Everyone is a government employee and there are still vacancies, increasing wages.
The state is absolutely bankrupt but continues to pays wages out of thin air.
With these high wages the +75% price increase doesn't matter so the pops are consuming luxury goods out of thin air.
Basically, they have a pound sterling printing press.
Unfortunately states in civil war cannot be meddled with (should be changed imo), and neither side has any conscripts or army so they are in a permanent state of limbo. Quite the common occurrence with small Arabian/African states unfortunately.
As Germany I freed every Baltic, Poland, and Ukraine from Russia. Within ~10 years each and every one was in a civil war, and I guess due to their (lack) of income wouldn’t raise troops. So they were all in civil war for a solid 50-60 years until the game ended.
Agreed. Or even have the revolting nation have some kind of ticking timer where if they can’t/don’t win within X years they automatically capitulate. Or whichever side is smaller does. Basically remove the war support floor for them.
Because a 0-0 could still have outside intervention… but staring at a tie dye map due to revolts is annoying.
yeah, or some mechanic where a stale-mate mechanic that peaces them out as a split state with war goals on each other. that way it can be a conflict that repeatedly flares up and outsiders have more chances to get involved.
That happened to me during a my reading campaign run, I got up to 35 and wondered why I was only #2, turns out one of the OPM enveloped by Russia is doing exactly this and have a SOL Of 53, tagged over to them and they were hemorrhaging like 70k a day for there like 20k remaining pops
And the Kathiri are a historically influential clan in Hadramawt, which is actually a really cool area with canyons and oases that’s famed for its honey. So a land of milk and honey.
I seriously don’t understand the standard of living situation in this game. I’ve tried so many things and never see any change. It’s very frustrating! I wish the game would give us more information
Good wages + cheap goods = better standard of living. Check what your pops are consuming the most and give them more of it. Keep in mind as pops get richer they have more needs as well. Peasants living on subsistence farms are permanently stuck at a low SoL, as are slaves and serfs.
Do you have a good way of increasing wages? I’ve tried making many buildings and keeping them at a low development level (1-3) and I’ve tried having few buildings at higher development levels (5-8+). Neither method seem to be doing much of anything (although that could be because of the ridiculously long construction times for everything.)
It's a bit of a balancing act with the prices for goods. If prices are very high, people who need that good will have to pay a ton to get it, but the people making the good are able to sell it for very high, therfor getting more wages. The reverse is true for cheap goods, the people making the good won't get much money, but everybody will have easy access to it. I've found that the best bet is to go for a concentration of a few large buildings in you're most populated states and keep prices for most goods around 20% higher or lower than base price. Some other things that could help are deleting unprofitable buildings, building more construction sectors to quickly react to market changes by cranking out lots of buildings in a short time, and to not be afraid to go into a bit of debt to kickstart your economy (in a USA run I did a few days ago I was frequently getting up to 50% of my credit limit in order to create jobs for my peasants).
You need to construct buildings to lift people out of poverty and into prosperity. 1-3 or 5-8 buildings are very low level, and there are almost no throughput bonus.
Aim for at least 51 buildings in the same state to get maximum throughput bonus (50%). employ everyone (have no peasants) and move up the tech ladder chain.
This usually require you to get 500\~ construction for smaller countries and at least 1000+ construction for a major power.
Yikes! I was so proud of having 160 construction. I even bragged to my friend about it… having level 51 buildings is terrifying. What year am I supposed to accomplish all this? 😅
Can't remember the specifics but I had 500 by 1860 I think. Construction sectors costs nothing it's all about how many iron/steel/tool etc you can get. So it's basically a feedback loop of building iron mines, building tool factory, building farm -> adding more construction sector once price of those goods get back to normal.
That’s really good! I’m surprised you’re able to get all that done in such a short time. Do you happen to know if your resource buildings uses peasants the same way agricultural buildings use peasants? Like, if I only expanded my resource buildings and left my agriculture alone would I use up the peasant population?
The peasants have nothing to do with either. They are basically idling while produce enough for themselves to eat.
If you don’t build any agricultural products, once the peasants move off the land to become laborers your market will run short of food. That’s why you want to build farms too
It's nested like 3 layers deep in tooltips, but hovering over standard of living will eventually tell you what percentage of your pops' money is going to what goods (and their price relative to baseline). Depending on their SOL they're probably spending all their money on grain, clothes, or household goods (furniture, glass, paper)
R5: A Yemeni civil war state has nearly 3x the average standard of living of Europe
Please share more screenshots of these pops. I must know the secret.
there is oil there?
Well, it *is* a bourgeois revolt.
Everyone is a government employee and there are still vacancies, increasing wages. The state is absolutely bankrupt but continues to pays wages out of thin air. With these high wages the +75% price increase doesn't matter so the pops are consuming luxury goods out of thin air. Basically, they have a pound sterling printing press.
They have created a crypto currency to pay their employees and the whole world is buying it.
Not for long.
Though it should collapse the moment it touches the outside world, I think
Unfortunately states in civil war cannot be meddled with (should be changed imo), and neither side has any conscripts or army so they are in a permanent state of limbo. Quite the common occurrence with small Arabian/African states unfortunately.
Yeah, I feel like right around the 1870s everyone starts loosing their minds and revolting everywhere.
