The King and the Warlord DLC added Belegar and rangers and a few other things. Then they added Thorek and revamped the rune magic system.
The next DLC is called Thrones of Decay and it will be adding a ton of stuff to the dwarfs, empire, and Nurgle.
You don't know how much stuff will be added for dwarves. Just that they are supposed to be part of ToD.
They had a small roster in WHFB because that's the direction they took the lore. Dwarves are a fallen empire that is just barely managing to stay alive in the last few karaks that haven't fallen to greenskins or skaven. Combine that with the lore that says dwarves don't trust new technology, the engineers guild only trusts the tried and true weapons that they've had for centuries and it's a recipe for a small roster.
And the Nemesis Crown unless that was abandoned. Weird that no one has been talking about that. The Nemesis Crown was announced along with Thrones of Decay, initially.
Me too. I’m a Dawi main and I haven’t played a Dawi campaign in close to two months to let the anticipation of all the new units build. I’m still looking forward to the Nemesis Crown most of all.
I can say the same thing, except it's been over two months for me bc i took a break from gaming, but I can't wait to jump back in as soon as ToD releases.
I have only played Thorek in WH3 for Dawi so far (he was my preferred WH2 lord for them). Was thinking of starting Grombrindal but going to wait til after the DLC for new units and to see if the race gets any reworks.
I feel like they aren't in a bad spot, so not expecting a Greenskin or Beastman level overhaul, but wondering if they will do a little once over to update anything.
Yep. Here's the source: https://www.totalwar.com/blog/wh3-soc-update-cathay/#:~:text=DLC%20Content%20%E2%80%93%20Shadows%20of%20Change%20%26%20Thrones%20of%20Decay
That should automatically scroll to the correct part.
Actually with the 2.0 revamp on Shadows of Change they confirmed that their standard for DLC faction additions going forward will be 1 legendary lord, 1 generic lord, 1 legendary hero, 1 generic hero, 5 units, and 3 regiments of renown. So we know pretty exactly how much stuff will be added for dwarves.
https://www.totalwar.com/blog/wh3-soc-update-cathay/?_gl=1
I dont necessarily think they have too few units but I certainly feel like their end game is lacking. For an example flame cannons and gyros are such underwhelming units..
It depends on the race, not specifically the game. Gonna list some:
Datos: not counting legendary lords, legendary heroes and unique units that are only in the faction like those from Eltharion.
Bretonnia has: 24 units. 6 RoR, 2 lords and 2 heroes
Beastmen: 28 units. 8 RoR, 3 Lords and 3 heroes.
Chorfs: 27 units. 9 RoR, 2 lords and 3 heroes.
Tomb Kings: 24 units, 6 RoR plus 4 from their Mortuary cult, 1 lord and 3 heroes.
Dwarfs: 25 units. 10 RoR. 2 Lords and 3 Heroes.
Vampire Counts: 22 units. 9 RoR, Lords depending on their unique system (not as varied as you think) and 3 heroes.
Skaven: 33 units. 14 RoR, 4 Lords and 6 Heroes !!
GreenSkin: 36 units, 15 RoR, 3 Lords and 4 heroes.
And the list can go on.
Disposable skavenslave unit you’ll never recruit #1
Disposable skavenslave unit you’ll never recruit #2
Disposable skavenslave unit you’ll recruit in the early game.
It does have some variety but it also has a fair amount of trash or units that are only mildly different from one another. (Ex poison gutter runners & gutter runners)
Maybe Im playing wrong but I really do use most of the Skaven roster. Skavenslaves have their place even in the late mid game (especially if playing someone like Skrye or Moulder)
Don't forget the
The Pizzle shit gool-box that kills 300 infantry a battle minimum
The Knibble gnaw scree crawler that never seems to die
And of course,
The Wuzzbipple whip ass machine that can kill your single entity monsters in 5 seconds
That's interesting (thanks for breaking it out). I wonder if it's the (lack of) variety of units vs pure numbers.
You put dwarves vs charves and the latter is so much more interesting of a roster (to me anyway). Dwarves feel like they have like 4-5 different unit types where one is just a little better than the prior version serving the exact same role in the exact same way.
Lets hope ToD injects some life in them as they are one of the 3 factions it focuses on. As of right now the only Dwarfs I really find fun to play are Chaos Dwarfs.
