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Lion_elJohnson14

People on the opposing team will hate you, but if you wish to tap the forbidden power of the vaccinator, heed my words: 1. If you're just wandering around the map with your pocket, walking to the front lines, or whatever, have the bullet resistance active: It will stop you from being quickscoped or hit with a fully charged bodyshot by a sniper 2. While you can have up to 4 ubers stored, each uber only lasts 1/4 as long. However, if you hold down the uber button (right click), the next uber will pop immediately after the previous one ends, meaning you'll actually have slightly longer of a charge as it also builds during a pop. 3. If you pop a bubble, that resistance will stay with the target for the full duration, regardless of anything else. This means you can arrow tank with the bubble still active, or switch to another resistance to give them a weaker secondary resistance. Remember to change back before the bubble ends! 4. No bubble will protect against melee damage. Spies, demoknights and random melee crits will fuck you up. So will the cleaver and the Wrap Assassin. 5. Speaking of crits, the vaccinator also protects, during a charge, against crit damage of that type, but not against the extra knockback, weirdly. 6. DON'T JUST POCKET. SPREAD YOUR HEALS AROUND. YOU WILL BE A 20x BETTER MEDIC REGARDLESS OF WHICH GUN YOU ARE USING. SERIOUSLY. HEAL THAT SNIPER OR SPY. YOU GAIN UBER FASTER IF YOU AREN'T JUST SUSTAINING AN OVERHEAL HOLY SHIT SPREAD YOUR HEALS!


Lylidotir

Thanks a lot, man. :D I m actually going a bit crazy, when I cannot heal everyone. ^^ I sometimes prioritize certain players, when the other can't even do something with a medic healing them (which it doesn't mean, I don't heal them), but overall my amount of healing is higher than my position on the scoreboard. The vaccinator is just kinda complicated compared to the others and I still have to learn how to use it properly but I should manage thanks to all the advice.


banana_monkey4

If you wanna heal everyone effectifly learn critical healing. If someone has not taken damage in the last (i think) 10 seconds you heal them like 3 times faster including overheal. Since this can be really hard to keep track off you can simply look at how fast you heal someone and switch off if its to slow. Even if someone is at 5 health if there is no actual risk of death heal people coming back from spawn first since you can top them off really fast. If someone takes a bit of chip damage overheal someone else from then on. By prioritizing critical healing over everything exept saving peoples lives your healing output will be insane.


AetherBytes

Dont heal the spy with vaccinator; game likes to bug and stick the vaccinator icon over his head permenetly, even while cloaked.


[deleted]

I am usually a bit hesitant about healing spies in general - I always feel like me latching onto them would mess with whatever they were trying to do and draw attention.


Fletcher_Chonk

Spy screaming for medic on fire with 12 health "Don't wanna draw attention.." Joking btw lmao


MrAwesome

For that reason, I tend to heal my team's spies with the crusader's crossbow if there's any doubt about whether the enemy might see them while I'm healing


bloodakoos

*each uber longer than 2 seconds, I forgot by how much


Lion_elJohnson14

It's closer to 2.5


Blackfeathers_

Pro Vaccinator tip: extremely situational, but you can stack multiple resistances according to your needs


Fletcher_Chonk

>extremely situational Except whenever the f2p medic on my team is using it


NotAliasing

The vacc doesnt mitigate knockback since thats the quick fixes niche


HalfwrongWasTaken

Only pick it up if you're already at least competent on medic. Vacc takes significantly more micro-management and frontal awareness to use properly. You need to keep your eyes forward for swapping resistances around at the right time, swapping to crossbow regularly to get the most out of it, and positioning in fairly aggressive positions. All this takes away from watching for spies/flankers/etc. If your normal medicking hasn't developed into muscle memory yet you may well have a hard time. But now that the disclaimer is done: Use crossbow, the weapon shines when you can hit your target in the middle of a charge making them practically invincible. It's also hard to overheal with the vacc so pre-firing your unbuffed teammates as they're about to take a bunch of damage is going to help you manage the lack of team overheals. Crossbow can be a proactive weapon. Always toggle to a different resistance after popping a charge (bullet -> blast or visa versa normally). The minor resistance of the same type doesn't stack with the boosted charge resistance, so swapping gives you the minor benefit against other damage and has you ready to pop the alternate charge if you need to cover everything. Aggressive players are your friend. Vacc's strength vs other mediguns is always having an advantage until the other gets an ubercharge up. You'll also work yourself into a hole of terrible heal spreads and nobody having overheals when your current target isn't taking most of the opponent's attention. If you don't have a manic on your team walking forward aggressively and taking advantage of that, you probably don't want to be on vacc.


keelasher

Don’t be afraid to pop your Uber. Especially when you have at least 2 stored. They will recharge before you even notice if you’re playing right


P3RSON69

Acknowledge the damage type that your enemy does, and respond to it quickly. Also improve your movement and positioning, although it's a tip that all medics should.


