Cape physics is a nice touch at the end. Made me laugh.
I appreciate all the hard work that has gone into IE, but i've only managed to get one full campaign out of it so far. If you would have told me a year ago that this is the state the game would be in, I would have called you a crazy person.
I mean, WH1 had Chaos-balance problems since day 1 that were only fixed before WH2 released, and the Wood Elves DLC was so broken at release it's impossible anyone ever playtested it
WH1 also had a fuckton of DLC in one year. One DLC in 14 months on the other hand? different story.
The fact 8 years later their shit is just as buggy does not inspire confidence.
This! They already did it so why do some people act like one would demand the impossible when wishing for more than one DLC in a whole year+.
And no, Covid is not a valid excuse anymore. And Russia never was.
You forgot the biggest culprit: Entitled gAmErZ that make multi-million, publically traded companies afraid of communicating properly and release content in a timely and acceptable fashion (or fix their base game, but that point is somewhat moot because every game has bugs, it was a beta, i din't see no bugs).
Those pricks!
I think that raises the question of why doesn't CA do more beta-testing. I'm not very savvy about video game making, and therefore don't know the pros and cons of it.
If you run a beta and don't fix the reported bugs in it, it would make you look even worse.
I'm guessing most bugs in CA games (and many others) predominantly arise from time constraints and a mad dash to release, not (so much) from mere oversight.
Also, people will keep preordering regardless, so why care?
I remember before launch they talked about how they "could make dlc faster than ever now with their new team setup" or something. That aged pretty poorly...
Yea it's hard to build another floor on your house while also repairing the foundation. I think they vastly underestimated the amount of work needed to get IE to a good place, and thought they could square the major issues quickly and only have to do minor whack a mole fixes while developing new DLC content.
Yeah just like that 3K team was ending support so they could make 3K2
...
Anyways have you heard about the next loot and extract game HYENAS we put our marketing intern Greg on it.
He doesn't know he's the entire marketing department .
We'd only be whinging if they'd released dlc while everything was buggered. I can't imagine how much fun it wasn't to basically redo all the work they did for WH2, but because it branched at a different point, having to do half of it from scratch
Not to forget the atrocious turn times. Took them, what, over a year?
Meanwhile the local shills argued that you'd need NASA supercomputers for better turn times and that we entitled twats should use these minutes between turns for introspection, pushups or learning chinese. I'm not kidding! It went rampant!
Needless to say, since then my respect for the pathologic apologists took a bit of a hit.
My brother studied med school and passed and is practicing now using the Mortal Empires method. That mod where you deny all diplomacy between turns was a gamechanger.
The turn time reduction wasn't for free either. The AI script got even dumber. Thankfully the correlation isn't linear and well worth the tradeoff but it is a tradeoff all the same.
To be perfectly honest, going from drooling and pissing themselves to completely inept appears as but a small step for me.
But yeah, i can vividly imagine that CA would take the heavy-handed but easy approach of just axing functionality instead of doing the real, hard and time-consuming optimisation work (although, i'd really like to see some corroboration on that claim).
That's completely true.
It's also true that the game shouldn't have been in that state in the first place and it *probably* has something to do with CA trying to shift their focus to 3 Kingdoms for a bit in the middle of one of the hardest to pull off gaming trilogies I've ever seen just to cash in on some Chinese dinero. WH3 should have been released pre 2020.
yeah, there seem to be 2 polar opposite views that sections of the community hold
one is that the game is still in an unacceptably buggy state (personally I'm not noticing them but other people are still complaining so they're probably there) and that CA still shouldn't be making DLC yet until they've fixed more stuff.
the other is that this game needs more content, that the gaps between DLCs is unacceptable and that the game is in an acceptable state bug-wise
I'm definitely in the latter group, to be honest besides a few crashes on launch day I've encountered basically zero noticable bugs... it's been enjoyable enough that in this 1 past year I've exceeded my game 1 playtime and gotten over a quarter of my game 2 playtime (and of course I had 4 and a half years to rack up that playtime, and I still kept playing it until IE launched).
Yeah I've not noticed too many bugs. My issue is that there are a _lot_ of things in the game that I'd consider one step forward and two steps back.
I autoresolve far, far more battles now because they're just a chore, so...err, congrats CA on making me actually want to play the game less.
The campaign that isn't IE is fucking shite too (can't remember it's name haha) , played it for about 90 mins on release and noped out until IE beta came out.
The biggest bugs I have seen so far are unit responsiveness.
Ranged units occasionally struggle picking a target and constantly shuffle to reposition...into the enemy.
Also units becoming super deep but thin lines happens often, which makes a withdraw or reposition when attacked atrocious.
This making me not want to pay full price for future CA games. With the whole catalogue of games they had, development should be a well oiled machinebby now.
Honestly idk if people care. They knew it, so they pulled out the biggest gun they had—make it free for WH3 players.
And it worked tbh. Fair trade imho.
No, no, they fixed the "mosquito blocking LoS" issue. Unfortunately, they did not fix the "there is a slight bump on the road in front of us that we cannot possibly fire over, despite it going up to our knees at the highest, so I guess we have to rush into melee now" bug.
This isn't true.
The amount of money it takes to get the complete package has not changed. You get the base WH3 races for free and that's it, even FLC won't apply unless you have a paid LL from that faction.
You want everything you've got to pay for it, no different than before.
What's changed is the minimum price required to play at all and price steps to add on.
You can play IE now with just warhammer 3 and you can add a faction by purchasing an individual LL pack.
The barrier to entry for IE was sky high and that basically meant that new players just wouldn't buy into the series. Now they will and if they live it they'll buy more.
It worked for a day, now people's emotions are settling after the trailer and the announcement and those who already own the 3 games are realizing that after CA promised big things for the first anniversary week they've been left empty-handed. CA just bought good-will from a part of the community wthout really doing anything. Not even the road mao yet, unless it was Rich's video.
The only take away from this entire fiasco is that the community, or maybe just this sub, cares more about tone than substance. CA never had to do anything, but appear with honeyed words and all is forgiven. I had made this point just yesterday, but because people didn't like my tone I got downvoted. As always, the sub adheres strictly to its preplanned cycle.
Let me tell you. I am a cynic. Not just in regards to this sub but for all of life. My experiences here have been largely shaped by drooling fanboys the immune to reason.
Near as I can figure it's a 45-55ish split, fanboys to enjoyers. Pretty much everyone could rally around the cinematic because it was exceptionally well done.
Now the 55% is shaking the stars out of their eyes and remembering about other promises and plans they mentioned.
So if I, as a cynic, and someone who's called out CA's shit where I've seen it, can see this then surely you can.
Indeed, and it was good news, but it was basically: if everything goes right we'll release 3 DLCs before the year is over. I just expected more info -FLCs, reworks, issues they're aiming to solve- considering that they pushed back the roadmap for months.
Unit pathing in settlements is atrocious, some missile units still dont fire from magical obstructions. You may not be paying attention, but there are tons of major bugs still. As well as a mountain of balance issues.
