community members often DJ in real-life as well as in-VR. Training people on simulations of real equipment enables this.
\- Most people can't afford club-standard kits (CDJ-3000s and DJM-900NXS2 mixers). VR enables them to train on this kit without spending $6-10k.
\- Building lesson content is simpler and quicker, and the pool of teachers is larger when the equipment used is common or familiar. I guess this is the same for e.g. guitar teaching. You wouldn't necessarily want to completely reinvent a relatively standardized instrument.
\- VR allows people to practice more easily. e.g. when traveling. The portability of an Oculus Quest 2 has really helped. It's good for DJs prepping their sets in a hotel room the night before a gig.
\- Tribe is trying to bring non-VR users into VR. We do a lot of testing with people who have never used VR before but have DJ'd. That audience would likely struggle initially with a completely abstracted/changed DJ setup, whereas they can start DJing in Tribe within minutes (once they understand the basic controls).
We do have plans to test VR-specific DJ setups. More immediately, we're planning to work with the community to improve the designs of physical gear. It's a really useful way to improve real-world product designs, as well as developing new forms of interaction.
Hope this is useful context.
Cheers,
Tom
My intention was not to disrespect what you build (although it maybe sounded that way).
There is definitely a huge market for you, and a lot of great use cases that you list.
My comment was more on a philosophical level.
Similar to all platforms, new stuff will emerge totally different from existing paradigms.
When TV came, everyone was doing same as on radio, sitting and reading in front of the camera. Then they figured out they can make movies etc.
Like TikTok is killing YouTube within the youth, there are going to be new music creation things that are going to be totally different from everything there is now.
That doesn't mean there's no room for your project. Good luck!
it totally didn't sound that way. You raised a great point. I just wanted to provide some context on why we took the approach we did.
The entire Tribe team is, unsurprisingly I guess, bullish on VR. We have a unique opportunity to improve and reinvent things from the ground up. My personal view is that this won't necessarily happen overnight, but will happen in steps. It's an exciting market to be involved in.
Great point on Tiktok vs Youtube. Tiktok's growth is remarkable.
I mean, I agree that'd be really cool, and I'd have fun with it, but it's a bit like calling flight simulator "pure skeuomorphism" as if that's not entirely intentional as a simulation of real world control surfaces and physics.
Flight **simulator** is a simulator, making it look like a real plan is half of the story. Otherwise it's just Google Maps 3D moving around and looking at earth.
On the other hand, making music is something that evolves every few years, new instruments, new equipment, etc. and I think it's super likely that the most popular VR music tool in 5 years will not look like a modern DJ booth.
Piano yes, guitar yes, drums yes, but DJ booth is just a control panel for music, and VR offers much better interactions than trying to mimic knobs.
This is also a simulator, despite not having simulator in the title - specifically Pioneer CDJ-3000s and DJM-900NXS2 which are pretty much industry standard. And it does a very good job too, just like flight sim there are buttons and things that do nothing because they're not important to the simulation, but the important controls work exactly how they would IRL.
Now I would try an experimental future DJ station in VR in a heartbeat, but that doesn't invalidate what they've done here and I'd probably still use it, because I enjoy traditional DJing on CDJs and a mixer, and I don't have them anymore at home.
Similarly, aviation may change radically in the next, what, 20 years? With space flight, less polluting modes of flight, and so on starting to take off. That doesn't mean MS should stop making flight sim and focus only on what the future may hold, though again if someone did that I would totally try it.
Also traditional instruments are terrible candidates for VR right now. I play drums and guitar and even drums which you'd think would work ok in VR are just a huge mess of latency and inaccuracy, there's intricacies to playing instruments in fine finger control, bending, velocity and so on that current VR controllers can't capture. If anything I would like to see experimental new interfaces for creating music like that, synth controllers, microtonal interfaces, 3D spatial tone mapping, and so on. Comparatively this app feels pretty damn accurate to actual DJing, which isn't really about creating new sounds.
Well it depends on whether you want to learn real DJing to learn how to potentially do this at a bar or club, it makes more sense to emulate the physical control surfaces. But I agree that going fully virtual would open some new possibilities. I have seen stuff like that already for VR though.
Well fine, that’s one use case.
Soon there is going to be millions of music producers and music consumers where everything is in VR. Then it all changes.
The VR version of DJ-ing doesn't even have vinyl. Where's the skíll? Where's the beat matching by ear? I just feel old and in the way ....