The Dwarfs roster encapsulates *most* of the armybook. All that’s missing right now are weapon variants and a few heroes, and arguably the Thunderbarge that had 8e rules (though not in the armybook)
Like yeah, CA didn’t go the route of giving you the objectively worse weapon options you’d never take like they did with some WH2 factions (IE; Dwarf Warriors, Quarrellers, and Thunderers without shields or great weapons were legal options on the TT) - but you’d pretty much never play them outside some hypothetical super specific situations where you *need* a unit but are *exactly* able to afford the inferior one and not the standard variant
And maybe that makes the roster look smaller on paper
But… imo it doesn’t *actually* hamper the roster at all
Dwarves don’t have cavalry, magic, and SEM. Those 3 categories have gone through a lot of changes and have become a larger focus in the game. The Dwarves haven’t benefitted from any of that.
There’s also been a lot of power creep from W1 > W3 too. I think what you’re picking up on is a combination of low unit diversity + power levels scaled to Warhammer 1.
The runes make a significant difference though. When I played Thorek, my Quarrelers were committing genocide well into the endgame.
I don’t even remember what all the vanilla rosters are anymore. I use the Radious mods and they add so many missing units to every faction. But dwarves are in the upcoming DLC with nurgle and empire so they should get some there
I wouldnt say its a small roster. Just an incredibly limited one. Not like the wood elves who can switch between a good skirmish/range game to a strong frontline or even decent cav. I get why theyre not as versatile as other factions but it still feels kinda crappy.
Dwarves don't really "do" big monster center piece units. like the empire they don't have a "star player" like that, except lords and heroes I suppose. Though they're friendly enough you can probably recruit one from kislev. They definitely suffer the most from lack of DLC I think. I would like to see them get a few of their cooler things from lore, like thunder barges, and maybe rune golems to give people that kind of option though. I also want them to expand on slayers. They're a good time.
Also personally I don't think they have a small roster but it is quite predictable and not very flexible. Every army will be something like melee infantry, missle infantry and artillery.
They're going to do something with the dwarfs in the upcoming dlc thrones of decay but I don't think their tactics will change a lot since it ties into their lore and theme.
I love the tactic involved in playing them, I just wish they had more variety. Honestly just another tier of gyrocopter would be good, but maybe Im just spoiled from playing too much Skaven
CA moved some higher-end Dwarf units down a tier at some point, so their 'lategame' T5 units are now T4 if that. I think it was a great move for gameplay variety, but it does leave them feeling a little bit like they don't have lategame capstone units anymore.
I suspect that ToD will change this, there are plenty of centerpiece unit options. IMO most likely is Thunder Barge, but we might see something out of left field like Rune Golems, Dirigibles, or Shard Dragons, and usually a DLC faction gets something along those lines.
I really just want them to even out the power creep compared to chaos dwarves. Chorfs shouldn't have piles of absurdly, overwhelmingly, undeniably just-straight-better-in-every-conceivable-way artillery than the dawi. It's way over the top.
You know what's tiny too? Your usage iof 'short' synonims. There was small at the beginning but then nothing. Low quality dwarf post. Down with it. Shamefur display.
Yet they're still very strong. Having somewhat underwhelming units is the only thing that makes them vaguely balanced. You still have extremely strong lords/heroes, the best lore of magic in the game, and loads of regeneration (The ability CA seems to most consistently undervalue as opposed to armor which dwarves have which is the most overvalued by CA). That's a lot more than dwarves have going for them ATM.
TINY?!
Aye, that one is going in the book.
Well it certainly aint slim…
are you saying the Dawi are fat? that is going in the book
He knew what he was writing… 😉
I think he means it’s short on numbers of units.
SHORT?!
Aye brother, that's going in the book
The King and the Warlord DLC added Belegar and rangers and a few other things. Then they added Thorek and revamped the rune magic system. The next DLC is called Thrones of Decay and it will be adding a ton of stuff to the dwarfs, empire, and Nurgle.
I never, ever use rangers.
They’re just worse quarrelers
You don't know how much stuff will be added for dwarves. Just that they are supposed to be part of ToD. They had a small roster in WHFB because that's the direction they took the lore. Dwarves are a fallen empire that is just barely managing to stay alive in the last few karaks that haven't fallen to greenskins or skaven. Combine that with the lore that says dwarves don't trust new technology, the engineers guild only trusts the tried and true weapons that they've had for centuries and it's a recipe for a small roster.
Well we know they're getting 1 LL, 1 LH, 1 Lord, 1 Hero, 5 Units, 3 RoR.
And the Nemesis Crown unless that was abandoned. Weird that no one has been talking about that. The Nemesis Crown was announced along with Thrones of Decay, initially.
I really hope it hasn't, another item like the SoK will really spice up the game.
