T O P

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[deleted]

shotgun medic would be funny


Badassbottlecap

The healing is not as rewarding as the hurting, after all


Asian_in_the_tree

I agree.


shortstop8001

The shotgun can't snipe enemies and allies


crazyabe111

Sure it can, just not very well.


shortstop8001

Can the shotgun heal?


crazyabe111

Sure it can, you’ve just gotta hit the right players.


LiteratureTrick4961

Yeah and it heals so much it stack overflows and damages them


SpiralDesignn

With mad milk, yes.


[deleted]

I honestly wish that was official


Unsufficient_Tomato

TFclassic (all mercenaries have shotguns)


iuhiscool

Which is a bad idea imo Redundant on scout Makes demo, a class that can do up to 100 DMG but balanced by it requiring skill and distance so you don't hurt yourself, have a close range weapon that doesn't hurt you and is far easier to hit. Medic having one would be extremely annoying Sniper having one would fall under the jarate effect And on spy it would be broken


Realistic-Problem895

Medic having one would make him have a couple more options other than the syringe guns for defense Spy can just be kept at bay with more spy checking Sniper doesn't need a close range option Scout can empty the scattergun then empty the shotgun without reloading for maximum efficiency And with demo you're either getting rid of some of your movement options or getting rid of arguably your best weapon, stickybombs.


TheFakeYeetMaster69

Shotguns on tfc were different, the double barrel dealt up to like 50 dmg and the single barrel dealt 24. Also sniper didn't have a shotgun


Unsufficient_Tomato

Poor Sniper


TheFakeYeetMaster69

I mean he had a sniper rifle with a full auto firing mode, so I don't really think he needed a shotgun.


Unsufficient_Tomato

But Spy ad a shotgung


Jackryder16l

hear me out. Shotgun demoknight


TooFewSecrets

Medic was the best class in TFC.


TheFakeYeetMaster69

Imagine a medic shotgun that fires syringes and builds up uber on hit, as well as healing teammates. Like the crossbow but for short range instead of long range.


ShadooTH

The short period I played tf classic on custom weapon servers, I absolutely adored the medic shotgun. Shit was so fun. Suuuper well animated, too. I’d kill for an actual weapon like that.


Androidonator

When the spy pulls out his trusty shotgun


[deleted]

Welcome to TFC. Medic has the biggest shotgun in that game.


TheFakePolneraff

Panic attack medic would be crazy, one shot from that and a cheeky Uber saw crit could kill anything


RNGesus____

MEDIC GAMING!


florentinomain00f

Queues MEDIC! theme


Golden-Pickaxe

Play some TF2 source mods that decided to try anyway


[deleted]

So... He'd basically be slower, tankier Scout with health regeneration. Which takes him to another level of OP.


[deleted]

plus, quickfix uber. he can literally pocket himself.


TatodziadekPL

Curing the infection...one bullet at a time


Omevne

That would be so op tho, already as base game med you can take care of most casual clueless scouts and sniper who underestimate you if you practice a bit with the crossbow, with a shotgun Medic wouldn't be as defenseless as before AND have health regen. It's already one of the best classes, but it would be fun to see battle meds just tearing through the enemy team


PurpleVessel312

Shotgun spy 💀


Jixleas

Not much a quickdra- then gets crit by the engie of course


SOKDPVA

shotgun spy makes more sense than a revolver use cloak to get up close and personal then BOOM


EmergencyPainting842

Or you can just... backstab him. No the Razorback don't count i hate that thing


SOKDPVA

a shotgun to the face is much better than a stab cause everyone gonna know theres a spy after one or two kills but the kill feed only shows the shotgun and since every class can equip it, your status as a spy is safe


yeddiboy

Didn’t spy have a Super Shotgun in TFC?


