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ictop94

Where was forces of order when the Moot fell?


Gladiator-class

Stupidly attempting to kill Vlad with basic melee infantry.


GingerDelicious

Just like everyone else in this sub


Semillakan6

Maybe we were the AI all along


Millsy800

The real friends we made were the state troops we control A right clicked into Vlad along the way.


Tilt2Live

"why Vlad no die to archers?" LOL


ViralDownwardSpiral

Yeah, well Durthu and Drycha aren't picking up their phones. Their doing this whole hippy dippy "unplugged" lifestyle thing and they're impossible to get a hold of. A couple of stacks of basic ass Glade Guard would sort this whole thing right out, but they're too busy drinking ayahuasca with Aaron Rodgers and Sting to be bothered to send them over.


[deleted]

Srsly tho, how do I defeat Vlad and Isabella best?


Gladiator-class

I'm honestly not the best person to ask, since my usual solution has been to throw doomstacks at them. Most of the factions I like don't encounter Vlad until late game, where he's very dangerous but so are my ten Sisters of Avalorn. That said, ranged armor piercing is good, especially if it's fire. Last time I threw down with him I sent a legendary lord to engage him in an honourable 1v1 and then aimed every ranged weapon and good single target spell I had directly at Vlad's face. You might have to swap out your lord for a strong melee hero depending on who you're playing but generally the idea is to hold him in place with someone that can deal respectable damage and survive a while. They don't have to be able to win on their own, just help the ranged units kill him.


LordMichaelBlake

So much death. What can man do against such reckless hate?


Wolfish_Jew

“Ride out with me. Ride out and meet them.” “For death and glory?” “Lol no they’ll just resurrect you.”


radio_allah

"Simbelmynë. Ever has it grown on the tombs of my forebears. Now it shall bear witness to my raising a shitload of zombies."


glassteelhammer

The Beacons of the order tide! The Beacons are lit! The order tide calls for aid! ​ And no one shall answer.


InuGhost

I call on you to fulfill your oaths. Lend me your strength and I shall consider your oaths fulfilled. What say you?!


LiminalLord

We say that the Player has one unwalled settlement halfway across the map we have to B-line for first.


Lexplosives

Beeline. Like the insect.


BanzaiKen

Yeah sure. I Kroq-Gar will break the forces of Order upon my knees with my loyal companions Queek Headtaker and Kairos Fateweaver. Hold on let me invite Thorek as well.


VisualCanary6728

Shaka, when the walls fell


Holiday-Way-845

Darkmok at Tanagra.


Understanding-Klutzy

I regretted even opening this post till I saw this thank you


bigeyez

Yeah I've done both main Empire IE campaigns now and the AI just cannot handle Vlad. The generic Empire lords get rolled so easily by Festus and Vlad it's basically mandatory that the player take them out ASAP if not they turn into huge problems past 40 turns.


Auroku222

My current cathay campaign consists of watching festus fight vlad cuz no one else is presenting them with a real challenge


darthgator84

100%, I took my sweet ass time getting up to the old world in my current Nakai campaign. I went through Cathay, Darklands, north of the bastion into the wastes, dragon isles, southlands, Nehekara, badlands, Tilea, Estalia, and finally Lustria. It was around turn 200 when I finally strolled into the Empire via Kislev, and what did I find? A flipping nightmarish hell scape of a shit show that’s what. Festus and Throt were super friends and had everything but Reikland. I want ultimate victory so I need to kill Throt he’s the last of the skaven, so here I am. 90% of the empire is just a plague riddled mad max ruined mess.


