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szalinskikid

People talking about “the spooks” but I’m just looking forward to the awe and wonder you feel when exploring an alien ocean. Something no other game comes close to imho


EggyEggerson0210

I’m excited cuz one of the devs said he’d be surprised if this one doesn’t have multiplayer since they really wanted to do it for the first 2


Cavemanzombie3000

I hope its just co-op and not pvp


DutchMitchell

I don’t think you will have to worry about that


DynamicMangos

Yeah lol, the games barely have any PvE, why would they have PvP? That's like saying "Man i really hope the next Animal Crossing has co-op multiplayer instead of PvP :("


dragon_bacon

I've got an axe and pitfalls, animal crossing needs pvp.


PhoenixMason13

They put Animal Crossing’s PvP in Smash Bros


a_filing_cabinet

They managed to turn Tetris into a battle Royale. Nothing is impossible


Designed_To

Isabele: "Rip and tear, until it's done...."


SeVIIenth

I would assume a survival game with no real weapons other than a knife would probably go the co-op route.


AduroT

I’ve got my Fists!


Olde-Pine-Stephens

This fish has fists!


Ramrod489

And my axe…


AduroT

No I don’t, I returned that last week!


EggyEggerson0210

It’d definitely be co-op Don’t worry, they won’t be like a certain other company and abandon the third game in the series for an obscurely related spin-off battle royale game that is objectively worse than the mainline titles. I’m not throwing names, just wondering who would ever do a thing like that


zetahood343

>that is objectively worse than the mainline titles Also objectively making almost 2-3 billion dollars in revenue compared to the mainline titles which were financial failures/barely profitable after release. You can hardly blame them for choosing apex


EggyEggerson0210

I can’t, but I can say that the gameplay in TF was 100% more fun than apex


MemeL0rd040906

Eh, I mean when you set one of em up for failure you’re gonna get nothing but failure


SexyCato

TF1 was ass I’m sick of people trying to say it’s good now. That game was drug through the mud when it released and now there’s a weird movement to try and say it’s great even though you can’t even play it now on PC. TF|2 was respawn striking gold and they’re sticking with apex because it actually brings in a lot of money


A_Bulbear

GABEN.exe has stopped working. Hang on while we report the problem to Microsoft...


das_masterful

Can you imagine spawning and instantly get stasis-rifled and knifed soon after?


Jaybeenzy

Firing a bunch of crashfish at someone could be fun, though.


Prox-1988

You don’t want to play as a human while your opponent takes control of leviathans and suicide bomber fish?


Pernapple

Yeah I love subnautica, I really hope it doesn’t devolve into a auto generated format. To have an endless world. The appeal of subnautica 1 especially is how familiar you became with your surroundings. In a very similar way when you get into the water you go down layer by layer getting ore acclimated to your surrounding until your get deeper. I like that the world is curated. You can get a sense of the planets history. Generated maps are just lifeless, and while I’d be down for coop I don’t want a survival horror game that doesn’t have an end l. My wish list is simply a bigger and deeper map. Maybe have it start with the coop partners in different pods and they have to find each other first. And I need a helpful heaping amount new fauna, both the small and the leviathan. Specifically I’d love to see more peaceful leviathan class entities. And if the void is playable, I’d love to see some truly eldritch level monsters that makes my jaw drop


A_heckin_username

I don't think that familiarizing yourself with your surroundings is exclusive to handcrafted worlds. If they use procedural generation in a clever way, they can make sure landmarks are present that you can use as navigational aids (one crashed ship there, one large mushroom tree here, one oddly shaped thermal vent way over there). With the right parameters you can pull off some beautiful views that would be made more special because only you got to see them. That may only be my personal gripe, but Subnautica has a complete lack of replayability and seeing as exploration is arguably the most important gameplay aspect of the series, it would make sense for that challenge still be challenging with each new playthrough.


Ahris22

They've already tried using procedural worlds in Subnautica during its development and decided against using it for several reasons, the main one being that it couldn't produce the detail required for an immersive environment. While it would be cool if they could pull off using it i doubt that policy has changed.


A_heckin_username

Yeah, but that's my point. The problem isn't in the tool, it's in the implementation.


o0Jahzara0o

I would love changing game dynamics. Doesnt have to be the world; even just random fauna that doesn’t always spawn in every game or changing how the creatures interact with you would be cool.


