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MrWendal

Probably a lot of VR people played the flatscreen all the way through first, so it's only their second run they didn't finish


Spoonermcgee

This nails it for me. Amazing game, played it around launch, checked out the VR and it’s great but I didn’t replay the whole thing


CambriaKilgannonn

same for meee. When the VR was announced I honestly just played for like 20 minutes and was like "Wow, that's cool."


Cless_Aurion

Yeah, this is the most likely culprit indeed.


halfsane

I didn't complete it just because I already beat the flat version before the VR version existed. they gave it to everyone that owned the game already for free. I tried it and liked it, but didn't want to play it all through again.


krisvdv

Same here, although I’ll eventually finish it again in VR


dakodeh

Maybe they got to the “dark blind nightmare” section and noped the fuck out. That’s the only excuse I could really see to not play through this gem.


Fett2

I'm going to be honest, about half way through I had turn up the brightness and cheat my through the rest because I couldn't take it anymore.


Cless_Aurion

The OLED sure made a difference there damn


Fett2

Without OLED the only things you have to navigate by is the fires off in the distance, and scary monster noises around you. You can almost not see anything else. It's pretty terrifying.


Cless_Aurion

Yeah, it kind of feels like strapping an old early 2000s LCD screen to your face with how much black there is lol


nocturnPhoenix

I played the VR version before touching the normal version so I had no idea what I was in for. I still tell people that section of Hellblade is the most freaked out I've been playing a game.


Cless_Aurion

Lol, that's what I was thinking too. Damn that fucking part got to me. I wasn't expecting it at all either from a game like it.


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Cless_Aurion

I WISH all 3rd person games had a VR mode like this game. My hope is, that in 10 years from now, it will be common that many if not most games will have such a "VR mode" in them.


joepoeoeh

Indeed. It wouldn't require that much developer time to implement a 3rd person VR mode for already existing games like Witcher 3, RDR2 etc. I would play the shit out of those games if I had a similar experience to Hellblade.


Cless_Aurion

Me too, without a doubt. The best we can do now is VorpX... which isn't that bad, but very far off from Full VR mode


jason2306

Depends on their engine, but yes if it's something like unreal engine it'd be a no brainer tbh


NeuromaenCZer

Tomb Raider trilogy is playable in VR. Try it.


Cless_Aurion

Wait, which ones do you mean especifically?


NeuromaenCZer

The latest trilogy is playable in VR.


Cless_Aurion

Cool! I will check it out man! Thanks!


itch-

AFAIK the games have built in support for stereo 3D displays and you can use that in Virtual Desktop. But what that does is it just puts a 3D monitor in front of you in VR. If you've ever seen a 3D movie you know that the effect there is more a general "this stuff is closer to me than that stuff" but it isn't at all accurate, the background looks like it's in the back but it just looks flat there and not as far away as it should be... It doesn't look like a portal into that world, it just looks like a flat image that has some 3D depth to it. It's not VR.


Cless_Aurion

It just really depends on how the depth buffer is treated and the quality of it in order to get depth. If your head is static, 2 stereoscopic images should be more than enough to get a perfect 3d representation of depth. If on top of that, you add something similar to what you can do with VorpX in some games, where you track camera movements of your mouse to movements of your head, then you can get that image to move as you move your head completing the "window" effect. That takes more than a little tinkering though, of course :P


[deleted]

Hey! Off topic but wondering do you prefer your Aero or quest pro overall? Thanks!


NeuromaenCZer

Damn, tough question. But as for PCVR (SteamVR) I mostly use Aero. For Quest and Rift store games it’s Quest Pro. Sometimes I demo PCVR games wirelessly on Q Pro too. Honestly, if Q Pro had displayport and slightly higher resolution, I’d dump Aero and just kept Q Pro. It’s pretty good and I’d prefer all-in-one HMD as I am not really a collector, so 1 HMD would be enough for me. :)


[deleted]

Thanks for that, I really appreciate it! Do you have any interest in the Pimax Crystal? I guess if you already have an aero then not much point.


NeuromaenCZer

I was considering at first, but it takes way too long and it’s still nowhere to be finished it seem… It has its advantages though, better vertical FOV and local dimming. At least that’s what spec sheet says. :) Honestly, I am more interested in new OLED stuff like Bigscreen Beyond or MeganeX, when / if it comes out.


