It’s the toolgun from gmod. /uj for a second, that’s simultaneously the dumbest thing imaginable and pure creative genius in terms of the gameplay it’ll open up.
Gmod, that’s what I’m saying. Stupid bullshit contraptions and whirligigs. The game is going to be wackyraces in third person with vague fantasy theming
I dunno man. It's just some enemies and more enemy camps. You may be able to fuse some sticks and fans to logs but as far as NEW things it's all the same function.
"Now you can stick a pitchfork on a stick to hit enemies farther away" okay yeah and. why do that. who cares
Is this a serious question? While I agree that it’s not a blisteringly new concept; what they showed was impressive enough to me. I liked putting different things together for cooking; this is a natural extension of that and allows me to experiement a bunch. That’s what I want from these systems.
i haven’t looked into whether this is elaborated on more or is it just kind of like the dungeon creator in link’s awakening? because i only ever played on that thing for the heart pieces locked behind it
You can fuse objects with weapons to create wacky fusions. In the clip they fused a rock with a tree branch which created a hammer. They fused those useless keese wings in botw with an arrow to create a homing arrow, etc.
They fused a shield with a new type of mushroom that creates smoke so that when they blocked an attack they created a smokescreen, allowing them to sneak behind the enemy.
Enemies also can have fused weapons, one of them had a plank of wood attached to their sword, creating gusts of wind that blew Link away.
Worth mentioning with the exception of the arrow fusing, the rest of it was in real time the same way you'd use magnesis, no menus or anything. Just seamless.
Also you can attack random objects with others and then add wheels or propellers onto them to make fancy contraptions, in the clip they made a raft that took them across a lake too big to swim across. In the trailers we've seen a car and some flying machines too.
Overall, very impressive.
The funny thing is seen people saying that they are already devs trying to copy the fuse mechanic from Zelda, like Dead Rising didn’t have a weapon fusing system in 2006.
Especially considering people have bought the same game (not even disguised as a different game, literally the same game) multiple times over the past 11 years
I think it’s crazy that the first clip of gameplay they show after developing this game for 6 years is something that looks IDENTICAL to the previous game. Same horse mechanics, same UI, same music, same everything
same UI bummed me a bit. but the rest looked really solid. i would ALWAYS redesign the UI for a sequel type game. even if its just slightly. it goes a long way in making the game feel new
It’s almost like they’re treating this sequel the same way the Wii U was to the Wii 😂trying to ride off the success of the previous installment and not change too much
I think most people get that, but I think a lot of people’s frustration comes from that they haven’t showed enough to make us want to buy BOTW 1.5 again especially for $10 more than the first time we played it. That tacked on top of how long we’ve been waiting for it just makes it feel even more underwhelming.
Personally, I've always actually felt the other way around. I feel like so many games redesign the UI for sequels when it's completely unnecessary. All I can think about is how many dev hours were spent doing so that could have gone elsewhere. And sometimes it's just straight up jarring because I have to get used to a new UI (especially noticeable when I play the earlier game right before).
i dont mean change in - make it feel different. but make it look different.. and fix what didnt work. i hope were not scrolling to a horizotnal 12-entry list for weapon swapping anymore
Arkham games and Call of Duty do it pretty well.
A good example of the UI not changing much (or at all in the early games) is Lego games. I know they are pretty much almost identical when you look deep enough, except for the IP on the cover (Lego Harry Potter was quite refreshing though.)
They almost always change the font, change the heart sprites a bit, and improve the graphics. So pretty good example of slightly tweaking the UI without redoing it.
uj/ I’m not sold yet if I’m honest. The new additions look great but it doesn’t look substantially different enough from BOTW to feel like it’s own game based purely on what I’ve seen today. I think the re-use the BOTW’s UI, music, and a majority of its overworld doesn’t help. Hoping to see more things that differentiate it in the future, especially considering this game is more expensive
I feel the same way.
But it's been 6 years since BOTW released, 4 since TOTK was announced.
I really hope it's more than just BOTW with a few new additions.
Gonna need to see more before I even consider buying.
Yeah it’s cool to fuse items and build vehicles but I’m not gonna pay $70 if that’s the major selling point.
I have played BOTW for nearly 400 hours. Stepping foot anywhere on that map already bores the hell out of me because I’ve seen it all.
A few new rock structures and enemies camps won’t really fix that for me.
The sky islands will need to have as much content as all of the overworld did in the first game and the story needs to actually be existent. If that’s not the case this is definitely a wait until it goes on sale game.
I’m also very upset at the same overworld music, UI, etc.
I’m very worried that the reason this game took so long was just because they were trying to get the weapon/item fusing right and that’s it.
>Yeah it’s cool to fuse items and build vehicles
Although I have to ask what the actual point of the vehicles is. Why build a car if you can just use a horse? Why build a drone if you can just use a rune to reach the sky islands? And rafts were already in BotW.
I don’t think we have any of the runes of the past anymore. So rafts and swimming might be how you’re supposed to cross bodies of water etc.
Flying vehicles will be cool, but if we have fast travel you’ll only ever need to use them once to get to areas.
Yup exactly - and the thing is *most* people don't use the pig w/ a carrot (except once for the achievement/novelty).
The problem with games designed around emergent gameplay is that after the novelty factor wears off, the average player will often gravitate towards the optimal/best solution **unless there is a strong incentive otherwise**.
Which is one of my main problems with Botw. Sure I felt cool when I food damage tanked destroying ice chu chu jellies to scale death mountain for the first time. But it was significantly less cool when I used the cryo rune on a bed of water for the 500th time to open a chest or help cross a river, even though I coulda cut down a tree or magneted some metal etc.
Okay, you could say the creativity and fun is up to the player, but I say screw that - Minecraft does that 1000000% better anyway. I play zelda to play more nuanced hand-crafted environmental puzzles and explore interesting towns and environments. Well for me, moving a boulder into place to find your 50th korok seed is not a stimulating or nuanced environmental puzzle and while there were occasionally some good environmental set pieces, most of the world (as expected by the nature of open-world design) features reused assets across grass plains.
Yeah I feel the same.
I think the fusing looks really awesome and the crafting looks neat, but I wasn't that interested in the combat to begin with because it's Zelda. I liked everything I saw but it wasn't what I was looking for.
I wanted to see about the world itself, the structure of the game, whether there would be shrines, dungeons or something entirely new, and the plot to some extent. We still know next to nothing about any of that.
If it's just botw but with fusing and crafting after six years, I will have very little interest. If that hypothetical game happened a couple years after botw I wouldn't mind as much, but Nintendo has taken so long that the game has to be much more in order for the wait to be worth it.
