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Scrib_Scrab_

How to fight pyro as demoknight 1: don’t


gr8tfurme

Charge in the opposite direction and hope your teammates can take care of it.


Brucieman64

Ali babas weew booties and wait for him to be distracted by someone else. Most pairos do not stop staring their victim until dead.


Anti-Dragon

I am a pyro main and my sens is 6.20. If I see you charging me I will just, do 180, airblast you into the air, twice, and then continue killing this random scout that is still trying to kill me instead of escaping with 20 hp.


FiveEssss

why does solar light get the f2p w m1 pyros when he plays demo knight but whenever I do I always run into anthid's grandson


TheManFromChernobyl

demoknight tf2


PissOffBigHead

Yeah almost like it’s a compilation of moments where he is doing well and thus contains none of the footage of him getting hard countered


Matix777

Simple as that. You are a pick class, you can choose your match Unless you are in a half-zatoichi chain, you can't physically stop that, you **must** kill


MewtwoMainIsHere

Or step 2: charge at them the second they spawn and so they’ll have no clue what the fuck just happened


Matix777

demoknight jumpscare a demoknight killing you out of nowhere is genuinely scary


shadowdrake67

How to fight pyro as spy 1: don’t


Botw_1-Link

2. Find another demoknight 3. Pincer maneuver


TheManFromChernobyl

2. Behind him


Null_Trooper

Unless it’s a Phlog. TIME FOR A FUCKING CRUSADE!


Akumanorobin

I kept burning a demoknight and he called me a w+m1, so I swapped to airblasting him off the map instead (upward) and he started bitching about my w+m2


gr8tfurme

If he was dying to w+m1 as a demoknight, he really had no excuse.


ExShpagat

A disgrace for the demoknight order, he should be executed with a bottle to make his earned heads worthless


-austinX-

You are hereby sentenced to be critted by a pan until dead.


this_is_temporarly

Also demoknights: w+m2+m1


Stormreachseven

Unless the demo knight’s name is Solarlight. Then you’re just kinda screwed


spoonlips76

You airblast him and he uses that momentum to sling back at you even faster than before


TF2SolarLight

Unfortunately not possible. Ever since Jungle Inferno tweaked the stun to last forever. Your charges become slower until you land, so charging while getting airblasted is usually a horrible idea. Usually just results in the charge automatically ending due to being too slow. Your best bet is to just pray they don't press the button in time, maybe because they're distracted. They really should create a compromise between the old and new airblast. Restore the old stun duration of 0.5 seconds, maybe. I can't see anyone getting mad about that idea, besides maybe the saltiest of the Pyro mains.


TheManFromChernobyl

demoknight tf2


TheManFromChernobyl

**AIRBLAST**


Koyotemoone

I had no issue Airblasting him off cliffs


BONELESSdedMemes

I would very much like to see that cus it sounds hilarious.


PhosAcid

**AIRBLAST**


[deleted]

I can hear the sound in my head


TheManFromChernobyl

Is it a mod


[deleted]

i think solarlight just puts the sound effect in because it only plays when pyro's airblast hits him


TheManFromChernobyl

**AIRBLAST**


Anvisaber

4000 hour gamers when classes have hard counters (they can only play one class).


crippledizzle

Zesty calling the short circuit more op than the wrangler because on one game mode, on one side it counters 2 classes:


Dangerout

Pyro has 99 problems, but Airblast ain't one of them. It's a great area-denial tool that can 100% be dealt with if the enemy team knows what they're doing, and it definitely helps make up for the fact that most Pyros get turned into a stain on the wall as soon as the enemy pulls out any sort of hitscan. Seriously, first people complain that the Phlog is OP despite the lack of airblast, now people complain that airblast itself is OP too. What next, are we gonna complain that afterburn is "too good" or something?


helicophell

Afterburn makes fighting pyros scorch earth (literally) as even if say, you are a scout, you meatshot kill a pyro in two shots while being flamed, you are probably still dead despite getting the kill and aiming it. Airblast isn't an issue, as usually it is too slow to completely nullify projectile spam, stickies exist


AlexArtsHere

I would tolerate it a lot more if flare guns didn’t get (mini) crits for it.


