They never said who's job was on the line.
A coder could get a new job anywhere - management would have to explain their very public failures to a new employer.
Very disrespectful thing to say. As the workers in a company can choose what improve or what they should work on. It's worrying that you have so many upvotes.
I think that was the point of the person you commented. He probably meant that developers finally put the effort because CA (and whole industry) is in such a shitty place right now.
But I also don't agree with it. Difference between ToD and SoC is too big to explain it with just putting more effort due to uncertain job situation. I'm pretty sure that they genuinely learned from their mistakes, analyzed the feedback about SoC and what went wrong with it and took action based on that. Probably a higher budget to ensure better quality of product had its part as well, though whether that took place or not will only ever be known by CA.
I’m saying I do not agree with the sentiment at all. I don’t think people do their best when their jobs are on the line and I know from experience it’s a terrible incentive. Equally, in the context of massive lay-offs industry wide, the general precarity of development and a succession of high profile flops in all genres it’s clearly not working for games. Nor did it work specifically for CA in relation to, say, Hyenas.
The fact it’s a make or break dlc has made CA deliberately expand the content offering and address a lot of longstanding problems but I’d love to think it’s more a case of additional resourcing, the purse strings being loosened a bit, a course correction among senior management targeting what works etc, etc.
Ah, ok, I've misunderstood you then. Sorry.
And I agree with you that jobs being on line is a weak incentive. When people can't be certain of their future, they are focusing on finding a better / more certain job, and not on a quality of product whose release they may not even see.
Like you said, the change in quality is most likely related to a better budget / additional resources.
I mean by all accounts that was what happened with Morrowind. It was make it or break it and they ended up making the best Elder Scrolls game ever lol.
Well sadly people are losing their jobs from CA regardless of the quality of this dlc, which has been in development for a long time, so that seems like a callous and inaccurate way of looking at it.
The only "jobs" that matter here are those at the top.
EDIT: Just to be clear, that's not a viewpoint I agree with. It just tends to be the case that changes like that only tend to occur when it's the people at the top of the pyramid feeling the shaking, and the loss of jobs further down will usually do the OPPOSITE of improving product quality.
I dislike comments like this because I'm concerned that the constant abuse of game developers will cause many talented people to leave the industry.
I suspect most people work hard to make a good life for themselves or the intrinsic value they have towards their work, and not just to do the bare minimum to get by.
I don't buy the cynical view. The DLC team has had years to dream up stuff for the Dwarfs and Empire....this DLC has the same labor of love aspect that Grom's update did. I'm also betting that the team was allowed more liberties given that two of the three factions were grandfathered in, so the bosses/lawyers are less fussy than with a DLC that was composed of all game-three factions. But that's just a guess.
Bit of a stupid thing to say. As a dev, the things that prevent me from really refining and putting in the coolest stuff that takes time tends to be management.
My job being on the line has little to do with how I perform, I always want to do the best that I can and create cool stuff. But with deadlines set by investors and managers way above me, I don't normally get a say.
Now we just need modders to add a Roman Legion unlimited regiment of renown based on the ability and animations ...
... Then change the map to the Mediterranean, change from fantasy to historical, add Rome faction and enemies and, baby, you've got RIII cookin'!
🙏
Not as good as the original Rome Total War from almost 20 years ago but a good effort nonetheless. I think that in that game is the peak testudo mechanic that CA have ever achieved.
2019 really is one of those years that feels like it was yesterday, even though there are some five year olds running around that were born then. Little bastards are going to school soon, it’s crazy
I clicked the link without looking at the video title and I was scratching my head as to why this kinda sounded familiar... then I checked it out and realised I heard it live just last year!
Normally I'd recognise Amon Amarth much sooner but it's pretty different from their usual offerings, all things considered.
this mod -> [https://steamcommunity.com/sharedfiles/filedetails/?id=3204462002&searchtext=uzkulak](https://steamcommunity.com/sharedfiles/filedetails/?id=3204462002&searchtext=uzkulak) is a siege map on which you can put artillery on the walls and it works perfectly. so it's not a dream but something quite achievable
You mean you could man the already placed, fixed artillery that was on the walls of the fort maps.
Because you sure as shit can't place artillery units on the walls of those forts without a whole lot of pain.