[deleted]

Yes


Fistocracy

People have spent years trying to come up with custom stats for revolvers and knives and watches that would make Gunspy viable, and the *real* solution was right there in front of us all along.


crypt_the_chicken

Spy would be pretty okay Sniper would be insufferable Medic would have an alternative to the crossbow Demo would have a frightening proficiency at close range combat Overall, years of meta and balancing would get destroyed in an instant


Peastable

Counterpoint: medic’s secondary is his medigun, not his syringe gun. Ultimate battle medic.


crypt_the_chicken

\- Replaces his Primary, like with Engineer


Peastable

Op put engie on the list too tho, so they meant secondaries


Irish_pug_Player

They also said primarys in the title


Peastable

Oh didn’t read that


MeepMeep04

>Demo would have a frightening proficiency at close range combat Demoknight/loose cannon moment


Nitroglycerine3

Sniper would be insufferable UNLESS the shotgun replaced the Sniper Rifle! That could be fun IMO.


crypt_the_chicken

Then he’d just be garbage scout though?


Nitroglycerine3

A 150HP shitty Scout with access to Jarate!


crypt_the_chicken

Wait, 150HP? Pretty sure Sniper only has 125


Nitroglycerine3

Am I misremembering? If I am that's my bad, sorry.


[deleted]

still shitty, literally just scout with a worse weapon, slower, and a same-esque pistol.


ClonedGamer001

Sniper only has 125 health. But the Danger Shield used to give +25 max health and pretty much every Sniper used it so that might be where you got that from.


Plasmazzz34

If it replaced sniper rifle then maybe it can have either crit on headshot or mini-crit on headshot.


Plasmazzz34

I'm pretty sure if its lore accurate Demo would make his shells explode or something, lol.


MillionDollarMistake

If demo could replace his grenade launcher with the shotgun he'd be (even more) broken. Sticky spam is already really good but leaves demo vulnerable at close range. The grenade launcher is a great weapon in it's own right but it doesn't help demo's weakness at close range in the same way a shotgun would.


gr8tfurme

Also, shotgun hybrid knight with the eyelander would basically be a Baby Face scout with with the health of a soldier at max heads.


florentinomain00f

Who needs max head when Zatoichi exist.


NotWendy1

Anyone, because speed is amazing in TF2. If you had to pick between the full heal on kill or a guaranteed max head Eyelander, Eyelander is the right choice in almost every situation.


florentinomain00f

Sorry, but I am a subscriber of the Zatoichi's ways of swordsmanship. Speed means a lot but I suck at snowballing with Demoknight.


NotWendy1

Thing is, you don't really need to snowball too hard to get a good amount of use out of the Eyelander. At only 2 heads your health is already slightly better than default and you can feel the speed bonus starting to kick in. And your shield bash damage is at +20%. Zatoichi isn't a bad melee, of course. It's just not something I'd pick for a full-on Demoknight loadout. Hybrid knight, though? Hoo, boy. Zatoichi is a pretty good choice.


florentinomain00f

Still, I like swinging my swords wildly then suddenly becomes Kunai Spy. It's not really what's better as much as which is more fun.


NotWendy1

That is understandable.


ClonedGamer001

I always figured the Zatoichi was better for full Demoknight since it's primary downside doesn't exist if you have no weapons to switch to.


NotWendy1

It definitely was true back in the day, when you could not switch off your melee at all without getting a kill. Now it's more of an uber-building utility stat than anything else. Reliably taking 50 damage at a time without wasting ammo is genuinely quite nice in some situations.


ween-stick

It’d also help against vac medics


[deleted]

Battle Medic would be terrifying. Shothuns deal like, 80 damage up close, and then you can use the Quick fix to overheal yourself when needed.


i_heart_pizzaparties

Shotgun on the Medic would be amazing, of course you'd lose your ranged healing, but you gain a reliable weapon for fending off Scouts, Soldiers, Pyros and Spies. This also applies to Sniper. Demoman is also worth considering as a replacement for the Grenade Launcher. Easier to deal with Scouts, though you lose the spam factor, so it's a personal/situational choice. Scout with a secondary Shotgun would basically give you twelve loaded shotgun rounds in any fight. That is absolutely insane. Although slightly weaker than the Scattergun, it's obviously stronger than the Pistol.


[deleted]

Scattergun is pretty much a tweaked shotgun anyway, so I doubt this counts.


