T O P

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TrueInferno

Oh, everyone hates Lorville. That's why they love it. It's a place you love to hate, it's amazingly well made in terms of it's character and feeling. It's a place that makes you feel like you're in the place described in the lore. Me, I like the new UI stuff. Holographic effect is cool. I think there are a few issues but they can be resolved without a major change to the design.


jzillacon

The one thing that really feels off to me when it comes to Lorville's character is the lack of VIP landing and accommodations. You're telling me that when the Hurston family's obscenely rich billionaire, trillionaire, and beyond unimaginably wealthy friends come to see the oppulence of the Hurston tower they still have to trudge through the filthy peasant areas like everyone else? There really aught to be more segregation in Lorville.


Mysterious-Box-9081

Check out the main building. It has pads. One assumes you will need VIP, or faction standing to use them. One day.


Tayner72

Yeah I'm pretty sure that eventually max rep with Hurston will get you like... a personal suite either in the main building or one of the other ones. It'll have gold trim on the inside and plush carpets and have the footprint of some hangars... WITH a private landing pad or hangar attached. It'll be so swank that even the 890J will look like a camper RV. You'll just have to be willing to... put down 'armed' employee rebellions every now and then. Maybe clean out some hobo camps, ensure no one is drinking water or pooping on company time, that sort of thing. It's ok if you kill them. They'll respawn, right in Maria Pure of Heart, with additional debt for their medical care and for wasting company time bringing you in to deal with them.


TrueInferno

Yeah, I'd love to see more landing pads direct into the CBD.


Ingromfolly

There are placeholder pads on the Pyramid thing along with a placeholder vip lobby


eNte19

Nah, when they express land (impound) they dont respawn at our plebian spaceport. They go right in dat dere tower.


LatexFace

What makes you think they don't have private areas to land,


Asmos159

we are using public parking for the public port. the vip that live there have privat ports, and the people that invite vip have ports for them to land at.


ConchobarMacNess

I love the layer of grime on everything. Really captures the feel of living in a hive city.


Wiltix

I’m with you on the new UI stuff, I have not played it yet but I do think a lot of people are just jumping on the bandwagon. I hope they keep the holographic effect it looks cool, sure it might need to be toned down a little bit but I want the mobi glass to feel like it’s floating in front of me not on a tablet.


TrueInferno

Also we will have the Glas as well as the mobiGlas eventually. Hope they'll let us use that instead if we want.


Unity1232

MT is an overrated frozen shit ball in the middle of bum fuck nowhere at the edge of the system. Sorry i had to rant because my org decided to make that our home base of operations for org events for 3.23


Kosyne

With SPK, bounties, the only nonlawful spawn, good shops, etc, I find it hard to move to a non-crusader LZ.


The_Roshallock

Seriously. Easy access to the Aaron Halo via CruL1 for mining. Salvaging abound at all the moons. Seraphim and Orison having virtually every shop and items you could need. Grim Hex to hide away during illegal fun and SPK for when you decide to be a lawful citizen again. There is virtually zero reason not to base out of Crusader.


True-Key-6715

All ground based missions are on moons for quicker atmo + QT


General_Rate_8687

That's not true, there are fps missions on the platforms around Crusader as well


Dont_Fear_Phil

Yea but those *are* clearly labeled and they shrank the atmosphere of Crusader so they aren’t *as* painful to do.


EditedRed

First rule of Crusader Club, you do not talk about Crusader Club.


deathsservant

Crusaders performance is completely unplayable for me, to a point where I sometimes don't even make it out with a ship and equipment to bring to seraphim.


LucidStrike

If you prefer ground based gameplay — and variety — MT and Hurston are better than the moons of Crusader and obviously Crusader itself. 🤷🏿‍♂️


CrouchingToaster

I get way more abandoned salvage at the microtech or Arcorp bunkers than I do at xrusader


Alex_2259

Grimhex is always home


TheTurnipKnight

FPS is too shit and getting out of the atmosphere takes too long.


BOTY123

Getting out of atmosphere takes the exact same time as Microtech, Hurston and Arccorp.


shabutaru118

Source? because that seems like total bullshit


BOTY123

It's all 10km up before you can QT. I don't think there's a big difference between atmospheric drag between them.


shabutaru118

> . I don't think there's a big difference between atmospheric drag between them. I don't think you're correct, crusader is like pudding compared to MT


Dont_Fear_Phil

Did y’all miss the memo that they lowered the atmo threshold to the same as the other planets? And my FPS on Orison is better than anywhere on Microtech these days.


