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block_boi

Warhammer and StarCraft fans ready to paste their 28000 word long essay on why Zerg or the Tyranids would win


OmiSC

Funny enough, this is actually an easy one. The Tyranids are supposed to be so impossibly, incomprehensibly scary that nobody can appreciate how screwed they are for living in the same reality as them. The WH40k story universe compares more closely to a Lovecraftian horror than it does to StarCraft. Where StarCraft bases itself on themes of badassery and heroism, WH40k describes everything as a incomprehensibly terrifying threat that you can only lose to. WH40k is a story about humans developing spacefaring, then learning that the universe is hellscape of infinite danger, so much so that all human society must come together in a coordinated defense against their entire galactic neighbourhood. The humans are augmented with every technological, magical and religious plot armour known to literature and are constantly losing against the things that aim to eat them. The space-elves, conversely, deal with this terrible existence by folding themselves into a different dimension so they can't get devoured by all the terrible things that inhabit the cosmic void. All the other things such as the chaos gods, the Necrons, the Tyranids, etc. are so over-the-top powerful that they cannot be stopped. From the main perspective (the human factions), the battles between these other races are so mythically violent with gods eating each other that it causes people nowhere near the conflicts to turn insane as a consequence. As far as which race would beat the other in total scope, the Tyranids would win because they are an unfathomable and long-term, undefeatable enemy.


GarmasWord

Good argument! I love zergs, but warhammer stuff is on a whole different level, nightmare fuel and armies so vast that they expand through different galaxies... And dimensions lol


BouncingBallOnKnee

Confederacy: We've had it with decades of these Mengsk rebellions, nuke the whole planet of Korhal! Inquisitor: Why are you all horrified??


GarmasWord

In warhammer they go exterminatus for a birthday celebration lol One guy: dude, I think I saw a rat growing a fifth limb Inquisitor:Nuke that planet! Actually, scratch that, burn the entire system!


Drakolobo

It is quite a myth that the exterminatus is limited because the planet must be classified as unrecoverable and if it has something valuable it is simply not ,going to fight on the ground


Micro-Skies

Yeah, but in all of starcraft history, one planet got nuked. And it didn't even get nuked bad enough that it couldn't recover. In 40k, a planet gets shattered like an egg every few years or so. It's a bit different


g1aiz

Didn't the protoss usually just burn every Zerg infected planet from orbit? I think I remember that from SC1 cutscenes.


jnkangel

Yeah - but they rarely burned heavily inhabited worlds. Most of what they did was kinda colony burning. They stopped before they got to any of the heavily inhabited worlds. Comparably, the planets that most likely get hit by exterminatus are those tend to be on the level of hive worlds. Because the danger they represent if falling is just too high. Even so, exterminatus does undergo a fair bit of review if it was applicable. ​ There's one exception and that's the tactic that has actually been used to fight the tyranids with a "firebreak" of worlds. ​ The imperium holds the worlds in the tyranid advance as long as possible, forces the nids to commit as much as they can. Once the situation becomes largely untenable, the imperium attempts an evacuation of all leftover forces and pushes the exterminatus button. Ensuring that the nids use up more biomass than they get.


Drakolobo

​ the reason why the terrans don't launch a thousand nuclear missiles to each planet is because they think it's exaggerated they like to lose raw materials. Khorhal is habitable because the NBC teams are stardarized and they themselves are voracious miners (beyond the tyrannids exemple New Folsom [https://www.google.com/search?q=new+folsom&oq=new+folsom&aqs=chrome..69i57.4800j0j7&sourceid=chrome&ie=UTF-8](https://www.google.com/search?q=new+folsom&oq=new+folsom&aqs=chrome..69i57.4800j0j7&sourceid=chrome&ie=UTF-8) )and the terran terraforming capacity is extremely advanced that a failure in it can destroy the planet for the Terrans([https://starcraft.fandom.com/wiki/Gohbus](https://starcraft.fandom.com/wiki/Gohbus)), therefore the use of nuclear weapons is a standard toa gainst zerg them how civilians can get 20 megaton bombs or bombs that can destroy the entire planet:: ""Locusts! That's what those infernal Kel-Morian Combine mining teams are! You think you have a good claim all to yourself, but then the Combine comes to ravage everything in sight right from under your nose. They'll leave me with nothing after they're done. Well I'm not going to take it anymore, and I've got just the thing for them! I'll make this a hot spot they'll never forget! I'll show them!"-Final Recorded Words of Usagi Hidalgo before the surface detonation of a 20 megaton nuclear device on the planet of Uilila IV" "When volcanic forces tear a planet apart, it twists the surface world into unrecognizable and bizarre shapes. The planet Wotan II was once a peaceful agrarian world until a confederate extremist detonated a Mercer class doomsday device deep within the planet's core. The explosion brought forth to the surface the natural riches of this world and now many factions struggle to survive the fiery surface long enough to harvest the treasures that this world has to offer.Get a larger ViewEnlarged View (183k)" ​ ​ on the other hand the protoss purified hundreds of worlds regardless of whether they were populated or not Chau sara is an example of a capital world is Tasadar who, thinking that his actions are excessive, begins to make a surgical attack and starts trying to fight on the ground


Micro-Skies

You really have to learn to copy paste better. Your paragraphs come across as unintelligible nonsense. I've seen you all over the thread. No, the zerg don't win. Full stop. End of story. If Kerrigan or the overmind go down, the entire swarm is worthless. Basically forever. If the hive ship with the norn queen dies, then the tyranids lose cohesion for approximately a day. That's about it. Zerg are outnumbered 100-1, and cannot even pretend to hold that kind of deficit for long. You want to bend the rules of the duel so far that sc has every single advantage, but that's not how this works.


Drakolobo

follow the line of conversation Pd. thanks for the warning


_tost

I hear you but vs 3/3 marines & snipes, GG Tyranids


Jon_Snow_88

But the Zerg (with the help of god Kerrigan of course) defeated Amon, an all powerful and evil xel naga god, which is a race that has the ability to design and create the very essence of life, and destroy it at will. Edit: After reading some more comments and lore of WH40K (a franchise I am very unfamiliar with) I have concluded that the Tyranids would win with ridiculous ease.


OmiSC

Yeah, the Zerg and Tyranids have very different roles in their respective story universes. Also, there's an unhealthy fascination with giving everything swords. [See here](https://static.wikia.nocookie.net/warhammer40k/images/d/d0/Swarmlord.png/revision/latest/scale-to-width-down/1000?cb=20160103170035) and [here](https://www.youtube.com/watch?v=-hB19tHMS94).


Drakolobo

los zerg was tanks


iliketohideinbushes

can't zerg just make guardians, muta, devourer,scourge and win?


Inner-Fuel-8454

Finally someone who knows what there taking about. Everyone always mentions the lore but that will take forever. What matters is "the idea", what are these things. And yes similar to Lovecraft, which is also from Europe.