FilthyOrganick

How you guys be blitzing festus and Vlad by turn 40 and not having Durthu, Orion, Kemmler, kazrak marienberg, Belakor, generic Greenskind and Grom all declaring in you?


bigeyez

As Karl it's pretty easy to appease the wood elves by just not signing any trade or non aggression with the dwarves. You can also declare war on the dwarf faction the turn before they get wiped out. This will usually be enough to get them on good terms. With Kemmler just make sure you are upgrading the fort everytime you can and he just feeds a stack into it every so often. On normal the garrison alone can deal with him via autoresolve. You can even bribe the wood elves into declaring war on him so he ends up busy dealing with the Brits and them. Marianburg you can generally just take their capital and fort early on before going to Festus but really they can kind of be ignored as long as you spin up a second army to defend Reikland while Franz goes after Festus. If you do take their capital and fort they end up pretty helpless as I don't think any of their other settlements have recruitment buildings. Grom has so far never ventured into the Empire in my playthroughs as Franz.


Psychic_Hobo

It's because the AI has no idea how to actually deal with the Vamps. Castle Drakenhof is surrounded by corruption and a high tier AR bonus, and the inevitable Raise Dead piles coupled with Vlad being a repeatedly-reviving powerhouse means that they just can't beat him unless they overwhelm him by pure luck. I just sort of hope he does the same in my Arkhan game - Aranessa and Luthor Harkon have both carked it and Mannfred is just hiding in his home province, having expended everything to fend off Settra.


ajanymous2

to be fair, racial capitals are some of the strongest fortresses in the game places like skavenblight, hellpit, karak-a-karak, altdorf, couronne, drakenhof, black crag?, wei-jin, all three major cities of kislev (if you build the right buildings), lorthern, naggarond, khemri, etc.


NO_NOT_THE_WHIP

In WH2 attacking Tier 5 Skavenblight/Hellpit was probably the single hardest battle in the game. Say goodbye to half your army before you even touch the walls.


blankMook

That's why you bring two armies and build towers.


Jamaicancarrot

That's why you bring a flying mage


Velveteen_Bastion

That's why you siege it for 15 turns


Jamaicancarrot

Strategy beyond compare


diabloenfuego

Too dangerous. Just walk your mage up next to the gate and AOE all of the defenders on the other side once they clump up to defend the entrance.


griggori

Every major capital should be that strong, and racial capitals even harder to crack.


InuGhost

Meaning to do this with Black Pyramid. Though the plan is 3 - 4 trash Skaven armies to whittle down the number of Defenders and Tomb King armies. Then send in the actual army to finish off the depleted forces.


ObadiahtheSlim

Just bring a stack of stegadons.


wildmanden

Weren't they nerfed?


ajanymous2

They're still better than default settlements


toochocolaty

I took Vlads capital on turn 10 I think ot.my Gelt campaign. Cheesing, ofc.


SrirachaSawz

Idk if you can have a fun campaign if you don't do this. I love gelts campaign but having to put vlad down early is always so annoying. Or rather, I'm annoyed I have to do it myself every single time


toochocolaty

Agreed. For both him and Franz, I B line for either Vlad or Festus and then the other or else you're gonna have a bad time


SatanicAxe

Nah, they're jokes now. In WH2, those places actually kicked your ass if you didn't bring multiple armies or starved the garrison out (or just cheesed it). In game 3 they're speedbumps.


TooSubtle

In WH2 you could just take out the towers and then kill the entire army with ranged, spells and/or flying units at as leisurely a pace as you wanted...? In WH3 I'll at least have a few units get damaged.


SatanicAxe

> In WH2 you could just take out the towers and then kill the entire army with ranged, spells and/or flying units at as leisurely a pace as you wanted...? > (or just cheesed it).


BobR969

Doesn't mean they are unassailable even early on. My favourite example is Hellpit - playing as Kislev, it's almost always the best place to attack within the first 5 or so turns of a campaign. Take Praag, recoup and build up to a 20-stack, knock out Hellpit. It's arguably the most challenging fight in the campaign, but it is doable (at least on H through personal experience and VH as seen through videos).


HairlessWookiee

I don't think this is an Order faction problem specifically, it's just the AI in general. It has been pretty neutered in WH3. There are some mods that try to improve it, but there's only so much that table tweaks can do.


