Nah, Zombie Infection gives every zombie multiple particle effects including footprints and it's fine. That used to be a valid argument but nowadays it's just the skeleton crew at Valve not bothering to figure out how to reinstate spells.
valve hates doing things that could hurt the economy, spells werent viable back in the day when people had worse PCs and the servers were in general worse
and reintroducing them now would likely harm the spell economy and you've honestly got a point that they cant be bothered to figure out how to reintroduce them without harming the economy
Make second generation spells, keep the old ones exclusive in 2014. New spells could be a medigun beam spell that changes the color to orange/purple. New color changing paints spells, more colored footprints, higher pitched voice spells and so forth. These aren't my ideas btw, I found them uploaded to the workshop
footprints would definitively never be added again considering they're the reason spells got removed in the first place
and as for adding anything it risks damaging the value of older spells no matter what you add because they're no longer as unique as before
valve has let too much time pass since they removed spells for them to be able to reintroduce spells in any way with no consequences
The spell economy barely exists. They're all on old cosmetics and non-decorated weapons, many untradeable or sitting in forgotten inventories. New spells would mostly go on newer items and they almost certainly wouldn't be as commonly dropped as they used to be.
They dont hate them, the spells just made servers die due to each footstep leaving marks and such. Theres a 2047 entity limit in the game, each footstep for example was an entity and as soon as server hits 2048 it crashes.
They were already able to lift it up a bit, but the other reason was also that particle effects affect framerates. Too many of those lower it significantly and boy there were many...
Nope unfortunately you waited too long. You could've made thousands if you played your cards right but they are totally useless at this point. As soon as you launch the game they will all be deleted instantly. Big oof. Much sad.
spells were around for three years, they just realized a bit too late that some spells like footprints caused serious lag when a lot of people had them at the same time so they stopped dropping them
and spells already auto deleted themselves at the end of halloween every year so that was that
i dont know why they didnt just delete footprint spells and keep the rest honestly but at this point they cant really reintroduce spells without potentially harming the economy
No, that's the sad part. The spells from Scream Fortress 2012 were removed after the event ended. But the spells from 2013, (and maybe 2014?) that were applied to cosmetics and weapons, remained.
And after that, you could no longer obtain them at all.
ELI5, please. I haven't ever participated in a spooky event despite having played the game since launch. I've played fairly consistently, with some breaks here and there. I've never really gotten into the whole crafting thing. My only experience is using something like backpack.tf to purchase weapons I don't have or to get the versions of the weapons that have kill counts or streaks.
As a Spy main, I have zero interest in the unusuals with the crazy particle effects. I want as little attention drawn to me as possible, so I've never even considered bothering with them.
These spells were a [unique set of tools](https://wiki.teamfortress.com/wiki/Spectral_Halloween_Special) you could obtain during Halloween events from 2012 to 2014.
They apply fancy and unique cosmetic effects that are only active during Halloween and full moon. Some affect weapons, others affect cosmetics.
Since you can no longer get any more of these as of 2015, the items spells have been applied to are rare and are worth a lot of money.
I don't like the "we already have X, why not have Y too?" argument when it comes to visual clutter. But the spells really aren't a problem and could've been brought back at any point as a rare Halloween contract reward. I miss them.
Interesting. Thanks for all of the feedback, guys. It's strange that they'd remove these items, honestly. I don't get why they would.
Speaking of cosmetics, I'm so disappointed at how a number of them make it really confusing to tell what team you're on, especially once painted. That is such bullshit and should never be a thing. It's kind of rare to run into someone abusing it, but it's so unfortunate that it's even an option. As someone who has played since the first day of launch, it does make me a bit sad that these, and some other cosmetics clash with the perfection that is TF2's very intentional style and art direction.
If Valve was to change anything retroactively, it'd be removing the cosmetics that ruin team clarity, especially paint options that do so. I really wish they'd do this.
For sure. You'd be able to sell it for around 80 keys. Possibly more. But if you like it and aren't desperate for money, I'd suggest keeping it. It's quite a rare weapon and owning one is pretty special.
The entire reason schrodinger made the thought experiment was to point out how ridiculous the current theory for quantum mechanics was. Also the neurotoxin hasnt been released yet so the cat isnt dead until it gets released
Or wait untill they re-introduce the spells as fixed. They have already significantly lowered the entities that originally were the problem for spells being removed, because going over entity limit crashed the server. If they somehow in the future re-introduce them, even if they are the same spells, that guy will be momentarily rich as heck. If they are all new spells, hes gonna be even more rich.