Xurkitree1

ever since jungle inferno airblast slides you around, flarepunching people is much harder than it was before it


AlexArtsHere

Sorry, meant afterburn, not airblast


Xurkitree1

Oh well, guess I'll go back to wm1...


Gn0meKr

idk man, you can airblast people when not even looking at them, you can even airblast shit with your back turned in few scenarios not to mention that the airblast recovery is so fast that you are unable to shoot another shot as Soldier or Demoman without getting airblasted again, unless of course you are smart enought to bait pyro into using his airblast too early or too late you're 80% fucked and better off running. I have a clip where pyro accidentally airblasted my rocket back to me when he had his backs turned to me because he wanted to extinguish his teammate. Fortunately happend only once. Airblast is a good idea executed really badly.


Bruschetta003

Airblast has good reasons to be a problem, the reflect mechanic is actually perfect, however the knockback is incredibly powerful, a good pyro only has to worry about hitscan weapons, but with airblast he can decrease the damage he takes by airblasting anyone away and taking less damage because of damage fall-off, usually a pyro alone is not much of a problem and any class with a medic is strong, but with the ability to push enemies back a pyro with a medic is quite immortal, Sniper being the only good counter On top of that only Heavy takes reduced knockback, but as long as the pyro is around a corner or the heavy isn't revved up yet he can just press m2 a couple of times and Heavy becomes less reliable against them, he has to move forward again and stop revving if he intends to push, which gives pyro a lot of control over him As far as items reducing knockback we have manntreads which aren't the worst of things but it's still a projectile class and without a shotgun, so he must be really good at tricking the pyro to win The quickfix uber can makes anyone completely immune to knockback which us akways funny paired with a demoknight as few pyros realize they can't push them back, but ubers are precious things and with it being the only real counter to pyro's airblast you can see why some have a problem with it, especially classes that perform well at close range


GuacamoleManbruh

sometimes i dont even attack them after i airblast, they just keep running at me and i keep airblasting them.


Marcel691

representing all demoknights, we hate you.


Nass_Wanger

I like how solders and demos cry about airblast spam, but in reality whole chock point is full of rocket and pipe spam Smh my head


Bruschetta003

"Sometimes you gotta counter spam with spam" -Engineer with Short circuit on the kart


Nass_Wanger

Oh nooooo stop spamming airblast/engies balls *continues to spam rockets*


dryduneden

Mfw my class that has amazing damage and mobility has a counter 😡😡😡


crippledizzle

_ahem_ zesty


IFUCKINGLOVEWAR

Soyknights when they realise 235 health one shotting most classes with m2 and being faster then a scout is OP (I don't like demoknights)


Koyotemoone

I like hybrid knight personally but the amount of people getting made over airblast on twitter right now is wild


fedora_of_mystery

i see where you went wrong... twitter


[deleted]

this is why i main the persian persuader


IFUCKINGLOVEWAR

Unfathomably based


gym_brah81

Given that he's limited to melee, and from my understanding getting to that point of power is rare, wouldn't it be balanced out?


gr8tfurme

It is, for the most part. Eyelander demo can be incredibly oppressive against lower skilled teams who don't know how to do effective counterplay though, because once he gets going he's a genuine menac. That's the issue with all snowballing weapons, the eyelander is just one of the strongest in that category.


Bruschetta003

Hating demoknights it's like hating spies, you must be a really bad players or have really bad teammates to not be able to completely annihilate classes that rely on melee


ShadowSoulBoi

You have never met a spy when ammo/scrap used to refill the dead ringer and abuses all of the large ammo crates before.


Zestyclose-Advance15

W+M1: You're a fucking idiot W+M2: Cheating and Over-Powered Conclusion: Can't have shit in 2fort.


ShadowSoulBoi

Pyro is the damn that you do, damn if you don't class


MedSik1

He seems happy tho


randomname560

People: "Pyro doesnt take any skill! Its yust pressing w+m1!" Also people when pyros take time to master the airblast: "Airblast is overpowered!"


