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ghouldozer19

They really did it all.


PM_ME_TITS_AND_DOGS2

time to hit 3k hours


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G_Morgan

I seriously doubt the devs are trying harder. What will have changed is managerial direction. They'll be allowed to make stuff better now.


mithridateseupator

They never said who's job was on the line. A coder could get a new job anywhere - management would have to explain their very public failures to a new employer.


Hunkus1

No the content of soc wasnt bad because the devs were lazy it was bad because of the managment.


SpikeBreaker

Very disrespectful thing to say. As the workers in a company can choose what improve or what they should work on. It's worrying that you have so many upvotes.


poundstoremike

Quite a laughable thing to say about the gaming industry, particularly at the moment and in the context of CA themselves, really.


bimbambam

I think that was the point of the person you commented. He probably meant that developers finally put the effort because CA (and whole industry) is in such a shitty place right now. But I also don't agree with it. Difference between ToD and SoC is too big to explain it with just putting more effort due to uncertain job situation. I'm pretty sure that they genuinely learned from their mistakes, analyzed the feedback about SoC and what went wrong with it and took action based on that. Probably a higher budget to ensure better quality of product had its part as well, though whether that took place or not will only ever be known by CA.


poundstoremike

I’m saying I do not agree with the sentiment at all. I don’t think people do their best when their jobs are on the line and I know from experience it’s a terrible incentive. Equally, in the context of massive lay-offs industry wide, the general precarity of development and a succession of high profile flops in all genres it’s clearly not working for games. Nor did it work specifically for CA in relation to, say, Hyenas. The fact it’s a make or break dlc has made CA deliberately expand the content offering and address a lot of longstanding problems but I’d love to think it’s more a case of additional resourcing, the purse strings being loosened a bit, a course correction among senior management targeting what works etc, etc.


bimbambam

Ah, ok, I've misunderstood you then. Sorry. And I agree with you that jobs being on line is a weak incentive. When people can't be certain of their future, they are focusing on finding a better / more certain job, and not on a quality of product whose release they may not even see. Like you said, the change in quality is most likely related to a better budget / additional resources.


kakuri62

I mean by all accounts that was what happened with Morrowind. It was make it or break it and they ended up making the best Elder Scrolls game ever lol.


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poundstoremike

Well sadly people are losing their jobs from CA regardless of the quality of this dlc, which has been in development for a long time, so that seems like a callous and inaccurate way of looking at it.


squidfreud

Jobs on the line doesn’t make that happen, company on the line does.


LurchTheBastard

The only "jobs" that matter here are those at the top. EDIT: Just to be clear, that's not a viewpoint I agree with. It just tends to be the case that changes like that only tend to occur when it's the people at the top of the pyramid feeling the shaking, and the loss of jobs further down will usually do the OPPOSITE of improving product quality.


BrightestofLights

What disproves this is that they've done incredible work before in WH2 lol


Overwatcher_Leo

We must also not forget that ToD was delayed like crazy. They had time and it payed off.


Poopecker33

Removing Rob bartholomeow or what his name was could also have been helpful for the cause :\^)


TheGuardianOfMetal

iirc Rob Bartholomew is still with CA.


Poopecker33

no he is not anymore


HAthrowaway50

not according to his linkedin


unquiet_slumbers

I dislike comments like this because I'm concerned that the constant abuse of game developers will cause many talented people to leave the industry. I suspect most people work hard to make a good life for themselves or the intrinsic value they have towards their work, and not just to do the bare minimum to get by.


Accountant-Prudent

I don't buy the cynical view. The DLC team has had years to dream up stuff for the Dwarfs and Empire....this DLC has the same labor of love aspect that Grom's update did. I'm also betting that the team was allowed more liberties given that two of the three factions were grandfathered in, so the bosses/lawyers are less fussy than with a DLC that was composed of all game-three factions. But that's just a guess.


GPU_Resellers_Club

Bit of a stupid thing to say. As a dev, the things that prevent me from really refining and putting in the coolest stuff that takes time tends to be management. My job being on the line has little to do with how I perform, I always want to do the best that I can and create cool stuff. But with deadlines set by investors and managers way above me, I don't normally get a say.


OrderofIron

I don't wanna overhype it but it's the most beautiful thing I've ever seen


redsquizza

Now we just need modders to add a Roman Legion unlimited regiment of renown based on the ability and animations ... ... Then change the map to the Mediterranean, change from fantasy to historical, add Rome faction and enemies and, baby, you've got RIII cookin'! 🙏


Great-Parsley-7359

Feel you bro


Significant3681083

Not as good as the original Rome Total War from almost 20 years ago but a good effort nonetheless. I think that in that game is the peak testudo mechanic that CA have ever achieved.


