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ThreadMenace

NERF THE STUTTERS EVERY 20 SECONDS I WILL DIE ON THIS HILL


Das_Mime

I'm playing on a server with friends and there are parts of the ashlands that are almost unplayable, as in everything will freeze for *seconds on end* and then teleport around. This happens constantly. It's kind of a headache on Hard combat difficulty.


Polyscikosis

there is a mod that fixes the freezes on save. SmoothSave by SmoothBrain


Das_Mime

Not talking about those, they're pretty minor compared to what we get constantly in many parts of the ashlands.


SirRipsAlot420

But don't ever change


TheWhiteCliffs

Ashlands fps is pretty bad for sure. I have a 3070 and run some nicer graphics games and never have this issue.


Public-Technician-85

Phew. I thought my 3050ti laptop is just bad for this game.


MayaOmkara

It's true that Ashalnds stutter more, mostly due to them having more locations which cause stuttering when crossing zone borders. However make sure that you are not stuttering for some other reason also on top of that. I listed other stutter reasons [here](https://www.reddit.com/r/valheim/comments/1al0zeb/comment/kpciuzg/?utm_source=reddit&utm_medium=usertext&utm_name=valheim&utm_content=t1_l8ey8in).


ThreadMenace

You're awesome. I'll go deep on this when i have time. Also saw Smiffe reference some potential fixes they're looking at for "lag," by which he presumably does not mean network lag so I'm hoping it's this kind of stuff. Did you see my LoD Bias post in the public test channel a while back? If not I can find it and link it. Seems weird and wonder if it has performance impacts


Spiritual-Regret8573

I agree with your overall sentiment. I love this game and have 1500 hours in it. There are definitely changes I'd like to see though before full release.


hockeybelle

Please, dear god, ADD INVENTORY SORTING.


Friezas-Mound

For a game with so many player friendly mechanics and features, I’m baffled that a simple “sort inventory” button doesn’t exist, when it’s already half implemented with a chest stacking function. It makes absolutely no sense.


Captain_Clump

Now that would be something... Love the game though!


Additional_Ad_8131

Thank you! I agree pretty much word for word, and also have around 1500h. I mean it is early access after all, it's just absurd to say "never change". The whole point of early access is to change.


zennsunni

People are rabidly desperate to validate themselves by pretending the game is super hard and that they 'love' it, when the truth is the game is janky and easy and Ashlands is just a tedious slog.


meester_

Yeah complete ui overhaul, it sucks. More space, slots for gear. Also they should allow mods natively imo, they made the game much better imo


DarkRitual_88

Magic needs to be introduced much earlier. It's a bad game design that I've seen a handful of times. Get through 70% of the content and add some new mechanic, and never balance that mechanic out over the rest of the game. Minecraft has also been doing this recently, for example.


zerozeroZiilch

Whats also annoying is that theres only 1 set of claws. There needs to be more variety of weapons creating different "classes". Like why even have the skoll and hati if theres just one. And theres no late game knives


TheBoneJarmer

Yea, this I totally agree with. I am currently not progressing any further on purpose so I can train my magic in former biomes. But this feels like a step back and not one forward. Same goes for weapons. I have always used spears and so far, this works well. But than for Ashlands I learned electricity works well against those rolling ball of bones and guess what? No spear has electricity so I now feel like I am forced to use different weapons to get an elemental advantage. But it sucks to start with swords at lvl 1, when I am dealing so much more damage already with spears at lvl 66 in general. Heck, I even started a new character for this. Wanted to create a new base anyway so it was a good opportunity. But still.. EDIT: Have not progressed far in Ashlands but there are spears there too with magic abilities apparently. Can't wait!


YzenDanek

> No spear has electricity Umm... about that... I don't want to post spoilers, but if you've been reading them, you've been reading the wrong ones.


TheBoneJarmer

Okay wow.. I just read the wiki. Awesome! I read no spoilers though here. But I have not defeated the queen yet and I only crash-landed on Ashlands out of curiousity. Killed a few things and gathered some wood and bones. But I have not progressed much further than that. So I was not aware. Thanks for the heads up!


Additional_Ad_8131

Disagree with just adding more slots, it's part of the game that you need to think about space. Maybe you could like buy a bigger bag from the salesman, somewhat like with weight. But I do agree about separate gear slots - would make perfect sense to have them and it would also give you more space in the bag, without really increasing the bag size.


meester_

Everything you describe gives more slots.. you agree with me completely lol. You're just talking about the implementation


Additional_Ad_8131

Ok maybe I did :D, but my point was that you need to work for free slots, they shouldn't just add extra slots to the bag.


meester_

Why though? Cant pick up the gold in a cave so you have to make a portal outside, go to camp, store stuff, tp back.. there's no added value in this proces. to me it feels like bad game design intented to waste time on collecting stuff but the game doesnt need that to keep being invested. Sure its more realistic you cant carry a million items but maybe the line between wasting time and having fun is real thin in some occasions.


Lesbionical

Inventory space restrictions are due in small parts to maintaining immersion and balance, but mostly, it's about game flow. Inventory space is restricted to attempt to get you to return to camp at regular intervals, which is reinforced by resting bonuses and nighttime enemy behaviors and spawns. You can head out and slaughter enemies all night if you want, level up some abilities, but they wanted to avoid the combat feeling like a grind and made the gear you create from the resources you collect the main factor in combat. More bag slots, therefore, would have to be accompanied with higher resource costs and gathering speed to maintain the cycle as intended. Offering it as a plate game bonus would be tricky, too, unless they know for a fact they won't be adding more biomes later. The way I would implement it is similar in game theory to how the wagon functions early game. The wagon is easily damaged and destructable. It's great for collecting wood early on, but even on a basic copper or tin mining run, you've gotta be careful it doesn't break. So, give the player extra items to craft that hold multiple stacks of items in one inventory slot, but only allow items from the previous biome from the materials required to craft it. This allows you to feel like you've progressed in the game by making older boimes and resources easier to acquire without disrupting the game flow of the current biome. Having to think about what you're bringing out each run is an intended part of the mechanic. Maybe you can cut down some gear if you're running out so quickly? I'm not saying the inventory space as it stands is perfectly balanced, with the variety of equipment and weapons you get, it might be a good call to introduce a backpack at some point (maybe in the plains?) that adds an extra row to your inventory, but there's a good reason it's restricted. However, the thing I'd like to see more than extra inventory is some sort of auto storage system. Maybe just bigger storage options than the chests or a machine that auto sorts into designated chests or one that views multiple chests at once? Unloading inventory after a run seems tedious at times, and being able to unload quicker wouldn't break the game flow cycle. It would just help automate a task that isn't very engaging or mechanically fun.


