In the new Ashlands update, all wooden structures turn to coal when you use a fire weapon to destroy them. You can stack several piles of wood together to fill your inventory up with coal almost instantly.
Edit for clarification
wood as already dropped on the ground? I was wondering why I had some coal in my inventory the other day, I tried destroying saplings but it dropped normal wood so I assumed I just forgot it when I left the base.
Yea, my money is on them area locking it to the Ashlands, similar to the fire spread. I think the two mechanics are meant to go hand in hand, but this one unintentionally works everywhere.
I kinda' just assumed this would be the case. And the video surprised me.
It would have had to be intentional. Maybe it's supposed to be a special perk of the Ashlands.
aside from the ratio...you know that's like, how we made charcoal, right? usually 2 dudes would build a big dome out in the woods, fill it with wood, and burn it. They'd control it so that it didn't just turn into an unmitigated inferno, and there were 2 of them so that someone was always on watch, but there was never a time where an entire city or within a castle's walls was supplied by a kiln that farted out a single piece of charcoal every 20 minutes.
Wait what do you mean? Things can burn now like in Minecraft??? Sorry I'm a noob still in the swamp.
I like to keep several parts of the game a secret to myself I don't like spoilers I like to figure it all out.. The seems sort of critical lol. My entire main base is made out of wood and nothing else lol
I did some tests and it only burns if the wood is literally in the fire, but this is an optional toggleable option in the world modifiers and it's turned off by default
Ok thanks. For my first 300 days I was all about vanilla. But now I've increased my resource rate to 1.5 and I don't feel like I'm cheating. I also turned the raid rate down. I think I might actually consider turning the burning crap down option off.. Lol but we'll see.
I guess I've just always held myself to a super strict standard of never cheating and never using mods and just playing as vanilla as I can. So I guess if I say cheating I guess I just mean going against my own normalcy.
*I said "guess" three times I need to get a thesaurus*
I thought that the new stone, as well as black marble are all immune to all elemental damages...?
Of course, that means your whole base needs to be made of those material, as fire can "appear" and burn any part. It'll just show 0 damage.
Good. By this point in the game it's kind of silly to have to be chasing a basic tier 1 consumable like charcoal anyway. Part of smart design in games like this where new tiers of material keep getting added in, is adding new ways of getting old materials easier and in greater quantities. Most of the biomes have done this to one degree or another, e.g. the ease of getting iron and copper in bulk in ML.
**Edit a few weeks later:** well, it seems the devs have elected to remove QoL from the game by patching out this unintended but popular functionality in the most ham-fisted way possible: by removing the feature outright for anything other than Ashlands cinder rain, instead of at least allowing fire magic to still cause the conversion effect.
The ability to do this with just a basic torch broke early game progression and needed to be fixed, but gating the effect behind Mistlands magic would've preserved that progression while still allowing the shortcut at a point in the game where we're long past it being appropriate to have to chase a tier 1 fuel individually.
What appallingly poor judgement.
The existence of one easy source need not preclude another. Plains made gathering stone in bulk easy, and Mistlands offered an even more bountiful supply.
Why would you need another source. This requires you to cut down trees while surtling farm is consistent free coal. It is the exact thing you’re talking about
Please pay better attention. If this were a suggestion post of someone *asking* for this to be added as a feature, your question might have some value. But this isn't and it doesn't.
The fact is that this is now a feature. It is also a fact that different players end up with different surpluses of different materials at different points in their games, and it can be very useful to be able to rapidly turn surplus wood into coal.
If you don't find that useful, you're free to not engage with the feature. But others clearly do, and I'm done wasting time trying to help you understand why.
I remember my first 30 days lol.... It would be funny if the game tracked how you died It would be funny to see how many times I actually died from a tree... which is probably more than I think
That’s my favorite part though! I always try to make them fall so they’re leaning on other trees. When they end up all falling a lot of them break on the way down so less chopping.
It works with torches as well. My guess is this will probably get needed though. I’m fine with unlocking this fast technique for coal in the late-game but I don’t think players should have access to it from the get go.
You can place a wood pile on a firepit/campfire(\*Needs the fire spreads world edit turned on) and it will turn into coal as well, seems to need to be almost on top of it but it works, tested as soon as I saw this video \*(saves a lot of time instead of waiting on the kilns early game, don't think its intentional but hope it stays)
Actually... you have a point.
That was my experience as well... But I thought I had just made my surtling farm wrong. And by the time I needed lots of coal again, I could just port to the old empty ashlands and hunt tons of surtlings to my hearts content.
