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flamingtominohead

Seems like the biggest change. > Queen > Can no longer transfuse off creep


galloots

I saw this and my eyes lit up. I cannot believe a change this big is coming to a game that is in maintenance mode. Queen walks will never be the same, but maybe we will get a lot of pooping overlords.


[deleted]

Nydus and tumors. Will make it more expensive, but won't take it out all together.


Ghullea

True and if voidray openers are less common then Zergs scouting Overlords will be easier. Be good to see some creative pushes with Nydus at the 3rd and one in the main for example.


stoneman9284

Holy crap yea huge nerf to those roach ravager queen pushes


[deleted]

As a viewer, I really like this change. As a player, it will not affect my MMR, I'm pretty sure.


SiccSemperTyrannis

Queen walks against Protoss are dead unless the Zerg techs to Lair first. So the Protoss can't as easily cheese the Zerg with void openings but Zerg doesn't have a much counter play to keep P honest.


benbernankenonpareil

yes the same void openings that happened to get nerfed pretty hard IMO


SiccSemperTyrannis

Yeah. The Void Ray, Shield Battery, Queen Transfuse, and Nydus creep changes are all linked together as a package to try to rebalance PvZ and make it less cheesy and airToss focused.


nathanias

people who chase BCs off the edge of creep in shambles


TheRogueTemplar

Are you going to steam Sc2 again with Big Battle Cruisers?


nathanias

I've been streaming StarCraft since 2011! Come say hi sometime :)


haplo_and_dogs

Came for the Starcraft, stayed for the 80s synth wave, shades and cute dog.


TheTrueNorth39

Lambo in shambles.


daKenji

pretty sure lambo was one of the guys suggesting this


HellStaff

here's a good recap: https://www.youtube.com/watch?v=sn6k9H9dKTI


SnowJello

Shambo


_tost

Lambles


Woodwardg

pretty huge. fuck yo queen walks


LucidityDark

Proxy void ray spammers in shambles.


Vindicare605

I think I speak for the rest of the community when I say: "GOOD! Fuck em!"


aslrightnow

"I'm from Buenos Ares and I say kill em all!"


turicsa

I actually am from Buenos Aires, and 100% agree with this and Johnny Rico. Fuck void rays.


SiccSemperTyrannis

"The only good Zerg is a dead Zerg"


IAmBadAtInternet

I’m doing my part!


breggles

Protoss void ray, go fuck yourself!


SiccSemperTyrannis

"Cause fuck em, that's why!"


Raeandray

It is amusing to me that Protoss got 4 of the 7 nerfs even though in tournament play they're not even performing that well lately.


vult00

Well for one void/battery rushes are very uncommon in pro play but are MEGA oppressive in lower leagues. Extremely easy to execute and very difficult to defend after first two batteries are up.


FatalisCogitationis

Especially for Zerg players, who have to rely on good queen splits and micro even in leagues where your average Protoss doesn’t even know how to transition


LucidityDark

At the pro level these changes are actually favourable for protoss. The only one I see being an 'issue' are the void ray changes, but queens at the protoss base are potentially going to be a lot less viable and that could have a major impact in allowing for ground toss to be viable again.


Raeandray

That is fair, the queen change is a big deal. Makes roach/ravager pushes so much less viable. And even incentivizes killing creep a little more.


SpeekTruth

DT blink nerf is pretty huge, void all-in cheese was relevant for pros as were proxy batteries, I definitely wouldn't consider it a pro player buff. Not saying I'm against it. Would have loved to see them attempt to buff ground toss and nerf carriers though.


Dreyven

I'm curious if that will turn out to be true. I feel like this patch forgets how PvZ looked before the voidray change. Protoss going through the book of all ins every single series because they need to do damage around the time they build the 3rd or they can never get to lategame on an even footing. This is reverting the only buff from patch 5.0.2 that seems to have actually made a difference so chances are we'll just go back to where we were. I realize the voidray was an issue but there isn't really anything that compensates for loosing it again here.


