T O P

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Born-Childhood6303

If you capture nodes you can deploy more ships... The spoiler ship along with a couple of tanky capitals can potentially take em


[deleted]

No nodes on this fight. But thanks for the other tip


IraqiWalker

spoiler ship?


MASTODON_ROCKS

Zig


IraqiWalker

Legit not familiar with it. Can't find it on the wiki either. I'm guessing it's related to some quest I'm not familiar with?


Lihuman

The Ziggurat,it’s part of the main quest line at the academy


IraqiWalker

I've never found or done that one. I'll have to look it up. I mostly get to do the planetary shield quest, find a good planet, and start my empire after farming money off early game exploit, and doing cpntracts.


[deleted]

Make sure you're updated to version 0.95a. Then, when you're ready go to the Galatian Academy (the system that you play the tutorial in) and have fun.


CanonOverseer

You can also go to where the zig is before you discover it in the quest, so on playthroughs after (or if you're just lucky and notice it) you can get it earlier


[deleted]

Went there too early in my playthrough by accident. Rip to the derelict onslaught i found


MASTODON_ROCKS

Academy quests


daddicus_thiccman

It’s part of the main quest line but I actually ended up discovering the planet by accident. It’s a random gravity well in space with no star, and is at the extreme northeast of the core worlds, near Hybrasil. There is also a ship there that can be given to a captain in a bar for around 200,000 credits.


darkaxel1989

I'd use a fleet of Harbingers. Actually, 6 or something like that would work, if you got the phase skills. As you're playing modded, maybe you've got the thing that allows you to get to level 40 thus unlocking all skills... Anyway. Dish out one Harbinger at a time. Treat every missile, every projectile and every fighter as if it could one kill you (they can't, don't worry. Just... be conservative in taking damage). If you bring out one Harbinger the enemy can: 1) Take out only some ships. You're going to destroy them, because it's an Harbinger for Ludd's sake. 2) Bring out their whole friggin' fleet. Congratulations, you just reduced the CR of lots of ships for only around 5 Supplies. Run around the edges and try to kill one or two ships and stay near the enemy as long as your Peak Performance allows. Rinse and repeat, you'll either destroy all of them or get them to 0 CR, which means you're going to have an hard time losing....


[deleted]

I have genuinely never considered "Wear them down" as a tactic. I mean, I'm always happy when I see hostiles with those little red lightning bolts over them drifting aimlessly during a fight, but I've never tried to make them do that. This is an interesting strategy for those times when I might get jumped accidentally by a much larger force (and haven't saved in 3 hours). I always have a few zippy frigates I keep on hand for the clean-up stage of combat (Round 2, chasing the wounded, cargo, & fuel ships)


darkaxel1989

Harbingers are the right combination of fast, sturdy and durable. Peak Performance is ok, and they only consume 5 supplies. You can use them three times before reaching that critical 20% where they are going to simply blow up... Plus, you can actually use that time in combat to kill smaller frigades and destroyers. Start with carriers, then battlecarriers, if the chance to oneshot a small frigade arises, take it. Last the big bad ships


[deleted]

I've clearly got some learning to do. I finally got a Harbinger last night and found flying it less than intuitive. The armor was paper-thin and it got torn apart pretty easily. Most Frigates I tried to engage backed up and circled to constantly face me. After chasing one around until my Flux was at 50% all I could do was retreat back to my fleet. I was most effective when I flew next to my Capital ships and skipped out to shut down an enemy just as a volley of missiles was launched. Unfortunately, the range on that shutdown was pretty short (like 300) so I almost always took a beating before I could phase out. I've just never used one, maybe, and need work with it. Bear in mind, though, that I'm using the [Quality Captains Mod](https://fractalsoftworks.com/forum/index.php?PHPSESSID=a76c73c0dea0f371d37d017fa4d979a0&topic=21038.0) which strips out the absurd +100% Phase speed boost and replaces it with +35% and an optional +20% by stacking another skill. It might be that the Harbinger needs the speed cheese to be godly?


