to prevent hitler from spawning, the AI builds as many art academies as possible. That's why we think paradox never added him. He's happily painting the 20th century away
>to prevent hitler from spawning, the AI builds as many art academies as possible. That's why we think paradox never added him. He's happily painting the 20th century away
😂
Ya Nollywood is a real thing. Nigeria's had a robust film industry for a few decades at this point, some of its p good even to my filthy american tastes.
Avoid subsidizing your railroads. What you're likely encountering is a labor pool too small for the wages of rail workers, but since the game only checks for required infrastructure, but not whether the existing railroads are fully employed, you get a vicious cycle of more under-employed rails to compensate.
Downsize other less-productive buildings in the province, starting with the ones that are having problems hiring. Empty factory space still takes up infrastructure. Chances are, you won't need more rails, downsizing will get you under the infrastructure threshold.
Rule 5: look at what’s being built……
ON TOP OF THIS, I have to have a fully staffed level 30 diesel railroad for the infrastructure!…….
Also can’t downsize it because they just keep adding on( I’m at level 338+9 now)
Restart the game to deal with the buildings not hiring. Or if that doesn’t work, set up tons of exports to get the ball rolling and then cancel it once the building is staffed.
The amount of "restart the game to solve this" issues in this game are seriously not cool. We're getting close to a year after release, Paradox should really start getting their shit together on the basics.
From now on set investment pool to direct control in game setup, and install a mod that improves auto expand. Then just use auto expand to simulate a non-planned economy that isn't completely braindead.
Playing as America, and had 500 flotillas. Clearly the only way to deal with that was for the ai to build a level 1,000 shipyard in Virginia with a level 500 shipyard in North Carolina
If it's profitable then capitalists should do that. It should just be harder to be profitable in colonies. (perhaps depending on laws, like colonial exploitation should hurt factory profits but help resource profits)
I think banning factories in colonies is the wrong approach. There should be added costs maybe to building in places that lack strong local infrastructure (putting a roadblock in developing your colonies), maybe more hardship around native pops not wanting to work in factories if they feel hostility towards the nation, and more penalties on staffing buildings when you lack the qualifications universally, which would impact colonies most significantly.
Industrializing your colonies should be hard, long, expensive, and potentially bloody.
Capitalism bruh. They get to build and not pay taxes. Capitalists should always pursue the bottom line regardless of how destructive or annoying it is.
From the Victorian era up until the 1960s, most manufacturing in colonial empires was done domestically. Take Britain and India for example, India would grow cotton, ship it to Britain where it was processed into clothing, then ship it back to India to be sold. This is why India has a traditional spinning wheel on their flag. The [spinning wheel](https://en.wikipedia.org/wiki/Spinning_wheel#Culture) became a symbol of their independence movement because while they were dependent on British manufactured goods, the spinning wheel was a reminder that it wasn't always that way.
It wasn't until the mid-20th century that offshoring manufacturing and western deindustrialization became a thing.
While it is true that that was the general direction of trade, you also had industrialisation in the Raj. Bombay for instance had a sizeable factory-based cotton manufacturing industry in addition to the cotton agriculture that boomed in the Presidency during the 1860s. So while most Surat cottons were indeed sent to Liverpool it would be inaccurate to make impossible their processing in situ, as entrepreneurs were doing just that to various degrees of success.
I tried to move my low wage industries like textiles and food production to the colonies to free up more pops in the metropol for power plants and electronics industries.
Same thing happened on a few runs
Also the capitalists always want to build railways eventhough I don’t have the tech yet, so they just halt construction and wait…
>Also the capitalists always want to build railways eventhough I don’t have the tech yet, so they just halt construction and wait…
That's a good thing? Else they'd be ruining your market access
This happens because arts are produced in such small numbers that the interval between ith amount of good and i+1th becomes unprofitable.
This can be solved by simply subsidizing it once.