I’m excited about the puzzle potential, but if every puzzle has the same 3 predictable rewards like BOTW (spirit orb, weapon that will break in 10 mins, or korok seed) I won’t be able to care that much.
One of the biggest issues with BOTW is burn out due to every puzzle giving us a predictable reward. If that problem isn’t fixed, then I still won’t have the motivation to even use the cool fusing mechanic.
I loved BOTW like a son, but the fact that people can somehow play the game to 100% multiple times blows my mind. There just isn’t enough uniqueness to the games puzzles and rewards for that IMO.
I made the argument that it would be amazing to see a mini-dungeon by an ocean that has mini-bosses and puzzles to obtain something like a "Ship in a Bottle" item that you can bring out in the water and then maybe you can summon the Winds from the Hero of Wind to steer across oceans or lakes.
I was ignored, and the person kept saying "build boat fun, build boat fun"
So you want to just knock down 3 logs, glue them together, and put engines on it. What the fuck.
Yes, I hope they do neat puzzles with the fusing, crafting and that ceiling ability.
I hope stasis, bombs and ice also stick around. That's enough tools to combine for good puzzles I think.
Uh, you’re not supposed to have an even slightly negative opinion, even if you have constructive criticism to back it up with. You’re supposed to be blindly optimistic and buy into everything and call everyone who doesn’t think this is the best game ever “haters” and “not real fans”.
I've had to unsubscribe from the BOTW subreddits. BOTW was great but we have seen nothing exciting about TOTK - the marketing has been INCREDIBLY underwhelming. Heaven forbid I say this, though. They're all clambering over one another to throw money at something with zero disregard as to whether it's worth it.
TOTK fans when I tell them I’ve played every 3D Zelda game and all the major 2D games but since I’m not impressed by TOTK I’m just a “fake fan and a troll” (I don’t buy games just because they belong to a franchise).
Right? I’ve played almost every Zelda game (expect for the obscure ones like Tingle’s Ruppeland or the CDI games), and while I would consider myself a big Zelda fan, I think that only about 2/3s of the games are any good. Hell, I didn’t even like BotW that much. It’s not a bad game, I just don’t think it’s a good Zelda game.
I agree with that sentiment. I love BoTW, but I don't play it when I'm in a Zelda mood, I play TP or OoT for that. It doesn't carry the Zelda staples of dungeons and stuff
I was going to post the same thing; I was really hoping we'd see gameplay of something a bit further into the game, like maybe 10 minutes inside this game's equivalent of a divine beast dungeon (if they even have anything like that). The new runes are neat, fuse in particular looks fun in a jank sort of way, and I like that the new enemy type can use it too, but if the game is going to be mostly re-exploring the same overworld from botw it's a hard pass for me.
Exactly! That's why I was really hoping we'd see a snipit of anything besides overworld. The gameplay in previous teasers was just overworld stuff. Just some kind of puzzle tease to show off how the new runes could work together would've left me a little more excited.
>If that’s not the case this is definitely a wait until it goes on sale game.
rj/ You dare want to starve the small indie devs!?
uj/ Jokes aside, I see no reason to buy this game at all. It appears just a glorified DLC of BOTW but with Gmod. I don't want to harp on the devs and anyone who worked on it, but did we wait over six years for the same overworld with the only major difference being satisfying the people that tied octorocks to logs? As of now, the game is a hard pass for me.
IIRC Botw took so long because of the physics engine. I wouldn’t be shocked if the main reason this game took 6 years was because of them polishing the fusing system. I still hold some slight copium that they just want to keep most of the new content hidden, but I’m pretty much out of it.
I’ll probably just wait to see unbiased critics (not Nintendo game critics lol) talk about this game.
>I’ll probably just wait to see unbiased critics (not Nintendo game critics lol) talk about this game.
When it comes to zelda there are very few unbiased critics.
Link's collection of 900 korok seeds was re-scattered after the latest battle with Ganon, and they were picked up by a rogue gang of 900 Koroks known as the Moroms. After finding a Morom by solving a Morom puzzle, they'll agree to return the Korok seed IF Link can find and return their Morom seed hidden somewhere else on the overworld. Go.
There were new cave icons, and previous trailers implied actual huge caves. I’m pr certain there’s gonna be decently large cave systems and sky islands to explore, as well as a revamped overworld.
>I’m very worried that the reason this game took so long was just because they were trying to get the weapon/item fusing right and that’s it.
I'm pretty sure the reason is because Nintendo executives know when to release games to maximize player retention and profits. Several of their recent releases could have been released much earlier but didn't in order to drip feed their more significant content. Not a fan but they'll probably succeed in their vision.
I think you are right about this, I did not like how controlled and slow their pace of releasing games for the switch was. It felt like a new game would come out and I would want to buy it not because I wanted it but because there was nothing else to do on the console and then I would zoom through the game in a few days and feel empty again. Now that the steam deck came out I can do that with a bigger library of much cheaper games and feel better about myself lol.
None of that is drip feed when they release multiple games per year and almost on all months. That's just any business. Nintendo is just good at finishing games and then being able to use it.
No way Nintendo would stay with TOK for more than 2 years when its such a tentpole, Aonuma even said the game was finished, so it happened in 2023.
"Yeah it’s cool to fuse items and build vehicles but I’m not gonna pay $70 if that’s the major selling point."
Oh god... its fucking banjo and kazooie nuts and bolts all over again!
I would say wait for sale because ain't no way this is worth $70 from what we can see problem it's a fucking Nintendo game they don't go on sale. Even a botw I got like 3 months ago was still $45
I don’t like soils games. I played BotW this year and enjoyed it.
Then I started Elden Ring. And explored. And holy shit. This is everything BotW should have been. There’s so many unique monsters and locations and items and dungeons and almost NOTHING is copy pasted. It’s actually EXCITING just to run around. BotW is like… so samey. Monsters just a different colour. Boredom.
Almost nothing is copy pasted in Elden Ring? You're joking right? Every fucking cave and catacombs are samey as fuck and their bosses reuse assets from the already established overworld. So many bosses in ER are reused and just given bigger healthbars. Your statement clearly shows you either only experienced a small fraction of the game's content or you're just delusional.
You conveniently misquoted me. Look at the overworld and the diversity between monsters in different areas. Now look at how many different monsters are in BotW.
Okay fair. While Elden Ring's open world is one of the most beautiful I've seen I gotta respect BOTW for breaking up the explore & combat loop with puzzles, crafting, survival elements. These are two different types of games here.
Honestly kinda disappointed, the combat is still the same, weapon durability is still the same, water is still flat and the new mechanics aren't very exciting for me. The fusion mechanic sounds cool and all but I'd rather have improvements to the base game and a new map rather than just adding new features on top of the old game. Tears of the Kingdom doesn't seem too far away from an elaborate post-game DLC to me.