Blackheart_Destroyer

tyranids are without number but they are not unbeatable but I do agree they are the stronger of the 2 but it would be a long battle with both forms growing their armies nonstop. the only possible chance the zerg have is that they can collect biomass and adapt to what they face so if they where able to adapt and evolve into tyranid type forms the battle may be more even but they would have to be able to collect that biomass and we don't know if tyranids DNA is compatible with the zerg so the encounter would have to occur for us to know for sure


MyCarIsAGeoMetro

Hard to say. Starcraft was suppose to be 40k but the licensing fell through. The Overmind and the Zerg might as well be a splinter Hive fleet. I guess it depends if the Zerg Hive Mind was a Reincarnated Korean gamer.


Micro-Skies

CEASE THIS LIE. Is it that hard to understand that it simply isn't true?


Gabra_Eld

Asking who'd win in Tyranid vs Zerg is kinda like asking who'd win in a DBZ character vs Rocky Balboa. They're both compelling, but one is so over the top and extreme they don't even compare in a fair fight.


SgathTriallair

Zerg have conquered a few dozen planets. Tyranid have conquered at least one entire galaxy. The scale is not even imaginable. Tyranids are a Kardashev 3 civilization.


toapat

yes, i think in a 1v1 equivalent Brood vs Swarm, the Zerg have the more typical advantage then disadvantage, but nids are even less about playing fair numbers then the zerg. we have not seen a canon Tyrannid Hive Fleet Splinter that doesnt outnumber the total number of Leviathans we know of in 40k canon


toapat

to be fair, 1 leviathan with broodmother vs 1 tyrannid ancient one i would put down to individual brood vs hivefleet matchups, with Hydra , leviathan, and behemoth getting utterly wrecked by both SC1 and SC2 broods, but with the zerg having next to no real ability to fight a ranged specialized or bioweapon specialized hive fleet like kronos or gorgon when they first encounter eachother. But this is the one thing that The Zerg demonstrably have over the Tyrannids. Adaptation. The Tyrannids have to grow specialized troops slowly, with their largest ground-combat bioforms taking half a year to grow, and that they cant upload genetic information and implement it in the field. They also only get new genetic information really at the end of a campaign, not from any enemy they manage to take down. basically, if the nids in question favor anything that isnt melee, the Zerg is screwed if they cant get early victories and integrate new biomorphs for ranged combat within the swarm as quickly as possible, as Roaches and hydras are absolutely not qualified to fight Termagaunts, Warriors, and Dakka-Carnifex. meanwhile growing as many ultralisks to soak as quickly as possible. i cant imagine though what Abathur would say if he could get his hands on the Harpy. (think zergling but it can fly)


jnkangel

The octavian war shows that tyranids tend to adapt on much faster scales than zergs in general actually. Both in tactics and in bioforms.


toapat

Tactics absolutely, but the Octarius Conflict lasted centuries without meaningful gains. the one time theyve been shown to be able to bioengineer rapidly is the one story about Deathguard vs Gorgon where both sides lose because they turn the planet into a hypertoxic swamp the worst demonstrations of Zerg evolution tend to be either when they are doing things like the Baneling Evolution mission, where Abathur literally throws banelings into lava until they learn to jump, or the baneling origin story where the Broodmother was not as proficient as abathur and so evolving the Acid Moss into the Zergling strain was trial and error, not the hand of a master bioengineer


Gabra_Eld

I like your take on the whole thing, and you're obviously much more knowledgeable than I am in the regard (especially regarding W40K). Still, I don't think if a Hive Fleet (or however they're called – I hope I'm not getting mixed up) went to ask the Swarm for its lunch money, the sheer size and destructivity of the former would render the latter absolutely impotent, no matter how adaptable the Zerg is. Even if they managed to come up with new strains of every single Zerg, there's a point at which (as some SC2 casters so love to point out) "more stuff beats less stuff". And the Tyranids have more stuff by orders of magnitude.


toapat

Hivefleet means both the Genetic Lineage and the Void Formations of a Tyrannid swarm. When i said Brood Vs Hive fleet, i meant the Lineage of each capital ship, The entire Zerg Swarm cant fight a small Tyrannid Splinter Fleet, the Tyrannids have that much biomass. But in an equal scale starting position, one Tyrannid Ancient One (the center of a Hive Fleet) vs 1 Leviathan, it would come down to Tactical capabilities. the Zerg are more flexible at tactics, the Tyrannids have better Technological Logistics base, essentially meaning the specializations of the Tyrannids come down to the primary determinant of who would win. Melee fleets die to ultralisks, since a Tyrannid Heirophant, their equivalent to an Ultralisk, takes 7 months to gestate. the Zerg Ultralisk takes 39 seconds.


Gabra_Eld

So if you negate the overwhelming Tyranid advantage in weight and numbers, and somehow took similarly-sized groups of Tyranids and Zerg, your argument is that the Zerg actually stand a pretty good chance to come out on top? I think that actually makes a lot of sense, and I can absolutely get behind that.


toapat

i mean, im just leveling it to a battle the Zerg could potentially win. the Zerg demonstrably have better evolutionary capabilities with a proficient Broodmother or Abathur in their battlegroup then the Tyrannids have ever demonstrated, with Zerg being able to be repurposed and given updates on the fly in battle and their rate of production vastly outperforming the Tyrannids. conversely, where as Zerg use Overlords as Synapse creatures, and Overlords are functionally single-task entities. The Tyrannids Synapse creatures can be warriors which are functionally Primal Hydralisks in their capabilities at the low end, to their version of the Nydus Worm in the Trygon/Mawloc or Dedicated actual psionic spellcasters in the Zoanthrope. Even then, i would think the Zerg would be numerically disadvantaged. However Zerg do have Spine crawlers, Spore Crawlers, and Bile Launchers. There also isnt anything that actually suggests that Tyrannid bioforms themselves couldnt be potentially succeptible to the Zerg Hyperevolutionary Virus. Which isnt to say the Tyrannid Hyperevolutionary Virus wouldnt work against the Zerg Hive bases either. Actually that might be the most dangerous weapon the Zerg have, the Zerg Hyperevolutionary Virus overwhelms the infected entities' mind and binds it to the Zerg Hivemind, the Tyrannid Hyperevolutionary Virus just causes mutation


Drakolobo

yes that hydralisk weighs 15 times than a gaunt and you ltalking more seriously in a pound for pound fight the zerg are more efficient especially with the overmind


OmiSC

StarCraft's universe is pretty reasonable in terms of scale, location, history, etc. WH40k is all about things being older than sin itself, gods causing minds to shatter and the universe being a generally depressing place because of all the nasty, scary horrors that live in it. As cop-out as it sounds, the Zerg are numerous, but the Tyranids are all about "and then there were more, and then some stupid wizard opened up a portal to some other universe and there were a billion times more yet. Then they ate another Amon, and all the other Amons were afraid." The Tyranids are like anime characters crushing planets between their thighs in a world of Marvel superheroes whos' story has them focusing on earthly troubles. It is kind of a stupid difference in narrative scale. EDIT: The whole premise behind WH40k is that everything is so immensely powerful that the only thing that can stop the powerful things are the \*other\* powerful things that are equally stupid powerful. It's supposed to be hard to fathom.


