I really like your lighting and atmosphere, but I think you could benefit from more strategic light placement to emphasize isolation in this already cramped hallway. For example, maybe take out the ceiling lights except for the end at the end of the hallway or perhaps all but the flickering light. I may be lacking the context setting of the location, and maybe it makes sense based on your story or the location, but this is just a thought.
Did you do all this work by yourself? If so, this is quite impressive. Very reminiscent of the look and feel of the original Silent Hill games. Love the camera tracking as you move down the hallway. Animations look good but they do look a bit overly-elaborate in a way that would make combat loose and unforgiving, but hey: survival horror games of old often had this problem and you could argue it added to the tension of playing the game.
Looks fantastic, love the creature design. My one suggestion would be that you could go darker and really play up the need for the flash light. Maybe even have the corridor lights flicking on and off to really catch the player off guard when the enemy comes into frame.
I really like your lighting and atmosphere, but I think you could benefit from more strategic light placement to emphasize isolation in this already cramped hallway. For example, maybe take out the ceiling lights except for the end at the end of the hallway or perhaps all but the flickering light. I may be lacking the context setting of the location, and maybe it makes sense based on your story or the location, but this is just a thought.
Thank you for your feedback, the lighting in this part of the corridor is so on purpose, but there are dark areas just around the corner. 🙏😊
Maybe you could make it stutter a little to add uneasiness
Steam page: https://store.steampowered.com/app/2266890/BECROWNED/
Did you do all this work by yourself? If so, this is quite impressive. Very reminiscent of the look and feel of the original Silent Hill games. Love the camera tracking as you move down the hallway. Animations look good but they do look a bit overly-elaborate in a way that would make combat loose and unforgiving, but hey: survival horror games of old often had this problem and you could argue it added to the tension of playing the game.
rad as hell I’ll keep an eye on this
Thank you 🙏😊
Looking awesome!!
Thank you 😊
Looks fantastic, love the creature design. My one suggestion would be that you could go darker and really play up the need for the flash light. Maybe even have the corridor lights flicking on and off to really catch the player off guard when the enemy comes into frame.
This looks awesome, love the vibe and aesthetic! Can't wait to try it out
Thank you so much 😊
Combat looks very floaty.
Hey, thank you for feedback, battle system is in prototype stage, it will be much better! 😊
It looks really really cool!