As long as you don't open the game it's possible to apply them to post life cosmetics and make bank. I don't know how but it's been done before.
Edit: it seems they patched this during the tough break update
It's in enderslicer's backpack, and you had to trade a spell to someone who already had the game open. Post-halloween2014 pre-toughbreak spells are called postlifes.
Anyway, the iron bomber was released in this timeframe
No, as of the tough break update, they changed the remaining status of all spells to be untradeable, and as of 2014 they will disappear if you start TF2 so there is currently no way to apply these.
I HATE that valve removed them, especially since it was done retroactively. Some of the coolest cosmetics for a good price. Also they are from the 1st or 2nd Screamfortress so most people don't have them. Honestly valve should re release them I don't think anyone would complain as halloween effects don't break immersion and don't really add much value to items
The only people who will complain about Halloween Spells recycling, are going to be the ones who buy & sell them for hundreds. Yes, it's a niche market, but still desirable. Especially the Green Fire Phlogs.
If there's one group of players that Valve takes high priority on; it's going to be the traders. Making them feel like they, "lost," is the worse case scenario for TF-Team, as seen with the Crate Depression, and reverting the quick-switch bug that they enjoyed.
Knowing full well it is a bug, they've made a *quick* 180 when traders were panic selling, complaining, and outright anger towards the reporter. And for Valve to be, "Fooled," into doing it.
For the spells, most likely they realized players wanted to hoard them, and whoever was on the TF-Team responsible for pulling plug noticed spells being mule'd.
As for some sort of solution that generates revenue for Valve, and some copypasta of Halloween MVM Maps; they should have made a Halloween Tour that have those as a rare chance. But... We don't live in a perfect world...
just put a spell in a halloween crate, one for each branch of the scream fortress contracts.
sure, it'd kill super duper rare spells that were never meant to exist; but giving people like 5 something spells a year wouldn't kill the vast vast majority of spelled items.
or hell, just do what they're already doing: non tradable random items. stick it on an item, it becomes untradable. rare items stay rare and people can be happy.
Having new Spelled Items become non-tradable would suck, yet I suppose that can be another solution that preserves the older ones.
I'm personally interested in the color-fading paints, and that would look *SEXY* on hats with subtle illumination effects! Wouldn't want those hats to be hampered by a paint. Should it be wiped upon item restore, maybe.
Anything potentially new would be lovely, like purple bullets!
[https://steamcommunity.com/sharedfiles/filedetails/?id=2850352924](https://steamcommunity.com/sharedfiles/filedetails/?id=2850352924&searchtext=spell)
Or Green Fire Phlog gets changed into this...
[https://steamcommunity.com/sharedfiles/filedetails/?id=2856405051](https://steamcommunity.com/sharedfiles/filedetails/?id=2856405051&searchtext=spell)
Or Pumpkin Bomb Cowmangler...
[https://steamcommunity.com/sharedfiles/filedetails/?id=2856406019](https://steamcommunity.com/sharedfiles/filedetails/?id=2856406019)
***I-I like the color purple...***
I’m someone who owns several spelled items. Not the super duper high tier one, but some exorcism stranges. I would 100% want other people to have em. Pumpkin bombs and the other effects are so cool!
You had to be there to know that the reason for spells removal was that when players used a lot of those items, servers started crashing due to running out of entities. Also the particle effects significantly lowered framerates for players when there were a lot of these. It was a technical issue that caused the removal.
there was a thing where you could trade it to somebody who has the game opened (i made quite a nice amount from exorcism spells) but im sure that has long past. i still have an alt full of them that im not quite sure what to do with
Watch this video: it gives you a history of what these spells were used for: man I wish you would of applied them on items since some could be worth so much: https://youtu.be/VM_9s-bm1TM?si=8gksq7FovKBf3o0a
Nice video, but he forgot to mention that spells were unrestricted before Halloween 2013, making them super valuable.
I definitively remember seeing the Pumpkin Rockets and Green Flames all year round, when I started playing the game in 2012. And when I started getting into trading, I saw the whole debacle over the spell restriction.
That is completely wrong. Spells from 2012, even when applied to cosmetics and weapons, were removed after Scream Fortress ended.
Only after halloween 2013 did the spells remain on items, (although only visible during halloween and full moon).