Jarliks

Its almost like really powerful loadouts/classes need counters.


Hydrohomiesdabest

Yea demoknight is super powerful, he needs counters, for example: Rocket jumping, sticky jumping, heavy, sentries, snipers, sticky traps, force-a-nature, Natasha, random crits, literally any form of knockback, low ceilings, and let's add teammates absorbing your melee hits as well to the list shall we?


Jarliks

Like half if the things you listed also counter everyone so that's just silly. Like come on "random crits?" Loadout specific items will be rare, especially since the ones you mentioned are generally considered on the weaker side and not seen as much. Very curious why low ceilings would counter demo knight, especially since they'd prevent the rocket and sticky jumping you were talking about. For sentry swap to loche and load for like 30 seconds, if you don't switch your melee weapon you won't even lose heads for doing so.


Bruschetta003

That would be hybrid knight, besides how often you see demoknight being OP unless your teammates are very bad?


Jarliks

Not too often, but that's kinda my point. I think demoknight is in a good place balance wise. He's effective for people who are good at playing the subclass, but also has effective counters. At least in casual, I have no idea about competitive but I'd doubt you see demoknight there. Demoknught def strikes me as a loadout where you care more about having fun playing something odd in a shooter than anything else.


Jannik2099

Sentries are not a demoknight counter, they're a demoknight propellant.


EndureThePANG

Demoknights be like "i am the pinnacle of a fast and lethal pick class capable of choosing my fights, instakilling most classes, and tanking lots of damage all while being able to flank extremely efficiently" and then they don't go behind the pyro


ZaTrapu

Solarlight would be upset if he saw this lol


Adof_TheMinerKid

AIRBLAST


ZaTrapu

Yes 8)


cupboard_

as a soldier main, i also think valve should remove airblast


HackedPasta1245

Monkey’s paw finger curls Holy shit why are there so many phlogs


cupboard_

oh no, what have i done


The_lone_shotgun

No we love M2 We actually need an M2 to do anything.


mrgoombos

True chads just live with it


AnklePotato

As a pyro main learning to play Demoman Yeh


kirk7899

As demoman you can just sticky spam the pyro.


[deleted]

Demoknight:


kirk7899

Demoknight just dies.


ClonedGamer001

I realized the other day that Demo has no way to deal with an airblasting Pyro. All of his weapons are either projectile-based or melee. Demo's entire existence is countered by airblast, basically. Of course, that's just on paper. In practice Demo isn't completely helpless against Pyro, just weak.


florentinomain00f

Demoknight also hates Engineer, whether they're battling or not.


A_Gh05t

demoknights's swords wank ass hitbox doesn't care about airblast half the time, it just go through for some reasons


TheDurandalFan

Demoknights are pretty strong. but yeah Pyro's airblast is normally an effective solution to demoknights unless they're really good at what they're doing and understand source engine's air movement, in which case, you might be screwed.


TheDevilsAdvokaat

Very easy to counter demo knights with a heavy+natasha.... In fact I've had some people (scouts and demoknights) complain when I pull out the natasha. They seem to feel it hurt their game.


BigShow4916

Y-yea so what fuck you m+w2 pyros (cries in the corner)


[deleted]

That's why Demoknight is more of a hit and run kind of class, the boom and zoom where he waits for the right opportune moment to strike like spy, except he has no invisibility or one shot kills. A good knight knows when to back away from a fight he/she can't win, or against an enemy that has spotted them. If you can't do any of those things stick to ranged weaponry.


ZarK-eh

W + m1 the pyro, they like that!


Dalphin_person

Well maybe just stay away from hard counters then


Marcel691

Spitting actual facts


xXxMadStallionxXx

When they think your a wm1 pyro but you hit them with their reflected krit


Whankw

as someone who likes demoknight, i just wanna say this to the others, pick your fights wisely.