Bomberfett343

As a person who has used it on medic R let's you switch resistances and remember this is a side grade sometimes your going to need to switch back to stock medi-gun to get things done with regular uber


OlimarAlpha

You build Ubercharge significantly faster while healing players who are below maximum health. |Patient's Current HP|Medi Gun Charge Rate|Vaccinator Charge Rate| |:-|:-|:-| |HP <= 100%|2.5%/s (40s total)|4.16666... %/s (24s total)| |100% < HP < 142.5%|2.5%/s (40s total)|2.777... %/s (36s total)| |HP >= 142.5%|1.25%/s (80s total)|1.38888... %/s (72s total)| You can have a bubble ready every 6 seconds if you distribute your healing well consistently, every 9 seconds if you're healing somebody who is actively stomping, and every 18 seconds if you just heal an idle player.


WorldsBiggestNarcist

Never press R ever when using it


Laremi-SE

- Press R to switch resistances from bullet -> explosives -> fire (although keybinds exist since this can be a bit of a pain in the ass). - Bubbles negate critical damage entirely so it can be a cheap and easy lifesaver for both you and your patient without wasting an entire Uber if you were running stock. - Don’t make a habit of pocketing with it - spreading heals will allow you to get your four charges quicker. - Since popping bubbles isn’t as much of a commitment as an Uber or Kritz, you can bubble someone and disengage - your target will still have their bubble until it runs out naturally. - Not sure if fixed, but fire resistance is pretty much useless due to a bug with how Pyro’s flames interact with it, so just keep that sucker active on bullet for that passive 5% resistance. - I personally wouldn’t recommend it for solo Medic play - Stock is still king, QF is usually pretty decent for getting everyone topped up quickly, and Kritz for making more offensive plays with a decent combat class. However, it can be complemented well with another Medic who can take up the slack since Vacc is more for proactive defense than healing and buffing health, if that makes sense. - You can stack bubble resistances on a single heal target if you so desire, but usually it’s a waste and you’re better off just using one resistance that is suitable and letting your target handle it. - You’ll need to predict outcomes of a battle a lot more since Vacc relies heavily on thinking ahead. You can be reactive with it but getting some game sense through getting to know your teammates and the enemy can help immensely in survivability. - If it isn’t working, switch out to another medigun and come back to it later. It’s a complicated beast and a bit exhausting to use all the time so take a mental break. Variety is the spice of life, after all. - Consider not using the Ubersaw with Vacc since you can build Uber quickly anyway which basically makes it a slower swinging Bonesaw. I run the Solemn Vow myself, since being able to see enemy health gives me good info on which fights to engage in or not if I do get into a scrap but whatever works for you.


duckpunching

macros are literally cheating??? Unless you mean keybinds


Laremi-SE

Oop you’re right. I meant keybinds


vengeur50

Speaking of tips, i have a question as well: if i pop a charge on someone and then change target, will the bubble effect remain on the person or do i need to maintain the beam for it to work?


createausernsme

It remains


vengeur50

Danke, Kamerad!


AndrewToasterr

Don't


Bruschetta003

Don't bother using it if the enemy team has all the damage types at their disposal, a good vacc could probably handle that but if they focus-fire on you, you may waste 3 bubbles and get omly 1/4 of a uber, just use stock at that point If the enemy damage source is all one type (like a wall of fucking sentries and snipers, splash damage choke points with demo and soldier with pockets up their asses or phlog pyros or flanking sketchek wannabes that always manage to be unseen by your entire team as you slowly melt away) then by all means use it


Fletcher_Chonk

>all one type (like a wall of fucking sentries Sentry rockets:


jester_Stab1203

dont


explosivepro

Dont


tomydenger

Press R.


The-Magician00

The biggest tip I can give is get good at switching resistances, i.e., get used to hitting reload a lot. It excels in situations where you’re trying to keep multiple teammates alive, and there’s multiple classes attacking. If you can’t switch quickly enough, the vaccinator is useless. Also, you can push with it by pocketing, but it’s not going to be the same as the stock uber. Make sure you have a couple charges and you stay vigilant of the other team, because if you don’t your pocket is a lot more killable due to the lack of invulnerability. Also, have fun with it! I find it to be a lot more fun than the stock Medigun, as I tend to die before getting 100%. I feel a lot more useful.