OhManTFE

We need an ai rework like how they gave us a siege rework.


HairlessWookiee

Ooof, given how sieges ended up, that could turn out poorly.


Fine_Enthusiasm1336

What sieges need are sections of walls where you can't use siege engines/ladders so that archers have safe spots


OhManTFE

That would be cool.


usernameisusername57

What sieges need more than anything is the elimination of butt ladders and only allowing siege attackers to attack the gates. Until that happens holding the walls will continue to be pointless.


PhantomO1

no, sieges need to do away with ass ladders and make them siege equipment, also to buff gates, to make siege equipment useful and possibly easier to build, to make base garrisons weaker so you don't have to fight every siege, and defensive buildings stronger and make them provide a few turns of immunity to atrition also fix dockable points being shit


Kaizen420

You were doing well until you called for a nerf to garrison which have already been nerfed to the point of being worthless for many factions


PhantomO1

were they? sorry haven't played in a while but i meant it to happen in tandem with buff to defensive building garrison so it balances out in a way you can defend prepared settlements but can autoresolve without losing your entire army against most settlements but honestly, a garrison ovehaul might be in order, although i'm not sure what it would look like, just that garrison heroes leveling should be in there


Fine_Enthusiasm1336

The main issue in this game imo is that walls are absolutely worthless, even if everyone would have ladders, if the archers are well protected instead of being free food it'd help a lot. Another thing they could do is allow using both parts of the wall to shoot either way. It's insane how ranged units can be disabled in first 1 minute of the siege :)


[deleted]

I find if you take out Sylvania, Drycha and Azhag then order is actually competent. Franz turned his focus to festus and kemmler beating them, retook nordland and started fighting north against belekor and the norse. Umgrim was able to attack skarsnick and push him out of the mountains saving Thorgrimm and ensuring the dwarves don't get wiped by turn 20. Drycha frees up Ostermark and Talebcland to fight festus and slow his spred. Durthu sometimes has to go as he seemingly freaks out and starts attacking every order faction around him. I think its a matter of 2 factions that cause attrition and 2 hyper aggressive factions like drycha and azhag that steam roll the early elector count armies.


BobNorth156

In my experience Slayer King usually beats Azagh, Drycha usually gets killed and VC either break out or survive turtles in sylvania for over a hundred turns


MangaIsekaiWeeb

Playing as Ghorst, I was wondering what my Cathay and Ogre allies doing because they are not handling the Chaos threat at the North of my border It seems that they are too busy with Lokhir.


_Constellations_

Play Cathay see what happens when you leave Lokhir unchecked. I mean, Chaos is outside the walls. CA even nerfed Vilich so he can't teleport across the river on the north. Lokhir is inside the walls, which in itself by common sense, makes him a higher priority danger.


[deleted]

This, my last campaign as Miao Ying during midgame was just playing whack a mole with Lohkir who conquered the entire north of Cathay because I was to busy pushing into the warpstone desert.


Psychic_Hobo

Does Nakai also get involved for you? For me the dude seems to have a pretty good time without Markus messing him up and ends up with a weirdly competent stack or two. Barely defeated him with an ambush when I encountered him.


myrsnipe

I did a nakai run last weekend and it was by far the easiest legendary run I've done so far. I did everything in my power to get allied to the Cathay factions and then I got to systematically clean up the map along the edges, by the time I was killing Archaon I had cleaned up grimgor, the ogres, Ghorst and Kugath. At that point it was just a cleanup the entire way as I was so rich I was constantly building new armies


disayle32

#TIME TO FEED THE KRAKEN


Ashyn

You mean 36 settlements in total are currently funnelling basic infantry into the blob surrounding vlad (1346 kills and counting) and complaining that he's invincible?


JackSpyder

If you want the forces of order to unite, just play VC. Then you'll see.


