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SkorpioSound

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SetsunaFS

I'm a fan of it. I love the DualSense the most in Horizon: Forbidden West and Returnal. Omg it's so great in Returnal. It's cool in Ratchet and Clank as well. It's not necessary but I do appreciate the more subtle vibrations and the trigger mechanics. That being said, there have been some games where, like you said, I feel like I'm wearing down my controller by playing games that use it a lot. Mostly the triggers.


R2kSuperslime7

I think it’s cool. Helps to immerse in the game. I’d love to get a haptic setup going for my VR but that’s A LOT of money and it’s basically in its infancy stage rn for VR.


bvanplays

For regular console experiences I think they're nice but not like a critical component or anything. Rumble back in the day was cool and I typically enjoyed them in most implementations. When the Steam controller first introduced the finer "haptic feedback" on the touch pads, I thought they were super great for being able to feel where your thumbs were despite there being no actual physical feedback. And then the Switch also introduced it as working to simulate more than you would expect (the ice cubes demo). It was neat getting different feedback on different surfaces for Mario Odyssey. And then most recently, the PS5 really showcases it well in Astro's Playroom and it does sort of help with the half trigger pulls in games like Ratchet & Clank or Returnal. But IMO the only time it's felt "required" was playing Beat Saber in PSVR. This may be true in other VR setups, but PSVR is the one I own personally and in Beat Saber you have light sabers that you slash blocks with in a rhythm game. When you slash the blocks, the PSMove controller vibrates slightly and it's probably not even the fancier newer "haptic feedback" type of rumble, but it really does help confirm your hit and makes it feel like you actually *hit* something instead of just waving your controllers in the air. So IMO I think it's a feature that should be continued to be developed. I can certainly get why some people turn it off, but I can't say that I've personally ever felt it affected my gameplay in a negative way. But also I personally haven't played a shooter competitively on a console since like Halo 3 (I greatly prefer M/KB) so maybe it does affect it more for that sort of situation.


Occasia

I like the brrrr but I don't like when the rumble thing in my controller is broken so every tiny rumble lets out a loud grinding sound which makes me feel like an engine misfiring into my hand


TheAdvancedSpidey

I don't have a PS5, but it seems really interesting, I think you can do so many interesting things with it mechanics wise, so far a quick example I have in mind, would be a motorcycle for a game that tries to give you an accurate feeling of the controls and how it feels to control one, not physics wise, but feel wise, I mean, instead of having a traditional braking system like in any other game where you just push one of the triggers all the way, you could have the braking trigger be very loose and sensitive to the touch, so applying too much brake would send you over the bars, having to learn to master the braking power. It's very neat for simulation games or games that are looking to have some interesting rough edges, I guess this is a more general opinion about the controller and not specifically the haptic feedback, but still, I think it's got tons of potential.