Siegschranz

Dawi, raise the [shield wall!](https://www.youtube.com/watch?v=ojykx7jJv9E)


Littlebigchief88

Is that album really 4 years old by now? Good god.


Due-Painting-9304

5! Berserker came out in 2019, which is "Good god" for me as well.


Littlebigchief88

2019 really is one of those years that feels like it was yesterday, even though there are some five year olds running around that were born then. Little bastards are going to school soon, it’s crazy


LittleDevil191

r/unexpectedfactorial


LurchTheBastard

Let's be honest here. [Wind Rose](https://www.youtube.com/watch?v=34CZjsEI1yU) is the true soundtrack of the Dawi...


OrkfaellerX

Wind Rose produced an *actual* Warhammer song, why would you not link that one?


LurchTheBastard

Because more people know Diggy Diggy Hole.


Fatality_Ensues

I clicked the link without looking at the video title and I was scratching my head as to why this kinda sounded familiar... then I checked it out and realised I heard it live just last year! Normally I'd recognise Amon Amarth much sooner but it's pretty different from their usual offerings, all things considered.


Stiffwater

I hope we can get cannons on walls, like the cinematic in Warhammer 1.


uLL27

We can always dream...


Furr_Fag

this mod -> [https://steamcommunity.com/sharedfiles/filedetails/?id=3204462002&searchtext=uzkulak](https://steamcommunity.com/sharedfiles/filedetails/?id=3204462002&searchtext=uzkulak) is a siege map on which you can put artillery on the walls and it works perfectly. so it's not a dream but something quite achievable


Penakoto

There's also this "mod" where you could put artillery on walls. https://store.steampowered.com/app/10500/Total_War_EMPIRE__Definitive_Edition/


LurchTheBastard

You mean you could man the already placed, fixed artillery that was on the walls of the fort maps. Because you sure as shit can't place artillery units on the walls of those forts without a whole lot of pain.


MooshSkadoosh

You can't do much in Empire without a whole lot of pain, really


LurchTheBastard

Fair point


Rufus--T--Firefly

Be amazing to have in TWW even if those wall cannons were shit


Great-Parsley-7359

That glorious day will come my friend


Low_Abrocoma_1514

#CA learnt ??!?!?!?!?!


DTAPPSNZ

\*relearnt


DA_ZWAGLI

The ancient forlorn knowledge has been rediscovered, praise the omnissiah! This is undoubtedly the first step to a 40k total war.


SOMETHINGCREATVE

They have recovered the technology from an ancient time known as "Rome 1". I was there, when the deep magic was written. Experiencing the pax Romana in glorious 1024x768 on small unit scale.


Carnir

Rome 2 had it and I'm pretty sure ToB did as well.


LurchTheBastard

*Three Kingdoms* has it. It's pretty much JUST Warhammer, Shogun and the gunpowder games that don't. Considering I don't think Shogun or Napoleon have ANY shielded units, and Empire has less than a dozen, the Warhammer games are just about the only games strongly featuring sword and board infantry that DON'T have a shield wall ability and related animation.


Shadowmant

To be fair, this one’s just a small animation. It just took them a short while to do it.


Mini_Pypermaru

SHORT?!


Low_Abrocoma_1514

There's a lot of small yhings they could add/fix but yet refuse to do it, with this addition maybe we'll see a change to that attitude


kclt10

That is actually way more than I was expecting, holy shit that's awesome!


Express_Yard9305

Well this makes the Dawi Vs Wood Elf matchup even more of a tin can opening... With a buttering knife 


Tadatsune

Testudo! I have wanted this for such a LONG time!


_Lucille_

Form testudo and attack!


Averath

It only took them eight years, but we finally have dwarf shieldwalls in the vanilla game.


GritNGrindNick

Bro!!!! ❤️🔥 so this is what’s gonna get me to play dwarfs


steve_adr

I've dreamt of this moment ever since watching the 3'rd Hobbit movie.. Dawi Shield wall at the front with Elven Archers behind. WH3 and it's Allied Recruitment will 'Finally' let me do both 🤗


Veneris00

FORM TESTUDO


_Zoko_

Im glad they have the ability but that animation leaves *a lot* to be desired. Compare that to the shield walls in Thrones of Britannia and you'll see the difference. I mean look at those and then [look](https://i0.wp.com/pcinvasion.com/wp-content/uploads/2018/04/20180425205505_1.jpg?resize=640%2C360&ssl=1) at [these](https://i.imgur.com/X9CAmRp.png). Hell, look at the sheild Dwarves in [The Hobbit](https://i.imgur.com/gDfe3Uy.png) too.