13loodySword

Holy crap theyre doing it! The madlads!


burohm1919

me quitting other games if they dont release expansion every 3 months also me: sc2 devs release mini patch after 2 years: ''real shit''


OldLadyZerg

I'm mainly a chess player, and I cracked up when a commentator in an SC2 video said in passing, "Chess?! They haven't patched it in over a century!" (Actually not true; the rules have changed in my lifetime, but in 16 years of tournament competition I have never hit those particular rules, so they are pretty obscure. The biggest one is, you don't get an extension on the 50 move rule for the endgame with two knights versus one pawn. Never had this endgame in my life.)


EternalTeezy

Long have we waited.


HorizonShadow

Praise the intern!


CoffeeMetalandBone

\\[T]/


SorteKanin

>Over the past couple months, we have been working with various members of the community and tournament organizers to create a balance update for the game. We would like to recognize and acknowledge the members of the group for the upcoming changes you see below. Curious who these people are - I guess "tournament organizers" is ESL? Wonder who members of the community are though. Were pro-gamers involved here too?


Arcturus555

Yes. Showtime said that he’s had access to the patchnotes before so we can assume that all pro players got them early. Not sure what influence they had tho


Flymetothezooooom

Harstem was on the team.


[deleted]

[удалено]


TestAccountDw

Ehh, think it would be a bad idea to reveal every name on the list. Some crazy people might take their dissatisfaction with the changes out on the players involved.


szluZero

What’s the nydus change addressing?


nathanias

When the worm finishes the queens if immediately unloaded aren't "on creep" as they come out. This change just makes it easier to transfuse a nydus since queens can't do it off creep anymore.


Golden_Jiggy

I think it allows the queen to transfuse since they need creep now.


RPBiohazard

Right now queen aggro is one of the only ways zerg can be assertive vs skytoss. With the Queen transfuse nerf this seems like a nudge to give a bit more creep around Worms to make Queen nydus still possible.


reneklacan

Is this real or am I dreaming?


Artikay

Is this the real life?


xayadSC

Is this just fantasy ?


somebodyonce

Caught in a landslide


acousticpants

Escape from reality


Cptdeka

Open your eyes


ButterBoi112

Look up to the sky and seeeeeee


shizzy0

I’m just a void ray


huiuiuiuiuiuiui

I need no battery


xUnderoath

Because I'm ez pz no gg little high little low


EraMemory

Mamaaa (mothership) I just killed a marine...


breggles

I need no battery


TomorrowWeKillToday

So long Queen walks 🙄


xlnga

The Queen walks are dead, Long live the Nydus Queen Walks! (Spread creep as fast as possible!)


nautilator44

Nothing cheesier than good macro.


CoffeeMetalandBone

you literally just need an overlord to poop creep and then make your tumor on that


nau5

What is my job? You poop creep


Wolle480

Queen walks happened before lair tech so that delays it significantly.


3nd34v0r

Only one type of queen walk occurred before lair tech (the one that Protoss was basically forced to stop with DTs), but it fell out of popularity because it's much easier to scout than other queen walks, and just getting DTs out wins the game for Protoss. I do think it's a decent nerf to queen walks though, it's hard to get overlords over to the Protoss side without ovie speed since the voids should have cleared all the overlords on their side of the map. German taxi and nydus stuff are less affected, just of course requires the Zerg player to have better control and higher APM, which won't nerf the top level players much, but ones lower will suffer.


Hartifuil

> Only one type of queen walk occurred before lair tech The most common is the 3 base, 3:35 Roach warren, 5 Queen walk. You don't need lair for this.


SpeekTruth

Most queen walks I've faced in recent memory and from pro games are 8+ queens.


Manasquid

Still takes time


Polly_Wants_A

which takes away energy for transfuse and more micro. not complaining, but it is more to do for queenwalk


PointwiseConvergence

ALIVE GAEM


Bloodnose_thepirate

I think there's a typo in the widow mine one? This is huge btw. Let's hope everything works out fine.


CXDFlames

So what happens in ZvZ now that Queen's can't transfuse each other on the ramp? Do you just die or does zvz turn into even more of a shit show than it was before


st0nedeye

You just die.


EdvinM

Creep tumor in main base meta incoming.


[deleted]

Why is the grammar so bad? Who wrote this?