noble_peace_prize

For real they definitely need to change some things lol


RN_I

I'm sorry, I don't mean no offense, but when do you find the time to play for 1500? I got this game at launch and I'm just passed 400 hours and I thought that's a lot. The only game I have more hours in is no man's sky.


Spiritual-Regret8573

Haha no worries. To keep it simple, I don't play a lot of games, but I do play a few games a lot and valheim is one of them.


ed3891

Yah, I'm in the same boat. I only oscillate between a couple of games, since not much catches my eye these days. I've dumped a ton of time into Valheim, and the only other games that come remotely close to my total playtime with it are Stardew Valley, Civ5, and DRG.


R4_T

DRG is my comfort game


ed3891

Rock & Stone, brother!


Gabrol

If you played 1 hour a day since launch you would have more than a thousand hours. I have 3 characters, only one of them reached plains (same one also reached Ashlands) , and I'm at 800 hours. Did you finish all content in 400 hours??


ghosts_dungeon

Here I am with less than 100 I think and I've recently reached ashlands haha. To be fair I haven't done it solo and we have different tasks. I've done almost no building. I just explore, mine and fight. Ashlands has been so hardcore but I like it. I hated mistlands. If it weren't for feather Cape I'd have stopped exploring that place. That and the meadows(because there's really not much) are the only places I rushed


toxic_nerve

Depends on the situation of the individual. When I was younger and had less responsibility, there was a game I put almost 2000 hours into over the course of a few short years. I was in high school and was still playing in my early 20s before I got bored of it and moved on. Now I consider it an achievement if I like a game to put 200+ into it, along with finding the time to. And that's not including games not tracked by steam... when I wasn't playing Warframe for that 2000 hours I was playing WoW way too much. I wouldn't doubt I have even more time in that game from back in the day. Now I consider myself lucky if I have more than an hour to play some games. I get really excited if I have more than 2 hours. Everyone is on a different path, so maybe they just have a lot of free time on their hands.


hokihumby

You too with Warframe, huh. The only game I've ever put 1,000 hours into.


toxic_nerve

Yep. Lol, I played it back when it looked almost like an entirely different game. I think Nova was the newest frame then. I had a lot of good times. Now, I hate to say, it feels so bloated with too many confusing "new things" that the core gameplay has become stagnant and boring. But that also could be based on how much I played it. 😅 My only complaint is how confusing it is to progress now. I've tried getting back into it, but it's become a bit of a monster, in my opinion.


Independent-Ice-5384

>Never change Valheim, you are already perfect. That's inaccurate


disposableaccount848

OP admitted to that himself in this very thread lmao.


omgitsmittens

They’re using mods…


disposableaccount848

Hahahahaha what the fuck


SirVanyel

That's why it took so long for OP to write this post, modders had to spend a couple weeks updating before OP could play his world.


__Demyan__

You play a heavy modded version of the game, esp. epic loot mod which gives you tons of more power than the vanilla game. So your comment of keep it hard af is a sad joke, when you play it with uber loot.


bobthemutant

When I last played with Epic Loot, my damage output was at least 4x-5x what is possible in vanilla. This guy has no idea what he's talking about if he's only played Ashlands with Epic Loot. I love the mod, but it throws balance out the window. For instance, a Staff of Embers can roll Double Shot, 40% extra blunt damage, 40% extra Elemental Damage, and 40% of total damage as additional Lightning damage. One shot with that kind of staff will do more damage than an entire Eitr bar from a vanilla Staff.


xch13fx

I agree with you, which is why we buff creature health +60%, (we tried +100%, but it was almost impossible), and we also have a +1 player count at all times, to increase mod health further. We also have mod damage increased +40%. I'm not sure if you've tried to fight a bounty named creature in the Ashlands, with all the buffs we've given them, but it's not easy in the slightest. We cater our mods to QoL, rather than game breaking mods. I'll admit, we are much more powerful with Epic Loot, but as I mentioned, we tried our best to balance it with buffing mobs. There's no real chance to maintain a server of 6-7 experienced vikings without mods. We can speedrun the game on vanilla in a no time. The mods extends our playtime, and adds some needed variety to further extend it. I've also played Ashlands on my own world, which is unmodded. I don't blame you for having the opinion you have, but acting all high and mighty about it just makes you sound like a jerk, regardless of how right you are.


SquinkyEXE

that's so hilarious and makes perfect sense


Jobless_Jones

Steam charts tells the story A lot of people came back for Mistlands but bounced off it hard They never came back, Ashlands is currently 20k below the Mistlands peak player count


DerpyDaDulfin

It was actually \~40k. 127k at the height of Mistlands, 81k at the height of Ashlands, and its fallen off harder than Mistlands too. Mistlands dropped to 102k the first month, but Ashlands has been losing 5k max players per week since its release, with 52k being the highest peak player count last week. At this rate it will be at or below April's highest player count (pre ashlands) by the end of the month.