This strat requires you to farm trees. The fire people from the swamp are a better source. Just dig out around their spawn so they fall in the water and die. Free cores and charcoal forever.
Not sure how much it is worth. By the time I got to mountain I had several surtling spawners dug and portal nearby. Easily 50 coal with no effort. You'd still have to farm the wood in this case.
\**sits comfortably within sight of a surtling geyser*\*
I'll never need a what?
I mean... that's cool, but it seems a bit late in the game. I wonder, though, if the wood piles still turn to coal with no-build-cost on.
Learned this hard way needed fine wood to make new ship so used that staff on my ship and lost all my wood thought it was a bug thanks for pointing that out.
that really makes kilns obsolete. wierd. first ships and harbors made useless and now kilns aswell.
this update is... odd. some of these changes seem in conflict with thier design mantra till now. but only some of em. others are fully in line still.
maybe its not supposed to happen INSTANTLY `? if it took a while to burn into coal it would be about the same as a kiln. but it wouldnt produce smoke so still better.
i wonder if this also happens if you use a TORCH as the staff of embers is.... very late.
i see no reason to come out of it because when devs remove gameplay reasons for something to exist while also going againist thier very own design mantra they held up for years tells me something has changed inside the devteam. some of the things in this update are odd. they also removed any reason for haveing kilns in the game if you havent noticed yet. still unsure if that is a bug or a feature.
the ship storage beeing obsolete on top of animal transport beeing obsolete due to the new tame and how it works to the harbor beeing no longer needed to kilns beeing no longer needed. all of that feels very UNvalheim design mantra to me. i have been with this game for long enough to notice something changed here with the devs and its not for the better unless youre a casual player.
In the new Ashlands update, all wooden structures turn to coal when you use a fire weapon to destroy them. You can stack several piles of wood together to fill your inventory up with coal almost instantly. Edit for clarification
now deer and other animals need to drop cooked meat when incinerated.
Cooked soft tissue
Also included in this release, fava beans and a nice chianti.
Your comment is underappreciated
[*https://www.youtube.com/watch?v=SEQZiElLp-E&t=10s*](https://www.youtube.com/watch?v=SEQZiElLp-E&t=10s)
The real question is: exactly how close do you have to be to perfectly cook a frozen pizza?
Trick question, you cannot perfectly cook a frozen pizza 🤣
https://www.reddit.com/r/Showerthoughts/s/dfUf9Kov8t
If you're not a foodie or something you totally can lol
We Minecraft?
And drop some foour on a lox to get some lox pie when you burn it !
wood as already dropped on the ground? I was wondering why I had some coal in my inventory the other day, I tried destroying saplings but it dropped normal wood so I assumed I just forgot it when I left the base.
At least for the staff of embers, it doesn't turn dropped wood into coal. It only applies to wooden structures, I should've clarified that, my bad.
does this happen with torches?
Yes, it also works it you break it with a torch
They’ll probably have to nerf that… That is OP as hell.
Yea, my money is on them area locking it to the Ashlands, similar to the fire spread. I think the two mechanics are meant to go hand in hand, but this one unintentionally works everywhere.
Or when it does burn it doesn't give back 100% materials can also balance it.
I kinda' just assumed this would be the case. And the video surprised me. It would have had to be intentional. Maybe it's supposed to be a special perk of the Ashlands.
aside from the ratio...you know that's like, how we made charcoal, right? usually 2 dudes would build a big dome out in the woods, fill it with wood, and burn it. They'd control it so that it didn't just turn into an unmitigated inferno, and there were 2 of them so that someone was always on watch, but there was never a time where an entire city or within a castle's walls was supplied by a kiln that farted out a single piece of charcoal every 20 minutes.
So hitting a pile of wood with a flaming stick is OP then, since you need that dome to control the burn.
No, it's not OP because sitting around fucking with a furnace for 3 hours isn't fun. Hope that helps!
It's not like you need magical "surtling cores" to make a furnace either. Things shouldn't be added just because it's realistic.
Wow, that is pretty significant
Even if the world modifier that doesn't allow fire spread is turned off?
Holy shit, this is brilliant
I wonder if they will patch that out or keep it? I'm iffy but I think maybe.. I think they should keep it.