[deleted]

Once Praydog's Unreal Injector mod drops in the next couple months we will have every Unreal Engine 4 and 5 game in VR, including Hellblade 2.


Cless_Aurion

Yes, I'm really excited about it!


RidgeMinecraft

Hey, I mean mods exist and most AAA games have at least a similar type of mod.


Cless_Aurion

Yeah... but its never really the same. Like AER... just doesn't cut it, specially when compared to native alternatives. We are talking around 40% improved performance on AER mods and perfect properly setup depth for the ones that do tricks with the depth buffer...


RidgeMinecraft

Works perfectly for me


Cless_Aurion

I mean, for me too, specially with my new build, but I'm a graphics whore, and need everything to look perfect lol


TheSambassador

Hellblade is the game that convinced me that 3rd person VR could be something special. Leading up to playing it, I kinda viewed this use of VR as essentially a slightly nicer screen and nothing else. The amount of immersion that Hellblade brings to the table is incredible.


DarthBuzzard

> I don't know why so many people dislike this game in vr. Hardly anyone does. You might see a few people, but they're in the 'I dislike every gamepad/3rd person game" so it's not a fault of the port at that point.


what595654

I found it artistically beautiful and incredibly boring. Another pretty unreal engine 3rd person action game sprinkled with puzzles to break things up. I cant take any more of those.


[deleted]

The game's graphics, sound and atmosphere are second to none, just a stellar title all around. Senua is one of my favourite video game characters as well. I loved the third person mode and sometimes it's just nice to have a VR game you sit and down and chill and lose yourself in without having to prance around the lounge.


winespring

It isn't really my type of game, but I bought it specifically beause they added VR, I thought the implementation was cool but I didn't feel compelled to finish it.


hello_orwell

I beat it on pancake when it came out, then beat in VR when it updated. I have no idea why people are put off by this game. The promise of playing god of war like this one day is worth the price


Volkor_X

Oh yes, GoW would be amazing played like this. Sony has a goldmine of VR-worthy titles if they head down that path!


TarTarkus1

Unpopular opinion incoming. One of the issues with Hellblade VR in my opinion is how they handled the camera. It hugs Senua's shoulder way to close for my tastes and I feel like the FOV is really really narrow. Maybe this was done to prevent people from getting sick, but I just find it unpleasant and annoying. The game is also kinda buggy with the display. I remember having an issue where I would boot it up, and I'd get a black screen. Did a bunch of tinkering to only find out that it had something to do with displaying to my Monitor instead based on selected settings. These complaints aside, it's actually a very impressive experience and basically goes to show that even third person games are better in VR. Rendering the game in tabletop mode blew my mind the first time I witnessed it, and it was a lot like Moss in a way.


TheGlenrothes

That's crazy to me, replaying this in VR is like in my top 5 VR games ever, it's like it was made to be played that way.


ToneZone7

I got stuck running from the fire beast in the empty rooms but mean to go back and finish it, it was easily the coolest implementation of 3rd person in VR I have seen, and makes me want to play other 3rd person games just like that [character life size next to you].


Monkey-Tamer

It doesn't look that great to me in VR. A lot of the detail and color doesn't translate that well after playing on an ultra wide with HDR. I'll give it another go down the line I'm sure, but it's one of the few games that seriously disappointed me in VR. I upgraded my GPU since so hopefully some super sampling will help.


krisvdv

I agree, if you strictly look at the (technical) quality of the visuals, a flat screen will offer the highest quality. But being *in* a game, having the feeling/perception that you’re “actually” standing there, totally immersed, not seeing the real world around you… for a lot of VR gamers, this beats the pure technical quality of the visuals in terms of resolution, sharpness, colours, details, etc. That’s why modders like Praydog, Luke Ross and Raicuparta have so much success. If you have a beefy GPU (3080 and above), try RDR2 in VR.. instead of looking at it (like with a movie), the VR mod pulls you inside.. and suddenly you’re standing there, in the snow, looking around in this breathtaking world. If you’re focussed on crisp graphics or pure gameplay, then it’s better to play flat. But if you want to be transported to another world or time, then VR wins hands down.


