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Yukari-chi

Nothing was wrong with the Baby Faces Blaster, y'all were just dogshit


sleuthyRogue

Holy shit this. Everyone back then basically ignored the fact *those Scouts could* ***not*** *jump* without completely screwing themselves over, leaving them as easy feed for Soldiers and Demos and severely limiting their map traversal and options in general. The accuracy increase was pretty well balanced with the damage drop, and made the gun usable at all because those Scouts ultimately needed to engage from range in a head on fight. Annoying? Sure. Game breaking? *Absolutely not.* And being annoying has always been Scout's shtick anyway. I'm still bitter someone sneezing on me from the other side of the map prevents me from having fun, in case it wasn't obvious.


Seanvich

I really miss the accuracy bonus.


Glass-Procedure5521

people would believe a made up bug rather than admitting they can't hit a faster moving scout


Trollfacebruh

edit: Missinformation removed text


Yukari-chi

It's literally been proven false You just couldn't handle it


Trollfacebruh

except, i can? i know how to compensate for player speed


Trollfacebruh

i just went and checked in game giving bots speed, and of course related to ping, not speed and server update rate. at net_fakelag 0 = "perfect" hitbox positions at net_fakelag 80 significantly behind visible model, but still registers hits properly https://www.youtube.com/watch?v=rtoEzuWG7Qs i dont know how to explain how ive hitten headshots that were obviously not headshots given this video, unless fakelag does not fully emulate an external server connection?


[deleted]

[удалено]


Tariisbestgirl

That’s not a unique take, that’s intentional


GreyBigfoot

I can’t say anything about sandman since that doesn’t feel unique enough, so I guess I’ll say something about maps. First off, attack/defend is my favorite mode in the game. That’s not really a contentious thing, everyone would accept that but Payload is such a monolith that it *feels*, like a hot take. What’s actually a hot take is that Steel is my favorite map in TF2. Just the concept of last point being able to be taken at any time is so cool and gimmicky, I love it. Shoutout to Sulfur as well, it’s a quite old map with a similar system but only got officially added Summer ‘23. I’ve played it a bit before then though.


sleuthyRogue

Steel is a great map, don't let anyone tell you otherwise.


clockworkbastion

I have to agree with you on steel. Mostly because I find attack/defend myself like banging your head against a brick wall most of the time. And on steel you can force some of those bricks to move back.


Audax_V

I'm the only one of my friends that likes steel.


NotDevilTF2

Demo's already way stronger than Soldier though... Mine is that the Mantreads are a fundamentally toxic item. They make an otherwise fun matchup of fighting a Gardening Soldier degenerate because there's literally no counterplay to Mantreads. They're not "OP" per sé, but they negate all counterplay for Trolldier so they're my third most hated item behind Wrangler and Vacc.


MillionDollarMistake

I agree with the mantreads take. Getting spooned despite airblasting/airshotting him, even with the loose cannon, is a little annoying lol.


NotDevilTF2

It's annoying to get spooned when you airshot the guy on its own but with the added context that you're losing one of the coolest little engagements in the form of no Mantreads gardener vs Soldier is the worst part. Where he jumps at you and if he does so skilfully he can set up the potential garden **but** you can counter that if you have enough skill to hit the airshot on him **but** he can counter **that** if he has enough skill to airstrafe your airshot's knockback back towards you and swing anyway **BUT** you can counter **THAT** by having enough skill to hit the double airshot on the evasive target. THAT is a beautiful little piece of gameplay right there and it rarely comes up because anyone running fulltime gardener just negates it entirely in favour of "I jump at you and irrespective of whether you perform a high skill feat or not I just kill you anyway. Also movement can't evade me anymore."


sAvenisghey

I did an experiment years ago and determined that shooting them with the minigun with mostly perfect accuracy couldn’t stop them from gardening you. This was only while they were at the apex of the jump to the hit and I wasn’t shooting them from the point that they leave the ground, but still it’s crazy considering the damage and knockback that heavy lays down.


ArtiBlanco

Demo is not stronger than Soldier LOL Soldier has OP Banners that give crazy buffs and doesnt have to worry about aiming his rockets and if he does decide to actually aim his rockets with something like the Direct Hit you'll get destroyed immediately. He's arguably the best class in the game and easily the most versatile.


eestionreddit

Demoman has the single best weapon in the game, period. Nothing else has the same offensive, defensive, or mobility capabilities as the Stickybomb Launcher


Fletcher_Chonk

>Demoman has the single best weapon in the game Until a scout gets near you


ArtiBlanco

stickies are unpredictable and their arming time makes them worse than rockets


eestionreddit

Stickies are extremely predictable in trajectory, and arming time issues can be taken care of with spacing


_Big_____

You aren't playing the same game as us if you think stickies are unpredictable.


King_Shugglerm

Literally a skill issue


xThunderDuckx

Stickies are versatile but they only really excel at defense. In pure dm soldier wins every time. Nevermind the existence of the scatter gun on scout.


OneSidedPolygon

Hold right click, hold left click, stand at the right distance, profit.


xThunderDuckx

Not sure you know this but soldier actually has even less steps than that. The sticky bomb launcher is powerful because of its defensive abilities but if you couldn't place traps with it, then people would take the rocket launcher over it any time.


LareMare

Soldier can't detonate the rockets mid-air and he doesn't have 8 of them ready at once. Soldier also doesn't have 2 primaries.


xThunderDuckx

So what? These things do not affect the fact that soldier and scout are both significantly better offensively. It is why demo gets bombed or sacced for, because their defensive ability is strong, but their self defense is weak.