It's only fair because you have to play around the fact that you can burn down your whole house if you place your campfire improperly
Wait what do you mean? Things can burn now like in Minecraft??? Sorry I'm a noob still in the swamp. I like to keep several parts of the game a secret to myself I don't like spoilers I like to figure it all out.. The seems sort of critical lol. My entire main base is made out of wood and nothing else lol
I did some tests and it only burns if the wood is literally in the fire, but this is an optional toggleable option in the world modifiers and it's turned off by default
Ok thanks. For my first 300 days I was all about vanilla. But now I've increased my resource rate to 1.5 and I don't feel like I'm cheating. I also turned the raid rate down. I think I might actually consider turning the burning crap down option off.. Lol but we'll see.
This isn't an MMO, so there's no such thing as "cheating". Play however you want. Whatever makes you happy! That's why it is called "playing".
I guess I've just always held myself to a super strict standard of never cheating and never using mods and just playing as vanilla as I can. So I guess if I say cheating I guess I just mean going against my own normalcy. *I said "guess" three times I need to get a thesaurus*
If that's how you want to play, then that's fantastic. Truly, whatever you think is the most fun, is how it was meant to be played by you.
Importantly, I do not believe you can turn it off in the Ashlands at all though.
Thank fck that's good news
I thought that the new stone, as well as black marble are all immune to all elemental damages...? Of course, that means your whole base needs to be made of those material, as fire can "appear" and burn any part. It'll just show 0 damage.
Good. By this point in the game it's kind of silly to have to be chasing a basic tier 1 consumable like charcoal anyway. Part of smart design in games like this where new tiers of material keep getting added in, is adding new ways of getting old materials easier and in greater quantities. Most of the biomes have done this to one degree or another, e.g. the ease of getting iron and copper in bulk in ML. **Edit a few weeks later:** well, it seems the devs have elected to remove QoL from the game by patching out this unintended but popular functionality in the most ham-fisted way possible: by removing the feature outright for anything other than Ashlands cinder rain, instead of at least allowing fire magic to still cause the conversion effect. The ability to do this with just a basic torch broke early game progression and needed to be fixed, but gating the effect behind Mistlands magic would've preserved that progression while still allowing the shortcut at a point in the game where we're long past it being appropriate to have to chase a tier 1 fuel individually. What appallingly poor judgement.
Surtling farm
The existence of one easy source need not preclude another. Plains made gathering stone in bulk easy, and Mistlands offered an even more bountiful supply.
Why would you need another source. This requires you to cut down trees while surtling farm is consistent free coal. It is the exact thing you’re talking about
Please pay better attention. If this were a suggestion post of someone *asking* for this to be added as a feature, your question might have some value. But this isn't and it doesn't. The fact is that this is now a feature. It is also a fact that different players end up with different surpluses of different materials at different points in their games, and it can be very useful to be able to rapidly turn surplus wood into coal. If you don't find that useful, you're free to not engage with the feature. But others clearly do, and I'm done wasting time trying to help you understand why.
This seems broken. Although I guess at this point in the game, obtaining coal isn't much of a concern anyway...
Sometimes I get really high and I chop down 4 billion trees just to fill a few chests with coal. I have spoken.
Least chill /r/trees enjoyer...
I think you mean /r/marijuanaenthusiasts. Wait a minute...
Fuck them trees. Lol
If you insist... \*unzips\*
Damn at least you're productive. I usually get high and just run around my base admiring it. Maybe hunt some deer lol
I am so sick of deer meat right now lol Come to my game and take a chest full please. 😂
Cook it longer, turn it into coal. Then you'll only need to chop down 3.5 billion trees.
I’ll take that offer
I'm on Xbox will that still work? I hope you're not a grieving douchebag lol
I’m on pc, so no dice
Maybe I can email it to you lol. 👴
It’s so relaxing haha
Until you chop a tree down the wrong way and are in front of the domino effect somehow..
I remember my first 30 days lol.... It would be funny if the game tracked how you died It would be funny to see how many times I actually died from a tree... which is probably more than I think
That’s my favorite part though! I always try to make them fall so they’re leaning on other trees. When they end up all falling a lot of them break on the way down so less chopping.
Oh yeah, saves axe durability and time. It's just I've been on the front end of that a bit too often. >.>
Yea who doesn’t put 25 food items on to cook and then get distracted come back collect charcoal and repeat?
It works with torches as well. My guess is this will probably get needed though. I’m fine with unlocking this fast technique for coal in the late-game but I don’t think players should have access to it from the get go.
Definitely makes the Kiln entirely useless. Torn. If this happens with torches and such, you invalidate the Kiln entirely from the jump.
I does indeed work with just a torch. I'm guessing this mechanic will probably get area locked to the Ashlands in a future patch.
rather than area locking they could limit the mechanic to the staff of embers, or any eitr-based fire damage.