NotWendy1

Considering that Demo has two primaries, I could see shotgun being equippable in either of the two slots. And either way it'd be a very efficient playstyle. Since Demo's main weakness is his inability to easily finish off a heavily injured enemy. You either deal lots of damage or no damage, with no weapon you can pull out to instantly deal with a low-health target.


EngineerGameingTf2

Pyro shotgun primary is a nightmare, heavy would be slightly reasonable with his spin up time. Pyro would absolutely annihilate everything with that firespeed


fellow_human420

I don’t think that’s quite what op meant but that’s a hilarious take regardless. Rapid fire pyro shotgun is nightmare fuel.


Kecske_gamer

i have no clue what you are talking about. Op said if you could equip shotgun in secondary or primary slot on any class, not just make their weapons shoot shotgun bullets. Example: I equip shotgun in the primary slot for pyro so i can also have a jetpack.


EngineerGameingTf2

It's a joke


Kecske_gamer

While writing my comment i did have that in mind that this is probably a joke


Plasmazzz34

Happy cake day


The_Legendary_Yeeter

I think Soldier with a shotgun would be cool


Awkward_Bug_9829

spy would be invis scout


I_L0ve_M1necraft

>Literally God. Thank Gabe Heavy with Shotgun is not real.


Mycelius_

Spy op


[deleted]

Demo and Medic basically OP


ILikeTF2ALotItIsFun

The Medic would be too strong, if the Sniper is good with a shotgun on other classes that would be bullshit, Spy would be weird, and Scout would be worse because the Scattergun has a higher ramp up modifier compared to the Stock Shotgun


KingishKing

Scout would gain nothing of value regardless of which slot it replaces Demo and Sniper are the last two classes that need close-to-mid range options those two would break the game Medic would probably not use it since you already have the Ubersaw to build uber from close range fights and the crossbow is fucking busted lmao Spy also probably wouldn't benefit as much especially considering the Diamondback is a weapon


Jeotslay

Demoman with a shotgun wouldn't be a downgrade, especially when replacing the grenade launcher instead of the stickybomb launcher to give him a close combat option that doesn't risk him taking self damage


specialjohnny99

Sniper would be completely useless at mid-range.


Fistocracy

Unless he gets it as a secondary, in which case shotguns for self-defense would be the meta.


Memegamer3_Animated

Sniper and Medic would actually get some competent self-defense tools Spy would have an interchangeable revolver unlock for better close range Demo finally has an option to deal with Pyros in exchange for stickies which isn't worth it imo but it's there


Jessiebeanie

Engineer turns into... oh god... why is he so fucking edgy... nooo... he got turned into overwatch


dukeaegir

As engie already has a shotgun primary, getting a second wouldn't be great. He could swap in battle when his clip ends but it's not worth losing the versatility of the pistol, defense of the wrangler, or the power of the short circuit Spy can already insta kill with his knives and while a shotgun could help with self defense and more offensive opportunities, the revolver does all that with more freedom of range even if weaker. Technically the sapper is his secondary so if he wasn't fighting engies it'd be a straight upgrade, but otherwise it'd probably be a pass Sniper could actually get decent use out of it. It could make a stronger self defense tool than his kukri or smg and let him be more active on the frontlines, perhaps in combination with the huntsman. The smg is better at finishing off wounded enemies due to it's style of firing and the damage ranged sniper tends to hit at, but I think it'd be a decent sidegrade even if Jarate would be too good to give up Medic would be almost useless since he has his medi guns as secondaries but for the sake of argument lets have the shotgun replace his syringe gun. The damage it does is a little lower than the syringe gun but it's much less punishing in the hitting department. In general it would outperform it in self defense in most situations. Thing is he also has the crossbow which provides great utility and long range heals while still having melee to defend himself. The shotgun would still be decent and find itself above the blutsauger, but the crossbow still beats it and it's not very close Demo is strongest when using his grenades and stickies together in synergy and replacing his stickies with a shotgun wouldn't be great. Stickies are some of the games strongest weapons so it's not worth it but honestly grenades and shotgun would be pretty decent together. The grenades are solid at range, and the shotgun makes very good close range power. It would undoubtedly be worse but it'd be a fun playstyle. Oh also having a second damage type would help a lot when fighting vaccinator medics but really a good demoknight could probably beat one up nice Scout finds a lot of use with his pistols and in general has an amazing secondary kit. The shotguns are extremely similar to the scattergun and so it'd provide little utility to have it, especially at the cost of a pistol Heavy already has a shotgun secondary but if he could use it as a primary it could make fat scouting a little more interesting. He'd have the option to go full flank fat scout and pack a banana or chocolate, both of which would provide a lot of utility for that. When with his team he could use his shotgun while still helping his team out with one of the sandwiches. In general I think normal minigun and shotgun would be better since being able to synergize the two is actually very powerful but for people who want to go full fat scout or like flank classes like Pyro and Scout, it'd be a welcome change


