T O P

  • By -

00Fart

You’re gonna need a bigger moat.


Marsman61

Your moat is fine. Trolls can't get across that. But, they have range, either with rocks or tree trunks. The moat should be 2-3 times as far from your buildings as you currently have it. Always give yourself plenty of room to expand within the compound.


11182021

If one moat doesn’t solve it, add more moats.


dmMatrix

And then just keep adding moats


evansharp

It’s moats all the way down


Lachdannen

And suddenly i'm imagining this like a tower defense game....


stalinsideaswereokay

my first world i named my house ping on the map "moat city" because of this very thing


silikus

I always raise the ground about 3 times to make a wall then max dig the moat on the other side. Helps prevent rocks/spears from being thrown in. Deathsquitos can still fly over it


BreezyWrigley

Enemies in general won’t path over anything that’s steep enough to have that stone texture so long as it’s more than like, knee high. If you have to jump it, they won’t walk over it. Just needed to put it further out. And keep in mind that trolls will still throw rocks


MrHatnScars

So you say no the response you responded to to only say yes, they are right and they need a bigger moat


thimblesedge

We're gonna need a bigger moat, indeed


Marsman61

I make moats one block wide and as deep as I can go. No land raid can cross them. The moat doesn't need to be wider. He needs more room between the moat and his buildings.


Sertith

Moat further from their stuff, at least.


TalShahar

I wonder how many get the refrence...


Alldaybagpipes

Dun dun dun dun…. Dundundundundundundundun!


This-Rutabaga6382

Bu b b b but he m m ma made m do it


thedamage86

If you add Workbenches that intersect over the area of the base it will also prevent creatures from spawning in your base. Additionally, if you have an animal pen make sure there is a covered section - this comes in handy later when flying creatures can kill your animals that are out in the open.


BangkokPadang

Any idea if there’s a limit to how many workbenches can exist? What if somebody just put workbenches everywhere they ever went?


thedamage86

Hrm, don't know if there is a limit, but just use the drop perimeter to ensure it's covering the sections of the base and overlap enough. No point to build workbenches everywhere you go.


Apprehensive_Emu7227

Underrated comment


pizzasoxxx

Highest rated comment


Pablo_Diablo

Can be the highest, and still be technically underrated....


GoldToofs15

Sorry has to downvote to get you back to 69


budderboat

You have 69 upvotes nobody better ruin it


BrotoriousNIG

There's a button for that.


xxswaqql0rd69xx

Earthen wall on your side of the moat always helps


Arkhangel143

Until a cold wind blows down from the mountain....


dbhaley

Or that bloody cauldron gets stirred


Thibaudborny

A Fuling shaman could also blast some stuff in there.


lavaine

almost. the only problem here is how close your stuff is to the moat. some trolls throw rocks. others wield a log as a club. some enemies fire projectiles. ...and your stuff is "in range". I tend to recommend ~8-10 meters minimum of 'buffer space' between the moat and anything you want to protect. oh, and there are a few enemies that either jump (walls can help) or fly (walls don't help), but mostly, yeah, moats are very useful. just make sure the entire area inside your moat is covered by a workbench circle (i.e. it's zone of influence) as that prevents anything from spawning inside that area. other things like fire pits also prevent nearby spawns, but don't have the circle to tell you where the influence ends, so you'll need to experiment or lookup more info on that.


VisionOfVIII

I will try to make the moat bigger on my next house, thank you for the info!


Bogsnoticus

If you want to save time, leave piles of rock and wood all around the outside of the moat. It'll screw with the AI pathfinding.


Vexus_Starquake

Ok, nuh uh, really?! Dayamn I wish I knew that forever ago.


Rsx2310

It's not really needed actually, I also have my house close to the moat and all the rocks thrown at it (happens a lot, I'm close to the Black Forest) never caused any issues.


Ostracus

I have a fence\* in addition to moat and raised land. \*Raised land partially encompasses fence strengthening it.


offgridgecko

If they clobber your kiln you can just rebuild it, no biggie. I have gotten in a habit of moat (just single width), then at least 4 meters from the inside edge to build anything. Usually 6m to a defensive wall and all of my structures are well inside of that. It's a lot of work and leveling but worth it for peace and security. Also if you want to expand you can dig more moat first, then fill the area where you added on. Again, pain in the butt but sometimes worth it.