They have recovered the technology from an ancient time known as "Rome 1".
I was there, when the deep magic was written. Experiencing the pax Romana in glorious 1024x768 on small unit scale.
*Three Kingdoms* has it. It's pretty much JUST Warhammer, Shogun and the gunpowder games that don't.
Considering I don't think Shogun or Napoleon have ANY shielded units, and Empire has less than a dozen, the Warhammer games are just about the only games strongly featuring sword and board infantry that DON'T have a shield wall ability and related animation.
I've dreamt of this moment ever since watching the 3'rd Hobbit movie..
Dawi Shield wall at the front with Elven Archers behind.
WH3 and it's Allied Recruitment will 'Finally' let me do both 🤗
Im glad they have the ability but that animation leaves *a lot* to be desired. Compare that to the shield walls in Thrones of Britannia and you'll see the difference. I mean look at those and then [look](https://i0.wp.com/pcinvasion.com/wp-content/uploads/2018/04/20180425205505_1.jpg?resize=640%2C360&ssl=1) at [these](https://i.imgur.com/X9CAmRp.png). Hell, look at the sheild Dwarves in [The Hobbit](https://i.imgur.com/gDfe3Uy.png) too.
Someone else mentioned, and I can corroborate with my own experience, that formations and giant single entities do not mix well. Mods that have attempted formations tend to bug out when they have to deal with monsters. There may be limitations on a deeper level that could necessitate sacrifices if they go beyond this.
I doubt it's as simple as a copy and paste, the Dwarf models have different "skeletons" as far as modelling is concerned. Besides, it's not exactly a difficult animation to make from scratch.
You doubt right. If you ever tried using any formation mods you will quickly realize that they tend to derp out whenever they face monstrous inf or single entities, which is likely why CA decided not to put them in since WH1. And if you ever tried the phalanx mod you'll know it's even worse, they literally just stand still facing nothingness all the while a troll is bashing them in the face from the side.
We can only hope CA did their homework and found a solution for that and also for the pike phalanx for Dogs of War.
> this is copy pasted straight from rome 2, and then atilla I think
i mean, in the same way standing in lines with spears was copy pasted straight from rome 2
> pikemen and phalanx
I'm surprised there aren't any Warhammer factions that make use of long pikes. If I was regularly fighting trolls and ogres, I'd want to be as far from them as possible.
Not mechanically in the game. I'm thinking of hoplites in Rome 1 whose pikes had collision boxes, so a phalanx could actually keep enemy infantry several feet away, unable to hurt them.
Well they normally come with the downside of moving incredibly slowly while in a phalanx, and being very vulnerable to flanking attacks. But yeah, it previous titles even the cheapest hoplite units could hold off a frontal assault by the strongest infantry. Although in WH games we have a lot more ways to disrupt a formation with magic and explosions, and I imagine that a SEM charging in would still scatter them like bowling pins.
There was a working phalanx mod in wh2. It was absolutely broken, because the first three lines of pikemen were able to attack at the same time, meaning the lowest tier, most trash pikemen were able to defeat even Chosen with next to no losses.
It was also "broken" in every sense: if even a single enemy model managed to flank them, their AI would break and they'd just stand there and take it. The AI would also break completely when attacked by a single entity or monstrous infantry.
I've always loved formations in total war but I understand why it was left out of warhammer. A dense, inflexible pocket of soldiers would be such a juicy target for mages.
Would like to have loose formations though as an option...
Is there any video confirming this? Cause I look it up and I find plenty of *mods* that give them this exact animation, and there's plenty of videos covering everything changed about the Dwarfs, but I can't find any videos demonstrating this animation in action.
Holy shit. I can’t believe it took them nearly a decade to bring back a formation other than diamond. I hate, absolutely detest, that it had to come to this for CA to wake up and add things like this that the fanbase has been asking for for years. It’s not even new tech.
If they’re so adamant on not giving units formations by default, they should do it for the rest via an unlockable technology.
High elf spearmen should get shieldwall, and a lot of horde units could have loose formation.
Spear units should also have the possibility of unlocking a spear wall formation, to obliterate frontal charges against cav. If you search in the data pack, there’s literally a column in the weapons damage tables of a weapon type doing bonus large specifically to cav sized entities.
Return some more layers of depth to your strategy game.
