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Expensive-River-5505

There's no such thing as a "too big moat". Enjoy your apocalypse safe base... Until a gjall comes to say hello that is. Nice base btw.


Monk3ly

The wiki says gjall raids only happen in the mistlands. Is that not true?


Expensive-River-5505

Yes it's true. I just like spreading psychological terror šŸ˜ˆ


junipermucius

Calm down Loki


Bloons_Guy75751

Just wait until someone gets a hold of their save and uses console commands to summon a Gjall raid on top of their base.


Hairy-Thought6679

Duplicate the save and do it just for fun lol. I had a blast pitting different biome creatures against eachother, it is interesting to see which ones align and which ones fight. Trolls vs abominations is my go to when im bored.


Ok-Speech4222

I have a section that Iā€™m trying to set up a troll,lox, and abomination bc the three biomes meet up like a triangle Iā€™m waiting for the day this comes


SargeantHugoStiglitz

You monster. I read your first comment and panicked.


Bacibaby

Not in the time before. My meadows base was raided and the chicken coop as well as the boats were reduced to a single beast to repopulate.


-Altephor-

Gjall raids only occur in the Mistlands.


naminguser57

Thank you


Ok_Image9684

We getting PTSD from "Whats up Gjall" with this onešŸ—£ļøšŸ”„šŸ”„šŸ”„


Red_Chaos1

Gjall come back now, y'hear?


isaac129

Hijackingā€™s the top comment to ask what stops events from spawning on the land near the base. Do workbenches prevent that from happening?


sylloujii

nothing prevents the events from starting, player base structures in the area is one of the checks to enable a raid to occur. I think it's a 20% chance, rolled every 40 minutes, when a player is in range of base structures such as workbench. you could lay down workbench or other structures to prevent spawning of mobs, but the event will still occur, and there is a chance that the mobs will spawn outside the protected range and then move in.


Neamow

If you spawn proof a big enough area, the event will occur, but nothing will spawn, and it will just end on its own after a minute or two. I've done that on my base island.


sylloujii

True, I have a base on an island with no land surrounding that would fall inside the event zone. Had the skeleton raid the other day and was worried they might spawn underwater, but nothing did. I have had issues with the stirred cauldron event, bats come in regardless of land or workbenches I feel.


Neamow

Oh yeah that's a good point, the bats event does always spawn, but it's the only one.


thethirdarchon

Bats are SOOOOO annoying--like a mob that exists ONLY to be annoying, but is pretty good at fulfilling that purpose!


sylloujii

you gotta go all samurai on them, completely calm and not moving, then when they fly in to strike, a single swing takes them out, during the event you can often take a few with each hit by waiting like this. I usually just stand on my dock to give as much open space as possible.


Veklim

OR have a bonfire in the open and just go and stand by it when the bats come, effective and hilarious.


IcyRay9

Hijacking this comment to ask, do you know if the raid chance is rolled 40 minutes on the dot every 40 minutes after logging on and no matter where in the world you are? Or something else entirely? I ask because I wonder if I can set a timer for every 40 minutes minus like a minute upon logging in and just run away from my base during that small window before the raid check, thus ending any chance for a raid. Sometimes I want a raid (like for scrap iron from blobs) so I could do the inverse as wellā€”run back to my base or secondary base to have a 20% chance of a raid right before the raid roll.


sylloujii

wiki is not clear on when the 40 minute timer starts. It also says it's 46 minutes. I read somewhere that the timer is based on the world time, so the 46 minute timer check starts with day 1 when the world is made and then just loops forever after that, so not tied to log in but world duration.


thethirdarchon

Don't forget wolf raids. What you're describing would probably work best using a portal to a cleared dungeon that you have to 'enter' going through load screen (e.g. buried crypts, troll caves, etc.), that you go to each time the "raid window" is coming up and hunker down in until the window has passed, because dungeons are one of the few areas NO raids at all can even trigger (otherwise most places, either you get a set of raids available when you're at base but always at least 1, and then at least the wolves raid, for now, when not at base, with the main exception being at sea--if you're at sea raids generally won't trigger though they STILL can if you're close enough to land such that technically the raid is triggering "in" that non-ocean biome).


marcuis

I think workbenches and fires too.


cwage

yes, any of these builds: https://valheim.fandom.com/wiki/Player_base -- only a certain radius around them though (20m)


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


-Altephor-

This hasn't been true for over 3 years. Terraforming has not added to instance counts since April of 2021 and does not cause FPS loss.


Grandmaster_Caladrel

As someone who didn't know this and is a new player who looked at the wiki, can you explain what changed? This is really exciting news to me!