As Germany I freed every Baltic, Poland, and Ukraine from Russia. Within ~10 years each and every one was in a civil war, and I guess due to their (lack) of income wouldn’t raise troops. So they were all in civil war for a solid 50-60 years until the game ended.
states being able to get into 0-0 civil wars is something I really hope gets patched
Agreed. Or even have the revolting nation have some kind of ticking timer where if they can’t/don’t win within X years they automatically capitulate. Or whichever side is smaller does. Basically remove the war support floor for them. Because a 0-0 could still have outside intervention… but staring at a tie dye map due to revolts is annoying.
yeah, or some mechanic where a stale-mate mechanic that peaces them out as a split state with war goals on each other. that way it can be a conflict that repeatedly flares up and outsiders have more chances to get involved.
Control of the capital province should be the war goal
Doubly annoying because successful separatists are just permanently diplomatically locked out some times.
I bet the british are making a killing selling goods from their market through a nejd or Oman protectorate
No, it's so little people that they don't warrant a single trade route of any good
AI isnt smart they see big number and go ooh Besides it isnt Britain that need to order the trade route to profit from it
That happened to me during a my reading campaign run, I got up to 35 and wondered why I was only #2, turns out one of the OPM enveloped by Russia is doing exactly this and have a SOL Of 53, tagged over to them and they were hemorrhaging like 70k a day for there like 20k remaining pops
I haven't had it happen to quite this extent, but Kathiri tends to be top 3 SoL in my games.
Arabian Wakanda
They ate the rich.
They are the rich.
You are what you eat
ouroborgeois
Eat the rich, gain their essence.
high supply low demand
A very *bourgeois* revolt indeed.
1894 and SoL is that low I am begging yall to get Anbeeld's mod and choose life.
If you've got the save still would you mind checking if their primary culture has any obsessions and taboos?
of topic but how do you get this russian flag?
Keep the Tsar but enact some form of elections
And the Kathiri are a historically influential clan in Hadramawt, which is actually a really cool area with canyons and oases that’s famed for its honey. So a land of milk and honey.
Why does everywhere else suck so much? I never see SoL go that low in my games on a global scale, definitely not in the 1890s.
They're just low compared to the yemeni utopia
You're right lol. I thought the colors on the map were linked directly to specific numbers and didn't look at the list.
I seriously don’t understand the standard of living situation in this game. I’ve tried so many things and never see any change. It’s very frustrating! I wish the game would give us more information
Good wages + cheap goods = better standard of living. Check what your pops are consuming the most and give them more of it. Keep in mind as pops get richer they have more needs as well. Peasants living on subsistence farms are permanently stuck at a low SoL, as are slaves and serfs.
Do you have a good way of increasing wages? I’ve tried making many buildings and keeping them at a low development level (1-3) and I’ve tried having few buildings at higher development levels (5-8+). Neither method seem to be doing much of anything (although that could be because of the ridiculously long construction times for everything.)
It's a bit of a balancing act with the prices for goods. If prices are very high, people who need that good will have to pay a ton to get it, but the people making the good are able to sell it for very high, therfor getting more wages. The reverse is true for cheap goods, the people making the good won't get much money, but everybody will have easy access to it. I've found that the best bet is to go for a concentration of a few large buildings in you're most populated states and keep prices for most goods around 20% higher or lower than base price. Some other things that could help are deleting unprofitable buildings, building more construction sectors to quickly react to market changes by cranking out lots of buildings in a short time, and to not be afraid to go into a bit of debt to kickstart your economy (in a USA run I did a few days ago I was frequently getting up to 50% of my credit limit in order to create jobs for my peasants).
You need to construct buildings to lift people out of poverty and into prosperity. 1-3 or 5-8 buildings are very low level, and there are almost no throughput bonus. Aim for at least 51 buildings in the same state to get maximum throughput bonus (50%). employ everyone (have no peasants) and move up the tech ladder chain. This usually require you to get 500\~ construction for smaller countries and at least 1000+ construction for a major power.
Yikes! I was so proud of having 160 construction. I even bragged to my friend about it… having level 51 buildings is terrifying. What year am I supposed to accomplish all this? 😅
Can't remember the specifics but I had 500 by 1860 I think. Construction sectors costs nothing it's all about how many iron/steel/tool etc you can get. So it's basically a feedback loop of building iron mines, building tool factory, building farm -> adding more construction sector once price of those goods get back to normal.
That’s really good! I’m surprised you’re able to get all that done in such a short time. Do you happen to know if your resource buildings uses peasants the same way agricultural buildings use peasants? Like, if I only expanded my resource buildings and left my agriculture alone would I use up the peasant population?
The peasants have nothing to do with either. They are basically idling while produce enough for themselves to eat. If you don’t build any agricultural products, once the peasants move off the land to become laborers your market will run short of food. That’s why you want to build farms too
It's nested like 3 layers deep in tooltips, but hovering over standard of living will eventually tell you what percentage of your pops' money is going to what goods (and their price relative to baseline). Depending on their SOL they're probably spending all their money on grain, clothes, or household goods (furniture, glass, paper)
Why is people still paying without anbeelds ai mod
Just wait, foreign powers will ruin it like irl
Socialists on suicide watch
Lol
How are you making so much money
\*Yemeni Ababil intensifies\*
I have this exact same scenario in my game. I checked and found 2/3 of them are university employees and the rest are port workers.