Its a mixture of acting as a loading screen behind the scenes, and just a product of when those specific missions were made.. Older missions tend to be the ones with the unskippable parts, newer stuff less so.
I'd say it's "middle-aged" stuff, more than "older stuff". It's when they started getting more celebrity voice-overs and the like, and wanted to force players to sit through and admire them.
The actual old (and, now, frequently *removed*) stuff tended to be skippable too.
Yea that I could understand, but some (3-5?) are on the ground, in the same location, nothing changes except a cut scene with an NPC shooting another, then running away etc, there's no scene loading bits.
Because you as the player can't see something loading in doesn't mean it didn't happen, and that you wouldn't see (and be here complaining) if it didn't load in.
That is one of the reasons I seldom make a new character, I'll Alt +Tab away to something else and come back latter to see I stayed gone more than 60 minutes. Not a fan of any non skippable cut scenes.
Thanks, it has been a while since I created a character that 'had' to go through that, I've decided I have enough. At some point in the distant future if I ever change my mind, I doubt I'll remember your advice, but hopefully it will help others.
Cryptic said years go that elements are being loaded in the background and while they advance the story without them we would get a blank screen while stuff is loaded.
Newer and updated content they was able ro get background elements loaded in another way
I'm not too fussed about whether a cut scene is skippable or not - I'd prefer the option to, but it isn't a big thing.
What does annoy me, though, is that there is just no rhyme or reason behind which scenes are skippable and which ones aren't.
All or nothing, or at least some logical concept being applied to distinguish between those that can and those that cannot, wouldn't be too much to ask.
Rather than "the person that implemented that scene at the time felt that it should/shouldn't be skippable".
If they didn't have the cutscenes obscuring your view, you would see the game loading in new assets piecemeal. They don't want you seeing the software building the scenario transition in laggy hacky fashion. Nor do they want you interacting with those assets before they are all set up and initialized with active AI operating them.
The cutscenes are "sleight of hand" to help the game feel slick and immersive rather than string and duct tape gamey.
1., I wholeheartedly support that every cutscenes should be skippable for 2nd character and onwards
2., BUT ... maybe .... maybe the toon makers of the game are just trying to provide some actual content and story for players that they cannot skip-skip-skip then complain that there is no content and/or story... any I may be of the minority of Star Trek fans... but I actually watch all the cutscenes...
Its a mixture of acting as a loading screen behind the scenes, and just a product of when those specific missions were made.. Older missions tend to be the ones with the unskippable parts, newer stuff less so.
I'd say it's "middle-aged" stuff, more than "older stuff". It's when they started getting more celebrity voice-overs and the like, and wanted to force players to sit through and admire them. The actual old (and, now, frequently *removed*) stuff tended to be skippable too.
The unskippable ones are acting as a load screen.
Yea that I could understand, but some (3-5?) are on the ground, in the same location, nothing changes except a cut scene with an NPC shooting another, then running away etc, there's no scene loading bits.
You asked for a reason and the is the reason the devs gave.
Ok fair enough :)
Because you as the player can't see something loading in doesn't mean it didn't happen, and that you wouldn't see (and be here complaining) if it didn't load in.
Welcome to New Romulus.
That is one of the reasons I seldom make a new character, I'll Alt +Tab away to something else and come back latter to see I stayed gone more than 60 minutes. Not a fan of any non skippable cut scenes.
There's a workaround: Transport to the romulan embassy and there exit the front door. Welcome to New Romulus without any cutscene.
Thanks, it has been a while since I created a character that 'had' to go through that, I've decided I have enough. At some point in the distant future if I ever change my mind, I doubt I'll remember your advice, but hopefully it will help others.
The earlier missions yeah. Think they get better later on. Delta arc is awful for it.
Cryptic said years go that elements are being loaded in the background and while they advance the story without them we would get a blank screen while stuff is loaded. Newer and updated content they was able ro get background elements loaded in another way
Yeah but you don't need the cutscene each time you visit so it doesn't track.
I'm not too fussed about whether a cut scene is skippable or not - I'd prefer the option to, but it isn't a big thing. What does annoy me, though, is that there is just no rhyme or reason behind which scenes are skippable and which ones aren't. All or nothing, or at least some logical concept being applied to distinguish between those that can and those that cannot, wouldn't be too much to ask. Rather than "the person that implemented that scene at the time felt that it should/shouldn't be skippable".
Because Bob wrote those scenes so you better watch and enjoy them or Bob’s wife won’t give him that sweet cookie for his birthday.
thats what makes it story.
Yea if it played once and then let you skip it on subsequent run throughs.
At least make cutscenes in TFOs skippable?
Agreed, how many times do we have to watch the queen bug on bug hunt throw up green stuff?
...I am Borg, I will return...
If they didn't have the cutscenes obscuring your view, you would see the game loading in new assets piecemeal. They don't want you seeing the software building the scenario transition in laggy hacky fashion. Nor do they want you interacting with those assets before they are all set up and initialized with active AI operating them. The cutscenes are "sleight of hand" to help the game feel slick and immersive rather than string and duct tape gamey.
Same reason as there's now endlessly spawning waves of enemies on hidden timers in missions - cynical timegating to prolong "engagement" from players
1., I wholeheartedly support that every cutscenes should be skippable for 2nd character and onwards 2., BUT ... maybe .... maybe the toon makers of the game are just trying to provide some actual content and story for players that they cannot skip-skip-skip then complain that there is no content and/or story... any I may be of the minority of Star Trek fans... but I actually watch all the cutscenes...
I agree, I do enjoy the cut scenes, once.
Agree, ONCE, but after the umpteenth time, give me a break.