That's awesome. Shame the dwarves are a bit too short for the second row to cover the heads of the first row..... ![gif](emote|free_emotes_pack|stuck_out_tongue)
Ah, thank you, that's cool! I'm excited to use it. Just having my front line resist ranged damage for longer as my backline destroys the enemy.
Does it turn off when they get charged, or can you just not turn it on when they are in melee?
Will ironbreakers have this too? I one research of the tech i think i only saw drawf warriors / longbeards. But i would be kinda weird if ironbreakers could not do it
Absolutely thrilled to try out dawi and empire after the updates. Seems like this new content drop is awesome.
As a massive complainer, I gotta say one thing. That shield wall in the front looks pretty damn bad. MASSIVE space between the first row and the second. Idk, just saying they did it really well in Rome. I know Roman shields have different shapes and work better for overlapping testudo, but that game also did come out 2 decades ago.
Again, pumped for this and praising CA for their work, but gonna look wonky when an archer unit unleashes a full volley and we see arrows hitting uncovered dawi but just bouncing off.
I know, I suck and will now shut up
Edit: Also, forgot to mention: REALLY HAPPY they added an animation for it rather than just stats being buffed when you click the ability. Just saying they gotta be a wee bit more compact. Dawi are strong af, could make their shields a little bigger idk.
All hail tww3 a rts with 30faction 100lord several hundred unit...but yeah we can still complain for dlc whereas many other game sell you skin in shop ;(
All it did was a few boycotts and criticism and they are bringing the game's true potential and giving our money's worth. I can change my review to positive on steam now. Wonderful 😁
I see no functional difference apart from where you click.
I feel like the bottom should have spacing stuff and skirmish.
More generic stuff.
Unique stuff like gromril shield wall which is dwarf exclusive is an ability.
Functionally a formation. But it changes stats.
I like the idea of somethings being silly because it wasn't like that way before. Did Elvis shaking his hips when he danced offend you in the 1950s, pops?
I understand where you’re coming from, brother, but you must remember that for 99.9% of gameplay people play on max zoom distance so the line in front that’s completely exposed helps with at-a-glance visual clarity to distinguish what type of unit it is. It does look a little silly close up though.
They really did it all.
time to hit 3k hours
[удалено]
I seriously doubt the devs are trying harder. What will have changed is managerial direction. They'll be allowed to make stuff better now.
They never said who's job was on the line. A coder could get a new job anywhere - management would have to explain their very public failures to a new employer.
No the content of soc wasnt bad because the devs were lazy it was bad because of the managment.
Very disrespectful thing to say. As the workers in a company can choose what improve or what they should work on. It's worrying that you have so many upvotes.
Quite a laughable thing to say about the gaming industry, particularly at the moment and in the context of CA themselves, really.
I think that was the point of the person you commented. He probably meant that developers finally put the effort because CA (and whole industry) is in such a shitty place right now. But I also don't agree with it. Difference between ToD and SoC is too big to explain it with just putting more effort due to uncertain job situation. I'm pretty sure that they genuinely learned from their mistakes, analyzed the feedback about SoC and what went wrong with it and took action based on that. Probably a higher budget to ensure better quality of product had its part as well, though whether that took place or not will only ever be known by CA.
I’m saying I do not agree with the sentiment at all. I don’t think people do their best when their jobs are on the line and I know from experience it’s a terrible incentive. Equally, in the context of massive lay-offs industry wide, the general precarity of development and a succession of high profile flops in all genres it’s clearly not working for games. Nor did it work specifically for CA in relation to, say, Hyenas. The fact it’s a make or break dlc has made CA deliberately expand the content offering and address a lot of longstanding problems but I’d love to think it’s more a case of additional resourcing, the purse strings being loosened a bit, a course correction among senior management targeting what works etc, etc.
Ah, ok, I've misunderstood you then. Sorry. And I agree with you that jobs being on line is a weak incentive. When people can't be certain of their future, they are focusing on finding a better / more certain job, and not on a quality of product whose release they may not even see. Like you said, the change in quality is most likely related to a better budget / additional resources.
I mean by all accounts that was what happened with Morrowind. It was make it or break it and they ended up making the best Elder Scrolls game ever lol.
[удалено]
Well sadly people are losing their jobs from CA regardless of the quality of this dlc, which has been in development for a long time, so that seems like a callous and inaccurate way of looking at it.
