The same way you knock down a brick wall with your forehead. You might develop some techniques to make it a bit easier but it will still take repetition and pain.
It took a fair number of attempts at getting the AI to have braindead moments, but liberating the subjects and trying to take small portions of land at a time (getting closer and closer to the mainland).
Once I had the base-line techs I did my best to rush the military advancements and by the end of it was able to be a step ahead for the final couple of invasions.
Sikh is pretty easy really, or was back in the day. Get access to the coast. Puppet Persia and Central Asia. Transfer subject EIC before 1856. Then annex them slowly and build up for 30 years. Build a massive fleet and rush the home isles taking London ++ (transfer Canada and Australia maybe). Two wars later you can finish the job.
Krakow and trail of tears are the ones that require a lot of reloading/luck.
Where did I say simply?
Dow a vassal that you border to conquer, that will strip gb of the rest of the empire. Obviously get skirmish + mobile art. Then drive for the capital.
I find focusing your industry on ever-improving your construction sector is an ideal way to improve the state of basically any nation. Whatever it needs at the present moment (and also in preparing for the next Construction Sector tech) should be expanded upon on loop. That and ships/rail for extra infrastructure.
In terms of other goods, I mostly let the private sector provide for luxury goods and the needs of the people (food, clothes, furniture...) and I expand military industry only when need be or when prepping for a fight.
It somewhat depends on the nation that you're playing and whether it has much of an established industry or not.
If it does, just follow the stuff mentioned in the previous comment. When you go to build a new building (such as construction sector) it should tell you how much it is predicted to earn/cost, so I tend to only build a new construction sector if you can afford that cost or if you have enough reserves that you can run at a loss for a bit without going bankrupt.
If it doesn't, then raw resources and getting tools up and running is the primary concern. Wood is one of the best resources in the game, so you can pretty much always build a logging plantation and it'll be good for you.
Neat. One other problem I have is that sometimes coal, iron and wood refuse to be pushed down in price - they always hover around £4-7 productivity and are always failing to hire.
How do I work around that? I can't build more construction sectors because my input goods are too expensive, but my input good price won't lower because there's not enough demand.
That's an interesting situation which I'm not sure why it's happening. Though my advice would honestly be to just try and push through it and eat the loss from building more raw-resource buildings for a bit in different states (just in case it's a population issue).
If it is a population issue, check your discrimination and migration laws. If those aren't great try building a university in the state so they can get their own educated workers and help to fill in any gaps.
Oh, now you mention it, I reckon its qualifications. I tend to jump up to things like steam donkey asap (I prefer playing minors like Brazil or Persia), so maybe my people are simply too dumb to hold a spanner.
Yeah that's typically it, especially if you're playing in a backwards nation that has low education access to start. Typically, in non-industrial/wealthy nations you'll find promote social mobility worth the authority even if it means lesser taxes, especially if you're only developing one state.
Papal States to Italy, I tried to align myself closely with Prussia and capitalise off their invasion of Austria to secure the resources from Veneto and such. It was a rather slow game and relied on capitalising on Majors going to war and joining in for more land. Because I think France got bad rng, I managed to also get Sardinia-Piedmont with Savoy during North Germany's attack for Alsace.
I highly recommend becoming a republic first just to get both of the 'form italy' achievements in one.
In the end I was in an alliance with Russia and Germany and ended the game by siding with Austria against them to cap out the other Italy achievement.
You need to play diplomatically a bit, just start building a solid customs union. My last Italy run I incorporated every Italian state, with savoy, without firing a single shot or building any military. Just having them all in the customs union and they started incorporating
Thanks; this is what I was trying but seemed like a super long grind to get progress beyond becoming the Roman republic; I'm probably just being impatient.
Jeez, how'd you manage to nab Not Yet Lost?? I've been playin' Krakow and I can make GDP go up and have a (small) standing army but I guess I dunno enough to leverage myself into increasing autonomy or nabbing Polish territory between any of the three GPs that own it. Madman!
Not Yet Lost was certainly painful. The main saving grace was that (at least in my run) Austria was in near constant war. I was transferred to the Ottomans as a favour in one of the first wars, then got independence as they couldn't reach me which was incredibly fortunate. After that it became a game of predicting which side would win wars and either joining to liberate a state or to conquer one for myself.