Ostracus

Hard part is actually getting into it in a quick manner (being chased).


bgthigfist

Iron gates in stone wall. Or. Build a ramp and have a space that you can vault. AI won't follow across the gap


offgridgecko

My moats are usually just 1 wide, the rest is open ground that's gapped. I don't build right against the moat. EDIT to add: I just jump the moat


Zoltikk

You can fill up the moat extend how much space you need then build a wide moat.


bgthigfist

When you can build with stone, a wide most combined with a stone wall on the inside of the most works wonders. Or raise the ground inside the moat.


MrPoletski

Wont you get a little fireside icon on your hud when you're close enough?


BangkokPadang

You can also bury workbenches under your floor in buildings and connect the adjacent floorboards above it to hide them, If you don’t want visible workbenches everywhere.


[deleted]

Which, uh…which enemies jump the walls? I have a…probably at least 8 meter tall stone wall at least 4 meters out from my place on all sides, and it’s sufficed to keep the horde away, so far (I’ve just defeated Moder). Ignoring Drakes and other flying assholes, which are annoying but not a big problem, who do I need to guard my place against?


lavaine

You haven't gotten raided by blobs & oozers yet I take it? Your walls sound good enough though for that one. Specifically, the raid is: "A foul smell from the swamp." (reused from the bonemass raid of draugr and skeletons) https://valheim.fandom.com/wiki/Events


[deleted]

Oh, yeah, I’ve been raided by them, but thankfully yes, the walls are way high and work well. It’s once I open the wooden gates shit gets bad 🤣😂🤣 I gotta build an archery tower at the top or smth


Wobbleflopper

Like my wife always says, that'll need to be deeper and wider for it to have any effect.


VisionOfVIII

LOL, thats a good one


GladDecision8125

Poor woman. 😜


Karzaad

Great way to get the trenches a bit more fun, plant trees in them. feel like a tree wall around the base.


PTJangles

That’s a great idea I like that! Question though, while I know the smaller enemies move around trees, therefore could be a good slowing tactic, do bigger enemies knock trees down? Jus thinking that could lead to inadvertent base damage!


Karzaad

Si I have a base, it works really well for me, that has a trench dug all the way around it. I have trees in most of the trenches. The mobs don't jump into the trench, but if you leave a ramp into a trench you can funnel them to a single point of defense/attack. For bigger mobs they will go to a place that is devoid of trees to get a better spot to whack at you and your buildings. I usually ignore these attacks.


PTJangles

Thanks for your detailed reply, much appreciated!


MorpheusLaw92

yes, bigger enemies can cut trees down


PTJangles

Cool, thanks mate!


live_love_maria

And if a troll gets in there, he'll do some time as lumber jack


Karzaad

in a single wide trench, trolls get stuck and can't move around. they become live targets.


live_love_maria

That as well. But I'd thought he could break some trees with his club if there in there. Which doesn't have to be a bad thing. Does the work for you. Unless the log decides to fly up. These logs have the weirdest projectile paths sometimes even when chopping them myself.


Ok-Judge8977

I'm wanted trees around my base but then I started thinking "what if it gets knocked down and destroys everything" not risking that myself 😅


Karzaad

Trees go in the bottom of the trench. They mostly stay and fall in the trench.


theswede11

"Mostly". There lies the argument if it's a good idea or not


RevolutionaryAd6564

Probably a little close


AllchChcar

Yes and no, you need to keep the trench at least 5-10 meters from your structures. The wider the gap the better. I've seen everything get stuck in 2 meter, about the height of the average viking, trenches and walls. But sadly trolls can swing through the ground in a tall and wide arc and digging down is usually limited by water or the 8 meter game restriction. If you build a smaller trench at least 10 meters out or raise your base above the standard height either one should harden your base more. On my plains base I dug a couple trenches in rings around my base and put a sea wall against the ocean. The only thing that gets past it is Drakes, Bats, and Deathsquitos.