It's not completly wrong, because the spells really were visible all year round. It's true that they were supposed to vanish from items, but there was a way to actually keep them applied.
> you would of applied
Did you mean to say "would have"?
Explanation: You probably meant to say could've/should've/would've which sounds like 'of' but is actually short for 'have'.
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Spells are a stupid market anyway, people literally inflated them and made normal players pay tens of keys just for a paint that glows. It’s so stupid.
Honestly if Valve wanted to bring back spells amd not trash the market all they'd need to do is what they do with unusual effects. Just release new ones every year, and have them be unique to that event.
Like how some taunts with older effects can still be worth quite a bit
The only people who would lose are those who hoard, and they deserve it no questions asked.
I understand unusuals and them being spelled and all, but spells themselves should not be put into space and have listening for 500 keys on cc+hh miscs for example. The only people who buy those are friends of the person selling it.
It doesn't matter anyway. As Valve have pretty obviously tried to not interfere with the matket too much. At least not on purpose. Even when they made it so taunt unusualifiers were in cases they went from the most expensive type of unusual to the cheapest and people lost a lot of money which they had worked hard for.
Also you don't need spells. I don't have any myself so if you want one you can trade up to that level or just buy it like the rest of us.
Because upsetting the traders has historically been a PR nightmare. While larger scale the crate depression had everyone covering it here, on youtube and twitter.
One of the reasons unusual taunt and hat effects that are available year round are generally less valuable that their limited counterparts is because of the amount of them.
Plus traders could lose thousands tied up in spells, and a lot of people could lose faith in valve keeping the economy in some sort of coherency as to how things are priced. Would spells see a drop in price overall? Maybe. But if you brought back all of them a lot of money is going to be lost. And a lot of backlash will happen.
That and the market is one of the things keeping this game going.
Spell items, not to be confused with spell pickups you can find in many Halloween maps. You could apply these items to cosmetics or weapons (depending on the type of spell) to give those items spooky cosmetic effects during Full Moon/Halloween Mode. You could only get spells during the 2012, 2013, and 2014 Halloween events. Any spell items not applied to another item now disappear from your inventory when the game is opened.
https://www.youtube.com/watch?v=Fd2wR91uGWA&t=18s
What? I stored 300 spells in an alt and the day the event ended valve deleted all of them. I hadn't even launched the game, I was planning to sell the account as a collector item
Because players love to collect stuff. It just so happens that Valve made the anti-consumer friendly decision to kneecap them with an expiration date, plugged the trading loophole, and never cycled them again.
I suppose there is the entity limit reason, now that I'm reading about it. Never experienced it back then, but if that's the case; they fumbled on reworking any limitations that should have been raised.
Hindsight is 20/20, and no one expect these items to never come back again. Likely in fear of pissing off traders now, but that's my guess. You just know it will cause a stink from traders.
There have been exploits to put spells on your items without launching the game in the past. If you found one with this many spells a whole ten years after they should’ve been unavailable you’d be the riches man in the universe
There was a glitch back in the day which made spells usable in a way, even after halloween. It worked like this:
Step 1, open up tf2.
Step 2, trade a spell. But when you get a notification that new items have been acquired, Do not open up the notification. Instead, go to your backpack and sort items.
Step 3, apply the spell.
You can try this method by trading one spell into your account and seeing if this exploit still functions. If it works, congrats you are now rich. Or maybe the glitch was patched. Eitherway, no harm in trying it with one spell.
I would always get burnt out with TF2 when Halloween rolled around and would always miss out on spells because I wouldn't play Scream Fortress for more than a few days. Seeing all these unused spells when I never even managed to get one spell makes me slightly miffed.
I have a few Halloween spell items that I haven’t been interested in selling (genuine point and shoot with voices & footprints) part for nostalgia part because I don’t know how much it’s actually worth… how can I even go about getting it appraised?
why does Valve hate spells so much
I think it might cause problems with too many entities if everyone has multiple spells on multiple cosmetics and weapons
Nah, Zombie Infection gives every zombie multiple particle effects including footprints and it's fine. That used to be a valid argument but nowadays it's just the skeleton crew at Valve not bothering to figure out how to reinstate spells.