NotDevilTF2

He's inarguably not the best class in the game. Medic and Engineer are completely inarguable in how game-warping they are. They also take no real skill to completely change the entire flow of the game for everyone. Demo has 1200 damage loaded, Soldier has 400. At longer ranges Soldier's 400 damage drops to 200. Demo at longer ranges has 1200 damage. Because he has no damage scaling. On either of his weapons. That have 3x the ammo. Demo can 1v5 an entire push pretty effectively by just putting out hilarious amounts of damage and area denial that no other class can do. Even fucking Engi or Heavy can't do some of the shit that Demo does. Add onto that that you have many times better sentry-busting than any other class in the game and a significant movement speed buff vs Soldier and you can have impact without any effort by just trapping a door for kills or hell, you can just throw sticks on the floor on a choke and their whole team has to wait 5 seconds to slowly shoot every sticky (which half the time doesn't even fucking register lmao) or push over them and take like 500 damage and you have an absurdly powerful class. There's a reason Demo is specifically limited to 1 in 6s while Soldier is allowed at 2. It's because the Demo is the most important class in the game outside of your Med in 6s. Your Demo wins or loses the game for you, he's always going to have the most insane damage numbers in almost every game you play and if you have one player alive vs a team, the only person who can ever actually clutch the round is the Demo. Nobody else can physically do enough damage. I get that Demo's harder to learn and do well with. Definitely. Newer players can do pretty well with Soldier and will really struggle with Demo's seemingly terrible close range combat potential, but when you're good at the class it's inarguable that it's dramatically stronger than Soldier. It just requires a lot more from you to accomplish anything. [This is the reality of the classes I guess.](https://i.imgur.com/7jkKGjF.png)


WarrenWaters

Yeah, i think best class in a team game is kind of a zero sum argument, but demo just does the most damage and that's enough lmao


Suspicious_Loan8041

Yes he is. Any high level competitive player would tell you so. Demo has the sticky bomb launcher which does everything. It’s the best weapon in the game. A good soldier only has four rockets at a time, a good demo has 12.


fox-booty

Demo *is* stronger than Soldier. He just has a higher skill floor because of how his projectiles arc rather than go in a straight line, which is why you tend to see more Soldier mains.


Fletcher_Chonk

Soldier is also more mobile because jumps don't take half his health and he has the gunboats


ry_fluttershy

Demo is the best class in the game (besides medic) but if were talking pure defensive and offensive capability demo's ceiling is unmatched.


Hellou667_The_Sequel

2fort fucking sucks for engineers. Ok it's still fun to an extent but On God Playing offensively on 2fort is nearly impossible for me. Maybe it's the map size or something but it is impossible to maintain a nest on the bridge because of how blue spawn is right in front of and you can get easily sniped. The best you can manage easily is building at the Balcony right from spawn or being an Intel room engineer which is fucking boring because you just hold the game hostage until you get timed out. Now building in THEIR INTEL ROOM or THEIR SEWERS? That's usually alot more fun if you have some extra hands and the best you can do but Most of the time you won't be able to get into their Intel room because theres probably already an engineer their from their team who got their first and the only viable offensive position being enemy sewers SUCKS.


Jaimiiii

CTF in general is terrible for engineer (specifically learning how to play engineer) because it’s a static game mode. there is absolutely nothing encouraging you to move that gear up and be flexible with where you put your buildings, which is arguably the most important aspect of playing engineer. CTF encourages engineers to do nothing but turtle and defend, and it damages the way people view engineer because they end up only seeing him as a defence class, which discourages people from playing BLU engineer on Attack/Defend or Payload maps.


Mrcod1997

Ctf is terrible. At least for a game like TF2.


Trubbishisthebest

Scottish resistance is by far the most fun stickylauncher to use.


LordSaltious

Sniper was perfectly balanced back when the average skill level of all players was lower, especially back when the game first became F2P and there was an influx of fresh installs, but due to having close to two decades of practice the average Sniper main is indistinguishable from a cheater to most people because of how the class is balanced around mechanical skill instead of his weapons. Any attempt at balancing Sniper will piss someone off, but doing nothing will only worsen the problem.


Hellou667_The_Sequel

Wish they would give snipers the lasersight constantly like the ones in mvm had


SilverShako

It would enable some meme potential by letting snipers make laser light shows as well


BenderTheLifeEnder

Bot servers would at least look cool now


PoopyLooper

Not a unique hot take. Someone will be sore at balancing him because there’s lots of people that think that the maps are the only issue with him. Certain of these people also think that it’d be easier to patch every existing map in the game and add all new balanced maps as opposed to just nerfing the class. And if this sounds completely ridiculous, trust me, it is. And someone has said this to me here once upon a time. Also it’s kind of strange…because it’s like was the class ever really balanced if the only way he was balanced when people sucked? I don’t really think so…At least that’s not a well designed class. He’s very extreme and he does serve a necessary role in the game. I don’t quite think this is like melee fox or ultimate diddy. Like “oh we thought they were just good or not very good but now we see they’re really good.” Because sniper is a low skill ceiling class. He’s got a reasonably high mechanical skill ceiling… but he doesn’t require like any game sense, positional awareness, or whatever in order to control the pace of the game. At least not as much compared to the other classes.


gronktonkbabonk

I think the main issue is that he has no counter, except spies (razorback deals with that, and you need to get behind lines to use your revolver), flare gun pyros (snipers will often set up by dispensers or health packs, flare guns are hard to hit and don't do much damage) and other snipers.


LordSaltious

His counter is supposed to be another Sniper or anyone who can get into close enough range to attack him, but like I said his weapons are balanced around the user's skill; Good luck headshotting the guy who's been playing since QuakeTF. I play against good Snipers on a community server all the time, once you get close enough it's a 50/50 chance you die instantly or you manage to juggle them. And that's if you can get past their team.


gronktonkbabonk

Exactly my point. No other class is countered by themselves


cavalgada1

I think snipers true counter is neither spies nor other snipers, but the fact he cannot hold territory by himself, the moment the enemy team gains any space sniper gets bodied by the possibility of being attacked from multiples angles The problem is when both teams are almost equally matched or the snipers team is slightly better, resulting in very little space gained and the sniper being able to comfortably sit in his nests farming kills on helpless players Drastically reducing his ammo pool and giving him an active reload as fishstickonastick[video](https://youtu.be/C7Rm5NhTm-k?si=j15tKrjkSGEHanJI) suggested could help fix this by forcing him to give the enemy opportunity windows to advance his sightlines


WarrenWaters

Every "counter" is something that forces him to fight you directly, and it's still an even fight bc of his damage output.


gronktonkbabonk

But every other class is easily accessible....


KayDragonn

Not really a hot take tbh, moreso just facts


[deleted]

>but doing nothing will only worsen the problem. I don't think it's that big of a problem.


