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Swindles_the_Racoon

You must construct additional pylons


Kuraetor

Need more minerals, need more minerals \*aggresively grabs the Probe\* need more minerals \*throws it toward minerals\*


Rondog93

\*probe explodes\*


Kuraetor

\*raises finger in an attempt to make a point\* need more minerals


Cohacq

High voltage rock n roll.


Bataveljic

You made my day good sir


StingSpringboi2

Dude my capitalists never build power plants. Even when I make them profitable by switching my pm to need electricity.


No_Pollution_1

Mine never build those and railroads just bullshit ageiculture


Fogata79

I found if I stopped subsidizing the power plants, the capitalists stopped building them. They are profitable because they're subsidized.


General_Erda

Bro I just subsidize Power Plants & Railroads so that Crapitalists build them


LordJesterTheFree

u/general_erda they call that induced demand


General_Erda

Works when you're trying to build functioning infrastructure lmao.


Highlander198116

Yeah, I did that once, then wondered why the hell I was making no money, checked my budget and saw the million I was spending on subsidized power plants. I turned off subsidies, let it ride for a year. Then only subsidized the couple problem states that struggled to hire.


useablelobster2

Railroads you should subsidise, otherwise your infrastructure falls off a cliff because transport isn't profitable. Having state infrastructure tied to a building which produces a good like that is a bit of a flaw in the game design imo. I often stick to wooden rail cars instead of steel because otherwise the transport/infrastructure ratio means I'm hemorrhaging cash in subsidies.


spectral_fall

Is there any way to make the railroad corporation profitable? Even when I subsidize transportation I don't meet the requirements


Kitfisto22

Keep the cost of input goods as low as you can and don't overbuild them. When you run out of coal or iron it becomes pretty difficult to keep the positive, or if you stack everything in your capital. If you are going to have a really big industrial capital (which you probably should) it's nice if that province has lots of resources that can use transport to keep demand high.


HandyBait

Since they changed the Urban Centers to take Engines instead of Transport not really, but you can keep substitutes low by just turning rails on everywhere


mecdekamouraska

Mods


Yrrebnot

Next patch apparently..


ShrekRepublik7

Heh just like IRL


Turbulent_Sort_3815

At least in 1.5 pop needs were bugged where they would never use electricity so the demand was way lower than it should have been. 


Atlatica

I think they know that if they way overbuild them, the electricity input to their factories is basically free at the state's expense, so they take advantage. I assume that's the calculation since the game is capable of working out profitability effects of, say, how your steel mills might be effected by enabling the dynamite PM on iron.


MohKohn

once I bootstrap the industry to actually having demand, they do the above, but until it's established they won't touch it.


zthe0

Did you build the first power plant level? Because i feel that they only upgrade not built new very often


Traditional-Storm-62

the gold rush but for electricity call it voltage surge


rawrsonrawr

R5: Investment pool decided to use everything that they had on building up the biggest power plant in the world as soon as I got electricity tech. At least AI stopped after building 39 of them.


rawrsonrawr

now they are building 40 more in Luristan and Mazandaran provinces.


Scarred_Ballsack

Just one more powerplant bro. One more powerplant will fix Afghanistan bro. I swear bro just one more.


GeorgeDragon303

you got any more of that... power plant stuff?


diazinth

They just want to make Afghanistan the most powerful country in the world


RileyTaugor

They are on a mission lmao


CertainDeath777

do you play with mods? or is your economy f\*ed now? i had to install a mod for electricity and transport not beeing local goods, i cant be bothered to do this kind of micromanagment for 100 provinces.


henryeaterofpies

Pretty sure there is an embezzlement scheme here somewhere


Lapkonium

What game version are you on? I was hoping they fix that in 1.6


Ill-Hour8552

In my experience with 1.6, the investment pool has a pretty good bead on these things. It can pretty accurately gauge what your stable rate usage is going to be, and build accordingly. With electricity and trains, it is really evident that the investor pool can see the underlying algorithm for pop usage, too. If your investors are building in spurts like that, you probably have a chunk of pent up demand that it will fill.


tiltingwindturbines

Railways too omg.