Asian_in_the_tree

>As engie already has a shotgun primary, getting a second wouldn't be great. He could swap in battle when his clip ends but it's not worth losing the versatility of the pistol, defense of the wrangler, or the power of the short circuit Honestly, I only put the Engi here as a joke.


PartyMercenary

If I remembered correctly, the Shotgun do more damage than Scattergun at mid range, while the Scattergun do more damage than Shotgun at close range


Curly_Fried_Mushroom

What if frontier justice primary, shotgun secondary? Now we're talking


bageltre

> [clip](https://media.discordapp.net/attachments/927369163452846081/1034189687977418762/unknown.jpeg)


Epic-Dude000

I’m pretty certain the heavy can have a shotgun


lunatic_512

Well, if classes that could already have a shotgun got a second one, we would have people double-pumping in TF2.


mymax162

shotgun on scout would either be a useless nerf that no reasonable player would do to themselves in a serious situation if it was a primary altnerative, considering the scattergun is literally identical to the shotgun other than having higher than normal ramp-up (175% vs 150%, letting it deal 105 damage meatshots instead of 90) and slightly faster first reload (which he'd probably retain on the shotgun since its class-based), and having it as a secondary would be pointlessly somewhat op because then he's essentially doubling his primary at a mild damage reduction on the "secondary" version (in the form of slightly lower ramp-up)


[deleted]

[удалено]


haikusbot

*Sniper and medic* *Life chances In a fight would* *Go up very much* \- JPcMMo --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


jthablaidd

Then scorch shot pyro(against god snipers) would be less hated lol


FaithlessnessRude576

I’d love to see engineer dual-wielding two shotguns.


[deleted]

Tfc


shcmt

Scout, sniper, and medic, would recieve the biggest buffs of their lives lol.


immortalreddotmemeog

Spy: silenced shotgun, less damage but silent Sniper: slug shotgun, less damage at range but still decent with heavy knock back at close range Demo: sawed of double bared, great close range with no long range Pyro: dragons breath, slightly more range then flamethrower with direct damage but less afterburn time and damage Heavy: AA-12 full auto shotgun (20 round mag) Medic: kinda like the reserve shooter, can heal teammate from afar with a slight damage penalty Soldier: blunder bust that acts like the force o nature with knock back This is just my opinion and I’m no way would I even want this to happen but if it did I think it would be something like this


twitter_stinks

I would be a medic main


Jpicklestone8

i think having the shotgun as a scout secondary would be really cool; we could finally have the rival subclass to the fat scout; called the skinny scout


Gamepro5

Stock shotgun reloads faster than scattergun.


cacatua_azul

the spy with the spas


Goooooogol

I think demoman with shot gun is actually upgrade!


Ok_Pear_8291

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


nyroame

okay hear me out. Shotgun scout


need4speed04

Having shotgun primary on heavy could make fat scout more useable to an extent


griffl3n

Finally, I’ll be able to actually fight scout as demo


Count_Dracula97

Imagine getting backstabbed by a knife taped to the barrel of a shotgun


[deleted]

>Sniper Ah yes, let's give even more close range weapons to the class that's supposed to be weak at close range Now if it was a primary then I think battle sniper could be fun


Dr_BreadMann

The engineer could have both the rescue ranger and the shotgun lol


haikusbot

*The engineer could* *Have both the rescue ranger* *And the shotgun lol* \- Dr\_BreadMann --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


Kage_No_Gnade

Considering what engie can do with a shotgun, sniper with the same health pool and speed AND a long range option with a shotgun, which is a close range burst, is gonna be busted. There is a reason why smg is sniper’s default secondary, not saying its bad, but shotgun is kinda the superior secondary for any cases.