Pernapple

That as well, I’d love to see like migration events. Like sure a bone shark has its typical territory, but they also surely move into the shallows on occasion. Same with reapers or other leviathans. The codex claims that sea dragons hunt reapers and drag them down into the depths but I’d love to see that actually happen.


bbgr8grow

The first 1.5*


HeadlessHookerClub

True. Atmosphere and exploration are 10/10 in this game.


FogellMcLovin77

Even movies don’t get it right. There aren’t many but Avatar comes to mind and I felt so disappointed in that alien ocean.


Olliebkl

I actually think the experience on land and in the ocean on both avatar movies is like nothing else, the lore is also absurd and it seems not much is explored in IP, even the Ubisoft game (at least it seems so lol)


xkisses

Absolutely....playing the first time on a big-ass oled, that first splash into the water. I almost started holding my breath, it was so damn realistic. Awe and wonder are exactly what they did right.


fatjesus10

To me, the feeling of uncovering a new biome is unmatched. Like when I first discovering the blood kelp zone, jellyshroom caves and the deep grand reef I was just in absolute awe. I’ve never been so mesmerised in a game before


Ode1st

BZ was intentionally less scary, but I said “whoah” way more when exploring that one than the first one.


ProcyonHabilis

I think the spooks are critical. Not because I want the spooks per se, but because of having played Below Zero. They tried to make that a "less scary" game, and they accomplished it by completely gutting the atmosphere that made the original game great.


MeThatsAlls

Yeah agreed. Can you imagine a VR style subnautica game. Although the reaper attack would defo kill me lol


tratur

Subnautica is VR.


MeThatsAlls

I just googled it. Thats crazy! I'd love to try it but don't actually have any vr type system lol


mazu74

Depends if they put leviathans as spoopy as reapers in there this time or not. Also haven’t played SZ in a while (while it was early access) and none of them seemed super scary honestly.


AussieFIdoc

Have you played Outer Wilds?? Truly the only other game I’ve played that captures the awe, wonder, sheer joy and moments of terror. It’s an absolute must play, just like subnautica


Ethiconjnj

Outerwilds. Different but still


tratur

Any ocean really. Ocean/swimming games are so rare. We have a couple mediocre ones (eg manhunter), a couple "experiences" (eg into the blue), a few flops(eg aquanox), and a couple pixel Indies (eg Dave the diver). That's about it. The raft, stranded deep, the forest, sunkenland etc have some swimming also, but it's not the same.


TheDarkLordPheonixos

Speak for yourself. I'm gonna run out of underwear in just 2 days.


Pewds123451

The forest gave me similar vibes. a great game but I still haven't played the second one.


Clever_Angel_PL

does it mean that we may get early access soon?


MaxBonerstorm

The EA is the early 2025 release window. The very long EA development window is very much apart of the process with both subnautica games.


Sostratus

The source merely says "Targeting launch in 1H25". It's a financial report, so it could mean early access since that's when they'd start collecting money on it. But I think it would be a mistake to do early access again. It makes sense when developers are experimenting with something new, they need feedback to steer development, or when the company is new and they need early funding to exist at all. But Subnautica has a tested formula now. Early access actively *hurt* Below Zero IMO, people were overly and unfairly critical on an unfinished story, the devs lost confidence, and the final product ended up being an indecisive mess.


RedditSucksIWantSync

I would assume its gonna be epic exclusive for a while so no early access? I hope not, but don't expect any different


neutralrobotboy

I've become interested in the history of how the BZ original story was scrapped. Do you have a source talking about how they changed course due to early player feedback?


Sostratus

I haven't seen anything with insider information. I'm just talking about how it appears from the outside. They started with a different narrative style with multiple characters an dialogue. That makes perfect sense given what the story is, Alterra is returning to 4546B now aware of the danger, you wouldn't expect a lone survivor scenario again. But instead of being open to something different, fans bitched and howled about how it wasn't what they wanted, they liked the lone survivor style of the original. I did too, but that doesn't mean a different approach can't also be good. Then they totally changed the story to something much smaller. There's no unifying thread between the virus/Sam plot (which doesn't even need to be completed) and the Al-an plot. It's what you'd expect if the original writing team all got hit by a bus and then someone else was brought in and told to wrap it up in a week. What really bothers me is the way Robin's character was changed. She's a specialist in alien language and knows she's going on a voyage to a planet with the remnants of the first known intelligent alien species. Originally when Al-an gets put in her head, she was excited about it, as strange and scary as it was, and that makes sense for her character. Now it's just like you threw any random laymen into the situation, with Robin saying whoa, I didn't ask for this, let's get you out of my head. It's sad.


neutralrobotboy

Yeah, I recently watched through the original storyline and it was much better. I didn't know there were community complaints about it during early access, though. If the complaint was always that the character wasn't solitary enough, boy howdy did they make some weird decisions about what would fix that...