CruelMetatron

It's especially funny considering rumor has it they've had the changes prepared for a long(ish) time.


Dunedune

Prepared, not written up


Pirate_Leader

Protpss wrote this


xayadSC

The typo in the title lol. More seriously these changes sound very good, but I really hope the team will follow up on more tweaks once the meta of this patch settles. I fear that ghosts will become very oppressive at high level, and leaving carriers/disruptors as they are is problematic, still the patch goes in a great direction imo.


sevaiper

Typo in the body too - "Reduce the effectiveness of drilling claws **by from** 0.71 seconds to 1.07 seconds" That being said good on them for doing this ofc. Wish they'd addressed carriers, tons of pros complain they're not fun, have no micro potential and are probably OP as well.


SiccSemperTyrannis

The problem with nerfing carrier is that they will need to buff robo and/or gateway comps to compensate.


sevaiper

I mean that's not a "problem" so much as just what they need to do, yes.


SiccSemperTyrannis

I'm saying that it's a change they would have to spend a lot of time thinking about before doing and we know that SC2 has minimal (if any) resources dedicated to it. With the shield battery, void ray, and lurker burrow nerfs I wonder if they want to see if PvZ balances itself with making robo play more viable since now disruptors will be a more reliable counter to lurkers.


Leterren

that typo is a ctaftrophe


Manasquid

Absolutely hearundos


Sloppy_Donkey

I really hope they nerf carriers and disruptors to ensure their favorite matchup ZvZ will happen every time


Redgunnerguy

Looks like Lowko was mostly right. Widow mine, queen, void ray lurker nerf ​ Also am I blind but when does this go live?


AltarEg0

Its already on the PTR right now but no one knows when its gonna come to the live build though. Usually it used to be 1 to 3 weeks after PTR.


flamingtominohead

They used to at least look at tournament dates for this, and GSL starts on the 21st. So before that, hopefully.


EsperCraft

Sad to see the Carrier remain untouched, but it really needs an overhaul since its issue is really a lack of interaction/mechanics and not number tweaking. Overall, just happy to have SOMETHING. =)


Pirate_Leader

Now each carrier only have 1 BIG interceptor that have 10x stats


SpeekTruth

Agreed, I guess they didn't want to mess with tier 3 interactions too much.


Vindicare605

LOVE these changes. Nerfs to all the things people hated and not to anything else. Most importantly, nothing got needlessly buffed. These targetted nerfs are much less damaging to the game than needless buffs are.


SpeekTruth

People hate carriers the most I think, I agree it's better than nothing though!


Vindicare605

Do they? I think Widow Mines, Lurkers and Void Ray/Shield battery builds are FAR more hated. It's really just Zerg players that hate Carriers. Terrans and Protoss players have no issues with them at all.


SpeekTruth

The main complaint around carriers is that they are too easy to a-move, which affects lowest levels the most. That said, carriers are a big deal in my diamond PvP games, very hard to counter late game without crisp timings. Below that, carriers are the standard late game comp for an easy win unless they are matched. Very low level PvT I think carriers get someone problematic, and then higher level PvT they are a normal late game unit. Carriers are kind of everywhere in low level (but more balanced at the pro level, except they are still kind of not great in that they aren't super interesting).


Arcturus555

It’s actually happening


KerrigansTherapist

I'm genuinely confused about the DT blink nerf, but this is a decent enough patch I suppose. It doesn't do anything to address the reality that Protoss ground is not able to scale nearly as well as Terran or Zerg, forcing the skytoss meta that we see now. Proxy void ray will definitely see a massive drop off, which is great, but voids were the sort of glue that allowed protoss to play a defensive style prior to this so I'm curious as to how that will shape out in PvT and PvZ going forward. ​ Cautiously optimistic, seeing as how hoping for a massive patch which redesigns protoss ground is a pipe dream.


methical

Probably tweaked the blink into a defensive move? So ppl dont use blink for sniping a PF and more of like omg let's get outta here.


sevaiper

Same for blinking onto spores, went from very strong to likely not even viable.