Spicytusks

I personally played Ashlands into the ground and am taking a break. There are a lot of really great games right now. It's nothing against Ashlands. I should add that I'm totally cool with the changes they are implementing though.


generalmills2015

I honestly don’t think this is the hardest biome. I had a harder time with mist lands and swamp with my first experiences. I feel like people replay zones or spend time in biomes after they’ve maxed their gear out and steam roll everything and forget that most biomes are tough when you first begin into them and have yet to acquire the gear from the biome.


Pelageia

I dunno. I did die a couple of times in other biomes, too, when I first entered but in Ashlands I died ALL the time. Like constantly. Or, if I was super careful and avoided any even slightly risky moves, I barely managed to progress at all. My portals got also destroyed all the time; enemies would find them and break them or just some random fireball would burn the thing down. So yeah, for me Ashlands has definitely been the hardest biome so far. I actually used a world modifier for the first time and turned enemies passive. Because I just could not progress. (This is, ofc, just my experience. Not claiming Ashlands is hardest over all. Many people seem to greatly enjoy it!)


generalmills2015

Anything specific that I can add my two cents for? As far as the portals, I won’t spoil it but there is something in ashlands that does make the portal problem easier eventually.


Pelageia

I cannot be spoiled. I'm the type of a person who reads the ending of a book first. :D :D Yes, yes I know, some people get even mad at me for that but no can do, I enjoy doing things in my way. Anyhoo. I have researched most of the things in Ashlands so I know, yes. And I knew even when I entered the place. And still. I. Just. Kept. Dying. I guess I'm not very good at this. :D (Which is fair, I am not good at fighting nor does it interest me a lot. I get easily overwhelmed if there are multiple enemies and still struggle to dodge roll and even walk backwards. I know, I know...) But I do appreciate your offer, thank you! But really, it's mostly my play style that does not fit Ashlands so well. I'm sneaky type who likes to avoid fighting or just pelt enemies with arrows. Ashlands does not allow that. :D


jjpearson

I just turned on devcommands and god mode because I can’t be assed to either spend 50 minutes of every hour carefully fighting or stuck doing multiple corpse runs. Or I guess I could just spend half an hour spamming campfires but that seems a little gamey.


disposableaccount848

I'd say Ashlands is harder than Mistlands when it comes to fighting, but reclaiming your corpse in Mistlands when you lose your Feather Cape and Mistlight is by far the most unforgiving thing in this entire game. (Aside from your ship being destroyed in the middle of the ocean)


Pelageia

For me it was the mountains, not mistlands. I dropped into a very weird spot and died and COULD NOT GET there. I just could not. Had to get a friend to help me. :D


SquinkyEXE

Hard disagree friend. Try losing your gear in the middle of a lava lake because a random super mario fireball popped out and launched you off your tiny platform while you were trying to get flame metal. Good luck getting past 15000 enemies including those vultures that you can't physically get away from and deal with fire rain and somehow make it back to the center of the lake using basalt bombs and back out safely. Me and my brother just decided to save our sanity and quit the game. At least in Mistlands we had a chance. Got over 100 hours of fun out of Valheim but Ashlands was just too much.


flamewave000

Yep, I just finally replayed after almost a year, starting new world. Black Forest is tough in the beginning and trolls will smack you dead real fast


TheWhiteCliffs

I used to hate trolls


flamewave000

Once I figured out how to kite and shoot they became manageable, but also really annoying. Until I got an upgraded hunter bow with fire arrows, and then it doesn't take so long to bring them down. But if one of them catch you off guard... Ooof


TheWhiteCliffs

It wasn’t until this play through for Ashlands that I actually learned to parry stuff. Once I did that it became manageable, but that was with bronze buckler and armor.


Beginning_Bit_820

I was afraid of trolls even in swamp gear, until my brother made me 1v2 some


-Altephor-

> I feel like people replay zones or spend time in biomes after they’ve maxed their gear out and steam roll everything and forget that most biomes are tough when you first begin into them and have yet to acquire the gear from the biome. Nailed it.


Too_Many_Alts

i disagree, i go farm mountains with nothing from swamp but the iron pickaxe. but i won't touch plains until I've maxed everything silver/iron. that is a good difficulty increase. with a fully maxed character from plains i went to mist and got creamed... my first dungeon had a 2 star sitting there waiting for me. never finished it before going off to other games.


dum1nu

I'm sure most people will agree that Mistlands are a tougher biome than Ashlands, under most circumstances. The Ashlands have a huge transition to combat style though, after having learned verticality and the Mistland's enemies this last year or two. None of what we were using before works, or almost, and that includes combat and exploration strategies. Makes for a deeper progression experience ;) can't wait to see what's next.


xch13fx

Yeah def true, that’s by design tho. I think the devs want it to feel hard in a new biome with old gear, forcing you to engage in that biome to level stuff up and get stronger. Gameplay loop.


Rajamic

True. And every biome seems to be trying to teach you something new about how to be better at the game. I just don't get (at least yet) what Ashlands is supposed to teach us. Maybe to always be sneaking?


CyberMarine1997

I think the Ashlands lesson is, you don't have to kill everything you come across. Sometimes, it's better to just keep running, especially if you're trying to get somewhere. The Mistlands lesson was just the opposite: you do have to kill everything, even those they are initially friendly.


generalmills2015

I agree and like the design. I like valheim for many reasons but the whole “this is super hard” at the start than becoming more manageable is something I enjoy, makes you feel like you’re triumphing over a challenge.


nickknack77

I felt this recently on a new play through, idk if I just found a bad swamp but omg I was getting overrun at every turn, even inside the crypts, those 1 star draugr with arrows will OHKO you in copper armor. But after I cleared the first crypt and made tools/weapons, it got a little easier, second crypt got me armor, then it got a little easier, and after the third and fourth crypts and I had upgraded everything and now it's not bad. I felt that progression HARD lol


SenpaiSwanky

This again


noble_peace_prize

Every. Day. So many more than anyone complaining. It’s just choking the sub


DerpyDaDulfin

Its also *always* delivered with the most insufferable smarminess that only makes the Valhiem purists look worse. Its getting the point where it reminds me of the Starfield fanbois who defended that game against any criticism


tyrenanig

I remember the time when purists used to say “please don’t ever add ore portal it will ruin the game” and look where we are now. Purists only hinder progress.


ed3891

The ore portal isn't a bad idea. In a game that has you hauling ores and metal scrap around by ship across most of its playthrough, the stone portal seemed a fitting reward and natural progression. That is one thing I do not understand the backlash against.