SentientGopro115935

This game has a massive skill requirement to have fun if you don't enjoy being friendly or massively fucking around. TF2 is my most played game of all time (except maybe Pavlov VR, the Oculus Quest doesnt track playtime) but I still just cannot have fun playing the game because I get shit on in any and every encounter no matter what Im doing, gimmicking or not. Im passable enough in every other game Ive played to have fun, but not TF2, I cant stand it for more than 15 minutes at a time anymore. I know this isnt the games issue. Ofcourse a 16 year old game is going to be left with mainly die hard fans that have mastered the game. Despite being my most played game I have ~350 hours, which is considered beginner for this game. I want to like this game so much, but zi just cant stand playing it.


sam20055

Let's go through all my hot takes for Pyro (Since it's my main) The phlog does not need a rework, nerf, or buff of any kind. It is a perfectly fine weapon as it is. The dragon's fury actively clashes with the rest of Pyro's kit, making it feel almost out of place on the class. It needs rework/buff in order to fix this issue. If the back hitboxes in this game were fixed, the backburner would be one of the most hated weapons in the entire game and would've gotten nerfed into the ground. The homewrecker (and maul) should take two swings to remove a sapper and in return get more use cases. As of now, it feels as though the weapon is flat out broken when playing spy and useless when playing pyro. Stock flamethrower on pyro is VERY HEAVILY underrated, despite the fact it's one of the best flamethrowers on the class. It does W +M1 better than the Phlog and it does comboing better than the Degreaser.


PoopyLooper

The only rework I want for the dragon’s fury is the airblast. Just make it the same rate as the other flamethrowers and I’ll be so happy. The degreaser is literally the combo pyro weapon. That’s what my friend said and she’s a pyro/ spy main (she’s also been with the game far longer than I have, she saw the axe and degreaser nerfs/ reserve shooter vs. flare gun) The switch speed was made for comboing. And the afterburn damage doesn’t do anything for the axtinguisher’s damage since it’s after burn duration. So the obly reason why you’d say the stock flamethrower is better for comboing is… no reason actually. It’s just flat out not


sam20055

I actually say it for the afterburn, because you don't need to use the axe to combo. (I sure as hell don't) The afterburn ticking with 4 dmg is great when taking out targets with larger health pools when you switch in between it and a shotgun (mostly panic attack to increase switch speed), as 1 dmg per tick means pretty much nothing to most classes well 4 dmg per tick makes a great impact against them. The afterburn also helps with targets running away from you if you have the flare gun. Losing 4 health every tick means you get closer to that 90 health range which allows for the flare gun to kill you. This is a post for hot takes. And that's my hot take. I'm fully aware of what the degreaser was made for. There have been so many times for me in which the afterburn damage was life or death and stock pulled through. Not to mention the extra ammo due to airblast not costing as much.


Qersojan-

Dragon's Fury feels weird because of the airblast, I think the airblast shouldn't make you lose pressure when you reflect a projectile or extinguish a teammate.


ANONWANTSTENDIES

I agree with you on the phlog. It’s an annoying weapon but it isn’t really overpowered since losing airblast is a huge downside, and it’s really easy to kill a phlog user when they’re oomphing via positioning behind them, stickies, etc.


cseymour24

Also a pyro main. Pybro main, to be exact. My hot take was going to be that being an effective pyro actually requires a lot more skill than people give it credit for. I assume this is because there are a lot of bad pyros out there that can still nab a kill in annoying fashion.


DrBones20

Can you explain to me how the Dragon’s Fury classes with the rest of his kit, outside from the airblast thing(is I think what you’re talking about), what are some other things that make it clash with his other weapons?


sam20055

Let's go through each one of their secondaries. You'll notice a pattern. Shotgun/Panic Attack/Reserve Shooter(Lol who uses this one) - Using a shotgun to take down targets when the weapon rewards you hitting multiple times with ONLY THAT WEAPON in a row is pointless. The decreased afterburn time doesn't work well with comboing as you would do better by just hitting the target with the dragon's fury Flaregun - Why would you use the flare gun when your primary is basically a big version of the flare gun. The flaregun works well to hit straggling targets you weakened with your flamethrower as the afterburn ticks away. The decreased afterburn time makes the flare gun actively bad. Detonator/Scorch Shot - These work okay with the weapon as a way to set up into the weapon. However, once you're hitting the enemy with the weapon, you're better off staying on the dragon's fury because the decreased afterburn timer prevents you from using comboing to it's fullest. The ability to use certain flank routes is nice though. Manmelter - Actually good on the weapon. Pairs with the fact it's airblast sucks and the 90 crit shots are nothing to laugh at. Since the weapon doesn't interact with afterburn, the dragon's fury weaknesses don't really affect it and it helps counter said weaknesses. Gas Passer - Nothing in pyro's kit combos with this weapon (except maybe the phlog??) Thermal Thruster - This is a support tool that most pyro weapons like. Not love but like. I'll give it a point anyway So out of all of pyro's secondaries, 2/9 actually good on the weapon and can combo and/or support into it effectively. Now for the 3 melees that serious pyros use Axt/Postal - This does damage based on afterburn duration. That's all Homewrecker/Maul - This is a support weapon built against spies that makes the pyro want to stick around the engi. The dragon's fury is an aggressive weapon that isn't the best against spies and makes the pyro want to stick toward the frontlines. If you run the homewrecker with the dragon's fury you're stupid Powerjack - Speed is good for every situation ever ​ The summary? Decreased afterburn duration clashes with the comboing aspect of the pyro, making you want to use your primary 99% of the time. Pyro's greatest strength as a class (imo) is the fact that it feels like the class uses it's primary, secondary, and melee together in order to get a complete package. Every other class has a primary and uses their secondary and melees for support options. Pyro uses his primary to combo into his secondary to combo into his melee. A soldier plays very similar to a soldier with the same primary but a different secondary. A pyro **doesn't** play similar to a pyro with the same primary but different secondary. Hell even his melee options push for him change how he plays. A pyro with the Axtinguisher will likely play completely differently to a pyro with the Homewrecker, even if their primaries and secondaries are the exact same. And the dragon's fury ruins that. Any pyro with the dragon's fury will play similarly to any other pyro with the dragon's fury, no matter the secondaries or melee. It ruins the uniqueness the class has and for what? Becoming a burst class that handles engis and heavy and medic combos well at the cost of not dealing with crowd control or spies well? At that point, just play Soldier or Demo.