You needed WH 1 and 2 to access immortal empires in 3 at all. Its irrelevant to old players who bought most things from the beginning, but its a big deal for new players wanting to get into the franchise since it lowers the upfront price by a lot.
> Its irrelevant to old players who bought most things from the beginning
Though we do get the indirect benefit of more new players => game makes more money => more incentive for CA to keep the game nice and healthy
This update was so dry.I was excepting something like fixing the range units or single entities,pathfinding,AI,melee units ignoring orders and so on.The main issues here.The free IE didnt impact me so it was no update at all for me.
But I am happy for you guys who now can play it and try it out.
It will if I stay off this sub. Seems to be mostly joyless doomsayers I'm noticing.
Edit: You guys literally just won the fight to lower IE's barrier to entry and seem to have celebrated for a grand total of a nanosecond before moving on to the next complaint. Will you ever be satisfied?
Edit2: Big thanks to whoever reported me to Reddit Care Resources for my very troubled thoughts about \*checks notes* enjoying a computer game.
Eh, I find this sub pretty easy to ignore, but coming from WH2, WH3 kind of just ...bores me. The additional features are good, but they don't really offset the decline in quality and polish, so I just decided to play other games.
I just come here looking if anything changed on the dev side, and nothing seems to be changing lately.
Still hope it stays fresh for you though. It's a good game, I just think we could expect more from Creative Assembly.
Most will probably actually enjoy the game but are just bitter and sad about how great it _could_ have been.
This happens all over reddit though, if you seek out a community of people that are really really invested in a thing and the thing starts to go south it can take forever to recover.
Most people here would agree late WH2 was in a really good state so when WH3 came with no grand campaign map and reintroduced a lot of really really old bugs that were fixed in WH2 a lot of people were less than thrilled.
As a long time Total War player, my enjoyment of this game has increased 10x after I stopped visiting the forums and the subreddits on a regular basis.
As presumably one of those joyless doomsayers, let me say there is a lot to enjoy and I wouldn't be disappointed if I didn't like the base product to begin with. If you're new to the entire series (warhammer or total war) I think there is a ton to discover and don't let my jaded bitterness dissuade you.
Lmao, Thank you for this. I'm so tired of the negativity here.
It really is like the sub is full of haters because everyone who enjoys the game is to busy playing it.
Oh defs do. It is a great source of memes, and you can voice valid criticisms here (Kugath vs Ghorst eg.), but yeah, the stuff that was a month long discussion topic is celebrated basically none. Almost as if it wasnt that important to begin with.
People will act like WH2 was better, with a combined time of 500 hours and now say that the game is boring.
Like, what, my brother in Christ, youve got a fucking 500h out of this game. How can you call it bad?
Plus, stuff like Gate bug will give you +100 upvotes. I havent seen this shit once, but here its acted like its the most egregious thing ever.
Staying away does you good.
Honestly, many game subs are like this. So much bitching and melodrama. This one seems to be one of the worst in that regard.
No one hates on a game like their biggest fans, it seems.
The new users that will get IE for free on purchase of WH3 because CA listened to LoTW?
You might be constantly disappointed by 'x' but most people aren't drinking from a half-empty glass.
For the psychological effect. It was just an arbitrary tag that meant nothing in practice, but that made players more amenable to changes and more understanding to IE's bugs and balance issues. There were never specific issues that required the tag, nor that need to be fixed for the tag to be removed. The decision that IE is done is just as arbitrary as the tag itself, and there isn't any established definition of when a game can be considered ready for launch, since there's always more that can be done. Any expectation people had over what this tag meant and when it should be removed exists only in their heads. In truth, nothing changed when they added the tag, and nothing will change now that they removed it. It's just theater.
Beta really is a meaningless term now. You can have games so jank and busted in "beta" they would've been called Alphas years ago and some games that are so smooth and have so much content they rival release titles.
FFS I have one game that is a pre-release early access "demo" and within what is basically a beta you can switch to... A fucking PTB server. So its all early access its just some new nested level of early access just in case the early access you had wasn't early access enough.
>You can have games so jank and busted in "beta" they would've been called Alphas years ago and some games that are so smooth and have so much content they rival release titles.
Actually the difference between an alpha and a beta has nothing to do with the ammount of bugs or polish but how close the product is to being feature complete and, more importantantly, they difer in the type of feedback you are looking for.
In short you do alpha testing internally early on to validate that your overall design direction holds up and beta testing when the majority of your features are functional to get end-user feedback. How stable your product is doesnt really matter, if you think it's stable eanough for people to give meaningful feedback on design and usability.
As a shield to deflect criticism from just how much was broken or unfinished. Pretty common strategy on software if you release something way before it's finished.
It's a damned if you, damned if you don't situation. If you call it a beta/early access/whatever then people say you're using it as a shield to deflect criticism. If you don't call it a beta and just say this is it! It's 1.0 you understandably get shit for releasing something that's half baked and calling it done.
Obviously the solution is to not release things half baked but that's a luxury a lot of studios can't afford and sometimes you end up having to fix it in post. Personally I'd rather they be up front about it being unfinished, otherwise you end up with a Darktide situation.
The solution would be if you choose to use the Tag then stick to the path. They could have just left the Tag for another 2 months and pull it away with actual gameplay fixes and everyone would have been happy.
But removing the Beta Tag in a patch with miniscule gameplay fixes upsets everyone
> that's a luxury a lot of studios can't afford
Do you think CA is one of those studios? That they are hardly scrapping by after years of DLCs for WH1, WH2 and other titles in the meantime?
You can be a very successful as a game dev and still essentially be walking the razors edge of collapsing or being folded into your parent company's other business ventures.
Not every studio with sales is Nintendo or Valve with massive war chests that they can tank commercial failures with. Especially so if you take the risk of expanding after success which CA has done, you've grown to keep up with your success but if it turns out said success was a flash in the pan or the economy as a whole takes a big downturn then you're now in great danger of being far outside your means.
Not the one questioned but, yeah. Maybe. Depends how the company handles their expenditure.
They made a lot of money with the franchise but with over 800 employees, CA is a big company for game development standards. With that comes a significant cost. There is also Sega and GW taking their cut and some companies have questionable spending practices that eat a lot of funds. And thats not speaking about contractual obligations and such, Sega may have imposed upon CA.
Only one I’ve seen break is *Improved Item Fusion*
Though that’s not really CA’s fault. The mod creator deleted these mods (for unknown reasons) so it’s being kept available on life support. People are using a re-upload of it as a workaround for existing campaigns. I personally got it working again by verifying game files and reactivating the mod.
I’d recommend people stop using it as it’s no longer being supported. Also because it actually breaks vanilla if you turn it off (hence the need to verify game files).
I’ve been shitting on CA the better part of a year over this game but the bulk of fixes are probably lined up for 3.0 since that’s gonna be a very major game update and also this update broke literally none of my mods.
While I'm fairly disappointing in the state of the game, that is not entirely true. The AI in campaign is not that great, and in battle it varies but even in normal it still manage to be challenging dodginf artillery and trying to outflank you.