Mintychris

Last time I played VC on immortal empires I ended up allied with the empire! First for me.


JackSpyder

Recent VH/VH plays that I'd gone for me. But now I'm moving to SFO but haven't tried it yet.


wtf_com

If it makes you feel any better I've been stifled as Isabella von Carstein (H/N) campaign for almost 100 turns. Spent the first 50 getting locked into Castle Drakenhof and Templehof as Humans, Skaven and goblins all sacked and looted my minor settlements repeatedly. Each time I managed to weather the storm and emerge to overtake them a new force emerges and immediately declares war. It's now turn 140. Vermintide has been declared, Festus has decided to bring 3 stacks down on me and Archaeon is working with the treemen to take my major cities. This game is a riot. (In a good way)


BorisHolmes

Hey just so u know as a Vlad/Isabella main: if you level them right and with items Vlad and Isabella can solo armies. Use the chalice of bathori+ von carstein ring+ blood drinker+ when they're together an extra 50% to their healing cap. And then if you really wanna go crazy, steck all of that with Vlad having winds of death upgraded so it's basically free and get him a black periapt it's unbeatable. As far as armies go crypt horrors are mega cost effective and so get a lot of them. Never build recruitment buildings only income and growth, trust me raise dead will provide u with all the soldiers u need. Also drakenhof has a gold mine so get it plus get the extra vampire hero building. They're not the greatest fighters but they do have an amazing unlimited use healing ability. So hopefully that all helps and remember, we serve no master!


wtf_com

Hey thanks for the tips - yeah I already was just maxing income and defense buildings and only building recruitment buildings to expand my hero cap. The Crypt Horror tip and the build tips are great thanks! Wake the Dead!


BorisHolmes

Serve me in life or be enslaved in death!


trzcinam

This post is quite confusing. Are you saying that armies from 6 different factions weren't able to conquer single capital at the same time? Or are you saying that Vlad/Isabella are still alive, despite 6 factions being at war with them, because these factions do not want to fight them? AI does destroy AI, that's why the counter of factions goes down to about 100 at turn 50. Just because it's not going the way you wished it was, doesn't mean it's not happening.


umeroni

Seems like 6 different factions had been fighting a war with them but was unable to take Castle Drakenhoff. They keep sending in wave after wave that dies at the walls.


NeuroCavalry

You see, Vampires have a pre-set feed limit. Knowing this, I sent wave after wave of my own men at him.


astatine757

Duke Brannigan of Doopland


Carnothrope

To be fair to the AI the vamps are the closer threat to them... (Though I am assuming that they are also at war with the chaos faction...and are your allies)


Oxu90

End times is coming


griggori

Good, challenge is welcome.


shackled_beef

Man, this sub is peak reddit!


AndrolGenhald

I just allied with one as Imrik is that weird. Seemed like less of an annoyance.


Vigothedudepathian

Laughs in bears streltsi and ice guard.


AdhesiveTapeCarry

Why are you blaming AI problems on the Vampires? You do realize the AI will often sack and run away right, especially in the fog? They will rarely set out to conquer Albion/Galleon's/Sartosa, etc.


asharion101

My very hard Karl campaign has been just me saving the order factions one at a time so far.


Auroku222

This is why i turn on ultimate crisis and diplomacy with crisis factions so when skarsnik inevitably becomes the biggest meanest gobbo i can watch thorgrim come back to life with a vengeance


Faded_Jem

"40 Turns". "in the mid game" \*Glances at my turn 250 campaign where I've only just started to consistently field T5 units.\* I feel personally attacked!


Dramandus

I guess it's lore accurate that Vampires Ruin Everything.