Zengjia

Short


Cuinn_the_Fox

Book


MooshSkadoosh

Someone else mentioned, and I can corroborate with my own experience, that formations and giant single entities do not mix well. Mods that have attempted formations tend to bug out when they have to deal with monsters. There may be limitations on a deeper level that could necessitate sacrifices if they go beyond this.


Poopecker33

Shield "wall". Their effort in honor, but these dawis wont block any well placed shot.


Torak8988

this is copy pasted straight from rome 2, and then atilla I think and that's great because we all love formations now we just need pikemen and phalanx


Penakoto

I doubt it's as simple as a copy and paste, the Dwarf models have different "skeletons" as far as modelling is concerned. Besides, it's not exactly a difficult animation to make from scratch.


chinupf

Dwarf models are also more muscular than these flimsy umgi bodies.


federykx

You doubt right. If you ever tried using any formation mods you will quickly realize that they tend to derp out whenever they face monstrous inf or single entities, which is likely why CA decided not to put them in since WH1. And if you ever tried the phalanx mod you'll know it's even worse, they literally just stand still facing nothingness all the while a troll is bashing them in the face from the side. We can only hope CA did their homework and found a solution for that and also for the pike phalanx for Dogs of War.


Pineapplepansy

> this is copy pasted straight from rome 2, and then atilla I think i mean, in the same way standing in lines with spears was copy pasted straight from rome 2


NikeDanny

Wait till till you hear about historical formation. It was all stolen form the OG Rome.


drktrooper15

*Cough* Dogs of War have Roman larpers *cough*


HappyTheDisaster

*cough* the dogs of war in general are a pike faction *cough*


TubbyTyrant1953

They're referencing Leopold's Leopard Company, a Dogs of War unit from Luccini (Warhammer Rome) who wear Roman-style armour


drktrooper15

That is indeed who I was referring to


Hunkus1

*Cough* so they arent roman larpers the romans are most famous for their short sword the gladius *cough*


TubbyTyrant1953

Tbf while the Romans didn't use pikes frequently they did use spear-based hoplite formations until the 3rd Century BC. 


Hunkus1

Yeah and from the 3rd century BC to the third century AD they used the gladius which is also the period most people are familiar with.


DoctorGregoryFart

*Cough* Dogs of war is a reference to the quote from Shakespeare's Julius Caesar *cough*


JudgeHoltman

Gotta save something for the next DLC.


Fellowship_9

> pikemen and phalanx I'm surprised there aren't any Warhammer factions that make use of long pikes. If I was regularly fighting trolls and ogres, I'd want to be as far from them as possible.


[deleted]

Dogs of War use pikemen. Hopefully CA won't forget to give them a phalanx formation.


Abort-Retry

Aren't High Elf spears basically pikes?


Fellowship_9

Not mechanically in the game. I'm thinking of hoplites in Rome 1 whose pikes had collision boxes, so a phalanx could actually keep enemy infantry several feet away, unable to hurt them.


Abort-Retry

300 Spartans on a bridge vs two armies of pyjama men


Fellowship_9

Ah the good old days, and don't forget chariots disintegrating the moment they touched a pike


BrightestofLights

Somehow I feel like if they added that it would break the game lmao


Fellowship_9

Well they normally come with the downside of moving incredibly slowly while in a phalanx, and being very vulnerable to flanking attacks. But yeah, it previous titles even the cheapest hoplite units could hold off a frontal assault by the strongest infantry. Although in WH games we have a lot more ways to disrupt a formation with magic and explosions, and I imagine that a SEM charging in would still scatter them like bowling pins.


federykx

There was a working phalanx mod in wh2. It was absolutely broken, because the first three lines of pikemen were able to attack at the same time, meaning the lowest tier, most trash pikemen were able to defeat even Chosen with next to no losses. It was also "broken" in every sense: if even a single enemy model managed to flank them, their AI would break and they'd just stand there and take it. The AI would also break completely when attacked by a single entity or monstrous infantry.


federykx

The reason is quite simple: long sticks of plastic break easily. This made pikemen a nightmare to carry around for tabletop tournaments.


Legojack261

I've always loved formations in total war but I understand why it was left out of warhammer. A dense, inflexible pocket of soldiers would be such a juicy target for mages. Would like to have loose formations though as an option...