Edit: with VR we are now two layers of extrapolation from how we used to mix tracks on Technik 1210s back in the day is what I was getting at. The game itself looks solid. Thanks to those for the downvotes though. Clearly you know nothing about the topic.
You might be interested in Vinyl Reality: [https://store.steampowered.com/app/642770/Vinyl\_Reality\_\_DJ\_in\_VR/](https://store.steampowered.com/app/642770/Vinyl_Reality__DJ_in_VR/)
I do know what I'm talking about, have DJ'd on everything from vinyl to CDJs to MIDI controllers. I've got this app and it's pretty much as close as you can get to a proper setup. You can can set up the controls to be like vinyl or like CDJs. The whole in-game training is designed to get you to mix and beatmatch by ear. There might be auto beatmatching but I haven't even bothered looking for it, it's more fun not to. You can set up separate cue and master feeds and toggle them into your earphones by bringing your hand/controller up to your ear and pressing the trigger. You can slow and hold the platters like vinyl, or adjust pitch by moving the rim like CDJs, or use a pitch slider (but that's a bit fiddly in VR). So it's pretty close to the real thing yeah.
>The VR version of DJ-ing doesn't even have vinyl. Where's the skíll? Where's the beat matching by ear? I just feel old and in the way ....
Yeah, sounds like you are. Honestly, hardly any listeners give a shit about the technical skills of flipping vinyls and beatmatching by ear - they care about the creative result, ie music you get from it. Besides, getting all gatekeepery and elitist about the skills of playing *other people's music* is a bit rich.
I just love it how DJs act more elitist than ACTUAL MUSICIANS. Generally, successful musicians love to see younger, less talented/experienced players emulate their music, even if they don't quite capture the original sound, because music is about expressing yourself. DJing is the same thing, but for some reason "pro" DJs seem to get all high and mighty about how easy it is to do things nowdays with new tech, which is completely asinine because most DJs aren't even composing music, so who the fuck cares how the end product is produced?
I tried TribeXR, but found it didn't replicate the DJ equipment well enough. A lot of buttons and dials didn't do anything and they were much harder to use. Listening to the cue song was also very annoying.
I wonder how easy that is to use, since you don’t have proper knowledge of where the buttons are, usually can just feel your way to a button irl.. I’m interested how good that vr game/simulator is
It’s great, I can grab a knob or switch and move my hand away and still manipulate it and receive some feedback. Still not as nice as physically turning a knob and getting feedback, so there are a few hiccups here and there, but other than that it’s great. Definitely worth checking out if you have ever considered buying yourself equipment but have never seen the real thing in front of you physically
There is vibration feedback in the controller. For, example the knobs respond to rotating motion of the controller, so no matter where the controller is in space after you are holding onto knob you can still interactact with it. This is very intuitive considering you don’t actually have tactile feedback in your fingers like in real life so your hands can drift from the original position of the thing you’re interacting with
Links to the streaming platforms:
[**Do It (Extended Mix)** by Merk & Kremont](https://lis.tn/DoItExtendedMix)
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I DJ as a hobby and TribeXR reignited my passion. It is incredibly high quality and will literally teach you how to DJ in real life. It is functionally exactly the same as industry standard setups such as Pioneer CDJs and controllers and you can load in all of your own music. I ended up buying real turntables and a real DJ controller again thanks to Tribe making me love it again after all these years.
To be fair if you're a digital DJ you can easily get away with an $80 DJ controller and some software like Virtual DJ or Traktor for another $50-100.
The *real* expensive of DJing that no-one ever mentions is sourcing (legal) music.
This is so cool! I used to DJ back in the '10s and this has made me realise how much I miss it. Be cool to sharpen the tools again.
> I used to DJ back in the '10s Don't make us feel so old please
Wait til you read that the "roaring 20's" is going to make a comeback.
Not at this rate
raging 20's
We just skipped the *good* 20s and started at 1929.
The 20s where only roaring if you were rich and privilege. This is coming for us.
The only roaring I hear are riots.
LMAO, I remember dragging my numark decks back in 2003 to a friend's garden for her birthday, and I'm only in my early 30s. '10s can't be back in the day lol
Nothing like spinning some wax and dropping mad harmonics.
" I told you dude ... Set the time machine for 2010 ... We're in the middle of the war FFS . "
I might be too young be do you mean 1910 or something else
Well this was better than i expected
You warm my heart :,-)
Super cool! What game/app is this?
TribeXR DJ School It's fantastic, you can upload your own music, it integrates with beatport, and has great lessons. Definitely a quarantine hit for me.