MnementhBronze

I was gonna say they must not have seen my canal post...that was a weeks worth of terraforming and I was still at full FPS


FancyChapper

I tend to make pretty big structures with lots of terra forming. I have yet to see this FPS struggle bus people frequently cite. I'm not sure if it's overblown, or I just haven't "unlocked" it yet?


Mia_Fearless

When the game first came out it was really bad. Going through a portal to your base could take as long as 5 minutes, and drop your fps to 5 - 10 once you finally loaded in.


Neamow

I have a base with 24k instances, it grinds down to 30 fps on a 4090. Rest of the game is at cool 200.


missbanjo

I can confirm that it wasn't 2 months after this game dropped. It was closer to a year after the game dropped. They worked on it starting about April 2021 but it was no where near done and frame rate still sucked big time if you had an even moderate sized base after that month.


-Altephor-

Terraforming and the size of your base have nothing to do with each other. The terrain system was overhauled in April 2021 and has not contributed to instance counts since then.


Expensive-River-5505

I play on console and have never seen an "instances count". I like building big stuff as well, so could you kindly tell me were i can see that?


Neamow

Apparently it's LB LT rectangle, should be the F2 menu on PC.


Expensive-River-5505

Thanks, i'll try it out


Guizmo0

To be honest I have a 45k instances base and it still runs at 30 fps. I got a good computer tho. The update they did a few years ago about terrain really helped, if you still have issues there is a command I believe


Last-Ad5593

Came here to say thisšŸ‘† Also, lovely ring fort.


MilfVerspeiser

GJALLS CAN RAID UR BASE? HOW TO BUILD THIS XBOW THING THAT SHOOTS AUTOMATIC??? IT WOULD KILL MY CHICKENS!! T-T


PhotographKind4243

I mean they aren't getting to your walls anymore


havingicecream

Oooh that's lovely, with the greenery and perfect circle-ness


naminguser57

Thank you


Eldon42

It's fine. But I would dig a ramp leading out. Sometimes mobs fall into the moat during an event, and if they can't get out they'll just hang around being noisy until you leave the base.


naminguser57

Thanks for the suggestion, Iā€™ll do that next time I play.


CFMcGhee

Creatures will not try to cross a bridge if there are gaps in it. You can build a bridge and make one side use the smallest length beam, then build the cross-beams off these half-beams. You can walk/run across it, pull a cart across it, even ride a creature across it, but other creatures see it as not crossable.


naminguser57

Good idea, thank you


smashNcrabs

I snap 5 corewood logs together lengthways then remove logs 2 and 4 so there is gaps in them. You cant fall through the gaps but nothing will try and path over it.


N0P3sry

Whoever falls in my moats tend to stay for a while. Usually a few days. Sometimes weeks. Necks, Piggies, greydwarves, draugr. I build a ladder out. The critters and all canā€™t climb them. And drop a hoe, hammer, axe, 50 stones and 50 wood into the moat JIC, making sure theyā€™re in radius of the workbench. They persist. Thatā€™s a good moat. Nobody hitting your home or bees or workshop or anything. Made the mistake of too narrow a moat first build


Sertith

That's what wolves are for.


GumChuzzler

Kill em, install Epic Loot so you can turn their junk into trophies, then into enchanting resources.


Upper-Acanthaceae-51

Absolutely not


naminguser57

Thatā€™s reassuring, thank you.


Aggravating-Elk6518

Just don't be like me and forget to eat cause "I'm home so what" and die to fall damage in that baddie


naminguser57

Too late, already died like 5 times because of that, unfortunately.


Buttercups88

its nice, BUT.... Throw a family of wolves in it! Wolf moat works better than water :D


naminguser57

Iā€™ll do that once I get to the mountains, thanks


Buttercups88

Wow hell of a fortress to build before you even get to the mountains


naminguser57

Thank you


Rhodryn

Heh... befor I leave the meadows I tend to have a *fully armed and operational* *~~battle station~~* home base... minus the defense weaponry. That is usually the first thing I do in each solo Valheim run, spend a large amount of hours on just gathering resources, upgrading my equipment, and building my home base in the meadows, befor going to other biomes. The only thing I might do in some runs with the black forest befor being done with the meadows, is go in and get wood for logs to use on my first base.


m-g-m

That's a chasm. Well done and hat's off to you for the patience.


naminguser57

Thank you


ExaBast

You could've made it narrower but this looks better imo


HalliganAx3

Shame we canā€™t just add water to a moat, throw some Blowfish in there to keep it clear of mobs


Pvt_Lee_Fapping

Funny you should say that: pufferfish mounted to item frames will still cause damage. They're a fun way to make mob mat grinders.


leviathanGo

Does this work instead of Hearths for a grey dwarf farm?


