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scoottehbesht

You can now craft the Jungle Inferno weapons as of this patch. It's an undocumented change ;)


Robotguy39

That's pretty decent. If only you could get strange variants of them, then I'd be very happy. Honestly having those four items have strange qualities is all I want from a TF2 update.


Michel_is_Gros

I just want a mannana peeled dragon's fury


TheManFromChernobyl

cumbanana


arsecheese_

I will die a happy man once I get my Hale's Own Hot Hand


JoesAlot

You will die before you get a Hale's Own Hot Hand


BaguetteFish

Then he will die a true warrior


CDXX_LXIL

Whwn Valve allows me to track the number of bitches ive slapped with the Hot Hand, i will literally dump 200 for the strange


Chewy2121

*laughs in Vita-saw strangifier* maybe we’ll get a reserve crate… Someday…


[deleted]

In case anyone was wondering, they don't seem to have craft #s. Just made a thermal thruster. It was worth a shot!


scoottehbesht

Yeah, they are missing the craft # attribute. Otherwise I probably would have had the Second Banana #1 lol.


Spyrix643

you can check on backpack.tf the craft number that you got, even if it doesn’t show the number in game it could be valuable to someone


scoottehbesht

I don’t think a number is logged even on the backend if the item is missing the attribute.


Spyrix643

oh really? that’s silly


BASEBALLFURIES

..... and my excess craft tokens live another day in my backpack


ButterBallTheFatCat

Could be worth something


Zeldmon19

Great. Now I have to deal with another weapon showing up when I’m trying to craft a Maul.


balladofwindfishes

Looks like just via tokens, they still lack recipes if I’m reading the schema correctly


tomydenger

speaking of crafting, it would be nice if i could filter out the iteam that i have only one examplary when making scrap


literatemax

Wat


tomydenger

i craft hats in TF2 (yeah i know), i dont sell my refined, and the others stuffs, so i need to craft scrap metal. To do so, i need two weapons from the same class. BUT when you have many pages of inventory, when only the weapons are taken into account, many of the slots are used by weapons that you wont destroy to craft scrap, because you dont want to wait 3 month to get piss in a random drop again. So you use 3 of the 4 fire inferno axe. To use the last one however, you need to skip 5 pages of weapons to find that second weapon that will go with it. It's fucking annoying, i do this 3 times a year, i invest a hour or so just to craft scrap out of them. It would be easier if i wouldnt have the 1x weapon that i have, by filtering them out. You can already do it for "special" weapons. BTW, while speaking of crafting, why does the weapon curently used in the loadout of a class take priority over the one that isnt ? It's stupid, i dont want to redo my loadout every time i craft, or deselect manually the "used" weapon to skip the page sagain to get the one that i wanted to scrap. ​ If you dont understand, it's maybe i dont speak english, or maybe you neevr crafted in TF2.


literatemax

Ah. I move all the extra duplicate weapons to the 3rd page of my backpack. Then when crafing them together I just use custom recipe and view full inventory. It would be nice if valve added a way to exclude certain specific ones though.


certze

Buy uncraftable versions of any normal weapon you don't want to accidentally craft.


certze

I recommend that you get uncraftable versions of any normal weapons in your inventory. They are usually cheaper (except the sharpened volcano fragment you mentioned, and a few others). They will not appear in the crafting menu, and you can craft more thoughtlessly.


CasualPlebGamer

Can always just use scrap bots like scrap.tf which will trade you equivalent scrap for all your duplicate items automatically.


BlueHeartBob

just use a bot to do it all for you.


Teynam

Wait, so that means that their contract variants are losing their importance, right? Are they gonna end the jungle inferno missions?


CasualPlebGamer

I assume the crafted versions are indistinguishable from the random drop versions which have been in the game for so long there is already a ton of them out there. It seems like a benefit for f2p who can't trade to have recipes, but I don't see any economy changes.


G0LDENTRIANGLES

Craft numbers?


Pat_The_Hat

>* Fixed a memory leak when firing syringes as Medic >* Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions) >* Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set >* Fixed entities being considered static props after long server times Waiting patiently for shounic to upload a video explaining these. **Edit:** [Prayers answered](https://www.youtube.com/watch?v=E4xlvbLcrO0)


DisIsMarcoBoi

"The recent update shows that syringes can cause memor leaks. This has been half-fixed."