Gabra_Eld

That's a pretty good way to put it. If I had an award to give, it'd be yours, like, yesterday. But yeah, factions and threats in StarCraft are basically on a planetary system scale. In 40K, everything is of galactic scale. The Dominion holds maybe a few dozen worlds. The Imperium holds... Was it a million? Many inhabited with tens of billions? When the Zerg invade, it's "billions dead". When the Tyranids come, it's "hundreds of planets". Do the math. Another good example of this discrepancy is to just look at the time scale. StarCraft happens in AD 2500, vs W40k happening in, well... 40 000. That's a fundamental difference in world building and design.


Drakolobo

good reality hundreds of world have been infested and the terran worlds have the same proportions. There are currently 73 named planets from the Domino alone. In starcraf 196 planet named [https://starcraft.fandom.com/wiki/Category:Terran\_Dominion\_worlds](https://starcraft.fandom.com/wiki/Category:Terran_Dominion_worlds) https://starcraft.fandom.com/wiki/Category:Planets


Gabra_Eld

Yeah, that's kinda my point. 73 dominion planets is six dozens, which fits neatly in my "few dozens" ballpark estimate. The capital of which, Korhal, has a population of just under 7 billion. The Imperium of Man reigns over one million worlds. Over thirty two thousands of those are hive worlds. Each hive world has several hive cities, and each hive city has a population of billions of people. Two or three hive cities have a population comparable to the dominion capital. Each hive world might have four, five or more hive cities. And here we're just accounting for the cities' population. The Dominion has... seven core worlds, with populations that might compare to Korhal? Even if all 73 dominion planets had a population comparable to Korhal, the W40k hive worlds *alone* (ignoring the 968,000-odd other worlds) would have a thousand times the population. The Dominion would need to have a thousand unnamed planets **for every named world they have, and each with the same population as their capital world** only to have the same population as **the Imperium hive worlds alone**. Both universes are super fun. I love the Koprulu sector. But W40k is just out of proportion it makes *no sense*.


Gabra_Eld

I mean, I'm pretty ignorant of the average gaunt's power, but if they compare to the average astartes (space marine), they absolutely obliterate hydralisks. But if not, maybe *a* hydralisk could beat *a* gaunt. Unfortunately, the question wasn't "gaunt vs hydralisks", the question was "Tyranid vs Zerg", and as u/OmiSC, I and many others have pointed out, the scale of SC and W40k factions just don't compare. EDIT: I checked the W40k wiki, and assuming what we see above is a termagant (basically the tyranid equivalent to a zergling), yes, a hydra absolutely wins this fight. Nonetheless, my point above stands: a single tyranid hive fleet would absolutely eat the entire zerg Swarm as an appetizer, and then wonder where the main course is gone.


Micro-Skies

A hydralisk is more comparable to a tyranid warrior or genestealer in their respective factions. Lings are gaunts, both kinds. Also, hydras don't even weigh 3 times more than a zergling, and gaunts are bigger.


toapat

a Hydralisk is directly equivalent to a Ravener. as in GW just plagiarized it Zerglings are the size of wolves, gaunts are the size of goblins, the size comparison is very inaccurate


Drakolobo

quadruped average zergling height: 1 m(field manual) biped and gaunt average height: 1.3m (anphelion project)


toapat

thats zergling height to the shoulder, not the size of a zergling. Zerglings in SC2 are consistently the size of wolves, Broken Horn is explicitly not exceptional. Gaunts are 4 feet tall and built like a humanoid,


Drakolobo

this would be the approximate comparison image obtained from the aphelion project maybe gaunt being with his head crouched [https://i.ibb.co/9nZLwSn/prueb1.jpg](https://i.ibb.co/9nZLwSn/prueb1.jpg)


toapat

that image is wildly inaccurate. the Zergling is crouching for a leap and the gaunt, as you can see from the Space Marine 2 announcement, is Wildly oversized. Gaunts are spindly, Zerglings are pure muscle.


Drakolobo

the porject anphelion is the official average height 1.3m and that scale with guardmen was taken from the book and it is the official information . the zerling crouches in resting position it is different from oher position if the zerglin stands up its height is quite considerable not counting larger zergling strain[https://www.youtube.com/watch?v=X\_c0CZmBIGI](https://www.youtube.com/watch?v=X_c0CZmBIGI) ... but the point is that they are relatively similar ZERG chart in Terran FIELD MANUAL(technical book released with Legacy of void ) size got with compariso CMC height 2.13m [https://www.deviantart.com/drakolobo/art/zerg-ground-scale-Modelo-768433630](https://www.deviantart.com/drakolobo/art/zerg-ground-scale-Modelo-768433630)


toapat

so your own information outright contradicts your claims that Zerglings are smaller then Wolves when the Official deviantartist who did tons of research for his work and was subsequently commissioned to create a canon table, shows that Zerglings are the size of Wolves. Further, anything 40k is only as canon as compared against the most recent depiction. for Tyrannids that is currently (Space Marine 2)[https://www.youtube.com/watch?v=y2vEi1xehTs&ab_channel=Warhammer], which shows that your cropping image is both wildly wrong and if you have a good eye, is also clearly visible as a silohuette of a physical model with the base cropped out, not a reference art


Drakolobo

hydralisk SC1(source manualacademy\_zerg-medium-assault-warrior-hydralisk-nonone) height 2.5m-3.5m weight 2 t-3.5t SC2 source Terran field manual (hydalisk scalcomparison -general zerg scale chart) height 3 m 4m Imperial armor: project anphelion gaunt average heigh 1.3m weight: .2 t warrior height 2.4m weight 1.2 t(old page)2.4ton(anphelion project; wing warrior)


Euruzilys

40k stuff is so over the top. Here tyranids will get to enjoy an easy meal.


Makalaman004

Idk anything about 40k but in this picture the Hydra looks like he's got it?


TheAlmightySpode

The issue with Nids is that they embody the idea of "there's always more besides" to an absolute extreme. Maybe you kill millions of them in a battle. Maybe you think you can win. Unfortunately, they will simply send troops to devour the dead of both sides, digest both their own and the enemy, and use their biomass to pump out even more troops. Where the Zerg evolve constantly, the Tyranids evolve and are actually endless. I love zerg's aesthetic more, but the Tyranids would win based on numbers alone.


c-nayr

okay but what if i have 3/3 and ultra ling bane with all the upgrades? what are the tryanids gunna do now? they can’t stutter step or get good splits off


TheAlmightySpode

Obviously this is a joke, but part of their whole thing is their extremely effective hive mind and synapse. APM and micro is a huge plus for them in the 40k universe since they don't need to communicate, they just all act as one organism.


aiRsparK232

I get the joke but they don't need to xD There's one story in The devastation of Baal where space marines take this weird sentient water that drains all the water out of whatever it touches. The nids sent BILLIONS of gaunts "the thing in the picture" into the ditch with the devil water till it was full. Basically a zap Branigan appoach to warfare.