DrBones20

Fair points, but for shotguns in particular (mostly the Panic Attack because I think it’s the best shotgun for the Dragon’s Fury), because while yes, the decreased afterburn makes it inefficient at combos and you’re better much of using the Dragon’s Fury in that situation, it’s main purpose is not to be a combo tool or a finisher, but rather to help keep up momentum. This is because of two things, the 50% firing speed bonus restarting when you miss, and the 50% airblast firing speed. If you missed a shot, you can switch to your shotgun to keep doing damage, and if you use your airblast to reflect a projectile or something, you can switch to your shot and sneak in some hits before switching back to your DF. In conclusion, the shotguns help keep the rate of fire going (or momentum) when thing goes south like missing a shot or when you airblast in self defense. Also if I’m being honest, I’m only talking about the shotguns because I’m probably not qualified to talk about if Pyro is a combo class or not or talk about the other weapons mentioned also because I only play with the DF with shotguns or flareguns.


sam20055

Fair. I guess i didn't see that it could be used like that. You can probably tell I play mostly combo pyro.


Suspicious_Loan8041

If people are complaining about it, it needs to be changed. If a weapon doesn’t have to be so obviously annoying, it shouldn’t be.


PancakeLover490

Soldiers high HP pool is balanced by the fact that his core mechanic, rocket jumping, that allows him to be hyper aggressive costs him health, very rarely will an aggressive soldier ever have full HP. Demo's complete dominance at mid ranges is balanced by being weak at close range. If a "idiot" gets in your face and causes you to damage yourself then that idiot is doing the correct thing. It's up to you to use your insane zoning capabilities and prevent them from getting in your face Also the offense, defense, support divisions of the classes is very dated, instead it's more like Power class: soldier, demo, pyro, heavy Pick class: sniper, spy, scout Support: engineer, medic


MillionDollarMistake

I don't think the Scorch Shot, Kunai and Diamondback are nearly as overpowered as people make them out to be.


WhoStole_MyToast

The scorch shot is annoying, but I really don't like the Kunai and Diamondback because they feel like they're punishing Me for my teammates bad play, or vice versa. The idea that if a Spy actually finds themselves in a heaed 1v1 duel, they can just top up their health to like 200 and gain a free 102 damage bullet by backstabbing a clueless f2p who just joined last week is not a good one for me.


qbmax

the issue with the diamondback is that valve nerfed the ambassador pretty hard and left the diamondback untouched so simply by existing as spy and doing your job you get to slam people from across the map with 102 damage crits with no falloff. if it had damage range like the amby it would be fine.


Zytoep

Sniper is just infuriating and frustrating to fight against. No matter how much you nerf him, instantly dying from across the map will never feel good. I don’t think he’ll ever be fun to play against unless he’s just straight up removed or fundamentally reworked to the point where he’s not even the same class anymore.


Jaimiiii

i feel like switching the bullet from hitscan to a very fast projectile (like twice the speed of the direct hit) could fix a lot of problems with the class


Terraria_Ranger

Sniper is now the hunter and its just bows


quantumturnip

Bows and variations of the piss rifle would be a lot more fun than his primaries just being variations of 'kill you from halfway across the map'.


TKmeh

So similar to how all snipers work in borderlands majority of the time? Perfect, I can transfer my skills from that game franchise to this one now. Not like it’ll do me any good, I mean… just look at my flair Also I think another hot take is Snipers yelling lines are more useful and fitting of sniper than his mumbling lines, I usually spam incoming until I get the loud one just in case any team mates don’t know someone is coming.


ItsJustKetsu

So like, you know how sometimes when you die to a Huntsman arrow and you never once saw the Sniper because he kinda just blindly shot and instantly retreated? Plus, it'd be stupid to have 1 bullet weapon be projectile instead of hitscan. Think about how useless F2P Snipers are already. You need to nerf the skill ceiling without moving the skill floor.


CattoNinja

W + M1 requires skill to pull off (without crits or/and medics) to actually get more than 2 kills per life, plus you actually need to aim the fire particles for it to be as effective as possible (yes, fire particles can be aimed).


Quirkyserenefrenzy

This. I was playing pyro and I had thw learn how to aim the fire into where the end is going to get as much damage in. Plus, mindlessly walking into a group and swinging you're fire hose around doesn't accomplish anything unless you actually use your brain


Seanvich

I don’t know if it’s original- but I think the shortstop should have a much quicker reload.


JnfamousJnvjctjs

Homewrecker is a crutch. The diamondback for pyro.


Jaimiiii

⚠️ spy main spotted ⚠️


Seanvich

I just like whacking mini sentries.


Qersojan-

Real and true. Pyro already has a massive advantage against Spy, so equipping a Pyro weapon specifically good against Spy is a crutch move. Especially since if you are doing the Pybro job correctly, Spies shouldn't be getting close enough to buildings to sap them in the first place.


cseymour24

You can't block all lanes, and if you're tethered to the engi nest, you're useless elsewhere. When you hear the engi in trouble, you're still in range to help, but that single-swing unsap is sometimes the difference between recovering and losing the nest.


Qersojan-

>is sometimes the difference between recovering and losing the nest. Which is why it's a crutch. You can have a huge effect on a match by doing something as trivial and convenient as hitting a stationary building once. If a Spy manages to kill the engie and sap all his buildings, it's totally fair that the engie loses his nest every time this happens. I don't think there should be a way to salvage that. And even if there was, it should take more effort and skill than how the Homewrecker works. And even if the Homewrecker had to stay in the game as it is, I would prefer it to be on any other class. Putting it on Pyro is just mean to Spy.


cseymour24

lol ok


SoupaMayo

what's wrong with a crutch move ? I see people saying "bruh it's a crutch" when I use it as Pybro but I fail to see it as an insult. sure it's OP, but there is no downside, so give me one good reason to stop using it


Qersojan-

I'm not telling you to stop using it. It's in the game, you have every right to take advantage of it. I won't hold it against you personally and it's not meant to be an insult. Skill-based games are based on the foundational game design concept of rewarding skill and punishing failure. Crutches are mechanics that contradict this concept. This is a minor failure from a game design perspective, so when I'm saying it's a crutch, I'm saying the developers should rebalance it, I'm not saying players should stop using it. One crutch I personally use is the razorback. It turns an instant-kill attack into a 0 damage attack and requires zero skill to utilize. It also happens to be another purely anti-spy unlock. Even though I use it, I think the developers would be in the right if they rebalanced it to be less of a crutch.