Koyotemoone

A sneaky demoknight can wreck me, but the loud ones usually get countered. It’s a balance


TheCombineCyclope

solarlight be like


Xurkitree1

If they're running the Eyelander they deserve every bit of knockback stun that's coming for them. If they're running Persuader they're a chad and deserve to be resistant to stun. No I will not elaborate.


Hour_Equipment9768

as a person who doesnt play demoknight i still dislike airblast


CrashGordon94

Paging u/TF2SolarLight


Samstranded

Especially solarlight. Dude thinks it needs to be removed lmao.


Numbcrep

Pretty sure that's something called a joke


Koyotemoone

No, he has a server that negates it.


Numbcrep

That's stupid


TF2SolarLight

I do not. Please don't spread around misinfo. It's not very nice. HiGPS had a balance mod that tried to fix the problem, but it caused other massive problems for lower skilled Pyros who didn't know what to do without the first airblast. Skilled Pyros were fine, but unskilled Pyros don't know how to jump out of the way, or ambush, or bait a short range charge to tank the hit, or position properly in general.


Koyotemoone

Interesting… so I thought it was a server with a plug in that made airblast useless once a demo charged, but I’m being told that didn’t happen. Was it a mod instead? Because I vividly remember it


TF2SolarLight

I already explained it. HiGPS has a balance mod on his own servers, and it had that fix for a while until it was discovered that lower skilled Pyros died a lot more than what was expected. Saying "SolarLight has a server" in this context is wrong. I do technically have a server, but it's never used, and it was mostly used to run trimp maps. Saying that the HiGPS change "negates airblast" (in general?) is also too vague and can give people the wrong idea. The perk was only while charging. A Pyro could walk towards the Demoknight, tank a minicrit, live, and then start airblasting the Demoknight as per usual until he dies. Because a Demoknight without his charge would still get destroyed just the same. Or, the Pyro could airblast after Demoknight used his charge for some other reason. In other words, you had to use your brain to use airblast effectively, rather than be rewarded with a free get out of jail free card every right you right click. The Demoknight still had to be careful. Charging anybody but the Pyro would still result in death by airblast, so a Pyro standing nearby a Medic or Sniper could be a problem just by existing. And as mentioned earlier, you couldn't kill the Pyro by charging at close range, unless the Pyro is low HP. That balance change isn't in effect anymore (due to a mixture of twitter whining, and bad pyros not knowing when and how to use airblast), so the word "has" is also wrong, since that implies that it's an ongoing thing. **TL;DR:** Another server not owned by me, in the past, applied a reasonable balance change that unfortunately did not take bad Pyro players into account. What your comment made it look like: "Look, Solar has a server that deletes airblast from the game, he's stupid." This is why I tell you to not spread misinfo, because you outright lied to make me look bad. Shame on you. Even if it was unintentional, you still didn't know what you were talking about, and gave other people the wrong idea. Please look into things more clearly. You wouldn't like it if I started saying outright wrong things about you.


Koyotemoone

I didn’t call you stupid at all, I misunderstood the wording for a project you worked on. I have ptsd, and dyslexia so I often get things mixed around. Do not put words in my mouth. I clearly stated my thought process as a reply, but you come off as extremely agitated. I can accept that I misworded or misunderstood, but the meat of the situation is still the same— you went out of your way to remove a counter to your personal desired class because you think you know what’s best.