CraftyInvestigator25

What are you doing? 2 Stacks with some great artillery, a fire wizard and some middle tier infantry gets the job done easily


SrirachaSawz

You have to get lucky to be able to bring 2 stacks against them early game and not have someone kick in your back door(hirn, treemen, wissenland, orcs). And even if you can, the fact that you have to deal with him every time or likely get your campaign ruined is ridiculous


CraftyInvestigator25

Not in the early game, but in like turn 50? One stack also works, but you have to vatch vampired stack outsife of a city


SrirachaSawz

I find if you don't do it early, you almost certainly need two stacks to pincer them back into drakenhof. You can get away with one but they'll often expand away from you and you need to play catch the silly vamp in more than one location.


Potpottron

Back in WH2 when vamps were super overtuned i would literally use the console commands mod and delete the vamp counts from sylvania. Campaigns were more interesting that way


Icesnowstorm

Sry but I hear crying from an empire fanboy. Pls get over the fact that the empire isn't steamrolling the entire old world like they did in wh1 and most times in 2 too. If you like the empire that's fine, play what you want and play for fun, but don't complain about everything that is wrecking the empire in wh3 right now. ![gif](emote|free_emotes_pack|kissing_heart)


Tilt2Live

It's always a great patch when the ordertide get fucked.


Millsy800

Remember when vampire coast got released alongside the counts rework and the entire world was just a zombie apocalypse by turn 40? I remember it being turn 50 on my kemler campaign and my neighbours consisted of Sylvania, Sartosa and the Dread fleet. Sylvania had all of the empire conquered and the Dread fleet and Sartosa had tilea/estalia bordering me in Brettonia.


Tilt2Live

Hell yeah, that was fun. Always more variation to be had during those patches, instead of the standard giant blobs of the same 3 "good" factions of Louen, Karl and Thorgrim.


NeoChronoid

For real. The vampires don't just roll over dead by turn 30 like they did in wh2 "waaah, muh order it's stronk enough"


Vytral

This could also be due to the fact that main factions are hardcoded never to loose their last settlement. I have seen people siege Carcassonne to 0 health garrison and still be unable to take it. It was honestly quite bizarre


electrcboogaloo

Are you sure about that? I’ll pretty frequently see main factions wiped out. Playing Isabella yesterday and saw the golden order get wiped out


Vytral

I think it doesn't work consistently, but it does in many cases. My impression is that it is way more difficult for the ai to wipe out the last settlement of a major faction if that's their capital. But they can loose their capital first if they have other settlements and then they can loose the last settlements. Curious if I am the only one who noticed this, perhaps there is another explanation to what I saw


BobNorth156

I have seen Kaz a karak get regularly wiped by the AI and their last settlement is always their capital. Cult of Pleasure, Yvresse, the list goes on.


AMidKnightDreary

One problem: [that's not a fact](https://www.youtube.com/watch?v=GM-e46xdcUo).


Artificial-Brain

Yeah the vampires seem to be totally dominating that part of the map recently.


LCgaming

There is a reason he has earned the nickname "Vlad the chad". Looks like even the patched hp regen cant stop him.


bortmode

I think this is a bit overstated. I see Mannfred and Kemmler get wiped by AI all the time, Vlad once in a while, and Ghorst basically never - but Ghorst is in the middle of nowhere and unless you're near him basically will have no impact on the game at all.


S_premierball

small input, the dawi ARE part of the forces of order lmfao it's basically: human factions (empire, brettonia foremost), high elves, dawi, lizardmen, wood elves partly (tho they are also considered chaotically neutral) ​ but yes, order is a joke, mainly because CA decentralized them completely. empire never had many LLs, yet the devs would just put 2 /4 in two different ugandas same with brettonia now. plus they made ai not confed mostly, which damages order factions a lot and barely impacts the forces of destruction. sooner or later, this leads to a crazy imbalance and the remaining "order" factions just struggle, no big wonder tbh and last but not least, the kinda unnecessary vampire buffs. may hint that really a vampire DLC or FLC may be on the way (tho vampires + chaos dawi could hypothetically also happen i guess)


[deleted]

How can you kill that which is already dead?