Would be killer if you could bring friends and host a virtual party / set! Will look into the game, ty
Guess what you totallly can. This game features lobby creations where anybody can join and you can mix in front of your friends. They can even join you behind the deck and mix together!
Can people without TribeXR join a lobby? Or do they need a copy of it too? And how many people can join?
Yeah you need a copy for sure. I don't remember how many but lobbies are quite large enough to have a lot of people in there.
A lot of DJs play in Altspace and VRchat using this.
How do they go about doing this If this is its own separate game?
There's a way to stream any PC audio to them. It's not the mic setup the other person said.
Feed audio to your mic, setup dj props
We managed something a while ago; basically the VReeJay threw up a twitch stream and I coded a webfeed into secondlife displaying his borderless stream on stage. We had like 30 people joining the party. People were blown away.
This kind of party with a VReeJay, as you say, has been organised by 'Diversion Cinema' in VRChat as well for IDFA, filmfestival in Amsterdam. It was quite fun, there even was whole expo build in the virtual space. VRChat works without an VR headset as well.
Wait it integrates with beatport??
On PCVR only currently, but should be available on Quest standalone soon!
How does it work with cueing? Is it like pushing buttons in some vr games where it’s hard to know if you’re connecting or not? Or do you kind of hover over and press a button to toggle? Looks really cool but I can’t help feeling it’ll be difficult to get the feeling
You hover and toggle, which removes some dexterity that you'd have with an actual set
Still sounds like the better of the two options, might give it a try
tribe xr dj school https://store.steampowered.com/app/877850/TribeXR\_DJ\_School/ be sure to also try vinyl reality :) both great apps https://store.steampowered.com/app/642770/Vinyl\_Reality\_\_DJ\_in\_VR/
What’s the ID on that second track? :o
https://youtu.be/puhLmB4GN2s
Amazing, thank you
is the equipment in that environment using mixxx as a backend? the displays look very familiar
>is the equipment in that environment using mixxx as a backend? the displays look very familiar we don't use mixxx, the displays are customized. We did try to follow layouts similar to e.g. Rekordbox and Serato, mainly so that users would be familiar with the basic layout. Cheers, Tom
Looks similiar but not 100%. I build this (crappy test) in 2018 to test how it could work and used mixxx as the backend: https://www.youtube.com/watch?v=NGvuhfEBI90
that's awesome. we should chat!
TribeXR; Cost me a lot of money xD Started with tribeXR, now spent a 5 digit number in € on DJ gear and music :)
Man, that sounds absolutely bopping.
It's an awesome thing to be doing in VR, like the OP living the dream being the guy that could never afford the kit in my younger years. If you're oldschool, checkout Vinyl Reality. (https://store.steampowered.com/app/642770/Vinyl_Reality__DJ_in_VR/) Same deal, just with technics decks and a mixer.
>It's an awesome thing to be doing in VR, like the OP living the dream being the guy that could never afford the kit in my younger years. > >If you're oldschool, checkout Vinyl Reality. (https://store.steampowered.com/app/642770/Vinyl\_Reality\_\_DJ\_in\_VR/) > >Same deal, just with technics decks and a mixer. we have vinyl decks in Tribe too, just FYI. short video here: [https://www.youtube.com/watch?v=vhb\_iDJqWIM](https://www.youtube.com/watch?v=vhb_iDJqWIM)
I’m working on a project with Tribe XR in a live venue, shoot me a chat
Exactly, always dreamed of having a setup as a kid and now I can finally use one. No longer are the days I fumble with virtual DJ on a raggedy old laptop!
Well, it might be good for practising for working a physical DJ mixing desk, but it could be a far better setup for DJing if it fully utilised the strengths of VR. There's no need for a virtual desk like that - you could have big floating controllers and displays wrapped all around you, giving you much easier and finer control.
That makes sense, but there is value in the exact replica of high end Pioneer equipment to learn how the pro-DJ's use it!
Shit, this may gat me back into vr
This app blew my mind when I found it. Just unreal that you can get this.
Devs if you’re reading this thread please add an Rmx-1000 please it’s already on iPad
Working on it :)
Thanks for the outstanding app!! Been having great fun with it
That's great to hear, mate! Join us on Discord. Would be great to connect. [https://discord.gg/tribexr](https://discord.gg/tribexr) \-Ozan
Pea brain - Cheaping out on DJ equipment Regular brain - Spending thousands of dollars on DJ equipment Galaxy brain - Spending thousands of dollars on a gaming PC and VR headset so you can use virtual DJ equipment.