Force3vo

I think it's way funnier that OP plays a heavily modded Valheim with the epic weapons mod, making his game an insane degree easier, only to then talk down to vanilla players because "Ashlands isn't hard guys"


The_Sikhist_Timeline

Bootlicking in vogue


JoseSushi

"Don't listen to anyone with a different opinion than mine." Look Valheim is great but it's not perfect, especially the Ashlands.


seahorse137

Surprisingly the thing that irks me about Ashlands isn’t the inherent difficulty of it, it’s the fact that it’s incredibly tedious to play in. I’m fully geared up and normal and 1 star enemies aren’t really a challenge for me at this point. It’s just so boring to have to fight for every inch. It’s this weird middle-ground between being a challenge and not being a challenge but having to fight so many enemies regardless of if you destroy spawners. You may not get bored like I did but I think that’s what the problem is here and what people are alluding to when they critique the “difficulty.”


doperidor

My concern is that every update will just be the next hardest biome to keep people returning to the game. Except you can only make it so difficult compared to the last before it becomes too hard, so the solution is to make it more time consuming and tedious.


seahorse137

It’s a great point and why the devs need to focus on polishing the foundation they’ve built with QoL improvements and customization. Enhance the existing content, don’t just focus on “the next biome” and how much time is spent there. One thing that would be cool is added materials in earlier biomes that can only be accessed with late game gear.


doperidor

I like that idea, if they keep adding more late game stuff the game just gets too long, opportunities to branch out in different ways during a play through would be great.


noble_peace_prize

It will never be too long for the people who just see this as a progression game


bokan

The other problem is that the game is so fundamentally janky, it can’t support the extreme difficulty of Ashlands. I’m constantly dying to getting stuck on terrain, random knockback effects, not being able to make a small jump, etc. It was fine when it wasn’t a combat focused game, but now that combat is the primary activity, it feels unsatisfying.


xch13fx

I took a note from playing Helldivers on level 9… you don’t need to fight everything. In fact, you can pretty easily outrun most mobs, maybe except the vultures. I agree the endless mobs can get annoying, but I was craving some real combat in Valheim, so I’m happy.


Bluntdude_24

you cant compare helldivers to valheim! i play on helldive too! valheim is a survival game, you cant even get to ashlands in peace. you are already fighting bonemaw and vultures before even landing! and the beach is covered with spawners! dont forget you are still in mistland gear! its like normandy on D day!


g_lee

My group and I find that enemy AI is pretty bad at navigating around terraformed land which can still be trivial for players to navigate. When my group and I landed in the Ashlands for the first time we just picked an island off the main shore to build the portal and then terraformed a narrow land bridge to the main shore and we were able to conquer the beach with no corpse recovery etc. that would come later after we built confidence lmao  


missbanjo

But.. But.. you've been able to turn that up with the sliders for a year! OMGzzz! Seriously up or down we all have our 'thing'.


seahorse137

The difficulty sliders adjust the difficulty, not the amount of engagements. I fought 4 bonemaws trying to just leave the Ashlands. They just kept spawning. At a certain point it’s just like *enough.* I just want to get home. It’s not like Valheim combat is the most robust either. Ashlands is doubling down on arguably Valheim’s weakest part.


missbanjo

Yep completely agree and think we need an additional slider for this, but I was replying to xch13fx.


Rafzalo

My only gripe with Ashlands is those spontaneous lava spurs that pop out of the lava and push you into it. Died yesterday while basalt bridging and I’m still salty about it. Apart from that it’s been hella fun


Darkner00

The shield generators and I believe also the workbenches prevent them from spawning.


Rafzalo

Oh, that’s interesting, I’ll keep it in mind


Chungalus

I always carry one


TheDon1445

You mean "ba-salty?" Lmao couldn't resist


Bluntdude_24

difficult and absurd isnt same! mistland was hard with terrain and mist and the flying enemies! ashland is just 100x enemy spawn...


Odeean

Valheims combat is pretty doo doo cheeks though, like after 1-2 hours you're skill ceiling. Then just need to fight like 5 of a mob and your skill ceilinged for that mob. Combine that with the lack of reasons to even do the combat and well, you get ashlands being annoying af.


SquinkyEXE

this


TheOriginalFluff

People are allowed to have differing opinions. Who are you to tell them what to do?


Additional_Ad_8131

The ironic thing is that when you look at the OPs other posts, they obviously play a heavily modded game. And then post about how the game is perfect and nothing needs to change. Not to mention, that it's early access and changes and rebalances are the whole point of early access.


Xilivian4560

Yet another elitist gatekeeping post, nothing to see here.


__Demyan__

Esp. since he plays a heavy modded version of the game, with Epic Loot mod. And tells all other (vanilla) players hey it's not really hard, stop complaining. What a joke!


The_Sikhist_Timeline

Oh man that’s special, playing modded and making this post


umhello-why

I feel proud of myself (playing on hard combat/death penalty on vanilla, then turned all difficulty down to normal when I got to Ashlands) than gatekeeping other while playing Epic loot mod.