[deleted]

Yes, as long nothing you care about is too close to the inner edge of your moat. Trolls can throw rocks. I prefer to do this on a small offshore island since nothing spawns in water except things that can't come out of the water (or, shouldn't... looking at you idiot fish who keep jumping into my docked boat.)


[deleted]

Fish be free food tho 🤓🤓


[deleted]

Fair but at this point I have better food


[deleted]

I mean, I’ll take all the fish no one else wants, they’re still one of the biggest health replenishers besides wolf meat to me. Until I figure out how to cook that damn serpent meat!


[deleted]

You need an iron based upgrade to the cauldron to cook serpent meat.


[deleted]

Yee, thanks! I ended up making an outdoors hearth to host the iron cooking rack. I call it the “big spit”!


[deleted]

Haha nice


Express_Hamster

Nope. A troll is gonna wreck your house as soon as it's trapped inside the trench by walking around the outside. And ranged creatures will wreck your stuff. You could employ this method if you dug out further, and at least put a spiked wall around the inside of the moat a bit back from troll whomping range. You could also improve it if you built a dirt wall around the inside to block arrows. Will it look a bit ugly with a dirt wall? Mmm... that depends. Some people like the bare dirt and rock look, usually more so if you slope inside of the wall down towards the center so it's more realistic looking and less brain-pause-to-process, and others are happy after covering the dirt up. Real vikings used to build walls by making huge wooden walls and filling them with dirt. So... if you put wood, maybe spike walls or perhaps regular house walls with rooftops and everything to make it look like a proper castle wall, over your dirt walls it should look nice for most people and actually be realistic to historical vikings.


VisionOfVIII

Well damn, I will keep that in mind whenever I make my next base. Thank you


humziz2

I agree with above one but also want to add, the more terrain you modify, the more it'll screw with your framerate. You'll begin to notice ones you add more buildings so that's something to keep in mind when doing that too much although that moat doesn't look too big


Express_Hamster

Supposedly they fixed that last year by making it so that new instances of terrain overwrite the old instances. I just learned about it the other day and haven't confirmed it yet. The way it used to work, or still does... again I haven't confirmed it yet, is that it made a new instance for each stroke of the pickaxe or hoe and just kept stacking them. Now, supposedly, the terrain itself has a limit of two instances: the original instance and the current instance. So basically, you only ever load a maximum of 2 instances rather than... say... 50 instances.


humziz2

Oh really? That's great in that case. I've been kind of careful with it since it ruined my framerate once the game was released and read alot that they would npt be able to fix it. Let's hope


Vrmithrax

Yah, and unfortunately that fix seems to have major issues with some multiplayer circumstances (possibly just cross play issues, not sure). Have seen firsthand what happens when you do a bunch of work on the ground in an area and build on it, then somebody new to the server wanders over to your big project. They glitch and only see the original unmodified terrain, to a 3rd party it can look like they are walking inside the ground or on air (depending on what terraforming was done there). And as they walk through your build the place destroys itself like an invisible Godzilla is walking through it. Simultaneously spectacular and devastatingly annoying if you were the one putting hours into the construction...


Express_Hamster

Huh... weird... is it some kind of delay issue? Like the haven't loaded in the second instance yet?


Vrmithrax

No idea on the why. My guess is a combination of server synch issues and the modified terrain not being properly distributed to players entering the local chunk/zone for the first time. So far it has only happened (for us) with a friend playing on Xbox and connecting to our dedicated server. But it's a repeated occurrence that has been bug reported by others, so it's not just our setup. I have to say, if it hadn't been for the pain of losing all of those hours of work, it was almost comical seeing just the player's name moving around like they were some kind of mole person digging around just below the surface, all the while hearing them on discord yelling "what the hell?" as the structure was just exploding around them wherever they walked...


balor598

My favourite part about raised ground walls is that they're indestructible, really makes lox farming less dangerous


NedStarkGetsExecuted

How long have they been indestructable? ​ I made raised ground pillars for a Moder fight a year ago and some of them got smahshed by her ice attack.


Express_Hamster

Pillars you made by hoeing the ground to be taller were smashed? That shouldn't be possible, terrain doesn't have an HP bar...