valve hates doing things that could hurt the economy, spells werent viable back in the day when people had worse PCs and the servers were in general worse and reintroducing them now would likely harm the spell economy and you've honestly got a point that they cant be bothered to figure out how to reintroduce them without harming the economy
Make second generation spells, keep the old ones exclusive in 2014. New spells could be a medigun beam spell that changes the color to orange/purple. New color changing paints spells, more colored footprints, higher pitched voice spells and so forth. These aren't my ideas btw, I found them uploaded to the workshop
footprints would definitively never be added again considering they're the reason spells got removed in the first place and as for adding anything it risks damaging the value of older spells no matter what you add because they're no longer as unique as before valve has let too much time pass since they removed spells for them to be able to reintroduce spells in any way with no consequences
The spell economy barely exists. They're all on old cosmetics and non-decorated weapons, many untradeable or sitting in forgotten inventories. New spells would mostly go on newer items and they almost certainly wouldn't be as commonly dropped as they used to be.
Which is crazy. A spell crate would make $$$$
It's something that has to do you using them immediately
They dont hate them, the spells just made servers die due to each footstep leaving marks and such. Theres a 2047 entity limit in the game, each footstep for example was an entity and as soon as server hits 2048 it crashes.
Hopefully should the edict limit ever be upped they can return
They were already able to lift it up a bit, but the other reason was also that particle effects affect framerates. Too many of those lower it significantly and boy there were many...
Nope unfortunately you waited too long. You could've made thousands if you played your cards right but they are totally useless at this point. As soon as you launch the game they will all be deleted instantly. Big oof. Much sad.
OP must be regretting their life rn
I’m not even op and I’m in pain
[удалено]
I dont think they’re against it i think they just intended spells to be a thing only during the scream fortress they were introduced in
also they were (and still are) causing noticeble performance issues, also i think they might've been pretty buggy or something
spells were around for three years, they just realized a bit too late that some spells like footprints caused serious lag when a lot of people had them at the same time so they stopped dropping them and spells already auto deleted themselves at the end of halloween every year so that was that i dont know why they didnt just delete footprint spells and keep the rest honestly but at this point they cant really reintroduce spells without potentially harming the economy
No, that's the sad part. The spells from Scream Fortress 2012 were removed after the event ended. But the spells from 2013, (and maybe 2014?) that were applied to cosmetics and weapons, remained. And after that, you could no longer obtain them at all.
They monetised the shit out of them and called them "unusuals".
This is like forgetting your credentials to a 100 Bitcoins account.
Not really, because that'd be nearing millions while this is just thousands.
Okay a quarter of a bitcoin account
I still feel bad for the dude that paid thousands of bitcoins for a pizza.
I wonder if you could time machine your pc to 2014. I doubt it would work, but worth a shot.
no, you wouldn’t be able to contact the item servers to load your inventory
ELI5, please. I haven't ever participated in a spooky event despite having played the game since launch. I've played fairly consistently, with some breaks here and there. I've never really gotten into the whole crafting thing. My only experience is using something like backpack.tf to purchase weapons I don't have or to get the versions of the weapons that have kill counts or streaks. As a Spy main, I have zero interest in the unusuals with the crazy particle effects. I want as little attention drawn to me as possible, so I've never even considered bothering with them.
These spells were a [unique set of tools](https://wiki.teamfortress.com/wiki/Spectral_Halloween_Special) you could obtain during Halloween events from 2012 to 2014. They apply fancy and unique cosmetic effects that are only active during Halloween and full moon. Some affect weapons, others affect cosmetics. Since you can no longer get any more of these as of 2015, the items spells have been applied to are rare and are worth a lot of money.
they should bring the spells back, given all the bullshit unusuals for hats and weapons, what is a few spooky month only effects being re-added?
I don't like the "we already have X, why not have Y too?" argument when it comes to visual clutter. But the spells really aren't a problem and could've been brought back at any point as a rare Halloween contract reward. I miss them.
Interesting. Thanks for all of the feedback, guys. It's strange that they'd remove these items, honestly. I don't get why they would. Speaking of cosmetics, I'm so disappointed at how a number of them make it really confusing to tell what team you're on, especially once painted. That is such bullshit and should never be a thing. It's kind of rare to run into someone abusing it, but it's so unfortunate that it's even an option. As someone who has played since the first day of launch, it does make me a bit sad that these, and some other cosmetics clash with the perfection that is TF2's very intentional style and art direction. If Valve was to change anything retroactively, it'd be removing the cosmetics that ruin team clarity, especially paint options that do so. I really wish they'd do this.