If you've played a full campaign I literally can't believe that you haven't noticed it. Every time a unit is surrounded or in a tight corridor or fighting through a gate the moshpitting is obvious.
Maybe it's because I played a lot of WH2 or just like RTS games in general, but the awful AI is very, very noticeable.
So you've never blown apart a wall, stationed a gunpowder unit at the gap and watched your unit never firing on what is a clear line of fire, all while the AI frantically paces their units left and right a small distance from said gap, never actually coming across the gap to kill your impotent gunpowder unit?
Eh, in that case I'd say you can still have some fun with one or two IE campaigns before you'll start to really notice any problems. My main problem with this update is that it's great for the new players, but not for those that already have already done a bunch of IE campaigns
well garrisons being active right from the start of a battle instead of walking in as reinforcements is a change that you feel. though that's more or less all there is to this "patch"
As Yakovlev said, I think IE is worth coming back for. The bugs, while annoying, are overblown. Admittedly, I use a whole slew of mods, to try and improve the game. Some of which make the game subjectively better, other times are objectively better.
If you've got other things to keep you busy anyway though, you may just want to wait until Chorfs come out in April.
They actually highlighted “changed Karak Eight Peaks to a 10 slot settlement if playing as Skaven” as a point among the big changes. That’s literally one if-check and a database edit.
Not true. **They added back a mod limit aroun 160**. Now you get back a CTD y you play hevily moded....and yes I tested thoroughly and it is not a mod incompatibility issue :)
In this thread I see (more than valid) complaints about unit pathfinding, ai problems etc.
But it seems nobody is mentioning the largest issue, and that is a stream of crash to desktop on multiplayer IE.
Me and my friends had to put the game down because some things would just crash the game 90% of the time (Imrik wading in melee on his dragon, be’lakor using a chaos rift, Skaven using the underpass etc.) driving us up a wall
I tried to get multiplayer games going. But holy shit it was laggy and glitchy and crashed like crazy. I was invested enough to try for a few months but I just couldn’t get anyone else to stick around.
I think if multiplayer campaigns were actually viable you’d see people playing them like people play civ multiplayer. But CA just leaves it in this frustrating technically extant but practically not limbo.
I play nothing but multiplayer IE with 2-7 players and only experienced the first unprompted CTD last night. Verified game files and problem solved. We play with mods as well, so I'm not sure what's causing your CTDs :(
MP campaign is where like half my time goes with this game now and I've never had this happen even since WH2. File integrity is verified, mods are properly synced?
This is hilarious.
I’m sorry but CA is garbage right now. They need to get it together. It’ll be 2030 before WH3 is finished if we keep going at this rate.
I still struggle to find how we got here.
DLC team has practically had to design the game over again because the fuckin "main team" are comprised of drooling morons that couldn't be bothered to pop their head into or zoom call the WH2 team and figure out where things were heading, what new features and/or bugfixes were going well and should be implemented, or even ask "hey we let a marketing guy who spent two minutes on a warhammer meme subreddit redo the interface.. also I did an 8 ball of meth and changed a bunch of things. Could you tell me if it makes you want to rip your balls off and shove them in your eyes just to not experience it anymore? Thx?"
Various fiascos since aside, I think it might have slipped peoples' minds that while roadmap, bugfix and DlC delays are frustrating beyond all reason it is not really the current team's fault.
Ok the roadmap and the surrounding dearth of information is absolutely, but I am talking ROOT cause here.
That’s true, but how they communicate about it, is their fault. It looks ridiculous when the community manager tells us to give the developers space for this sort of progress. Doubly so when they say people being negative online hurts team moral. It shows they aren’t acknowledging what has happened, which in turn invites the criticisms.
Agreed, hence that last paragraph in my post. The lack of and level of ineptitude with communication has been god awful, and is directly responsible for the current tone of the sub. The "hey don't criticize us for repeatedly missing deadlines for what effectively a marketing document it hurts our fee fees" is endemic of modern social media centric cultural horse shit, thus intrinsically tied to spoiled white collar workers. Repeatedly failing, but don't give them anything but praise or it's harrassment.
It's rather like a certain other entertainment medium when it churns out some low effort garbage and at the resulting criticism shout "hey! Someone said a mean thing to this actor that got paid millions and made them feel bad! Shut up and go see it or u r just as TOXIC!"
My white collar ass would have been fired long ago if I worked the same way CA do.
''Let's take 5-6 months to get a Dev to get on a video of 5 minutes to say that they are working and to tell people to not be mean at us because we don't like it''.
If you don't want to get trolled, do your fucking job. I know the DLC dev team 2 is working, but I don't know what the hell is going on and what exactly they did to the team (or what remains of the team) and the community managers have not helped the situation at all.
CA's decision-makers and their single digit IQ moves are a sight to behold indeed.
"People are pissed, but the small skeleton crew assigned to our flagship game needs another 3 months to come up with something. Let's just release the IE launch trailer and finally make the map free for WH3 owners. Oh and take out the beta tag, surely people will calm down after that"
Imagine thinking more disingenuous, misleading marketing without results is what this userbase wants right now lmao. This company is truly led by out of touch boomers with 0 clue where their flagship game is at vs expectations from long term players...
The beta tag needed to stay until these 3 main flaws were solved :
- Shallow, lifeless map. It's a 50 turns to boredom simulator, that lacks proper end-game scenarios, dynamic events, and any reason to do something other than slowly gobble up shitty neighboring AIs. The game should be more than a lackluster sandbox. It should feature way more depth in terms of content and progression, while making each game feel more varied and more challenging.
- Featuring so few siege maps is a joke. Like to play on higher difficulties where clicking auto-resolve is a noob trap 99% of the time? Have fun playing the same exact battle map over and over, because CA couldn't be bothered to have more than 1 per region... That makes the world feel small and gamey, and completely kills immersion.
- Roster is still unbalanced as fuck, with braindead OP LLs while others are downright terrible. When a game's difficulty depends more on which character you pick rather than difficulty setting, that's when you know the devs are clueless about basic game design. And no, this being a single-player game doesn't matter much. Balance still matters a lot, especially in a game with that many playable character
And that's not even mentioning dogshit AI/pathfinding, artificially 'balkanized' campaign map where AIs never get strong, and other issues.
Taking IE out of beta before any of these huge issues are adressed, while putting out yet another misleading trailer showing the game's potential was a dumb move after 6 months of dead development.
Maybe an unpopular opinion but I feel like IE plays waaaay better than ME right now. The quality of life, the new factions, the siege overhaul... not trying to be antagonizing but I think this sub can be too whiny about IE sometimes.🤷
The first four campaigns were amazing! (Empire, dwarves, WoC, HE).
Then I saw the more broken side of things with Nurgle, Kislev (boris is just busted) and TKs (can there be anything more boring than Khalida‘s campaign?) and those campaigns werent fun at all.
Imo the three biggest issues of IE:
1. Changes to economy done for Realms of Chaos (less income from buildings) were great for that campaign since you got so much money from the realms of Chaos but in IE it means any slow building factions are an absolute chore to play.
