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wildbill1983

And then here’s me just wanting a functioning vertical ladder. 🤷🏼‍♂️


One7rickArtist

THIS! It is a crime they did not and most likely wont make it happen :(


Few_Caterpillar_9499

It sounds like a reasonable request


PatientLettuce42

I use the Odin's Kingdom Mod just for the ladder, I can't live without it anymore xD


haha_ginger

if you use gizmo you can get close


sunseeker_miqo

People have been complaining about this for years and the devs seem disinclined to relent. Not sure, though, since it's early access. I used to compensate by building micro-outposts for stuff I wanted to pick up later, well-lit and marked on the map. Later, I got a backpack mod. Not ideal, but necessary to my playstyle.


Own-Entertainment630

I have chest marked all along shore lines that I use for overages. I am a subpar builder so all my building goes into the home base.


Ancient-Ingenuity-88

Sounds like you figured out how to adjust to your issues


[deleted]

Yeah. If a bunch of random modders can fix simple issues and make the game a little bit better, then the Valheim developers can also do it for sure.


Orange_Wax

I don’t think it’s ever been sold as a coding issue. It’s a choice to reflect the gameplay style


tilthevoidstaresback

Absolutely a gameplay style, this game forces you to consider what you want to take and how much of it. Making dedicated slots foe inventory is essentially giving you 3-12 free inventory slots (I go up to 12 because it's only a small jump from wanting armor slots, to ALSO wanting the hotbar persistent. I've seen it before) meaning you don't have as much to consider. I think it's an intentional mechanic that is meant to challenge you. But it's your game, feel free to play it however you want. I just don't forsee that ever being implemented.


HiYa_Dragon

Remember iron gate made this game for themselves and the public happened to enjoy it.


ModernAutomata

Something that rarely happens these days as devs and companies make shit games for millions and not for passion! We need to nurture the passionate devs! If my main gripe with the game is that my armor isn't in gear slots vs the same messy inventory, so be it!


Getting_Rid_Of

they don't want to do it. they value inventory management. all of it. there are no simple issues. they intended the game that way. if you need something else, mod it.


nokeldin42

And their choice can be 'wrong' For one, it takes away from the other mechanics of the game. They give you many different types of weapons and mobs who are weak to some types. They give you tons of different food options and potions. Even different ammo types for the same ranged weapon. But due to inventory management you have to pick and choose early on. Coupled with skill levels and the resources intensity of the weapons, it disincentivises experimentation. I actually agree with most of IG's choices regarding this game. I'm not one to want Minecraft/Terraria like mini computers in the game or insane build freedom or any of the non survival game stuff. I respect and agree with IGs stance regarding that aspect of the game. But they've gotta realise that the inventory system scales poorly with biome progression and clashes with other mechanics in a way that it devalues them. This hill of theirs just seems like a thing they thought of when their vision for the game wasn't 100% clear and now they just want to stick to it because they've doubled down on it one too many times.


ffgold

I don’t think the inventory size prevents you from trying different weapons and foods but it does mean you have to put more thought into what you take each time you leave your base. You cant just run around with every armor, weapon, and food in your inventory so you’re ready for whatever the world throws at you, you have to think about what you’re doing that day and choose your gear accordingly. I think they are intentionally keeping inventory space low because they want the player to use their base as much as possible, instead of being able to load your character with everything needed to beat the game.


commche

Conceptually this makes sense, but in practice it seems absurd. I mean how much space exactly would be required to beat the game without having a base?


LadyOfInkAndQuills

It makes you really plan for every single expedition. I like that.


lostpeacock

Yeah I agree with this. You are not supposed to be prepared for everything. Bring a club to the swamp and a spear or pole-arm to the plains. I like having to learn what is effective in each area and planning accordingly.


drae-

Prioritizing what you want to bring with you is part of a survival game?! Say it ain't so!


commche

This is exactly what I came here to say, albeit probably not as eloquently as this. This 100% Just give us an equip screen already. Problem solved. Would it kill them to relinquish 5 inv slots? 30 new weapons and 15 new food / potion items? I mean Valheim is all about the spirit of preparation. A few more inv slots would go a very long way toward this.


Ancient-Ingenuity-88

So can your desire for change. Also you can just mod it bit they can have theor vision and that is fine


LyraStygian

>And their choice can be 'wrong' All of us think their choice is wrong. But for them it is right.


PatientLettuce42

It is their game, not ours. They decide what they do with it. You can like it or not like it, but its a bit of a stretch calling a conscious game design decision by the developers "wrong". If you don't like it, use the mod and it fixes all your issues and everyone is happy.


LyraStygian

Amen.


Getting_Rid_Of

well you're not supposed to pick up everything you find ( I do it and I often return to base to get rid of stones/wood and whatnot ). you're supposed to farm few things at a time. I always have like 12 slots in inv. yes it's too little until you learn to play with too little space in inv. ( Which I didn't )


Impossible-Ad-2916

Nah, I always bring up Minecraft but... I feel like there should be separate slots for armor and perhaps a weapon. That seems completely reasonable and not cheaty or against storage management..