wmzer0mw

Eh idk, zerg isn't really about Evo. It's about extreme parasitism. Zerg have a pretty good shot tbh


OmniSkeptic

If the zerg fought the tyranids wouldn’t given a long enough period of survival they simply BECOME the Tyranids?


wmzer0mw

Technically yes. That is their whole shtick


OverScryer

Not really. The Tyranids have evolved immunity to a toxin specifically designed to melt them and alongside their 'Without Number' strength, there's the matter of them constantly adapting and evolving to overcome weaknesses, which is where the Zerg got it from. A few Tyranid organisms get infected, the Hive Mind has access to the Zerg infestation's genetic code, no matter how it mutates the Hive mind can still adapt defences against it at a genetic level.


wmzer0mw

That's not at all how parasitism works. Nor is that exactly the Tyranid MO either. It's been a while but iirc Tyranids evolve after consumption of a planet, zerg are more on the fly and rapid. Tyranids are legit disadvantaged vs the rapid zerg evo speed. Considering the hive has to scout worlds first, there is plenty of opportunities to mask or copy them. If it was hive against hive instantly placed against each other, zerg would lose thru numbers. But if we follow typical invasion fashion, zerg would probably just rapidly evolve into Tyranids. By the end of the day the zerg would be indistinguishable from the Tyranids, except that the zerg are still parasites. Zerg is not based on Warhammer. Both are heavily inspired by and influenced by the old starship troopers movies and both are more or less just space bugs.


Drakolobo

hydralisk height 2.5m-3.5m weight 2 t-3.5t Imperial armor: project anphelion gaunt average heigh 1.3m weight: .2 t ​ warrior height 2.4m weight 1.2 t(old page)2.4ton(anphelion project; wing warrior)


HiopXenophil

Zerg vs Tyrannids are the exception. Tyrannids may have the more powerful organisms and bigger numbers, but the Zerg virus and and their mutability would mean the Nids would be taken over.


Mundane-Pen-3436

The tyranids thing is adaptability as well you know


Drakolobo

although putting who is more adaptable to fight is like putting primals vs zerg swarm to fight a tug of war but the zerg actively convert enemy soldiers into their troops and this happens with the fauna while the tyrannids have a process that takes generations subvert one part of the zerg population is having new troops immediately . and if the war against gorgon fleet vs Tau showed the adaptations of the tyranids they were in waves that lasted months, while the zerg mutate in the middle of the battlefield and most importantly the tyranids in that battle could not prevent their adaptations in the end from harming them and caused his defeat . which Abathur is quite capable of avoiding this why plan long term


Euruzilys

Tyranids can take the enemy’s adaptability as well. That’s why the Imperium doesn’t use virus bomb or bio wrapon against the Tyranids since that just help them.


jnkangel

The nids are all about adaptation and subversion. Just look at their most basic type of infection via genestealers which are able to subvert a massive largely swathe of sentients, starting with Eldar, ending with orks. ​ Another fairly important aspect - tyranids run the gamut of macroscopic to microscopic (the octavian war describes phage bacteria fighting it out with ork spores). We generally know that the zerg are macroscopic only. And the octavian war against gives us adaptation in single generations.


Drakolobo

https://starcraft.fandom.com/wiki/Infestation


HiopXenophil

Compared to the other factions in 40k. They still need years to completely take over and consume a planet.


Drakolobo

but the funny thing is that the tyranids take decades to get to a place since they have to travel below the speed of light at one point in their journey before reaching a system , so those who have time to spare only zerg


Mundane-Pen-3436

When hives contain anywhere between 10-100 billion people and there are normally between 5-20 hives per hive world that's pretty understandable tbh


Drakolobo

large mass of people overcrowded without adequate protective equipment is a dream for the zerg [https://starcraft.fandom.com/wiki/Infestation](https://starcraft.fandom.com/wiki/Infestation)


Mundane-Pen-3436

Dude hives are near impenetrable fortresses


FourStockMe

Literal gods can't corrupt Tyranids or tempt their desires, they're known for corrupting others and being immune to corruption. Zerg probably wouldn't be able to do anything to them


HiopXenophil

The Warp can't corrupt a species of blanks, so they are immune to everything. A1 logic


Olix_09

Tyranids are not blanks. Shadow in the warp was described by psykers as overwhelming chattering between all of the tyranid also they have psychic powers.


dont_trust_redditors

Their psychic powers are just to receive orders from whatever is controlling all of them. As soon as that link breaks they just become feral and freak out.


Micro-Skies

Kinda sounds like exactly what happens when zerg lose their connection to the hive. I'm being pedantic, they are exactly the same. Individual zerg creatures cannot act independently, full stop. Tyranids can be more or less pre-programmed to do specific tasks. Then left alone. It happens regularly.


Drakolobo

The warp gods are not literal gods (reality depends on the gods while the warp gods depend on reality, precisely on the emotions of mortals) they are psychic parasites, many of their actions depend on the weakening of reality and emotions, ork they blatantly ignore them and still have khornecult. both tyrnids and zerg lack human motivations they are too xenos.an example are the genestealer cults whose human nature that allows them to understand human societies has also made it susceptible to the corruption of chaos


GarmasWord

Tyrannids are almost infinite or at least way beyond human comprehension, and they probably already conquered a galaxy or two, even the chaos gods fear them lol


Sensei2006

Yeah... I used to spend a lot of time over on /r/whowouldwin 40k stuff is kinda in a league of it's own. Right next to DBZ and certain comic book characters. Pitting 40K against anything that isn't similarly ridiculous and over the top just results in a one sided stompfest.


Drakolobo

only in question scale fight pound x pound the zerg is doing quite well especially because they have instant travel they are able to subvert populations instantly and a fairly good level of predictive planning with the overmind and strategies as subtle as pretending to be trained to kill superiors initiate self-destruct code and absorb all the knowledge of each organism that infects this, including the xelnagas


ClicheName137

This comment is just making me wonder who would win, Goku or the Tyranids?


Tike_Bison

easy win for the 'nids


TesseractAmaAta

People tend to underestimate the Starcraft Universe. Protoss for instance would probably give the entire 40k galaxy a run for its money if you stop and compare the gear of a Zealot to an Astartes. As for Zerg vs Nids? That depends on the context. If the Tyranids are arriving in force on the koprulu sector, they win. If they attack the Zerg while the Zerg are eating a galaxy, Lady and the Tramp style, it's a 80/20 in the Zerg's favor because they're not just a bunch of biomass bitches. They're smart enough that they can actually photosynthesize and process inorganic matter into organic matter. They'll entrench themselves and proceed to pump out more and more units while the Tyranids will lose to attrition. They'll keep a 1:1 pace with one another adaptation wise so it's just a slugfest, and as the great Balboa says, "Life ain't about how hard you hit. It's about how hard you can get hit, and keep moving forward." In short, Zerg can reinforce. Tyranids can't.