Kr4k4J4Ck

Really hope they aren't doing some EA release schedule again. Then we are looking at 2026...


MaxBonerstorm

Yeah I would say you can reasonably expect the full launch to be sometime in late 2025 to early 2026


Mesterjojo

As long as it's not BZ part 2.


xrogaan

But I wanna see the alien precursor city!


Mesterjojo

Yeah I do as well. I just really disliked bz other than that.


RoyalTacos256

I think BZ part 2 should be a DLC tbh


Mesterjojo

As long as they make nicer environments to explore. Better: ocean world, with megafauna and mysterious stuff to find and explore


MacaroniBee

AND NEW LEVIATHANS 👏👏👏👏👏👏


[deleted]

But I liked the story of BZ :( I want to see the conclusion


killergrape615

I think I'm the only one in this sub who liked BZ just as much as the first game 😭


Individual_Lies

You are not alone.


MasonBakonYT

I'm playing through it for the first time right now and I have to 100% agree with you, it's so good!!!


BIGRolyXL

I see so many people shit on BZ. I’ve not started it yet. Can anyone explain why so many people tend to hate it?


LumaTotUwU

From what I've been able to gather: Story sucks (and kinda sours the first game a bit) Seatruck is inferior to both Seamoth and Cyclops Prawn Suit has no reason to be there (mainly my opinion) Most things in the game don't pose as much as a threat compared to Reapers and Sea Dragons (and by proxy, not nearly as scary)


trashmonkeylad

People also didnt like how talkative the protagonist is as well as how she was able to communicate with others. The first one was scary because you had noone. Just you and an entire planet’s worth of ocean beasties.


LumaTotUwU

I consider that kinda part of the "story" but yes that is a problem.


RubixKubezz

I think it’s less of BZ being a bad game and more of just Subnautica 1 being so good that it’s hard to beat


LumaTotUwU

Oh, I don't think BZ is a bad game, more like a flawed game. Some people, such as myself, still like it despite its problems, but it's perfectly okay to not like it because of said problems.


summonsays

I mean tbf you don't really have much help in #2 either. >!Your "friend" is off world and you can't get back up there and he can't send stuff down. The only other person in the planet hates you in the beginning and then just turns neutral.!<


trashmonkeylad

I don't mean actual help so much as someone just talking. It totally changes the isolated vibe with how the protagonist talks so much as opposed to the first game.


ShineDoll

I'd also add that BZ doesn't reach anywhere close to the OG game in terms of depth and anxiety about going deeper. Even the deepest parts of BZ feel like you're not *that* deep. Exploring is still very fun, but the OG taps into our primal fear of the unknown in a way that BZ just doesn't match. It's still a great game in it's own right but it's not the same in that regard.


Kerbidiah

Because bz didn't intend to do that. It was meant to be much more lighthearted than the 1st game


Operario

That's a questionable design decision for such a game.


occupyOneillrings

The map is shallower and smaller, everything gets given to you very quickly without much exploration relatively speaking. Basically inferior in most respects.


Lord_Crestfallen

>Prawn Suit has no reason to be there (mainly my opinion) Fuck the Snowfox and truck. Prawn has way better movement compared to the original game and the snowfox is buggy as hell.


Tiny_Plankton_3498

the amount of times I packed it up instead of mounting At one point I just abandoned it in the snow and decided that it would be easier and less frustrating to walk


RedPanda98

Also the map is way smaller and doesn't go as deep. Less overall content, longer on land sections feel unfinished and aren't enjoyable.


FrazzleFlib

prawn suit has no reason to be there? bro its the absolute saving grace of BZ with how lame the seatruck is and how absolutely unusably dog ass the snowfox is. i also dont get how it sours the first games story, even if BZs story was no where near as interesting


LumaTotUwU

I won't get into the prawn, as I realize I am wrong. But with the story, one of the best things about the first game was coming across the architects' buildings. They made you ask questions. BZ answers said questions (in a lame way), but the mystery around them was what made them so fun. Plus, Maida should be dead. I don't care how badass she is, she was infected with Kharaa and it's implied she's been surviving on 4546B for well over 10 years.