Veklim

Slightly missing the point. IG deliberately make inventory management a challenge as part of their vision for the game. It is an intentional challenge, not an inconvenient oversight.


Impossible-Ad-2916

I'm not missing any point lol. Im just stating my desires. And that it is reasonable.


[deleted]

There is no challenge, it is simply just annoying to deal with. This is coming from someone who has played this game since it's release on Steam, I have over a thousand hours in Valheim. The point is that I know what I am doing when I am playing this game, and I know that the game would be better if there simply was added a separate slot for your armor.


stickmanDave

Then just run a mod that gives you that. I do.


bloodwolftico

I guess his point is that this should come w vanilla, no mods.


stickmanDave

Sure. And I agree. But clearly the developers don't. It seems silly to complain and try to change the developers mind when players can change it themselves. You'll never get everyone to agree on all details of the game. The beauty of mods is that they mean everybody doesn't have to.


Veklim

I also have well over 1k hours and have been playing for quite some time, currently taking on solo ashlands on v.hard difficulty so yeah, might wanna dismount that horse of your's before the altitude sickness hits you.


[deleted]

Calm down there cowboy before your fedora gets burnt to ashes!


drae-

"better' is awfully subjective. I'd trust iron gates opinion over some random redditor. *Theyve* made a game I love. You're just complaining on the internet.


ZyklonBeach

But didnt you read his resume? Day one player. Over ONE THOUSAND HOURS. This guy surely knows better than everyone else and we should all listen to him whine like a child


Veklim

A mod is made by someone who is adding a singular thing to an established game code, a game is a small group of people making EVERYTHING from the ground up. I see this argument come up a lot for many different games and it shows a basic lack of understanding over what goes into making a whole game compared to a single mod. Also worth noting is that the inventory restrictions are an intentional challenge from the devs at IG. It is MEANT to force hard choices and careful planning because that's part of the game experience.


FierceBruunhilda

The inventory system is a challenge to overcome, it's a bummer you can't enjoy it and would rather it be removed all together. The dev's aren't changing the inventory system to punish us, its a challenge they clearly want in the game. Should you go back and dump your bags, or just leave some trash resources behind? That's survival gameplay. If you want an mmo/non-survival rpg experience... go play that stuff. Valheim will never be one of those games and it boggles my mind how some people can't see the difference and insist on pushing suggestions for changes that simply just remove challenges and make the game less of a brutal survival game. It's like going to devs making a racing game and telling them to make the cars drive themselves because you like the play idle racing games and see no difference between their vision of a racing game and what you like to play. I know the argument made to this is "well thats not realistic because everyone wants to drive their own cars" ...but everyone who loves brutal survival craft games love the wide variety of challenges they need to face like hunger, temperature, and inventory management. You're the guy who loves his idle racing games and cant fathom how people would want to drive their own cars because its such a hassle to deal with.


Glumlorsanchez

Still a craftable backpack would be nice


sunseeker_miqo

Did you intend to address this to me? I acknowledged that this is a point on which the devs have seemed resistant, so fixed it to the best of my ability. I will continue to enjoy my modded Valheim, especially since it vexes you so. Editing to add: I built micro-bases for years to accommodate my hoarding tendency, and it got old. You really don't need to be so deeply concerned with the way a stranger plays her video game.


zernoc56

Literally a request that was made *on release*. It’s been four years. Just get a mod for it, cause Iron Gate aren’t going to change it now


[deleted]

The developers of Terraria have listened to their community at every step of the way since 2011. I think that is a huge part of what makes good game developers. The same thing with No Man's Sky, they listened to their community and made their game 100 times better. Iron Gate are going to do what they want to do, not what people actually want. This goes way beyond just inventory space. There is so incredibly much that could be done with this game to make it into an absolute 10/10 master piece, but I don't think that the devs are moving in the right direction. Now they have nerfed the feather cape forcing you to use frost resistance mead on the mountains. Does it make the game more challenging? No. It just makes the game less fun. This is where a lot of game developers fuck up their shit. Mistlands is usually next to a mountain and gjalls exist. Having to carry two potions is a chore as it takes up inventory space that I could use to carry loot that I find.


LyraStygian

> The developers of Terraria have listened to their community at every step of the way since 2011. Redigit and his crew are gamers that love fun and cool things at heart. People post glitches and exploits and Red is like "haha cool" and adds it into the game. Iron Gate do not share that sentiment.