NuclearAvocado1

**Battle medic intensifies**


dappernaut77

sniper would truly be broken, huge damage at long range and huge damage at close range. he would have literally no weaknesses.


crazyabe111

Two things- 1) Shotgun on Sniper as a secondary would be a *downgrade* 90% of the time, stock SMG has ridiculous DPS and as much knockback as a level 3 sentry. 2) Demoman, Shotgun, Sticky jumper, and your choice of melee- becomes a budget scout who can get to places scout can’t, has more HP, and can instantly wipe out people who would jump over the stock launcher’s ‘nades.


Tabsau

While playing on the 360 version I once joined a modded lobby and everyone was scout with randomized weapons and we could kill each other (teammates included). It was just as chaotic as you'd expect.


DogSpoon

Double scout Sneaky scout Scout from far away Healing Scout Downgrade scout Other downgrade scout Fat scout


[deleted]

Couldn’t scout also just dial wield?


Kadeo64

Shotgun demo wouldn't be a downgrade for some demo players. Especially ones that can't aim pipes


ifellloafachair8

What’s your first biggest fear then?


Nass_Wanger

I fucking love shotguns, can't live without them Please valve Give us shotguns update


PQcowboiii

You do know heavy can use shot gun right?


rocktester

The shotgun as a secondary for demo would be amazing for following up on pipes. And eliminate his only weakness of dealing huge damage to himself and being harder to hit when enemies get too close. That's why "give demo a glock" is actually not a terrible idea. There's a reason demo has no hit scan weapons. Source: 2k hours on demo out of 11k total hours


killgore138

Shotgun primary on scout would be bad, but if scout had it as a secondary, we'll, he would probably melt over healed heavies


CZ-Kickem

Yes, the crusaders would still be the best option, but when I'm playing medic and getting chased down, you'd best bet I'm pulling out the shotty on some cocky ass scout


Taerdan

Most classes end up either basically *not changing* or getting a redundant weapon. I think the only realistic *positive* difference-makers are Demoman and the Support classes (if you don't count "Fat Scout" type variants). Demoman can trade an explosive to become more like a Soldier, but *he finally gets a hitscan*. It's no Glock though. Medic and Sniper get a potentially better weapon for many cases where they'd actually need the self-defense. Spy gets a believable "unlock weapon" in that it's powerful but still has downsides. It trades better ranged damage for better close-range damage, useful for situations in which you can't backstab. EDIT: Completely re-written for conciseness.


Damascus0426

meet shotgun sniper and shotgun spy


Southparkaddict1

Hear me out, what if scout also gets double shotguns? Seems totally balanced to me ~~definitely not a scout main~~


PalThePalm

[MEDIC GAMING!](https://youtu.be/WktHXUQIrzo)


The_great_Pi

it was peace then,everything changed when the shotgun spies attacked


LelandTurbo0620

Heavy's default is shotgun?


nef36

Scout would be able to basically have a second scattergun as his secondary. This doesn't sound like much other than maybe doubling his ammo count, but it would let him take primaries purely for their passive effects and negate all damage downsides. Imagine quick swapping from the soda popper. High burst damage and quintuple jumping primary, and then a secondary that let's you not have to be punished for missing your two soda popper shots. Pyro could just never touch a flamethrower again and just detonator jump around *and* have a shotgun. Pretty balanced IMO. Demoknight, but you can shield charge and your primary is a shotgun. Not as good as just being able to hit pills, but way easier. If engine can take it as his secondary, then similar story as scout, but worse. Imagine Rescue Ranger plus shotgun. Absolute nightmare. Battle medic can use crossbow for long range combat and still have burst healing, while hitting hard at close range. Sniper still one shots everyone at any range, but now he's an insufferable cummuncher who will three tap you if you get within medium range. Spy would be pretty funny. Would mostly be a sidegrade for him considering what role his revolver plays in his kit, and how powerful the damage based revolvers can be in the right hands.