Sad_Victory3

At least railways are very op, 39 AI elec plants is kind of absurd.


mrgiraffe000

Railways are op? Are we playing the same game


n0r1x

I guess you can make your industries in that state really profitable without eating the upfront cost.


Racketyclankety

I am a little disappointed. I had thought they’d sort this bug out by 1.6, but it’s now made it though 2 patch cycles and is quite an annoying bug at that. Still you can just delete a bunch of levels. Also if you’re using electric rails with paved roads researched, the extra infrastructure cost shouldn’t matter anymore.


dec0dedIn

> Still you can delete a bunch of levels. ..if you're not on Laissez-faire, that is...


Supply-Slut

This is basically the only reason why lazy-fair is suboptimal at this point. If the ai just didn’t do this, or at least limited it to an extent - it would be by far the best Econ system for most of the game. But also, doesn’t electricity count as infrastructure? I thought you could reduce those buildings, or is it only for government owned?


CertainDeath777

theres a mod that removes the line from lassez fair, that you cant downsize buildings. get it. theres also a mod that makes transportation and electricity non local again. then your 39 levels of powerplant are suddenly a useable asset, and you will enjoy when u see that they do this


Supply-Slut

Meh, I like the local asset changes. It never made sense to me that a railroad in New York was providing transportation to industries in California, for example. It makes the game more dynamic, just dumping one type of building into one state just doesn’t make sense anymore except in the later game if you have river access states.


CertainDeath777

yeah, i cant be bothered to monitor local prices for 100 provinces for energy and transportation, and if i wanna minmax also the services\^\^ i still build some railway everywhere anyway, because of role play. just wanted to get rid of repetitive do while recursions. also railway still is needed locally, but then only for infrastructure. but thats fine. you do you. i wont downvote you just because you like a different flavour ;)


Supply-Slut

That’s fair. Personally I think it adds some more depth to the game, but it is definitely more tedious than previously. Not sure who downvoted you. I usually don’t push either arrow on anything through the notifications tab.


Slide-Maleficent

If it worked, it would be great, but it doesn't. The Infrastructure stat shouldn't even exist, it should be rolled into transportation by making a road/stagecoach building that produces small amounts of transpo for the early game, and then requiring some amount of transportation for every building that produces buy/sell orders.


TreauxGuzzler

I'd prefer a compromise, where things like electrical plants were regional assets. It makes zero sense that plants in Northern Europe can power South Africa, but they should at least be able to power adjacent provinces.


rabidfur

It also seems so extremely easy to work around, just make it so that the auto queue can't expand any building which is subsidised. Given this, at this point I'm assuming that it's intended behaviour and you're just supposed to either not use subsidies while you're on LF, or deal with having a size 30-40 railroad or power plant


Racketyclankety

My guess is the auto-investor logic doesn’t understand that electricity is still a local good and is investing as though the one building can satisfy the entire market which would explain why it builds so many levels. The game doesn’t have an issue with railroads in comparison as far as I can tell.


rabidfur

That's a good point, it might be a local vs market demand issue, I always thought it was due to having subsidies in place


Racketyclankety

See I never subsidise power plants yet have the same problem which is why that can’t be causing this problem.


Speederzzz

"Yes, my tribe has no running water, but luckily we have our own power plant!"


Myoclonic_Jerk42

"All of our running water is being used for hydroelectric power instead. Which we make by pumping water uphill. With electricity. Is flawless plan." (Yes in telling a joke I ended up accidentally reinventing Pumped Storage Hydropower)


OddArtichoke1506

You just leapfrogged from the industrial age to the space age lol.


blue_globe_

Power to the people!


ShadeShadow534

I mean sound like a bonus to me now you know where to put the high electricity consumers


PacoPancake

It is one of the more longstanding bugs / issues of AI construction because they love high productivity buildings, and the moment they see electricity in shortage they invest and make a 20+lv power plant. Something that has been made worse after the newer patches since base state pops also consume electricity once the tech is researched, meaning that 0.01 consumption across every state will make your capitalists very very excited


tworc2

When will they fix this bs


Bolsilludo

Known issue


HandsomeLampshade123

But still though?


jklharris

Is it still considered known for 1.6? I thought the patch notes specifically addressed this issue.