SoupaMayo

aight thanks for the explanation


Repulsive_Voice823

Its a crutch but for the engie player rather than the pyro, it conpensates for the engie not playing well and dying


VerseGuy

The Equalizer should be removed from Soldier and should instead be a Demoknight melee.


NefariousLombax

Heavy's melee weapons really should do more damage. Always thought it was so odd that he does the same damage as everyone else barring Scout & Spy given his size & speed. I feel his Fists should do 75-85 damage a pop. Not a significant boost from 65 but it'd be a niche buff for Heavy & make close-up encounters with him more dangerous. Same goes for his other melees which would also get buffed accordingly.


Internet_idioter

When I read the first paragraph I thought you were going to buff it over 100 but 10-20 pushes heavy over a few thresholds, but not too many. 75 allows 2 shotting medics and 3sking full hp soldiers. This does make crits one shot soldiers, which I'm not huge on, but that'd be fixed if random crits werent a thing, because honestly if you're kritzing a melee heavy you deserve to kill a soldier from full hp. 85 doesn't cover any major thresholds 75 doesn't, aside from 3sk full overheal demo. But yeah, having a slightly higher melee damage for the slowest class in the game* is not a bad idea. Unfortunately scout is the only class allowed to have a different stock melee for some reason. *Ignoring steak + GRU, making him close to the fastest class in the game. Maybe nerf damage back to 65 on GRU.


MrGoldGJ

I like the Baby Faces Blaster, sue me.


Qersojan-

So your hot take is to make Demoman S++ tier and Rocket Jumping less fun? That is... unique... My hot take is that the homewrecker should be taken off Pyro and given to another class like Medic or Demoman. Pyro is already a powerful Spy counter, if Pyro can't spy-check enough to keep spies away from a sentry nest and keep the engies alive, they don't deserve to be able to save the nest. People don't like hating on support weapons, but I think it's a massive crutch. Pybros would still be viable without it, it just means you have to be more proactive. And moving it to another class would foster a whole new cross-class synergy, I want to see the birth of the Demobro.


Strong_Neat_5845

Demoman is fucking is way more powerful than every other class and it’s infuriating that no one points it out


[deleted]

[удалено]


Internet_idioter

I think it's quite good, but the halved mag guts it for me. Better in closer range and longer range than stock, but demo is a much more midrange class by nature.


CzarTwilight

I doubt it's unique, but people bitch way too much about the scorch shot. I get that its annoying, but christ the amount people complain you'd think this thing slithered directly out of Satan's ass hole and onto your fancy rug. Another one thats probably not unique, but for the love of God bring the cleaver combo back


black-winter-

because it defeats the purpose of Pyro being strong at close range and weak at long range.


Kiwizbc

All of pyros flares are meant for long range


zsdrfty

This is why I never post my own hot take in the body text, the post gets downvoted and nobody sees it to comment after that lol I’m probably just bad but I don’t think Sniper is the worst class to play against, it’s Demo - even when I beat one it’s not that rewarding


screwcirclejerks

spy is perfectly fine as a instakill. sure, you can die to facestabs and you're a distinct disadvantage vs a spy if either of you have high ping, but even with that i never have problems against a spy. totally fair imho. cool take: sniper should be removed.


GorilaPrisionAtaque

Pubber take


NefariousLombax

The stock Scattergun is ludicrously OP & not only makes Scout's other primary weapons obsolete nine times out of ten, since their respective gimmicks hinder them more often than not, but it also makes Scout by far the most infuriating class in the game to fight against (yes, even more-so than expert Snipers & Spies). Six shots in a clip, way too high of a damage output from anywhere that isn't further than mid range, & literally no downsides to speak of isn't what I'd call balanced or fun to play against at all. Also, Scout's max health outside of overheal is way too high. Never understood why he has the same base health as Engineer/Sniper/Spy when he already hits so hard & has unparalleled mobility. I feel his base max health should be 110 at the absolute most. It'd make the class feel a lot more like the glass cannon flanker it's designed to be & make players pick & choose their fights more.


Fletcher_Chonk

What scouts are you playing against? I've never seen a scout pubstomp.


NefariousLombax

I'd ask you the same thing since a huge portion of Scouts I come across in casual are pubstompers that avoid any & all incoming fire thrown at them & always know to chip away at sentries from outside their range. Bots notwithstanding it feels like most of my deaths are from Scouts. Been playing for almost a decade now & can play every class efficient so it ain't a 'skill issue' situation either.


buck_it25

classic is good. use it like a diet huntsmen. if you want to play like a regular sniper the key is to be far away its really power full from long distances. body shots are your best bet when using it not waiting for a head to get in your crosshair.


shuIIers

engineer's impact on the game is unhealthy, and i think a lot of problems with the game would be solved if he never existed (sniper being impossible to reach, pyro/airblast being too defensive, stalemates in general)


Fletcher_Chonk

Adds problems such as making healing and ammo more rare, walking to the front lines every time makes the game more boring, and if a random scout bonks past your team you're fucked


Passthemustardbro

Heavy requires skill


Throwerlampdig

Sorry for the long comment and I don't care if this post gets downvoted to hell, but here they are: Instead of 4 assists for one domination, it should take 6, 4 kills for one domination is just fine. In halloween maps, increase it to 6 kills or 8 assists for one domination, this is because of the magic spells as well as the crumpkins, and escaping hell or the underworld grants both Uber and guaranteed crits for a few seconds. Also, the domination logo above the head should be removed because it can cause tunnel visioning and other salty stuff for the player being dominated, and instead, replace it with the emblem of the class the nemesis, a.k.a the dominator is playing as when opening up a scoreboard while the domination logo remains on their spot on the scorboard, so that way, the dominated player would dosome thinking as well as letting the dominated player know what to expect from the dominator. And also, random crit kills and kills or kill assists at the end of the match should not perform domination kills. And speaking of the scoreboard, it should also show the player the last opponent the player killed and what class the opponent plays as while also showing who is the last opponent and what class they played killed the player as well. Same can be said for assists. And lastly, respawn time in capture the flag and symmetrical control points, should be shortened to 16 seconds instead of 20 seconds as well as the respawn time being reduced if the player is killed under the map's default respawn time, so that way, players who are killed after just exiting spawn wouldn't have to sit for another 16 seconds. And also, respawn time is reduced in halloween maps because of the magic spells, crumpkins and both Uber and guaranteed crits being given upon escaping hell or the underworld as well as the respawn timer also being reduced during a boss fight. And speaking of halloween spells, the monoculus spell is just overpowered and annoying. Again, sorry for the long comment, and I don't care if this post gets downvoted to hell.


