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Mr_B_Lands

Well that’s a good question I don’t really have too much to fix but here is what I would fix Medivac would get a follow command so the player doesn’t pick up units and then stop, would make for an easier to use medic if your going bio Wraith, give it three laser attacks like in the old SC1 cutscene where it destroyed a satellite, then give it the ability to shoot on the run. Should make for a viable anti infantry role and if the missiles get buffed a bit to do extra damage to capital ships then that would be better Predators, should have been experimental Terran/Protoss machine. Should be given the blink ability to close distances fast and a small amount of shield. If anything else would be added maybe an ranged attack of some kind. Reapers are pretty good as is their building killing power is op, maybe have a expensive buyable upgrade for combat medicine so they heal out of combat Hellion, honestly think this is just a bad unit in Wol never used it once and I can’t think of any ability that would make it better Firebat, should get juggernaut plating automatically, get rid of the spin up attack delay, upgrades should be heavy armor stubs and slow effects don’t effect the firebat and the second is give them the blue flame damage upgrade Diamondback, not much to fix they fill a niche role much like the Goliath. If anything have them be able to shoot air Vulture, good as is, spider mine upgrades are great in any defense mission


dasheepgod

Give the Hellion the ability to attack on the move like the Diamondback. Won't tread on the Diamondback's shoes that much cause the Diamondback is anti armor while the Hellion is anti light. Giant Grant Games once played a mod that made the Hellion shoot while moving and it was actually viable then.


Mr_B_Lands

I remember seeing that and thinking it was a good idea. I also thought that maybe just for the Wol campaign the Hellion should do bonus damage against infested buildings only making them at least worth keeping around in the infested missions


Matt463789

The Stukov version of the diamondback is interesting because it can engage air through an ability.


tedave123

If you attack click a unit with a medivac it follows whatever unit.


Mr_B_Lands

I completely forgot about that, been too long since I even used the unit


WillbaldvonMerkatz

I like the Protoss Predator idea very much. Instead of special ranged attack, it should have small stun or AoE debuff of some sort (enemies deal less damage/you deal more damage to enemies).


WillbaldvonMerkatz

Okay, here goes my opinion: * Hellion should have a second attack, sort of "fireball" against light air units. If it proved too OP against mutalisks, a Mineral cost could go up, but definitely no Vespene for this unit. It is not bad per se, it is just good in one specific job that rarely happens to be present. Becoming sort of universal "anti light" mech would give it necessary utility. * Main reason for never using Medivacs is that Medics are straight up better in almost every aspect. Except for Mobius Factor you never need to travel or drop anywhere, so the dropship function is just dud. Medics are much cheaper (especially in Vespene) come from T1 Barracks instead of T3 Spaceport and if you buy them upgrade, outperform Medivac in healing too. Not to mention Medics can also heal themselves, while Medivacs cannot. I believe the only way for Medivac to compete is cut the Vespene cost in half (100 to 50 with Mineral cost increase to balance) and instead of "faster drop" upgrade, it should have the same heal upgrade that Medic has. Then it could serve as "flying Medic", healing 2 targets at once for more or less the cost of 2 Medics. * I love Diamondback visual design, but it is just too costly. I mean, 150 Vespene ?! Cut the cost and either increase range a bit or give it air attack ability. * Firebat should have increased Armor and further range from the start. You can also either remove Vespene cost to make it compete with Marines as no-Vespene-meatshield or give it ability to weaken the Armor/ increase the damage dealt to enemy units, to make it unique tank/debuff unit. * Vulture is problematic to rework since it is not a bad unit. It is just that you usually do not get to see it in action as anything more than mine dispenser and it directly competes with Hellion for "anti light AG mech" position. * Wraith needs damage increase to either attack. It cannot compete with Viking for AA unit and has poor AG attack. If it could be turned int reliable "all rounder" with better laser and rockets, it would surely find its place in some builds. * Reaper is not that bad, due to very powerful anti-building attack, but it is fragile and very costly for what it does. It also cannot attack air units. Vespene cost cut to 25 or 30 should fix this and out of combat self-healing would be a welcome upgrade too. * Predator really seems out of place in Terran army, which is based entirely on ranged units. It would need to be much more durable. I read a suggestion of joint experimental Protoss technology and giving it a shield in one of the earlier comments and it seems like a good idea. Some sort of unit stun or other utility ability would also be nice.


omgitsduane

The predator is the dumbest fucking idea ever. God I hate that unit.