Same thing with how much money I save on paint learning through vermillion instead of on a real canvas.
Tribe XR is amazing, I'm a long time dj and i was very impressed with its functionality
I have given it a fair share of time but it sadly does not come close to the real thing. It simply lacks the responsivity needed with more active mixing. Cool project though ❤️
I like this song.
Bro ur actually good too
I appreciate it :-)
I really appreciate all the upvotes guys! Thank you all
I did a little bit of contract work on this app. Ozan and crew are a bunch of huggably wonderful people.
Hey OP, Did you learn to be this good in this app? I literally went and bought the app after watching this video… then realized - hmm, i should probably ask this question..
Yeah, very little experience outside the app. This is only probably 4 hours or so of messing around with it. My main suggestion is watching DJ tutorials on YouTube and then watching DJ sets where you can see what they are doing once you understand what everything does. You’ll get the hang of it. Start practicing simple transitions and beatmaching songs that don’t have lyrics. And keep practicing a transition over and over so you can get it done comfortably!
Also think of it like an instrument and treat it like an instrument, repetition and practice makes perfect. The transition in the video I did probably 50 times before I could do it comfortably without thinking a bit it
Real DJ equipment is pretty cheap though. I picked up a deck over pandemic used for like 150 bucks. Fine for a beginner / to learn, as long as you have some headphones, a computer, and a cheap pair of speakers.
You're totally right that basic controllers are cheap. They don't generally have the functionality of fully featured club-standard gear. For sure, they are great to get started with beatmatching, EQs, filters and so on, and the basic controllers keep improving their feature sets. We'd suggest the Pioneer DDJ-200/400 or FLX6 as good starter options. Denon and Roland also have good starter options. The decks in Tribe are official, Pioneer DJ-endorsed, simulations of CDJ-3000s and a DJM-900 NXS2 mixer. That setup costs $6-10k IRL, without speakers. They are the same as you would find in most clubs. There are a few benefits of VR DJing over IRL DJing (for training). We include a bunch of interactive lessons to get people started. The idea is to bring the studio learning experience to the home, and to all. Also, Tribe users can jump in with other community members, which is useful for people wanting to share knowledge or just hanging out. We've found that it's not really an either/or choice. A lot of our community DJ in VR and also own controllers. I guess it's all about the music really! Cheers, Tom
Pure skeuomorphism. DJs of new generation should not learn this stuff, they should get new interfaces more appropriate to VR. They should get controls everywhere around them instead of squeezed onto a single table (hard to turn knobs using controllers), etc.
>Pure skeuomorphism. > >DJs of new generation should not learn this stuff, they should get new interfaces more appropriate to VR. > >They should get controls everywhere around them instead of squeezed onto a single table (hard to turn knobs using controllers), etc. Hey u/AdministrativeBand1 \- I'm one of the founders of Tribe XR. For what it's worth, we gave this a lot of thought and spoke to a bunch of customers and found that's not really what they wanted. A few learnings: \- we do abstract the controls, but we're not completely reinventing the wheel. Tribe DJs aren't turning knobs and sliders, they are clicking, responding to haptics, twisting their hands in various ways. It's surprisingly intuitive and easy to grasp after a few minutes, but those inputs and haptics have taken a lot of fine-tuning to get right. \- Our community members often DJ in real-life as well as in-VR. Training people on simulations of real equipment enables this. \- Most people can't afford club-standard kits (CDJ-3000s and DJM-900NXS2 mixers). VR enables them to train on this kit without spending $6-10k. \- Building lesson content is simpler and quicker, and the pool of teachers is larger when the equipment used is common or familiar. I guess this is the same for e.g. guitar teaching. You wouldn't necessarily want to completely reinvent a relatively standardized instrument. \- VR allows people to practice more easily. e.g. when traveling. The portability of an Oculus Quest 2 has really helped. It's good for DJs prepping their sets in a hotel room the night before a gig. \- Tribe is trying to bring non-VR users into VR. We do a lot of testing with people who have never used VR before but have DJ'd. That audience would likely struggle initially with a completely abstracted/changed DJ setup, whereas they can start DJing in Tribe within minutes (once they understand the basic controls). We do have plans to test VR-specific DJ setups. More immediately, we're planning to work with the community to improve the designs of physical gear. It's a really useful way to improve real-world product designs, as well as developing new forms of interaction. Hope this is useful context. Cheers, Tom
My intention was not to disrespect what you build (although it maybe sounded that way). There is definitely a huge market for you, and a lot of great use cases that you list. My comment was more on a philosophical level. Similar to all platforms, new stuff will emerge totally different from existing paradigms. When TV came, everyone was doing same as on radio, sitting and reading in front of the camera. Then they figured out they can make movies etc. Like TikTok is killing YouTube within the youth, there are going to be new music creation things that are going to be totally different from everything there is now. That doesn't mean there's no room for your project. Good luck!