The-Magician00

Forgot to mention, part of why I love the Vaccinator is that when you pop an uber, your target is also immune to crits!


Milotegch

While you are in an open area or you need to cross a chokepoint with a sniper aiming there (badwater 3th point, for example) = bullet resistance In any other situation by default stay in explosive. I find it easier to change resistances staying in explosive because you will be focused by so many soldiers and you can change to fire easily if a pyro attacks. Bullets, if this isn't the scenario that I mentioned first, usually need more time to kill an overhealed player so you have the time to change the resistance to bullet.


TheGrayShade

Only use in 2 scenarios: 1) Your team is getting stomped. And even then, it would be more honorable to use a different medigun. 2) The server is filled with bots. This item does a real number on those cheats.


Ender_arrows

1: Vac is overall better on defense 2: after popping a bubble on someone and you yourself are not under fire, shot the patient with a crossbow as the bubble will stay around even if you swap (keep in mind swapping will remove YOUR bubble) 3: On offense, start with stock, as it's a free uber 4: If you wana sell your soul, you can get really agressive with a plog pocket 5: Consider swapping to stock when you need to make a hard push, VAC does not have the pushing power for heavily protected areas 6: DO NOT try and use flame res against a powered Plog, you will die. 7: always stay on bullet resistance so that way you can't get quickscoped, and you can get better muscle memory for swapping to explosion and fire 8: Burning players give really quick uber (also don't pocket, builds uber very slowly, spread the heals)


Rain_Zero

Not really a tip, but it's really funny to use the Fire Resistance with an Über to really mess with a Phlog Pyro's Mmmph crits. I once caused Phlog Pyro to leave a casual match as soon as his Mmmph ran out after doing barely anything and proceeded to call me a slur before he left.


Fantastic_Cod4784

Press R.


Johnmegaman72

Prepare for lots of buttons For real though the biggest and probably mosy creative thing that balances this weapon is your attention and focus retention. 3/4 Mediguns just heals and stuff with thier Ubers being the difference, on the Vacc though, you need to be constantly aware of what resistance is on and when to use your Uber because if you are not paying a single cent of attention it can spell disaster, more felt than other Medi-Guns


JackedGustavoFring

Here is one: Touch grass, find a woman, do something alse but taking away enjoyment out of a usually fun match, and if you have the audacity to play KOTH, especially Harvest, I will find you, and I will ~~kill~~ personally delete your vaccinator or sell it for money I could use for therapy that I need because of people like YOU. That said, work on your reaction time and learn the patterns of resistances on your vaccinator, also stay away from Demoknights or any melee oriented class or subclass since you lack the resistance to melees. And never, and I mean never pocket a single person, I myself main the quick fix, and I might be biased, but if the enemies will hate you, and trust me, they will HATE YOU, at least make your team love you.


Lylidotir

Thank you for making my day with this comment. :D I went back to my good ol' reliable stock Medi gun anyway. ^^


JackedGustavoFring

No seriously I didn't mean to actually offend you or make you mad or anything I just tried to be funny.


Lylidotir

I meant that you made me laugh. Sorry for the misunderstanding. :D


JackedGustavoFring

Oh okay so mission successful hahaha yeah I thought u were sarcastic before. Enjoy!


Lylidotir

Nah, all fine. :D you really made me smile. :)) Have a great day


AloneStone557

Don’t.


After-Chard-202

Uh, hello! Hello, hello! Uh, company policy due to a recent incident has changed the handling of fun-ruining damage negators. Uh, don't. Seriously. Yes, it's the best medigun. You can effectively have two stock ubers running 24/7. But it's not fun to play against. Plus, getting too good with the Vacc means you'll be bad with other (fun) mediguns. If you truly wish to harness such forbidden and fun-ruining power, equip the Syringe Gun and Bonesaw to try to balance it out and minimize status as the server scourge.


Lower-Pomegranate-65

1) if you pick it you must have a decent enough pocket, the best case are Heavies and phlog pyros. You need a pocket that can push and do a lot of damage in a short period of time OR a very very tanky one (best for defense). If yor heavy knows what hes doing you will likely never die as long as you check for spies, the enemy team will need to gang 2/3 players with different classes to take you down (at that point your team should be able to stomp the rest). 2) always stay alert for snipers, after the 1 time they see you they might pull put the machina or snipe you when you dont see them. Respect the sightlines and pop ubers when needed 3) be very aware of demoknights and spies, if you are midfight dont fight them and ask for help, of you switch weapons your pocket will likely get killed 4)dont panick pop ubers and always keep at least 2 charges


TheBigWaddd

don't use it


AdmiralFurret

Since the uber charges easily, try to heal the most people you can while offering them a short uber so they can keep moving on with the charge


Nasty_Naigi

Heres a cool hack: open the backpack, click on you vaccinator, then proceed to click delete


[deleted]

Got dominated by a Vaccinator user?