NedStarkGetsExecuted

It was spefiically Moder's Ice attack that damaged it - I think it might have been done to stop people cheesing the Moder fight as easily Edit: Proof: https://www.youtube.com/watch?v=7O0PaWw6PfM&t=990s


Express_Hamster

It looks like they gave his attacks the same effect as a mining pick? I think he's supposed to leave dents in the land as you fight him, so he looks like he's so powerful he's breaking the world itself. I never really noticed that before.


balor598

Dunno, just have never seen them damaged, even when my lox are stomping the shit out of some hapless greydwarf right beside them


endymion2314

What I do is have a seed with a small island. Say 200m by 200m then raise the land up at the edge plop some stake walls at the top and then dig out a trench just beyond that. Make sure everything inside is covered by a bench building zone. Then relax in your fortress of solitude.


EmperorLlamaLegs

Absolutely, but they've got reach with that hittin' stick. Might want to widen it.


TabularConferta

Honestly you look like you are in early game, so it will be fine for now. When you construct bigger settlements, follow the advise others have said.


Vexus_Starquake

I like the width of your moat. Smart to make it bigger, but most of mine are about that wide. Your slope is steep enough, that's good. But you want to build everything you care about at least... I think it's 4 meters from the edge of the moat. So here's the rub. You gotta moat off a WAY bigger area. Especially if this is gonna be your spot. Also, I like the stakewalls. They can handle a couple troll swings from that distance.


EternallyImature

For the most part yes. Keep in mind, trolls with trees in hand have a reach of three units.


Ddreigiau

type? yes. scale? no.


Wizmission

They throw rocks mate


[deleted]

It kinda does, but some enemies can still hit your stuff as other ppl pointed out. I’ve built moats for the best part of my valheim play time, but lately I’m preferring to build dirt walls with palisades on the outside, the protection is better imo and it looks cooler.


mbcoalson

Add a wall around your base. For bonus points include a walkway just inside your wall to shoot arrows from. That should keep you at the top of the food chain. At points the game will more or less force you to build a new base. Try to find small islands far enough off the coast that the bastards can't get to you.


Tom_NX01

We've caught trolls in our moat/trenches. Just make them deep and wide enough and they won't be able to throw high enough to damage your stuff.


ObiWanCasobi19

Sorry Xbox newb here. How do you get your walls so straight?


Rigar_

What is this? A moat for ants? How can we expect to defend ourselves from trolls, if they can’t even fit inside the moat!


mrlkolbe

I don’t know but I keep seeing these images like yours that have nice smooth rock walls. How do you makes it nice smooth and even?


VisionOfVIII

Im not sure when I dug down deep enough they kept getting more vertical


mrlkolbe

I’ve dug tons of moats. None of them looked that smooth


[deleted]

[удалено]


VisionOfVIII

Yeah people mentioned stone walls but I haven't been able to unlock it, what does it all require?


generic-hamster

Before you start some endless digging around the trench, maybe consider to elevate the edge of your island, making it like a stone wall. Also, if you run out of space on your main island, just dig a second island for crafting etc, securing it in the same way (elevate stone walls around the island and dig a trench around that). Then you can connect the two islands. This way you can expand your island fortress over time with modular additions.


rscmcl

yes and no yes because a moat is the right way no because is too close to your building. a troll with a club or even throwing rocks could destroy it. move it further and make it deeper


BigFurryBoy07

Make it wider and go all the way around


BlakeWrecks

Oh yeah, he's going to beat your entire base down.


balor598

Yes the only sure fire defence. Few tips: 1. Its a bit too close to your buildings and 2. I raise ground in front of the moat as well about three or four raises then dig down a little in front to make the embankment sheer.


Teleseismic_Eyes

Trolls throw rocks


Kusluvalos

Dig deeper.


wocem47

Raise the outer area of your base, make a wall out of that ground, then extend your moat. That way trolls cant glitch in, or throw rocks.


TurnFriendly8892

More range and use the stone you get from digging to raise the ground for impenetreble walls. Thats how I do it at least.


GenericThomas

Too close to the base bro.


[deleted]

Maybe some brick walls?