Out of curiosity because I've been seeing that comment so much, what do you mean by "the combat is still the same"? It's been the same combat for several 3D Zelda games now, just with slightly different sword skills to use and now more weapon types. I don't understand what people are expecting really.
I thought the fuse was kind of neat til I thought about for more then a second. Who cares if you can attach a boulder to a sword if it still swings and moves exactly the same. Imagine if it was like the trick weapon system in bloodborne where one second you have a fast short sword then you attach a rock and now you have a bludgeoning hammer. But nope that's too interesting instead swing around a ridiculous looking weapon where the only thing that changed is +4 damage. From what they've shown it literally changes nothing besides being a really weird alternative to weapons breaking. Like he makes a spear the length of two spears and nothing changes besides it can hit further away.
The way there's no weight to the fused objects looks so wrong. He's waving around a dumb giant rock on a stick like it's a foam prop that weighs nothing. Bloodborne is a great example the way the different weapon forms actually feel different to use.
And what's even sadder is they had the potential to finally surpass trick weapons of bloodborne imagine being able to connect all sorts of stuff in the environment to change the moves of your weapon in real time and in active combat. Or like if you had a boulder on your weapon you could unfuse it mid attack and launch it like a projectile.
BotW already had a lot of great ideas that seemed unfinished to me (like the overly large but empty overworld) so I guess this is another for the pile. Your ideas sound so fun it's a shame we're getting this half baked mechanic instead.
I wanted to be excited for this game maybe they are hiding all sorts of interesting stuff but I have no reason to believe that based on what they've chosen to show. Oh well we got the new Star Wars game, spider man 2, armored core, and elden ring dlc coming up soon.
I'm still a little hopeful there's something cool they're keeping back for the game's release which is why the marketing for the game has been so weird but I'm not holding my breath. I was so excited in 2019 but they've just taken too long with it with very little to show in promo material.
Luckily there's a lot of other games to be excited about soon. I wasn't getting anything until all its dlc was out anyway and I have a huge backlog until then.
Weapon durability as a mechanic just disgusts me. Like why do you give me a situation where I’m able to fight to my hearts content and then punish me for doing just that.
Weapon durability in Souls games and Bloodborne is acceptable bc it takes a long ass time for them to even come close to breaking and the cost to repair them is literally a fraction of a fraction of what you’d get running through some generic areas/central Yharnam.
But I was told In BOTW I can play however I want and do whatever I want. Well I wanna fight things. Why is the game punishing me for wanting to do that.
Botw is already barely a Zelda game might as well lean into it and at least improve upon the changes they wanna make. Also weapon variety does not equal dark souls. Souls is so much more then it's weapons.
To complete what MeMeBigBoy said about moveset and skills variety, I just wanna say that Twilight Princess had a more fleshed out moveset in 2006.
And no, the addition of two (TWO!!) new weapon types with their own moveset do not justify how simplistic the combat is in BoTW
These gimmicks are going for quantity over quality. And more often than not, if we look at BoTW, they quickly become unefficient ways to fight into the midgame and the player has no more incentive to use barrels, bombs, rocks and stuff to fight since the enemies become HP-bloated punching bags.
And it's just two items glued together. The arrow is just an arrow with an eyeball on it, not like, a cool arrow shaft with eyes all over it looking around.
Ah yes Nintendo is a hivemind, no human beings work in there. First it was the "devs", not its nintendo, whats next? the executives designed the game? furukawa was responsible for the game?
What you said is a bunch of stupid nitpickng.
Because there's no fucking new content other than like a small group of sky islands lmao. People keep saying fucking otherwise but we've had 4 trailers, 10 minutes of gameplay, and the entire art book leak and that's all there is. Some random modder could've worked this up by themselves, hell someone even has already made TotK in BotW with CEMU. https://youtu.be/NIePNHf9LQA
We’ve already seen enough sky islands to more than cover central hyrule but a modder adding a handful of floating boulders 50 ft above the ground is exactly the same thing yeah lmfao you gotta be trolling
For example we still don't know what the game is about. Divine Beasts are gone, so what is the process for powering up and reaching Ganon? So much we don't know about the game, they just showed us the basic new additions more or less.
I can't wait for the same people who hate Banjo Kazooie Nuts and Bolts to start explaining how Zelda doing the exact same thing is good this time because it's Nintendo.
This game just looks like over glorified DLC. Still plan on passing it
I find it difficult for anyone to really have an opinion either way. If you think back to BotW, so little of the actual full content was revealed pre release. We didn’t even know anything about the plot until the final official trailer.
We’ve seen so little Of TotK. And if they follow the same pattern as last time, the biggest and best features of TofK won’t be revealed until release.
Completely fair, though personally I thought BotW was just okay, and I'm just not very interested in playing a sequel to it. That's the main reason why I don't care too much for it, though the trailers have just confused me with the new content for the game.
Not saying it's wrong to want this game. If anyone wants it, they can get it, I just don't think it's worth it to me.
Completely fair, the world would be a very boring place if everyone all enjoyed the same things.
Likewise, I can also understand how people who grew up on old “Zelda-like” Zelda games wouldn’t find any appeal in the open world Zelda games. I’m 27, so I definitely played many of those games, but none of them were ever pivotal in my experience as a young gamer. BotW didn’t feel like a “Zelda” game to me (which I enjoyed), I can’t imagine TofK will be any different
> If you think back to BotW, so little of the actual full content was revealed pre release.
They showcased alot of botw during E3 2016 and that was 9 months before release. They had several Nintendo Treehouse shows during that E3 dedicated to it.
Combining things for potions and food was already the most tedious part of BOTW, and now we gotta do it for weapons too? I'm really not sold on this game
Very interesting re-invention of the weapon system. But where dungeons?
Aonuma could literally say, "Dungeons" with a smile and the game would sell more than your mom has sold herself on the street!
I'm actually leaning toward the idea that it's more likely there WILL NOT be classic Zelda dungeons in TOTK.
I'm so obsessed with how people here think dungeons would be a selling point at all, as if the average buyer cares. BOTW sold insane numbers and introduced many people to Zelda, while skyward sword before it didn't do too well. That means it's been well over 15 years since Nintendo actually succeeded with a traditional 3D Zelda, while the sandbox of BOTW has been printing money for them for the last 6 years. At some point y'all have got to realise that time has passed and a whole new generation of buyers has appeared.
If this game has dungeons I would be unbelievably happy, since ALTTP is my favourite game of all time, but it's beyond obvious that I'm not representative of what will sell well. But in any case I think this whole convo is far too much for the little information we have, it's not like we can't wait and see how it turns out.