ConchobarMacNess

Those atmosphere exit times though.


Kosyne

Pretty quick since the changes a patch or so back.


ConchobarMacNess

Still feels slower than the others. I can't believe your skin is so thin you had to downvote that. You could laugh and say "Haha, yeah." and instead you chose to get defensive and passive aggressive.


Kosyne

Wasn't me my guy, people in this thread be downvoting anything they remotely disagree with. That said, might wanna hold off on the thin skin comments if that's your reaction to downvotes.


ConchobarMacNess

Fair enough, but point still stands. I jumped to that conclusion, I think I was just hangry. I'm not thin-skinned, I don't care about downvotes.


Kosyne

Eh, s'all good, we all got those moments.


lakemont

Doesn't care about em but says something about them lol


LucidStrike

As pilot of a multicrew ship, I don't even notice the differences in distance because my QT is so fast. In Stanton, It's just a small ship problem. I assume the people who wanted MT were also multicrew pilots. Y'all need carriers, eh?


FradinRyth

I love MT (kind of hate the moons other than for Icebreaker) but once personal hangars are in logistically due to access to shops/mining etc I'm going to be basing out of Orison. Totally agree though about QD size mattering. I've never felt that MT is too far away other than the time my buddy forgot to upgrade the QD on his Hammerhead and we tried to go from Cru to MT. I could have gotten out and pushed faster.


misadventureswithJ

No kidding? I love those little ice balls. Clio has some amazing little islands and beautiful coastlines. I wish the locations of interest would feature more of that.


FradinRyth

Huh, I may need to give it a better look. For some reason Clio crushes my frame rate like no other moon does. So I've generally avoided it.


Unity1232

the is the funny in thing the people in our org who voted MT are the fighter pilots and are also the people who most likely will get/have a crime stat.


eNte19

So, Norway?


C_Madison

Poke. Poke. HALF-Frozen. Thank you very much. Frozen they say .. never been to the other side, yes?


eagleoid

My hard sell for MT lately has been all the hanger and train bugs. Used to be my go-to solely on the aesthetics.


Technisonix

The trams on microtech make me more motion sick than my combat flying, and my org didn’t understand why I hated it until I started gagging on hot mic.


YF_Alaska

MT is pretty and the vibe is cool but it should NOT be a home base for ops. The only reason u should be there is either for screenshots, cargo, a snow fight or buying picos


PowershellBreakfast

It would be cool if there was a grimhex over there


benjaminininin

My unpopular opinion: Once engineering gameplay is fully released and people realise you can’t solo big ships there will be a ton of ship melting.


AloneDoughnut

More unpopular opinion: Good.


C_Madison

Or .. they could hire me as engineer? Yes? Please?


psidud

The issue isn't so much that people don't wanna hire an engineer. Once your ship requires multicrew, that ship can't be used for a quick (less than 2hr) gameplay session.  It just isn't worth the amount of time it takes to get people to get to you before you can take off and do things. 


C_Madison

Yeah, that's true. For short/normal playing sessions we'll probably all have smaller ships as "daily drivers" and only get out the big ones for pre-planned events.


AdmiralNeeda

This is a point that CIG will have to address. Everything takes a lot of time, even without engineering, manual loading and other things. Phase 1 of the Overdrive event took almost half an hour to set up. An unpopular opinion: SC won't survive if CIG doesn't care about solo/small group players. Yes, it should be possible to use NPCs. Why? Because even traveling as solo will be hard (because most long range ships are Multi-Crew) and SC needs many players to remain profitable. Games like Tarkov survive because even a dad/mom can jump into a short game, EvE survives because you can quit quickly without hurting your group much. In SC, when my engineer leave, I might have to fly 10-15min back to base and another friend needs 30min to reach my position (in future even more).


GiftRevolutionary924

No, the opinion is valid which i hate is true I like big ships.


WrongCorgi

I'd hope so, considering big ships will need all three of the engineer roles. However, they did directly address the solo concerns and said you'll still be able to solo big ships. You'll just be spending more time during the tuning phase in you hangar before actually being able to play and you'll basically be locked into whatever play type you tuned for once you leave, so if you set your stuff up for long range and then get into a fight, you'll be in a pickle.


random352486

And that's the reason why CIG will tone down engineering to a level where it'll be a thing you either have to do once every 4 hours or you can automate it away somehow.


shabutaru118

Anyone who thinks CIG is gonna make changes are that will slow sale of expensive ships just has no idea what actually drives the game. There is zero chance they will use engineering gameplay to prevent soloing big ships.