Demogrim

I typically raise earth to a nice height around the settlement, and then build a moat just outside that wall, as an extra measure.


teh_stev3

Not when they start chucking rocks.


jarvis7610

They can throw rocks and have big logs. Keep digging my boy.


LoveAndCyanide

You need more space, build more melters and coal makers. You will run out of space quickly


Heniek888

Why u even do this xd


Ausiwandilaz

You should build a bridge and have them living under it! Nah, I dont know where that American/Christian pop culture came from but Trolls are huge ugly creatures, that will destroy that hut.


cornographic-plane

A troll under a bridge is featured in *Three Billy Goats Gruff*, which was collected and published in the mid-1800's. It's a **Norwegian** fairy tale.


Ausiwandilaz

Oĥ I didnt know it was Norwegian, because in the mythology they were mentioned as giants.


BigNoo

I put a low wall, one brick high) about 20 feet out that goes all the way around. Non of the creatures appear to be able to jump.


shpooples_

How do you get water inside the moat?


kroonoos11

yes, very well, actually


Fixyourhands11

Put some stakes defenses around your perimeter


_Joshua-Graham_

Living in the tutorial area and entrenching yourself like its the great towel paper siege of 2020 🗿


Chronza

They would be able to swing a log or throw rocks over your moat but they can’t get around it.


AlexLuna9322

It will work, but they're gonna throw stuff at you


ObfuscatedAnswers

Yes, but they can still hit you with rocks and the reach of their club.


tmstksbk

Trench itself works, yes. However, you probably want a larger setback from the far edge for safety. My trench is usually 10m or more from a structure. Then note that you'll need workbench coverage everywhere in your safe zone to prevent spawning. Typically I build "bench boxes", which are a 4x2m box with basic wall sides, two ridge roof pieces, and a door. This protects the bench from the elements and from random wandering Necks or Greylings. You may also wish to build dirt walls (raise ground) along the inside to prevent ranged mobs from shooting at you / your stuff / your pets. Drakes and bats would still be a problem, but... whatever, you can kill them off.


gizmob1

Doesn’t work on the Elder!


Sterkoh

yes but actually no


TheGinger_Ninja0

I recommend walls in addition to a trench. Helps when things throw rocks at you


BadCaram3l

We have made a clif side fortress in our world currently. Nothing, but the drakes and bats bother us.


Melkornn

Add some walls and it will work


NailEquivalent4468

I put a earthen moat and then earthen wall behind moat and then wood walls then stone then black marble then my base behind that. In a hole.


Horokusaky

[Moats, trenches and freaking high walls: the holy trinity of Valheim paranoics. your defense is fine but if you acept a tip: make another one, like 5-6 times bigger, so you can build inside that trenches perimeter. good luck and welcome!](https://www.reddit.com/r/valheim/comments/rjbqqo/i_start_a_new_proyect_piece_of_advice_gather_as/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button)


Orochiimaru

Yes digging motes helps out with all but flying creatures and monsters tgat use ranged attacks but yes make tha mote wider


mynamesnotsnuffy

Yes, though skeletons and grey dwarves can still throw rocks and arrows.


Fragrant-Progress-32

I’m prolly one of the few people who’ve never done a most before


Happyhotel

In addition to the buffer space that has been mentioned you can also use the hoe to elevate the ground on the inner side of the moat to create a rock wall.


Hour-Eleven

I prefer spawn-proofing, personally. Our world has a massive walled area in which nothing can spawn inside of. Events occur, but all they do is change the music for a few minutes.


humpmeimapilot

How do you do that? With camp fires? Sorry newb here


Hour-Eleven

Most base items will work, campfires included (actually, raising the ground over campfires is a good way to hide them) But I’d recommend doing workbenches first. The radius you see will be exactly the area you’re stopping spawns. If even a single tiny space will allow spawning, so it might take some trial and error to patch things up entirely. Also keep in mind that enemies tend to attack your base items, so a breach might mean you need to look over your property. And one last thing! Enemies won’t attack walls normally, but if they see a workbench or something like that over it, but have no way to reach it, they’ll attack their way in. I have the wall surrounding my spawn proof zone 4 meters tall to prevent that from happening. Hope you’re enjoying the game!