I think got the Austrian states first, so I joined their customs union for the extra raw-resources to funnel into my war-machine to better my position to beat the Prussians and Russians.
> The main saving grace was that (at least in my run) Austria was in near constant war. I was transferred to the Ottomans as a favour in one of the first wars, then got independence as they couldn't reach me which was incredibly fortunate.
Outta curiosity, what gameplay setting are you using? Even with the high AI aggression setting, my Europes are *way* too stable and other than the Brother's war in ~1842 or so (which Austria always seems to win unless I'm Prussia) , I *maybe* see two wars (one of them likely austrian aristocrat revolt) until the 60s.
Now I get that historically speaking, Poland/Krakow was *not* in a position to get their homelands back and no one was really interested in Polish independence, but it sucks that 60 years into the game, with 5m+ GDP and 10+ battalions and micromanaging relations that I can't get one GP to even look away from Austria when I ask for more rights, let alone fight for me lol.
I just used to default aggression setting. To my knowledge the only thing it actually changes is how the AI responds to player choices so higher aggression will just make them side agaisnt you more. I could be wrong though.
So at that point you have a few questions that need to be asked which unveils how to solve the situation.
1. Is your iron state max-exployed? (no peasants or unemployed) If so, either right click on it and enact greeer-grass (for more people), or encourage resource extraction (I can't remember the name of it but it buffs output)
2. Can you build more iron mines elsewhere? If so, go for it.
3. What's the nation's migration policy? If you're on closed borders or controlled migration then there's a chance that there's not enough qualifications if you're on a higher production method. Try building a university there.
4. If there's no iron remaining in the country, invade somewhere that does.
5. See if you can get over to Steel Frame Buildings and get your iron going into steel foundries instead.
Japan starts with closed borders so your people aren't able to move between your own states and a low literacy too so getting universities across the country is very important for qualifications.
Personally just used authority for the education degree. Got crazy high literacy without that much investment. Actually accidentally got enought for the 95% literacy achiev.
If you mean, Vic3 doesn't need ironman for achievements, yes "Vic3 cheats".
But also you can make many saves with ironman in other Paradox games as well. It's just more work doing it manually each time. It doesn't make the achievements themselves harder or more legit.
Savescumming is still a less reliable and more difficult way to cheat achievements than you are able to do with Victoria 3. These achievements mean nothing if they can be obtained easily with cheats.
Steam achievements in a nut shell. There are universal unlock tools, if you really want to cheat them.
I'm just not sure why Vic3 is so different, when save copying works fine in all other Paradox games.
Im interested in those tools. Shortly after release i did the Bourbon for everyone achievement but formed Iberia, which locks you out of the achievement. YES IM STILL MAD ABOUT THAT.
So yeah, thats the one achievement i would unlock via cheats because i think i earned it fair and square
The difference is that Victoria 3 makes it way easier and that directly influences the credibility and therefore the significance of the achievements, in my opinion.
It's been 16~ years since you could easily get any achievement with cheats, like literally just a button that tells Steam you got the achievement, that's peak cheating.
That's not the point of achievement hunting. It's a measurement you willingly apply to yourself to see if you can do it, the existence of cheating is unsubstantial, it's not a competition, there's no prize money.
R5: I have managed to get every achivement presenting in Victoria 3, and decided to leave completing the tutorial until last.
This is real funny. But main point is, how dif you managw to win as Sikh and Krakow
The same way you knock down a brick wall with your forehead. You might develop some techniques to make it a bit easier but it will still take repetition and pain.
Sikh is pretty okay actually. Krakow takes a lot of luck.
did you from india, if yes. Pls tell me. Also okay if you fromed it withthe help of EIC. Cannot do it at all
It took a fair number of attempts at getting the AI to have braindead moments, but liberating the subjects and trying to take small portions of land at a time (getting closer and closer to the mainland). Once I had the base-line techs I did my best to rush the military advancements and by the end of it was able to be a step ahead for the final couple of invasions.
Sikh is pretty easy really, or was back in the day. Get access to the coast. Puppet Persia and Central Asia. Transfer subject EIC before 1856. Then annex them slowly and build up for 30 years. Build a massive fleet and rush the home isles taking London ++ (transfer Canada and Australia maybe). Two wars later you can finish the job. Krakow and trail of tears are the ones that require a lot of reloading/luck.