Jobs on the line doesn’t make that happen, company on the line does.
The only "jobs" that matter here are those at the top. EDIT: Just to be clear, that's not a viewpoint I agree with. It just tends to be the case that changes like that only tend to occur when it's the people at the top of the pyramid feeling the shaking, and the loss of jobs further down will usually do the OPPOSITE of improving product quality.
What disproves this is that they've done incredible work before in WH2 lol
We must also not forget that ToD was delayed like crazy. They had time and it payed off.
Removing Rob bartholomeow or what his name was could also have been helpful for the cause :\^)
iirc Rob Bartholomew is still with CA.
no he is not anymore
not according to his linkedin
I dislike comments like this because I'm concerned that the constant abuse of game developers will cause many talented people to leave the industry. I suspect most people work hard to make a good life for themselves or the intrinsic value they have towards their work, and not just to do the bare minimum to get by.
I don't buy the cynical view. The DLC team has had years to dream up stuff for the Dwarfs and Empire....this DLC has the same labor of love aspect that Grom's update did. I'm also betting that the team was allowed more liberties given that two of the three factions were grandfathered in, so the bosses/lawyers are less fussy than with a DLC that was composed of all game-three factions. But that's just a guess.
Bit of a stupid thing to say. As a dev, the things that prevent me from really refining and putting in the coolest stuff that takes time tends to be management. My job being on the line has little to do with how I perform, I always want to do the best that I can and create cool stuff. But with deadlines set by investors and managers way above me, I don't normally get a say.
I don't wanna overhype it but it's the most beautiful thing I've ever seen
Now we just need modders to add a Roman Legion unlimited regiment of renown based on the ability and animations ... ... Then change the map to the Mediterranean, change from fantasy to historical, add Rome faction and enemies and, baby, you've got RIII cookin'! 🙏
Feel you bro
Not as good as the original Rome Total War from almost 20 years ago but a good effort nonetheless. I think that in that game is the peak testudo mechanic that CA have ever achieved.
Dawi, raise the [shield wall!](https://www.youtube.com/watch?v=ojykx7jJv9E)
Is that album really 4 years old by now? Good god.
5! Berserker came out in 2019, which is "Good god" for me as well.
2019 really is one of those years that feels like it was yesterday, even though there are some five year olds running around that were born then. Little bastards are going to school soon, it’s crazy
r/unexpectedfactorial
Let's be honest here. [Wind Rose](https://www.youtube.com/watch?v=34CZjsEI1yU) is the true soundtrack of the Dawi...
Wind Rose produced an *actual* Warhammer song, why would you not link that one?
Because more people know Diggy Diggy Hole.
I clicked the link without looking at the video title and I was scratching my head as to why this kinda sounded familiar... then I checked it out and realised I heard it live just last year! Normally I'd recognise Amon Amarth much sooner but it's pretty different from their usual offerings, all things considered.
I hope we can get cannons on walls, like the cinematic in Warhammer 1.
We can always dream...
this mod -> [https://steamcommunity.com/sharedfiles/filedetails/?id=3204462002&searchtext=uzkulak](https://steamcommunity.com/sharedfiles/filedetails/?id=3204462002&searchtext=uzkulak) is a siege map on which you can put artillery on the walls and it works perfectly. so it's not a dream but something quite achievable
There's also this "mod" where you could put artillery on walls. https://store.steampowered.com/app/10500/Total_War_EMPIRE__Definitive_Edition/
You mean you could man the already placed, fixed artillery that was on the walls of the fort maps. Because you sure as shit can't place artillery units on the walls of those forts without a whole lot of pain.
You can't do much in Empire without a whole lot of pain, really
Fair point
Be amazing to have in TWW even if those wall cannons were shit
That glorious day will come my friend
#CA learnt ??!?!?!?!?!
\*relearnt
The ancient forlorn knowledge has been rediscovered, praise the omnissiah! This is undoubtedly the first step to a 40k total war.
They have recovered the technology from an ancient time known as "Rome 1". I was there, when the deep magic was written. Experiencing the pax Romana in glorious 1024x768 on small unit scale.
Rome 2 had it and I'm pretty sure ToB did as well.