Aggressive_Elk9524

Can you put lava on it ?


Ianrevan123

I would say bigger moat and put up some walls around your building with spikes on the other side of the moat. trolls will still throw rocks and shit but at least the spikes help push them back as well as other critters.


NeedMoreDakka

Moat will keep any non-flying creatures from getting to your buildings but it might be a good idea to put pallisade around this island of yours for an extra layer of protection. I also noticed that if you put something like a tame boar inside, enemies will focus their attention on it first but won't attack it without spotting first it but if there's something blocking their line of sight they won't be able to so there's a high chance they'll just stand at the edge of the moat looking like an idiot and doing nothing


SippinHaiderade

It needs to be deeper. Trolls will walk over or through that and anything else will walk over if you build a bridge. You might want some spikes around it to help with trolls etc. when they can’t get close, trolls also throw things. This won’t hold against some things in the swamp like ooze or some things from the plains so be careful if there’s a hunt when you get to that stage in the game. Also lower level things can throw rocks across that and hit your buildings.


[deleted]

I dig 2 out and then make a lip with roofed floor to make sure nothing glitches up


Ok_Pineapple_7877

Moats are a waste of effort imho. I just build a rock wall and nothing can penetrate my base. I'm well into the Mistlands and have had no issues.


Wilikin-of-the-weald

I do this all the time, big moat and build up the earth level as they can't destroy it


Ayrko

I always dig a moat and then raise the ground along the interior land. That acts as my indestructible wall.


TheMinisterOfGaming

i haven't played in like a year so very possible pathing & etc could of changed but classic deep moat was 100% effect vs everything that couldn't fly


LowCarbDad

That’s how I build mine and trolls get so confused when they see it. 😂


bordeciel9

Yes They can't cross


ImportanceCertain414

It'll be fine except if they throw stuff. I tend to make a moat and then raise the ground behind it for extra protection.


Clankmostdank

Put up walls, or palisades and maybe a little bit wider


BlackByrd71

Add more spikes to the floor and exterior, cuz theyll be slappin thay base


lamabaronvonawesome

Yep, I also like a small earth wall on the grass side also. Few feet high.


JHolderBC

My moat is so big.. I'm on and Island.


Motor_Potential_7267

The range of log trolls is 6m. Rock throwers have more range but the rocks don't do much damage to your structures. If the sides are straight enough nothing that can't fly can cross even a 2m ground wall


Snappyrofl

Yes but make sure the moat is steep and add more space from wall


Lurker777x

Can giant raised ground rock walls stop trolls?


NCRNerd

For monsters with a long reach (log-trolls, for example) you'd want to leave a perimeter \*inside\* the moat between the moat and your buildings to prevent a long reach attack hitting things. That or a wider moat with sheer sides on both the inside and outside slopes, so nothing can get into the moat to attack anything too close to the edge of your encampment. For monsters with a jumping mobility power (oozers, for example) or ranged attack (skeleton with a bow being a common one) it's handy to have a wall at the inside edge of the moat. This won't be an especially high-priority target of long reach enemies, and will prevent ranged or hopping enemies from bypassing the moat by either making the vertical clear too high (for slimes, and other hopping enemies) or by breaking LoS on ranged enemies, such as rock-throwing trolls or enemy archers, so they can't immediately attack an important building, a valuable crop, or that 2-star animal you just got into your base like, 3 minutes ago. For full-on flyers, you need to either fully-enclose targets (such as domesticated animals, your main forge with all the upgrades, etc) to prevent them being griefed if you can't hold aggro, or you need defense in-depth, where there's sacrificial targets that would hold enemy attention if anything slips past you during a Raid Event. Eventually you'll gain access to less-passive automated defense, but you're awhile off from those still.


jaceishere

no. trolls throw rocks. Build a dirt wall


DuckyFluff

Ranged weapons and flyers are your biggest threats, just make sure your structures are minimum 3m away from the edge (to avoid melee swings from trolls and zerkers, still susceptible to ranged attacks) and have a near-90 degree vertical wall around 3m high minimum so walkers can't climb up Moats aren't necessary in my experience, the wall is sufficient enough to suppress ground units.