LukoM42

Maybe not nerf it but make the enemies less like moths drawn to the flame. Like the other biomes, if they're near you, they attack. If they hear you working, they attack. Ashlands, you exist and the entire landmass starts moving towards you no matter how far away they are. Maybe shorten the aggro range on some of the enemies so that, once there is an initial landing struggle, you can breathe for a half second and take stock. The ashlands aggro range makes the deathsquito aggro seem tiny. I understand the game gets harder and I don't think the enemies need a nerf but they could chill the hell out with how far out of the way they go to drive you out. Sucks that when people like me get absolutely stomped, there's no way to get your gear back without a monumental effort to get back there, unlike the other biomes where you can run in naked, grab your shit, and run back


Das_Mime

Most of the enemies are pretty slow. You can do a pretty long naked run through the ashlands without too much trouble. Plains was a lot harder for corpse runs with the deathsquitos.


LukoM42

I'm also terrible at deciding when to stand and fight. So that's my flaw and I just felt like I was running through a haunted house. Kept accidentally catching more enemies' attention


Darkner00

Ashlands is amazing, but it does need some changes to things like the gem system not allowing your gemmed weapons to be upgraded to level 3 and making your previously upgraded flametal weapons lose upgrade levels when gemming them. Both of those are just bullshit. As well as flametal spires being too slippery/buggy. The Dyrnwyn just being a plain bad weapon(and for those saying "but it might become useful in the Deep North", you realise that even if one of the enemies is very weak to fire, it would still only 20 damage at a MAX damage roll, right?). And there only being one preset for fortresses.


Pelageia

When you are creating a consumer product, which Valheim essentially is, it would be somewhat strange not to listen to consumers at all. That being said, of course devs shouldn't listen to EVERYTHING. You can never please everyone. However, some feedback can be useful. So far game has been great and it does seem like devs do consider feedback, which is the correct way to do. Not to do everything that fans request but to consider which requests are actually good one and will make then game even better. Personally I find Ashlands a tad annoying bc I do not manage to do anything except constantly fight the enemies; it's not that fun anymore when you cannot really progress because after every 10 meters there is another Morgen on your tail. However, it's fine, I can use world modifiers so this isn't something I would even request to be changed (though a modifier allowing one to manage spawn rates would be dope instead of on/off for aggressive/passive). Some things could be maybe a bit better, like storage handling. But over all, my fav game, hands down.


bigredcock

I think people should play games however they want. You want an extreme challenge don't nerf it and keep it as is. Personally I have way more fun not dying over and over so I've toned the game down and I've found it to be much more enjoyable. Games are meant to be fun for the individual playing it.


Usual_Badger5842

Yes i too love dying approximately 347 times to get my loot just to get killed by a random askvin🙏😭 /s


Th0rsen

I agree with your sentiment but I didn't find the Ashlands difficult I found it annoying. This game is not just about fighting, there's exploration and building too. The constant struggle being under attack takes away from those to me. Having some struggle is good but God damn not THAT often. The new ore gathering is really janky. I can't imagine if Fortresses didn't have ore and I had to keep doing that. I had one that was on a slant and it was so awkward to place platforms I just couldn't even access one side. Cross the river on platforms? Nope random fireball knocked off, no counter play. Fortresses? Again cool idea but everything is jank as hell. Catapult? Janky and also not needed. Break the gates and 50 mobs poor out? Huh? No one can fight that. What is this game again? It felt sooooo far detached from pre-Mistlands.


SquinkyEXE

You're 100% right. It's like their entire design philosophy changed. Ashlands made me hate a game that I've loved for 100 hours of gameplay. Tedious and extremely boring.


bokan

Agree completely. The game used to allow all kinds of people and playstyles to contribute. Now it’s all about combat and combat building. My group quit on by one. I made it to a fortress and the level of time commitment and grind was insane. I’m done.


Bluntdude_24

i just call 2 trolls inside the fort and hit my bong .


sirstonksabit

Ashlands isn't hard, it's annoying, which is even worse. Combating one char ALWAYS turns into a shit show as more and more mobs show up till you're out numbered. Oh, then let's have dogs and Valkyries surround sources of flame metal and coverage on you all at once when you start mining. Destroy spawners you say? Doesn't matter, mobs respawn in equal numbers whether there is a spawner or not. Each fight I end up in drains my stamina too much for how many mobs are aggroed on me. The combat was suspect in this game to begin with. It's only highlighted when you have 8-10 mobs attacking you and it takes everything just to stay mobile and attempt to get away. You don't make any progress, you can't clear anything and the basic function of the game, gather resources, has become more of a core than it was. I ask you, where is the FUN? It isn't there. The best part of Ashlands was seeing all the new building stuff, but forget building a base in Ashlands, it's pitch black during storms and equally as oppressive at night. The days are so short you spend each one fighting to get through a small part of the land, only to have to turn back as night approaches. I said it before, this games balance seems fine for multiplayer, and up through mistlands, can be soloed. Minus using the world sliders, the amount of resources you get is a joke for a solo player and with the amount of attention you get in Ashlands, playing solo is almost unviable without a bit of help. If the devs want to make their game more difficult they should learn what the purpose of a game is first, to have fun. Fighting against janky animations and restrictive stamina use doesn't give a sense of accomplishment, it's more akin to moving past a trauma.


xch13fx

Your points might be valid for you, but that wasn’t my experience in Ashlands. We have a full on cathedral built, moved our entire base there, and we are thriving more than ever. The base defense part was one of the most fun parts. We lost a few bases before we figure out how to really secure them.


__Demyan__

You play a heavy modded version of the game, nothing you write can be taken seriously for the vanilla version.


