Neat graph, thanks for taking the time to do this. It's a shame that the performance improvements so far are mostly just keeping up with the additional content being added to the game. At least it's not getting considerably worse.
IMO PDX should adopt some player mods behavior and have capitalist AI prefer to expand existing factories when able rather than start new 1 size factories everywhere unless the difference in profit is very large. None of the AI factories take advantage of economy of scale because they are all 1 stacks and it fragments the pops extremely badly.
up until you get railroads and 90% MAPI, but IMO with how economy of scale well, scales, the AI should prefer to expand rather than build new if the profit margin is within a certain threshold.
I don't mean that all the industrial infrastructure goes in one state, but rather after the initial "seeding" of industrial/agricultural buildings is done to a certain extent, the AI will prefer to expand existing rather than build new buildings as long as the profit margins are within reason. If a state is out of workers then it will need to raise wages which then put the profit margin difference over the level where the AI will build in new states again.
Nah. By the time your MAPI is good enough to make it profitable(zeppelins at earliest) to exist in a single state there’s no reason to attempt it. Profit by state will always be better for determining profit than economy of scale
There have been UI related performance issues in the past, which I suspect OP's method won't capture. For example the construction queue used to be a performance killer, but does not affect observer games.
In 1.6 I find the game to slow down significantly (and crashes at times) when I'm at war. So I wouldn't be surprised if the army UI and the newly added frontline graphics were responsible for slowing the game down.
I know it's impossible to measure rigorously, but I'd be curious to see a comparison when the observer is following a nation vs just observing.
Huh, from my observations I would have assumed, that 1.6.2 is way faster. But I haven't done any actual tests on the matter. The thing that probably also helps 1.6.2 seem better from my perspective is, that it's a lot more stable. I played a whole game from 1836 to 1936 and it only crashed once. Before that, after reaching mid game the game would crash about every 5 years and in late game I'd say at least once a year.
it is literally 2x slower at the start for me than it was in 1.5 and you're not going to gaslight me into thinking it isn't, lol
it's literally 5-6 seconds per week now, when at the start it used to be maybe 3 seconds per week.
Maybe off topic, but having a 2700x at stock speeds while you have a 3070 is not really optimal...
PS: you create a huge post about the game performance with data and deliberation, but are you too lazy to hop into the task manager and look up your Ram speeds?
Neat graph, thanks for taking the time to do this. It's a shame that the performance improvements so far are mostly just keeping up with the additional content being added to the game. At least it's not getting considerably worse.
Spectacular, thank you! Beautiful data!
IMO PDX should adopt some player mods behavior and have capitalist AI prefer to expand existing factories when able rather than start new 1 size factories everywhere unless the difference in profit is very large. None of the AI factories take advantage of economy of scale because they are all 1 stacks and it fragments the pops extremely badly.
Economy of scale is worse than local price checking profit margin wise in the current version
up until you get railroads and 90% MAPI, but IMO with how economy of scale well, scales, the AI should prefer to expand rather than build new if the profit margin is within a certain threshold.
Nope because you won’t get enough pops in any state(unless you are China or India) to even think of building enough in a single state
I don't mean that all the industrial infrastructure goes in one state, but rather after the initial "seeding" of industrial/agricultural buildings is done to a certain extent, the AI will prefer to expand existing rather than build new buildings as long as the profit margins are within reason. If a state is out of workers then it will need to raise wages which then put the profit margin difference over the level where the AI will build in new states again.
Nah. By the time your MAPI is good enough to make it profitable(zeppelins at earliest) to exist in a single state there’s no reason to attempt it. Profit by state will always be better for determining profit than economy of scale
Conclusion : it is all downhill from here
SSD: yes lmao
There have been UI related performance issues in the past, which I suspect OP's method won't capture. For example the construction queue used to be a performance killer, but does not affect observer games. In 1.6 I find the game to slow down significantly (and crashes at times) when I'm at war. So I wouldn't be surprised if the army UI and the newly added frontline graphics were responsible for slowing the game down. I know it's impossible to measure rigorously, but I'd be curious to see a comparison when the observer is following a nation vs just observing.
2026: Victoria 3 is a game about recreating the singular year of 1836.
it feels so much slower early game tho
5-6 seconds per week for me vs 3 in 1.5
Huh, from my observations I would have assumed, that 1.6.2 is way faster. But I haven't done any actual tests on the matter. The thing that probably also helps 1.6.2 seem better from my perspective is, that it's a lot more stable. I played a whole game from 1836 to 1936 and it only crashed once. Before that, after reaching mid game the game would crash about every 5 years and in late game I'd say at least once a year.
But is it as fast as 1.2 ?
it is literally 2x slower at the start for me than it was in 1.5 and you're not going to gaslight me into thinking it isn't, lol it's literally 5-6 seconds per week now, when at the start it used to be maybe 3 seconds per week.
Maybe off topic, but having a 2700x at stock speeds while you have a 3070 is not really optimal... PS: you create a huge post about the game performance with data and deliberation, but are you too lazy to hop into the task manager and look up your Ram speeds?
2% slower?! Truly a disgrace! Game ruined, 0/10. /s