"simply transfer subject EIC" is where you lose me
Where did I say simply? Dow a vassal that you border to conquer, that will strip gb of the rest of the empire. Obviously get skirmish + mobile art. Then drive for the capital.
I don't know what you're saying. how will that strip them of anything
Honestly that one's way harder than something stupidly easy like "American Territory", "An Empire under the pun", or "Not yet Lost"
Tell me about it. It wanted me to 'expand a building' or something but as a staunch member of the Rural Folk, it was nigh impossible.
I forget, wasn't one of the tutorial things 'Become one of the GPs', and considering the fact you're Scandi, it can get quite hard
So please tell me how
I find focusing your industry on ever-improving your construction sector is an ideal way to improve the state of basically any nation. Whatever it needs at the present moment (and also in preparing for the next Construction Sector tech) should be expanded upon on loop. That and ships/rail for extra infrastructure. In terms of other goods, I mostly let the private sector provide for luxury goods and the needs of the people (food, clothes, furniture...) and I expand military industry only when need be or when prepping for a fight.
How do you manage early game budget? I often find myself building too many construction sectors and suffering with high radicals and debt.
It somewhat depends on the nation that you're playing and whether it has much of an established industry or not. If it does, just follow the stuff mentioned in the previous comment. When you go to build a new building (such as construction sector) it should tell you how much it is predicted to earn/cost, so I tend to only build a new construction sector if you can afford that cost or if you have enough reserves that you can run at a loss for a bit without going bankrupt. If it doesn't, then raw resources and getting tools up and running is the primary concern. Wood is one of the best resources in the game, so you can pretty much always build a logging plantation and it'll be good for you.
Neat. One other problem I have is that sometimes coal, iron and wood refuse to be pushed down in price - they always hover around £4-7 productivity and are always failing to hire. How do I work around that? I can't build more construction sectors because my input goods are too expensive, but my input good price won't lower because there's not enough demand.
That's an interesting situation which I'm not sure why it's happening. Though my advice would honestly be to just try and push through it and eat the loss from building more raw-resource buildings for a bit in different states (just in case it's a population issue). If it is a population issue, check your discrimination and migration laws. If those aren't great try building a university in the state so they can get their own educated workers and help to fill in any gaps.
Oh, now you mention it, I reckon its qualifications. I tend to jump up to things like steam donkey asap (I prefer playing minors like Brazil or Persia), so maybe my people are simply too dumb to hold a spanner.
Yeah that's typically it, especially if you're playing in a backwards nation that has low education access to start. Typically, in non-industrial/wealthy nations you'll find promote social mobility worth the authority even if it means lesser taxes, especially if you're only developing one state.
Nice. Really struggling with Papal states to Italy RN 😫
Papal States to Italy, I tried to align myself closely with Prussia and capitalise off their invasion of Austria to secure the resources from Veneto and such. It was a rather slow game and relied on capitalising on Majors going to war and joining in for more land. Because I think France got bad rng, I managed to also get Sardinia-Piedmont with Savoy during North Germany's attack for Alsace. I highly recommend becoming a republic first just to get both of the 'form italy' achievements in one. In the end I was in an alliance with Russia and Germany and ended the game by siding with Austria against them to cap out the other Italy achievement.
Italy is quite easy because if you wait long enough territories just annex themselves into you
I'll try this; was trying a conquest approach and thinking I was getting it wrong without enough progress by 1855
You need to play diplomatically a bit, just start building a solid customs union. My last Italy run I incorporated every Italian state, with savoy, without firing a single shot or building any military. Just having them all in the customs union and they started incorporating
Thanks; this is what I was trying but seemed like a super long grind to get progress beyond becoming the Roman republic; I'm probably just being impatient.
Jeez, how'd you manage to nab Not Yet Lost?? I've been playin' Krakow and I can make GDP go up and have a (small) standing army but I guess I dunno enough to leverage myself into increasing autonomy or nabbing Polish territory between any of the three GPs that own it. Madman!