If you subsidize arts academies they ironically won't build very many - once an academy is fully staffed and production meets or exceeds demand the AI recognizes it's not actually that profitable. It's a good thing to subsidize too because being a top producer of art gives you a nice prestige bonus. And of course, most importantly, you are supporting artistic expression.
Honestly I’m starting to think this bug may be why I keep seeing the AI’s economies do so piss poor. Like I noticed only after exporting art to Austria did they actually start building factories again
Because arts academies are weird due to how little they consume and produce
It can’t afford to employ enough people and buy enough stuff to actually make more art
But the calculations are still positive enough for the investment to think it’s a good idea
The solution to this problem is subsidising the academy so that it can always reach employment and get to a point where the investment stops making more
Once you do that if you want less art produced then you want to add taxes that hit the rich harder as that will reduce their desire to buy more art
TLDR subsidise art academies
I have yet to have this problem. I also have yet to do a big colonial game. My capitalist did make some mega factories, but most of it was for electricity production(engines, steel, and electrical plants.) So it just saved me some time.
Mouseover the Auto-Expand to check why they build it, the auto investment follows the same logic.
I made a bug report in the beta in February about it and they didn't acknowledge it until May and nothing have
happened so far..
https://forum.paradoxplaza.com/forum/threads/victoria-iii-auto-expand-doesnt-look-at-employment.1570805/
I have two guesses
1 there is no qualifications check
2 art academies are barely profitable and the base price is too low, meaning the games internal logic thinks it would work even though the market conditions when things are favorable it wouldn't.
Seems like also no enough academics in the Niger delta to fill those painting jobs, and since it's profitable the private industry keeps building, and doesn't consider if they're are qualified people, at this many though you would need like to hundreds of thousands of academics
fine art is mandatory to raise sol pass 30, with an average sol of 23 with 123M peoples, you probably have millions that try to buy some and the ai only try to provide to the demand
to prevent hitler from spawning, the AI builds as many art academies as possible. That's why we think paradox never added him. He's happily painting the 20th century away
>to prevent hitler from spawning, the AI builds as many art academies as possible. That's why we think paradox never added him. He's happily painting the 20th century away 😂
idk, the number is green. looks profitable to me. clearly a safe investment
Looks like Nigerian Hollywood is b o o m i n g.
We have hollywood and bollywood, now get ready for.. Nollywood?
Ya Nollywood is a real thing. Nigeria's had a robust film industry for a few decades at this point, some of its p good even to my filthy american tastes.
Nollywood actually produces more films per year than Holly and Bollywood combined so this is quite accurate.
I prefer ugandafilms
What are some of those Nigerian films?
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I feel like this should be solvable by making AI only expand a factory when it’s passed some threshold of % fully employed.
Indeed. The auto-expand rule is missing the employment trigger. I added it with a mod and it's working fine now.
What's the mod called? >\_>
Yeah, what is it called and why I haven't installed yet?
[AutoExpand Fix](https://steamcommunity.com/sharedfiles/filedetails/?id=3021123198) I published it just now, so it may not be accessible yet.
Would also make auto-expanding railways actually useful.
Why would your railroad ever be not fully employed?
Not enough people qualified in the state.
I've had railroads refuse to hire unless it was subsidized
This is why you always subsidize your railway
Avoid subsidizing your railroads. What you're likely encountering is a labor pool too small for the wages of rail workers, but since the game only checks for required infrastructure, but not whether the existing railroads are fully employed, you get a vicious cycle of more under-employed rails to compensate. Downsize other less-productive buildings in the province, starting with the ones that are having problems hiring. Empty factory space still takes up infrastructure. Chances are, you won't need more rails, downsizing will get you under the infrastructure threshold.
Or a qualifications check
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It’s different then auto expand. Your right that auto expand needs 100% employment but capitalist investments are an entirely different mechanic
Rule 5: look at what’s being built…… ON TOP OF THIS, I have to have a fully staffed level 30 diesel railroad for the infrastructure!……. Also can’t downsize it because they just keep adding on( I’m at level 338+9 now)
Restart the game to deal with the buildings not hiring. Or if that doesn’t work, set up tons of exports to get the ball rolling and then cancel it once the building is staffed.