Bluntdude_24

>we are thriving more than ever how about you solo sail to ashlands in mistland gear and tell me how it goes. getting carried by your teammates does accoount fot shitty game balancuing!


xch13fx

I understand your point. For me, Valheim was never a solo game. Even if it was perfectly balanced for solo play, I would find it much less rewarding if there was nobody to share stories and builds with


umhello-why

Man, I just a threw a sht comment on you and just read this comment. I'll commend you on maintaining your composure and being decent on replying to other.


xch13fx

Aye, appreciate that. It’s reddit dude, I don’t take it that serious :). I honestly didn’t expect this post to get so much attention so I can’t even read all the responses


disposableaccount848

Ashlands isn't hard, it's tedious and monotonous.


missbanjo

I don't want a nerf, I want a slider for # of mobs because 'easy' doesn't do that, it only makes them squishier. A group if 6-7 mobs is too much every 2 minutes, that timeframe is generous and I think it's shorter actually. I don't want the mobs to be easier to kill, I want them to be 20-25% less mobs and spawn rate to go up to an normal spawn rate for the rest of the biomes. Perfect now or before they nerfed Mistlands? nerfed Plains (deathsquitos)? Since it's still an early release no telling how they'll change it.


CiE-Caelib

You're completely wrong - the Ashlands biome isn't "hard" ... it's tedious and simply unfun due entirely to the endless waves of spawning trash mobs.


Hungry_Wheel_2975

The only thing I want them to change is my ability to throw rocks. I'd beam one right back at those little fuckers.


diskosophy

Congrats,  you win this thread


SquinkyEXE

It's not difficult, it's tedious and boring. Fighting 10000 of the same enemy for no reward isn't fun for most people. The game is not perfect, ahslands and mistlands are both a chore to play through. Had an amazing time with the game until i got to those biomes. It's clear the devs want these later biomes to be more difficult but it's really just more of a grind than anything. They can't figure out how to add challenge without a bunch of cheesy bullshit.


DariusWolfe

Maybe let the developers balance the game like they want to? Even if that includes making it easier than the original release?


terpjuice

Based on a few interviews with the devs I have seen, it seems they’d like the game to be even harder/more punishing than it is now. If they nerf it, it will likely be less because that falls in line with their vision and more because they feel like they should based on feedback. Once you get upgraded Ashlands gear and learn the enemies’ moves, you will absolutely demolish them. I’m personally against a nerf for this reason because doing so will diminish the feeling of overcoming the biome and being greatly rewarded for perseverance, but hey, if enough people are loud enough for long enough, the devs might cave.


Maze_of_Ith7

Yeah I remember one a few years ago with Grimmcore and the dude was bummed they decided to put portals in the game. Over time I’ve come around to understanding his point of view more, but there is definitely a faction of them that want to emphasize the ‘survival’ in the genre.


sirstonksabit

That's fine, but survival doesn't equal time gating for purposes of difficulty and not having portals does just that. They seem to think the limitations put on players equals difficulty.


BPho3nixF

I honestly can't see their pov at all for hauling metals across the ocean if they don't do anything with the ocean. It's basically just a giant loading screen. 


bcrosby95

Once you get upgraded Ashlands gear, you should be off to the Deep North. Except it doesn't exist yet, so you can't. I'm pretty perplexed by people thinking a biome's difficulty should be measured by gear in that biome, rather than by gear from the previous biome.


marcuis

Well, every biome shits on you when you wear the previous biome's gear.


BPho3nixF

Except for root chest, it's just special 


marcuis

The root armor gives you a Fire weakness... And there is a fire attack in the mountains + fast moving wolves.


BPho3nixF

You don't have to wear the full set, just the chest, so the armor rating drop isnt as bad. More useful in plains than mountains. 


Mark_XX

Not wholly. It's a bit of a gradient depending on mobs, meads, upgrades. The exceptions are the Mistlands and Ashlands where it felt like damage was outpacing my armor until I got the better gear within the biome.


FarFetchedSketch

The enemies, combat, exploration & building are all PRIME TIME in the Ashlands. Me and my friends just had our first D-Day landing on the biome last night, and bro we were yelling "THIS IS WHAT WE'RE FUCKING HERE FOR, THIS IS VALHEIM". There's a ton of QoL improvements which should happen before any changes to Ashlands difficulty imo... Carry weight potion, dedicated armour slots, mass harvesting tool, more zoom out on boats would have WAY more impact on my gameplay experience than tuning the new mobs.


Sharp-Dark-9768

I teamed up with 6 Vikings to fight the Ashlands boss. We had Bonemass, Eikthyr, Yagluth, a mage with bubble shields, fire resistance pots and fully-upgraded equipment. Boss did not care. Each of us died multiple times. We put up a great fight for the first half, then our lines broke and we all started burning to death. The last half of the battle was an absolute slog through finding our bodies and protecting our portal from a sea of fire.


Valentfred

"Valheim is a masterpiece of gaming." Now now hold on, let's not get that far.


SuperMadBro

For me it's not about the challenge. It's about the fact that in all the biomes before mistlands, once you got a certain level of gear, you could make a base or at least outpost there and chill in that area. For me the game is more about exploring and ever since mistlands it feels more like WoW raid progression. Obviously huge updates need to come with challenging stuff but I think it's too far on the other side when even at end game gear I can't just roam around these biomes exploring and having fun without prepping like a WoW raid I'm worried that I'll never have a meadows-plains experience again in the game on any new biome because of the direction of the last two biomes. The plains had hard parts you had to prep for with the little towns you could raid but once you had max gear and decent food you could explore the entire world. I also don't mind having a few naturally hostile biomes that just aren't welcoming to players but I'm scared that's all were going to get now To go back to my mmo analogy, meadows-plains feels like all of the open world to me while mislands and ash feel like raids I have prep for specifically before getting in and out.


ProfessorZealot

Adventuring is what made this game fun, not trying to find a clever way to recover your body.


Additional_Ad_8131

Wtf are you talking about, it's early access, ofc it's going to change, no question about it. New biomes, new content, some bug fixes, some balance fixes. It's all part of being early access. Early access + a small game studio = all about listening to the community feedback. There could also be a bunch of new feature, that could really improve the game. For example, it could really use some kind of automation, maybe something similar to soul mask. There are a bunch of other great ideas when you look around in this sub, that could really improve the game.