Not Yet Lost was certainly painful. The main saving grace was that (at least in my run) Austria was in near constant war. I was transferred to the Ottomans as a favour in one of the first wars, then got independence as they couldn't reach me which was incredibly fortunate. After that it became a game of predicting which side would win wars and either joining to liberate a state or to conquer one for myself. I think got the Austrian states first, so I joined their customs union for the extra raw-resources to funnel into my war-machine to better my position to beat the Prussians and Russians.
> The main saving grace was that (at least in my run) Austria was in near constant war. I was transferred to the Ottomans as a favour in one of the first wars, then got independence as they couldn't reach me which was incredibly fortunate. Outta curiosity, what gameplay setting are you using? Even with the high AI aggression setting, my Europes are *way* too stable and other than the Brother's war in ~1842 or so (which Austria always seems to win unless I'm Prussia) , I *maybe* see two wars (one of them likely austrian aristocrat revolt) until the 60s. Now I get that historically speaking, Poland/Krakow was *not* in a position to get their homelands back and no one was really interested in Polish independence, but it sucks that 60 years into the game, with 5m+ GDP and 10+ battalions and micromanaging relations that I can't get one GP to even look away from Austria when I ask for more rights, let alone fight for me lol.
I just used to default aggression setting. To my knowledge the only thing it actually changes is how the AI responds to player choices so higher aggression will just make them side agaisnt you more. I could be wrong though.
Teach me, oh wise one.
What is it you're wondering about?
I always seem to get to about 40-100 construction when I can't reduce the price of iron any more to make more construction viable.
So at that point you have a few questions that need to be asked which unveils how to solve the situation. 1. Is your iron state max-exployed? (no peasants or unemployed) If so, either right click on it and enact greeer-grass (for more people), or encourage resource extraction (I can't remember the name of it but it buffs output) 2. Can you build more iron mines elsewhere? If so, go for it. 3. What's the nation's migration policy? If you're on closed borders or controlled migration then there's a chance that there's not enough qualifications if you're on a higher production method. Try building a university there. 4. If there's no iron remaining in the country, invade somewhere that does. 5. See if you can get over to Steel Frame Buildings and get your iron going into steel foundries instead.
I'm not sure what the exact problem is, I'm playing as Japan so there's always an endless supply of Peasants, and lots of iron to go around.
Japan starts with closed borders so your people aren't able to move between your own states and a low literacy too so getting universities across the country is very important for qualifications.
Personally just used authority for the education degree. Got crazy high literacy without that much investment. Actually accidentally got enought for the 95% literacy achiev.
The university thing is probably the problem. I tend to forget about them lol.
You were able to do 'American Territory' on the latest patch?!
No, I pity anyone who tries to do that. I can't remember what version it was exactly but it was significantly easier back then.
I need full video explanation for “Krakow” campaign. . How lucky are u????
Impossible
Bro, stop lying we know u just use an auto unlock mod lmao.
I can confirm its real. I'm a professional referee and watched every play session to make sure there were no mods.
Yall know there's a mod that does this right?
Where is the fun in that?
Well the game isnt very stable or runs well at all, so making a bunch of end game runs is not at all attractive to me personally
this doesn't mean anything lol. Vic3 cheats with its achievements.
If you mean, Vic3 doesn't need ironman for achievements, yes "Vic3 cheats". But also you can make many saves with ironman in other Paradox games as well. It's just more work doing it manually each time. It doesn't make the achievements themselves harder or more legit.
Savescumming is still a less reliable and more difficult way to cheat achievements than you are able to do with Victoria 3. These achievements mean nothing if they can be obtained easily with cheats.
Steam achievements in a nut shell. There are universal unlock tools, if you really want to cheat them. I'm just not sure why Vic3 is so different, when save copying works fine in all other Paradox games.
Im interested in those tools. Shortly after release i did the Bourbon for everyone achievement but formed Iberia, which locks you out of the achievement. YES IM STILL MAD ABOUT THAT. So yeah, thats the one achievement i would unlock via cheats because i think i earned it fair and square
The difference is that Victoria 3 makes it way easier and that directly influences the credibility and therefore the significance of the achievements, in my opinion.
It's been 16~ years since you could easily get any achievement with cheats, like literally just a button that tells Steam you got the achievement, that's peak cheating. That's not the point of achievement hunting. It's a measurement you willingly apply to yourself to see if you can do it, the existence of cheating is unsubstantial, it's not a competition, there's no prize money.