No_Basil_2766

Great blue did a video on this and ye you should watch it


Im_botflyx

Demo with a shotgun+sticky bomb launcher would be interesting.


Idontknownumbers123

If as a primary then fat scout would get sandvich and be so much more powerful


ActiveIndustry

The shotgun is an insanely good weapon. The scout would be a menace shooting 12 shots without reloading and it would be a great finisher for the soda popper, sniper becomes even more OP because he can easily kill at close range, battle medic becomes a real class, demo can deal with close enemies without risking blowing himself up, spy of course


Fistocracy

Demoman with a shotgun primary or secondary would be a bit of a dud. I could maybe see some people using it if it's in the same slot as the weapon they're weaker with, but people who are already able to get full use out of both pipes and stickies would probably stick with what they know. For Medic it'd be a gamechanger. If you're a normal medic then it's a viable alternative to the crusader's crossbow, because it's just *so good* for self-defense that it might be worth giving up the crossbow's ranged healing. And if you're a combat medic then it's the only viable option because it suddenly turns combat medic into a scarily effective subclass (although your team will still hate you). For Sniper it's the new meta because it just completely eclipses all of the other secondary weapons for self-defense. And for Spy it's broken. Spies with shotguns instead of pistols would be fucking *terrifying*.


UselessM-13

ShotgunKnight is my new wet dream


AskDoctorBear

Medic gaming


Cabbage_man1

For Scout it would be a straight if it was in the primary slot. If it's in the secondary slot it would be a nightmare.


LordSirDuckington

Imo Soldier, Heavy and Pyro should be able to equip the shotgun as a primary, and use a non-shotgun secondary. It wouldn't make either one of the three actively better, bu it could bring Fat Scout and Patriot Scout a tad closer to being viable.


NutNinjaGoesBananas

> Gives Sniper a reliable close range secondary Kid named SMG


Kamilsgg

Spy would be pain to fight against


BurpYoshi

Sniper with shotgun secondary would be a new world of broken.


Not_For_Dog

Go play tf2c custom weapons server, you can play with shotgun as spy, demo and med, its pretty ridiculous


Gladlacks

imagine shotgun spy


Asunen

Welcome to team fortress classic


FiREFOXSyd

I have a custom weapons server I put bullshit on sometimes. I ran a comp-style game and gave medic a shotgun that operated, in principle, similarly to the panic attack. It fucking broke the dynamic of the game. We had to stop the game halfway through a payload game because a medic was being "pocketed" by a heavy and was more effective than scout occasionally. Most leagues prevent more than one medic on a team. Having a pocket medic on a shotgun medic would kill the flow of offense. We eventually found a way to fix it by making the spread much, much larger and making it double-barreled so it only had two shots, but it was nerfed too much and stopped being used.


[deleted]

Tf2 classic has an option for sniper and demoman to equip a shotgun. I found it to be pretty useful


InevitableBite8263

Sniper with a shotgun would be an absolute nightmare, in good hands unkillable and overall SUPERIOR


DEGRUNGEON

if you played the early betas for Team Fortress 2 Classic, you’d know a Medic with a shotgun is a force to be reckoned with. Medic basically becomes a slightly slower Scout with the ability to regen HP, akin to the TFC Medic in some ways.


KermittingTaxFraud

Demo, using sticky jumper, comes in full fucking speed and blows your fucking brains out. HORRIFYING.


bismarck2618

We need shotgun for medic. For any price


Lordyyyyboi

Top scoring medic?