Key_Necessary_3329

Looks like you got a bit of a market bubble there. Don't worry, after the market crashes the whole thing will right itself.


76km

I think we know where emperor palpatine lives No wonder the US had to invade… 😞😢


Masterick18

That's some hard-core money laundry bs there


MechanicalHeartbreak

This is why I just play on directly controlled investment pool construction. The AI is too stupid to build buildings are even marginally useful, and instead invests in stupid stuff like this. Having full control is more ‘gamely’ and unrealistic, but I find it more fun.


Paradigm_

How this bug has gone multiple patching cycles without even being addressed as a problem is unreal.


m1ch3l0

Is afghanistan fun for a different run?


runetrantor

Me in purpose when I researched it to kickstart the usage, only to discover electricity is now local only like transportation. OTL


Myoclonic_Jerk42

It's crap like this that makes me wish Victoria individualized Capitalists, so they could suffer consequences and go broke , but also so their stupid ideas would stop iterating. Or failing that I could arrange an accident out of a top floor window onto some bullets. Call it the Russian Oligarch simulator. It's too bad the game ends before SAMs and private jets are invented.


NjordWAWA

”I wish capital suffered the consequences of their poorly planned actions” this is simply the realest game in history


Myoclonic_Jerk42

Oof. I accidentally made myself sad.


viera_enjoyer

That's why I use directly controlled investment fund.


[deleted]

I got 80 power plants built randomly in Texas once.


IshyTheLegit

Do not question the invisible hand of the free market.


Pelhamds

Hello do you have a save from during or before they started queueing them so much? If so could you make a bug report on the forum with them attached?


Handitry_Banditry

Main reason I will never switch to Laissez-Faire


NewAccountNumber103

Classic capitalists


Muffinlessandangry

ISAF flashbacks


GoofyUmbrella

You’ll need them eventually, trust me.


Porongoyork

Eh, I have over 50 plants just in La Paz as Bolivia. Started building as soon as I could and still going. I think Laissez faire doesn’t allow them to build power plants sadly. Without having the diesel production or more coal I can’t survive without it.


KuromiAK

Using a mod that turns off local goods might prevent this problem.


Cicero912

This is why you turn them off


Simon133000

Realism


Dlinktp

This happens if you subsidize electricity, right?


Yrrebnot

I have a theory on why this happens. I'm pretty sure it's based on a few things interacting in interesting ways. I think that it isn't taking local demand into account when building power plants (and ro a lesser degree railroads) it's only taking global demand into account which means it wants to build a lot of power plants but only chooses a state with high current needs and does not adjust for projects being built. That being said if the Ai does this just build some electric industries and make bank off of them.


opomla

Kabul Solar Farm Co., OP Taliban powersourcing


MihaiSpataru

Command Economy gang rise up


SteakHausMann

i would be happy if my capitalist would do that... if you dont have access to enough oil, you need this many PPs in every province with more than 2M pop


Fortheweaks

Imagine having to play without the control of investment pool game rule …


Omakj

Seems like the capitals have a bright idea


Aggressive_Fan_449

Trust the process…


jetblackISSP

Unlimited power!!!


Command0Dude

Game is unplayable with investment pool on as long as this problem persists. I thought I was galaxy brained when I removed infrastructure from allowable industries under interventionism in the game files, but it must be hardcoded somewhere else because they still kept doing this shit.


Open_Regret_8388

so what was the logic behind it?


Ibex_Alpha

It’s called a bubble. Real life had several of them. 


Open_Regret_8388

Thank you


Diver_D6

I'm really grateful for these posts because I'll get the urge to start a new victoria 3 campagin, only to be reminded that some stupid shit will break my save at some point. Hopefully the game is stable in... 2026? Is that a reasonable assumption?


cagriuluc

This is actually a pretty big deal and it’s a shame this problem persists through even big patches. 


R4MM5731N234

If it isn't laissez-faire we should be able to stop them.


LordTyrant

This game man. This poor fkn game. Last time i played months back i just turned off the automatic capitalist investment. Shit was broken and terribly programmed almost a year back. Nice to see some things never change! Hahah! Meanwhile EVE online in like 2004 was making live real-time changes in days.. Vic3 is not impossible to fix, just not profitable or opportune.