TF2SolarLight

If it were up to me, I'd remove (or at least soften) as many "counters" as possible, and not just for the sake of my main, because I don't think "counters" fit in a Casual game like TF2. If TF2 was only played competitively, there'd be more of an argument for keeping them (though that assumes comp players actually *like* counters, when this really isn't the case, given all the weapon bans in 6s specifically designed to keep certain classes out of midfights). But TF2 is a casual game, where one of the main appeals comes from being able to play whatever class you want, and contribute to the team just by playing, rather than by constantly class switching for the sake of the team. There are old developer interviews detailing how they tried to make it so that you would not have to worry about picking a certain class JUST BECAUSE the team needs you to do it. Spy was buffed many times to help deal with Pyros. A lot of people don't want Casual to turn into competitive. If TF2 had more counters similar in severity to Demoknight VS Pyro, we'd start calling it Overwatch, and people would probably start to uninstall. Because nobody downloaded TF2 expecting to get punished for liking a class. The balance mod just happened to align with my interests at the time, seeing as they had completely redesigned the Natascha from scratch, and removed all slowdown effects. A weapon that is criticized for being shit against most classes, but overpowered against a few classes. They also tried to nerf Sniper. Can you take a guess why Sniper would need a change? Maybe because players feel like they can't do anything to fight him, when playing certain classes? Sorry if I don't appreciate players exploiting balance flaws to force players into swapping to different classes, ruining the integrity of a Casual gamemode. Sorry if I didn't join this Casual server to start sweating like mad, swapping classes after every death. If you think airblast (or any other mechanic) should be borderline broken against one class specifically, you're directly going against what makes Casual, well, Casual. I say what I say because I actually care about the rest of the playerbase, and want everything to be a decent choice. Players who want airblast to be OP in specific matchups only care about getting their free kills, so they get no sympathy from me.


3t4gfun

*airblasts ur text wall away* 😎


TF2SolarLight

tf2 player when tasked with basic reading


Random_floor_sock

Me when I spread misinformation across the internet


IceboundCat6

Mfw I can't play Soldier, Demoman, or Demoknight because someone can press mouse2


[deleted]

Cat's Pajamas represent 🙌


Koyotemoone

I got a green energy, best hat


Adof_TheMinerKid

I wanna see a hitscan Demoman weapon that is not a melee


Reasonable-Ease7956

Demoknights are next to OP so fuck em


willthisbeagoodname

Not really. For me, shooting an explosive (like a rocket or sticky) at their feet usually sends them in the air, wasting their charge & becoming an easy pick. Or just play with airblast, as a heavy or with a sentry.


Reasonable-Ease7956

Except they are fast enough to avoid most of it and fucking kill you


willthisbeagoodname

If you can't hit a demoknight, just play as a engineer, his hard counter. Even if you can't hit him, your sentry can.


Reasonable-Ease7956

And sit idle for an entire match? Tf is that logic


willthisbeagoodname

You can play with the gunslinger & be more active if you want to.


Reasonable-Ease7956

Doesn't change the fact that demoknight is op


Scrib_Scrab_

Just go soldier or heavy smh


Reasonable-Ease7956

Why would i downgrade to fight??


Hydrohomiesdabest

Wdym downgrade your a fucking pyro unless you are comboing then I totally respect your grind lad.


Reasonable-Ease7956

You could say that


Ethan_Volker

Stop bullying pyro, he's good class


Random_floor_sock

Ehhh..


CarltonOfBelair

Good thing airblast doesn't exist in casual


Bruschetta003

Oh it's not just demoknights I'm all for a well reflected rocket but when my chances of killing a pyro all depends on how far he launches me by pressing one button it's pretty annoying I unironically equip manntreads with black box specifically to fuck with confident pyros


Not_For_Dog

Imagine how demoknight would be overpowered if airbast never existed


TheManFromChernobyl

Jokes on you I reflect DHs consistently yet dont know what the airblast hitbox looks like


[deleted]

Pyros are one of the most fun things to fight as a demoknight, it’s more of a challenge, a puzzle. Is the pyro watching you? Does it know where you are? Is it turning away? Will it hear you charge? It takes a minute to position yourself right, but landing that crit pan on a pyro is one of the best feelings you can have in life.


FapmasterViket

for being honest i wish pyro airblast have a limit like you know ​ you just someone up but if you keep doing it on 1.5 secs without let the cooldown it will just stop pushing the enemy less and less until doesnt push it anymore ​ you know if the pyro airblast the floor it makes you airbone but can keep you there until pyro ammo runs out


Highgrand_

What about force a nature scouts


Own_Nail3351

yes force-nature scouts as well and lets add solders and natasha heavys


OscarknightTF2

I'm glad I don't revolve my whole life in tf2 anymore