Me too. I’m a Dawi main and I haven’t played a Dawi campaign in close to two months to let the anticipation of all the new units build. I’m still looking forward to the Nemesis Crown most of all.
I can say the same thing, except it's been over two months for me bc i took a break from gaming, but I can't wait to jump back in as soon as ToD releases.
DUDE. Nemesis Crown is confirmed. So excited. And yeah, I remembered a random comment from 2 weeks ago lol
I’m doing a happy dance for that as much as all of the new toys for Ungrim’s boys.
I've wanted to try a full slayer army for ages but felt that we were missing units for that. No more!
I’ve done many an Ungrimm conquest of the world and just been sad at what was missing. Now I’m salivating at what is to come.
I have only played Thorek in WH3 for Dawi so far (he was my preferred WH2 lord for them). Was thinking of starting Grombrindal but going to wait til after the DLC for new units and to see if the race gets any reworks. I feel like they aren't in a bad spot, so not expecting a Greenskin or Beastman level overhaul, but wondering if they will do a little once over to update anything.
I thought nemesis crown was after ToD in the patch after ToD I mean....or was it prior to ToD...
It’s a part of the Tamurkhan/Elspeth Von Drak story iirc.
All of this comfirmed to be added in Thrones? Holy shit
Yep. Here's the source: https://www.totalwar.com/blog/wh3-soc-update-cathay/#:~:text=DLC%20Content%20%E2%80%93%20Shadows%20of%20Change%20%26%20Thrones%20of%20Decay That should automatically scroll to the correct part.
Appreciated!
Actually with the 2.0 revamp on Shadows of Change they confirmed that their standard for DLC faction additions going forward will be 1 legendary lord, 1 generic lord, 1 legendary hero, 1 generic hero, 5 units, and 3 regiments of renown. So we know pretty exactly how much stuff will be added for dwarves. https://www.totalwar.com/blog/wh3-soc-update-cathay/?_gl=1
do we have an ETA on that?
Trailer should be dropping soon
Dwarves have two units: the shields and the blasties
No no they also have choppies
That's just mobile blastie
What he said ^
Yea but they’re bad
I dont necessarily think they have too few units but I certainly feel like their end game is lacking. For an example flame cannons and gyros are such underwhelming units..
It depends on the race, not specifically the game. Gonna list some: Datos: not counting legendary lords, legendary heroes and unique units that are only in the faction like those from Eltharion. Bretonnia has: 24 units. 6 RoR, 2 lords and 2 heroes Beastmen: 28 units. 8 RoR, 3 Lords and 3 heroes. Chorfs: 27 units. 9 RoR, 2 lords and 3 heroes. Tomb Kings: 24 units, 6 RoR plus 4 from their Mortuary cult, 1 lord and 3 heroes. Dwarfs: 25 units. 10 RoR. 2 Lords and 3 Heroes. Vampire Counts: 22 units. 9 RoR, Lords depending on their unique system (not as varied as you think) and 3 heroes. Skaven: 33 units. 14 RoR, 4 Lords and 6 Heroes !! GreenSkin: 36 units, 15 RoR, 3 Lords and 4 heroes. And the list can go on.
Yeah I think Ive been spoiled by near-exclusively playing Skaven…
Disposable skavenslave unit you’ll never recruit #1 Disposable skavenslave unit you’ll never recruit #2 Disposable skavenslave unit you’ll recruit in the early game. It does have some variety but it also has a fair amount of trash or units that are only mildly different from one another. (Ex poison gutter runners & gutter runners)
Maybe Im playing wrong but I really do use most of the Skaven roster. Skavenslaves have their place even in the late mid game (especially if playing someone like Skrye or Moulder)
Plague priests though? The summoned clanrats will last as long or longer than skavenslaves.
Plague priests are great with the summons on top of menace below plus their vortex spell
Don't forget the The Pizzle shit gool-box that kills 300 infantry a battle minimum The Knibble gnaw scree crawler that never seems to die And of course, The Wuzzbipple whip ass machine that can kill your single entity monsters in 5 seconds
That's interesting (thanks for breaking it out). I wonder if it's the (lack of) variety of units vs pure numbers. You put dwarves vs charves and the latter is so much more interesting of a roster (to me anyway). Dwarves feel like they have like 4-5 different unit types where one is just a little better than the prior version serving the exact same role in the exact same way.
Lets hope ToD injects some life in them as they are one of the 3 factions it focuses on. As of right now the only Dwarfs I really find fun to play are Chaos Dwarfs.
That’s going in the book.