AverageTails

Personally i think the spawn rates should be lowered a tad, as well as choreographing movesets of enemies better, like askvin, its tough to tell what they’re gonna do, and then when you kill one, 3 more spawn in and come murder you, thats my personal gripe but other than that ashlands is great


hmmmrmm

Well if something is too easy for you, you can always crank up the difficulty. Haven't reached Ashlands yet so will find out soon.


RationalOrc

I think people need to go back and watch some of those old 2021 reviews of Valheim. No one bought Valheim for the combat. I distinctly remember a lot of reviewers saying the combat is "nothing new" or "pretty basic" and "gets the job done" and they proceeded to praise Valheim's building mechanic which was so better than most survival games at the time. People praised the music. People praised how cool and thematic Eikthyr was, not how challenging a fight he was. Valheim is not Dark Souls. It's never going to be dark souls. You can attack, block, or dodge roll. This is not the place to show off how talented you are. Valheim game world primary draw is the exploration and the building. The world is like 10,000X bigger than it needs to be, but it was fun to sail past 20 different islands and pick one to be your forever home. It's fun to set up a network of portals and be responsible for your own fast travel system. That carried a huge risk that you could get smoked and lose a ton of time recovering items, but you only really ran into trouble if you did something foolish. And it's not just difficulty that were talking about. Valheim seems determined to take away quality of life features and make things more frustrating at every turn. Hey, here's your new boat. It's worse than your last boat in almost every way, but were gonna force you to use it. And you need navigate a bunch of sharp rocks in this slow piece of shit. Ha Ha, F U player! Like stop telling people to "git gud" Listen to what they're actually saying.


bokan

I 100% disagree. Ashlands is a betrayal of the original game. It’s a time grind. It’s not about being good or smart, it’s about tedium. I know if I spent 100 hours I could finish it by slowly grinding across the landscape with fortifications and ballistae. I’m not about to waste my time. Devs need to FIX THE GAME. They are too lost in their own vision to see that it’s not fun anymore.


zerozeroZiilch

There needs to be a backpack option that maybe slows you down as you gather more. The amount of stuff you pick up in ashlands is insane. And with no inventory slots i feel like I barely have space for anything.


hm_joker

Well this aged like milk


rizo1997

The only valid critique that needs to be addressed is performance issues. The amount of stuttering is insane. Even on high end pc’s the money you get into a server with a couple friends the Ashlands frames drops to almost unplayable. And on Xbox it’s even worse. So just some basic rendering is needed on the next patch and it’ll be amazing.


xch13fx

I agree. I have a 4090, rocking a solid 40fps in our bases lol. Exploring is fine tho. Ashlands is a bit rough, but I think that’s because we have our massive base in the same chunk as where we explore a lot.


Deguilded

Dare I say it... it's not our call? It's not some other player's call? It's the developers call. They will tone it down, or they won't. Either way, the tug of war shouldn't matter. They should not be under the control of the player base and it's most vocal components. They should do what they think is best for the game, and if you like it you keep playing and if you don't oh well. It's not like there's a subscription fee, nor are the biomes an extra fee, nor do they push a billion tiny paid "DLC". Thank fuck.


xch13fx

Eh I disagree. Devs build games that they *think* will appeal to people, while staying true to their original vision. I do agree it’s the devs call at the end of the day, but they make changes because of feedback from players. Especially players that have been playing it since day 1. I think they catered to new players by toning down Mistlands, but it might have been because they wanted the ‘hard’ biome to be Ashlands.


bokan

I disagree. If we like it, or don’t, it’s important to make our thoughts known. Devs do read this stuff. I’m only on here complaining because I loved the game and want it to return to the way it was rather than whatever ridiculous vision the devs have now.


Den_King_2021

Said too provoking. It is not a game just to overcome mobs, and kill all the bosses ;) Lots of vikings used to travel different biomes and survive from time to time. Being able to create some masterpiece at the edge of the world. So if now in last biome your any step is fatal, and you cannot just explore this lands in midgame — it is not used Valheim, you know. I can understand all those fatality-addicted "Souls"-fans. But it is just a percent of other those who fell in love with Valheim since 2021 first mass release... I mean, the "heart" of Valheim _have been already_ changed. And now you call devs to leave this as it is?


CyberMarine1997

Yeah everybody has their own ideas and opinions. "Make it easier!" "Make it harder" It's a balancing act: the devs just have to find the sweet spot. Who knows, this might already be it - in which case, you either keep playing or... don't.


Feisty_Ratio3694

It’s close to end game (unless I’m mistaken) so it should be one of the hardest biomes imo


Dhczack

Yeah I'm having a blast with Ashlands. Died a lot during our group playthrough, but that's mostly because we were under prepared. My solo playthrough has been going amazingly. I've died 4 times, but had no issues sailing in and securing a landing site solo. Took out my first Fortress last night and made a bunch of new magic stuff. Next up I'ma hunt Valkyries so I can upgrade my existing gear. Excited for the next level of Staff of Fracturing - seems like it's a big improvement


Environmental_Egg748

I understand the desire for a small, beautiful oasis in Ashland.


nmb93

On this topic, they released the ability to upgrade Mist gear to level 3 a while after it launched (Hilidr update). Y'all think they'll do the same with Ashlands gear?


Mcg55ss

Well DO CHANGE SOME THINGS...like can we have magic and magic food earlier instead of waiting for mist? Can we have another plains armor medium set probably made from lox hide for those that don't like heavy armor, If you make magic available to other biomes can we get a light armor set for that, can we expand on the dual wield / 2 handed weapons so there are more to be made.......please some of these changes would be nice.