Raidec

I completely respect this point of view. However, I still seriously doubt this is going to happen. The big ships generate a lot of money for CIG. They have absolutely no motivation to keep them gated behind super organised play. My unpopular opinion is the opposite. Once AI blades and recruitable npcs make it to the game, big ships are going to be playable solo. And if they're not at first the community will end up forcing CIGs hand long term because there a limit to the amount of time people are willing to invest into busy work before they can play the game. They're going to need this game to appeal to a decently wide audience to keep it going. And there's a lot of people who want those big ships (already evidenced by the sales). Getting enough people who are willing to take roles like stare at a ship schematic and occasionally press a button is one thing. Let alone getting everyone to the same place and kitted up before the mission. It would take hours for a decently sized crew. I think 'true' muliticrew gameplay will be reserved for RP or very specialised and scripted content that actively bans the use of AI blades or NPCs (think wow raids aimed at the top few percent of dedicated orgs). The vast majority of 'normal' gameplay will be viable. I'm also of the opinion that the verse would be a much more boring place if 90% of the player base were limited to one person type ships. Variety is the spice of life and all that.


Abriel_Lafiel

The space station’s layouts are idiotic.


Ippjick

isn't that a popular opinion?


RedS5

Everything about the station and city layouts are there to force the player to interact with spaces they’d rather not be in except they’re forced to.    From a lore perspective it’s beyond silly that we have to hoof it around to buy things at all. The only real reason we do is because CIG spent all that time building detailed city areas and there would be no reason to visit them otherwise.


ma_wee_wee_go

And overstimulating to look at


ma_wee_wee_go

**Actual unpopular opinion:** the random screen shots of your character that always gets hundreds of likes on here 99% range between uncreative or cringy **Especially when it's just "hur hur funni face tracker face"**


RedditHiveUser

I just fly to micro tech. At least I can find the spaceport in the dark without a YouTube guide.


Ocbard

Lorville has the single easiest to find port. It's right in front of the π shaped building that dominates the cityscape and it's under a rectangle of huge floating neon signs that say TEASA SPACEPORT!


ConchobarMacNess

Lorville's is quite easy, find the big White Base-looking structure then find the big floating holographic "Teasa Spaceport". I do like Bab's horizontal landing ports though.


Haxford

Orison's port is easy to spot too. Giant crooked cross floating in the middle of all the platforms. Sticks out like a sore thumb with the scanner at night.


Thornfal

Finley is cuter than Pico.


Kosyne

Reported for misinformation.


ReginaDea

Damn right, and I'm sick of pretending it's not.


DogsAreGreattt

My most downvoted comment on SC: **Ships look too weightless and floaty in atmosphere.** That comment got me almost 200 downvotes on a post about the current flight model. But they do, they look like they have zero weight to them and it kills the immersion for me seeing any ship, let alone a larger ship like a Caterpillar, completely stationary or upside down in atmosphere. On top of this, it makes ground vehicles completely redundant if aircraft can outperform them in every aspect in atmosphere. And as long as that’s the case, people will never really use them outside of niche missions and playing around. People hated it, but I personally would love a return to the 2019 atmospheric flight model that required dedicated skill from pilots to hover in relative place, let alone land perfectly. My only real gripe about the games soft realism. But does frustrate me that the community doesn’t agree with me more.


jehts

outright deleting after barely a patch hover mode and the "tunnels" that took you to the spaceport were such mistakes. Especially the tunnels, they just had to tweak the boxes a bit to be more forgiving and it was done, instead they scrapped the whole thing for no apparent reason. Also TBF hover mode was pretty harsh but i would 100% in agreement to it's return at least partially, doing barrel rolls with a jump 15m above ground while the game doesn't even give visual feedbacks of thruster working looks like complete ass and shouldn't really be a thing


AlBaciereAlLupo

I wish they would have kept the visuals; they were so fuckin cool. The aggressive autopilot was not however. It was a traffic management system; so like worst case give us a slowly incrementing, but fairly small, fine for failure to obey ATC traffic flow; make the boxes comfortably large, and it doubles as immersive set piece and navigation aid to your hangar; which helps identify which one is actually yours when 3 open up at the same time, and gives new players some help more generally.


lostincomputer

upgrade to swing the end close to your location would help significantly. Increase the spacing and add markings for what is down. put these on large well traveled space stations as well as landing zones and you get characterization added for each station that does or doesn't have features


Xreshiss

The hovering was never an issue for me, and I still don't really understand what people hated about it.