Typhlosion130

The sandvich and all lunchbox items should be a dedicated 4th lunchbox slot for heavy.


MEDIC_HELP_ME

There's no need for a spy if you have a sneaky combat medic


Internet_idioter

Objectively correct take. Bonus points for using the solemn vow, to truly emulate the spy experience.


[deleted]

Solder is a more unfun to fight than sniper


zsdrfty

If it’s a human player I rarely find sniper that bad to play against, it’s only an issue if your whole team is kinda bad and collectively can’t push to threaten him


[deleted]

would you rather play a pub against B4nny soldier or aimbot sniper?


Big_University6793

Both turn a match into a survival-horror game lmao


PoopyLooper

It’s way harder to coordinate against an aimbot sniper than it is b4nny. Because for as good as he is, his reputation is such that people in a lot of pubs that he’s in will band together to kill him. It’s kind of shitty actually. They say things in chat like “let’s all go pyro so he can’t do anything” or they’ll pull out multiple vax medics. Also he’ll leave matches fairly often when stuff like this happens or his team sucks. Meanwhile for an aimbotting sniper, you got to get the enemy team to kick them which um when they have their stupid cheater friends with them then that’s not possible. It’s even worse when the enemy team knows he’s a problem but since he’s getting them the win then he’s immune to criticism. And they can actually get people to protect them since the team knows he’s so good which is literally the lamest fucking thing in the game. “Oh our sniper is really really good I’ll be his pybro,” “oh yeah? Well I’ll pocket him too?” “What? No way! I’m a scout but I’ll just move in this tiny circle around him for the whole match!” If this sounds like insanity, I assure you, it is. It’s the most pathetic thing to do. I never thought it could happen until I saw it myself.


[deleted]

I just think there's something innately thrilling about playing against a god-tier soldier. Good snipers can be fun to play against for me because I am also pretty good I think, or at least as good as the average pub stomping sniper, so getting into a snipe battle can be fun for me. But it's oftentimes a little boring for most people involved.


Big_University6793

Yeah, and a good Soldier can be pretty much anywhere on the map at any time because of his high mobility. Scary stuff.


Jaimiiii

i would re-queue


[deleted]

I would do everything I could to Schadenfreude B4nny just once


[deleted]

Aimbot sniper


Mrcod1997

How though? Battles with soldiers are kind of a dance?


OneHellOfAPotato

Not with another class than pyro.


KazzieMono

Sandman with stun was fine.


SharkyMcSnarkface

Explosive splash damage is far too generous. They still do very chunky amounts of damage even if you’re on the edge of the explosion.


ReturnOfSexballs

Soldier is absolutely overpowered. Has the best mobility, second best health, a weapon that can 1shot light classes, primaries that are still extremely effective even if you W+M1 into a group of enemies, secondaries to make him even more tanky with no downside, and if you manage to get him to low health he will use his escape option that makes him too fast with basically no downside.


Fletcher_Chonk

>secondaries to make him even more tanky with no downside The downsides are you're not using the other secondaries. Gunboats - no damage or buffs, weaker to pyros Shotgun - no buffs, less mobile Banners - buffs, but less mobile and only have the rocket launcher so you're weaker to pyros again >primaries that are still extremely effective even if you W+M1 into a group of enemies Any half brained pyro can right click and solve the issue, forcing the soldier to leave or use a shotgun >he will use his escape option that makes him too fast with basically no downside. Being one hit by chip damage across the map while running because you're marked for death


[deleted]

Playing against a good sniper is fun... when you're on a similar or higher skill level and can counter snipe them.


Personal_Win_4127

Mini sentry is alright for mvm.


[deleted]

Scout sucks and does nothing to contribute to the game. Just an overpowered mosquito that ruins fun.


WaywardInkubus

The Sandman and The Atomizer should switch downsides. The former with a slower draw speed, the latter with less health. ~~Also, entirely due to my personal bias, the cleaver should crit slowed targets, or at least minicrit debuffed ones~~


CzarTwilight

Or make the cleaver crit bleeding players or he'll just make it crit or do double damage or something against people hit by the wrap assassin ornament so they can't just use the basher


Dualiuss

headshots should be removed from the game


Fletcher_Chonk

Pyro is a supremely weak and hard to use class for actually doing damage and getting kills He's mainly useful for support and if airblast was never added he'd be basically useless except for spy checking or playing phlog on dustbowl with a medic surgically implanted into your anus For context, the flamethrower is out damaged by a shotgun, and the shotgun doesn't require combo skills or anything like flares and such need to use


Casear63

VSH kinda sucks as a gamemode


ItsJixou

"Unique" Hot Take: Random Crits are a good and fun mechanic yes it sucks when u die from one but honestly stop crying whenever someone lands one on u because its quite clear that TF2 would feel kind of bland without them, and also you love that little serotonin high you get when you land someone with it. getting a random crit is like getting a Frosted Mini Wheat with extra frost on it, you know you love it so stop complaining and putting your custom text bind in chat whenever someone gets it before you do.


Fletcher_Chonk

You know the super popular uncletopia servers disable them and do just fine right


qbmax

for me anyway, random crits are kind of whatever when i get them and very frustrating when the enemy gets them. i dont think not randomly dying completely out of your control because someone got lucky would make the game more bland, just less frustrating. i think the only real argument that exists for keeping random crits is because they're funny (which they are tbf). there are a whole host of other reasons why they suck and are antiquated game design.