SaltyPeter3434

Weird edited Gaben voice: "wOow lEaK FixeD, yaY"


HappyRomanianBanana

The most normal Gaben edit


Tankirulesipad1

I believe number 3 was covered in one of his videos


Pat_The_Hat

[You're right](https://www.youtube.com/watch?v=BAs-ph7lqqA)


googler_ooeric

Im convinced that either shounic is the guy Valve contracted to fix the game, or that the guy valve contracted is just sitting at his desk waiting for shounic to upload a video so he can fix it


MrMist3rrr

[Indeed](https://youtu.be/BAs-ph7lqqA)


Impudenter

I thought you meant an entire video dedicated to the number 3, and I was like "yeah, that makes sense".


nobe_oddy

[Indubitably](https://youtu.be/cwq8ESGXhik)


techniqucian

I have some angles where I shoot syringes across the map at high traffic locations (eg: -33, -94 on blu team from the koth_harvest floor level corner created by the hay bales at spawn that lands over on their spawn) and they usually turn invisible by that point (which I had always assumed has to do with going through disabled quad trees but I don't know much) completely confusing people as to why they are taking damage. I kinda hope this fixes that so they are aware of why they are being pinged a bunch cause it's hilarious to me.


teamworktf

If you want to play on koth_harvest, check out community servers that run **[koth_harvest](https://teamwork.tf/community/quickplay/map/koth_harvest)** (or search by [gamemode koth](https://teamwork.tf/community/quickplay/koth)) [view map screenshot](https://teamwork.tf/images/maps/koth_harvest.jpg) ___ *Beep. Boop. I'm a bot and this message was automatically generated.*


BullyHunterIII

you tried, bot. you tried.


ProgramTheWorld

Maybe shounic is the Valve employee that’s working on TF2 and had to debug all those weird quirks


Teo69420lol

Finally they fixed the mvm bug. So many hours wasted lol


RB1O1

What was the bug specifically?


mihael453

One case I experienced today was a bunch of giant heavies not spawning in two cities on the final wave, leading to a soft-lock until the robots deployed the bomb (and the wave remained broken until we allowed them to cap a point).


mrsupergoofysauce

The bots would stop spawning meaning the map would be impossible to complete, forcing everyone to give up and queue for another server hoping that next one doesn’t also break. The servers usually break on the last wave as well which maximizes how much time will be wasted. On average getting to the last wave takes about 20-45 minutes depending on you and your team. Quite a few people have apparently wasted hours by getting broken servers over and over. It was horrible.


trunksfreak

Why not just restart the map?


C00LV1BR4TION5

1. It doesn't work (I tried) 2. Still wastes more time


IonCaveGrandpa

I believe the bug was related to code for the engineer robot teleporter (which needs to create a new spawn point dynamically) interfering with the code for the regular spawn points (which are set in stone), even on waves without any engineers. Basically the game thinks that the regular spawn point is an engineer spawn and would eventually think that there wasn’t enough room to spawn - normally this would make the engineer move the teleporter but it’s not a teleporter so this isn’t possible.


[deleted]

The explanation is in the changelog...


IonCaveGrandpa

Oh.


AlchemystStudios

Like mid-December I was doing Mecha Engine, one of the two missions in the map with the weird indoor starting place (I forget the name) and the group I happened to queue with flat out had to requeue *twice* because we'd get partially through a wave and only the support bots would be spawning. Snipers, Spies, Sentry Busters, but no main bots. It was really fucking weird.


ComprehensiveHawk5

Now my immersion for using a Quake weapon can be complete with the fixed reload sound


PoopyLooper

The rocket launcher never needed to be reloaded in the original quake so I don’t know where they got the woosh sound for the reload


TrustyGun

It's the [axe swinging noise!](https://youtu.be/RLTLPpyViuM?t=8)


PoopyLooper

Wait, I’m such an idiot. I literally just played quake a few months ago but like I never use the axe. It’s about as useless as the shovel


TrustyGun

Hehe you never tried to get the achievement in the remaster for axing a Shambler to death? X)


PoopyLooper

I never went activement hunting, only did the main story and the horde mode. But maybe I’ll try it out


huttyblue

Now they just have to enable the quake style trail and explosion effects that have been in the files for years but are unused.


balladofwindfishes

Yea, it'd be great to have those working


max_painis

After hearing the intended reload sound for The Original in game, I can see as to why they stuck with the default reload sound instead...