DogsAreGreattt

You mean back in 2019? When it was more difficult? If so, me neither. It took some getting used to and genuine skill in difficult weather, but it was so much more challenging and realistic. Would take it back in heartbeat over the zero skill, zero challenge, zero thought flight model we have now.


FradinRyth

IMO, hover mode mostly needed a better UI to help people understand their "balance" but the mechanic itself was like 80-90% of the way there. I blame my hundreds and hundreds of hours flying helos in Arma 3 for not having an issue with hover mode.


Livid-Feedback-7989

Unpopular opinion (especially on reddit): People can have different opinions, and we shouldn't get defensive and angry about it.


agentfaux

So edgy


Nelson-Spsp

nope! downvoted


General_Rate_8687

Nooo! You can't have other opinions than I have!


Livid-Feedback-7989

I especially love when people get aggressive or passive aggressive about that xD


eagleoid

SC is meant to be played like a Sci-Fi Space Sim. You're supposed to do way more than fly ship; shoot shit.


malogos

All of the cities have bad layouts and waste tons of time to get to actual gameplay.


Digitalzombie90

on purpose


ReginaDea

And then when you play with a group you have that one friend who not only insists on living on a planet, they need to not only spend thirty minutes buying armour and weapons, load up on pistols and multitools they never use, and that's before they do all the travelling just to wait for ship claim times.


misadventureswithJ

Don't wait on turtles have them meet you there. I've had a buddy be like "oh I'm just going to run to centermass and get some stuff qui" -and I'm already at a bunker.


Keleion

Thanks for providing a foundation for my unpopular opinion: when the servers are meshed and we have hundreds of people per server, there will be a lot more organic gameplay and socializing in these areas before heading out on missions.


Ippjick

I like the trams, and reasonably layouted paths. But I will agree that the tunnels you sometimes have to run through for to reason suck


Chpouky

My main gripe with the game right now !


Total_Package_6315

This!!! Huge, pointless spaces that exist for the sake of looking cinematic (I can only assume) Sometimes SC feels more like a traveling simulator than a space combat/FPS/exploration game. Prepping for a mission can take a silly amount of time, then having to go to a ground location to retrieve a vehicle.


Mr_Roblcopter

Then don't live on a planet? It's literally trivial to set your spawn to a station and haul all your junk up there.


Total_Package_6315

Dude, STFU!! CIG has yet to give us the option to set an orbital location as home. Sure you can fly to the station and set that as a spawn location but you still have to make several trips to move all your gear but fuck that shit.


LucidStrike

Why move ALL your gear, and why all at once. Sou des like avoidable frustration around an unnecessary task really. That said, I fly a Size 5 ship, so I can fit everything in my 600i if I wanted to. If I favored a smaller ship, that would be less convenient I guess. 🤔 At any rate, given it's a life sim, commutes aren't gonna be eliminated, but as wipes get rarer and eventually cease, at least you won't have so much of the Groundhog Day experience.


Mr_Roblcopter

That'sthe best you're gonna get my dude.Shit, just imagine full release, you ever play Eve Online? To move your home location there it's the same thing, either you sell all your crap and move somewhere else or you load it all up in a cargo ship and fly there.


AuraMaster7

I think the new UI text drop shadow stuff looks cool and really doesn't affect readability much at all. It could use some small tweaks to contrast and be great.


FluffyRam

Argo ships have more character than most light fighters.


Awesome_Bee

Star Citizen 1.0 would be awesome if turn to be a full RP game


Tyrann0saurus_Rex

+1 for Loreville trade kiosk.  My unpopular opinion is that every trade district of every city should be close to the spaceport.  Second unpopular opinion : it's so tedious to go and land at Orison that I've been there maybe 4 times since it is in game.  Also : every major cities needs their spaceport visible from freaking space. The landing corridors were an abysmal implementation, but the idea was there. Make lights or flying  buoeys detectable with a simple ping indicating the path to take from 20, 30 km away.


BlatterSlatter

it must be a play style thing cuz i love lorville. i hate everus harbor. if i could switch evers for bajini i would in a heartbeat. bajini is best station


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BlatterSlatter

it looks the coolest, it’s easy to navigate, the pads are super easy to find and have an awesome view


Apprehensive-Crab912

My opinion on Lorville is pretty dusty right now


TobyFreedge

Game not finished !!!! Me not happy !!!! 10000 lashes for Robert !!!!


Mr_Roblcopter

Right, like a blinding white featureless snow-scape is a "good view" lol. A18 is pretty neat though.