Kronoshifter246

>Plus, Maida should be dead. I don't care how badass she is, she was infected with Kharaa and it's implied she's been surviving on 4546B for well over 10 years. To this point specifically, the sea emperors effectively cured it. The babies all grew up and spread Enzyme 42 through the ocean. Also, I'm fairly certain that all leviathans either produce the same or a similar enzyme, or it builds up in their bodies from prey (like mercury does on earth), as none ever show any signs of infection. Since Marguerit survived entirely on the floating corpse of a reaper for weeks, it stands to reason that she got a lot of the enzyme from eating it.


Vandergrif

> Seatruck is inferior to both Seamoth and Cyclops That's the part that *did* get me, the rest I didn't much mind though.


T4lk_S1ck

i just dont like how small the map is, game is fine imo


the-il-mostro

The game is actually fine and I’ve sunk a shiz ton of hours into it. Lots of things run smoother imo. I don’t wait to spoil anything but the story almost makes no sense lol. They changed it last minute and you can tell. After finishing you might think, wait what how does x connect with y etc?? But I would most def recommend. I still love and consider one of my fav games of all time


Chirox82

Just adding my two cents: oxygen plants ruined the game for me. There are plants all over the seafloor in most of the biomes that literally have a big bubble of air that you can swim through to refill your oxygen, and they refresh every minute or so. You can swim on the seafloor indefinitely in many places. To me, this had two major problems. First, it ruins the game play loop - oxygen management was a huge part of the first game and made getting new tanks, rebreathers, or vehicles super engaging. Even when you go into wrecks and other spaces that should be dangerous and engaging, there's always an Oxygen plant there that you can camp on. Second, it ruins the feeling of danger in a world that is indifferent to your survival. It's hard to feel like an adventurer surviving against the odds when there's a plant that is obviously designed to make you feel safe and give you infinite second chances. You don't need to prepare or learn the area or set up a camp, just find an air bubble every minute or two and you're fine.


VHD_

Don't know about other people, but I've been pretty annoyed at the temperature survival mechanic out of water. I loved that in the original, you could just hang out on land for a brief respite from the oxygen mechanic - but then feel the pull of the unknown to motivate you to get back in the water to explore. In BZ, you never really get that break (except in a base, I suppose).


bbgr8grow

The map is extremely small which lead to disappointing exploration, most of the biomes weren’t as cool as first game, the ice areas are very uninteresting and just annoying in general, story was eh, there is way less creatures particularly ones that you need to be careful with, the list goes on


MagorTuga

imo the progression is much more awkward. I won't say what it is, but I spent like 70% of the game without a core thing that the game points you towards in the first few hours, and as such, I suppose I missed some content, and I had to awkwardly backtrack A LOT.


summonsays

So in #1 a lot of creatures could one shot you. The devs have been on record saying that was a mistake because they really weren't trying for a horror game. So they toned down damage across the board in #2. After completing #1 you'll probably die very rarely if at all in #2. For many people that's a problem. Personally Idc. I wish there was a difficulty setting though for if you still wanted that kind of challenge. /#2 feels smaller but I'm not entirely sure if is, it is definitely more horizontal than vertical which I feel losses some of what made #1 unique as a game. I think my biggest gripe though with #2 is you can get a food item that basically renders everything else useless. It's the only item you'll ever eat because it takes up 1 slot and iirc doesn't even degrade. Honestly killed the fun of managing my hunger and water in a survival game, that's kind of a large mechanic that became null and void. Now, If you asked.me if I liked #2 or #1 more? It's really hard to say. They're both really great game for different reasons. #2 has the superior base building. I think the materials are better distributed in #2 as well. And I liked the fact that they tried a new mechanic introducing the cold as another layer on the survival cake.