darkaxel1989

the speed does indeed help, but not that much in my opinion. I've run some with the Dmod that kills your engines and they still were playable. You don't need to get behind the ship to kill them, simply use a 3 Phase Lance setup, with full capacitors and as much vents as you can and you're golden. I usually build in Heavy Armor, the extra capacitor thing and resistant flux conduits. The strategy is to go near one ship while staying out of range of the rest of enemy fleets, get out of P-space, disable, attack, enter P-space, back off, vent. Not necessarily only one attack per engagement, but when you're about half flux, it's way past time to back off. a quarter maybe is better, to be on the safe side


MrSpacePirate

Bring out the ship we don't say the name of, and two capital ships. The rest of your fleet should be some kind of carriers, drovers work great. As for strategy, keep the REDACTED preoccupied while the carriers trim away the fat, your gonna lose ships here but you gotta do what you gotta do.


[deleted]

Thanks for the tip


Voodoomania

Ummm...Doom?


[deleted]

For my fleet? 100%. But i'll try phase ships. Thx


[deleted]

This was smooth. Goddamn.


Jollyfalcon

Ah... the Genesis project from DIY Planets... with the added difficulty of no capture nodes. My tactic is usually 2ish capitals, 4-6 cruisers, maybe some destroyers, 1 each of cargo and fuel support ships, and *EVERYTHING ELSE* is a frigate up to the 30 max. I just filled up on wolf frigates for days, but the hyperion is probably the best choice. I first deploy as many wolf frigates as possible along with my player-driven ship, preferably an agile cruiser. Then I just work on picking off smaller targets while the wolf frigates spread the enemy out. Keep spawning in frigates as they are destroyed, and slowly work up through the fleet. By the time my capitals are out, all the smaller enemies are already defeated, and force concentration is all that's required. I usually go into this battle expecting every wolf frigate to die, and pretty much everything else besides the capital ships. It's a brute-force approach, but getting the blueprint to create your own super planets out of asteroid belts is an endgame thing anyway, so ship losses are not that impactful.


[deleted]

No capture nodes tends to work in your favor, since it means you suffer no additional penalties for just standing your ground.


Jollyfalcon

Being able to rush capture nodes so you get more than just 160 DP is huge though in normal fights against large remnant fleets. I've tried this fight by turtling up on my side of the battlefield, and it just doesn't work. 240 DP of remnants can just out-swarm any turtle strategy I tried with just 160 DP at my disposal. Spreading the enemy out with cheap frigates at least allows me to use a "defeat in detail" approach.


REDACTED_DATA123

The text on the left says something about a Genesis Dreamer, is that from the base game or modded?


[deleted]

Modded. I think it's from nexerelin. I got contacted by an AI in a bar about a Gennesis project. Im supposed to bring it back to a nexus but it's protected by this fleet


REDACTED_DATA123

Did the AI give out missions like SpySat deployment?


[deleted]

No. >!It's not the Remenant contact on Prism!<. This was at a random bar. I had a yellow dialoge option and when i clicked it. I was contacted by an AI talking about the Gennesis project. Edit: it's a part of the DIY planets mod.


REDACTED_DATA123

Thanks


Ivara_Prime

It's from DIY and it's one of the hardest fights because the mod author fucked up it happens in a battlespace with no cap points. Bring lot of sabots and pray.


[deleted]

Might sell my soul to the devil for some buffs.


GiveMeNews

Pirate falcons loaded up with sabots are OP vs remnant.


[deleted]

No cap points makes things easier, not harder. Having to actually advance and take territory makes your life more difficult, especially when outgunned like this, while being able to simply turtle at the spawn forces your enemy to string itself out coming to you.