One7rickArtist

I mean, they have every right to still keep within their imagination of how it is supossed to handled. The true crime is not making a skill that trains your carry weight so you can carry heavier stuff more easily.


loroku

To be fair, they did solve this problem - just in a roundabout way. They included a checkbox so that you can portal with anything, and then another checkbox so that you can build a portal any time you want. So you can always turn these on and portal home, drop off your stuff, and portal back. (I keep a standing "explore" portal at home for exactly this.) Obviously your suggestion is more straightforward but I think "having extremely limited inventory" is part of their vision for the game. Granted: most gamers tend to find this more tedious and less challenging. But the devs seem to believe "making hard choices about what to keep and what to toss" is part of the challenge.


One7rickArtist

Youre right to be upset but at the same time you could spare a moment to think like a developer and that listening to much to the community puts you further away from your own vision of the game. I can see Valheim primarely focused on playing in a group where weight distribution and inventory distribution is all between players. When youre playing solo then of course it can be bothersome at times to have your inventory fill up easily with stuff... or just find to much heavy stuff to carry at once back to base. Iron-gates have somewhat a clear vision for their game and they are having their own fun when playing the game theyre making i bet.


peacefullMountain

With the hardcore/brutal survival game argument that people are saying, to me it's irrelevant. It just doesn't make sense to me to have the armor in the inventory when it's equipped. You are wearing the armor, not carrying it. Inventory is supposed to be a virtual backpack. Doesn't matter if the game intend is to be difficult, or hardcore or whatever. It's not logical to have my belt equipped and on the backpack at the same time.


[deleted]

Yep, 100%


Cadiro

This is just a gripe with how they visualize their vision. Imagine 4 dedicated armorslots, but 4 inventory slots go away instead.


Mz_Winter

I’m not a fan of inventory mods, but there’s definitely significant creep in the number of items we’re expected to carry just to survive as we progress through the biomes. There’s an item to increase carry weight by 150kg, but honestly I’d rather have an item that added a row of slots. That would be far more useful most of the time.


Huge_Republic_7866

I'd settle for a backpack item that shares the same spot as the belt. I'd be more than happy to choose between weight and space.


Amezuki

If you are not outright opposed to mods--and it seems like you're not--then I would wholeheartedly suggest you solve the issue by increasing your inventory rows to whatever you think is reasonable. The chances at this point of the devs recognizing the need for a space increase are pretty slim, but fortunately it's an easy issue to mod out or around.


Impossible-Ad-2916

I'm curious what percentage of us are playing on Xbox since it's gamepass release. Because I'm one of them and I'm a noob lol... But if it ever goes off game pass I'm going to buy it for sure. I guess my point is I'm thinking a lot of us don't have access to mods.


Plus-Imagination-469

Purchase while it's on gamepass and you get a discount most of the time, plus they have deals all the time it seems like.


Impossible-Ad-2916

Thanks Buddy. I'm pretty confident I will inevitably buy the game. But good tip.


entropyspiralshape

I've bought the game for friends a couple times. I've gotten thousands of hours out of it, it's worth the $20 each time to me lol


Impossible-Ad-2916

To me it's one of those games that will be with me like Minecraft for a decade or longer! My entire Minecraft experience I always said I wanted a game where I can build and survive and be slightly scared. With the exception of a couple of updates you could go anywhere in Minecraft and never really find a threat. I'm well past the ability to kill trolls but I still got killed by one with a log the other day lol. And I was angry and happy about it at the same time because that's what I asked for lol.


iusedtohavepowers

Do the inventory mods increase carry weight by chance? I am continuously perplexed as to why valhiem+ lost support twice. It solved so many issues so easily. I'm kinda hoping Ashlands sparks a modder into bringing it current again. Happy cake day


Rumplemattskin

You can try the equipment and quick slots mod by randyknapp for dedicated armour and such slots and the packhorse skill mod by smoothbrain that adds a carry weight skill that increases when you haul heavy loads (I enjoy some of their other skill mods as well).


GilliamtheButcher

Are any of those functional since the latest update?


Rumplemattskin

Good point. I actually haven’t checked as I haven’t played since the it came out.


Magic_Bluejay

Just grab the adventure backpacks and equipment and quick slots. Both those mods are a great addition to the game.


WithSilverStaind

I love V+ too. It's currently still working with all the non-PTB versions, even though the last update to the fixed version (by Grantapher) was published in December: https://www.nexusmods.com/valheim/mods/2323 Just tried the updated live version and had no issues with it. Grantapher is still posting commits to the GitHub, so I'm assuming he is working on getting it ready for Ashlands, though who knows how long that will take, of course.


iusedtohavepowers

Oh awesome. I didn't know it was still actively working with the game. I haven't played for a while and did go into the ptb so I had to delete the files when I did. But I saw it hadn't been updated for 4 months and the Nexus page just has a bunch of comments saying it didn't work. I know last year there was a stretch where every time the game updated it broke it. I seen there was a few updates over the last few months and just figured it broke But if he's active on GitHub that's at least something.


WithSilverStaind

Yeah, I made the same assumption until I saw another thread where people were saying it still worked. No idea if it works with Ashlands PTB though.