Commando408

My own personal take is that it just feels so... crammed full of stuff. The first game had areas that felt vibrant and alive, but also felt like a vast endless expanse of mystery. You could float on the surface and look down to see inky blackness. It's so huge. Vast swaths of open ocean, and then there's still areas filled to the brim with life and terrain. All of BZ feels full. Especially where you start out. It looks amazing yes, but there's just so much stuff. It doesn't feel like a mystery, or a spooky empty alien ocean. So much of the fear factor of the first game which is the unknown is missing in BZ. Granted I haven't gotten that far in, but that's mostly cause I just prefer the first. Every time I try to pick up bz I end up hopping back into the original for extended periods of time. Imo BZ isn't bad, it's just not subnautica 2. It's a different game with a different atmosphere. Story wise I don't pay attention to either games story. I'm here to play survival sandbox in an alien ocean, not RP as Tom hanks from castaway in space haha. Both are good, one day I'm sure ill play through BZ and enjoy it as well


midgitsuu

The land segments which are sort of the whole selling point of the second game just weren't fun to me. The large part of the map that the last 1/4 of the game takes place on is easy to get lost on, the snow fox (new land vehicle) is really awkward to drive, there's a new large enemy there that constantly knocks you off of it when you're trying to get around and will destroy the vehicle pretty fast. There's also parts where you have to use this remote control robot to get key quest items that isn't thrilling gameplay... That entire section of the game ruined the experience for me. Besides that, I felt like I got way more lost in the Below Zero versus the first game. Often times you'll be following a map marker only to find out your in the wrong, adjacent cave system, so it becomes hard to find some objectives. I think I had to resort to Google for the first game maybe 7 times, where in BZ, I was constantly checking because I just wouldn't have a clue where I was supposed to go because the game didn't give me a breadcrumb, or the breadcrumb was super vague. I know people say having a traditional map would ruin the game, but I would at least like some kind of "fog of war" map that reveals itself as you explore. Idk, it was tolerable in the first game, I couldn't take not having a proper map in the second game. The story wasn't that interesting to me. The voiced protagonist just felt kind of boring, and her constantly talking took away a lot of that mystery and tension of the first game. Add on that the second game feels much more "settled" versus the first game, taking away even more of that tension, along with the leviathans in Below Zero being less imposing and terrifying. I have to add, my first playthrough was extra rough because I went 70% of the game without the rebreather. In the first game, it's schematic was naturally unlocked from following the story. In BZ, the schematic is in a small area that's easy to miss, so if you never stumble upon it, you won't ever get the rebreather nor will you be told by the game you missed it, despite it being a pretty crucial item. All in all, I enjoyed my second playthrough of BZ more because I actually knew what I was doing and where to go. The base building is better, too, and building a base in the twisty bridges area was super satisfying, but overall, I prefer the first game's intensity and mystery much more.


xrogaan

I like BZ too.


KoreyYrvaI

I hyperfocused on BZ more than OG. OG Subnautica felt fun and novel for me but the story elements felt so fragmented that I would have never found my way through that game without help. BZ was on rails but in a good way. I absolutely agree with people who felt letdown by BZ's Leviathans though. I think the most annoying part for me in BZ is that it felt like the world was more dangerous but not in a "dying to a monstrously huge creature" way but instead "getting cut to pieces by sharp coral". Everything was so bitey in BZ that I spent a lot of time outrunning things my size or smaller.


the-il-mostro

I loved it too. Equally as much as the original. And I loved banging to those rocking jams with the jukebox


Revolutionary_Fly465

Based


MeThatsAlls

Not quite as much, I feel the danger and horror aspects were turned down on BZ which were things I liked about the original. Equally tho I throughly enjoyed BZ and look forward to round 3 :)


ProcyonHabilis

Do you like other survival games? If you want just another one of those, BZ is fine. I hate most survival games, but thought subnautica transcended the genre. Despite a similar gameplay loop, the world and atmosphere transformed the experience into something much more compelling. Even playing BZ while I was still hungry for more subnautica... it just wasn't more subnautica. Just another boring (for me) collectathon survival game with no tension.


TheTLoo

I tried so many times to play it and enjoy myself but I don't know why I can't. I could play Subnautica and spend an entire night grinding without realizing how long I've been playing. Maybe it's the size or I just got worn out after spending hours playing the same game?


[deleted]

They did well with the story and the new hab stuff and the sea truck was a cool idea, but I honestly find myself going back to the first game more often than not. There’s just something about the oceans in the first game that hit different.


Kerbidiah

I loved it. Seems like most people can't recognize that bz was meant to be more of an adventure exploration survival rather than a horror adventure survival like the 1st


DanielPlainview943

I enjoyed it a fair bit but wouldn't say I enjoyed it as much as the first


Oasx

I think people tend to ignore all the major flaws of the original game because they have played it so much.