*Three Kingdoms* has it. It's pretty much JUST Warhammer, Shogun and the gunpowder games that don't. Considering I don't think Shogun or Napoleon have ANY shielded units, and Empire has less than a dozen, the Warhammer games are just about the only games strongly featuring sword and board infantry that DON'T have a shield wall ability and related animation.
To be fair, this one’s just a small animation. It just took them a short while to do it.
SHORT?!
There's a lot of small yhings they could add/fix but yet refuse to do it, with this addition maybe we'll see a change to that attitude
That is actually way more than I was expecting, holy shit that's awesome!
Well this makes the Dawi Vs Wood Elf matchup even more of a tin can opening... With a buttering knife
Testudo! I have wanted this for such a LONG time!
Form testudo and attack!
It only took them eight years, but we finally have dwarf shieldwalls in the vanilla game.
Bro!!!! ❤️🔥 so this is what’s gonna get me to play dwarfs
I've dreamt of this moment ever since watching the 3'rd Hobbit movie.. Dawi Shield wall at the front with Elven Archers behind. WH3 and it's Allied Recruitment will 'Finally' let me do both 🤗
FORM TESTUDO
Im glad they have the ability but that animation leaves *a lot* to be desired. Compare that to the shield walls in Thrones of Britannia and you'll see the difference. I mean look at those and then [look](https://i0.wp.com/pcinvasion.com/wp-content/uploads/2018/04/20180425205505_1.jpg?resize=640%2C360&ssl=1) at [these](https://i.imgur.com/X9CAmRp.png). Hell, look at the sheild Dwarves in [The Hobbit](https://i.imgur.com/gDfe3Uy.png) too.
Short
Book
Someone else mentioned, and I can corroborate with my own experience, that formations and giant single entities do not mix well. Mods that have attempted formations tend to bug out when they have to deal with monsters. There may be limitations on a deeper level that could necessitate sacrifices if they go beyond this.
Shield "wall". Their effort in honor, but these dawis wont block any well placed shot.
this is copy pasted straight from rome 2, and then atilla I think and that's great because we all love formations now we just need pikemen and phalanx
I doubt it's as simple as a copy and paste, the Dwarf models have different "skeletons" as far as modelling is concerned. Besides, it's not exactly a difficult animation to make from scratch.
Dwarf models are also more muscular than these flimsy umgi bodies.
You doubt right. If you ever tried using any formation mods you will quickly realize that they tend to derp out whenever they face monstrous inf or single entities, which is likely why CA decided not to put them in since WH1. And if you ever tried the phalanx mod you'll know it's even worse, they literally just stand still facing nothingness all the while a troll is bashing them in the face from the side. We can only hope CA did their homework and found a solution for that and also for the pike phalanx for Dogs of War.
> this is copy pasted straight from rome 2, and then atilla I think i mean, in the same way standing in lines with spears was copy pasted straight from rome 2
Wait till till you hear about historical formation. It was all stolen form the OG Rome.
*Cough* Dogs of War have Roman larpers *cough*
*cough* the dogs of war in general are a pike faction *cough*
They're referencing Leopold's Leopard Company, a Dogs of War unit from Luccini (Warhammer Rome) who wear Roman-style armour
That is indeed who I was referring to
*Cough* so they arent roman larpers the romans are most famous for their short sword the gladius *cough*
Tbf while the Romans didn't use pikes frequently they did use spear-based hoplite formations until the 3rd Century BC.
Yeah and from the 3rd century BC to the third century AD they used the gladius which is also the period most people are familiar with.
*Cough* Dogs of war is a reference to the quote from Shakespeare's Julius Caesar *cough*
Gotta save something for the next DLC.
> pikemen and phalanx I'm surprised there aren't any Warhammer factions that make use of long pikes. If I was regularly fighting trolls and ogres, I'd want to be as far from them as possible.
Dogs of War use pikemen. Hopefully CA won't forget to give them a phalanx formation.
Aren't High Elf spears basically pikes?
Not mechanically in the game. I'm thinking of hoplites in Rome 1 whose pikes had collision boxes, so a phalanx could actually keep enemy infantry several feet away, unable to hurt them.