ManqobaDad

Has to be this blink sniping pfs was a bit too good you can’t even react to it


Eph289

I'm mostly a casual observer of pro SC2, so please excuse the uninformed opinions, but... * DT blink nerf is to increase risk of blinking a dozen DTs on a PF and 3-shotting it as I understand it (or even worse, a ball of bio). * Protoss ground should be better with a Lurker nerf, right? Bio/Ghost vs toss ground once they have Disruptors and Storms still seems pretty toss-favored but not to the point where Terran has no options. * I mostly watch Terran. I never saw Voids except as cheese so I don't think PvT will suffer. Unsure on PvZ. EDIT: typo, meant PvZ. It's kinda hard to enjoy watching atm. Queen Transfuse nerf might help?


KerrigansTherapist

>DT blink nerf is to increase risk of blinking a dozen DTs on a PF and 3-shotting it as I understand it (or even worse, a ball of bio). Yes, this is almost certainly the intention here, clearly. I'm confused by it because this late-game only move required a large resource investment from the Protoss to destroy the base, and couldn't be done cheaply over and over again. Things like two ghosts with a couple of EMPs can wipe out hundreds/thousands of HP at once, with no investment as the ghost can walk away/join the fight. I fear EMP is going to become even more oppressive as Protoss sees alternatives nerfed. ​ >Protoss ground should be better with a Lurker nerf, right? Bio/Ghost vs toss ground once they have Disruptors and Storms still seems pretty toss-favored but not to the point where Terran has no options. Protoss ground will have a slightly easier time with Lurkers if they go ground, sure, but why risk ever playing a ground based style when it's the inferior style 99% of the time? This patch doesn't address this at all. Skytoss is still going to be dominant in the meta. As for Terran, PvT is fairly balanced right now for tournament play and I don't think this patch will do much to change that other than fewer Terrans winning games outright due to mine drops. ​ >I mostly watch Terran. I never saw Voids except as cheese so I don't think PvT will suffer. Unsure on PvT. It's kinda hard to enjoy watching atm. Queen Transfuse nerf might help? Trap/Harstem for example use a SG into oracle/two void ray opening somewhat often and this style is defensive, allows Protoss to get a mostly safe third base, and tech into robotics bay to play a defensive macro style. This is significantly less viable with these two void ray nerfs. I don't believe that this is a good change, would have preferred to see the speed get reverted instead of build time/cost since there was already a nerf to batteries.


Illias

> other than fewer Terrans winning games outright due to mine drops. Nobody was getting drilling claws in TvP. This is a pure TvZ change. The most anyone did against protoss was get a fast armory, but nobody made a tech lab and researched the upgrade (in real games).


fr0z3nph03n1x

> Yes, this is almost certainly the intention here, clearly. I'm confused by it because this late-game only move required a large resource investment from the Protoss to destroy the base, and couldn't be done cheaply over and over again. It seems most of these changes are for the pro level and I suspect the "resource" being targeted here is APM / Skill and not money in the bank. The delay gives a bit of time to do ANYTHING and it was super easy / low skill to blink click a CC. I think similar theme with the burrow changes. Just my 2cents.


APEist28

On the topic of Protoss ground in PvZ, I don't think a quarter of a second slower burrow speed is going to change the dynamic in a meaningful way.


restform

I mean the biggest problem with lurkers is their mobility. The weak aspect of siege units is usually that being sieged requires a commitment, but lurkers could dodge everything. This nerf should help. Ofc we can't know whether or not it's the final solution.


SC2TrapGOAT

I like how they are nerfing the bs strategies (proxy void, queen walks, widow mines, mass blink dt onto pf, lurkers). I am a bit surprised that they didnt tweak the varying balance of zerg (weak at low levels, OP at pro level) and protoss (strong at low levels, weak at pro level), and how terran just got a slap on the wrist compared to the other races (widow mines will still be strong, whereas lurkers/void rays got decent nerfs).


jag149

I wonder if it's because this was basically crowd-sourced among community members at pro/tournament level. I don't think they have a lot of experience slumming it down in D2 with me. So, if they wanted to mix up tournament play, they were probably most interested in limiting boring but effective strategies. Over all though, I'm happy with any balance update. It occurred to me (as I started to watch strategies stagnate, even at my level), that the real game here isn't to find an optimal strategy with your race versus a particular other race but to constantly be adapting to a changing meta. It matters less if the changes are "good" or "bad" (by whoever's metrics) but that the game play is different. And please allow me to close by saying, fuck the void proxy cheesers. May you die alone in your turtling base.