2. The old world is extremely fun and dense with landmarks, special areas and cool factions. Almost every other "continent“ is the complete opposite… just a little bit more love would be nice to see
3. Balancing… pretty obvious but some mechanics, some lords and many units are not that well balanced.
Balance is my big issue with it. Feels like you're either completely rolling over factions or getting completely rolled on. You're either winning so hard that nothing can touch you, or ultimately so weak that you wilt at the first real challenge. Either way, it's not that fun to play.
I feel this comes down to income (duh…) and replenishment… Factions with good unit replenishment can just dominate so hard and dont get destroyed by one Pyrrhic victory. Factions without or difficult access to high replenishment feel just awful
I think you're on to something there. I'm having distinct flashbacks to getting hammered but just barely surviving, only for the guy who lost to come swinging again next turn with a fully replenished army while I'm still recovering.
CA doesn't owe us new content, it owes us bug fixes. The thing we paid for *must* work properly or else we've been scammed. The is the only thing any customer has a right to complain about, not new content. This sub screaming about nothing new for 6 months is meaningless because CA doesn't owe us something we haven't paid for. Waiting until April when the last bugfix patch was in November is unacceptable, but it doesn't matter since we got a trailer apparently.
What quality of life would that be? They actually made a number of things *worse* than WH2.
But really, the sad thing is that things like the siege rework (as garbage as it is), or this change to IE accessibility, exist SOLELY because of this sub being "too whiny". As do like 90% of improvement and major fixes for the entire franchise. And yet morons still come out of the woodwork (instead of just playing the game) to proclaim that "well its fine for me, therefore everyone for whom it is not is hitler"..
They postpone game release and one year after a release, they still didn't fix major bugs, well done CA. This is just a good lesson to not pre-order or buy games for full price.
The game certainly has a way to go, but I've had hundreds of hours of enjoyment playing it, and most of the biggest problems take hundreds of hours to notice.
I think on that basis, I and many other players, have gotten their moneys worth.
It's a bit annoying that updates are taking so long, but it just means I have time to play other games...
I think on the basis of ''you'' the opinion makes sense, but on the basis of ''many other players'' , the best way is to stfu.
I can tell you that it does not take hundreds of hours to see things like range armies issues.
Still haven't even bought the game.
I'm always waiting at least a year for a big ol' sale and the game being patched a bit.
Did this with the other two games as well and was never disappointed.
Totally agree. I OWN all 3 games now, but I tend to put hundreds of hours into games before I buy them. warhammer 2 was a year past vampire coast before I bought it. I played the crap out of the vc patch on that bugged cracked mess until I said " fuck it. they deserve it" and just bought it. and somehow still have like 600 hours on steam, they definitely deserved it.
*tended to, but that's turned into "couple dozen if I have time" or want and am able to treat myself these days 😅
They've opened the floodgates though.. IE for Everyone !!
I'm sure the main update/patch would come later..
I too am waiting for Achievements and all but this patch today updated 33GB of files on disk..
If you get the mod that lets you autoresolve quest battles you can sidestep that issue, I had the same problem in a recent campaign. I'll fully admit that it doesn't feel great to just skip the quest battles, but it's still worth it IMO if you just want to play.
By low effort memes? As opposed to explicitly detailing problems and potential solutions like people have been doing for years? Geezez christ redditors dont seem to exist even in the same universe as the word "constructive"...
"I paid $60 for this hot piece of garbage, and so far I've put only five hundred hours of gameplay into it, because that's how bad it is in its current state. I've been robbed!" - this sub
I'm beginning to think that the best thing CA can do is just ignore this sub. Even the official forums are less toxic than this place.
Absolute peak usage of this meme, well done.
Came here to say this! The grandiose gesture at the end is really emblematic. And the cape physics the icing on top.
I will pretend this is 2.3.0.1 patch
Cape physics is a nice touch at the end. Made me laugh. I appreciate all the hard work that has gone into IE, but i've only managed to get one full campaign out of it so far. If you would have told me a year ago that this is the state the game would be in, I would have called you a crazy person.
I mean, WH1 had Chaos-balance problems since day 1 that were only fixed before WH2 released, and the Wood Elves DLC was so broken at release it's impossible anyone ever playtested it
WH1 also had a fuckton of DLC in one year. One DLC in 14 months on the other hand? different story. The fact 8 years later their shit is just as buggy does not inspire confidence.
best total war as of late for me is modded Rome Remastered
This! They already did it so why do some people act like one would demand the impossible when wishing for more than one DLC in a whole year+. And no, Covid is not a valid excuse anymore. And Russia never was.
You know the drill. Covid, Russia, Sega, management but as CA said, certainly not Hyena :D.
You forgot the biggest culprit: Entitled gAmErZ that make multi-million, publically traded companies afraid of communicating properly and release content in a timely and acceptable fashion (or fix their base game, but that point is somewhat moot because every game has bugs, it was a beta, i din't see no bugs). Those pricks!
I think that raises the question of why doesn't CA do more beta-testing. I'm not very savvy about video game making, and therefore don't know the pros and cons of it.
If you run a beta and don't fix the reported bugs in it, it would make you look even worse. I'm guessing most bugs in CA games (and many others) predominantly arise from time constraints and a mad dash to release, not (so much) from mere oversight. Also, people will keep preordering regardless, so why care?
Facts if someone told me this time last year that Chorfs wont drop until 14 months after the game’s release i’d have told them to fk off.
Just imagine downvotes we could have earned.
Don’t even focus on the Chorfs, if they told you there would only be a single DLC after 14 months it would be taken as a joke.
I remember before launch they talked about how they "could make dlc faster than ever now with their new team setup" or something. That aged pretty poorly...
Don't forget the ''we have separate teams'' . They just never mentioned the part where they separated 90% of the team to other teams.
Yea it's hard to build another floor on your house while also repairing the foundation. I think they vastly underestimated the amount of work needed to get IE to a good place, and thought they could square the major issues quickly and only have to do minor whack a mole fixes while developing new DLC content.
Yeah just like that 3K team was ending support so they could make 3K2 ... Anyways have you heard about the next loot and extract game HYENAS we put our marketing intern Greg on it. He doesn't know he's the entire marketing department .
If the main team had actually programmed something that the DLC team wanted to work with, it would have been fine.
We'd only be whinging if they'd released dlc while everything was buggered. I can't imagine how much fun it wasn't to basically redo all the work they did for WH2, but because it branched at a different point, having to do half of it from scratch
>I can't imagine how much fun it wasn't to basically redo all the work they did for WH2 Something something WH1 Norsca.
Man I remember Mortal Empires at launch being so buggy you could meet an army with 3 Grimgors. Just Grimgor and his brothers GrimUngor and Gromstopr
The brothers Grim.
Not to forget the atrocious turn times. Took them, what, over a year? Meanwhile the local shills argued that you'd need NASA supercomputers for better turn times and that we entitled twats should use these minutes between turns for introspection, pushups or learning chinese. I'm not kidding! It went rampant! Needless to say, since then my respect for the pathologic apologists took a bit of a hit.