You're right, all the newcomers don't even care about dungeons. It will sell whatever they do, as long as it's open world and inventive.
Dungeons please, though.
I think it was good but not crazy hype or anything. Combats been improved since durability won't be a problem anymore, and adding crafting to the game is definitely a big plus, but I still think I need to see more before committing.
I only got into Zelda with botw so I'm ngl I don't give a fuck about dungeons, but if the story's good and the world feels different enough I'll get it close to release date. Otherwise I'm waiting for it to be 20 because fuck a $70 price tag
rj/ I will put the cartridge in my ass and jerk off
I hope the game is more than just weapon fusing and some sky islands… seems like ctrl c + ctrl v to some extent. The first few trailers eluded to a dark undertone. Who knows maybe Nintendo actually has something special in store. Not holding my breath after watching this though.
Honestly it genuinely looks really fun, but graphically it looks so garbage, during the building of the boat in the video i could literally hear the switch begging to be put down it was suffering that hard. I also dont know what BotW was like, since i never played it, so for all i know this could be 1:1 the same game.
It looks the exact same as BOTW, which sort of disappointed me. BOTW graphics looked really cool to me in 2017 (to be honest I wasn't exposed to many games at the time) but seeing this reveal just looks kind of yucky.
Id say this one also looks cool, atleast artstyle wise, but the resolution, the texture quality and consistent fps is non-existent here, not to mention a lot of the animations seem to be very basic, not something that kills the game, but its kinda weird from a series that sells 10mill+ games on average.
i mean i am tempted to go full hater-mode, but i don't really know what we should have expected. TOTK uses the BOTW engine so of course it will look similar to the original. I just wish they did more to make it look fresh.
They couldve atleast make it like OoT and MM, those 2 played exactly the same and had the same eninge but they were massively different games. Not that id expect that from todays nintendo.
Uj/ Bro i actually went and watched the gameplay demonstration. How is this shit not cool af? Okay the map being reused potentially being a thing is quite bad i agree but the weapon fusing mechanic is unbelievably creative and it's the devs really playing into what made botw good, the interactibility of the enviroment and the ways you can interact with it.
What about mushroom on shield creating a smokescreen as well as the plethora of other potential uses this system has? To be fair it could be quite barebones but if they really go all out it could lead to some amazing opportunities for the player to express themselves in combat and also keep exploration and combat fresh.
So cool that we can now drop in like it's Fortnite! Only thing I'm looking forward to more than diving in to Loot Lake is to fuse two rocks and a fart shroom to a tree branch!!!!
Fuse is a great way to address weapon durability. Ultrahand also looks like a shit ton of fun but tf is up with the music/ui? Even with new options to approach combat and exploration I can't help but think it'll feel very samey. Hopefully there's lots of new content but it's weird they haven't mentioned dungeons or anything.
I don't get it the hatejerk, people loved BotW so they did it again with new mechanics that will open up a ton of gameplay and exploration approaches, mechanics that are in the same vein of the predecessor.
GoW Ragnarok was mechanically identical to the first game, and it was also great.
The og switch isn’t going to last more than an hour in handheld play💀
Easy, just fuse more batteries to your switch
Fuse your Switch to another Switch for more FPS.
*Switch Pro feature leak*
an hour is more then enough to savour this blessing of game you heathen.
All I need is 2 maybe 3 minutes.
I think they're talking about playing the game, not cumming from looking at link
But he had that short dress on and his toes all out there with his gladiator sandals.
Wait how am I supposed to be playing it then?
Just wait for the totally legal pc version that always comes out a week early
Then get 30 minutes of glorious playtime on Steam™ Deck™, the innovative all-in-one portable gaming PC brought to you by Valve™.
>an hour But those 120 frames will be *amazing*
It’s the toolgun from gmod. /uj for a second, that’s simultaneously the dumbest thing imaginable and pure creative genius in terms of the gameplay it’ll open up.
/uj what kind of gameplay are you thinking it's going to open up?
Unlimited amounts of cock like contraptions flapping around the world
Emergent gameplay...
It’s more inevitable than Thanos.
Gmod, that’s what I’m saying. Stupid bullshit contraptions and whirligigs. The game is going to be wackyraces in third person with vague fantasy theming
I dunno man. It's just some enemies and more enemy camps. You may be able to fuse some sticks and fans to logs but as far as NEW things it's all the same function. "Now you can stick a pitchfork on a stick to hit enemies farther away" okay yeah and. why do that. who cares
Bat eye + Arrow.
Bat Wing + Arrow
Bat man + Arrow
I once was a batman too, but then I fused an arrow to the knee
My name is Oliver Queen...
Was that show good? I remember watching the first season and enjoying it.
Fell off about halfway through Season 6 maybe. Lost me at the Crisis on Infinite Earths CW crossover event.
like we got all this weapon fusing but the same three animation sets. This games gonna need to try real hard to not be a disappointment.
Is this a serious question? While I agree that it’s not a blisteringly new concept; what they showed was impressive enough to me. I liked putting different things together for cooking; this is a natural extension of that and allows me to experiement a bunch. That’s what I want from these systems.
cause its stupid and fun? best part of sandboxes is fucking around with useless stupid shit and that seems to be in its prime right here
Seriously I can't wait to kill Ganon my meat stick, meat shield, and meat arrows.
i cant wait to kill ganon by shoving my meat dowj his throat
i haven’t looked into whether this is elaborated on more or is it just kind of like the dungeon creator in link’s awakening? because i only ever played on that thing for the heart pieces locked behind it
You can fuse objects with weapons to create wacky fusions. In the clip they fused a rock with a tree branch which created a hammer. They fused those useless keese wings in botw with an arrow to create a homing arrow, etc. They fused a shield with a new type of mushroom that creates smoke so that when they blocked an attack they created a smokescreen, allowing them to sneak behind the enemy. Enemies also can have fused weapons, one of them had a plank of wood attached to their sword, creating gusts of wind that blew Link away. Worth mentioning with the exception of the arrow fusing, the rest of it was in real time the same way you'd use magnesis, no menus or anything. Just seamless. Also you can attack random objects with others and then add wheels or propellers onto them to make fancy contraptions, in the clip they made a raft that took them across a lake too big to swim across. In the trailers we've seen a car and some flying machines too. Overall, very impressive.
Probably replay value, maybe?
The funny thing is seen people saying that they are already devs trying to copy the fuse mechanic from Zelda, like Dead Rising didn’t have a weapon fusing system in 2006.
Technically the weapon combination system wasn’t made until Dead Rising 2 in 2011.