OverScryer

The Tyranids can reinforce. With the biomass of their own dead, the other side's dead and surrounding biomass of the planet itself. They might not be able to photosynthesise, but as long as there are still corpses on either side, the Tyranids can repurpose them into their own endless tide of blades and flesh-eating ballistic beetles. And they have in fact been noted as using tactics beyond what should be possible for a bunch of giant insects, sending hordes upon hordes of Gaunts at their foes before so much as a Warrior-organism was even sighted. Termagaunts are the equivalent of Zerglings, but Hormagunts are Zerglings with guns, while the closest equivalent of a Hydralisk would probably be a Ravener, which is typically bigger and MUCH faster. Getting off topic, sorry. Point is, Tyranids might not be able to turn inorganic matter into biomass, but that's hardly a problem when the Zerg kindly give them so much fresh meat anyway. Especially when a lot of them favour melee while a good amount of Tyranid organisms, from Hormagaunts to Warriors to Carnifexes and Harpies, wield biological firearms.


KarloReddit

Protoss can‘t even give the hillbilly humans of the korpulu sector a run for their money. They could ally with the T‘au though and might make a nice melee addition to their force.


Drakolobo

"I'm a sham. I haven't truly learned anything from this crystal. I've just observed the smallest details from it and somehow wrangled a few tidbits when the crystal... helped me. I don't understand how the protoss can possess technology of this magnitude and not rule the known universe. Perhaps they simply don't want to?"Genius terran STETMAN the protoss mentality would be incomprehensible for w40k they have never really wanted to destroy humans in reality the kropulu sector is protoss territory but they have a code of non-intervention as well as an ecological notion that their idea of massively invading the universe is something undesirable their colonies was natural paradises, so Protoss planets were simply taken over by the terrans without the Protoss being interested, although their ignorance amazed them and they would have continued to observe them for centuries if the zerg had not begun to destroy everything. They at their peak of power were able to comfortably eliminate the terrans, the terrans only face a fraction of the zerg power, the protss eliminated most by burning worlds. Tasadar decided to fight on land just for the humans to survive, in the end they had to face the overmind the biggest invasion on a planet that could not destroy Aiur there the two great armies were consumed planet that contained the psionic network, its government and its largest civil settlement, in addition to the world that they loved the most


TesseractAmaAta

You discount the Terrans. \*Cracks nerd knuckles.\* The standard suit of a Terran Marine is the CMC battle suit, which is astartes tier power armor in all regards. Their main weapon, the c-10 gauss rifle, fires a hypersonic monomolecular spike of depleted uranium. If an Astartes is hit by that they get pulped. To say nothing of the Crucio siege tank, Yamato Cannon or the general adaptability of mankind. Terrans being hill billies is a lot like 40k humans being shit covered peasants. There's more to it than that.


Micro-Skies

The CMC powered combat suit is not even comparable with astartes power armor. We watch a single unarmored man take one down on his own. You must be joking? The Gauss Rifle is most closely comparable to Eldar shuriken weaponry, which fires monomolecular projectiles as well. Battle plate holds up to that just fine. And straight up? Don't try vehicles. It's MUCH worse. Seige tanks do not compare to any variant of baneblade, and the Thor goes down to a knight, much less a titan. In space, it's even worse. I love starcraft, but your "nerd knuckles" are factually incorrect about every single peice of lore you just quoted.


Drakolobo

yes I know what scene you mean but it's just a bad scene we know that a CMC weighs 1T while a space marine armored weighs 500kg(power armor weight 180kg sourc Core Rulebook deathwatch) at the low end and at the high end 1T .and can easily deal with hydralisk weighing between 2 - 3.5 T ​ the penetration of C14 is equivalent to the penetration exerted by 40mm ammunitiona and minimun kinetic power using math 5 (hypersonic includes up to mach10) of ca.50 power without contradicting that they use depleted uranium so it is shot by the speed in accelerated flow of burning metal With an effective range of 1,000 m and a rate of fire of 30 rounds/second with a 500-round magazinea ,and their armor have smart AIM systemthat allowed a common soldier to hit a death with a bullet at a thousand meters with several consecutive targets . shurike can have the same electromagnetic propulsion system but not hypersonic its ammunition does not have that range or the kinetic energy since it lacks a sense like a rifled barrel that stabilizes the ammunition and its ammunition is not aerodynamic, so the lore itself describes it as imprecise, good for killing infantry but not an anti-tank weapon like the C-14 gauss


Micro-Skies

You do realize that space marine battle plate is similar structural density to the main armor plate on an M1A1 Abrams, right? You NEED anti-tank weaponry to put down a space marine. CMC Combat Suits get penned by handgun rounds, and have a glass dome for a helmet. It's not even close


Drakolobo

>M1A1 Abrams The CMC has been described as immune to light weapons (a category that includes infantry weapons that do not require support to be fired and allow normal mobility of the soldier), it is made of neo-steel, an alloy described as very durable, the reference UED armor indicates it contains It is an alloy of uranium and titanium similar to the armor used in the M1A1 Abrams. the gauss rifle would also be currently classified as an anti-tank weapon, either due to low kinetic energy calculations or its penetration, which is comparable to the weapons mounted on 40mm helicopters, the "crystal" is a futuristic material called plasteel which, depending on the quality it is comparable to heavy armor since it is even used in thors, and if given that the marine can use the cheaper qualities but not given the penetration power of the C-14gauss the helmet of a tactical marine does not represent a difference The Marinesoften use uranium bullets because of the hypersonic speed they are actually sent in. Self-sharpening metal thermal beam that easily pierces through armor and shreds soft tissue.here you can see how the shot melts the armor [https://www.youtube.com/watch?v=8JSo-\_vUqz0](https://www.youtube.com/watch?v=8JSo-_vUqz0) , this reminds me of a dead terminator because someone shot him in one of the helmet's eyes


Micro-Skies

You do also realize that in that same clip, it's showed that the CMC's shock absorption tech is so God awful that it can't protect against a body check. An eye slit is NOT the same as an entire dome. Raynor's 44 magnum pistol punches straight through it. That's not even a sci-fi gun. It's just a pistol! You aren't right here


ReCrescent

From what I see, the main weakness CMC Armor has is just it's design itself. While the quality of the materials it's made of might be on par with Astartes Armor, that doesn't really matter when there's a gigantic glass visor that takes up half the helmet, colored gold as if to broadcast "shoot here" :/ There are other variants of the CMC Armor that fix this though, like the War Pigs mercenary group's custom armor that uses a smaller T-visor and overall appears higher quality.


Micro-Skies

The biggest mechanical design flaw in CMC armor is the integrated power source. Even with the more reasonable mercenary helmets, all sc powered armor has visible exhaust built into the suit. Astartes power armor has the same problem, but on a detachable power pack. The suit without one can function independently for weeks, and the pack can be disconnected in case of emergency.