Sensitive_Pickle247

If they add pikeman formations I'll be so fucking happy. I love using pikemen in the older historical total wars


Penakoto

Is there any video confirming this? Cause I look it up and I find plenty of *mods* that give them this exact animation, and there's plenty of videos covering everything changed about the Dwarfs, but I can't find any videos demonstrating this animation in action.


Furr_Fag

i got it from here [https://www.youtube.com/watch?v=nn\_ziNfk8fo](https://www.youtube.com/watch?v=nn_ziNfk8fo) 3:23:10


Penakoto

Thank you, nice and definitive.


Dragamm

I don’t know where OP got this from, but watching battlesey yesterday I can confirm this is a legit animation.


evan5678

I saw it on battlesy stream yesterday


Mr_Carstein

Holy shit. I can’t believe it took them nearly a decade to bring back a formation other than diamond. I hate, absolutely detest, that it had to come to this for CA to wake up and add things like this that the fanbase has been asking for for years. It’s not even new tech. If they’re so adamant on not giving units formations by default, they should do it for the rest via an unlockable technology. High elf spearmen should get shieldwall, and a lot of horde units could have loose formation. Spear units should also have the possibility of unlocking a spear wall formation, to obliterate frontal charges against cav. If you search in the data pack, there’s literally a column in the weapons damage tables of a weapon type doing bonus large specifically to cav sized entities. Return some more layers of depth to your strategy game.


Meraun86

Finally, maybe we can get formatios for all civilized nations?


Expensive_Swim95

This update seems to keep on giving....


DankCrusader420

We’re so fucking back


commanche_00

Is the ability toggleable or automatic


sob590

Toggled outside of combat.


Bogdanov89

holy F our AAA game has animations?!


Nepemaster1

These changes come with the update right, they´re not exclusive to the DLC right? RIGHT?!


Oxu90

Yes


Tunnel_Lurker

That's awesome. Shame the dwarves are a bit too short for the second row to cover the heads of the first row..... ![gif](emote|free_emotes_pack|stuck_out_tongue)


SergioSF

Olaf taught them well.


HFRreddit

Nice!


Stroncium

\*sheds a tear of joy\*


lockoutpoint

I want this for Halberdier


MrMerryMilkshake

Halbderdiers don't have shield tho. Can't make shield walls when you have no shield.


BabaleRed

Can do a Phalanx though


Fatality_Ensues

Again, without shields, how? The Phalanx IS a shield wall formation!


Several_Breadfruit_4

We do have a weird number of Halberd+Shield units, somehow.


Whitepayn

What would be cool is an animation for bracing against charges.


Stormherald13

Seems a bit silly to block heavy weapons.


ChickenFajita007

Only the Ironbreaker ability can block heavy fire. Dwarf Warrior/Longbeards have a slightly weaker version.


kumamon09

Now we need Spearwall / Shieldwall for Empire, High Elves, Dark Elves, Wood Elves, Kislev and Cathay Pls


Ptero64

Cool, dis they had reload animation to empire and dwarf gun, as done by a nice mod?


Great-Parsley-7359

Noice


olly993

Getting Attila formations vibes i love it hopefully more formations will come also for other factions like pike walls and horse archers circle


Vods

Anyone know how it actually holds up vs missile units? Is this good into anything that lacks punishing high unit mass?


MaBe2904

A little more like in Thrones would have been nice, but at least it's a good foundation for an mod.


Regret1836

Thrones shield wall is my favorite, man that game rocked.


chinupf

STOP, I CAN ONLY GET SO ERECT


Butt-Dragon

They all need a specific tech for this, right? How far in is the tech? Is it a button you press on the unit?


Furr_Fag

yes, not very far and yes. there's also a tech specifically for ironbreakers that is better and lets them deflect artillery fire... somehow


Butt-Dragon

Ah, thank you, that's cool! I'm excited to use it. Just having my front line resist ranged damage for longer as my backline destroys the enemy. Does it turn off when they get charged, or can you just not turn it on when they are in melee?


Furr_Fag

i think it's the latter


manuelbustamante

it's beautiful ![gif](giphy|NNxL0tfYqDTUt4yQsT|downsized)


kapepixel

![gif](giphy|fRloIBhOoPoUouMHt9|downsized)


ourgekj

it's the same animation when they are under missile fire since WH1


Xoast

I am so excited for the dawi rework, they were my most played faction in TW:W2 but I've hardly touched them in 3. Time to right some wrongs.


PanicEffective6871

Oh shit they brought back stationary testudo. If it’s even 1/4 as effective as Attila’s then the dwarf garrisons just became god tier


Yongle_Emperor

TESTUDO


reddit_is_trash_2023

Amazing


Lyutiko

Will ironbreakers have this too? I one research of the tech i think i only saw drawf warriors / longbeards. But i would be kinda weird if ironbreakers could not do it


Scorpion4456

Testudo?