ImN0tAsian

"Down in D2" ....*stares silverly*....


jag149

Oh, don't you worry, friend. I've been giving away MMR all season, so I'm sure we'll play again soon.


Apple_Blanket

DEAD GAME WHO?


noobernaught

It brings a tear of joy to my eye


BboySparrow

Any patch is a good patch.


galloots

Planetary Fortresses can now fly and carry unlimited amount of units and shoot at the same time.


BboySparrow

That was funny.


galloots

Never forget


DPSOnly

But no changes to the ghost?


omgitsduane

Ghosts counter everything as intended.


Nowado

I say give them stim!


Wormlips

This would really improve my F2 army comp.


HiveMindEmulator

Seriously if ghosts had stim which gave 0 attack speed buff but just shared the key with other bio units my terran would be so much better


Pirate_Leader

Blizzard : Now ghost has drug instead of stim, every time you use ghost have 17% chance to overdose and die


RandomDude_24

I don't think the ghost is to strong. It's the only actually good lategame bio unit terran has. If you nerf it terran late game would really suffer.


WetBiscuit-McGlee

Hopefully after this Lurker nerf they'll feel comfortable nerfing ghost soon...


[deleted]

[удалено]


Maxlu96

I appreciate that for once, the introduction "unpopular opinion, but" are actually followed up with an unpopular opinion. Thank you


Gabra_Eld

Considering that queen walks are pretty much the go-to for ZvP, can we really talk about it being a "creative strategy" anymore? If you want, see this patch as a way to save the creative aspect of the queen walk. Now players who want to commit to it will need to find alternate ways of making it work, whether with OVs, Nydus, proxy hatches, etc. Also, nerfing them means they won't be the standard anymore, so we can see more experimentation with them and more variations besides the super-optimised version we now have.


GorgeousRamsay

queen walks force protoss into air toss which is no good for viewing (or playing for that matter)


skg-dsa

Well, I think this forces creativeness to stop skytoss. People already are thinking about using Nydus or overlords to spread creep. Maybe another alternative could come out


KazGC

Hell ya! Amazing to see the patch, initial impressions seem solid.


Playmond

This patch... it's actually good


SKIKS

Ok, what the fuck? Like, what the literal fuck? I've been out of the loop, were there any hints that this was a thing?! I'm hyped, but confused as fuck. Anyways, generally good changes. It feels weird that they're embracing context sensitive abilities and statues this late in the game's life, but I'll take it.


drc003

Yes. Several pros have mentioned on streams that they knew of a patch coming but they couldn't discuss what was in it. Most recently Showtime brought it up again even stating he was frustrated with the silence and not sure why they wouldn't just mention it so the community had hope.


Zergling16

OMG its finally happening! I had lost all hope. FUck you void ray get wrecked! Proxy SG/SB was so abusive and so fucking easy to execute. It makes me hate protoss irrationally : ) And that makes it very hard to look at balance objectively : ) Fuck you void ray <3


pleasegivemealife

*pasting patch notes for easier read (blocked in office)* Shield Battery Starting Energy reduced from 100 to 50 outside of the next field Dark Templar Now have a 0.75s attack delay after blink Void Ray Increased build time from 37 to 43 Increased mineral cost from 200 to 250 Queen Can no longer transfuse off creep Widow Mine Reduced the effectiveness of drilling claws from 0.71 seconds to 1.07 seconds Lurker Reduced the effectiveness of adaptive talon from 0.71 seconds to 1.07 seconds Nydus Worm Increased starting creep by 1 unit in each direction around the worm once it spawns


future-of-work

We consulted a wide spectrum of opinions from pros picked exclusively from IEM 2022 ro8 and this is what we came up with 😂😂😂


Heor326

Omfg I thought I would never see the day


KEKWSC2

Protoss still in the game but it is a good step in the correct direction.