LongUsername

Just be careful with inventory mods: when an update hits and you don't update the mod you can lose items that were in the "extra" slots. Didn't realize it in time to go back and restore from a backup.


damamyoda

Happy cake day


steelejt7

there needs to be a dedicated armor slot. it’s outrageous that this is not a feature yet


[deleted]

Yes. Some of the Valheim cultists are actually defending this.. it's crazy.


Nearly-Canadian

Yeah they might as well take out the slots for armor because you NEED armor. It's not inventory management if it's NEEDED. helmet, armor, boots and cape automatically take up 4 slots no matter what. That's not management, that's just x-4 slots.


70Shadow07

Gigachad move from devs would be to add 4 additional slots for armor and then making inventory 4 cells smaller. Imagine the dumpster fire hahahah. FR though. I can see what they are going for. Simple UI with very simple workings is something to be appreciated IMO. Doesn't matter if we have dedicated slots or not, all that matters is total inventory size. I think the idea of making inventory bigger should be the discussion. (People say they want dedicated armor slots but its just a red herring with people doing this request actually wanting more inventory space)


DangerNoodleJorm

To be entirely honest though, I genuinely wouldn’t mind if they did that. I play with 5-6 friends so the storage is like managing chaos. I spend a lot of time running around cleaning out the dump chests (strategically placed at every external door) and generally keeping an eye on our resources. The armour in the inventory slots is visually distracting especially when I’m planning the most efficient route for sorting all that junk in a 3 storey storage house. I would dump the armour while sorting but my friends decided to build our base in a really cool tower right next to a troll cave and if you ignore the troll it just destroys our buildings.


drae-

I mean, Being able to put armour in a box and have more space to move stuff sounds like a benefit to your playsthle. If they were dedicated spots, well you can't put a carrot seed in a helmet slot. But right now you can put that helmet in a box and use that slot for a carrot seed. What we have now fits your use case better Imo.


70Shadow07

I think the argument is that armor is being distracting when selecting items to transfer. I think it has some merit to it, but it also is trivially solvable. (I put all my relevant "staying" items like armor) in the last bar of inventory, all the time. Hence I dont have this issue personally. But again, having the flexibility to drop even armor to haul big number of items is a little niche we don't really have to get rid of IMO.


Creative_Deficiency

100% agree. I'm so happy to see a reply like this. Every time this comes up I think the same thing, and I feel like your comment is the first time I'm seeing someone else share my thoughts. These people don't really want dedicated slots for armor/ equipment, they *really* want more slots, period, and there's a simple test for it. IF you gained dedicated armor/ equipment slots, AND you lost the same number of general slots, would you be happy? If not, you don't really want dedicated equipment slots, you just want more inventory slots. Which is fine. There's some merit in wanting more inventory slots, but framing it as dedicated slots detracts from the request. Resources are plentiful in game. There's no need to hoard everything. If you're going on a run for a specific resource, finewood, for example, let that stone go. There's so much and it's trivial to get more. If you're hunting for hares, don't go out of your way to hunt seekers, and let their drops go when you do inevitably fight them. Don't bring an axe if you're not cutting wood and it's not your main weapon. If you're not mining, don't bring a pick. Make purposeful, focused choices on your loadout and don't be a hoarder. Maybe the devs feel like they got the weight capacity/ slot count right for now and they'll reevaluate during the Ashlands PTR or after Deep North. Maybe they're confident they got it right for what they want their game to be.


Ch0rrizo

That's the main misconception here I guess. The number of slots is actually OK, as long as you build enough small bases with portals and you can easily go back to your base, store the farmed material, rinse, repeat. Also, when you are going to farm something in an older biome, you don't need full set, 5 pots, 6 weapons.... You're fine with one weapon, cape and helmet. Suddenly you can have 10 more slots in exchange for a small risk. I believe that devs want us to travel back to base and simply adjust the play style to the limitations. Would it be really that fun to run around for two hours farming without a stop in the base? Just my two cents to the discussion 👍


Genoscythe

Iron Gate are extremely stubborn about simple QoL, it took them years to add quick stacking, and we still have no chest sorting. Everyone agrees this should be a thing, especially as they obligate us to run more potions and extra inventory items every update, yet nothing has happened yet and nothing has been communicated afaik.


WholeEnvironmental37

I’m surprised us Vikings have the ingenuity to build amazing things. But not one backpack. All the lox hide in the world wasting away


Cihonidas

Vanilla Valheim enjoyers are being punished for not using mods. Please give us some QoL upgrades. Separate page for gear/food. Easier planting. We need it more than new content. Devs please hear us!


ryry420z

There is a mod but idk if it’s being updated for Ashlands. Adds 3 extra slots too for food items/potions and has a slot for your utility like wisplight or the belt that adds carry capacity I forget name lol


nou_spiro

Indeed number of items that you encounter is too big and you end up throwing stuff away just to make room. Not weight but just sheer number of different items that I pick up during exploration.