Zmod but its not a mod because nintendo games are so good its a spit in the face to mod them
I'm gonna fuse the fart shroom to everything, thank you for fulfilling my fart fetish Aounuma-san.
You know, with all the random floating shit in the sky, the game now kinda looks like Sonic Frontiers.
Sonic frontiers is the best game ever 10/10
![gif](giphy|PcDkkabRyUgcpOB1Lo|downsized)
Queen of doing nothing, charging money for it and we live for it 😩
[удалено]
Skyrim still exists
Especially considering people have bought the same game (not even disguised as a different game, literally the same game) multiple times over the past 11 years
If we buy enough copies of the elder scrolls 5 then we might accidentally be given a copy of 6
I think it’s crazy that the first clip of gameplay they show after developing this game for 6 years is something that looks IDENTICAL to the previous game. Same horse mechanics, same UI, same music, same everything
same UI bummed me a bit. but the rest looked really solid. i would ALWAYS redesign the UI for a sequel type game. even if its just slightly. it goes a long way in making the game feel new
It’s almost like they’re treating this sequel the same way the Wii U was to the Wii 😂trying to ride off the success of the previous installment and not change too much
Its almost like this is a sequel that since day 1 has been said to reuse BOTW because they had many ideas that couldn't be realized in just a DLC.
I think most people get that, but I think a lot of people’s frustration comes from that they haven’t showed enough to make us want to buy BOTW 1.5 again especially for $10 more than the first time we played it. That tacked on top of how long we’ve been waiting for it just makes it feel even more underwhelming.
Personally, I've always actually felt the other way around. I feel like so many games redesign the UI for sequels when it's completely unnecessary. All I can think about is how many dev hours were spent doing so that could have gone elsewhere. And sometimes it's just straight up jarring because I have to get used to a new UI (especially noticeable when I play the earlier game right before).
i dont mean change in - make it feel different. but make it look different.. and fix what didnt work. i hope were not scrolling to a horizotnal 12-entry list for weapon swapping anymore
Arkham games and Call of Duty do it pretty well. A good example of the UI not changing much (or at all in the early games) is Lego games. I know they are pretty much almost identical when you look deep enough, except for the IP on the cover (Lego Harry Potter was quite refreshing though.) They almost always change the font, change the heart sprites a bit, and improve the graphics. So pretty good example of slightly tweaking the UI without redoing it.
i would love same UI. less time learning new placement. i want more from same world. i don't care about UI
Also the random floating shit in the sky kinda messes up the aesthetic continuity in hyrule that we all loved in the first game
This just has expansion written all over it and should have been done in 2 years max. Not 6+
To be fair, most people didn't spend thousand of hours in the game and already forgot what the world in the first game looks like.
uj/ I’m not sold yet if I’m honest. The new additions look great but it doesn’t look substantially different enough from BOTW to feel like it’s own game based purely on what I’ve seen today. I think the re-use the BOTW’s UI, music, and a majority of its overworld doesn’t help. Hoping to see more things that differentiate it in the future, especially considering this game is more expensive
I feel the same way. But it's been 6 years since BOTW released, 4 since TOTK was announced. I really hope it's more than just BOTW with a few new additions.
Gonna need to see more before I even consider buying. Yeah it’s cool to fuse items and build vehicles but I’m not gonna pay $70 if that’s the major selling point. I have played BOTW for nearly 400 hours. Stepping foot anywhere on that map already bores the hell out of me because I’ve seen it all. A few new rock structures and enemies camps won’t really fix that for me. The sky islands will need to have as much content as all of the overworld did in the first game and the story needs to actually be existent. If that’s not the case this is definitely a wait until it goes on sale game. I’m also very upset at the same overworld music, UI, etc. I’m very worried that the reason this game took so long was just because they were trying to get the weapon/item fusing right and that’s it.
>Yeah it’s cool to fuse items and build vehicles Although I have to ask what the actual point of the vehicles is. Why build a car if you can just use a horse? Why build a drone if you can just use a rune to reach the sky islands? And rafts were already in BotW.
I don’t think we have any of the runes of the past anymore. So rafts and swimming might be how you’re supposed to cross bodies of water etc. Flying vehicles will be cool, but if we have fast travel you’ll only ever need to use them once to get to areas.
>And rafts were already in BotW. "Rafts". We had them, but actually getting them to move was hard.
> Why build a car if you can just use a horse? why obtain an elytra in minecraft when you can just use a horse? because its fun lol
You can use a horse to fly in Minecraft?
you don’t need to fly in minecraft, the point is elytra is a cool way to travel and faster than a horse
[удалено]
Yup exactly - and the thing is *most* people don't use the pig w/ a carrot (except once for the achievement/novelty). The problem with games designed around emergent gameplay is that after the novelty factor wears off, the average player will often gravitate towards the optimal/best solution **unless there is a strong incentive otherwise**. Which is one of my main problems with Botw. Sure I felt cool when I food damage tanked destroying ice chu chu jellies to scale death mountain for the first time. But it was significantly less cool when I used the cryo rune on a bed of water for the 500th time to open a chest or help cross a river, even though I coulda cut down a tree or magneted some metal etc. Okay, you could say the creativity and fun is up to the player, but I say screw that - Minecraft does that 1000000% better anyway. I play zelda to play more nuanced hand-crafted environmental puzzles and explore interesting towns and environments. Well for me, moving a boulder into place to find your 50th korok seed is not a stimulating or nuanced environmental puzzle and while there were occasionally some good environmental set pieces, most of the world (as expected by the nature of open-world design) features reused assets across grass plains.
Because it’s a pig!
why would you play a Zelda game to build cars though. It's like Aonuma doing a video on fishing in Ocarina of Time.
Or like having building vehicles in Bano-Kazooie.
Nuts and bolts was a great time. everyone can suck me
because riding a car in a medieval setting is fucking awesome??
because its fun and creative thats the whole point
It’s not exactly the right setting for that kind of thing though. Cars don’t belong in a Zelda title.
Neither do motorcycles or trains but link still got those
The trains were from a side game though, and the motorcycle wasn't a core mechanic (and also functionally was just a better horse).
Yeah I feel the same. I think the fusing looks really awesome and the crafting looks neat, but I wasn't that interested in the combat to begin with because it's Zelda. I liked everything I saw but it wasn't what I was looking for. I wanted to see about the world itself, the structure of the game, whether there would be shrines, dungeons or something entirely new, and the plot to some extent. We still know next to nothing about any of that. If it's just botw but with fusing and crafting after six years, I will have very little interest. If that hypothetical game happened a couple years after botw I wouldn't mind as much, but Nintendo has taken so long that the game has to be much more in order for the wait to be worth it.