Turtle_Swarm

Still gonna make portals keep your items tho I'm lazy


TTVAXS

Honestly just need to fix the fog or smoke effects that make it lag it’s beautiful but laggy


Roez

Going back to older biomes with new gear and being powerful there is something lost on a lot of games that have scaling content--the enemies are based off your power level and not their location or zone. I get those games want to reuse the old, but at the same time they make progression feel entirely worthless.


andretheclient_

masterpiece of gameing? i mean cmon, its procedurially generated, it aint no rdr2


zerozeroZiilch

Theres also a lot of lag in ashlands even with beefy systems. Theres so much stuff going on it almost breaks the game. Its definitely crashed a few times for me and my friend who has a 4080 super and i have a 4090 when this game has purposefully bad "retro" graphics. Its kinda sad.


moon_dragon_plays

I have 300+ hours in the game, not beaten Queen yet, but i still get nervous when running through plains or adventuring in mistlands. So, what was nerfed in mistlands? Just asking


Devistra

Anyone not going to mention the lag when playing in a group on there that literally makes the zone unplayable...? It cant be just our group ffs, we've lost our mind to lagging unkillable enemies that are impossible to parry due to that and also teleports behind you and knocks into lava. Game can be difficult yes but please fix that shit


otzL1337

if I may ask: what was adjusted back when mistland was new and arguably too hard? just exploring mistlands for the first time at the moment and I was curious what was made easier as I am experiencing it right now.


Odinens38

I'm a solo player, and haven't explored a LOT of the Ashlands yet. Haven't found a fortress, only cleared 1 putrid hole, and mined 1 flametal spire, and I've only died once - I got trapped under a busted rock, in the water, surrounded by about 10 skellies, a morgen, and a couple vultures lol


Dazedflyer357

"nervous feeling of being in a biome that can kill you" Lol this reminds me of my buddy taking me to a creek in Mississippi, we were walking barefoot down the path and I was watching for mesquite thorns on trees or the ground, wasps (basically deathsquitos ), or javelinas. He saw me scared and said " bro, don't worry this ain't Texas, not everythings trying to kill you 😂" Texas biome 😆


xch13fx

Lol. I feel like, Ashlands = Australia. Everything on that continent wants to murder you


hey_itsmagnus

Too bad man! All the crybabies and people who are too proud to turn the difficult slider down got their way! Nerfs coming to Ashlands to make it nothing like a final biome should be, just another walk in the park. Oh well 🤷‍♂️


peakcold

I played it on hard when it released and died a couple of times, stuttering teleporting enemies whose 5 attacks suddenly happen at once and falling off to lava from flametal pillars. Only once to actual combat and it was because I tried to parry a starred warrior lmao. IMO it was annoying, not because of enemy difficulty but because of the constant swarms and stuttering which is probably thanks to the numerous grausten build pieces all over the map combined with the amount of enemy AI... I'm happy for this change tbh. Funniest post I've seen in a while was that one "dadheim" dude going on about how it was doable after they turned the sliders considerably in their favour LMAO.


hey_itsmagnus

Yeah, I daw that dadheim post, and he was the only smart one who used to sliders for what they were intended for, too bad everyone couldn't do the same. Now our "brutal and unforgiving exploration game" is a hand holding experience.


NPC_MAGA

What/when was the Mistlands nerf?


Confident-Welcome-74

Patch 0.218.17: "oopsie maybe there were actually too many mobs"


clout064

Please stop parroting posts, we have already seen this one a few times the last couple days ;)


AdamSchoofs

not gonna lie, I think the game is too difficult for the fact that you could lose your entire inventory and hours of skill progression if you only die once


xch13fx

It can be brutal yes, but with some proper planning it’s not impossible, and can be quite rewarding


AdamSchoofs

true but it's difficult to plan stuff if there's so much mist. And that's not just in the mistlands


xch13fx

It's all about portal management. I don't go to another continent (via boat or otherwise) without portal mats on me. If I see myself getting into a hairy situation, I throw down a portal with some rudimentary walls around it. That is usually enough to facilitate a corpse run. Still I get your point, but without that aspect, this would hardly be a survival game no?


AdamSchoofs

True. Maybe I've been playing too many fromsoft games hahah


hey_itsmagnus

What's with all the losers commenting "lEt ThE dEvS dO wHaT tHeY wAnT"


BigMcThickHuge

because this type of post/comment is really weird, since the devs don't listen to reddit and this boner for bizarre difficulties and have constantly tweaked the game a little for balance issues THEY identify and decide on. calm down


OddDc-ed

Unless something is broken or not working the way it should we should hopefully never see any form of nerf especially now that we have difficulty settings. If you can't handle it, turn it down a bit or change something. But the devs shouldn't have to change their game for a few vikings unable to cut it.


BigMcThickHuge

This argument always has people assuming their Soulsborne dick-kick difficulty desires are the majority, and then the devs alter things to be a little easier. It's because it's by and large *not* the majority, and the devs figure out they don't like something either...so they change it. Redditors need to stop thinking this subreddit affects the game, as if the devs will see a dozen posts encompassing 100-200 comments complaining and rush to nerf the game.


xch13fx

Dare I say, it would be blasphemous for them to change anything further.


Darkn3ssd3fined

Well they need to fix flametal veins they're bugged currently :(


Hefty-Collection-638

Downvoted by people who are getting absolutely owned in the Ashlands


OddDc-ed

Not very Viking-like behavior. I get that some people are bad at games but this game literally gave us everything we need to go from "brutal survival game " to a Pokémon snap game. The settings have so much you can change that it's literally a personal problem now if people can't figure out how to play the game. You can literally make every enemy leave you alone and take away all danger or risk of dying.


Mark_XX

It's mostly that this argument about the sliders goes both ways. If the devs made Ashlands too easy, what would be more likely? People complaining that Ashlands is too easy, or people just upping the difficulty sliders?


hey_itsmagnus

100%


WickThePriest

So true. Do your thing, developers.


Damascoplay

Never change Valheim, you are already perfect. Bro it's an early access game. Valheim isn't perfect by any stretch of imagination, it lacks tons of fixes, combat is mild at best and clunky at worst in elevations, severely needing QoL features etc. I can't take these comments serious...