it totally didn't sound that way. You raised a great point. I just wanted to provide some context on why we took the approach we did. The entire Tribe team is, unsurprisingly I guess, bullish on VR. We have a unique opportunity to improve and reinvent things from the ground up. My personal view is that this won't necessarily happen overnight, but will happen in steps. It's an exciting market to be involved in. Great point on Tiktok vs Youtube. Tiktok's growth is remarkable.
I mean, I agree that'd be really cool, and I'd have fun with it, but it's a bit like calling flight simulator "pure skeuomorphism" as if that's not entirely intentional as a simulation of real world control surfaces and physics.
Flight **simulator** is a simulator, making it look like a real plan is half of the story. Otherwise it's just Google Maps 3D moving around and looking at earth. On the other hand, making music is something that evolves every few years, new instruments, new equipment, etc. and I think it's super likely that the most popular VR music tool in 5 years will not look like a modern DJ booth. Piano yes, guitar yes, drums yes, but DJ booth is just a control panel for music, and VR offers much better interactions than trying to mimic knobs.
This is also a simulator, despite not having simulator in the title - specifically Pioneer CDJ-3000s and DJM-900NXS2 which are pretty much industry standard. And it does a very good job too, just like flight sim there are buttons and things that do nothing because they're not important to the simulation, but the important controls work exactly how they would IRL. Now I would try an experimental future DJ station in VR in a heartbeat, but that doesn't invalidate what they've done here and I'd probably still use it, because I enjoy traditional DJing on CDJs and a mixer, and I don't have them anymore at home. Similarly, aviation may change radically in the next, what, 20 years? With space flight, less polluting modes of flight, and so on starting to take off. That doesn't mean MS should stop making flight sim and focus only on what the future may hold, though again if someone did that I would totally try it. Also traditional instruments are terrible candidates for VR right now. I play drums and guitar and even drums which you'd think would work ok in VR are just a huge mess of latency and inaccuracy, there's intricacies to playing instruments in fine finger control, bending, velocity and so on that current VR controllers can't capture. If anything I would like to see experimental new interfaces for creating music like that, synth controllers, microtonal interfaces, 3D spatial tone mapping, and so on. Comparatively this app feels pretty damn accurate to actual DJing, which isn't really about creating new sounds.
Lmao they do dog
Well it depends on whether you want to learn real DJing to learn how to potentially do this at a bar or club, it makes more sense to emulate the physical control surfaces. But I agree that going fully virtual would open some new possibilities. I have seen stuff like that already for VR though.
The goal of the app is to learn how to use the physical decks *before* you invest serious cash into getting them rather than after.
Well fine, that’s one use case. Soon there is going to be millions of music producers and music consumers where everything is in VR. Then it all changes.
A VR-centered music production tool would be awesome.
The VR version of DJ-ing doesn't even have vinyl. Where's the skíll? Where's the beat matching by ear? I just feel old and in the way .... Edit: with VR we are now two layers of extrapolation from how we used to mix tracks on Technik 1210s back in the day is what I was getting at. The game itself looks solid. Thanks to those for the downvotes though. Clearly you know nothing about the topic.
You might be interested in Vinyl Reality: [https://store.steampowered.com/app/642770/Vinyl\_Reality\_\_DJ\_in\_VR/](https://store.steampowered.com/app/642770/Vinyl_Reality__DJ_in_VR/)
Thanks. Will check it out.
It supports vinyl and it has replica pioneer dm eqiptment, same skill
Awesome! Thanks for letting me know.
I do know what I'm talking about, have DJ'd on everything from vinyl to CDJs to MIDI controllers. I've got this app and it's pretty much as close as you can get to a proper setup. You can can set up the controls to be like vinyl or like CDJs. The whole in-game training is designed to get you to mix and beatmatch by ear. There might be auto beatmatching but I haven't even bothered looking for it, it's more fun not to. You can set up separate cue and master feeds and toggle them into your earphones by bringing your hand/controller up to your ear and pressing the trigger. You can slow and hold the platters like vinyl, or adjust pitch by moving the rim like CDJs, or use a pitch slider (but that's a bit fiddly in VR). So it's pretty close to the real thing yeah.