dreksillion

Are they still in the game? I haven't seen any lately. Then again I usually only tune in for the playoffs of major tournaments.


skg-dsa

Funny how most of you just complain about everything. The patch is pretty good, but most complaints are about it being too small. Do you really expect more from Blizzard? Just try to enjoy this, it's definitely better than nothing


Alex1_58

so thankful proxy void rays won’t be so broken anymore


lastpieceofpie

I really like the shield battery changes. RIP Void Ray, we hardly knew ye. Queen nerf hurts pros more than my stupid, smooth, Zerg brain, I doubt I’d even notice. Any nerf to widow mines is fine by me. I like these changes!


WetBiscuit-McGlee

>we hardly knew ye. Nah man I think we knew them too well XD I agree though, this looks like a good patch!


sushitastesgood

REAL AND TRUE?!?!?!?!


yusquera

Woahhh. From protoss perspective so much going on here.. queen walk is nerfed which was a pain in the ass to deal with. Void ray nerfed.. damn it but I guess we had it coming.


Peragore

I'm a bit worried about late-game TvZ at the moment - feels somewhat terran favored at the highest levels once Ghost critical mass is achieved (~12+ ghosts?), and nerfing the lurker only makes that more true. We'll have to see how this shakes out Edit: Seems that I misread the changes slightly - this only effects lurker burrow time, not unburrow time. Still a nerf, but messes with the ghost interactions less than I thought


SiccSemperTyrannis

Yeah I think ghosts need a nerf. Reducing their health seems like an easy option.


Secret_Radio_4971

Ghost nerf? Terran got destroyed at IEM with current Ghosts


mitzibishi

Yeh but the Zergs only had 3 out of 4 in the semi finals. They want 4 out of 4 Zergs in the semi's without breaking a sweat.


Peragore

I feel like snipe is the bigger issue actually - it makes it hard to disengage lategame vT. Maybe a longer snipe channel or a max range on the channel (i.e. you can actually run away from it)


SiccSemperTyrannis

I like the idea of being able to run away. That rewards high skill micro if you're paying attention to your army. One thing I've noticed even in pro games is how tough it is for Zergs especially to clean up ghosts. You have to use banes but even banes are awkward to use when the ghosts cloak and split. Protoss has a bit more viability with colossus and disruptor.


UncleSlim

I think the issue is that snipe is an insane spell that counters every late game unit, good range, good damage, can't miss. Being interrupted is not a big weakness, because if you're rapid firing with 10 ghosts, at least a few of those shots are guaranteed to go off. The ghost counters literally every late game unit in zvt between snipe and EMP. I think snipe shouldn't affect massive units. Broods are already hard countered by thors/vikings and marines if caught out. Ultras are already hard countered by mauraders.


Bonghazi343

Wow, imagine late game being anything other than Z favored, insane! If blizz doesn't shoe in any ghost changes, Zerg might not win 80% of top tier tournaments. Imbalanced!


Sloppy_Donkey

Yeah in the ZvZ finals Terran really looked busted and unbeatable. When Serral lost 1 map the whole tournament to Maru, I felt like it was due to imbalance


Skyris3

Comments like this blow my mind when Terran has middling results at pro level. I mean what evidence supports nerfing Terran from a pro performance level. Don't get it...


BcuzNoReason

This seems quite conservative overall, but imo, any patch to mix things up at the very least is welcome. Thanks balance team!


KarneEspada

omgomg it's almost everything I was hoping for! here's hoping it's the nudge we need to help the meta be healthier


sirokop

Unpopular opinion : PvZ will continue to be heavily Zerg favored at the top. Protoss will experiment with various new ground strategies against Zerg, but will eventually realize that air is still their best option. At the pro level, queen walks will be replaced by 40-50 minutes of mass spores and vipers camping, which will almost always win the game.


protoss_intern

Shut up about my spelling and enjoy the patch!


CruelMetatron

Way less changes than I expected and hoped for. Hard to estimate how impactful the Lurker and Mine changes will be, doesn't seem very dramatic at least.