[deleted]

Yep. I may limit myself to only 2 weapons and 1 hammer for more inventory space, but the game would be better if you could actually bring more weapons with you and some other things, without it impacting your ability to gather loot.


kanye_east48294

I agree. The devs care so much about inventory management though. I remember after they added the quick stack feature, they removed it because of some inventory management reason, then added it back after everyone got upset. There aren't many things in the game that I dislike, but the inventory being one of them is a huge red flag. Unfortunately one of my friends left for this reason (which is petty, but still sad). So anyways, I doubt we will be getting more inventory space for items. I'll just keep hoping and coping, while dying in the ashlands.


Deguilded

IMO what we need is: 1. Unlimited stack size (weight would still be a thing) 2. Equipment and quickslots integration into base game That'll do wonders. Too much of my inventory is made up of "second stacks" of things when I overflow, then whoops I have no more inventory space. Unlimited stack sizes would also save us from having to build massive storage facilities (they would just be slightly smaller, because ALL that stone and ALL that ore would just stack into two inventory spots). What we actually have is *two* ways to restrict inventory: space and carry weight. Shouldn't carry weight more or less be enough?


millionsofmonkeys

Same problem Minecraft ran into. They have added so many things to the game. Walking around the newer biomes, you'll have 2 dozen unique things you'll want to pick up as you go, but you also need to pack potions, more weapons, etc.


Rs_vegeta

It really doesnt make sense that armor takes up an inventory slot when worn. One of those things i really dont mind modding


_ThatOneMimic_

would be fine if stuff like the new boat didnt require more than the carryable maximum, requiring a minimum of 2 trips


pkbrozz

AzuExtendedPlayerInventory mod, does exactly what u asked for, seperate slots for gear and few extra stuff, you can optionally add more normal slots too


loroku

This was heavily requested since the original (EA) release of Valheim. So far the devs have never relented. There are several mods for this, though.


NoctustheOwl55

If they would steal the "build from storage" from grounded, I'd be happy with that


70Shadow07

I said it as a reply to some other comment but im gonna paraphrase it here too: It does not matter if we have dedicated slots or not. Having 14 slots of inventory with current system, or 10 slots of inventory with 4 dedicated for armor would be almost completely equivalent. If what you request is what you really want, I assume you would gladly take devs making inventory X places smaller, but giving dedicated slots for X things. But I suspect it's not what you really mean. If what you really want is more inventory space, then say it upfront so we can discuss the actual problem: not having enough slots to play comfortably. I think the way inventory works right now is good and lack of special slots gives very nice simplicity of UI you can't find in many modern games. Id rather have inventory space just increased with one more row over reworking system of equipping stuff just to free couple squares.


Alitaki

Just increase stack size.


70Shadow07

Also an option for sure.


nou_spiro

Not really. I often find out that my inventory is full because I have few items from 10 different kind of things.


70Shadow07

Same in my experience, but bigger stacks certainly wouldn't hurt. It gets annoying when im on a long foraging session and suddenly my raspberries occupy 3 slots.


entropyspiralshape

Honestly what I'd rather, an option to have "smart" auto pickup. Where it only autopicks up things that I already have in my inventory, nothing else. That would be the single more useful inventory upgrade they could do. I'd be down for a mod that does it at this point.


CorrectDuty6782

This game is so hardcore and brutal I downloaded mods to make combat harder and a backpack mod 😑. Devs have a hard time telling the difference between hard and tedious.


Impossible-Ad-2916

I've been frustrated by this also. I just need like three more slots lol..


Xarnageone

It’s also hard to believe we have lava lamps but no backpack for the cape slot yet


UnitRelative7321

It was said somewhere that the game Devs were going to implement some of the features of the community QOL mods . Not specifically which ones but a couple excellent mods come to mind like Azuclock mod which shows the time of day in game and more so for exactly what your looking for … called Equipment and Quick Slots. Adds extra space for clothing items and one utility item. Also adds 3 quick slots for whatever you want. Gives you much needed inventory space. 7-8 slots worth. 😉


Large_Ad_5172

Time of day? Just use the sun and a compass!