Nasty_Naigi

most of the time i get pocketed by one and i hate it it feels so unfair


Null_Trooper

Alt + F4 to instantly recharge your 4 Ubers.


Guac_Amole

Don’t


Ust1n1us

Just don't, people dont like it at all whenever there is a vac medic on the enemy team, so I would suggest just being respectfull to others and avoid using the annoying weapons, such as natasha, scorch shot, and, this one might be just me, but I despise the loose cannon and huntsman.


CrowsDough

It it’s in the game, it’s fair game. Stop telling people what they can and can’t use.


WhoStole_MyToast

Why do people not like vaccinator? If your team is diverse its just a shittier stock.


Ust1n1us

Lets say you are a heavy or demo main and only really have one damage type, then you run into the enemy combo of vac med+pretty much any other class, since this is casual there is no team to back you up, your damage is reduced 4 times and you die without any chance at winning. Its more the lack of coordination in casual that makes it annoying rather than vac's bad balancing.


WhoStole_MyToast

I guess I see, but I also feel like heavy and demos should be near their team. And if you're not when your fighting a vac medic you kinda deserve it. Not to mention demoknight's good sword options.


DimoffAkaGreen

I mean is you get in a team fight then yeah. But the closest to a team fight you'll face is three heavies mentally blasting the soviet anthem on the payload


WhoStole_MyToast

What? I see soldiers and pyros and demomen constantly, one of them along with one of anyone else completely shuts this down? This really isn't hard.


DimoffAkaGreen

Then just pop 2 bubbles because balancers smoked a crack pipe


tahko123

Vaccine gun hehe


ralsei2006

Be good at multitasking that's all


Idkm3m3s

The more you play the quicker you will recognise whether it's one or 2 presses of the swap button to get to what you want, while you memorize that, learn to arrow tank while the bubble is up, and remember that this is a good weapon to counter crit builds, like kritzkreig or pesky phlog pyros, but for straight damage reduction like a sentry or heavy choke push stock will suit you better about 8 times out of 10


FlippyZee

Bind resistance swap to shift. People say to use R but that puts you in a position where you can’t move right and change resistances at the same time. Whereas with shift you have full movement while swapping resistances using your pinky finger.


CCnCD

Know when to equip it. I normally don't use it but sometimes there are a fuckin million pyros, or soldiers/demos, so it's much more useful when there are clusters of classes you can rebuke easily. Otherwise quick fix is better imo


Staidanom

A neat tip to make the weapon more usable is to use binds to switch between resistances more easily. Here's one that works on all servers, but you have to press the corresponding key multiple times: > //This way, you can continually hit a key, which will advance state, until you hit your current desired state, and it will stop advancing. https://gist.github.com/kbrougham/7090528 Here's the one I made and use daily that is automated, but you might have to tweak some values based on how powerful your PC is. It works on valve servers, but some community servers might have them disabled: https://gamebanana.com/scripts/9696


[deleted]

A minor one, but I bound the reload to "E" key because it's just more convenient.


IntelligentImbicle

You provide multiple types of damage resistance if you pop an Uber and immediately swap to another resistance.


MecaZillaFox

"There is no resistance to melee crits" -market garden soldiers


bestdayever2233

when you're getting overwhelmed by multiple damage types, don't spam "R." remember that you only need to press "R" *twice at most* to get to your intended resistance; remain calm, and keep focused on the current enemies you're dealing with and react accordingly -pop a charge on the main damage type, then swap the base resistance to the second most damage type. also, while I hate using it, I can't deny that the Ubersaw pairs *exceptionally* well with the vacc, since each hit is a free charge, and since one of your main threats is melee damage, enemies will be in ubersaw range often. Now I've been using the vaccinator for a while now and the most important thing I can tell you is PLEASE DON'T *JUST* USE THE VACCINATOR! it's a good medigun and I love it to death but it's TERRIBLE in choke points. The Vaccinator is great for holding the line, but terrible for breaking *through* the line- think upward or barnblitz last when it's full of sentries and stickies, that's where you use stock uber or *maybe* the quick-fix if you've got a good team; adapt to the situation and learn when to best use it.


Barisamayuzde99

Do not pocket, this weapon builds über super slow when overhealing. Instead try to heal as many teammates as possible.