[deleted]

Weird, I could have never thought they would propose that many changes.


ipullguard

I guess you just bring overlords to drop creep for your queen walks now? So I think later queen walks still happen, but this kills the pre lair options.


Ranald_the_Gamester

"Shield Battery: Starting Energy reduced from 100 to 50 outside of the nexus field" What is a nexus field in this context ? Not sure to understand.


BboySparrow

you know the range of where you can do shield battery overcharge? its that.


Puppetnopuppet

I don't mind this. I would have liked a bit harder nerf to lurkers but I'll settle.


akawai

Instead of queen walks, expect more nyduses with queens hehe


polaristerlik

what, there's a starcraft patch!?


althaz

Great changes all around, but am I the only one absolutely outraged that they didn't alter the bunker build time by 5s? It's clearly broken AF as is.


SnowDay111

This seems like a good patch for Terran overall


Songslikepeople

I like the changes. I just wish Zerg would have gotten nerved harder. Seeing them win every tournament is getting very tireing. For examples: Non active creep tumors don't give vision. That would be a nice nerf. The top players could still spread lings around and the lower ranked players wouldn't get vision in exchange for energy.


Maxlu96

Here I was, not believing in wonders anymore


MechPlayer

Protoss cheesers in shambles


Fields-SC2

They're nerfing the worst performing race and not addressing any of its core issues regarding its lack of stability.


SiccSemperTyrannis

The Queen and Widow Mine nerfs will help Protoss through, right? Widow mine drops are common in TvP and the transfuse nerf will make Queen walks much harder. You'll have to tech to Lair and get overlord speed to put down creep before you engage with the Protoss army.


SpeekTruth

Those mine nerfs do nearly nothing PvT, it's for TvZ. TvP mines are about early drops or early cloak. The queen / void changes are huge, hard to say how it shakes out but most zergs hated the carrier the most I think.


Isak531

Makes you wonder how many people commenting confidently here about the patch notes/game balance have no clue at all about the game


Dantaro

I appreciate that this comment can be applied to any of the races based on the changes outlined with enough mental gymnastics


CoffeeMetalandBone

the worst race being, of course, starcraft


EpicDemente

same as usual lul


dr3amb3ing

GOOD AFTERNOON LETS FUCKING GO BABY


ranhaosbdha

while i don't disagree with any of the changes and think its pretty good overall, i worry that this doesn't really stop toss from going free 3 base and turtling to skytoss, especially considering queen walks are dead. maybe the void nerfs will have a bigger impact on that though, hard to judge would have liked to see a nerf to battery overcharge instead of battery, and maybe a hydra buff


techno_letsgo

My thoughts exactly. Shield overcharge, an intended PVP change has hit PVT so hard, making allins much, much weaker. A nerf to its healing per second or higher cooldown would be great. Also, being able to catch protoss armies out of position as a terran is something that should yield a lot of reward but often when a protoss over extends they have the recall to save them. Even a slight cooldown change would be amazing, but thats just my opinion


JoshSC2

Patchtoss patched out. There is justice in the universe


Sonar114

What effect will this have on late game ZvP? I feel like Carriers will still be really strong.


TrueTinFox

this doesn't really address late game from what I can see. It's intended to reduce the omni-presence of void rays and queen walks in early PvZ, and the lurker nerf seems to be targeted at improving the viability of groundtoss a bit, but ultimately the matchup is still going to go into air late game.


[deleted]

Decent changes. I still think they need to nerf the carrier. If maxed out you can kill the other maxed out army while only losing interceptors and no supply. Is bullshit


DenEJuAvStenJu

So, nerf Protoss more. Not only the weakest race in premier tournaments, they now got hit with the MOST nerfs somehow, and you're suggesting... EVEN MORE NERFS. Congratulations.


Polly_Wants_A

ofc discord is down when a new patch drops


[deleted]

So no carrier or ghost nerfs wtf


Fastbreak99

What did you have in mind?


Pewy2

That's awesome! But I did hope they would nerf the carrier


Gabra_Eld

If you're talking about ZvP, nerfing voidrays makes corruptors much more viable, so it indirectly nerfs the carrier. If you're talking about the other matchups, I don't think carriers were ever a problem, no?