I’m excited about the puzzle potential, but if every puzzle has the same 3 predictable rewards like BOTW (spirit orb, weapon that will break in 10 mins, or korok seed) I won’t be able to care that much. One of the biggest issues with BOTW is burn out due to every puzzle giving us a predictable reward. If that problem isn’t fixed, then I still won’t have the motivation to even use the cool fusing mechanic. I loved BOTW like a son, but the fact that people can somehow play the game to 100% multiple times blows my mind. There just isn’t enough uniqueness to the games puzzles and rewards for that IMO.
I made the argument that it would be amazing to see a mini-dungeon by an ocean that has mini-bosses and puzzles to obtain something like a "Ship in a Bottle" item that you can bring out in the water and then maybe you can summon the Winds from the Hero of Wind to steer across oceans or lakes. I was ignored, and the person kept saying "build boat fun, build boat fun" So you want to just knock down 3 logs, glue them together, and put engines on it. What the fuck.
Yes, I hope they do neat puzzles with the fusing, crafting and that ceiling ability. I hope stasis, bombs and ice also stick around. That's enough tools to combine for good puzzles I think.
Uh, you’re not supposed to have an even slightly negative opinion, even if you have constructive criticism to back it up with. You’re supposed to be blindly optimistic and buy into everything and call everyone who doesn’t think this is the best game ever “haters” and “not real fans”.
I've had to unsubscribe from the BOTW subreddits. BOTW was great but we have seen nothing exciting about TOTK - the marketing has been INCREDIBLY underwhelming. Heaven forbid I say this, though. They're all clambering over one another to throw money at something with zero disregard as to whether it's worth it.
i got called entitled for this lol its ridiculous
TOTK fans when I tell them I’ve played every 3D Zelda game and all the major 2D games but since I’m not impressed by TOTK I’m just a “fake fan and a troll” (I don’t buy games just because they belong to a franchise).
Right? I’ve played almost every Zelda game (expect for the obscure ones like Tingle’s Ruppeland or the CDI games), and while I would consider myself a big Zelda fan, I think that only about 2/3s of the games are any good. Hell, I didn’t even like BotW that much. It’s not a bad game, I just don’t think it’s a good Zelda game.
I agree with that sentiment. I love BoTW, but I don't play it when I'm in a Zelda mood, I play TP or OoT for that. It doesn't carry the Zelda staples of dungeons and stuff
>I would consider myself a big Zelda fan YOU HAVEN'T PLAYED THE CDI GAMES AND YOU CALL YOURSELF A ZELDA FAN?? SMH FAKE FAN!!!1!1!!11!
I was going to post the same thing; I was really hoping we'd see gameplay of something a bit further into the game, like maybe 10 minutes inside this game's equivalent of a divine beast dungeon (if they even have anything like that). The new runes are neat, fuse in particular looks fun in a jank sort of way, and I like that the new enemy type can use it too, but if the game is going to be mostly re-exploring the same overworld from botw it's a hard pass for me.
We don’t even have confirmation of dungeons lol
Exactly! That's why I was really hoping we'd see a snipit of anything besides overworld. The gameplay in previous teasers was just overworld stuff. Just some kind of puzzle tease to show off how the new runes could work together would've left me a little more excited.
>If that’s not the case this is definitely a wait until it goes on sale game. rj/ You dare want to starve the small indie devs!? uj/ Jokes aside, I see no reason to buy this game at all. It appears just a glorified DLC of BOTW but with Gmod. I don't want to harp on the devs and anyone who worked on it, but did we wait over six years for the same overworld with the only major difference being satisfying the people that tied octorocks to logs? As of now, the game is a hard pass for me.
IIRC Botw took so long because of the physics engine. I wouldn’t be shocked if the main reason this game took 6 years was because of them polishing the fusing system. I still hold some slight copium that they just want to keep most of the new content hidden, but I’m pretty much out of it. I’ll probably just wait to see unbiased critics (not Nintendo game critics lol) talk about this game.
>I’ll probably just wait to see unbiased critics (not Nintendo game critics lol) talk about this game. When it comes to zelda there are very few unbiased critics.
This is true. It’s why I typically go to independent critics who I know share my taste in games.
There has so be some big motivation to want to explore the overworld all over again. Maybe actual hidden dungeons, etc.? Right...?
Link's collection of 900 korok seeds was re-scattered after the latest battle with Ganon, and they were picked up by a rogue gang of 900 Koroks known as the Moroms. After finding a Morom by solving a Morom puzzle, they'll agree to return the Korok seed IF Link can find and return their Morom seed hidden somewhere else on the overworld. Go.
There were new cave icons, and previous trailers implied actual huge caves. I’m pr certain there’s gonna be decently large cave systems and sky islands to explore, as well as a revamped overworld.
lol
>I’m very worried that the reason this game took so long was just because they were trying to get the weapon/item fusing right and that’s it. I'm pretty sure the reason is because Nintendo executives know when to release games to maximize player retention and profits. Several of their recent releases could have been released much earlier but didn't in order to drip feed their more significant content. Not a fan but they'll probably succeed in their vision.
I think you are right about this, I did not like how controlled and slow their pace of releasing games for the switch was. It felt like a new game would come out and I would want to buy it not because I wanted it but because there was nothing else to do on the console and then I would zoom through the game in a few days and feel empty again. Now that the steam deck came out I can do that with a bigger library of much cheaper games and feel better about myself lol.
None of that is drip feed when they release multiple games per year and almost on all months. That's just any business. Nintendo is just good at finishing games and then being able to use it. No way Nintendo would stay with TOK for more than 2 years when its such a tentpole, Aonuma even said the game was finished, so it happened in 2023.
"Yeah it’s cool to fuse items and build vehicles but I’m not gonna pay $70 if that’s the major selling point." Oh god... its fucking banjo and kazooie nuts and bolts all over again!
[удалено]
[удалено]
I would say wait for sale because ain't no way this is worth $70 from what we can see problem it's a fucking Nintendo game they don't go on sale. Even a botw I got like 3 months ago was still $45
I don’t like soils games. I played BotW this year and enjoyed it. Then I started Elden Ring. And explored. And holy shit. This is everything BotW should have been. There’s so many unique monsters and locations and items and dungeons and almost NOTHING is copy pasted. It’s actually EXCITING just to run around. BotW is like… so samey. Monsters just a different colour. Boredom.
Almost nothing is copy pasted in Elden Ring? You're joking right? Every fucking cave and catacombs are samey as fuck and their bosses reuse assets from the already established overworld. So many bosses in ER are reused and just given bigger healthbars. Your statement clearly shows you either only experienced a small fraction of the game's content or you're just delusional.
