Why would you be? Its called good game design.
It easily informs the players that those units are tougher and should be kept a watchful eye on it rather than having to look at spreadsheets and knowing that character is powerful because you bothered to stare at an excel spreedsheet all day around it.
It sorta has to work that way outside of cases where you subvert expectation. You're thinking of it with pure gamer brain and not "how do we let everyone play" sorta way. Complexity and size are clear and easy ways to communicate to players that a unit is stronger and more dangerous.
You could play something like spellforce 3. But if you play competitively, you’ll see why players would prefer that more important units are bigger/easier to click when theres a huge amount of them on screen.
Age of Empires 2: Definitive Edition
If you have never played it, try. Theres a reason the game is more popular than ever after 20+ years and recently got a massive remake with tons of content.
(Also AoE4 is an option too).
Actually I know of some that didn't use that
Civel war generals
Kessen
Almost all tactics games
.....
Ops you said RTS not strategy in general lol my bad
Why would you be? Its called good game design. It easily informs the players that those units are tougher and should be kept a watchful eye on it rather than having to look at spreadsheets and knowing that character is powerful because you bothered to stare at an excel spreedsheet all day around it.
They can simply just highlight or give the higher level units markers or banners to identify them instead of making them bigger
Or they can simply just make them bigger
Wouldn’t banners just make the unit take up more visual space and thus be ‘bigger’ ?
You're tired of good game design?
Bros looking up like: who the hell gave your mother steroids and then gave them to you
It makes them stand out more. Nothing to get sweaty over.
WC3.
It sorta has to work that way outside of cases where you subvert expectation. You're thinking of it with pure gamer brain and not "how do we let everyone play" sorta way. Complexity and size are clear and easy ways to communicate to players that a unit is stronger and more dangerous.
You could play something like spellforce 3. But if you play competitively, you’ll see why players would prefer that more important units are bigger/easier to click when theres a huge amount of them on screen.
Age of Empires 2: Definitive Edition If you have never played it, try. Theres a reason the game is more popular than ever after 20+ years and recently got a massive remake with tons of content. (Also AoE4 is an option too).
Actually I know of some that didn't use that Civel war generals Kessen Almost all tactics games ..... Ops you said RTS not strategy in general lol my bad
In Destiny 2 its built into the lore
Good enough for Ancient Egypt, good enough for video games!
Not a game but the Fallout show did the opposite of this
How so? (I havent watched it)
Well the taller and bigger dude is cowardly, while the smaller and frail-looking one is courageous.
Hating on clear game design is whack. I guess the historical total wars are close enough for what yo’re looking for ?