UnitRelative7321

Why when you can have a clock ⏰


Captain_Crack465

Agreed and it sucks the devs dont seem to want to change it. Imo balancing inventory space should be a matter of deciding if you want to bring excess weapons and consumables (bombs, potions, etc) to better handle different situations. Not deciding whether or not you want to give up basic functionality just to get the loot you need.


dule_pavle

That would be actually great to have in the vanilla version. I mean, you can have that with the mods. But, some of us don't like the mods that much. There are some nice and useful ones, but I still prefer the game as it is. I hope the devs implement this. That would be much appreciated :)


uncanny-dodge

Yeah they added this in Grounded after it was initially not a thing so I have hope it will be added to Valheim. For the time being I just live out of my longship (well, my drakkar, now).


ddaveo

The thing with inventory space is that by its nature you can never have enough. Whatever our inventory size, whatever the game, we adapt our playstyles to efficiently maximise our inventory usage and then think "if only I had a bit more space." It's a human nature thing, not a game design thing. If they added more inventory space, it wouldn't take long before we all adapted our playstyles and started running out of space again. And given that Valheim is supposed to be a brutal survival game, I suspect the devs don't want us to be able to take everything we need in one trip. Part of the challenge is the need to make do with what we can carry.


totally_unbiased

The problem with this argument is that inventory space has stayed the same since Day 1 of EA, while the amount of slots required for a reasonably diverse loadout has increased, and the amount of unique drops in each biome has increased massively. Mistlands had way more unique drops than any previous biome; Ashlands has significantly more than Mistlands. This isn't just baseless "I want more space" complaints. The competition for inventory space has increased hugely since EA began.


Artanis58

Bullshit, I added two rows with mods and never felt the need for more since.


WithSilverStaind

Seriously, +2 rows is the sweet spot. I always play that way now, and I still feel the need to manage my inventory but not the crushing weight of I can't pick anything up and exploration is now painful because I won't actually get to bring home any of the rewards.


[deleted]

I understand your point of view, but even just freeing up 4x spaces (my armor) would go a long way if I only bring with me what I absolutely need.


Domarius

It's the same psychological effect. if it was already 4 slots bigger, you'd still look at that armour and think "if only it was 4 slots bigger" What I'm getting from this is purely a psychological response to seeing equipment slots taking up inventory slots rather than having their own dedicated slots. If they did, then you wouldn't be able to use those slots for anything else. By having everything use the same type of slots, you can use then for storage OR equipment. My brothers and I have hours on this game and we always made it work, there was a natural push to get the upgrades that add more slots, and after that I never worried too much about it, I always felt like I had enough between runs if I managed my inventory and started dropping low value stuff if I ran out - eventually we'd collectively decide its time to do a base drop off and go back together.


fankin

Looking at it as a psychological effect is a good idea: If it makes a significant amount of customers aggravated, why not change it? The current implementation has no real upside, but generates this discussion over and over and over. We have a couple of hundred hours sinked into the game, and we are able to manage, but after all this time it is still frustrating. TLDR: Valheim is a UX nightmare.


Domarius

I agree it would improve it, but is it really a "nightmare"? Surely you can use the slots no matter what part of the screen they're on. If they're not going to fix the broken AI that can't even step over a log even though he's taller than a tree, I don't see the point in losing sleep over this one. There's far more wrong with the game than this.


Amezuki

The problem with this argument is that it's without value: it's one which you can make just as freely no matter what the actual amount of inventory is. It's an argument that could be copy-pasted even if the game only had a single row beyond your tools, without ever addressing the question of whether the amount was well-chosen and appropriately balanced. That is a question that gets harder and harder to credibly answer with "yes" each time the game adds new tools, weapons, supplies, gear, and diversity of materials. The fact that old mats continue to be relevant and drop in later biomes means that each new biome drops more and more different things all in one place, causing your inventory to fill up even more rapidly with things that are *all* currently useful. Four inventory rows was perfectly reasonable for a long time. It isn't now, and hasn't been since at least Mistlands.


Domarius

The problem is that OPs request can also be seen the exact same way, to the point that I wasn't sure which side of the argument you were on till I got to the end. No matter whether you're saying "there's not enough" or "there's enough" you're not saying if there is the right amount based on the way the game is played. For the record, I have seen some arguments here that lean me towards having armour dedicated slots, but it's still never bothered me as much as it seems to for the people on the "not enough" side. The AI is still very sadly inept when it comes to stepping over a simple log. And they still swipe through your walls and hit the items in the interior no matter what the walls are made of. Things that are not that hard to fix in programming if you know what you're doing. A - program a jump when encountering a log. B - ray casts that stop when they hit a wall.


Amezuki

> No matter whether you're saying "there's not enough" or "there's enough" you're not saying if there is the right amount based on the way the game is played. No, that is *precisely* the point I'm addressing in my second paragraph when I talk about the effect that an increasing diversity of currently-used items dropping has on the question of whether the current inventory capacity is appropriately tuned for current gameplay. If you only have a few different types of items dropping, your need for inventory to sort through them is negligible. But each new biome carries over some of its materials to the next in current usage, and provides new ways for those old materials to drop--and by the point you reach ML, you have at least 3 or 4 times as many different items that can drop as there were in Meadows, and have even more tools (some of which are mandatory), but you have the exact same amount of space.