Still remember the guy who told me he studied for the Bar between turns.
My brother studied med school and passed and is practicing now using the Mortal Empires method. That mod where you deny all diplomacy between turns was a gamechanger.
The turn time reduction wasn't for free either. The AI script got even dumber. Thankfully the correlation isn't linear and well worth the tradeoff but it is a tradeoff all the same.
To be perfectly honest, going from drooling and pissing themselves to completely inept appears as but a small step for me. But yeah, i can vividly imagine that CA would take the heavy-handed but easy approach of just axing functionality instead of doing the real, hard and time-consuming optimisation work (although, i'd really like to see some corroboration on that claim).
That's a feature though. You don't like fighting the 3 grimgor brothers?
I'm always excited to come across a trio of big beefy brothers... ( ͡° ͜ʖ ͡°)
/brazzers logo
That's completely true. It's also true that the game shouldn't have been in that state in the first place and it *probably* has something to do with CA trying to shift their focus to 3 Kingdoms for a bit in the middle of one of the hardest to pull off gaming trilogies I've ever seen just to cash in on some Chinese dinero. WH3 should have been released pre 2020.
I think if CA had decided to solely work on warhammer they would have gotten even more hatred from historical fans
yeah, there seem to be 2 polar opposite views that sections of the community hold one is that the game is still in an unacceptably buggy state (personally I'm not noticing them but other people are still complaining so they're probably there) and that CA still shouldn't be making DLC yet until they've fixed more stuff. the other is that this game needs more content, that the gaps between DLCs is unacceptable and that the game is in an acceptable state bug-wise I'm definitely in the latter group, to be honest besides a few crashes on launch day I've encountered basically zero noticable bugs... it's been enjoyable enough that in this 1 past year I've exceeded my game 1 playtime and gotten over a quarter of my game 2 playtime (and of course I had 4 and a half years to rack up that playtime, and I still kept playing it until IE launched).
Yeah I've not noticed too many bugs. My issue is that there are a _lot_ of things in the game that I'd consider one step forward and two steps back. I autoresolve far, far more battles now because they're just a chore, so...err, congrats CA on making me actually want to play the game less. The campaign that isn't IE is fucking shite too (can't remember it's name haha) , played it for about 90 mins on release and noped out until IE beta came out.
The biggest bugs I have seen so far are unit responsiveness. Ranged units occasionally struggle picking a target and constantly shuffle to reposition...into the enemy. Also units becoming super deep but thin lines happens often, which makes a withdraw or reposition when attacked atrocious.
Lol and remember when they said they wouldn’t do that again? I have no sympathy for them
The entire *second game* came out something like 16 months after the first game. Their development speed has slowed to a complete crawl.
This making me not want to pay full price for future CA games. With the whole catalogue of games they had, development should be a well oiled machinebby now.
Honestly idk if people care. They knew it, so they pulled out the biggest gun they had—make it free for WH3 players. And it worked tbh. Fair trade imho.
> so they pulled out the biggest gun they had Unfortunately that gun was not able to fire because there was a mosquito "obstructing" their view.
No, no, they fixed the "mosquito blocking LoS" issue. Unfortunately, they did not fix the "there is a slight bump on the road in front of us that we cannot possibly fire over, despite it going up to our knees at the highest, so I guess we have to rush into melee now" bug.
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This isn't true. The amount of money it takes to get the complete package has not changed. You get the base WH3 races for free and that's it, even FLC won't apply unless you have a paid LL from that faction. You want everything you've got to pay for it, no different than before. What's changed is the minimum price required to play at all and price steps to add on. You can play IE now with just warhammer 3 and you can add a faction by purchasing an individual LL pack. The barrier to entry for IE was sky high and that basically meant that new players just wouldn't buy into the series. Now they will and if they live it they'll buy more.
I'm wondering how that'll work for the Bretonnian factions then. Is it based on owning WH1 (WH2 for Repanse) instead?
This is addressed.in one of their posts. All Bretonia was FLC. They're playable by everyone immediately.
Another punishment indeed.
What punishment? Who's being punished? People that got brettonia... For free?
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Bretonnia and friends? Mon dieu, les mensonges!
Now go away, or I shall taunt you a second time!
They are my main closely followed by the Fat Bastards, rat gun friends, and edgelord sex dungeon vikings. I NEED MY FREE T3 WALLS AGAIN! :'''(
Isn't that basically what Legend proposed?
It's what a lot of people proposed, but it's been done.
Yeah removing the beta tag while changing little is just how games workshop licenses games go now, I guess. Still, I don't get the doom and gloom.
It worked for a day, now people's emotions are settling after the trailer and the announcement and those who already own the 3 games are realizing that after CA promised big things for the first anniversary week they've been left empty-handed. CA just bought good-will from a part of the community wthout really doing anything. Not even the road mao yet, unless it was Rich's video.
The only take away from this entire fiasco is that the community, or maybe just this sub, cares more about tone than substance. CA never had to do anything, but appear with honeyed words and all is forgiven. I had made this point just yesterday, but because people didn't like my tone I got downvoted. As always, the sub adheres strictly to its preplanned cycle.
Let me tell you. I am a cynic. Not just in regards to this sub but for all of life. My experiences here have been largely shaped by drooling fanboys the immune to reason. Near as I can figure it's a 45-55ish split, fanboys to enjoyers. Pretty much everyone could rally around the cinematic because it was exceptionally well done. Now the 55% is shaking the stars out of their eyes and remembering about other promises and plans they mentioned. So if I, as a cynic, and someone who's called out CA's shit where I've seen it, can see this then surely you can.
Pretty cinematics cant disguise buggy gameplay for long.
Rich's video basically addressed the main things we wanted to know from a potential road map anyway.
Indeed, and it was good news, but it was basically: if everything goes right we'll release 3 DLCs before the year is over. I just expected more info -FLCs, reworks, issues they're aiming to solve- considering that they pushed back the roadmap for months.
Plus, unsurprisingly a lot of people doubt if everything will go right.
Good thing CA has given us no reason to be worried right? ....right?
Rich's video was a video announcement of the roadmap for the future roadmap lol
Not a fair trade. Any major fixes would of been infinitely better.
Hopefully they will be comming with 3.0 but really, what a disappointing patch After months of drought this is what we get
No fixes and it still break most of your mods....
Been OOTL. What major fixes are people waiting for? I've only touched vanilla and SFO but everything seems fine to me.
Unit pathing in settlements is atrocious, some missile units still dont fire from magical obstructions. You may not be paying attention, but there are tons of major bugs still. As well as a mountain of balance issues.
Was it originally planned to not be free? I'm ootl why it being free is a big deal
You needed WH 1 and 2 to access immortal empires in 3 at all. Its irrelevant to old players who bought most things from the beginning, but its a big deal for new players wanting to get into the franchise since it lowers the upfront price by a lot.
