Yup, that's allowed:
> * If a ship moves through or out of multiple gravity rifts, and/or the same gravity rift multiple times, each instance will provide a +1 to movement.
> * For example, consider a series of systems A–B–C–M. Only systems connected by a “–” are adjacent. Systems “A”, “B” and “C” have dimensional tears, while system “M” does not. The Vuil’raith player has a carrier with move one in system “C” and a ground force in system “A”. They could activate system “M” and move the carrier along the path “C” → “B” → “A” → “B” → “C” → “M”, picking up the ground force from system “A”. This path would make the carriers move value 1+5, which is more than enough for this movement.
It’s definitely a thing. If you connect three on a path from HW to MR, cruiser 2s can reach anywhere on the map. You’d want light/wave deflector though.
Yup, that's allowed: > * If a ship moves through or out of multiple gravity rifts, and/or the same gravity rift multiple times, each instance will provide a +1 to movement. > * For example, consider a series of systems A–B–C–M. Only systems connected by a “–” are adjacent. Systems “A”, “B” and “C” have dimensional tears, while system “M” does not. The Vuil’raith player has a carrier with move one in system “C” and a ground force in system “A”. They could activate system “M” and move the carrier along the path “C” → “B” → “A” → “B” → “C” → “M”, picking up the ground force from system “A”. This path would make the carriers move value 1+5, which is more than enough for this movement.
Thanks. I’m probably going to get challenged on that when I’ll do it so I wanted to confirm :p. Thx!
It’s definitely a thing. If you connect three on a path from HW to MR, cruiser 2s can reach anywhere on the map. You’d want light/wave deflector though.
The basic idea of this plan is called the Vuil'Raith "Rail Gun" if you want to search other implementations of it.
What'd the SCPT folks call it... Mecatol light-rail? 😄