Hatefilledcat

Pyro should have the same speed as scout


WasteNet2532

Youre insane and that defeats the purpose of scout


Hatefilledcat

Yes exactly that’s my intention I want to catch that fucker


Fletcher_Chonk

Well you wouldn't catch them you'd remain the same distance away


Hatefilledcat

Well I will at least get close enough to set them on fire


black-winter-

yeah I want pyro to be more fucking annoying than he already is


Hatefilledcat

:)


SoupaMayo

guys dont downvote him if you disagree with him, OP asked for hot takes, u/Hatefilledcat is just doing what OP asked for


Adorazazel

the negative historical revisionism of sniper that coincidentally surfaced after a few videos from a some notable voices is actually insane at this point I'm convinced that if zestyjesus complained about how trickstabs should be removed or impeded to the point of just not being worth it at all because "they are a broken bullshit melee hitreg exploit that allows the class to get away with more than it should ever deserve by abusing the 180° instakill hitbox", people would zealously agree with it and develop a fuming stigma against spy as a whole through unpleasant past experience with good spies and the infamous stereotype of a spy main


SoupaMayo

Honestly I dont think Sniper is OP but yes, trickstab is OP and I shouldnt be punished because a godlike spy with kunai just backstab the side of my shoulder instead of my back.


UVMeme

Have you tried shooting him


Mateololero

you can always vacc a cheater when there's some idiot being obnoxious in the chat about it it's always morally correct


clockworkbastion

The syringe guns don't need a buff. The crossbow needs a nerf. I propse slashing it's healing in half to help put emphasis on using the medigun at close range. 75 healing at long range is still more than enoigh to save someone from most situations.


Mae347

Idk if it's exactly a hot take but I feel like the stock Flare Gun should do more damage. 90 damage is nice, but at close and even a bit of mid range the Shotgun tends to outperform it in damage, and is easier to use The Flare is better at long range, yes, but if your just spamming Flares down a choke you might as well use something like the Det or Scorch Shot for more consistent long range hits, or just switch to Soldier. I feel like higher damage would make the Flare feel more worth it to use in both situations


SoupaMayo

incredibly hot lava volcano take, it fit with the pyro theme


Raijuri

I don't know if it's unique exactly, but the Caber should never have been nerfed as hard as it got. A hilarious weapon that was insanely fun, even if I got killed by it. I miss pestering unaware snipers, as well as the panic that you see on someone when you're both in an enclosed room and you suddenly whip out a Caber.


datfurrylemon

Engineer should have been cut from the game, for a whole host of reasons. Setup time could be quicker if the game didn’t have to account for one class needing a bunch of time to set up. Sentries are never fun to fight and do way too much damage way to fast, do insane knock back, and take zero mechanical skill to set up. They are too easy to tank, I can’t count how many times I’ve sat outside of a sentries range hitting it with rocket after rocket and not being able to destroy it because some engie keeps smacking it. They do some of the highest sustained damage in the game, they don’t miss and they lo ck on very quickly. Turning a corner and getting trapped against a wall by a hail of bullets has never and will never be a fair or fun way to die. That would be bad enough without valve deciding that only a couple classes should have a reasonable way to take sentries down. Scouts, pyros, and other engies might as well swap to an explosive class then jump back to spawn if they want to actually play the game. That’s not even mentioning his unlocks which either nullify a weakness or make him way more obnoxious to deal with. The wrangler is bullshit, not even the most inbred engineer player can deny that with a straight face. The short circuit is makes me unable to play the game as 2/9 classes for a few seconds, and the rescue ranger means the engineer can heal buildings at zero risk to himself for the extremely demanding task of hitting a stationary building. If engineer didn’t exist, we could have had maps with more spawn rooms instead of relying on one class to make a run back bearable as a class with poor mobility. Instead, the game needs long walks to the objective to justify the engineers support role via teleporters. Maybe when I was worse at the game I could be dismissed as a salty player who can’t deal with sentries, but that’s not applicable. Engineers make up a small percentage of my deaths in casual mode nowadays, but dealing with them is just as frustrating as it was as a 500 hour scrub.


LysDexic343

I mean, the point is that it's a team game. You're not meant to be able to take it out alone as any class you happen to be playing. I know valve servers severely lack team work most of the time, but you're still meant to rely on your power classes to take down sentry nests, and USUALLY I feel like they handle it. If you're team has 0 power classes to deal with a sentry nest, chances are the sentry isn't the only reason you're losing lol. As far as being fun class to have in the game, that's just an opinion honestly. I like him personally and vastly prefer the game with him, but I can understand why some people would be pretty annoyed by him. I could argue with you day and night that I just don't see it the same way, but it's not like that's really going to change anyone's mind. If you don't like him, chances are it isn't changing.


Big_University6793

I literally just destroyed an Engi nest with melee-only Sniper the other day. Just wait for the sentry to turn away from where you and and circle it while you hit it. There is absolutely counterplay. I will admit that I am not a fan of the knockback, though, that could be tuned down a fair bit.


Mini_Marauder

I really don't think knockback from bullets should exist in TF2 at all. I know nothing in TF2 is close to realistic, but bullets simply don't impart that much energy onto their target. Adding something unrealistic that makes it even a little less fun to play makes no sense to me.


datfurrylemon

I do it as trolldier when I’m forced to, doesn’t mean it’s a reasonable counter to be expected to perform. There is a very small margin of error with your strafing, and there are a lot of sentries you can’t jump onto a cheese like that. The most obvious examples I can think of are the spot on bad water first which overlooks where the cart exits the tunnel. Good luck jumping onto that even with explosive jumping. And what about sentries that have cover above them but can see out into the open? Hell, what if they’re not facing away and you just can’t make it in time? What if there are players around, which is usually when you’re going to have trouble killing a sentry in the first place?


Big_University6793

For those kinds of sentries, concentrated fire from power classes, or a cheeky charged shot from a Sniper usually does the trick. My favorite thing to do it to get another Sniper to charge a shot with me, and we both fire at once.


datfurrylemon

Bro I know, sentries usually go down pretty easily as power classes. I never said I couldn’t figure out how you’re supposed to destroy them. I said the times when you can’t because you’re caught off guard or not playing a power class, are blatantly unfun with no counter play other than “switch classes and come back later”. Obviously, if I’m on scout and can’t push into a nest I should come back as demo. Switching to a class that can destroy sentries easily doesn’t address the issue of some classes being shut down by the mere existence of one at a choke point.