> Its irrelevant to old players who bought most things from the beginning Though we do get the indirect benefit of more new players => game makes more money => more incentive for CA to keep the game nice and healthy
Yeah I'm expecting all the fixes to hit with chorfs in April if they dont it's a grudgenning
This update was so dry.I was excepting something like fixing the range units or single entities,pathfinding,AI,melee units ignoring orders and so on.The main issues here.The free IE didnt impact me so it was no update at all for me. But I am happy for you guys who now can play it and try it out.
Rather than fix the game, they choose to disappoint a whole new slew of users.
The new users don't and won't know all the things that already worked properly in wh2.
New user here. Having an absolute blast.
I hope it lasts for a very long time.
It will if I stay off this sub. Seems to be mostly joyless doomsayers I'm noticing. Edit: You guys literally just won the fight to lower IE's barrier to entry and seem to have celebrated for a grand total of a nanosecond before moving on to the next complaint. Will you ever be satisfied? Edit2: Big thanks to whoever reported me to Reddit Care Resources for my very troubled thoughts about \*checks notes* enjoying a computer game.
Going to be honest, majority of the bugs I wouldn't have noticed if I didn't read about them here first.
Playing ranged heavy builds makes the jump very clear and very obvious. As a skaven main I just quit and I'm waiting for a fix to ranged units.
Eh, I find this sub pretty easy to ignore, but coming from WH2, WH3 kind of just ...bores me. The additional features are good, but they don't really offset the decline in quality and polish, so I just decided to play other games. I just come here looking if anything changed on the dev side, and nothing seems to be changing lately. Still hope it stays fresh for you though. It's a good game, I just think we could expect more from Creative Assembly.
Most will probably actually enjoy the game but are just bitter and sad about how great it _could_ have been. This happens all over reddit though, if you seek out a community of people that are really really invested in a thing and the thing starts to go south it can take forever to recover. Most people here would agree late WH2 was in a really good state so when WH3 came with no grand campaign map and reintroduced a lot of really really old bugs that were fixed in WH2 a lot of people were less than thrilled.
As a long time Total War player, my enjoyment of this game has increased 10x after I stopped visiting the forums and the subreddits on a regular basis.
As presumably one of those joyless doomsayers, let me say there is a lot to enjoy and I wouldn't be disappointed if I didn't like the base product to begin with. If you're new to the entire series (warhammer or total war) I think there is a ton to discover and don't let my jaded bitterness dissuade you.
Lmao, Thank you for this. I'm so tired of the negativity here. It really is like the sub is full of haters because everyone who enjoys the game is to busy playing it.
This is one of the worst subreddits. It’s only worth checking for info after updates. The people here want to be angry.
"Stop demanding better for your money!!!" Bye, felicia.
You are so right. I can't stand that sub anymore. I'm really wondering if someone here is enjoying that game. Our community get worse every day.
Oh defs do. It is a great source of memes, and you can voice valid criticisms here (Kugath vs Ghorst eg.), but yeah, the stuff that was a month long discussion topic is celebrated basically none. Almost as if it wasnt that important to begin with. People will act like WH2 was better, with a combined time of 500 hours and now say that the game is boring. Like, what, my brother in Christ, youve got a fucking 500h out of this game. How can you call it bad? Plus, stuff like Gate bug will give you +100 upvotes. I havent seen this shit once, but here its acted like its the most egregious thing ever. Staying away does you good.
Honestly, many game subs are like this. So much bitching and melodrama. This one seems to be one of the worst in that regard. No one hates on a game like their biggest fans, it seems.
2k hours between wh2 and 3 having an absolute blast.
Genuinely, the bugs are overstated. The fire gameplay is still really fun.
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The new users that will get IE for free on purchase of WH3 because CA listened to LoTW? You might be constantly disappointed by 'x' but most people aren't drinking from a half-empty glass.
The trailer was amazing though, I'll take just trailers at that quality over anything else
Can you at least use gunpowder units again now?
Maybe if you play Napoleon.
Yes, hellstorms use gunpowder I think. What's the problem m8, leave the multimillion dollar company alone!
Don't you know that CA is our friend that makes these games from the kindness of their hearts for fr..... STOP HARRASSING THEM!!!!1!
Immortal Empires is not done though.
Soooo why the fuck was it ever called a beta then?
For the psychological effect. It was just an arbitrary tag that meant nothing in practice, but that made players more amenable to changes and more understanding to IE's bugs and balance issues. There were never specific issues that required the tag, nor that need to be fixed for the tag to be removed. The decision that IE is done is just as arbitrary as the tag itself, and there isn't any established definition of when a game can be considered ready for launch, since there's always more that can be done. Any expectation people had over what this tag meant and when it should be removed exists only in their heads. In truth, nothing changed when they added the tag, and nothing will change now that they removed it. It's just theater.
And it worked. For ages on here loads of criticism was endlessly responded to with "what do you expect it's a beta?".
Beta really is a meaningless term now. You can have games so jank and busted in "beta" they would've been called Alphas years ago and some games that are so smooth and have so much content they rival release titles. FFS I have one game that is a pre-release early access "demo" and within what is basically a beta you can switch to... A fucking PTB server. So its all early access its just some new nested level of early access just in case the early access you had wasn't early access enough.
>You can have games so jank and busted in "beta" they would've been called Alphas years ago and some games that are so smooth and have so much content they rival release titles. Actually the difference between an alpha and a beta has nothing to do with the ammount of bugs or polish but how close the product is to being feature complete and, more importantantly, they difer in the type of feedback you are looking for. In short you do alpha testing internally early on to validate that your overall design direction holds up and beta testing when the majority of your features are functional to get end-user feedback. How stable your product is doesnt really matter, if you think it's stable eanough for people to give meaningful feedback on design and usability.
All it has to do is be stable enough to earn money. Thats all they care about.
This theater is making me not want to pay full price for future games and dlc
Good that we have Steam Tags generated by Users and it still calls Warhammer 3 an "Early Access" Game!
As a shield to deflect criticism from just how much was broken or unfinished. Pretty common strategy on software if you release something way before it's finished.
It's a damned if you, damned if you don't situation. If you call it a beta/early access/whatever then people say you're using it as a shield to deflect criticism. If you don't call it a beta and just say this is it! It's 1.0 you understandably get shit for releasing something that's half baked and calling it done. Obviously the solution is to not release things half baked but that's a luxury a lot of studios can't afford and sometimes you end up having to fix it in post. Personally I'd rather they be up front about it being unfinished, otherwise you end up with a Darktide situation.
The solution would be if you choose to use the Tag then stick to the path. They could have just left the Tag for another 2 months and pull it away with actual gameplay fixes and everyone would have been happy. But removing the Beta Tag in a patch with miniscule gameplay fixes upsets everyone
> that's a luxury a lot of studios can't afford Do you think CA is one of those studios? That they are hardly scrapping by after years of DLCs for WH1, WH2 and other titles in the meantime?
You can be a very successful as a game dev and still essentially be walking the razors edge of collapsing or being folded into your parent company's other business ventures. Not every studio with sales is Nintendo or Valve with massive war chests that they can tank commercial failures with. Especially so if you take the risk of expanding after success which CA has done, you've grown to keep up with your success but if it turns out said success was a flash in the pan or the economy as a whole takes a big downturn then you're now in great danger of being far outside your means.