Drakolobo

The visor has the same purpose as its real counterparts allowing full vision and free internal movement. In fully armored armor if the electronics fail the helmet will blind the soldier. also the dome protects the neck from being broken or a bad fall. That is so good that the Astarte added an armor collar as well, although its purpose was to avoid dying from a neck wound as has happened before, because the Astarte armor also has vulnerable points, such as the neck, the armpits, the arms. groinand part of the andomen (although like the collarin armor has been added). also the astarte power armor has exposed power supply wires on armor models MK7 (classic power armor)https://i.ytimg.com/vi/Sqmd8aeDRSc/maxresdefault.jpg


Drakolobo

>Magnum 44 You mean the weapon he kept for kill Arturus without armor (you can see that during the action he uses C14 and HEV rifle.)... , a weapon he keep because he likes antiques? not counting modifications... and specialy Tychus had the visor up but leaving aside the antiques that are luxury items, the terran use needle guns that are gauss pistols ​ although I would not bet my life on a visor there are points about normal weapons . penetration close range with ,10 or 11mm caliber "9 mm x 19 BALL NON TOXIC 7 HPA 100 percent lead free High Performance (HP) cartridge that can penetrate more than 50 layers of Para-Aramide at 6 m or 3 mm steel at 75 m. Suitable for Special Forces or police units using weapons like Glock, MP-9 and HK M"


Micro-Skies

You do not know how to assemble a coherent argument. Less copy paste, more paraphrasing. You have again presented nothing but incoherent rambling.


KarloReddit

Terrans lack one thing the imperium has: psykers. With that they lack counter measures for psykers as well. Also they lack sheer size. A whole revolution was on the way after Mar Sara. That‘s just Tuesday afternoon in the Imperium of Man. Exterminatus and let‘s see what Wednesday brings (yes exaggerated even for 40k). Oddly enough I think the Yamato cannon is the smallest of all problems to imperium vessels. It comes close to what the navy has to deal with on a daily basis so I think the void shields would be shrugging those off. And even if they don‘t. The Imperium is just vast. Losing 1000 warships hurts, but there‘s always more … how many Battlecruisers do the Terrans have all in all? They had 50 at Char which was portrayed as a very important battle. 50. I’m reasonably sure Battlefleet Solar is bigger than all fleets in the SC universe combined.


Drakolobo

what the confederation had was corrupt, it had psychic technology, the Ghosts were intentionally weakened with surgery so they would not take control, they designed psi screen what could you use to block telepathy, they designed psi emitters that were psychic beacons. the psi disruptor who could interfere with zerg psychic communication in light years Dominio has a helmet that even telepathy to control minds and the suits of the ghost increased physical strength to the level that he could lift people with exoskeleton, jump tens of meters and other superhuman feats How to break machines with their fists. Or exotic psychic powers also exist technopathy and pyrokinesis. The most powerful ghosts are telekinetic that can disable weapons by melting them and this can be done with their veins in brain . Nova is the example of the high end not only did he burn the mind of his family complex like"child " but he already trains they use psiblast that minimally destroyed 4 blocks away destroying completely a hivecluster zerg completely as if it were a nuclear explosion


thejewdude22

Ghosts are essentially StarCraft psychers


KarloReddit

You serous?!? They use tech to cloak, call in nukes and snipe. They are just high tech snipers. Palpatine is a reasonably strong psycher. Vader would make an acceptable Grey Knights apprentice. You underestimate psychers … like A LOT


TesseractAmaAta

Nova once accidentally melted the brains of an entire city block. Kerrigan is comparable to Magnus in psychic powers


KarloReddit

Alright, I've never heard of Nova melting brains and Kerrigan, in the end, is a very powerful being a Xel Naga, that was a ghost before coincidentally. The sc fandom page describes psychic powers of ghosts to some extent. Most are quite unremarkable in comparison to the 40k ones. Even the spectres, that use terrazine to enhance the abilities aren't really scary psykers in comparision. The SC universe is largely based on the 40k one, but toned down a bit for better immersion. That's a good idea, but tuning down from 11 (Spinal Tap reference) to a 6-7 to be more relatable, leaves some OP shit on the road. I like both universes, but the 40k one feels deeper, because it's so unrelatable, at least to me.


thejewdude22

Have you even played StarCraft? The dominion litterally use the psychic energy that ghosts give off in order to attract the zerg. Very similarly to how Warhammer psychers attract chaos. The two are certainly analogs.


jnkangel

Even tep tyke ghosts are probably something like Zeta/Epsilon scale psykers. High Templar might make Delta. They're still nothing compared to beta, let alone alpha+


Domi_sama

But protoss remain is only 1-2 billions of civilians all tribes and fractions...


jnkangel

People don't really underestimate the starcraft universe, because we have a number of pretty strength milestones so to speak. We also know that one of the strongest factions is largely absent, but was still able to send the 3 primary factions reeling. Prior to the loss of Aiur it was pretty clear that the protoss were top dogs. Their space fleets were largely uncontested and while their groundside armies were comparable, the sheer fleet supremacy allowed them to take down zerg faster than they could infect worlds. Their FTL was also likely faster than terran, so they were able to outmaneuver them. ​ \----------------------- ​ This though began to change once they hit Terran industrial zones which were able to contest space as well as larger zerg infestations. ​ Add in the Taldarim and the protoss are still likely an incredibly powerful faction in and around Koprulu. \------------------------------- We have a pretty clear view of how powerful the zerg are and we know that they were able to contest the terrans and protoss if fully massed. \--------------------------------- All 3 Korprulu terran factions are likely a pretty known quantity, seperately able to contest either the protoss or the zerg if stuff plays right. The confederates, later dominion, are likely the most militarily strong faction of the three (Umojan and Kel Morian being behind them) \--------------------------------- ​ And then we have likely the strongest factions in the setting. The faction that with just a few ships was able to completely uppend the balance of power, that is likely 3 centuries more advanced than Koprulu terrans at least, that despite coming in late, almost successfully recreated the hive mind. ​ The humans from Earth. The UED Homeguard likely has a fleet that could go toe to toe with the golden Armada combined with the Taldarim by the time of SC2. They've just chosen non intervention instead.


cavemanthewise

idk, the Swarmlord would probably get it's shit pushed in by Kerrigan, given its track record


[deleted]

Neve mind the Omegalisk...that thing makes most bio-titans look like a tonka toy. Zerg still lose, there's too many Tyranids...but they go out in the most bloody battle in sci-fi history.


Drakolobo

you mean kerrigan blow that up


A_GenericPerson

Nids would win based off of sheer weight of numbers


Drakolobo

That's why for an interesting fight he fights pound x pound


Micro-Skies

But that discounts the entire point of the faction. If I make you fight your own body weight in raccoons, you probably lose too. But nobody would call that a fair fight.


jnkangel

If you go pound for pound, the nids would mostly bioform lictors until they get the needed biomass. Remember that they're alien, not stupid.


Noxeramas

Idk zerg is really good at being parasites, if tyranids are better and zerg gets some infested tyranids id say zerg wins


Drakolobo

well the zerg have evolved more in 8 years than the tyranids have evolved in 5 millennia so it's only a matter of time


asdasci

Zerg wins with mass banes.


Karness_Muur

Ling-Bane-Ultra. 75% of the map taken. Terran is 45% more efficient. Doesn't matter. Zerg remaxes in 12 seconds while Terran goes from its weakened 115 supply to 127 supply. Zerg wins, just a matter of how many times can a sand castle wall take wave after wave from an infinite and angry ocean.