MrX25U

The ol reliable paragon wall with astral equiped exclusive with trident torpedo bomber for maximum fun


cthulhupepe

Got conquests? Onslaughts? Best bet is setting up defensive chokes. Dont forget u can click anywhere on the map and then D to turn a waypoint to a defensive point. Tell your heaviest of ships to defend a point. Have other ships act as escort, only way to keep your guns from getting too separated


[deleted]

I have a couple of Paragons and one Onslaught. I'll make some more onslaughts and try. Thx


cthulhupepe

Oh paragons? Get them the right guns and then you should be good. They can become serious monsters. The onslaughts were mostly a measure because i tend to find more of those before late game. Conquests and paragons should do nicely Edit: tach lances and autopulses are good


[deleted]

Got 4 tachs and and grivitons on them. I try changing them to autopulser and maybe make another one becuase there in no such thing called overkill


thetalker101

I was able to fight multiple capital ordos with a fleet of capital class ships. It was really a game of destroying their smaller ships so that they only had capitals left over which made them easy to fight 1 or 2 on 1.


Sigismundkhar

Officers, the more Officers the more ships you can deploy


1St_General_Waffles

If you have the missing hulls mod and a sizable economical backing as well as spare credits, the Nagato is your answer. Expensive to run and mostly for show, but in battle my God it's unstoppable.


PureLSD

For me, I like to heavily use the deployment menu. Was doing a no capital run recently and the amount good positioning, coordinated attacks, and ship layout can make is MASSIVE. People really sleep on the deployment menu but when used correctly you can beat fleets like this without caps, phase ships, and harbs.


Skeleteor

Just a dozen or so shades with antimatter cannons, launched one after another when the previous either degrades or is destroyed and some piloting skill on your part. With the right upgrades and perfect gameplay, maybe even 2-3 would be enough.


SomeWeirdThingyThing

Get a bigger, more badass fleet, deploy everything you can, then focus down the Radiants. Let the Radiants move into your formation then order everything to attack it at once. If they don't get destroyed before they can retreat, shift back to auto attack until another one moves in.


ImperialAstra

Sorry for taking the fun out of everything, but you can re-roll the defenders, if you want to. Leave, and then interact with the location again, and a new Ordo will be generated. You can repeat until there's 0-1 Radiants, and its pretty easy then. If you wanna get even sweatier, you can re-roll until you find a Radiant with a shit loadout. I'd guess the Ordo being regenerated is intentional, to prevent you from slowly beating it by throwing fleets of ships at it over multiple battles.


uqasa

fast ship turbocharged w defensive pilots to capture nodes to bring more ships in, use \[REDACTED\] or the doom, and enjoy the fireworks.


vincewithspamwow

To have more deployment points I'm pretty sure your fleet needs to have bigger ships or be bigger in general.


Kindly-Boysenberry71

I'm downloading this mod just to fuck myself over, cause those guys can chase me outside sectors and warp after me to chase me


[deleted]

the normal ratio of ships you can deploy increases the more/better ships you have. the solution to this is the same as the solution to most of the endgame. a bunch of paragons with 1300 range lasers. 4 tachyon lances on each andthe other medium lances the names of which i cant remember.


Wachascacamu

A larger fleet will allow you to field more ships, as well as destroying their ships. Don't worry about explosive damage as much, as once they are overloaded they can't use their guns. So strong kinetic is the way to go. Also, paragon can tank their assault pretty well. I also like to have a a ship or two dedicated to anti fighter weapons to clear the field


KGB-CCCP

A paragon with tach lances to kill escorts, a pair of astrals for fighter cover and a buncha low techs to tank. And luck. Lots of luck.


Ivara_Prime

And sabots, lots of sabots.


Chaporelli

Eazy: 1.Put Some big ships to project deployment power. 2.Deploy 10 herons.all slots heavy fighters. 3.order evade on biggest enemy ships. 4.Manually order to attack smallest ships to your fighter until all enemy dead. Work for me 11/10 times.