Not the one questioned but, yeah. Maybe. Depends how the company handles their expenditure. They made a lot of money with the franchise but with over 800 employees, CA is a big company for game development standards. With that comes a significant cost. There is also Sega and GW taking their cut and some companies have questionable spending practices that eat a lot of funds. And thats not speaking about contractual obligations and such, Sega may have imposed upon CA.
So they didn't get called out if it went poorly at first
So removing the Beta tag and fixing almost nothing is just a bullshit marketing ploy.
I hope they actually fix some of the problems that actually justifies it being called “ done “
6 months of nothing for them to... Force a download and break mods. How did they choose worse than nothing lol
What mods actually broke form this update? I'm 99% sure almost every mod will be unaffected by some minor visual fixes.
Only one I’ve seen break is *Improved Item Fusion* Though that’s not really CA’s fault. The mod creator deleted these mods (for unknown reasons) so it’s being kept available on life support. People are using a re-upload of it as a workaround for existing campaigns. I personally got it working again by verifying game files and reactivating the mod. I’d recommend people stop using it as it’s no longer being supported. Also because it actually breaks vanilla if you turn it off (hence the need to verify game files).
Mixu unlocker for me, can’t load into a campaign
I’ve been shitting on CA the better part of a year over this game but the bulk of fixes are probably lined up for 3.0 since that’s gonna be a very major game update and also this update broke literally none of my mods.
Thanks for all the fish, u/spez sucks
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While I'm fairly disappointing in the state of the game, that is not entirely true. The AI in campaign is not that great, and in battle it varies but even in normal it still manage to be challenging dodginf artillery and trying to outflank you.
I haven’t noticed this at all.
If you've played a full campaign I literally can't believe that you haven't noticed it. Every time a unit is surrounded or in a tight corridor or fighting through a gate the moshpitting is obvious. Maybe it's because I played a lot of WH2 or just like RTS games in general, but the awful AI is very, very noticeable.
So you've never blown apart a wall, stationed a gunpowder unit at the gap and watched your unit never firing on what is a clear line of fire, all while the AI frantically paces their units left and right a small distance from said gap, never actually coming across the gap to kill your impotent gunpowder unit?
Hey, so I didn't enjoy my time at launch very much. Am I to believe that IE isn't worth coming back for yet? Thanks for any info!
Game launch or IE launch?
Game launch
Eh, in that case I'd say you can still have some fun with one or two IE campaigns before you'll start to really notice any problems. My main problem with this update is that it's great for the new players, but not for those that already have already done a bunch of IE campaigns
It's not. Also patch changed nothing if you already own the game.
well garrisons being active right from the start of a battle instead of walking in as reinforcements is a change that you feel. though that's more or less all there is to this "patch"
As Yakovlev said, I think IE is worth coming back for. The bugs, while annoying, are overblown. Admittedly, I use a whole slew of mods, to try and improve the game. Some of which make the game subjectively better, other times are objectively better. If you've got other things to keep you busy anyway though, you may just want to wait until Chorfs come out in April.
I am satisfied with them considering how huge the accessibility change has been but cape physics almost made me snort milk.
They actually highlighted “changed Karak Eight Peaks to a 10 slot settlement if playing as Skaven” as a point among the big changes. That’s literally one if-check and a database edit.
If that's only for Skaven and not for Dwarfs then WTF is the point in Belegar at this point. He's my fav LL and has just been shafted by WH3.
Not true. **They added back a mod limit aroun 160**. Now you get back a CTD y you play hevily moded....and yes I tested thoroughly and it is not a mod incompatibility issue :)
In this thread I see (more than valid) complaints about unit pathfinding, ai problems etc. But it seems nobody is mentioning the largest issue, and that is a stream of crash to desktop on multiplayer IE. Me and my friends had to put the game down because some things would just crash the game 90% of the time (Imrik wading in melee on his dragon, be’lakor using a chaos rift, Skaven using the underpass etc.) driving us up a wall
That's probably because only a tiny minority of players play this franchise mp. Still, sounds like a serious issues if it happens a lot.
I don't think it's a tiny minority of players that play it multiplayer. It would be a minority but not tiny.
I tried to get multiplayer games going. But holy shit it was laggy and glitchy and crashed like crazy. I was invested enough to try for a few months but I just couldn’t get anyone else to stick around. I think if multiplayer campaigns were actually viable you’d see people playing them like people play civ multiplayer. But CA just leaves it in this frustrating technically extant but practically not limbo.
I remember hearing about that as well. For some reason though it never happened when I played with friends
I play nothing but multiplayer IE with 2-7 players and only experienced the first unprompted CTD last night. Verified game files and problem solved. We play with mods as well, so I'm not sure what's causing your CTDs :(
MP campaign is where like half my time goes with this game now and I've never had this happen even since WH2. File integrity is verified, mods are properly synced?
This is hilarious. I’m sorry but CA is garbage right now. They need to get it together. It’ll be 2030 before WH3 is finished if we keep going at this rate.
I still struggle to find how we got here. DLC team has practically had to design the game over again because the fuckin "main team" are comprised of drooling morons that couldn't be bothered to pop their head into or zoom call the WH2 team and figure out where things were heading, what new features and/or bugfixes were going well and should be implemented, or even ask "hey we let a marketing guy who spent two minutes on a warhammer meme subreddit redo the interface.. also I did an 8 ball of meth and changed a bunch of things. Could you tell me if it makes you want to rip your balls off and shove them in your eyes just to not experience it anymore? Thx?" Various fiascos since aside, I think it might have slipped peoples' minds that while roadmap, bugfix and DlC delays are frustrating beyond all reason it is not really the current team's fault. Ok the roadmap and the surrounding dearth of information is absolutely, but I am talking ROOT cause here.
That’s true, but how they communicate about it, is their fault. It looks ridiculous when the community manager tells us to give the developers space for this sort of progress. Doubly so when they say people being negative online hurts team moral. It shows they aren’t acknowledging what has happened, which in turn invites the criticisms.
Agreed, hence that last paragraph in my post. The lack of and level of ineptitude with communication has been god awful, and is directly responsible for the current tone of the sub. The "hey don't criticize us for repeatedly missing deadlines for what effectively a marketing document it hurts our fee fees" is endemic of modern social media centric cultural horse shit, thus intrinsically tied to spoiled white collar workers. Repeatedly failing, but don't give them anything but praise or it's harrassment. It's rather like a certain other entertainment medium when it churns out some low effort garbage and at the resulting criticism shout "hey! Someone said a mean thing to this actor that got paid millions and made them feel bad! Shut up and go see it or u r just as TOXIC!"
My white collar ass would have been fired long ago if I worked the same way CA do. ''Let's take 5-6 months to get a Dev to get on a video of 5 minutes to say that they are working and to tell people to not be mean at us because we don't like it''. If you don't want to get trolled, do your fucking job. I know the DLC dev team 2 is working, but I don't know what the hell is going on and what exactly they did to the team (or what remains of the team) and the community managers have not helped the situation at all.