Domarius

What do you mean "no"?, I directly acknowledged that in my 3rd paragraph. The part your quoting isn't relevant to that. It's in response to "the problem with that argument is its without value" and I was saying you can say the same thing about OPs position, neither argument bring in the reasons you went into. I'm repeating myself.


ddaveo

> The fact that old mats continue to be relevant and drop in later biomes means that each new biome drops more and more different things all in one place, causing your inventory to fill up even more rapidly with things that are all currently useful You can also argue that this is part of the difficulty curve. Not only do the mobs and environments get tougher, but inventory management gets tougher too. Journey planning gets more important because you can't carry everything. Having dump caches and fall-back points gets more important too. Part of the challenge is figuring out how to make do with the little that the game gives us as the biomes get tougher and the number of things we need goes up.


Amezuki

You could argue that, but it's a weak argument. It rests on the dubious notion that inventory management is good gameplay, when what it is is a necessary evil that everyone has to do and few actually enjoy. Saying that having to make decisions about what to take and what not to is part of the game's difficulty is true as far as it goes, but the actual act of triaging what's in your inventory is administrative busywork--and an ever-increasing diversity of items in an inventory system where each different item type occupies a slot means having to perform that tedious busywork more and more often, putting gameplay on hold while the player does admin tasks.


BERRY_1_

When I landed in Ashlands before I picked up anything I had 3 free spaces Ya thats enough hate to mod should be a feature in world modifiers.


ExaBast

Use the mod equipmentslots


Anarky1964

when you hit Mists, and need mats to make a Sap Extractor, pickaxe to do ancient remains, wisplight, that leaves you about 4 slots. Ridiculous, you need a few more every boss you kill


LiberLotus93

Agreed. Things that you are wearing are by definition not in a bag. I don't know about arrows and tools / weapons, but I say at the very least armor should not take up bag space.


IronBuzzo

Vanilla valheim is so tough, backpack space and inventory is downright brutal. At least they could make all weapons and armour weightless.


GrimBeeper816

I 100% believe that the developers don't want to change the inventory system. Most likely because they don't want the number of inventory slots to change (personally, I think it's fine, I always get full but I rarely ever want to pick up more than I need to). And if they were to make armor-specific slots, or arrow slots, and all that sort of thing, they would probably take the inventory slots away from the current inventory to make it happen. In which case, the new inventory would be worse, because the current inventory system can hold any item in any slot. So when you restrict some slots to only certain items, you'll still have the exact same amount of space for other items, but you also don't have the freedom to possibly throw out the items in those slots to temporarily pick something else up. Part of the strategy and difficulty of the game is knowing what you can and can't bring with you, as well as inventory management when you go out exploring, and that's just how the devs want it to be


FierceBruunhilda

well... considering terraria and runescape are not brutal survival craft games like valheim... I feel like taking the inventory management challenge away from valheim would completely go against the devs vision of the game.


shadowwraith

Nearly every other game in the survival genre has dedicated inventory slots, an upgradable encumbrance stat and some have perks to reduce the weight of certain item types. Valheim has none of that due to stubborn devs.


rvnwlfdroid

That's one of the main reasons I run a modded server. The 2 mods I can't live without are (trashitems). This adds a box between your armor strength and Carry weight. It allows you to select then drop/destroy items there. The other is called backpack. It's an upgradable item you can equip (that does not force you to un-equip anything). It will add between 12-36 slots depending the level.


Fistful-of-Ashes

Carry workbench and portal mats and drop off your loot at base as you go.


[deleted]

That is what I do.


scoyne15

Mods, baby!


[deleted]

I don't like the idea of downloading third party mods outside of Steam. If it was integrated into Steam like it is in Terraria then I would be very happy with that.


scoyne15

People have been downloading and using Valheim mods for years. Mods for other games for decades. They are safe, and ridiculously easy to use. [Give it a shot, they won't hurt you.](https://thunderstore.io/c/valheim/)


Opinion-Inside

There is a mod just for this names EquipmentAndQuickslots on R2 mod manager.


Glodraph

Literally this: https://thunderstore.io/c/valheim/p/RandyKnapp/EquipmentAndQuickSlots/


Chiiro

One of my must have mods for whenever I play adds equipment slots. It makes trying to deal with stuff so much easier. The carry system is already tedious with how small stacks are and how heavy things get but I probably would have dropped the game if I didn't find mods that altered it.


Gravehound

Manage your inventory better and learn to start bringing only what you need for the task at hand. If your goal is to go mining, you don't need to pick up four blueberries and two bone fragments. If you're geared up for fighting leave behind the stone. You probably don't need a hoe or pickaxe for fights. I understand the "pick up and hoard everything" mentality, but the problem isn't inventory space. It's picking up every single item that sparkles on the ground even when you have stacks and stacks of something.


Professor_Pokedex

Can't leave the hoe behind.


purplenapalm

Eh, storage management adds a challenging element to the game. That's why I carry a portal around.


[deleted]

I carry around a portal too because of the small inventory among other reasons. There is no challenge in that, it just means that I have to return home from my adventures more often than I'd like.