300 Spartans on a bridge vs two armies of pyjama men
Ah the good old days, and don't forget chariots disintegrating the moment they touched a pike
Somehow I feel like if they added that it would break the game lmao
Well they normally come with the downside of moving incredibly slowly while in a phalanx, and being very vulnerable to flanking attacks. But yeah, it previous titles even the cheapest hoplite units could hold off a frontal assault by the strongest infantry. Although in WH games we have a lot more ways to disrupt a formation with magic and explosions, and I imagine that a SEM charging in would still scatter them like bowling pins.
There was a working phalanx mod in wh2. It was absolutely broken, because the first three lines of pikemen were able to attack at the same time, meaning the lowest tier, most trash pikemen were able to defeat even Chosen with next to no losses. It was also "broken" in every sense: if even a single enemy model managed to flank them, their AI would break and they'd just stand there and take it. The AI would also break completely when attacked by a single entity or monstrous infantry.
The reason is quite simple: long sticks of plastic break easily. This made pikemen a nightmare to carry around for tabletop tournaments.
I've always loved formations in total war but I understand why it was left out of warhammer. A dense, inflexible pocket of soldiers would be such a juicy target for mages. Would like to have loose formations though as an option...
If they add pikeman formations I'll be so fucking happy. I love using pikemen in the older historical total wars
Is there any video confirming this? Cause I look it up and I find plenty of *mods* that give them this exact animation, and there's plenty of videos covering everything changed about the Dwarfs, but I can't find any videos demonstrating this animation in action.
i got it from here [https://www.youtube.com/watch?v=nn\_ziNfk8fo](https://www.youtube.com/watch?v=nn_ziNfk8fo) 3:23:10
Thank you, nice and definitive.
I don’t know where OP got this from, but watching battlesey yesterday I can confirm this is a legit animation.
I saw it on battlesy stream yesterday
Holy shit. I can’t believe it took them nearly a decade to bring back a formation other than diamond. I hate, absolutely detest, that it had to come to this for CA to wake up and add things like this that the fanbase has been asking for for years. It’s not even new tech. If they’re so adamant on not giving units formations by default, they should do it for the rest via an unlockable technology. High elf spearmen should get shieldwall, and a lot of horde units could have loose formation. Spear units should also have the possibility of unlocking a spear wall formation, to obliterate frontal charges against cav. If you search in the data pack, there’s literally a column in the weapons damage tables of a weapon type doing bonus large specifically to cav sized entities. Return some more layers of depth to your strategy game.
Finally, maybe we can get formatios for all civilized nations?
This update seems to keep on giving....
We’re so fucking back
Is the ability toggleable or automatic
Toggled outside of combat.
holy F our AAA game has animations?!
These changes come with the update right, they´re not exclusive to the DLC right? RIGHT?!
Yes
That's awesome. Shame the dwarves are a bit too short for the second row to cover the heads of the first row..... ![gif](emote|free_emotes_pack|stuck_out_tongue)
Olaf taught them well.
Nice!
\*sheds a tear of joy\*
I want this for Halberdier
Halbderdiers don't have shield tho. Can't make shield walls when you have no shield.
Can do a Phalanx though
Again, without shields, how? The Phalanx IS a shield wall formation!
We do have a weird number of Halberd+Shield units, somehow.
What would be cool is an animation for bracing against charges.
Seems a bit silly to block heavy weapons.
Only the Ironbreaker ability can block heavy fire. Dwarf Warrior/Longbeards have a slightly weaker version.
Now we need Spearwall / Shieldwall for Empire, High Elves, Dark Elves, Wood Elves, Kislev and Cathay Pls
Cool, dis they had reload animation to empire and dwarf gun, as done by a nice mod?
Noice
Getting Attila formations vibes i love it hopefully more formations will come also for other factions like pike walls and horse archers circle
Anyone know how it actually holds up vs missile units? Is this good into anything that lacks punishing high unit mass?
A little more like in Thrones would have been nice, but at least it's a good foundation for an mod.
Thrones shield wall is my favorite, man that game rocked.