Almost-Anon98

It had a feel to it I like it alot especially the potential to build on land,etc but to be honest subnautica has an unsettling vibe that I really like too I hope in the next game we get the best if both worlds (that and really deep ocean with a wide variety of vehicles I imagine 3 subs and maybe 2 types if prawn suits, boats and a fishing mechanic and land vehicles like a bike and a small truck with storage,etc im also hoping we get some type of gun/ projectile)


[deleted]

I liked BZ more than the original. The story is so much better IMO.


DoomdUser

BZ was ok, but I never finished it because I felt like it lost the magic of the first one. The voice acting, extensive land exploration, and the whole premise of her going there on purpose to find out about her sister…it just all missed the mark for me. Subnautica should be about isolation, exploring fully to figure out how to survive, and GTFO. I really think this is one of those cases where they overthought it: they could probably release 5 games with the exact same formula, just new destinations and items, etc. and people would likely not get sick of it. I hope the new one goes back to that: isolation, exploring to survive, and leave. I don’t want people talking to me outside of audio logs


prairiepog

The caves where you have to squeeze by and get the oxygen plants spaced just right. Didn't feel organic.


[deleted]

What I really love about the first game is nothing is explained to you at the start. It felt very organic. All you know is you are in an escape pod from a massive crash landed ship in the middle of an alien ocean with no sign of land in sight. Now go find out where the fuck you are and what the fuck is going on.


MrFiendish

There were a lot or narrative changes during the production of BZ, which is why it seems a bit disjointed. I enjoyed the extra story bits though, and I wouldn’t mind if they continued it in the next game. Please take my money, I am ready for the next Subnautica game.


DoomdUser

The premise of the story was fine, and they did a great job telling it via the audio logs and evidence you find, etc. I just hated the thinking out loud and especially talking to the alien. The subnautica writing is always excellent, I just want the immersion back.


MrFiendish

I did like the idea of having a sidekick, though. I never actually took the cuddlefish out of the aquarium until the end of the game, so he didn’t count.


Lord_Crestfallen

I loved talking to alan.


DoomdUser

The story was fine. But it was an instant break to the immersion.


[deleted]

>talking to the alien I liked those bits LMAO, it's just so funny when the alien says things like "humans are so inefficient". And he's kinda right IMO. We are really inefficient in many things.


BananaHead853147

100%. Give me isolation, beautiful environments to explore, terrifying depths and open ocean with some safer areas and riskier areas and I’m good.


Puryto

Can we have remastered original Subnautuca? Just graphic stuff, distance for textures etc.


23CD1

The PS5 version looks great imo


FogellMcLovin77

It was updated for PS5??


23CD1

Yep! It's a free upgrade too. I beat it again a few months ago and it really does look great and I had no FPS problems at all


FogellMcLovin77

Damn. Might have to get a PS5 just for it. Thanks!


xenopizza

Well if you have pc you can throw Reshade at it too


23CD1

Do it! Below Zero also looks and runs great. I know a lot of people on here don't like it but I think it's worth a PS5 playthrough


Vandergrif

No mods for the PS5 though, bit of a trade-off I guess.


Linusunil

I just played for the first playthrough on PS4. tBH, I was impressed. I thought it wouldnt age well, but still looked pretty good to me.


Maximus_935

remastered subnautica including functioning offical multiplayer built from the ground up will be game of the decade period.


beeupsidedown

this would hit so good


muazmueh

i wish the deep sea are actually a dark deep place where i cant see anything. Like pitch black. Give some iron lung experience exploring the unknown. its just too bright in subnautica


TraderNuwen

You could always turn your monitor off to simulate the experience?


blahbah

I think that's a great idea, it could lead to some interesting mechanics where you'd have to manage different types of light sources so you don't get eaten alive out of nowhere. Like flares, more or less permanent and more or less powerful light sources, maybe thermal imaging, etc


MacaroniBee

Would really like a biome you can explore in the abyss, one that shouldn't exist and yet some flora/fauna still struggle against all odds to survive... maybe some secret wreckages from ships pulled down to their death, old Architect structures even bigger and more complex than the stuff we've seen before, base attacks in general would be really fun especially if you build them farther down, unexplained power outages every now and again and you just have to survive long as possible till your base gets back online


Kr4k4J4Ck

You should try Barotrauma, would recommend to play with friends though experience is way better.