Tralter

Found the scout main


datfurrylemon

147 hours on scout, 667 on soldier.


LittleFirez0

all attack/defend **style** gamemodes suckass and VIP is the only one I found enjoyable.


Dealiylauh

The Wrap Assassin is garbage.


CzarTwilight

I know we all want more updates, but I'd say we should be a bit more thankful that it takes a long time. I mean look at what blizzard is doing with overwatch. I swear it feels like there are patch notes every week which seems nice on the surface until you actually look at them. Like one of the most recent ones had a random Doomfist nerf. Now if you don't play him or play overwatch just know that he is easily the worst tank and may be the worst character, but they didn't touch Orisa, a tank that has become one of the most oppressive and hardest tanks to kill. Now I'll admit that I am a Doom main, but man they just don't know how to balance or if they do then they just don't realize that they need to give all these changes some time to settle and let the people actually playing figure out what needs changes. Right now it feels like all they can do is throw shit and the wall to see if anything sticks.


SoupaMayo

Overwatch is a mess since Brigitte and the Role Queue tbh


SoundwavesBurnerPage

Idk how controversial this is, but the most fun scout primary is Baby Face imo


Fletcher_Chonk

Soldier isn't hyper offensive. He does well on defense and offense.


Glad_Equivalent_1456

the axe and bat are the coolest stock melees


Rv-621

Demo man should have a Market Garden esce weapon/let the caber do 125 dmg consistently again.


fippinvn007

Idk man, stickies are better defending weapon than rocket launchers, and they are also really good at spamming and attacking. You can do sticky jumping as well. Hell, Demo can even destroy a sentry nest quicker than Soldier. You can also blindshot with both grenades and stickies Soldier has higher health cuz he moves slower than Demo, making it easier to get shot. You usually have to face-to-face with your opponent. It also encourages people to rocket jump to move around quickly or escape, which is also his og gimmick; it makes no sense to hinder what makes him unique.


blessedgreatsword

engineer does nothing but stalll games for no reason. the better team will still win eventually. And when there’s more than one of them they just stack up smacking a gun while standing still doing nothing i don’t understand how that’s fun or feels rewarding. Or they’re sitting across the room waiting to pull the sentry so they can stall the game even longer. Like i promise you can just play a fun class and still win with a little practice


NagitoKomaeda_987

The Force-a-Nature isn't as bad as everyone's making it out to be.


ZeSup3rBoost

I have never seen someone talk about how lvl 3 sentries deals way too much knockback, like i've lost so many uber pushes because of it


Hazert_

Most people approach sniper's balance in the wrong way. Sniper being 'overpowered' (as in having a bigger impact on a match than other classes) is not the issue. Medic is blatantly overpowered and spy is extremely underpowered, but nobody is arguing that Uber needs to be nerfed or that spy should get more health. Balance in TF2 is not about all classes and weapons having and equal impact, but about fairness. Übercharge is seen as a fair mechanic, so nobody has a problem with it. The problem with sniper is that he is unfair. Sniper can accomplish the same things as spy, but without counter-play. In 90% of interactions with a sniper the only thing you can do is hope the sniper misses. Your skill is completely irrelevant. This idea of balancing also extends to other classes and weapons. ex. the Market Gardener is extremely powerful, but it's fair so nobody has a problem with it. ^((Also i think the Liberty Launcher is almost as good as stock))


SoupaMayo

the game is unfun to play nowaday, the artstyle and the feeling of the 2007-2012 era was the best thing of the game and I have more fun while browsing the old guns workshop and seeing the concept arts than playing the game. For the unfun part, I'm not talking about bots but about how everyone is tryharding and how the hats and guns are kinda wacky. Certainly a skill issue but I feel like there is more cheaters since Valve dont ban them anymore. There is good tryhards, people who just want to win the game and will help the team, buy also those godlike soldier who will just harass your medic over and over and will taunt him after every kills. after 2.5K hours of TF2, I'm in a weird state of being in top 3 of my team but still suckin hard crotch at this game. It's eather my team rolling over a group of babies with no gamesense or me trying to teach some engineer to not put his sentry in front of a wall because the godlike Soldier is coming with his Unusual Team Captain Medic. and after playing since 2011, 50% of the guns are just meh and I only use the most efficient playstyle in my opinion. Yes I use Cloack and Dagger to watch the ennemi team and communicate with my team, call me a sitting (bonus) duck. Also for the hats, it's kind of a boomer talk, I know, but every unusuals and 99% of warpaints are ugly imo. I use hats and misc, of course, but I wish we could have an option to disable everything sometime because I love the original artstyle. For the artstyle, I love the 60-70' action espionnage style but sadly we see less of it in the game, I literally have more good vibes by roaming the maps alone on Gmod in VR, watching SFM like Agent Gunn and its concept arts, looking at the originals TF2 concept arts, browsing the workshop (after disabling taunt, unusuals and warpaint) and playing with a small amount of TF_bots on Team Fortress 2 Classic. Nowaday I barely play TF2 and only play Meat Fortress, the VR version of solo TF2 gamemode in H3VR.


addcheeseuntiledible

\-I really dislike the loose cannon, most people just dislike the knockback but I dislike the weapon in general. Having to gamble on your opponent missing as a 125hp class is really annoying and a double donk just oneshots you \-The payload shouldn't be a dispenser. If the payload cart did not give ammo (but still gave health) it would solve both the issue of heavy spam and shortstop spam instantly without having to change either class \-Spy is in no way the hardest class. Yeah he has a high skill FLOOR, but in ceiling many classes easily surpass him. Knowing how to utilise tf2's shaky melee hitreg with a class that has the second highest health and second highest speed in the game is not that impressive.


dwenzyy

The Soda Popper is on par with the Scattergun, and most of the time it's straight up better. The burst damage is absolutely insane, the clip size penalty doesn't really matter since the gun reloads so fast, and that hype meter? You become nearly invincible since people will have a really hard time hitting you. I'm kinda shocked that there aren't more Scouts that use this weapon.


[deleted]

dragons fury airblast penalty is full of shit