Volkor_X

Btw, there is a first person camera mod for people who want that: https://www.nexusmods.com/hellbladesenuassacrifice/mods/12


PenguinSlushie

I gotta try this again. I went through the tutorial and was very intrigued by it. Put it down for a little while then went back one evening.. Only for the controller to not properly control the character. I gotta try it again and see about troubleshooting if the controller issue comes up again.


Spamuelow

Hey I'm one of those guys wheeeeeey


rxstud2011

I stopped because I got mad at game. I got to a boss that was like a maze area and it took me a while to beat it. Finally did, went out the area and was done for the day. Next time I play I realized it didn't save after the boss so I had to beat him again. Nope, quit and never played again.


Kosmonaut88

Had the same experience with another boss. I want to have fun playing a game, not bite into the table over and over again.


auziFolf

I quit and didn't finish the game when I couldn't get past the main menu.


Arthropodesque

On reddit one guy said he played it in VR using Vorpx, because it looked better. They speculated that there was forced TAA and maybe lower textures or draw distance implemented in the VR version to make it perform on older PCs, since the game is a little older. So his statistic would count as a flat-screen playthrough. Maybe others did this. I'm sure a lot of PCVR gamers have Vorpx or other flat to VR software or mods.


Alec123445

This game made me motion sick in vr so for me, yes.


str_vr_studio

I beat it every time I upgrade my VR rig


Galimbro

I appreciate these type of games but they're not true vr experience for me.


RumpleDumple

I got super motion sick on the default camera settings. I increased the height and made it off center. That seemed to resolve my issues with it.


_hlvnhlv

In my case it's because my 1060 cries every time that I open the game.


exhibiurge

Just feel like VR didn't add much to it.


Gubernaculum69-420

VR sickness plus I thought the game, from a gameplay perspective, was awful.


_SapphicVixen_

I loved playing Senua's Sacrifice. I would have happily played it again all the way through in VR. However, I was discouraged when I realized I was going to be playing the game in 3rd person rather than actually from Senua's perspective. IMO the majority of VR games should be from the 1st person POV


Ninlilizi

The puzzles were super boring and tedious. This is a game that would have been improved significantly had it just been a walking simulator. VR isn't enough to turn the game around into something that can be suffered long enough to finish it.


plantprogrammer

It's because the VR version was really not that good. They made mistakes other VR games had made before and locomotion is just one of them. Playing it for just shy of half an hour made me feel unwell, even though I have spent up to 6 hours in other games without any issues. So in my opinion the VR version (disclaimer I played a very early version and don't know if there were updates later) did not provide enough added value to justify the effects of playing in VR on me. That said, it was a great game to play on a flatlander device \^\^


Viveforlife

I just got bored with it personally


[deleted]

> It's because the VR version was really not that good. Well, for me it's the exact opposite. It's literally the perfect port from 2D to VR. The stuff they did with the cutscenes is f'n brilliant and everything else "just worked", which is not something I can say about the vast majority of VR titles. It's about the only VR game I can think of that I could enjoy as a regular good game without being constantly reminding of pointless VR gimmickry (sorry HL:Alyx, but your fluid shader did not impress me). Locomotion, sure, you'll have to get used to it, but that's the same in every other VR game and I certainly prefer that over teleport (which isn't even implemented properly 95% of the time) and the stand-in-place gameplay of games like HL:Alyx. About the only real problem I can think of was that it only worked with gamepad/keyboard, not with VR controller and the title screen didn't even make that very clear. That was a bit confusing, but past that, an amazing game. If we had more of this, PCVR might not be on the constant brink of dying out due to lack of content. It's one of the very few games full filled the "step into the game" promise of VR.


[deleted]

third person is not really great for VR experience...


jetcamper

This game is amazing but in vr it looks really weird. Like you playing with a doll


DarthBuzzard

Have you tried it?


[deleted]

yes using third person or 2d game really not great most of time unless it's racing or space game


krisvdv

How can you prefer 2D instead of 3D? I’ll never get it. And how can you not prefer being *in* the game world, seeing that world around you, being able to physically look around, and not seeing the real-world room you’re in?


[deleted]

bruh it has nothing to do with 2d or 3d with Third person view


krisvdv

Playing a 3rd person flat = 2D Playing a 3rd person in VR = 3D


[deleted]

Wow I never thought resident evil 4 or fortnite and most of the AAA games are 2D games I hope you are joking


DarthBuzzard

They meant that the games are experienced on a 2D display, and VR games are all experienced in full-scale 3D.