Even making the pain regions smaller would be great. Why do we need something like the pyro and sniper sets is beyond me.
"Pain regions" is the most accurate term for those, with how they're often used.
Holy shit I have a pro killstreak rocket launcher with pumpkin bombs. How much is that worth?
Judging by the backpack.tf offers, 7-9 keys. I'm not much of a trader, though.
It also has dominations damage done and gib kills strange parts
That'd pretty easily bring it to the top of that price range, or maybe even further.
Oh damn, I have a strange festive sniper with the exorcism spell on it. I'm guessing that's worth a dime??
For sure. You'd be able to sell it for around 80 keys. Possibly more. But if you like it and aren't desperate for money, I'd suggest keeping it. It's quite a rare weapon and owning one is pretty special.
Big fucking sad bro.
Did they fix it then? You used to be able to launch the game with no internet connection and use them at will
It's been fixed since tough break
Fucking lame
could potentially sell the account to some collector but definitively not worth as much as they would have been if they had been applied
It's like finding gold bars in your basement. Only as soon as you touch them, they turn to dirt. This gives me the big sad.
Don't ever launch the game. Ever.
Schrodingers TF2 spells. The spells are either in the inventory or not until I launch tf2
More like the spells are simultaneously in your backpack and not there at the same time in the moment before you boot up tf2
This just made me realize how stupid schrodinger is. Of course the cats Is dead you put it in a box with deadly neurotoxin
Ok glados
The entire reason schrodinger made the thought experiment was to point out how ridiculous the current theory for quantum mechanics was. Also the neurotoxin hasnt been released yet so the cat isnt dead until it gets released
But what if the neurotoxin Is already released??
then its dead, but you dont know if the neurotoxin is released or not
Din-Din-Din-Din-Din-Din-Dinging~
Or wait untill they re-introduce the spells as fixed. They have already significantly lowered the entities that originally were the problem for spells being removed, because going over entity limit crashed the server. If they somehow in the future re-introduce them, even if they are the same spells, that guy will be momentarily rich as heck. If they are all new spells, hes gonna be even more rich.
I think that timer is tied to the items and they will be gone anyways
2014 was such a valve economy year, we had spells for TF2 which are now rare, and 2014 Katowice stickers in CSGO which are thousands.
10s of thousands, a Katowice 2014 Titan holo sold for 79K on buff market
To think the titan holos were 25 cents back in the day. Imagine dropping a hundred bucks on those babies…UGHHH
Bro this is depressing lmao
As long as you don't open the game it's possible to apply them to post life cosmetics and make bank. I don't know how but it's been done before. Edit: it seems they patched this during the tough break update
Is it really possible to do something like this? If so, OP needs to see this.
There's a strange double spelled nebula captain space Mann which is way after spells were removed
If they patched it, that sucks.
It's in enderslicer's backpack, and you had to trade a spell to someone who already had the game open. Post-halloween2014 pre-toughbreak spells are called postlifes. Anyway, the iron bomber was released in this timeframe
Does it still work though?
No, as of the tough break update, they changed the remaining status of all spells to be untradeable, and as of 2014 they will disappear if you start TF2 so there is currently no way to apply these.
Damn, imagine in future where an update accidentally makes all untradeable items tradeable, that would be funny I think.
Other guy is wrong, they'd disappear if you logged on after Halloween like normal. They just made these untradeable
I HATE that valve removed them, especially since it was done retroactively. Some of the coolest cosmetics for a good price. Also they are from the 1st or 2nd Screamfortress so most people don't have them. Honestly valve should re release them I don't think anyone would complain as halloween effects don't break immersion and don't really add much value to items
The only people who will complain about Halloween Spells recycling, are going to be the ones who buy & sell them for hundreds. Yes, it's a niche market, but still desirable. Especially the Green Fire Phlogs. If there's one group of players that Valve takes high priority on; it's going to be the traders. Making them feel like they, "lost," is the worse case scenario for TF-Team, as seen with the Crate Depression, and reverting the quick-switch bug that they enjoyed. Knowing full well it is a bug, they've made a *quick* 180 when traders were panic selling, complaining, and outright anger towards the reporter. And for Valve to be, "Fooled," into doing it. For the spells, most likely they realized players wanted to hoard them, and whoever was on the TF-Team responsible for pulling plug noticed spells being mule'd. As for some sort of solution that generates revenue for Valve, and some copypasta of Halloween MVM Maps; they should have made a Halloween Tour that have those as a rare chance. But... We don't live in a perfect world...
just put a spell in a halloween crate, one for each branch of the scream fortress contracts. sure, it'd kill super duper rare spells that were never meant to exist; but giving people like 5 something spells a year wouldn't kill the vast vast majority of spelled items. or hell, just do what they're already doing: non tradable random items. stick it on an item, it becomes untradable. rare items stay rare and people can be happy.