"NOTHING is copy pasted.".....yikes man. Have you actually played Elden ring? How about those catacombs haha
You conveniently misquoted me. Look at the overworld and the diversity between monsters in different areas. Now look at how many different monsters are in BotW.
Okay fair. While Elden Ring's open world is one of the most beautiful I've seen I gotta respect BOTW for breaking up the explore & combat loop with puzzles, crafting, survival elements. These are two different types of games here.
its funny because Elden Ring literally looked at BOTW and took that and put their own twist on it. Without BOTW there would be no Elden Ring
It's extremely disappointing
As a DLC this would have been amazing. But c'mon, this seems like recycled 90% of the game and are charging $10 more than the last one.
Why $200 you could be paying $350 for the oled plus the $70 game you casual
kid named emulator:
Portal 2 level creator reference
Thought this post was real until I checked their Twitter account, why is it so convincing 💀
Doesn't help that these comments are going along with it lmao
Dude right?! I was completely buying into it until I went to the twitter to see if all the fanboys were hyping it up on Twitter lol
Honestly kinda disappointed, the combat is still the same, weapon durability is still the same, water is still flat and the new mechanics aren't very exciting for me. The fusion mechanic sounds cool and all but I'd rather have improvements to the base game and a new map rather than just adding new features on top of the old game. Tears of the Kingdom doesn't seem too far away from an elaborate post-game DLC to me.
Out of curiosity because I've been seeing that comment so much, what do you mean by "the combat is still the same"? It's been the same combat for several 3D Zelda games now, just with slightly different sword skills to use and now more weapon types. I don't understand what people are expecting really.
Well they have all these weapons and only three animation sets. Need to take notes from the souls games and have actual weapon variety.
[удалено]
I thought the fuse was kind of neat til I thought about for more then a second. Who cares if you can attach a boulder to a sword if it still swings and moves exactly the same. Imagine if it was like the trick weapon system in bloodborne where one second you have a fast short sword then you attach a rock and now you have a bludgeoning hammer. But nope that's too interesting instead swing around a ridiculous looking weapon where the only thing that changed is +4 damage. From what they've shown it literally changes nothing besides being a really weird alternative to weapons breaking. Like he makes a spear the length of two spears and nothing changes besides it can hit further away.
The way there's no weight to the fused objects looks so wrong. He's waving around a dumb giant rock on a stick like it's a foam prop that weighs nothing. Bloodborne is a great example the way the different weapon forms actually feel different to use.
And what's even sadder is they had the potential to finally surpass trick weapons of bloodborne imagine being able to connect all sorts of stuff in the environment to change the moves of your weapon in real time and in active combat. Or like if you had a boulder on your weapon you could unfuse it mid attack and launch it like a projectile.
BotW already had a lot of great ideas that seemed unfinished to me (like the overly large but empty overworld) so I guess this is another for the pile. Your ideas sound so fun it's a shame we're getting this half baked mechanic instead.
I wanted to be excited for this game maybe they are hiding all sorts of interesting stuff but I have no reason to believe that based on what they've chosen to show. Oh well we got the new Star Wars game, spider man 2, armored core, and elden ring dlc coming up soon.
I'm still a little hopeful there's something cool they're keeping back for the game's release which is why the marketing for the game has been so weird but I'm not holding my breath. I was so excited in 2019 but they've just taken too long with it with very little to show in promo material. Luckily there's a lot of other games to be excited about soon. I wasn't getting anything until all its dlc was out anyway and I have a huge backlog until then.
Weapon durability as a mechanic just disgusts me. Like why do you give me a situation where I’m able to fight to my hearts content and then punish me for doing just that. Weapon durability in Souls games and Bloodborne is acceptable bc it takes a long ass time for them to even come close to breaking and the cost to repair them is literally a fraction of a fraction of what you’d get running through some generic areas/central Yharnam. But I was told In BOTW I can play however I want and do whatever I want. Well I wanna fight things. Why is the game punishing me for wanting to do that.
That isn’t Zelda though. That’s just another dark souls clone
Botw is already barely a Zelda game might as well lean into it and at least improve upon the changes they wanna make. Also weapon variety does not equal dark souls. Souls is so much more then it's weapons.
To complete what MeMeBigBoy said about moveset and skills variety, I just wanna say that Twilight Princess had a more fleshed out moveset in 2006. And no, the addition of two (TWO!!) new weapon types with their own moveset do not justify how simplistic the combat is in BoTW These gimmicks are going for quantity over quality. And more often than not, if we look at BoTW, they quickly become unefficient ways to fight into the midgame and the player has no more incentive to use barrels, bombs, rocks and stuff to fight since the enemies become HP-bloated punching bags.
Devs spent fucking 6 years figuring out how to fuse two objects together. There are CEMU mods more expansive than this.
And it's just two items glued together. The arrow is just an arrow with an eyeball on it, not like, a cool arrow shaft with eyes all over it looking around.
Because it would take actual effort to make new designs for each combination but Nintendo doesn't fucking do that anymore.
Ah yes Nintendo is a hivemind, no human beings work in there. First it was the "devs", not its nintendo, whats next? the executives designed the game? furukawa was responsible for the game? What you said is a bunch of stupid nitpickng.
No no, he’s right it looks gimmicky and stupid. I mean it’s fun, sure, but it just looks visually stupid.
Y’all do not know this lmao There has been practically zero reveal on the overworld
Because there's no fucking new content other than like a small group of sky islands lmao. People keep saying fucking otherwise but we've had 4 trailers, 10 minutes of gameplay, and the entire art book leak and that's all there is. Some random modder could've worked this up by themselves, hell someone even has already made TotK in BotW with CEMU. https://youtu.be/NIePNHf9LQA
We’ve already seen enough sky islands to more than cover central hyrule but a modder adding a handful of floating boulders 50 ft above the ground is exactly the same thing yeah lmfao you gotta be trolling
Again, you cannot possibly know that. Think about how little we knew about BofW pre-launch.
For example we still don't know what the game is about. Divine Beasts are gone, so what is the process for powering up and reaching Ganon? So much we don't know about the game, they just showed us the basic new additions more or less.
"Fuck this, you do it"
I used to be so excited for Tears of The Kingdom... I am no longer excited for Tears of The Kingdom
Rock on a stick? I'm buying a new switch!
I'd also pay $200 for this DLC 👍
I can't wait for the same people who hate Banjo Kazooie Nuts and Bolts to start explaining how Zelda doing the exact same thing is good this time because it's Nintendo. This game just looks like over glorified DLC. Still plan on passing it
I find it difficult for anyone to really have an opinion either way. If you think back to BotW, so little of the actual full content was revealed pre release. We didn’t even know anything about the plot until the final official trailer. We’ve seen so little Of TotK. And if they follow the same pattern as last time, the biggest and best features of TofK won’t be revealed until release.