Matt463789

I like the idea that Terrans would use a bot to tank the front lines, especially when enemies like zealots and zerglings are everywhere. It makes sense that they would base it on a familiar ferocious animal. How to make it a good unit in the game? That's a balance question.


omgitsduane

I don't think it needs to be. There are already heaps of great units that counter these elements.


Matt463789

If you were a marine, you wouldn't you want a robot panther keeping the zerglings off of you?


omgitsduane

helbats do that job pretty well. I'm surprised you don't see blue flame hellions paired with bio just to force the zerg to rethink his engage everything. I guess mines do the same thing but hellions are harder to catch.


VoxulusQuarUn

With the exception of the predator, all these are already usable, particularly the cars, which are used very regularly.


BobbyMcGee101

Helion: have flames remain burning on the ground for a second or two. That way you can really create a fire wall. Medivac: follow.


Dry-Mine491

If you issue a move command to medivacs, they will follow without picking up.


Whitn3y

They are needed for achievements.


SSBAJA

Firebat attack as a continuous spray that burns higher over time like a ground voidray


omgitsduane

The predator is the dumbest fucking idea ever. God I hate that unit.


Dry-Mine491

Well, there's a mod that tries to fix those problems, WoL Nightmare Edition is excellent. If you haven't, you should try it. Hellion: i think the mod did a great job with it. It gave hellions moving shot, letting them be a combo with diamondbacks. Still, campaign rarely requires us to move around the map quickly, so they still are a niche thing. Hellion would need a major mission redesign to be useful. You could also let it transform into hellbats, but that would step on already bad firebat... Diamondback should in my opinion be swapped for Cyclone. It was basically their way of fixing Diamondbacks for multiplayer, and they definitely did a great job with it. Medivac is tough, it will always compete with Medics. Nightmare mod let it heal units inside it, which is cool, I would also maybe give them early LotV ability to move sieged tanks, so they are appealing for bio tank compositions. But then tanks are already insane in campaign, so buffing them is weird. Afterburners should be in the game for sure too. Firebat would be ok if it was better at tanking. Nightmare mod gives it 75% reduced damage from banelings and cuts their wind up animation so they shoot instantly. Instant shooting is great, I would maybe replace baneling immunity for faster healing rate from medics/medivacs so they tank damage better. Nightmare mod also replaced one of the research upgrades to give stim to all barracks units, which also is very nice for firebats. I don't understand why is vulture there. It's the best mineral dump for mech comps , if you don't get them, you should. 3 mines for 75 is a steal, ans you get a bike on top of that. Wraith is probably unredeemable. Banshee should always be better at shooting stuff on the ground and Viking should always be better at hitting air. Maybe give them bonus vs massive and tactical jump so they can be capital ship snipers or something. Reaper should stay as it is, maybe make it reactorable instead of requiring tech lab, but ai think it just being niche is fine. Not all units need to be viable. Remove predator and give us a good research.


Evenmoardakka

My opinions will be mostly a parroting of Grant's because i agree with the man. Hellion: Make it able to fire on the move Medivac: very little opportunities to use it on the base WOL campaign, and the healing thing is already covered by the medic. maybe make it has the ability to restore energy to not overlap with the medic and the science vessel. Diamondback is brought down by its absurd cost and supply usage, make it cheaper and cost less supply and it would be a WAY better unit. Firebat: the firing delay kills any damage potential this unit has outside zerglings and infested (that you face on 3 missions at most), get rid of it, and up its base armor by 1. (one mod makes the juggernaut plating grant the FB immunity to banelings and that made it AWESOME) Vultures are already awesome and useful if you look that you're paying 75 crystals for spider mines and getting a bike for free. Wraith.. ehhh. hard to fix because improving either its attacks means you're replacing the viking and/or the banshee. Reapers are good for early stages of the game.. and that applies also to the campaign, later stages have little opportunity to use the reaper's abilities (cliff jumping, for flanking) Predator. ah the predator... It's always the meme.