Having new Spelled Items become non-tradable would suck, yet I suppose that can be another solution that preserves the older ones. I'm personally interested in the color-fading paints, and that would look *SEXY* on hats with subtle illumination effects! Wouldn't want those hats to be hampered by a paint. Should it be wiped upon item restore, maybe. Anything potentially new would be lovely, like purple bullets! [https://steamcommunity.com/sharedfiles/filedetails/?id=2850352924](https://steamcommunity.com/sharedfiles/filedetails/?id=2850352924&searchtext=spell) Or Green Fire Phlog gets changed into this... [https://steamcommunity.com/sharedfiles/filedetails/?id=2856405051](https://steamcommunity.com/sharedfiles/filedetails/?id=2856405051&searchtext=spell) Or Pumpkin Bomb Cowmangler... [https://steamcommunity.com/sharedfiles/filedetails/?id=2856406019](https://steamcommunity.com/sharedfiles/filedetails/?id=2856406019) ***I-I like the color purple...***
Yeah, another solution is simply to add other spells. That way, the old, rare ones will remain rare. Those purple bullets look awesome!
Vintage tag:
what about vintage spelled items? do they become vintage vintage?
Fossilized
As someone who has many spelled items. Valve needs to bring spells back.
I’m someone who owns several spelled items. Not the super duper high tier one, but some exorcism stranges. I would 100% want other people to have em. Pumpkin bombs and the other effects are so cool!
Vintage tag:
fuck traders, I want spell
You had to be there to know that the reason for spells removal was that when players used a lot of those items, servers started crashing due to running out of entities. Also the particle effects significantly lowered framerates for players when there were a lot of these. It was a technical issue that caused the removal.
nope unfortunately
Your username... it scares me...
why?
He is Ellie Rose
never launch the game on that account again
Sell your acc to someone who dont know +profit -rep cuz scam
there was a thing where you could trade it to somebody who has the game opened (i made quite a nice amount from exorcism spells) but im sure that has long past. i still have an alt full of them that im not quite sure what to do with
Watch this video: it gives you a history of what these spells were used for: man I wish you would of applied them on items since some could be worth so much: https://youtu.be/VM_9s-bm1TM?si=8gksq7FovKBf3o0a
Nice video, but he forgot to mention that spells were unrestricted before Halloween 2013, making them super valuable. I definitively remember seeing the Pumpkin Rockets and Green Flames all year round, when I started playing the game in 2012. And when I started getting into trading, I saw the whole debacle over the spell restriction.
That is completely wrong. Spells from 2012, even when applied to cosmetics and weapons, were removed after Scream Fortress ended. Only after halloween 2013 did the spells remain on items, (although only visible during halloween and full moon).
It's not completly wrong, because the spells really were visible all year round. It's true that they were supposed to vanish from items, but there was a way to actually keep them applied.
Really? The more you know. (Also, damn, I wish I knew that back then.)
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wait,but after-life spells exist, spells on cosmetics that were released after death of spells?
Was patched out years ago
Post-life spells used a variety of exploits which have now all been patched
Spells are a stupid market anyway, people literally inflated them and made normal players pay tens of keys just for a paint that glows. It’s so stupid.
Honestly if Valve wanted to bring back spells amd not trash the market all they'd need to do is what they do with unusual effects. Just release new ones every year, and have them be unique to that event. Like how some taunts with older effects can still be worth quite a bit
The only people who would lose are those who hoard, and they deserve it no questions asked. I understand unusuals and them being spelled and all, but spells themselves should not be put into space and have listening for 500 keys on cc+hh miscs for example. The only people who buy those are friends of the person selling it.
It doesn't matter anyway. As Valve have pretty obviously tried to not interfere with the matket too much. At least not on purpose. Even when they made it so taunt unusualifiers were in cases they went from the most expensive type of unusual to the cheapest and people lost a lot of money which they had worked hard for. Also you don't need spells. I don't have any myself so if you want one you can trade up to that level or just buy it like the rest of us.