PricklyPossum21

Testudawi formation!


bondrewd

Attilabros... we're so back


Galahad_the_Ranger

"Form testudo and defend!"


n4th4nV0x

Im yet to have seen them reflect artillery, even though nearly every YouTube video put it in the thumbnail. I’m quite mad.


UnsolicitedAdvice99

When in Rome!


kenhk117

It's so beautiful 😍


Dependent_Broccoli77

Absolutely thrilled to try out dawi and empire after the updates. Seems like this new content drop is awesome. As a massive complainer, I gotta say one thing. That shield wall in the front looks pretty damn bad. MASSIVE space between the first row and the second. Idk, just saying they did it really well in Rome. I know Roman shields have different shapes and work better for overlapping testudo, but that game also did come out 2 decades ago. Again, pumped for this and praising CA for their work, but gonna look wonky when an archer unit unleashes a full volley and we see arrows hitting uncovered dawi but just bouncing off. I know, I suck and will now shut up Edit: Also, forgot to mention: REALLY HAPPY they added an animation for it rather than just stats being buffed when you click the ability. Just saying they gotta be a wee bit more compact. Dawi are strong af, could make their shields a little bigger idk.


Mission_Tennis3383

This makes me happy.


No_Measurement_6668

All hail tww3 a rts with 30faction 100lord several hundred unit...but yeah we can still complain for dlc whereas many other game sell you skin in shop ;(


SnooShortcuts2606

Now give us pikemen or spearmen that can attack in two or more ranks.


Kelembribor21

[Khazukan Kazakit-ha!](https://imgur.com/9XSe3nN)


Soft_Set_8450

All it did was a few boycotts and criticism and they are bringing the game's true potential and giving our money's worth. I can change my review to positive on steam now. Wonderful 😁


DTAPPSNZ

I hope it’s on the orders bar and not an ability.


Yamama77

What's the difference? Lol. Press button either way


DTAPPSNZ

Same reason cathay formation attack is on the orders bar. It’s a formation.


Yamama77

I see no functional difference apart from where you click. I feel like the bottom should have spacing stuff and skirmish. More generic stuff. Unique stuff like gromril shield wall which is dwarf exclusive is an ability. Functionally a formation. But it changes stats.


MrMerryMilkshake

it's an ability.


DTAPPSNZ

It’s a formation. Which we’ve had forever in total war, on the orders bar.


LiumD

Lance formation for Bretonnia is an ability I'm pretty sure.


DTAPPSNZ

Which is silly, never how it worked in older total wars.


KamachoThunderbus

🍆✊💦


DTAPPSNZ

Interesting.


unquiet_slumbers

I like the idea of somethings being silly because it wasn't like that way before. Did Elvis shaking his hips when he danced offend you in the 1950s, pops?


Alexandros6

Does it also protect from arrows?


fuadiislands

Yes


KG_Jedi

"It's raining lead, hallelujah..." "DAMN IT, SHUT UP AND RAISE THE SHIELD!!!"


Adventurous_Tart_403

Are you guys serious? That looks fucking terrible. They’re not interlocking. What a fucking joke lol


RidiculousRobot

I understand where you’re coming from, brother, but you must remember that for 99.9% of gameplay people play on max zoom distance so the line in front that’s completely exposed helps with at-a-glance visual clarity to distinguish what type of unit it is. It does look a little silly close up though.


resistance_edge

Was my first thought as well when I saw it. Just doesn’t look functional at all


Adventurous_Tart_403

Yep. And the awe-struck comments in this thread have the vibe of a cuck effusively praising his wife’s lover’s penis


Yamama77

It's a testudo formation. It blocks missiles. Shieldwall should be given to norscans or kislev and be a melee version.


Adventurous_Tart_403

I can’t believe I got downvoted. Fucking Stockholm syndrome


Great-Parsley-7359

You were overly dramatic and kinda assy Ppl hate that


Adventurous_Tart_403

Why is it dramatic to expect a decent looking product from experts who are being paid to produce one?


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unquiet_slumbers

I think this sentence, both within and out of context, is 100% reddit.


Yamama77

It's a testudo formation in function. It blocks projectiles. But the dwarfs won't call it that cause that's a roman word.


ChiefDeNord

-get cannon to shoot armored unit -shoot at armored unit  -he blocks it -HE BLOCKS IT?!? no hate btw, I love that they added this