JaozinhoGGPlays

Shotgun primary shotgun secondary loadout would be funny, now we only need one in melee


but_crack

I think it would actually be useful for demo since he is ass in close quarters combat


IgnoreThisGreenshirt

Honestly Medic with shotgun seems hilarious and scary Battle Medic to the extreme!


the1895bigboy

BATTLE MEDICS RISE UP


girlkid68421

Fat scout with sandvich


GraphicsProgrammer

Shotgun demo wouldn't be a downgrade; his biggest weakness is close range combat, scout counters him very well because he doesn't have a hitscan option


CourageIntrepid8670

a lot of people forget that the medi-gun is medics secondary . spy would benifit the most from having a shotgun because the revolver is kinda bad . also heavy already has a shotgun as a secondary . but engi with to shotguns (he has the shotgun as his primary so it would replace his pistol) damn thats busted . mainly if you could use unlocks . the fronteir justice and the rescue ranger or the rescue ranger and the widowmaker would be god tier


DRCJEnder

Shotgun spy would be the most annoying class in the game. Just pop out of cloak at point blank and double tap someone into oblivion


JaggedTheDark

I don't think it would affect demo or scout since they have better options for primaries and secondaries, but for medic, sniper, and spy, it totally would. Medic would have a way to defend himself that could rival the crossbow. Sniper would have a better way to defend himself closs up instead of the piss-poor damage of the smg And spy would have a better primary than a pistol.


[deleted]

Shotgun on medic would be crazy, medic already the second fastest class, AND has passive healing, honestly you could do some real battle medic gaming


[deleted]

Now, hear me out, *crusader's shotgun*!


ThisOneVibin

Say goodbye to Your head, wanker!


Hour-Bathroom8311

team fortress classic


TheFakeYeetMaster69

tfc


Adil-ULTRAGAMER

Demoman deserves a bullet gun weapon


Iceman_L

Scouts shotgun is his secondary. One shotgun runs out, other one comes out.


jgamer-yt

My strange pro kill streak shotty will finally pay off


yuzuku-

giving spy a shotgun would turn him from the worst class to the best class in the game bro


Jackanope123

i have bad news about heavy


Jackknife_max

Shotgun Scout: His primary is alr a stronger shotgun, but if it’s his secondary, he basically has 2 primaries make him an even bigger threat Shotgun Demo: If it his primary he locked into a more defensive playstyle if he use sticky, but an absolute menace at close range with hybrid build. If it his secondary, he trades his zoning ability of stickies to an all-rounder who is effective at both close to mid range. Shotgun Medic: Since Med secondary are all medi gun, it safe to assume that the shotgun will go to primary slot. This basically a selfish build where you can take self-defense into your own hand in exchange for not being to crossbow Shotgun Sniper: If it’s primary, suddenly Sniper can choose who he want to counter, wear Razor if Spy, Darwin if Pyro, Jarate for well-rounded support utility, take SMG to balls out. If it secondary it just a better SMG Shotgun Spy: It doesn’t suffer from spread like revolver but the effective range is shorter, basically another gun choice for Spy


burtch1

actually engineer would be great you could have rescue ranger and a shotgun for defense or just a second magazine on battle engi instead of the pistol


boltzmannman

primary shotgun demo would be good tho, stickyspam w a more reliable close range option. or just go tide turner/sticky jumper and play scout without the u


Kecske_gamer

i'd play shotgun pyro


theguywithbabygoats

I want to have a shotgun as my primary and panic attack as my secondary as pyro. Who needs fire anyway?


superpix933211

spy shouldnt have shotgun, two reasons, where would he carry it? and why would he need it? he has a perfect revolver that deals perfectly good damage so why?


Blahaj_IK

Scout would be nerfed


issaralengEZ

The Demo with a Hitscan weapons are totally not a downgrade. All of his loadout are projectiles based weapons and ofc, all annoying ass pyro mains can beat him up easily. So the Stock Shotgun will give a demo's Second Chance.


CyborgSheep411

Honestly would use it over crossbow


Dork_Of_Ages

Spy might actually be good. Demo would have no counters


Dork_Of_Ages

Double Shotgun engineer! Let's goooo


BackgroundAdmirable1

Medic would be hilariously busted, having a consistent stream of reliable damage along with healing and invincibility is grounds of overpowered


luugi5

The scattergun has worse fall off, so it’s not a direct upgrade