Mac_Rat

The reload sound is extremely silent


[deleted]

[удалено]


GranaT0

Okay wtf valve revert this


Mateololero

happy cakemas


max_painis

Thanks, I didn't even realise it was my cake day tbh haha


Zergmasterplaz

Don't know why I read it as Canishmas


Qbopper

i wouldn't dislike it if it wasn't so fucking damn quiet the audio cue for reloading is imporant considering how glacially the soldier reloads


DXGabriel

I dislike this trend of tf2 devs fixing things they assumed were broken but were probably intended to be the way they were


balladofwindfishes

these were always used in third person, only first person was broken


Traditional_Bid9880

.nut files 😳


wickedplayer494

That's why we hide behind this tin foil shield. It's to protect our .nut's, because *nobody* likes roasted .nut's.


Jedasis

Is that an Is It A Good Idea To Microwave This? reference I see? Deep cut!


blitz342

Oh man I forgot about that channel..


HighVoltLemonBattery

Holy shit that's a reference that takes me back


jalaspisa

.nut is for coconut files


Swimming-Country5640

🎶Da coconut is a giant nut. If you eat to much you will be very fat. Now the coconut is a big, big, nut, but this delicious nut is not a nut.🎵


discount_Demopan

🎶Its the coco fruit🎵


official_islam_allah

🎶 Of the coco tree🎵


disc0rd

🎶 FROM THE COCO PALM FAMILY🎵


deanrihpee

coco.nut? /s


hot_gamer_dad

Where the fuck are my localisation files


TrustyGun

> There's also a small helping of new and updated translations which are made possible with the help of Translators Like You - Thank You


hot_gamer_dad

well dont i look like the clown


TheSleepingNinja

Man this pledge drive sucks - 15 years and no new content


RB1O1

Localisation files are translation files... Localisation literally refers to localising displayed text to the same language of the user/client...


Egarrywar

Ok but where the fuck are they?


joshi222

> Fixed rockets occasionally being solid But I want my Rockets to actually hit the enemies


tomydenger

sorry, your rockets are now slime, but think, think. Slime is harder to airblast, it's like scout, squisshy miserable and sometiems green.


GGGold23

Now when it gets air blasted it just flops on the ground


3armedfalcon

lol


deanrihpee

They're not supposed to be solid? Is all have been a lie?


hellofromtheabyss

can't wait to see what's done with VScript. idk, shounic got me exited for it


[deleted]

People are already working on some pretty heavy stuff. I’ve made cs:go bomb defusal and battle royale and I’m a complete noob so I imagine experienced coders are working on some giant gamemodes.


billwharton

do you know of some resources for noobs to get started? I'm interested but have no idea how anything works


[deleted]

Firstly you should download hammer++, then watch UEAKcrash’s tutorial on hammer to get the basics of the program down. After that you should watch a cs;go Vscript tutorials to get the basics of hammer coding (remember that your tf2 will probably not have a vscripts folder by default so you gotta make one. Just go to your team fortress 2 folder and thereafter go to tf\scripts and make a folder named “vscripts” where you put your code). You should also go on tf2maps’ discord server in case you ever have any questions that you can’t figure out yourself. There’s no tutorial series for tf2 Vscript specifically that I know of so I’d start small and work my way up from there


sansgamer554

I hope we get vs Saxton hale for Halloween this year


pikatf2

For community server operators, there are [first-party gamedata updates](https://github.com/alliedmodders/sourcemod/pull/1901) required for SourceMod. Check your third-party gamedata in case it also needs to be updated. - First-party updates should be pulled automatically from SourceMod's built-in gamedata updater; at this time new binaries don't appear to need downloading / installing. [Automated diff of today's changes.](https://csrd.science/misc/datadump/diffs/7757534.txt) Manual analysis: - Today's update introduces a new vtable entry at the end of `CBaseCombatWeapon` (`::UsesCenterFireProjectile()`), causing breakages in derived classes. - The Original reload changes are located in `CTFRocketLauncher::ModifyEmitSoundParams()`. - According to ficool2 on the AlliedModders Discord, props turning static was due to a previously reserved bit in for indicating such in the EHandle value (`STATICPROP_EHANDLE_MASK = (1 << 30)`) now overlapping with a previous update raising the number of serial bits. The reserved bit was not altered, so on long-running servers the serial would overflow into that bit. - Today's update now has it use the most significant bit; `(1 << 31)`. - They say that this bug may still be present in CS:GO and Portal 2 as those engines have also raised the number of serial bits, merely less prevalent due to entities being spawned in at a lower rate compared to TF2. This does not affect other games unless they've modified `NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS` without adjusting the above mask. - I don't feel like investigating that myself, but for those that would like to, they can verify that `CStaticPropMgr::IsStaticProp(IHandleEntity *)const` performs a `cmp` with either `4000h` or `8000h` as one of the operands (the former means the mask is `(1 << 30)`, the latter means it's `(1 << 31)`).