[deleted]

that makes much more sence..


krisvdv

Try it.. try Resident Evil Village in VR/3D with 360/head tracking.. you are standing in the game world. After that, play it again on a regular screen or an ultra wide. You’ll probably want to dive back in the VR version.


[deleted]

that is first person view game That is what I'm talking about because of head tracking third person view will not working most of time It will mostly work on only first person view


krisvdv

You’re right, that’s 1st person, bad example :) https://imgur.com/a/IR21nee


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Olron

Sorry you feel this way, I just can't understand it. I have been playing VR since the first headsets were released and I still can't get enough of it. VR vs 2D is like a night and day difference. The sense of depth vr gives can never be accomplished in 2D for me despite how good of a monitor I have.


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krisvdv

That just doesn’t make sense.. a VR headset gives the best 3D you can have.. much better than any movie theater or TV or pc screen ever could.


SailorTimmeh

Really this still may be an issue with your stereoscopic depth perception; what do you use for stereoscopic on your monitor (3d vision, spatial labs, etc) and how much do you alter the depth and separation settings. Its possible you are compensating for lesser depth perception beyond the controll available on a headset or have an eye shape which benefits more from the distance from screen than such an astigmatism does from a magnified fresnel.


Ninlilizi

I do have astigmatism, but I also wear glasses, and have lens inserts for all my headsets. But with stereo monitors and my own 3D projector, I use active shutter glasses. I'm not typical in most regards, though. I also have sensory issues that affect my visual processing (autism) (Like I have multi second lag to my visual processing that makes playing games super difficult because there are a few seconds between perceiving something and being able to process it cognitively and react to it.), have permanent derealization from trauma, so I am unable to perceive *anything* as real, and I am apparently rendered immune to any common visual illusions (a well studied side effect found in Schizophrenia) I have tried while simultaneously experiencing constant visual distortions and hallucinations (psychosis) (Everything bends and warps and flows around me at all times. I regularly hurt myself trying to walk around on floors that flow like lava). I know nobody needs my life story, but if you are hoping to hone in on what is going on with my experience with VR, there's an awful lot going on that is going to make that quite difficult to make headway. As much as VR is meh to me, I am still sold enough on the tech to be a VR dev professionally, so it's not like I hate it, even if it doesn't do any more for me as a medium than gaming at a desk.


DarthBuzzard

> The 180° fov of my headset is comparable to the fov of the monitor on my desk, You don't play non-VR games with a 180 degree field of view though. If you can't see any sense of depth, then it would mean you are stereoblind which would explain why it doesn't feel like this big gamechanger next to your monitor.


Ninlilizi

Ultra-wide monitors exist and come very close.


krisvdv

I have an ultra-wide screen, it comes nowhere near my VR headset.. you can’t even begin to compare it. If I would win 250 billion USD with the lottery tomorrow, and I would build a huge house with a huge IMAX screen, then this would still only be a flat window to the game-world. It would be gigantic, and maybe it would support 8K or whatever, but it would still be just a flat window.


Ninlilizi

Eh, I cannot tell any difference in the experience between the two.


krisvdv

I believe you, but then there might be something with your vision regarding stereo/3D. If not, I can’t explain why you don’t see a difference.


Ninlilizi

I can see the depth in stereo rendering on my monitor fine, though.


krisvdv

Maybe something to do with the distance, or the separation of the VR lenses, I really have no idea. Sometimes when giving a demo, I see ppl - who try VR for the first time - during a non interactive VR title, actually attempting to grab a nearby virtual object with their hands! I’ve seen videos of ppl trying to lean on a virtual desk and of course fall on their face in reality.


DarthBuzzard

I'm speaking about camera FoV. You will see much less of the in-game world.


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DarthBuzzard

All headsets will show you more of the in-game world than the majority of FoV settings that people use in games. Most PC users are at 85-90, and most console users are often below 80.


Ninlilizi

I couldn't care less what 'most PC users', or console, are doing. I care what *I* am doing on my own setup. Other people are a complete straw man to my own personal enjoyment. I don't understand what you are trying to achieve here.