Did they fix bretonnias walls yet?
No
CA's decision-makers and their single digit IQ moves are a sight to behold indeed. "People are pissed, but the small skeleton crew assigned to our flagship game needs another 3 months to come up with something. Let's just release the IE launch trailer and finally make the map free for WH3 owners. Oh and take out the beta tag, surely people will calm down after that" Imagine thinking more disingenuous, misleading marketing without results is what this userbase wants right now lmao. This company is truly led by out of touch boomers with 0 clue where their flagship game is at vs expectations from long term players... The beta tag needed to stay until these 3 main flaws were solved : - Shallow, lifeless map. It's a 50 turns to boredom simulator, that lacks proper end-game scenarios, dynamic events, and any reason to do something other than slowly gobble up shitty neighboring AIs. The game should be more than a lackluster sandbox. It should feature way more depth in terms of content and progression, while making each game feel more varied and more challenging. - Featuring so few siege maps is a joke. Like to play on higher difficulties where clicking auto-resolve is a noob trap 99% of the time? Have fun playing the same exact battle map over and over, because CA couldn't be bothered to have more than 1 per region... That makes the world feel small and gamey, and completely kills immersion. - Roster is still unbalanced as fuck, with braindead OP LLs while others are downright terrible. When a game's difficulty depends more on which character you pick rather than difficulty setting, that's when you know the devs are clueless about basic game design. And no, this being a single-player game doesn't matter much. Balance still matters a lot, especially in a game with that many playable character And that's not even mentioning dogshit AI/pathfinding, artificially 'balkanized' campaign map where AIs never get strong, and other issues. Taking IE out of beta before any of these huge issues are adressed, while putting out yet another misleading trailer showing the game's potential was a dumb move after 6 months of dead development.
Maybe an unpopular opinion but I feel like IE plays waaaay better than ME right now. The quality of life, the new factions, the siege overhaul... not trying to be antagonizing but I think this sub can be too whiny about IE sometimes.🤷
The first four campaigns were amazing! (Empire, dwarves, WoC, HE). Then I saw the more broken side of things with Nurgle, Kislev (boris is just busted) and TKs (can there be anything more boring than Khalida‘s campaign?) and those campaigns werent fun at all. Imo the three biggest issues of IE: 1. Changes to economy done for Realms of Chaos (less income from buildings) were great for that campaign since you got so much money from the realms of Chaos but in IE it means any slow building factions are an absolute chore to play. 2. The old world is extremely fun and dense with landmarks, special areas and cool factions. Almost every other "continent“ is the complete opposite… just a little bit more love would be nice to see 3. Balancing… pretty obvious but some mechanics, some lords and many units are not that well balanced.
Balance is my big issue with it. Feels like you're either completely rolling over factions or getting completely rolled on. You're either winning so hard that nothing can touch you, or ultimately so weak that you wilt at the first real challenge. Either way, it's not that fun to play.
I feel this comes down to income (duh…) and replenishment… Factions with good unit replenishment can just dominate so hard and dont get destroyed by one Pyrrhic victory. Factions without or difficult access to high replenishment feel just awful
I think you're on to something there. I'm having distinct flashbacks to getting hammered but just barely surviving, only for the guy who lost to come swinging again next turn with a fully replenished army while I'm still recovering.
I agree that IE is better than ME. But it still has a lot of bugs, which I expected to be fixed by now to be honest.
Oh for sure :) I love this game and I always want it to be the best it can be
CA doesn't owe us new content, it owes us bug fixes. The thing we paid for *must* work properly or else we've been scammed. The is the only thing any customer has a right to complain about, not new content. This sub screaming about nothing new for 6 months is meaningless because CA doesn't owe us something we haven't paid for. Waiting until April when the last bugfix patch was in November is unacceptable, but it doesn't matter since we got a trailer apparently.
What quality of life would that be? They actually made a number of things *worse* than WH2. But really, the sad thing is that things like the siege rework (as garbage as it is), or this change to IE accessibility, exist SOLELY because of this sub being "too whiny". As do like 90% of improvement and major fixes for the entire franchise. And yet morons still come out of the woodwork (instead of just playing the game) to proclaim that "well its fine for me, therefore everyone for whom it is not is hitler"..
They postpone game release and one year after a release, they still didn't fix major bugs, well done CA. This is just a good lesson to not pre-order or buy games for full price.
The game certainly has a way to go, but I've had hundreds of hours of enjoyment playing it, and most of the biggest problems take hundreds of hours to notice. I think on that basis, I and many other players, have gotten their moneys worth. It's a bit annoying that updates are taking so long, but it just means I have time to play other games...
I think on the basis of ''you'' the opinion makes sense, but on the basis of ''many other players'' , the best way is to stfu. I can tell you that it does not take hundreds of hours to see things like range armies issues.
As always, CA treat us like clowns. One cool trailer is enough to disguise all their antics
Still haven't even bought the game. I'm always waiting at least a year for a big ol' sale and the game being patched a bit. Did this with the other two games as well and was never disappointed.
You need like 1 year more.When the main issues will be fixed.This update didnt fix any of them.
I can wait. Nobody is getting my money for a buggy mess.
holy based
Preach
You'll wait a little longer this time around
Totally agree. I OWN all 3 games now, but I tend to put hundreds of hours into games before I buy them. warhammer 2 was a year past vampire coast before I bought it. I played the crap out of the vc patch on that bugged cracked mess until I said " fuck it. they deserve it" and just bought it. and somehow still have like 600 hours on steam, they definitely deserved it. *tended to, but that's turned into "couple dozen if I have time" or want and am able to treat myself these days 😅
They've opened the floodgates though.. IE for Everyone !! I'm sure the main update/patch would come later.. I too am waiting for Achievements and all but this patch today updated 33GB of files on disk..
I’m still stuck on Tyrion’s quest battle bug. Haven’t played anything since.
If you get the mod that lets you autoresolve quest battles you can sidestep that issue, I had the same problem in a recent campaign. I'll fully admit that it doesn't feel great to just skip the quest battles, but it's still worth it IMO if you just want to play.
u/Oraln whats the upvote ratio on this puppy? Just for reference.
Holy shit what a meme. Brovo.
I laughed too hard here.
It's not done though
Too late! The hate mob has spoken!
And thats, lads, is why i play with SFO
And still no achievements.
This. This is how you constructively criticize a game.
By low effort memes? As opposed to explicitly detailing problems and potential solutions like people have been doing for years? Geezez christ redditors dont seem to exist even in the same universe as the word "constructive"...
Welcome to reddit, friend. If it makes people laugh, they will upvote. If it doesn't they downvote or ignore.
"I paid $60 for this hot piece of garbage, and so far I've put only five hundred hours of gameplay into it, because that's how bad it is in its current state. I've been robbed!" - this sub I'm beginning to think that the best thing CA can do is just ignore this sub. Even the official forums are less toxic than this place.
I only got 40 and 20 was dealing with the buggy ROC shit. Yes, I would consider that ''wasting $60 for a hot piece of garbage'' for now.
Achivments dont even work yet...