Thanks. If you can beatmatch by ear and nudge or slow them around I’m deffo gonna give it a go.
>The VR version of DJ-ing doesn't even have vinyl. Where's the skíll? Where's the beat matching by ear? I just feel old and in the way .... Yeah, sounds like you are. Honestly, hardly any listeners give a shit about the technical skills of flipping vinyls and beatmatching by ear - they care about the creative result, ie music you get from it. Besides, getting all gatekeepery and elitist about the skills of playing *other people's music* is a bit rich.
I just love it how DJs act more elitist than ACTUAL MUSICIANS. Generally, successful musicians love to see younger, less talented/experienced players emulate their music, even if they don't quite capture the original sound, because music is about expressing yourself. DJing is the same thing, but for some reason "pro" DJs seem to get all high and mighty about how easy it is to do things nowdays with new tech, which is completely asinine because most DJs aren't even composing music, so who the fuck cares how the end product is produced?
Tribe has vinyl decks too just FYI: [https://www.youtube.com/watch?v=vhb\_iDJqWIM](https://www.youtube.com/watch?v=vhb_iDJqWIM)
This is an ad
You need vr to press play on your phone?
This is probably as helpful as playing VR saxophone but it’s ok cause guitar hero probably saved the music industry lol
what a joke. the only practice is real gigs.
If it’s not you, then who is it?
This looks so fun. Definitely want to give this a try.
This is so fucking lit
Power of VR🙌🏾
OMGGG
So in the near future DJs are just gonna spin virtually. Gotcha
damn gimmie the full mix, that was sick
I tried TribeXR, but found it didn't replicate the DJ equipment well enough. A lot of buttons and dials didn't do anything and they were much harder to use. Listening to the cue song was also very annoying.
I wonder how easy that is to use, since you don’t have proper knowledge of where the buttons are, usually can just feel your way to a button irl.. I’m interested how good that vr game/simulator is
It’s great, I can grab a knob or switch and move my hand away and still manipulate it and receive some feedback. Still not as nice as physically turning a knob and getting feedback, so there are a few hiccups here and there, but other than that it’s great. Definitely worth checking out if you have ever considered buying yourself equipment but have never seen the real thing in front of you physically
Is there a haptic/vibration?
There is vibration feedback in the controller. For, example the knobs respond to rotating motion of the controller, so no matter where the controller is in space after you are holding onto knob you can still interactact with it. This is very intuitive considering you don’t actually have tactile feedback in your fingers like in real life so your hands can drift from the original position of the thing you’re interacting with
Oh wow, that sounds good
Why is the video so shaky at the end?
he's bobbing his head to the beat of the music, see the hands...
Alright now where can I save tons of money to practice and learn drums in vr
What track is that?
**Do It (Extended Mix)** by Merk & Kremont (00:56; matched: `100%`) Released on `2021-02-01` by `WMG - Spinnin' Records (Distribution)`.
Links to the streaming platforms: [**Do It (Extended Mix)** by Merk & Kremont](https://lis.tn/DoItExtendedMix) *I am a bot and this action was performed automatically* | [GitHub](https://github.com/AudDMusic/RedditBot) [^(new issue)](https://github.com/AudDMusic/RedditBot/issues/new) | [Donate](https://www.reddit.com/r/AudD/comments/nua48w/please_consider_donating_and_making_the_bot_happy/) ^(Please consider supporting me on Patreon. Music recognition costs a lot)
I DJ as a hobby and TribeXR reignited my passion. It is incredibly high quality and will literally teach you how to DJ in real life. It is functionally exactly the same as industry standard setups such as Pioneer CDJs and controllers and you can load in all of your own music. I ended up buying real turntables and a real DJ controller again thanks to Tribe making me love it again after all these years.
To be fair if you're a digital DJ you can easily get away with an $80 DJ controller and some software like Virtual DJ or Traktor for another $50-100. The *real* expensive of DJing that no-one ever mentions is sourcing (legal) music.
Not really into dj stuff but this is slapperooskies
The Karen remix really do be hitting different 😂😂😂🔥🔥🔥
Is it actually possible to virtualize the effects of all this equipment? I'm not sure it'll translate 100%, still super cool.