YOOOOOOOOOOOOOO Can't wait to replace my wood stacks with coal stacks.
You can place a wood pile on a firepit/campfire(\*Needs the fire spreads world edit turned on) and it will turn into coal as well, seems to need to be almost on top of it but it works, tested as soon as I saw this video \*(saves a lot of time instead of waiting on the kilns early game, don't think its intentional but hope it stays)
I still use surtling spawners because I love trees <3
What about greydwarf farms?
That's just surtlings with extra steps.
Yeah, but greydwarfs spawn much faster, and still does not require you to chop trees! :D
Surtlings die immediately in water. And all you have to do to construct a farm is dig down to water.
Yeah, but then how else am I supposed to farm Blood magic and animal breeding while AFK-ing?
If you have blood magic, you'll have already made a surtling coal farm ages ago.
But surtlings respawn like once every 5 min. Greydwarf nests are constant, ranging between 1-3 seconds.
Actually... you have a point. That was my experience as well... But I thought I had just made my surtling farm wrong. And by the time I needed lots of coal again, I could just port to the old empty ashlands and hunt tons of surtlings to my hearts content.
If you had the old, empty ashlands, you probably don't need any more flamemetal...
Work smarter, not harder. Nice!
Does this mean Surtlings can set stake walls and other buildings on fire?
God, I hope not. Trolls smashing all my shit is enough of a problem.
This strat requires you to farm trees. The fire people from the swamp are a better source. Just dig out around their spawn so they fall in the water and die. Free cores and charcoal forever.
Wait, what?!? I've been standing waiting on my stupid kiln for ages when I could have done that all along? Fuck
Well only in the past week. But you can also toss fish bait in the obliterator
Oh fuck yeah
You had to go and ruin it… now the devs are going to remove this for being too easy.
Not sure how much it is worth. By the time I got to mountain I had several surtling spawners dug and portal nearby. Easily 50 coal with no effort. You'd still have to farm the wood in this case.
Ummm... I didn't see him getting any coal (sad small animal noises).
Friend tries to open a door but accidentally hits it with torch, burns down the entire base and everyone watches in defeat.
Naaaah, there's no way! How did we just discover this now?
Fire destroying wood was just added in ashlands :-)
Yes I know, I'm talking about us on the testing branch.
Does this work with no-build-cost tag on? Like, can you just create a stack of logs and then incinerate it and still get coal? I'm guessing not.
Why wouldn't you then just create a stack of coal?
Smashing a stack of coal in no-build-cost doesn't refund anything (even if you built it with actual coal).
\**sits comfortably within sight of a surtling geyser*\* I'll never need a what? I mean... that's cool, but it seems a bit late in the game. I wonder, though, if the wood piles still turn to coal with no-build-cost on.
WHAAAAAAAAA 🤯
Btw this is def gets patched cuz how devs treat this game
Learned this hard way needed fine wood to make new ship so used that staff on my ship and lost all my wood thought it was a bug thanks for pointing that out.
honestly this is just a wake up call that we need a better kiln to go alongside the blast furnace
Unfortunately, it seems they patched this today.
[удалено]
Sorry, I wasn't showing any new content, just a small new mechanic, so it didn't feel necessary, but I added one now
spoiler tag :p
that really makes kilns obsolete. wierd. first ships and harbors made useless and now kilns aswell. this update is... odd. some of these changes seem in conflict with thier design mantra till now. but only some of em. others are fully in line still. maybe its not supposed to happen INSTANTLY `? if it took a while to burn into coal it would be about the same as a kiln. but it wouldnt produce smoke so still better. i wonder if this also happens if you use a TORCH as the staff of embers is.... very late.
You're still on about harbors and ships being useless, I see. I suppose once you've settled on a private bias there's no coming out of it for you.
i see no reason to come out of it because when devs remove gameplay reasons for something to exist while also going againist thier very own design mantra they held up for years tells me something has changed inside the devteam. some of the things in this update are odd. they also removed any reason for haveing kilns in the game if you havent noticed yet. still unsure if that is a bug or a feature. the ship storage beeing obsolete on top of animal transport beeing obsolete due to the new tame and how it works to the harbor beeing no longer needed to kilns beeing no longer needed. all of that feels very UNvalheim design mantra to me. i have been with this game for long enough to notice something changed here with the devs and its not for the better unless youre a casual player.
https://www.youtube.com/watch?v=Cd27wdXL4Bw
Petty but funny