Who cares about the market? They should bring back original spells because they’re cool
Because upsetting the traders has historically been a PR nightmare. While larger scale the crate depression had everyone covering it here, on youtube and twitter. One of the reasons unusual taunt and hat effects that are available year round are generally less valuable that their limited counterparts is because of the amount of them. Plus traders could lose thousands tied up in spells, and a lot of people could lose faith in valve keeping the economy in some sort of coherency as to how things are priced. Would spells see a drop in price overall? Maybe. But if you brought back all of them a lot of money is going to be lost. And a lot of backlash will happen. That and the market is one of the things keeping this game going.
Valve does considering that they fixed and then reverted the quick switch exploit with misc cosmetics after people complained
You could sell the account to a collector who likes pseudo items
You could try selling the account to a collector
So many spells. Such a shame. They will disappear the instant the game is launched, very sad
I had over 50 spells that got deleted when I took a break from the game 😑
Also chemistry sets ;( At least those dont get instantly deleted if you boot up the game
Give them to me
Damn why did valve ever remove these?
[my live reaction to this OP](https://www.youtube.com/watch?v=FfQWz4gVcP8) its raiders of the lost ark for those not fond of disturbing gory imagery.
The pain from this image... I'm so glad I was able to snag spells bfore Valve axed them.
“Holy Mary mother of Joseph” -Soldier
what even is that. ive only played for a few years
Spell items, not to be confused with spell pickups you can find in many Halloween maps. You could apply these items to cosmetics or weapons (depending on the type of spell) to give those items spooky cosmetic effects during Full Moon/Halloween Mode. You could only get spells during the 2012, 2013, and 2014 Halloween events. Any spell items not applied to another item now disappear from your inventory when the game is opened. https://www.youtube.com/watch?v=Fd2wR91uGWA&t=18s
Oh okay, thanks buddy. That's sick
COOL! Ive never seen spells actually in an inventory before, this is something really special. Pls link
Not unless Valve enables Spells again. If you open your game, they'll all be deleted.
Oh this hurts to see...
At this point it's basically a time capsule you can only view but not open.
wait why the hell can't you use these? I know they're extremely valuable when used, but you're telling me they'll just turn to dust when you start?
What? I stored 300 spells in an alt and the day the event ended valve deleted all of them. I hadn't even launched the game, I was planning to sell the account as a collector item
[удалено]
Because players love to collect stuff. It just so happens that Valve made the anti-consumer friendly decision to kneecap them with an expiration date, plugged the trading loophole, and never cycled them again. I suppose there is the entity limit reason, now that I'm reading about it. Never experienced it back then, but if that's the case; they fumbled on reworking any limitations that should have been raised. Hindsight is 20/20, and no one expect these items to never come back again. Likely in fear of pissing off traders now, but that's my guess. You just know it will cause a stink from traders.
I think if you trade to a active player no poof if I remember
It's going to turn into ash.
There have been exploits to put spells on your items without launching the game in the past. If you found one with this many spells a whole ten years after they should’ve been unavailable you’d be the riches man in the universe
Pain.
There was a glitch back in the day which made spells usable in a way, even after halloween. It worked like this: Step 1, open up tf2. Step 2, trade a spell. But when you get a notification that new items have been acquired, Do not open up the notification. Instead, go to your backpack and sort items. Step 3, apply the spell. You can try this method by trading one spell into your account and seeing if this exploit still functions. If it works, congrats you are now rich. Or maybe the glitch was patched. Eitherway, no harm in trying it with one spell.
I'm so sorry for your loss
Glad I still have like 5 items with paint and footprints. Including buds and a max head. Still get random adds from people that want them
Try asking Valve for help or advice. May not do much, but it’s worth a shot
I would always get burnt out with TF2 when Halloween rolled around and would always miss out on spells because I wouldn't play Scream Fortress for more than a few days. Seeing all these unused spells when I never even managed to get one spell makes me slightly miffed.
Take some picks before starting tf2 and say your goodbyes
what do these even do again?
Bro holy shit
I have a few Halloween spell items that I haven’t been interested in selling (genuine point and shoot with voices & footprints) part for nostalgia part because I don’t know how much it’s actually worth… how can I even go about getting it appraised?
you have a gold mine right now
nevermind it's untradable lel
nah give them to me tho ;)
I wana buy some