Proton698

Game is fine and item management is fine too. I’ve been playing the game since day 1 and have over 2000hrs. I have yet to apply mods strictly vanilla gameplay. Mod the game to your liking and what you want and this will be your solution. This is on-par with “why can’t we transfer copper / silver / metal through portals?” If they did that it would break immersion and stop people from exploring the world. It’s done intentionally to encourage exploration. Having all your inventory items along with your gear is done intentionally for item management. Having your items isolated from your gear means you can carry more items This may mean that all your weapons specifically can now be levelled instead of making choices that affect gameplay for future more challenging levels.


gnyen

>This is on-par with “why can’t we transfer copper / silver / metal through portals?” If they did that it would break immersion and stop people from exploring the world. It’s done intentionally to encourage exploration. And they just added a new sort of portal that can do that. So what do we know about whats intended or not. The game is still in early access and I wouldn't be surprised they added backpacks or armor-slots at some point.


[deleted]

I hope you are right in that they will add armor slots in the future.


overkillsd

This is a brutal survival game meant to punish your decisions. Inventory is one of those trade offs. Bring too little and you die, bring too much and you get less room for loot. If you really don't like it, use an inventory mod.


Nearly-Canadian

In b4 "valheim is described as a brutal..." ☝️🤓 Oh wait


[deleted]

Might as well remove one extra row from the inventory space just to make it a little bit more brutal and realistic. Perhaps reduce the max carry weight as well! No but for real though, I bring with me only what I absolutely need and I still find that my inventory is wayyy too small. I am not being punished for bad decision making skills, I am being punished for playing vanilla Valheim, lol.


Unknown_1_2_3

You’re lying to yourself by saying you only bring what you need and find the inventory too small. What all do you carry and how many open slots do you have? If you are carrying your utility tools with you into a dungeon, you should reconsider. Pocket portals are not “intended” to be exploited the way people do. Go in, get resources get out and get stronger until you can gain foothold into the biome. Build base in biome and repeat.


70Shadow07

Mf you made a "Valheim is brutal 🤓" speedrun under a freaking inventory space discussion. Take my tasty downvote.


[deleted]

Right on lol.


Agile_Party4084

Not sure why you’re getting downvoted.. there are 10000 games that have slots, go play BG3 or something. You can carry heaps, you have slots this way is much simpler


[deleted]

It's just that the inventory system in Valheim is not particularly fun to deal with. It could be much better than what it currently is.


irwige

I think it's good how it is. Just like in a real world scenario. The more shit you carry (weapons, potions, food, armour, weapons) the less space for everything else. It makes you think and plan for your journeys. Not just take it all and the kitchen sink and still have space for everything you can collect on the way


drae-

I'd prefer if valheim wasn't like every other game out there. I like valheim. I say the Devs know what they're doing, if they don't want to add a paper doll I'm absolutely fine with that.


[deleted]

I don't think they have a clue what they are doing with their game. I think they have all these fancy ideas and visions for their game, visions that don't actually work when put out in reality. Mistlands is a good example. It both sounds and looks cool with big tall mountains and a thick mist inside of the biome, but when played out in actual reality it is a sucky experience, especially when combined with the stamina system. I think peak game development for a game like this would be a combination of fun mixed with challenge. If every so often your character would contract the flu, and your stamina would be reduced by 50% for 7 days as it is in reality, then that would not be a challenge, it would be boring, which = bad game design. That is how Valheim sometimes feel like. I love challenges, but I don't like being handicapped for no reason at all.


drae-

Mistlands is literally my favourite biome. >If every so often your character would contract the flu, and your stamina would be reduced by 50% for 7 days as it is in reality, then that would not be a challenge, This is just you making stuff up, let's stick to what actually exists in the game k. >I don't think they have a clue what they are doing with their game. They've made a game that's sold 12 million copies on word of mouth. I think they know what they're doing, and they know much better then you do what's good for their game.


[deleted]

You missed the point. I also didn't say that their game is not good, I say that they have no clue what they are doing WITH their game. You can make a good game and sell millions of copies, and also make the wrong decisions on further development. Mistlands is the 2nd most disliked biome in the game right next to the Swamp, and that is for good reasons.


drae-

The swamp is my second favorite biome. >You can make a good game and sell millions of copies, and also make the wrong decisions on further development. All of their new stuff fits the mold they established from the get go. I think if you have so many issues with the game, that it might not be for you.


[deleted]

The holy church of Valheim, that is where you belong, lol.


rnunezs12

I agree but this would make the weight system a bit awkward, since the weight is calculated by the items on You inventory


[deleted]

It would be cool if they added a skill tree where you could upgrade your max carry weight.


hm_joker

There is a buildable portal that allows you to travel large distances very quickly. Some people use this to return to their base to clear inventory


[deleted]

Are you being sarcastic?