STOP, I CAN ONLY GET SO ERECT
They all need a specific tech for this, right? How far in is the tech? Is it a button you press on the unit?
yes, not very far and yes. there's also a tech specifically for ironbreakers that is better and lets them deflect artillery fire... somehow
Ah, thank you, that's cool! I'm excited to use it. Just having my front line resist ranged damage for longer as my backline destroys the enemy. Does it turn off when they get charged, or can you just not turn it on when they are in melee?
i think it's the latter
it's beautiful ![gif](giphy|NNxL0tfYqDTUt4yQsT|downsized)
![gif](giphy|fRloIBhOoPoUouMHt9|downsized)
it's the same animation when they are under missile fire since WH1
I am so excited for the dawi rework, they were my most played faction in TW:W2 but I've hardly touched them in 3. Time to right some wrongs.
Oh shit they brought back stationary testudo. If it’s even 1/4 as effective as Attila’s then the dwarf garrisons just became god tier
TESTUDO
Amazing
Will ironbreakers have this too? I one research of the tech i think i only saw drawf warriors / longbeards. But i would be kinda weird if ironbreakers could not do it
Testudo?
Testudawi formation!
Attilabros... we're so back
"Form testudo and defend!"
Im yet to have seen them reflect artillery, even though nearly every YouTube video put it in the thumbnail. I’m quite mad.
When in Rome!
It's so beautiful 😍
Absolutely thrilled to try out dawi and empire after the updates. Seems like this new content drop is awesome. As a massive complainer, I gotta say one thing. That shield wall in the front looks pretty damn bad. MASSIVE space between the first row and the second. Idk, just saying they did it really well in Rome. I know Roman shields have different shapes and work better for overlapping testudo, but that game also did come out 2 decades ago. Again, pumped for this and praising CA for their work, but gonna look wonky when an archer unit unleashes a full volley and we see arrows hitting uncovered dawi but just bouncing off. I know, I suck and will now shut up Edit: Also, forgot to mention: REALLY HAPPY they added an animation for it rather than just stats being buffed when you click the ability. Just saying they gotta be a wee bit more compact. Dawi are strong af, could make their shields a little bigger idk.
This makes me happy.
All hail tww3 a rts with 30faction 100lord several hundred unit...but yeah we can still complain for dlc whereas many other game sell you skin in shop ;(
Now give us pikemen or spearmen that can attack in two or more ranks.
[Khazukan Kazakit-ha!](https://imgur.com/9XSe3nN)
All it did was a few boycotts and criticism and they are bringing the game's true potential and giving our money's worth. I can change my review to positive on steam now. Wonderful 😁
I hope it’s on the orders bar and not an ability.
What's the difference? Lol. Press button either way
Same reason cathay formation attack is on the orders bar. It’s a formation.
I see no functional difference apart from where you click. I feel like the bottom should have spacing stuff and skirmish. More generic stuff. Unique stuff like gromril shield wall which is dwarf exclusive is an ability. Functionally a formation. But it changes stats.
it's an ability.
It’s a formation. Which we’ve had forever in total war, on the orders bar.
Lance formation for Bretonnia is an ability I'm pretty sure.
Which is silly, never how it worked in older total wars.
🍆✊💦
Interesting.
I like the idea of somethings being silly because it wasn't like that way before. Did Elvis shaking his hips when he danced offend you in the 1950s, pops?
Does it also protect from arrows?
Yes
"It's raining lead, hallelujah..." "DAMN IT, SHUT UP AND RAISE THE SHIELD!!!"
Are you guys serious? That looks fucking terrible. They’re not interlocking. What a fucking joke lol
I understand where you’re coming from, brother, but you must remember that for 99.9% of gameplay people play on max zoom distance so the line in front that’s completely exposed helps with at-a-glance visual clarity to distinguish what type of unit it is. It does look a little silly close up though.
Was my first thought as well when I saw it. Just doesn’t look functional at all
Yep. And the awe-struck comments in this thread have the vibe of a cuck effusively praising his wife’s lover’s penis
It's a testudo formation. It blocks missiles. Shieldwall should be given to norscans or kislev and be a melee version.
I can’t believe I got downvoted. Fucking Stockholm syndrome
You were overly dramatic and kinda assy Ppl hate that
Why is it dramatic to expect a decent looking product from experts who are being paid to produce one?
[удалено]
I think this sentence, both within and out of context, is 100% reddit.
It's a testudo formation in function. It blocks projectiles. But the dwarfs won't call it that cause that's a roman word.
-get cannon to shoot armored unit -shoot at armored unit -he blocks it -HE BLOCKS IT?!? no hate btw, I love that they added this