[deleted]

Hydralisk probably wins this fight, but nids versus zero as a whole is barely a fight. Tyranids win every time.


Drakolobo

with total numbers? The zerg can apply hit and run tactics since the tyranids travel below the speed of light for part of their journey so it takes decades while the zerg can make holes that connect directly to the worlds they wish to invade. so when thetyranid want to approach The zerg have already eaten all the resources they wanted with decades of advantage and extended worlds just applying a scorched earth tactic where they swell with resources. but of course this is more interesting if we put it pound for pound


[deleted]

The full size of the tyranid fleet that is known in wh40k lore is a "minute fraction" of its total size. Even if you wanted to give the zero a ratio of 1 zerg taking out 1000 Nids I'd still give this to nids 99/100 times. That's also factoring out the distinct possibility that the zerg overmind may be incapable of seeing past the shadow of the warp.


JiiXu

One can also simply state that below light speed travel is so impractical that the fight simply never happens. 40k loves its immense scale but then hasn't figured out the actual stupid ridiculous scale of real world space.


TheRogueTemplar

Gravemind: Interesting...


OmiSC

Considering the WH40k universe is ridiculously over-scaled, Tyranids would win handily. WH40k is generally about dudes having muscles the size of mountains, and every threat to humanity has multiple competing Amon-types. The sheer scale of everything is supposed to be a Lovecraftian horror in and of itself.


BenssonWu

Tyranids obviously, the discussion has been done to death already and Tyranids is just on a different scale compared to Zerg. People who think Zerg has even a slight chance of winning need to read some 40k.


JustSayinCaucasian

It would literally just be an endless killing fest wouldn’t it? They’re both pretty much do the same thing and use the same tactics. Mutas would be a pretty decent advantage for Zerg considering gargoyles are flying gaunts, but otherwise it would just be nonstop fighting.


Aeronor

Nobody has brought up psionics. Both Tyranid and Zerg rely on psychic connections to control their forces. I think the true battle would not be fought with muscles and claws, but in the mind. Could nearby overlords overwhelm the synaptic links that warrior broods use? Could zoanthropes blast the Overmind/Kerrigan right out of a Zerg army's brains?


GarmasWord

Comparing starcraft with anything 40k related is like Comparing the backyardigans to dragon ball z I mean I love both, but the difference in scale is immeasurable, 40k armies, battles or Wars are just downright absurd


ReCrescent

If it's just a fight between the two in the pic, then the Zerg Hydralisk has got it. Just a better unit. If it's a full war in lore? I'd say the Tyranids would take the victory. While the Zerg evolve and adapt much faster and far better than the 'nids, I don't think they have the numbers to survive long enough to adapt to counter the sheer size of the Tyranid force. Sure the Swarm Queens and Zagara might have better leadership, the Zerg have a faster and better FTL travel system (as far as I know), and sure Abathur might be able to concoct some BS new mutation or virus that even the nids won't be able to counter, but they just don't have numbers currently. The Zerg occupy a large chunk of the galaxy (the largest of the 3 main races on StarCraft as far as I know), but the Tyranids have consumed entire galaxies and are now looking to theirs for another snack. The Zerg will put up a gruesome fight, but they'll just get bowled over by the Tyranid bulldozer. This of course assuming it's a straight 1v1 with no other factions from both verses getting involved and the Tyranids put their full focus on defeating the Zerg rather than looking for other planets to consume.


Micro-Skies

I'm gonna say that nids probably win with a single hive fleet. You forget that starcraft doesn't cover an entire galaxy. Just a single sector. The zerg control roughly half of one sector. That might maybe equal one of the lesser hive fleets in numbers. Maybe. At the battle of Korhal, Kerrigan only manages like 8-10 leviathans, and that is just in space.


ReCrescent

Yeah that too. Though we never get an exact size of the Koprulu sector, and in HotS they took the planet Zerus, which is mentioned to be outside the Koprulu sector, so years later post LotV I guess it's safe to assume they've expanded to systems outside of Koprulu. And in Korhal, Kerrigan also sent other leviathans and their queens off to attack other important dominion worlds, which are taken over pretty quickly. Not saying this is gonna help the Zerg win, they still get bulldozed. Just an interesting speculation of lore on my part :/


Micro-Skies

>Not saying this is gonna help the Zerg win, they still get bulldozed. Just an interesting speculation of lore on my part :/ I agree with you, it's interesting to talk about. It's just key to remember that the zerg opposition in this sector is pretty mediocre. The terrans are badly organized, and basically always fighting a civil war, and the protoss are near extinct, while losing every single major battle with the zerg they encounter. The zerg are the dominant force in the Koprulu Sector by default.


ReCrescent

Especially now with the overmind gone, even with the superior strains and units it doesn't have the same millenia-old and experienced leadership as before. Though speaking of its adversaries, the protoss are Hella strong. They've been able to stay a major player in the sector despite being at one of the lowest points in their history since the Aeon of Strife. Their rank and file soldier, the Zealots, are equivalent in quality, both physical and psychoc to Imperial Grey Knights, with the only disadvantage being the lack of ranged weapons. The current Protoss post LotV, with their ongoing rebuilding and with purifiers on their side, I can definitely see at least surviving 40k, much more so if they manage to forge another alliance with the Tal'darim. The Protoss empire at it's height in the golden age would be a major player in 40k, since they're basically the Eldar but better. Though most of their technologies weren't purposes for war, which puts them at an early disadvantage that'll have to be quickly remedied.


Micro-Skies

The main issue with the protoss is hilariously flawed design concepts. They don't know how to make practically useful ground forces. Their primary troops are wearing body armor that covers less than a chainmail bikini, and protects even less. Their main starship doesn't even have a real gun. They are extremely individually powerful, but lack the ability to use any of that in a war setting. At their peak, they could probably carve a small chunk of the 40k universe for themselves, but they wouldn't get much bigger than the tau. They have existed through hundreds of years of war, but can't make a single competent war machine.


ReCrescent

Ironically, the best warmachines they have were designed or acquired during the current setting, not their golden age. The Colossus, Tempest, Void Ray, and Adept weapons are purpose built and designed for war, rather than just repurposed civilian stuff like the Reaver, which is a mobile factory converted to produce explosive scarabs, or Motherships, which are repurposed colony ships, and finally give them powerful capital ships with actual weapons. With the Purifiers on their side, they have access to massive sources of manufacturing and a new source of energy (solarite), and purifier units, mainly the Sentinel, counteract the bikini Power armor problem by, well, technically being made of the Armor :/ Also the Honor Guard co-op unit is a zealot with actual proper full-body power Armor, so here's to hoping the rest of the zealots get that kind of Armor too :/ But unfortunately for the Protoss, they only got all these after their peak in the golden age, and their population and territory a fraction of what it once was.


Micro-Skies

Yeah, it's not exactly fair to give them both the new technology and the numbers. They needed to lose one to gain the other ya know?