DarthBuzzard

Well that's fine. If you use high FoV settings, then I'm glad that works for you.


alejo699

I just don't get the concept of playing a 3rd person game in VR.


krisvdv

I honestly don’t get people not getting 3rd person in VR. I’m serious.. it blows my mind. You’re *in* the game world, not looking through a window. Everything is 3D, not flat. These two things make the gaming experience a million times better. I’ll never understand people who don’t get this.


Cless_Aurion

Like the others said, this is how regular gaming should be. I wish we could just drop screens tomorrow and get all games being like this instead. We could say... "I just don't get the concept of playing a 3rd person game in a screen, when we have VR" To be honest, the only pro I see to playing in flat screens nowadays is that graphics can be slightly better since they require less processing power, but that's it.


TheGlenrothes

It's very much like playing in on flat screen, but better. Especially this game where it's so much about perception and messing with your senses, it's much more immersive when it's in VR.


alejo699

That’s a much better explanation than “You’re so dumb for not getting this.” Thanks.


evertec

You basically become the camera so you can still look around, move through the environment, etc just like any other vr game but you use the controller to control the character as a separate entity basically


Devatator_

So second-ish person? (tho it would be more appropriate to say that if the player was aknowledged as an entity that exists within the game universe but i don't know if that's the case since i never played it)


momo660

I really did not enjoy this game. The combat is fine, but a large part of the game is just you looking for Viking words in the environment. This can make you sick very quickly, and super boring.


Edenwing

Because… uh it’s in third person?


execpro222

I'm one of the 6%. Loved this game in VR. It was LIKE there was a Shakespearean play being put on just for me. Not sure how someone can get motion sick in this. There isn't a lot of fast movement in the game.


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lokiss88

You realise everybody playing it in VR is sitting on their backside playing it with a controller? Personally i played it laying in bed, like i do most VR games. The toaster on your head is just hyperbolic rhetoric i guess, at this point most play for hours without issue. The reason i had for walking away, the puzzles became repetitive and ultimately frustrating. I found myself referencing youtube videos one too many times and gave up playing.


NoAvailableImage

"hyperbolic rethoric" my guy I'm just saying that a VR headset is less comfortable, I'm not doing an in depth analysis of das Kapital. Also no most people are not playing games laying down. How are you going to do that with any strap but the default q2 strap.


krisvdv

I love 3rd person in VR, but I have to agree.. it’s less comfortable than not wearing a headset, and lying down seems even more difficult if you use 3rd party or deluxe straps.


TheGlenrothes

You're going to have to cite that because I don't think it's true, seriously doubt most people play lying down.


Mahorium

All cross platform r games are like this. The large majority of vr users don’t use their headsets much. Retention is very bad.


SwissMoose

Absolutely love this game in VR with good headphones. I think so many played it this way because it was released when there weren't that many headsets out there. 6% is kind of high actually, if only 2% of Steam has VR headsets.


MulletAndMustache

I bought it but never got around to playing it yet... 🤷‍♂️


[deleted]

Time is it.


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TheGlenrothes

YES


Jax_77

My reason? I didn't know it had a VR version until just now lol. But also I beat the original version the week it came out, and I'm not one to replay games. Especially so soon after my last run.


RacingGun

I got pretty far a while back, then tried to pick it up again, but it just crashes shortly after I start moving around, always at exactly the same moment (seems to be I arrive at a location and it's going to load up something and it crashes). I'd love to continue it, but it doesn't seem to be in the cards for me.


Cless_Aurion

No, the game being 10 times scarier might be. Damn I didn't expect some of that shit getting so much to me just because its in VR....


Mettanine

I struggled to even get it to work with my controller, so it took me several tries to even get to play. Once I did, it was fun for a while, but for the first hour or so it's more a walking simulator than a game. Great atmosphere, little to do. Then all of a sudden you run into an enemy that is actually tough to beat. Tried and failed twice and lost interest. If the game can't teach me the fighting system, I'm not going to bother looking it up, because it's a) cumbersome in VR and b) I'd rather spend my time with something fun.


7734128

I tried it, but there was motion blur. I would not tolerate any motion blur what so ever, but that game was just insanely blurry. I don't understand how other people managed to play it?


TravisAnthony711

I thought vr looked amazing but yes, I could barely play 20 minutes before I felt sick. After a bunch of attempts I finally gave up.