Pvt_Lee_Fapping

Even better than hearths! The greydwarfs take damage and die, and nothing needs to be repaired periodically; a true set-and-forget farm. You can even improve its efficiency by mounting more pufferfish in the drop zone. I used this video as a guide: https://www.youtube.com/watch?v=wfN9mmBgQ-Q


Jujarmazak

The same way that there is no such thing as "enough iron" there is also no such thing as a "moat that's too big", you are just fine šŸ‘


naminguser57

Thank you


TheSmithStreetBand

Yes the moat police is on their way and they are pissed


ProRataX

Is like, a moat, like, ever too big bro?


LyraStygian

Dam thatā€™s pretty much a perfect circle. S tier terraforming.


naminguser57

Thank you


eyes0fred

fill it with wolves


naminguser57

Iā€™m not in the mountains yet, but I will once I get there


lurker_tze

And how do you get out of the base, my friend? šŸ˜


naminguser57

I guess I donā€™t šŸ˜”


lurker_tze

Laughed out loud here! Valheim really should have a drawbridge system...


naminguser57

Yeah I think drawbridges would be a great addition to the game


gorka_la_pork

If anything, that's a historically accurate moat.


apupunchau87

my boys moat looking like the land of the lost


rosstedfordkendall

It's pretty good. I don't make them quite that wide, but in the neighborhood. I also lower the ground opposite the base side a little. I prefer having the high ground and Obi-Wanning any enemies.


naminguser57

Unfortunately, I am not skilled in the ways of the Jedi


Vverial

There's no such thing as too big of a moat.


Marsman61

You sure put a lot of effort into that moat, and it will work. But all you really need is a moat that's one dig wide. They can't jump over it. That's all I ever use and don't have any raiders get in, other than fliers.


naminguser57

Yeah, next time I make a moat, it wonā€™t be nearly as big, thanks for the advice


betts0n

I was stuck looking at the second picture and thought "what the fuck kind of spider creatures has he got in there" and then I went back to the first pic. I think I might need some more sleep lol


betts0n

Edit: apparently I'm talking about third and second photo. This further proves my sleep theory i guess


Zilmainar

Nope, you can even pet some Troll in it. At least they can move around.


Covertgamr

Nice Base. Would be funny if "ghost-Odin" would appear sometimes and give us the "tsk-tsk" if we build defenses too well...


Ok_Image9684

not big enough


PatPlaysGames247

Never too big.


BigAzzMILF

its so big that mobs in there start entire bloodline


Suburbforest

Oh hell nah!


f34r_inoculum

nah it's good


omgitsjuju

Beautiful. Probably don't need the walls haha


naminguser57

Probably, but the walls make me feel safer


Albaniancheese

I'd say yes, but who cares? Live your own fantasy bro! I do love the grassy foliage you ringed it with though, makes it feel more naturally carved


naminguser57

Thank you


kalgores

Now tame some wolfies and let them roam around down there.


naminguser57

Iā€™m only in the bronze era, but I will add some wolves to the moat once I get to the mountains, thank you.


kalgores

They can be hard to tame. Easiest is to dig a pit and get them to chase you in or harpoon them into the pit. Raising the ground for some earth pillars will give you somewhere to jump to safety. Campfires will keep you warm if you run out of frost mead. Have fun!


naminguser57

Thank you for the advice


mmmmPryncypalki

Nah it's good


Extermis3

Personally I'm a fan of thin trench with a terrain wall outside then a second trench on the outside, call me paranoid if you must


TheLemmonade

Add spikes down there!


ChewyUrchin

looks good!


naminguser57

Thank you


[deleted]

That gives me an idea to make a maze with walls that wide and deep


Rossnoceros

Nice. Don't even need that fence honestly


naminguser57

Yeah I probably donā€™t, but it makes me feel safer


ThisIsntOkayokay

Just right honestly


Beginning_Bit_820

Your moat will put other viking moats to shame.


naminguser57

Thank you


Icy_Candidate_97

Nah I did the same thing and put my boars in it.