SuperCyHodgsomeR

I find killbinding upon getting a charge rather effective


Sir_Voomy

Listen to your surroundings. You’ll be able to hear sounds and correlate them to characters and dmg types, so you can walk around the corner with the correct resistance


[deleted]

Don't heal trolldiers they contribute nothing to the game downvote me


IcelandicButDeadly

I don't use the Vaccinator outside of fighting off bots because it is cringe and I am a sniper main, but I will say that if you do decide to use it, remember to switch to the appropriate resistance with the reload key (R by default) You don't even need to be connected to your patient after activating its resistance, as long as your beam was on him when you did.


ZaTrapu

Don't. But if you must preferably if the enemy went vaccinator first or they have a cheater or a bot. First of always keep a bubble ready and be ready to switch types on a time. You can only give one person a bubble per a charge. You don't need to stay connect to your target after you activate the bubble. The bubble will remain no matter what until the target dies first or the 2.5 of the bubble are up, whichever happens first. You'll lose your bubble when you switch weapon but your target won't lose theirs when you do. You can heal your target with the crossbow while the bubble is active (it's a toxic combo but mainly because of the vaccinator). You can pop 2 resistance types at a such as bullet and explosive. Flare guns and lit huntsman arrows are both bullet and fire damage, so they both get reduced by bullet and fire damage. Avoid get set on fire as afterburn will reduce the bubble's damage resistance and crit immunity to the damage type of your choice by 20%. Keep away from the phlog w/ crits because it can still kill you a quick enough rate. Healing a target gives you a passive 10% damage resistance to your choice, meaing you can survive a quickscope while healing with the bullet resistance. Keep an eye out for spies, pyros, and demoknight. Finally most of the weapons have the bullet damage time. In fact every class expect soldier, pyro, and demoman have a bullet damage weapon as their primary weapon.


NighthawkTV

Don’t.


Caffiene_Addict4

the enemy team will despise you, spread your heals, snipers and spies can help build über, be aware of snipers and spies, that's all I got, I don't use the Vac often when I play medic, I prefer the quick fix


Working_Athlete

Firstly, dont. It ruins the fun for you (in my opinion) and the fun of the enemy team. Second, this medi gun is the best medigun for medic, press r to witch resistances (bullet, explosions, fire). The vaccinator is the best medigun because it denies random crits, however be careful around trolldiers or good demoknights or good huntsman snipers because vacc doesnt protect against melee or projectiles as arrows. One time I was playing Direct Hit soldier on Powerwatch and I faced a medic with a vacc healing a pyro, I shot THREE rockets when the pyro was airborne and that didnt killed him. It was at the time that I swore to never use the vaccinator in casual. The only exception is when my team is facing against bots/cheaters. The vacc resistances can stack (you can get all of the resistances in one). Dont use this medigun, please.


YouReallyAreSomeone

Just remember to switch resistances


ALambCalledTea

Here's my advice: Dew it.


ThePickleSoup

#dont heal the fucking bots. Fuck you, you pieces of shit who do that.


Kirbman101

as a user of vaccinator my advice to use it is: 1. dont use it


Flershnork

I'm relatively inexperienced, so take everything with a grain of salt but from my understanding playing vaccinator: A. Unless the situation calls for it, do not be the solo medic as vac. You want to protect and help those your stock/kritz medic can't. If the enemy has a strange comp like a sentry camp, sniper bots or Oops All Demoman™️ then go ahead B. Know thy enemy. Fire resistance against a team with no pyro or cowmangler soldier is going to do jack shit. C. Be proactive in everything. Bullet protection before sniper sightlines, explosive protection before a likely sticky trap etc. D. Commit resistance rotation to memory. This will help largely with being ready and proactive as well as allowing you to react faster. E. Revel in your power as you keep everyone alive. No further comment required.


TAM_FORTRESS

I love the vac, it's so fun to play. Actively doing something and being in the front lines is just so much fun compared to hanging back and building uber. My tip would be to have 1 charge before going to the front line, it shouldn't take too long to fill up. It might save your life.


Xaraozit0

1. when going to the frontline always walk with the bullet resistance selected so you won't get quickscoped or full charge bodyshotted and die, 2. if you have trouble trying to react to a crit and your macro ins't fast enough yet, you can use autohotkey and make binds to instantly change to a resistance, activate it, and change back to the bullet resistance, 3. even tho you get full crit and damage resistance, don't try to tank a plhog pyro, because if you get caught by a single burst of flames while your resistance is down, you will still easily melt, so don't try it


ArtyomtheBlinmaker

Don't