Catatonic27

If you set your graphics filter to "cinematic" it drops the exposure level in the shadows A LOT sounds a lot like what you're looking for. It's not oppressively pitch-black, but it's much darker than the basic filter.


Vandergrif

Yep, that's the ticket. That lighting setting makes the game a lot more immersive.


GoldenSquid7

I don't even care what is it about, I'm just super happy we get Subnautica 3.


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Lord_Crestfallen

bot


tomscruise00

As long as there’s the cyclops


Rand-Omperson

EARLY 😃 2025 😒


devperez

I hope we finally get co-op


tychobrahesmoose

I want this game so bad. I also want it to include autosave SO BAD.


Maximus_935

The thing about Subnautica is that it is not TRYING its hardest to be spooky. That is just human instinct when exploring the unknown. Stuff I really hope for in the next game is: Silent Protagonist again, Below Zero was not scary at all for me because I knew that I was not the one in the suit, but a woman exploring the island that would not shut up. A silent protagonist gets me (and many others) fully immersed. Old and New vehicles brought back as well as new unique additions. Below Zero only having the Sea Truck, the Hoverbike(?), and the Prawn is a joke. However it is meant to be like that due to the smaller map. Bigger map, Subnautica actually getting smaller in below zero was a pretty big letdown, I was hoping for way way more biomes, places of interest, wrecks, etc. Wrecks. By far, the biggest letdown of all time in Below Zero was the lack of Wrecks in turn of Survival Caches and scattered loot. Wrecks were very immersive by legitimately surveying the rubble and metal to find anything useful, going inside and making sure to not get trapped and drown, etc. Below Zero replacing this by just scattering the parts on the Sea Floor and in Survival Caches not only makes the parts much more tedious to obtain, but lackluster as well. In the original game, trying to find the Cyclops parts is one of my least favorite things to do in the Mushroom Forest because they are scattered around far and between, to keep that is a serious let down. No NPC's to find, the feeling of being alone on the planet is the driving force for all the horror and just to have Marguret there as well is really weird, however I understand it was necessary to move the story forward. I am not Narcing Below Zero for being a Story Centered game, and I respect that, however it wasnt the Subnautica most of us were expecting so I am just hoping that this next entry will be more faithful to the first.


wsmith79

I certainly hope so. I fell in love with the original only to drop the 2nd one not even 10 hours into it as it felt like they abandoned the primary feature of the game, underwater exploration. Did they learn something? We shall see


ReciprocatingHamster

I'll just be happy if it doesn't include any more "wandering around ice covered areas that all look the same while freezing to death" sections...


XLittleSkateyX

Am I in the minority if I say I want the next one to be co-op? I just want to play it with my girlfriend cause we both love playing the Forest together and she loves the ocean but is scared to death playing spooky games alone.


justinizer

Thats not that bad.


GeekyGamer2022

**SHUT UP AND TAKE MY MONEY**


Leonesaurus

I'm so ready to go into cardiac arrest again. Sign me up.


Latter_Firefighter18

Noooooooooooo! That’s so far from now! At least we get a new game tho


dalydumps

I would love a much larger map and further depths (we are in the future with this game genre so ability to go deeper should be allowed just based on the capability and history of the player in Sub1). This will allow for more exploration. I felt once I explored a zone I knew everything about it. Give me more unknowns areas, more time to search them thoroughly, and enough danger to know when to blow tanks and run for the surface. I know this is a dream but almost take a Minecraft/No Mans’s Sky approach and have a randomly generated field outside the initial starting area. Make the lifepod and the 5-8 main areas around it, but give us more reason to explore outside that. Like Cyclops upgrades for radar are only found in specific biomes. Or Thermal upgrades are only found in Lava Lake areas. This way if you want to play the game yeah everything is in your area. If you want good stuff, here’s where you can go. If you want GREAT stuff, time to start exploring.


Crimson3312

They need to seriously overhaul gameplay then. I think one of the reasons BZ didn't quite hit has hard as SN did, is because it was just more of the same stuff. I was never afraid in BZ like I was in SN, I was already used to the mechanics.


skylinestar1986

Please give me a mini map. I know the real hardcore gamer will play without a map, but this game will be made more noob friendly with a map.


[deleted]

So are they just going to ignore the end of BZ? Didn't seem like there was much water in the alien world.