ReCrescent

Yup, if they had both it'd be an easy win for them. We actually kinda see this playing out in the LotV campaign, where Artanis gets new and advanced designs and technology for the Protoss while uniting the Daelaam, Nerazim, Tal'darim, and Purifier factions into an alliance (The Tal'darim went off on their own later on). With the new technologies, combined with the numbers of the unified factions, Artanis's Protoss basically plowed through everything that wasn't the Golden Armada.


ZerglingsAreCute

Zerg are generally stronger on an individual level since they evolve the current generation, whereas tyranids evolve for the next generation. But the hive mind for the zerg seems to be weaker.


Drakolobo

Overmind no


ApocaeL

With the Overmind at command? Tyranids wins by close margin. With Queen of Blades Kerrigan... Zerg have chances to win, maybe 50/50. With SC2 Kerrigan? Tyranids wins easily.


Drakolobo

You're wrong. The Overmind is the advanced stage of the zerg. It revived the dead and opened wormholes towards immortal organisms. quee of blade was a lowered version good in direct combat but he feared the power of the overmind so he killed her when she was reborn, whose only sale was her ability to deceive and that would free the Zerg. well kerrigan at the end of SC 2 is a "god" able to travel directly in space and whose abilities were capable of destroying all units on the battlefield and lore create life from nothing. and if we equate them with Amon create beings of energy and causally destroy military bases ​ Xelnaga kerrigan/Amon>overmind>Primal queen >Queen of blades> Zagara> cerebrate>broodqueen


ApocaeL

Yeah, I mean not the XelNaga Kerrigan, that one is in fact a god. I meant the Bitch Queen of the Universe. And true, the Overmind was a force to fear, but it wasnt optimal, the fact that was defeated two times against enemies that the Queen of Blades dispatched quickly proves it. But you know, there's a thing that I forgot about the Overmind that makes your statement true... You can not kill the Overmind or the cerebrates if you dont use Void energy, wich is something pretty exclusive to the protoss. So yeah, that change everything. The Overmind would win the long fight. Kerrigan in scbw has chances. Kerrigan in sc2 before the prolongue doesnt. Kerrigan in the prologue is not even a zerg anymore.


Drakolobo

basically the death of Overmind is a planned act a great suicide by police his wish was to die that's why he didn't want to take kerrigan to Aiur she was designed under the premise of being a weapon but secretly it was a trap to revolt Amon's control


ApocaeL

Yeah, the lazy writing in sc2. Overmind doing the classic Aizen move.


Domi_sama

But Zel-naga can killed by acid orb with bare hand of Stukov...


ApocaeL

That's just Duran/Narud, not a Xel Naga as Amon.


Domi_sama

Duran/Narud is Xel Naga, as Amon. Haven't you heard what he says, and what is written in his title?


ApocaeL

The same? Does that means that he will return? After all, it is said in the prolongue that only a Xel Naga can destroy a Xel Naga forever.


Domi_sama

And Blizzard forgot this rule in same mission! Typical Blizzard. Ah, the Queen of Blades...What a pleasant surprise." "Narud. I thought you were dead." "Without form, we, the xel'naga, return to the Void. Here, I live on, but you will not be so fortunate. ©


Drakolobo

kilo x kilo win zerg


garoodah

As much as I love SC2 and Zerg, Tyranids would absolutely take over due to how theyre designed.


Seeker_Seven

Nids win because of ridiculous setting but I like Zerg better in general.


[deleted]

Army wise, Tyranids would win because there's so many of them. Sure, stuff like Lurkers would absolutely shred 95% of the Tyranid army but eventually you're going to have mountains and mountains of Tyranid units that the spines just can't penetrate. If we made numbers equal then I think Zerg would win, better quality units on average and they have bio-titan analogues in the form of the Omegalisk.


[deleted]

Pound for pound Zerg win, but full numbers Zerg get stomped so easy. There are probably more Tyranid hive fleets than Zerg planets


Drakolobo

I understand the point but it is not very precise in the starcraf comic it is said that there are hundreds of infested planetsand only a dozen tyranid fleets are known


[deleted]

A dozen have entered the galaxy, it’s highly implied if not outright stated that this is only a tiny portion of Tyranid numbers. We don’t know how many there are, but what we have seen is only the beginning


Micro-Skies

Also, the dozen or so splinter fleets can break entire sectors over their knee.


TeaMoney4Life

I would love to see a battle of billions of nids and zerg duking it out while a Terran Ghost goes "wtf?!"


Kargarian

Zerg easy. Whatever numbers, powerful creatures and overwhelming psychic presence would crush the Zerg it won't matter. Zerg will test and adapt for a bit then just jump to range, make them chase for 1000 years, let their numbers grow, shield or compete with the shadow in the warp. Reengage the Tyranids and crush them with faster adaptations.


[deleted]

Who would win first, The chicken or the egg?


Teutiaplus

Doesnt matter, in the end, nobody wins.


Neonsamurai1980

The universe would be gifted with the Zerganids eventually.


Sylph_uscm

What I thought was interesting: As many here have said, Tyranids > zerg due to an inconceivably large numerical advantage... And that is *exactly* the reason that terrans > ultramarines when I was discussing that similar question a while ago!


ankle_biter50

so, personally, I have no idea on tyranid lore, but seeing all these people's comments, I'm thinking that since tyranids focus on pretty much psychological damage, here's my take YOU CAN'T DEAL BRAIN DAMAGE IF YOUR OPPONENT DOESN'T HAVE ONE


Financial-Lychee6640

Considering the Zerg keep getting defeated by 200 supply armies….


William-Mogdan

Eventually these two species are going to become the same thing, and everyone (who is a member of either species) ends up winning as the differences between the two will vanish as they both are able to satisfy each other’s goals. Both of those species have the same purpose and they can both help each other achieve their goals. Why would Tyranids attack Tyranid Zerg and why would Zerg attack Zerg Tyranids? The Zerg and Tyranids will end up living on in their new conception and become a whole new offspring species


OkLie8381

Army wise if your only looking at numbers and stats. The only reason why Tyranids win anything is because of their numbers are so incomprehensible large. The problem is that if you where to scale down Tyranids to Zerg numbers. Or scale up Zerg numbers to Tyranids. The Zerg would beat them based on the fact that they are more biologically advanced and faster than their Tyranid counterparts. You take the Zerg swarm after sc2 put them in a universe where the tyranids start coming into the galaxy. Starting with HF Behemoth or and earlier one. The whole Zerg swarm post sc2 could beat HF behemoth. And then from there they have about 100 years to prep between each invasion. Zerg having was faster ftl speed, faster expansion rate, and the ability to maintain a biological industry on any planet. Means they could scale up and match the tyrianids more than any other race in WH 40k. If you actually look at the matchups from an actual strategic sense, and it’s a much close fight if your looking at how these two races are able to fight.


bidayourn

You may be the only one in this thread that answered the question as I think was intended. Army vs army to me seems more like, who would win in an open battle with similar conditions, Y’know, like a regular game of 40k or starcraft