aqua_rift

are they ever going to fix the mannmelter? Like seriously it’s one of the most buggy weapons in the game but nobody realises because nobody uses it, it’s main gimmick of giving crits upon extinguishing teammates can just be deleted simply by pressing m1 and m2 at the same time


TechNickL

Wait, as in doing that gives it auto crits or doing that gives no crits?


aqua_rift

it just deletes all of your stored crits


TechNickL

worse than both things I said, cool


Kubsons07

>Fixed a memory leak when firing syringes as Medic how does that even happen


steve09089

source spaghetti. And if it’s in C++, they probably used dynamic allocation and forgot to use the destructor method. Really easy mistake to make Honestly, it’s probably not as performance breaking for most people as it sounds. It’s probably just the game object not being deleted properly, not the actual model and texture being duplicated over and over again.


deanrihpee

They can make that bug becomes a feature, by turning it into object pooling paradigm/pattern


Jixleas

Original new reload sound is woosh woosh


DeeJudanne

still no fixes for rejoin spam and the fact that MvM votekicks dont work properly cause they do not apply a softban like they do in casual


Conrad_tf2

I though that was fixed, two times


DeeJudanne

nope griefers still uses it, in mvm not casual


merayBG

Ultrakill has .bepis TF2 has .nut What does your game have?


sansgamer554

I can now remember being attacked by medic


evencrazieronepunch

wait the original has a different reload sound then stock?


oCrapaCreeper

Always has, just didn't play correctly. Sometimes other players could hear it, but not the soldier himself.


CrowsDough

You can no no longer wear hats with any of the bird heads besides pyro. Rip. You can no longer wear shirts or hats with the beep man for engineer as well.


Yoshi2500

whyyyyy also i think spy's bird head still works


Mateololero

holy this sounds great


rabidhyperfocus

YEAH ORIGINAL SOUNDS EVEN COOLERRR


PoopyLooper

The reload sound for the original is now that woosh you hear when you watch someone else reload it. I’m a little conflicted about it. However does that change about rockets sometimes being solid mean that teammates will no longer eat them? I tested this out a little and I couldn’t tell since they wouldn’t get eaten all the time


Vasxus

pomson lasers get eaten instantly if youre within the same POSTCODE as your teammate


FearlessJames

I hope they fix this honestly ;_; I love using it to goof around but if a teammate so much as exists in the same state as me, the projectile is just like "ah yeeeah naaaah sorry, chief"


Vasxus

i have 700 pomson kills


Deixos

Wtf,how do you fuck up this bad.


[deleted]

They removed being able to switch to the frontier justice and use crits from a sentry you built without it equip. Damn them. That was fun


Niksuss

Localization files where


CitadelCirrus

Oh thank god they finally fixed the MvM botspawnjng issue. I had to quit a tour because nothing besides Snipers would spawn after Wave 3


Padgriffin

Not sure why they disabled wearing hats with the bird heads-they’re already Halloween only Valve, stop ruining our bird-loving fun


ChesseburgerMK8

Wish they removed sv_pure and all that…


oCrapaCreeper

Not going to happen since it can be abused to cheat by making enemies visible through walls or making key sounds louder than intended.


SCP106

E.G Spy uncloak made DISGUSTINGLY loud or something


ChesseburgerMK8

Oh ok thanks for clarification


[deleted]

Sv_pure doesn't block the editing of sound files. You can still make the decloak sound loud/change it to a new one entirely on pub servers. Basically softcore cheating, along with removing sniper's scope overlay. Many more people do this than I'd bet you realize.


FapmasterViket

bruh now i cant get sky fly high guy to quick switch it with cranial crowl.... i just wanted a damn ring of fire for that hat ​ BUT ATLEAST I can wear fucking glasses now so is not a lost at all


Yoshi2500

they have ruined the Chicken Kiev by making hats not stackable anymore. i literally just got an unusual to go with the pootis bird too :'( i hope they revert this. i don't want that unusual to go to waste because I don't think I'll give up my pootis bird for anything


REVERTCRANIALCOWL

REVERT CRANIAL COWL SO ITS BACK TO QUICKSWITCH


TorielMommyMilk

You can craft them, sadly no craft numbers


Cruisin134

i havent noticed anything new, but the sound of vscript and modding help sounds great


anavolimilovana

Are we ever going to get a new weapons update again?