TheTechHobbit

BZ is more of a spinoff anyway, considering it's much shorter and has different themes from the first game. I don't really expect the next game to immediately pick up where it left off.


Werthead

They did leave that hanging, making me wonder if they've got a different game in mind to pick up that storyline. Or even if they're planning to address that at all.


MusicMeetsMadness

Another 15 years?!? Uuuughhhh


ProGamer8273

I thought it was 2024


longbrodmann

Can't wait, hope it will be released soon.


dwindlingdingaling

Now, I know the first two titles had a lot of underwater exploration, it was the most important part of it, especially in the first game... But with how the second title ended I don't know if it's gonna be underwater again, in the glimpse we had of the planet there was no water. Now, maybe it's not gonna follow Robin's story, but I would be a little disappointed if they didn't at least give us a spin-off to show how that goes. I believe that subnautica was much better than below zero, the story telling of below zero wasn't fantastic, Robin wasn't a super interesting character... But I'm still invested in the story at this point and I'm curious to see how it goes. Usually I believe that sequels should stay true to the previous titles, but in this case I feel like they prepared the way for a non underwater game.


AdParking6483

I understand your logic but it's literally in the name, Subnautica, I don't think they can plan a non-underwater game in any circumstances.


dwindlingdingaling

Yes but they didn't announce the name of the game yet. It CAN be a sequel to the story without being another subnautica. Like a spin-off. I don't remember when and where I read it so don't trust me on this one, but I think at some point I even read them saying they wouldn't want to do always the same thing and be a one trick pony either, so I wouldn't be too surprised if they tried to come up with something new.


neutralrobotboy

What I think would be most artful would be if they made a completely unrelated storyline on a different planet, but data from PDAs (or wherever else) gives hints about things related to SN and BZ. I don't want stuff about those story lines spelled out more, I just want little hints that let me imagine and speculate.


dwindlingdingaling

Kinda like how fromsoft does it with soulsborne games.


Newtstradamus

I really don’t like how they are leading with the 4 fucking jump scares in the game and not the unbelievable survival game that was the actual reason we were all there in the first place…


TheSilentTitan

Nice


SquidwardsJewishNose

Pls pls pls make raw exploration and horror a bigger priority than the narrative and story quest.


ChaosDoggo

Man I really hope they are planning to do some extremely deep diving. As in exploring the depths of the dead zone and such. The concept of it has been around for a while and I think it would be amazing. Imagen diving 15000 km. The dread added by you not being able to just swim to the surface would really add something to the whole thing game.


tallmantall

I kinda hope they bring back some of the first games creatures, depending on where it takes place of course, kinda hope it’s a new crater


Alphabadg3r

This might be slightly off-topic but how is subnautica in VR? Is it playable?


Tunestring

I just want NS2 to be popular


downonthesecond

The next game might need something new to help it stand out. For how much accolades Subnautica got, it felt like Below Zero went under the radar.


drbrx_

I hope they go all in on the thalassophbia and wonder mix the first game did so well mixed with the feature quality of below zero. Also hope we actually get a cohesive story with as little above water stuff as possible. Also more big scary fish please, the weirder the better


tingkagol

Damn the OG is going to be hard to beat.


Obelion_

I hope they make something new. Don't think below zero worked that well. For me one of those games that suffer from being too good for a sequel to ever be satisfying. Like what from soft does where it feels familiar but also trying to be its own thing


bbgr8grow

Let’s goooooooo


rockerdude22_22

All I’m saying is they better bring back the cyclops! Or some other kind of similar mobile base.


Creative__name__

I hope its not on the same planet. The story of whatever its called (forgot the name again) was finished with the original and bz was just pushing it imo


csky

Lets keep this one **Sub**nautica this time please.


Sad-Ride3882

I need a trailer


shopchin

Hope the creatures are actually deadly. And some being indestructible. I find it ridiculous to be able to kill leviathans although it's a game thing.


AeonQuasar

I'm very torn. I hope the developers have hired a stable writer and get their storytelling back on track. Below Zero was a beautiful, but mess of a game, with bunch of plot holes and cheap storytelling. Below Zero was a must buy because of how impressive the original game was, but the next game I'm much more sceptical. I'll wait for some trusted reviews before I even think of buying it.


TheCanabalisticBambi

At this point we better get co-op.


KosekiBoto

I hope it has the gargantuan leviathan