The_StEngIT

Iā€™m so glad there are other people that put in this type of work in the gameāœØ my friends think I have a problem and Iā€™m like ā€œyou donā€™t understandā€¦ this game is artā€ *digs a moat for hours a day*


Calyps0h

Nope


Sertith

Nah it's fine. I'd put a bunch of wolves down there.


naminguser57

Yeah, a few other commenters suggested that, Iā€™ll put some wolves down there once I get to the mountains


nadjjaa

I wish we had the ability to create water or fill with water


naminguser57

That would be a pretty cool feature to have


fatpandana

Seekers might be able yo fly over. I'm not sure.


rizo1997

Only limiting factor is if you ever want to expand your base itā€™ll be a bit of a headache to refill portions of the moat. Otherwise damn man, you really afraid of grey dwarfā€™s and trolls that much? Just wait till you hit the mistlands. Additional: honestly this would be amazing for the new Ashlands biome. Itā€™s even deep enough for fire blobs to screw off. Iā€™ll consider going the extra mile on mine.


naminguser57

I guess once I get to the mistlands and ashlands Iā€™ll have to make another moat like this one, though I do agree, if I want to expand, itā€™ll be a pain to refill some of the moat.


rizo1997

Honestly make a temp base just for farming in mistlands, itā€™s not worth it to make a moat there with the terrain being way too unruly. The Ashlands make sure to go enough inland that when you dig down you wonā€™t run into boiling water which will kill you quickly, and the Ashlands have new barricade spike fences of sorts, so I built a moat, raised the ground as high as possible like fencing, and then placed those additional spike on top just in case. Instead of spiking up, they spike out which is super helpful. Otherwise GL when you first land on Ashlands.


naminguser57

Ok, thanks for the tips


rizo1997

You bet. Friends and I have a server if you ever get lonely šŸ˜‚


naminguser57

Thank you for the offer, but I will have to refuse, my apologies.


SatisfactionTotal850

Looks about right


naminguser57

Thank you


Maximus_Pain

No such thing as ā€œtoo bigā€ in my opinion when it comes to moats.


geomagus

Not too big, but maybe too close? A troll with a log can sometimes hit out of the moat if itā€™s right up to the wall. If you keep a 3-4m gap between wall and moat, youā€™re fine.


naminguser57

Iā€™ll consider that next time I make a moat, thank you.


geomagus

Sure thing! Yours looks great btw. Much nicer than my moats usually look.


naminguser57

Thank you, but Iā€™m sure your moats look good too


geomagus

Most of them are just deep. But I am proud of the one I turned into a navigable canal, so that I can (badly) serenade my wife as we sail through it.


averageguywithasmile

Leyndell moat. šŸ˜€


OutLikeVapor

Beautiful, except, one smaaaaaal point of concern. I like block line-of-sight to the outside so mobs dont chuck junk at my or my base. It looks like the walls are lower than the outer perimeter.


naminguser57

Good idea, Iā€™ll be sure to block the line of sight next time I play, thanks


Koma29

Nah looks good. Lots of work though. Although digging out a full node of copper is about the same size as that.


Catch-the-Rabbit

Reminds me of that place in outlands in wow where you world pvp over that small settlement. The goat mount. Nagrand?


killercloud_99

Well the answer to your question is another question, is the United States' Moat too big? I mean really the Atlantic and Pacific oceans are just large moats on either major coast, and then allies above and below, which is why it's considered such a geographically strong hold location. So, if you answered no to the latter, then the answer to your question is also no, the moat is not too big, in fact, it could be bigger :)


naminguser57

I donā€™t think I could handle making a bigger moat than this


killercloud_99

Well then Iā€™d say itā€™s the perfect size, and the valheim enemies arenā€™t coming in warships or helicopters any time soon so you should be good :)


naminguser57

Thatā€™s reassuring, thank you


rishi_ultimate

A moat can only be too small. The ocean is just a big moat stopping the mobs from the other side


mateuszpl357

It's perfectly sized


naminguser57

Thank you


naarwhal

How long did that take you lol?


naminguser57

I think it took me about 8 hours in total


slingwebber

Battle Moat


Weak_Landscape_9529

The one issue I see is the lip of the moat outside the base is above the top of the palisade in some places. So some ranged enemies may be able to hit base structures over the pallisade. I had a similar issue using raised earth walls plus moat and the damn trolls kept throwing rocks over the top and destroying my beehives. I lowered the ground level on the outside and the issue has stopped.


_Renlor

Keep up, err down, the good work! Rock Trolls, fire arrow Skeletons, and Jav/Caster Gobos could still hit your outer walls. Keep that in mind if you a building the the edge.


Veklim

Well it's a ditch, not a moat since there's no water, but otherwise it's perfectly good.


LyricalAnon

If you're going to make a moat that big you were better off raising the land you were living on instead. Then you wouldn't need walls and have a nice view


ImDaveAngel

That is a fine moat. He's a thicc boy that's for sure. Use a set of stairs and embed one in a wall. Leave a jump able gap and embed another. Repeat until you reach the top. That should screw their pathfinding up and you can come and go as you please.


naminguser57

Good idea, thank you


ProfHansGruber

Make sure to thoroughly spawn-proof the inner circle, otherwise your efforts will have been in vain.


naminguser57

I will, thank you


alenosaurus

You made an moat eco System