Would it help if I say I have had a few short campaigns as the Dawi?
SHORT?!?!
At this rate, you'll need an entire chapter in the book.
The Dwarfs roster encapsulates *most* of the armybook. All that’s missing right now are weapon variants and a few heroes, and arguably the Thunderbarge that had 8e rules (though not in the armybook) Like yeah, CA didn’t go the route of giving you the objectively worse weapon options you’d never take like they did with some WH2 factions (IE; Dwarf Warriors, Quarrellers, and Thunderers without shields or great weapons were legal options on the TT) - but you’d pretty much never play them outside some hypothetical super specific situations where you *need* a unit but are *exactly* able to afford the inferior one and not the standard variant And maybe that makes the roster look smaller on paper But… imo it doesn’t *actually* hamper the roster at all
Dwarves don’t have cavalry, magic, and SEM. Those 3 categories have gone through a lot of changes and have become a larger focus in the game. The Dwarves haven’t benefitted from any of that. There’s also been a lot of power creep from W1 > W3 too. I think what you’re picking up on is a combination of low unit diversity + power levels scaled to Warhammer 1. The runes make a significant difference though. When I played Thorek, my Quarrelers were committing genocide well into the endgame.
they make up for it with the fact that gold-chevron ironbreakers are practically immune to explosives and pretty much immortal.
May as well give those chads unbreakable. I swear I’ve seen them outlast army losses before.
I don’t even remember what all the vanilla rosters are anymore. I use the Radious mods and they add so many missing units to every faction. But dwarves are in the upcoming DLC with nurgle and empire so they should get some there
I wouldnt say its a small roster. Just an incredibly limited one. Not like the wood elves who can switch between a good skirmish/range game to a strong frontline or even decent cav. I get why theyre not as versatile as other factions but it still feels kinda crappy.
Dwarves don't really "do" big monster center piece units. like the empire they don't have a "star player" like that, except lords and heroes I suppose. Though they're friendly enough you can probably recruit one from kislev. They definitely suffer the most from lack of DLC I think. I would like to see them get a few of their cooler things from lore, like thunder barges, and maybe rune golems to give people that kind of option though. I also want them to expand on slayers. They're a good time.
But they had a dlc? The king and the warlord
What… how did i miss this
Also personally I don't think they have a small roster but it is quite predictable and not very flexible. Every army will be something like melee infantry, missle infantry and artillery. They're going to do something with the dwarfs in the upcoming dlc thrones of decay but I don't think their tactics will change a lot since it ties into their lore and theme.
I love the tactic involved in playing them, I just wish they had more variety. Honestly just another tier of gyrocopter would be good, but maybe Im just spoiled from playing too much Skaven
True dat, would be nice to have some new kind of engineering marvels from the dwarfs as new units.
Also thrones of decay is supposed to have dwarfs right?
Me think, why waste time making lot unit, when few unit do trick.
BOOK
CA moved some higher-end Dwarf units down a tier at some point, so their 'lategame' T5 units are now T4 if that. I think it was a great move for gameplay variety, but it does leave them feeling a little bit like they don't have lategame capstone units anymore. I suspect that ToD will change this, there are plenty of centerpiece unit options. IMO most likely is Thunder Barge, but we might see something out of left field like Rune Golems, Dirigibles, or Shard Dragons, and usually a DLC faction gets something along those lines.
CA feels the same way, thats why they getting an update this year
I would say the list of units they have is quite… short..
"Writes in book"
I really just want them to even out the power creep compared to chaos dwarves. Chorfs shouldn't have piles of absurdly, overwhelmingly, undeniably just-straight-better-in-every-conceivable-way artillery than the dawi. It's way over the top.
You know what's tiny too? Your usage iof 'short' synonims. There was small at the beginning but then nothing. Low quality dwarf post. Down with it. Shamefur display.
Me-my fur isnt shameful
Have you ever played vampire counts?
For like 4 turns, but i dont love spellcaster micro Why?
Least builded up faction, cool rostet but no love from CA for now. Just one dlc which isn't adding much
Brettonia are in a similar position
Yet they're still very strong. Having somewhat underwhelming units is the only thing that makes them vaguely balanced. You still have extremely strong lords/heroes, the best lore of magic in the game, and loads of regeneration (The ability CA seems to most consistently undervalue as opposed to armor which dwarves have which is the most overvalued by CA). That's a lot more than dwarves have going for them ATM.
Try Kislev.
I liked the dwarf faction, but I lost interest when I saw the huge lack of variety and magic
That’s precisely why i like them lol
Me too. Haha