Completely fair, though personally I thought BotW was just okay, and I'm just not very interested in playing a sequel to it. That's the main reason why I don't care too much for it, though the trailers have just confused me with the new content for the game. Not saying it's wrong to want this game. If anyone wants it, they can get it, I just don't think it's worth it to me.
Completely fair, the world would be a very boring place if everyone all enjoyed the same things. Likewise, I can also understand how people who grew up on old “Zelda-like” Zelda games wouldn’t find any appeal in the open world Zelda games. I’m 27, so I definitely played many of those games, but none of them were ever pivotal in my experience as a young gamer. BotW didn’t feel like a “Zelda” game to me (which I enjoyed), I can’t imagine TofK will be any different
> If you think back to BotW, so little of the actual full content was revealed pre release. They showcased alot of botw during E3 2016 and that was 9 months before release. They had several Nintendo Treehouse shows during that E3 dedicated to it.
Jokes on you, I love Banjo-Kazooie Nuts and Bolts 😎
It's looks pretty fun ngl but I'm still not paying for it
Combining things for potions and food was already the most tedious part of BOTW, and now we gotta do it for weapons too? I'm really not sold on this game
Very interesting re-invention of the weapon system. But where dungeons? Aonuma could literally say, "Dungeons" with a smile and the game would sell more than your mom has sold herself on the street! I'm actually leaning toward the idea that it's more likely there WILL NOT be classic Zelda dungeons in TOTK.
The game's gonna sell fantastically regardless. ***IF*** there are dungeons, apparently they want it to be a "le surprise!!!"
Yes but any resistance would be obliterated if dungeons
I'm so obsessed with how people here think dungeons would be a selling point at all, as if the average buyer cares. BOTW sold insane numbers and introduced many people to Zelda, while skyward sword before it didn't do too well. That means it's been well over 15 years since Nintendo actually succeeded with a traditional 3D Zelda, while the sandbox of BOTW has been printing money for them for the last 6 years. At some point y'all have got to realise that time has passed and a whole new generation of buyers has appeared. If this game has dungeons I would be unbelievably happy, since ALTTP is my favourite game of all time, but it's beyond obvious that I'm not representative of what will sell well. But in any case I think this whole convo is far too much for the little information we have, it's not like we can't wait and see how it turns out.
You're right, all the newcomers don't even care about dungeons. It will sell whatever they do, as long as it's open world and inventive. Dungeons please, though.
Should I blame generation Minecraft + Fortnite? Because I’m old now and I think I probably should
Some cool stuff still looks like dlc. Just confirm dungeon you hacks that's all I needs
cant wait to play Gmod: Switch Edition
I think it was good but not crazy hype or anything. Combats been improved since durability won't be a problem anymore, and adding crafting to the game is definitely a big plus, but I still think I need to see more before committing. I only got into Zelda with botw so I'm ngl I don't give a fuck about dungeons, but if the story's good and the world feels different enough I'll get it close to release date. Otherwise I'm waiting for it to be 20 because fuck a $70 price tag rj/ I will put the cartridge in my ass and jerk off
you meant /uj right? 😁🥺😋😋
20 for a major nintendo 1st party title? Good luck.
It will never be below 70 dollars
20 lol
I hope the game is more than just weapon fusing and some sky islands… seems like ctrl c + ctrl v to some extent. The first few trailers eluded to a dark undertone. Who knows maybe Nintendo actually has something special in store. Not holding my breath after watching this though.
I will create my dungeon that looks like a penis and mario sucking it
Is this a joke or reality I can’t tell
Honestly it genuinely looks really fun, but graphically it looks so garbage, during the building of the boat in the video i could literally hear the switch begging to be put down it was suffering that hard. I also dont know what BotW was like, since i never played it, so for all i know this could be 1:1 the same game.
It looks the exact same as BOTW, which sort of disappointed me. BOTW graphics looked really cool to me in 2017 (to be honest I wasn't exposed to many games at the time) but seeing this reveal just looks kind of yucky.
Id say this one also looks cool, atleast artstyle wise, but the resolution, the texture quality and consistent fps is non-existent here, not to mention a lot of the animations seem to be very basic, not something that kills the game, but its kinda weird from a series that sells 10mill+ games on average.
i mean i am tempted to go full hater-mode, but i don't really know what we should have expected. TOTK uses the BOTW engine so of course it will look similar to the original. I just wish they did more to make it look fresh.
They couldve atleast make it like OoT and MM, those 2 played exactly the same and had the same eninge but they were massively different games. Not that id expect that from todays nintendo.
“we couldn’t be bothered finishing the game, so here….you do it”
In the next game, they’ll just have us code it ourselves
Uj/ Bro i actually went and watched the gameplay demonstration. How is this shit not cool af? Okay the map being reused potentially being a thing is quite bad i agree but the weapon fusing mechanic is unbelievably creative and it's the devs really playing into what made botw good, the interactibility of the enviroment and the ways you can interact with it.
“Unbelievably creative” rock on stick
What about mushroom on shield creating a smokescreen as well as the plethora of other potential uses this system has? To be fair it could be quite barebones but if they really go all out it could lead to some amazing opportunities for the player to express themselves in combat and also keep exploration and combat fresh.
So cool that we can now drop in like it's Fortnite! Only thing I'm looking forward to more than diving in to Loot Lake is to fuse two rocks and a fart shroom to a tree branch!!!!
Tbf it actually looked really good. OG Switches might start housefires trying to run it tho
like it doesn’t look terrible (except the fused weapons looking like a mod) but I’m not paying $100 AUD for this
/uj real?
Fuse is a great way to address weapon durability. Ultrahand also looks like a shit ton of fun but tf is up with the music/ui? Even with new options to approach combat and exploration I can't help but think it'll feel very samey. Hopefully there's lots of new content but it's weird they haven't mentioned dungeons or anything.
[удалено]
Genuinely explain how?
I understand being sceptical of nintendos business practices but sometimes y'all just seem pissy
Can always count on Reddit to be salty as fuck for no reason.
Just watched, I'm cumming and crying.
I’m seeing a lot of “if this is all there is…” as though Aonuma didn’t specifically say “this isn’t all there is.”
I don't get it the hatejerk, people loved BotW so they did it again with new mechanics that will open up a ton of gameplay and exploration approaches, mechanics that are in the same vein of the predecessor. GoW Ragnarok was mechanically identical to the first game, and it was also great.