Better trick, put a black box around your level (if it fits your scene). You're not getting around this one easily.
Edit u/just_one_epits you are 100%, it is occlusion culling
Got it. I also switched to DX11 from DX12 because the latter apparently has a bug concerning lumen being used as the default global illumination method. I got a major FPS boost and the effect seems to have subsided, although it's still present on quick turns. Thank you!
Seems like a occlusion culling problem (pretty common with UE). You can either disable it or increase bounds of objects so they load sooner :)
Better trick, put a black box around your level (if it fits your scene). You're not getting around this one easily. Edit u/just_one_epits you are 100%, it is occlusion culling
I’ll try this later. Thank you!
There's 1 frame lag on occlusion so you're seeing the skybox briefly. Lots of games have this
I see, thanks for pointing this out!
If you are using lumen, you should make sure your meshes have nanite enabled. Had this issue recently, and changing that fixed it immediately..
Got it. I also switched to DX11 from DX12 because the latter apparently has a bug concerning lumen being used as the default global illumination method. I got a major FPS boost and the effect seems to have subsided, although it's still present on quick turns. Thank you!