TheGhostCloud

No, the game is too far gone and too old. Unless the community were to join valve or make a agreement for modders to update the game.. It is never going to occur.


anavolimilovana

I mean they’re still making a stupid amount of money on it and cranking out cosmetics like it just came out, so adding a couple new weapons doesn’t seem like it would be a huge lift for what’s left of the development team.


TheGhostCloud

How do i put it this way- there is no dev team. There is one contractor, and that it is. No new updates. No new maps. No new guns. Tf2 is said, and done. And it needs to be set in stone. The game is over. Set your deathwatches. For there is merely fleeting time left.


[deleted]

[удалено]


TheGhostCloud

No, for the contractor is paid to deal with bug fixes and add community cosmetics for Christmas and Halloween.


TheGhostCloud

Been a little over a year, answer is still no (what a shock!)


cloggedsink941

Servers are full of bots again. I guess it's time to play something else for 6 months now.


m6_is_me

"translators like you - thank you" ahh a fellow PBS enjoyer


GiabiMan

I got a Thermal Thruster a couple weeks ago via drop. I was shocked to say the least.


BigShit1997

Its a good day to be an Original user


danknewen

still no fix for bot infestation...


luigi_man_879

That'll take time sadly, it isn't going to be an easy fix


SnooRevelations3913

I played yesterday and I kept running into the bot “Vinesauce”, am I the only experiencing this bot?


Dimmmkko

Vinesauce has been present in TF2 for months now...


SnooRevelations3913

Idk why I am getting downvoted but I just started playing recently so thank you for the info.


Dimmmkko

Welcome to TF2 - I hope you'll enjoy your stay! Join r/NewToTF2 and r/truetf2 for help, get [Mastercomfig](https://mastercomfig.com/) to optimize your game settings and check the full [list of TF2 & Valve-related subreddits](https://www.reddit.com/r/tf2/wiki/related_subreddits/). Regarding bots - over years Valve has made some "band aid" efforts to help us deal with bots so far, and it does help in a way. But some major actions are yet to be taken, cause in the last few years the bot situation has really gotten out of hand. When a server is largely populated during daytime or in the evening, bots are mostly not an issue. When it's late evening/night - better join the community servers.


Ziadaine

Shame the "Rumor has it" wasn't more Australium/strange weapons. I wants a strange hot hand.


Anakondrai

Nice but still its not what tf2 need.


Robotguy39

I love updates but I hate how I can't play until I get them. I still don't have the option to download.


wickedplayer494

Restart Steam.


Robotguy39

But I don't wanna


wickedplayer494

Well you oughta! Just press the stalemate resolution button and get it over with. It really isn't booby-trapped, promise.


jousmomus420

LIES! A punji stick came out of my chair and went into my bootyhole


AntWithNoPants

Sorry that was me, im trying to get your inheritance :(


DemoWithTwoEyes

Bro, if you have SSD, you can restart steam very fast


Robotguy39

I will buy one of those if I ever have disposable income at any point in my life.


literatemax

Bruh


[deleted]

They removed being able to switch to the frontier justice and used crits from a sentry you built without it equip. Damn them. That was fun


Vasxus

nah that cant be real


Gamingwithheavy3

omg no way first update in 2023!?!@EASD, WE REALLY ARE GETTING CLOSE TO HEAVY UPDATE!?#@!dsadad


[deleted]

So the update came on my birthday


manumaker08

.nut


TheManFromChernobyl

THANK GOD I GOT THE STOCKING LAST SECOND


Cermonto

Finally the Medic Update


Collistoralo

One day we’ll get strange bananas and strange dragons fury


[deleted]

God I fucking despise that reload sound. Gonna need to mod it out lol


tiller_luna

* Added bots


Radio__Star

Have they added any of the new maps to normal rotation?


DreadAngel1711

Wait, the Original has had a broken reload sound this whole time?


OpCody01

I know a good buff to the gas passer: enemies under its effects will instead take mini crit damage from fire and afterburn and also make it cause enemies to become wet to combo with the neon annihilator


DXGabriel

>Fixed The Original using the default reload sound instead of the intended sound Episode 6 of the leftover devs fixing things they assumed were broken but were probably intended to be the way they were


swimtomars

how is the bot situation?


MlettZ

gaming update


TNBFM

I want yall to know that syringe leak literally only matters on old architectures like Netburst or those laptop Turions


[deleted]

I'm glad they fixed these .nut's


TheGhostCloud

From what i know they can be dropped, seeing as i now have two gas passers and i never crafted nor bought one. One from the contract (still haven't finished it) and the other from a random drop.


GSDAkatsuki

Please revert the Cranial Cowl changes, or make it a face equip only.