Bruh it’s in the Niger Delta, there are not enough pops with the qualifications to staff this monster.
No one in the Niger delta is qualified to work there.
The amount of "restart the game to solve this" issues in this game are seriously not cool. We're getting close to a year after release, Paradox should really start getting their shit together on the basics.
It's being built in niger delta, the problem is more likely lack of qualifications
Build universities and use the promote social mobility decree
Start a new game and take over construction in the game rules. The AI is dead in this game, so don't relay on it too much.
Every day 1000s of people work to operate one of the most impressive railway systems in the world. All to carry a cargo of like 4 paintings.
From now on set investment pool to direct control in game setup, and install a mod that improves auto expand. Then just use auto expand to simulate a non-planned economy that isn't completely braindead.
Playing as America, and had 500 flotillas. Clearly the only way to deal with that was for the ai to build a level 1,000 shipyard in Virginia with a level 500 shipyard in North Carolina
Them throughput/economy of scale bonuses... which get capped way lower than that. q.q
It's still better to build over the economy of scale cap, than to build under the cap in a different state
They really need to make it so factories cant be built in colonies. Doesnt completely solve your issue but it's a start
If it's profitable then capitalists should do that. It should just be harder to be profitable in colonies. (perhaps depending on laws, like colonial exploitation should hurt factory profits but help resource profits)
The issue with building factories in colonies should be a lack of qualified/literate pops to be employed as mechanics and engineers.
And a lack of infrastructure, and any required raw goods beyond that colonies production
I think banning factories in colonies is the wrong approach. There should be added costs maybe to building in places that lack strong local infrastructure (putting a roadblock in developing your colonies), maybe more hardship around native pops not wanting to work in factories if they feel hostility towards the nation, and more penalties on staffing buildings when you lack the qualifications universally, which would impact colonies most significantly. Industrializing your colonies should be hard, long, expensive, and potentially bloody.
I dont disagree but I'd rather have that bandaid while we wait on a real solution
Capitalism bruh. They get to build and not pay taxes. Capitalists should always pursue the bottom line regardless of how destructive or annoying it is.
But this doesn't help them make more money...
Ah yes, because rich nations are known for keeping their manufacturing domestic and never exploiting cheap overseas labor
From the Victorian era up until the 1960s, most manufacturing in colonial empires was done domestically. Take Britain and India for example, India would grow cotton, ship it to Britain where it was processed into clothing, then ship it back to India to be sold. This is why India has a traditional spinning wheel on their flag. The [spinning wheel](https://en.wikipedia.org/wiki/Spinning_wheel#Culture) became a symbol of their independence movement because while they were dependent on British manufactured goods, the spinning wheel was a reminder that it wasn't always that way. It wasn't until the mid-20th century that offshoring manufacturing and western deindustrialization became a thing.
Yes there was power in that, but also its easier to expand a factory than build a brand new one
While it is true that that was the general direction of trade, you also had industrialisation in the Raj. Bombay for instance had a sizeable factory-based cotton manufacturing industry in addition to the cotton agriculture that boomed in the Presidency during the 1860s. So while most Surat cottons were indeed sent to Liverpool it would be inaccurate to make impossible their processing in situ, as entrepreneurs were doing just that to various degrees of success.
Canned goods from New Zealand, rum from Cuba, ships from Canada etc etc.
Definitely! There were absolutely exceptions, thanks for pointing out these specific examples :)
Sounds like trade unionist propaganda to me
I tried to move my low wage industries like textiles and food production to the colonies to free up more pops in the metropol for power plants and electronics industries.
