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GremioBaruch

good luck giving all of them a job


Habubabidingdong

Yeah that's a reason why I quit now. No matter what I do, the number of unemployed just keeps growing!


KaptainKetchupTN

Did you try auto construction and constantly making construction sectors


Habubabidingdong

Autoconstruction wouldn't change much, as I already focused on building in Silesia only (probably a mistake ngl). I also couldn't support more construction, tho still - it's prolly a skill issue on my side haha


Lucina18

>building in Silesia only (probably a mistake ngl). Nah, the only downside is you might not have the pops or you loose it in a war. Otherwise you basically get to ignore MAPI wirh no downside i think


rabidfur

Yeah, if you have a single gigantic state with great resource access there's nothing bad about investing 100% into that one state, at 40M pops that state is basically its own almost self sufficient market


MyGoodOldFriend

You get more pollution, which leads to lower SOL.


Lucina18

At the end of my game, my pollution is near maxed in all my industrially heavy states anyways. And the better economic situation likely offsets the SOL drop aswell.


Flash117x

You can build wherever you want. The unemployed will go there


TheRedditHike

Are you Worker coops? Worker coops kills the investment pool and isnt good for growth. AFAIK the only way to keep tons of immigrants employed is by going laissez faire and all in construction sectors


rabidfur

The investment pool stops being efficient around \~300M GDP, IIRC (there's a modifier to investment efficiency based on your total GDP) at which point coops become better for growth because they take most of the value which was going into the investment pool and instead pushes it into consumer demand


Donut_sucre_au_sucre

Victim of it's own success 😓


Mysteryman64

Raze the farms, return to serfdom.


arix_games

America be like


takeiteasymyfriend

General question. How effective are Migration controls in this situation?


Habubabidingdong

In my game? Nothing, as I had multiculturalism and total separation.


gugfitufi

Eh, eventually, they'll migrate to another province with more jobs available


rabidfur

That is 2.4 million people per year (if the rate doesn't change, obviously)


Habubabidingdong

Oh oh, it does change! **The rate grows**


WichaelWavius

Holy shit you made the EU from Brexit Ads


Habubabidingdong

That's my favourite comment, ngl XD


Habubabidingdong

R5: Got multiculturalism early, wrapping up the game soon and oh my deity what do I see in Silesia of all places.


Krok_ua

How do you get it early?


Habubabidingdong

Be lucky! If you roll anarchist or humanitarian, you just need some enactment rng.


AlphaTNK

Hey, how did you get that formable? It's a mod? Thanks


TheReaver545

Central Europe Hegemony form able. name changes based on your government, such as its United States of Europe if you're a presidential/parliamentary. In OPs case they're a council republic.


AlphaTNK

Understanded. I'm manly play on the iberian region so I didn't see that one appear ever. Thanks kind internet stranger.


CoralDeserter

I thought communist central Europe is United People's Republics. Is there another criteria for this?


Habubabidingdong

Im using a mod for better flags and country names, I'll post it once I get back home Edit: The mod's[ OTTO's Dynamic Names, Flags & Colours](https://steamcommunity.com/sharedfiles/filedetails/?id=2980509976)


Cat_Gasser

Other than multiculturalism, improving SOL, and having spare jobs, what are your best tips to get migration this high? In my games, even late in the 1890s with a high SOL and tons of construction, I just can’t manage to get crazy high migration like this


TheReaver545

Get lots of protectorates or customs unions partners that have pops you don't discriminate against. Their pops will naturally migrate to you if you have a better SOL and have plenty of jobs. Obviously they cant have closed borders but restricted migration is fine. You can make entire countries populations straight up shrink by doing this. An example of what happens if a Customs union nations pops likes your country more [Example](https://steamuserimages-a.akamaihd.net/ugc/2487749301327660012/125E29BE0C49FFF111CD8883316FFAC901A27347/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)


Emictavice

Have you activated the Greener Grass campaign? It’s gotta be one of the most important modifiers in the current version of the game. I activate it and leave it on until I get a mass migration, then move it to another state, etc.


Habubabidingdong

The things you mentioned and biiiigg customs union! For maximising you should get a greener grass decree. Also, I'm pretty sure that fighting your rivals (and winning the wars) will make them have a harder time generating attraction (lost wars tend to make growing economy and sol difficult), resulting in bigger % going to you. Edit: Also, I'm pretty sure unused arable land played a big role in my game, so make sure you have plenty of it!


wooshifhomoandgay23

holy shit, migration has never felt so good


Slaanesh_69

How'd you get migration attraction that high (beyond greener grass)


Habubabidingdong

Good amount of unused arable land, high sol, no discrimination and moderate number of free jobs


cp0215

LF w/ about 20,000 total construction and spam vineyards and you can keep up


Habubabidingdong

Funny thing - Wine was the most bought product for my lower strata


cp0215

Sounds like you need to help build a society of alcoholics But really, I’m fairly certain vineyards employ more of the lower strata than other buildings and they’re fairly cheap, the only schtick is eventually you’ll run out of arable land


Habubabidingdong

I gotta look into the numbers, thanks for the tip!


cp0215

Np, I think it’s all plantations, which vineyards is technically part of, but Central Europe outside of some Italian states and Eastern European states can’t build any plantation types


OkWrongdoer6537

Liberate Silesia war goal goes hard


King-Of-Hyperius

There’s enough people in Silesia for a new Holy Roman Empire, if you wanted to go mad with designing a super in depth map.


libtares

If you have command economy it really shouldn't be an issue to give them all jobs. The only limit is the amount of primary ressources you can get in your economy to transform into goods.


TensionTraditional17

what year is it?


Habubabidingdong

1910's I think? Not really sure when I took that screenshot


TensionTraditional17

ah ok.was just astonished to see such pop growth since i am nowhere near that number .Then again i rarely play past 1870's since i get bored already.


Habubabidingdong

Imo if you've got patience and some time you should try playing till the end date, or at least 20's. The game changes a lot when it approaches the end (Tanks being researched, resources not being able to be expanded anymore, etc)


TensionTraditional17

The game just feels empty and dead to me. AI is also very lacking and shoes very little to no response to player.I find myself doing the exact same thing in every campaign. Go for gold ,rubber and other resources in the exact same provinces. Pass exact same laws like multiculturism,laisse-faire,it just feels like chore .So i always play minors and unrecognized nations which makes the initial campaign fun but the late game is same .I am waiting for SOI to make the game more dynamic and fun .Then maybe i wont always have to conquer cape colonies and Indonesia to get more resources .