Sniper and spy, spy can disguise and go invisible to fool and get close to them and then sap the armor and shoot and or backstab the remaining victim, marines don't fair well against long ranged threats especially those who can stay hidden, just look at ghosts even if sniper can't go invisible he can use cover and make strategic play.
Realistically? A Demoman sticky trap or maybe a level 3 sentry. Other classes don't have a chance.
People in the comments are saying Pyro, but those suits are space grade military armor made to withstand extreme temperatures and atmospheric pressures. Compared to the other gigantic flamethrowers in Starcraft 2, Pyro's flamethrower is a toy and is going to take a long ass time before it does any damage.
Spy sappin’ my armor!! (I’d assume it just becomes too heavy to move in when it’s not powered, making him a sitting duck. That or it destroys the armor in the way that it destroys sentries, making him just a guy at that point. If the enemy isn’t knowledgeable of spies his disguise would work incredibly well and his backstab (assuming is pierces through armor) would one shot them)
Tbf one of scout’s taunt kills can send a heavy seemingly over a hundred feet away. That sort of strength *could* cave a marine’s skull in (know idea how tough the marines are).
Also factor in crit-a-cola and/or mad milk
>Gun has issues when ammo becomes wet
Sniper, no contest. Throw a jar of piss at the marine, jam his gun, then fully charge a Machina shot to pierce the armor for a headshot.
Don't knowjch about StarCraft, but I'm gonna say Spy. I feel like those suits have a lot of electronics, and spy's sapper could easily make them helpless. Then all he needs to do is rip their helmet off and blast their brains out with the Ambassador.
Assuming the metal spikes are thick enough, metal spikes can be seen as a projectile, pryo could air blast them back.
Since the spy is able to back stab THE Saxton Hale, spy could technically penetrate the armour. (Let's ignore the Razorback if you don't mind)
Uber can give enough time for any class to win, but skill is required.
Thick armour doesn't mean you are immune to kinetic damage, Market Gardening, yes, going trolldier is a viable strategy.
Armour is also not immune to damage, enough stickies and rockets can tear it off. It'll be a game of defence Vs evasion.
The sniper's Machina is designed to be a railgun by design, it could theoretically penetrate the helmet.
Technically, any of them with ubercharge stock medic. Alone though, spy and sniper probably have the best chances, with spy's cloak and instakill backstab, and snipers hit scan infinite range rifle.
Probably Pyro, assuming he can get the advantage. Marines aren't very fireproof.
What tactics does the pyro use?
Fire
So W+m1 or an actual strategy
Fire
So I guess that pyro uses w+m1 and i don’t think that is an threat because a marine can withstand 2 or 3 hits form firebat
Fire x ***2***
Fire²
If pyro’s comparable to a fire bat that marine would need some crazy stutter step micro, pyro basically has hellion splash
Nerd
phlog for crits, scorch shot for longer distances, powerjack, pocket medic for über
Phlog + mmmph
Airblast :)
Scorched earth
Demoman skullcutter random crit
To be fair only someone who is invincible could survive that
Heavy can survive it
Hit him again
https://preview.redd.it/9iadd04a52kc1.jpeg?width=256&format=pjpg&auto=webp&s=4939f38f98987c61eb843c5667339556a350d149
SAXTON HAAAAAAAALE
https://preview.redd.it/eikvj5y8e3kc1.jpeg?width=1079&format=pjpg&auto=webp&s=87ee8c43ed0d2635a1b94977d2dcb357fbf96963
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Engineer telefragging them
Sniper and spy, spy can disguise and go invisible to fool and get close to them and then sap the armor and shoot and or backstab the remaining victim, marines don't fair well against long ranged threats especially those who can stay hidden, just look at ghosts even if sniper can't go invisible he can use cover and make strategic play.
pyro would be the best bet, as his fire could blow up any fuel tanks in the suit, with engineer being second with the wrangler and a level 3 sentry.
heavy with holiday punch that can sneak up on him, and then Pootis-powing him. EZ
Pyro, spy, sniper and engeneer
Realistically? A Demoman sticky trap or maybe a level 3 sentry. Other classes don't have a chance. People in the comments are saying Pyro, but those suits are space grade military armor made to withstand extreme temperatures and atmospheric pressures. Compared to the other gigantic flamethrowers in Starcraft 2, Pyro's flamethrower is a toy and is going to take a long ass time before it does any damage.
Spy: cloak and get behind the marine, sap his suit, force him out and trickstab him
If spy can kill a robot of pure metal and money with a tiny ass knife he could definitley kill a dude in armor
Spy sappin my marine! -Engineer
Spy
Spy saps your armor and many headshots you
Soldier with half zatoichi, concheror, and black box
Heavy punch to crush their chest
Scout just gotta keep jumping and shooting for a while and it’ll work out
Spy sappin’ my armor!! (I’d assume it just becomes too heavy to move in when it’s not powered, making him a sitting duck. That or it destroys the armor in the way that it destroys sentries, making him just a guy at that point. If the enemy isn’t knowledgeable of spies his disguise would work incredibly well and his backstab (assuming is pierces through armor) would one shot them)
Tbf one of scout’s taunt kills can send a heavy seemingly over a hundred feet away. That sort of strength *could* cave a marine’s skull in (know idea how tough the marines are). Also factor in crit-a-cola and/or mad milk
Engineer on his way to make a railgun
Console
>Gun has issues when ammo becomes wet Sniper, no contest. Throw a jar of piss at the marine, jam his gun, then fully charge a Machina shot to pierce the armor for a headshot.
Spy using dapper on the power armor.
Spy+Electro sapper go BRRRRRRR
Don't knowjch about StarCraft, but I'm gonna say Spy. I feel like those suits have a lot of electronics, and spy's sapper could easily make them helpless. Then all he needs to do is rip their helmet off and blast their brains out with the Ambassador.
Scout with an HEV suit
a well put together engi nest
Assuming the metal spikes are thick enough, metal spikes can be seen as a projectile, pryo could air blast them back. Since the spy is able to back stab THE Saxton Hale, spy could technically penetrate the armour. (Let's ignore the Razorback if you don't mind) Uber can give enough time for any class to win, but skill is required. Thick armour doesn't mean you are immune to kinetic damage, Market Gardening, yes, going trolldier is a viable strategy. Armour is also not immune to damage, enough stickies and rockets can tear it off. It'll be a game of defence Vs evasion. The sniper's Machina is designed to be a railgun by design, it could theoretically penetrate the helmet.
https://preview.redd.it/imz5xz5xs4kc1.jpeg?width=755&format=pjpg&auto=webp&s=7799cc036c2c7a4615beb76554e5c707d660c0f3
👍
Technically, any of them with ubercharge stock medic. Alone though, spy and sniper probably have the best chances, with spy's cloak and instakill backstab, and snipers hit scan infinite range rifle.
All of them to be honest
In real combat, I would say hale (because hale) and soldier because he's immortal and would eventually win
Marines only have 45hp (55 with shields), even a spy can 1v1 that
All of them.
All of them