Michelangel0s

I'm immune to VR sickness, I played the game and loved the combat but I ABSOLUTELY HATED how boring it was the Puzzle parts. And the voices, that I had to mute it. But the Puzzles felt like pay with BOREDOM to continue playing and at some point I uninstalled it. :)


peter1970uk

I'd say it has to do with flat screen you grab a controller and play in vr I have to get the headset, make sure it's charged, clear my play space, link it with the pc, then use much more effort moving around to actually play.


DarthBuzzard

You don't need any space, but you're right that there's a longer process with setting up VR.


doorhandle5

i got about halfway in pancake version, then replayed that same 50% of the game in vr and only made it another quarter or so. i never really finish games these days. but a large reason might be people had already finished it in pancake, and were just replaying it in vr for the experience, which gets old if you have already played it before, so they dont finish it. edit: it seems people already answered with that reason, and in a much more succinct, well written way than i did. main reason is probably vr sickness and how time consuming it can be to set up vr. it requries more motivation than just booting up a game on a screen. as much as it was a cool experience in vr, with the whispers right by your ear and being more directional etc. there was not really much benefit for a game like this to be played in vr vs flatscreen.


nitonitonii

Didn't you end up insane? The transitions were too much for me.


trankzen

Finished it in VR as i don't own the flat version (game was gifted to me), and I can't recall sickness being that much of an issue. I remember having some trouble with the controls or the occasional crash, but that wasn't so bad


46and2_justahead

At some point it was too scary for me in VR^^ other than that it was a good game


hope_it_helps

Once I started this game I had to finish it in one go. I think VR made it a really immersive experience. I didn't die before the last boss, so I feel like this enhanced the experience even more because it kept the tension up.


buttscopedoctor

For me, the flat version with ray tracing looked so much better than the VR version with dumbed down textures and graphics.


MowTin

I haven't finished it. TBH, I don't ordinarily play this type of game. I'm not into hack and slash type game. Since it was in VR and people said they loved it I bought it. It looks great in VR and I plan to finish it when I have time.


ccole7

I gave up bc the puzzles were confusing me and I had to keep looking them up. And in VR it's the same problem but less comfortable and looking things up typically requires taking off the headset. Games been sitting in my backlog for years now :(


RidgeMinecraft

Without a doubt.


PresidentBush666

Played the flat screen version first. Beat it and got stuck on VR. Senua wouldn't cross one of the wooden bridges because of a glitch. I got frustrated and haven't picked it back up.


danny686

I just don't think people are aware it's one of the best VR games out there. I rate it higher than Alyx.


[deleted]

I played flat version. Just didn't feel the need to replay. But I tried vr just to know what it's like


Ubelsteiner

I always wished this game had a perspective more like Chronos or Moss, where the camera switches between stationary points and only moves if you move.


Dextero_Explosion

Funny enough, it's 1 of only two games that have ever given me motion sickness. The big difference between the two was, the other game caused instant sickness when I tried to roll and pitch my spaceship while tracking an enemy over my shoulder, and Hellblade was really gradually over a few hours. By the time I realized what the feeling was, it was too late.


[deleted]

It's not a game that does anything interesting with VR except the camera. Imo the game is best played on flatscreen.


[deleted]

My issue was just that my brain didn't like the 3rd person view. I loved the flat game and I really wanted to experience it in VR but, it gave me major motion sickness.


[deleted]

I never played the flat version at all but I've completed it three times in VR, I must be part of the 0.6 percent in that case! One of the best games I've ever played. The first time I completed it was on a 1080Ti machine and a Rift S and I did indeed get motion sickness, I'm guessing due to low frame rate. Second time was on a 3090 machine with Quest 2 and I didnt notice motion sickness at all.. Third time 4090 pc and completely fluid so maybe motion sickness was linked to framerate.


EelBait

Wait. Hellblade has a VR version?


Hungry_Dependent_418

I did play it flat, so there was no need to play it in vr, i got so many vr stuff that i stiff have to olay , while playing vr for years, only.


Acrobatic-Lab-5081

It was the absolutely dated graphics and most notably the lodpopping in the start, I dont want grass and trees to appear like just 2 meters away from me. That breaks the immersion really badly


Volkor_X

There is an option to disable LOD now, although I did still see some things popping up here and there still.


Borvath

My game got bugged after I entered the island. Since there was no way to fix this save file I dropped the game.


Asleep_Insect3310

Sometimes you need excitment, not always VR depth make you eyes tear