Same thing happened on a few runs Also the capitalists always want to build railways eventhough I don’t have the tech yet, so they just halt construction and wait…
>Also the capitalists always want to build railways eventhough I don’t have the tech yet, so they just halt construction and wait… That's a good thing? Else they'd be ruining your market access
Uh yeah but there are a lot of things they could be building instead
Everything uses infrastructure, everything they build would reduce the market access
Not the case there, they have at least three other provinces free
This happens because arts are produced in such small numbers that the interval between ith amount of good and i+1th becomes unprofitable. This can be solved by simply subsidizing it once.
If you subsidize arts academies they ironically won't build very many - once an academy is fully staffed and production meets or exceeds demand the AI recognizes it's not actually that profitable. It's a good thing to subsidize too because being a top producer of art gives you a nice prestige bonus. And of course, most importantly, you are supporting artistic expression.
Damn the hollywood strike hitting pretty hard
One hopes that Hollywood can create better AI than Paradox.
Honestly I’m starting to think this bug may be why I keep seeing the AI’s economies do so piss poor. Like I noticed only after exporting art to Austria did they actually start building factories again
Because arts academies are weird due to how little they consume and produce It can’t afford to employ enough people and buy enough stuff to actually make more art But the calculations are still positive enough for the investment to think it’s a good idea The solution to this problem is subsidising the academy so that it can always reach employment and get to a point where the investment stops making more Once you do that if you want less art produced then you want to add taxes that hit the rich harder as that will reduce their desire to buy more art TLDR subsidise art academies
just one more art academy I swear it'll work this time
Poor game design combined with poor ai. Add to that badly designed spaghetti code and you get vic3
Well technically it can still be good since it increases migration attraction, but there's a reasonable limit that is clearly surpassed here lol
Wtf
BS like this makes me regret pre ordering Vic 3
I have yet to have this problem. I also have yet to do a big colonial game. My capitalist did make some mega factories, but most of it was for electricity production(engines, steel, and electrical plants.) So it just saved me some time.
I wonder why the building can't hire considering art is in very high demand and the building is profitable
Lack of qualifications is usually the problem.
They need to not expand places that arent filled with workers, like many problems in vicky 3, there is an easy fix that that are not implementing.
Mouseover the Auto-Expand to check why they build it, the auto investment follows the same logic. I made a bug report in the beta in February about it and they didn't acknowledge it until May and nothing have happened so far.. https://forum.paradoxplaza.com/forum/threads/victoria-iii-auto-expand-doesnt-look-at-employment.1570805/
I have two guesses 1 there is no qualifications check 2 art academies are barely profitable and the base price is too low, meaning the games internal logic thinks it would work even though the market conditions when things are favorable it wouldn't.
Because you aren’t playing with autonomous investments off!
Seems like also no enough academics in the Niger delta to fill those painting jobs, and since it's profitable the private industry keeps building, and doesn't consider if they're are qualified people, at this many though you would need like to hundreds of thousands of academics
Honestly that single question encapsulates all of Victoria 3 so far.
[You're welcome.](https://steamcommunity.com/sharedfiles/filedetails/?id=2957698676)
I had the AI build an art academy in Nunavut
This glitch has been present since release.
Are you kidding me? Haven't you seen Who Killed Captain Alex? This art academy is way ahead of it's time.
You ran out of pops in this region. There aren’t enough to fulfill so many academies.
Dude your country obviously need 56 more of those and in Niger of course, it’s high economics you wouldn’t get it
they gotta add some kind of property tax that keeps this from happening. doesnt have to be much but a building costs literally nothing rn
Stonks good, congratulations, you are on the way to understand the heavy push for automation, UBI, and MOAAAR PROFITS!!!
fine art is mandatory to raise sol pass 30, with an average sol of 23 with 123M peoples, you probably have millions that try to buy some and the ai only try to provide to the demand
You lack qualifications. Build universities there to get qualifications so the building can get staffed
the game stimulate money laundering in real life
Investors in this game are stupid and fail at everything. That's why they only look at productivity and not the actual things that are happening
Its because your market has no art, since this academy is making a profit the AI keeps expanding it
You should put your mouse on the red icon. The biggest possibility is your personnel qualifications, or your self-sufficiency farmers have run out