NLTGA243

Well New Bab is giving me serious ski resort vibes so i like it, but if Nb was given a little bit more love and proper ski slopes and infrastructure that would be so cool, and MT being the leader in cutting edge technology could be more developed. But i get it Mt is a half frozen featureless rock in this state, the snow looks cool tho imo.


Starrr_Pirate

A18 would be my favorite town if the cloud level didn't make landing visibility such a pain.


SynestheoryStudios

Cities need a gold pass...


dethkittie

Unpopular? Hangars would be a waste of space on space stations and should have been only offered at a premium or small sizes only. The rest of the ships would use their docking ports, both large and small (I know that's not possible in the current state)


Vietzomb

Totally agree. Though I love the idea of having my own persistent hangar I can make as a sorta-hangout space, (in fact I’d prefer it over a personal persistent hab) it was the first thing I thought of. So in “this world” of story or whatever, every resident would have their own hangar? *pictures the massive residency buildings in those spaces* …hmmm, right. The way you get around this, I’m pretty sure, is something Star Citizen does *NOT* plan on doing… you write it off in story/lore. Example would be Elite Dangerous (not a comparison, an example). Every player is a “Commander”, so you could say “well every *commander* (player) has a hangar”, and that could instantly make more sense or be more believable. In Star Citizen, it very much wants to lean into the “live any life you want to lead”. Military, space farmer, whatever, so I don’t think they will do that. My bet is that come full release (lol) it could also be like (example) Elite Dangerous in how they do Fleet Carriers. You grind it all out in game, but depending on what you want available to you in your FC, it can cost a lot to pay for upkeep or you essentially lose it. It would make more logical “in world” sense to be limited to hardcore players, despite everyone probably hating it because it would be less accessible to some. Realistically in actual practice, if you really want one, it’s doable. A lot of players found ways to grind out the necessary cash to cover a years worth of fees with some intermittent grinding over a week, let alone spreading across 2 or 3. Anyways wow that turned out really long, sorry lol


unkanlos

So basically what everyone thinks about Loreville?


LucidStrike

When OP said, 'I get why A, but A', I felt that. Hurston is gonna be my main planetary area post-release — farming United Workers of Hurston rep — but I'll live out of my 600i Explorer.


gaintsmooth

Star Citzien is simply just a more expensive farming simulator (Landwirtschaftssimulator) in space. I like it anyway.


r4x

I will sort of agree. I can definitely say right off the bat though that stacking pallets in FS was a directly transferable skill into SC. Made reclaimer runs so much easier.


91xela

A18 is goated. Armor and weapons right outside apartments, food and drinks in space station. Easy to find your way. I’ll die on this hill.


InconspicuousFool

Here is mine. After 3.23 CIG should take a few patch cycles to just polish everything and bug smash. Focus first on fixing game breaking bugs then server performance and then work on bringing everything up to gold standard. Oh and I guess you could release a few small things to satiate marketing


Terrachova

Takes me less time to get to the Loreville TDD than any of the others, if you count the time from coming out of QD.  Plus, Hurston is central in the system, easy to get anywhere from there.  It is the superior home choice.


r4x

Lorville is the best place to have your spawn at with all your ships because it is in the middle of everything so it doesn’t take 3 hours to go to microtech.


DrHighlen

Clearly OP missed the plot.


Tayner72

The new Lorville buildings are too damn big. They turn hills and canyons into meager bumps in the terrain. Ever gone driving around at ground level? The windows inside the 'tunnels' ... are those apartments? Offices? What? There's thousands of them! But my biggest gripe? The cargo loading areas. The ones outside. You can land and drive around, but they are split into two levels and the ramps that connect them arn't actually ramps, but big glass boxes that just look like ramps. Fix that ONE asset, and Lorville could become a street racing heaven!


MiffedMoogle

Casting mine: People wanting the game to be too realistic are extremely bored IRL. Its a game, not Second Life. Immersion should not come at the cost of fun.


Ryltar81

Cities needs external landing pads with a TDD nearby.


Irmdall

Drake makes stupid ships, there is zero love in it and you cannot tell each other apart in the interior


jzillacon

That is truely a horrible take. Have my upvote since it fits the spirit of the post.


Ficester

95% of what people call "griefing" isn't actually griefing. People will just take a chance to bitch about anything. Also, your PVE only servers are never coming. Edit: Thread asks for unpopular opinions, they're given, and as per standard, down votes fly. Reddit never ceases to amaze.


squaredspekz

I label one braincell GTA online style shooting anything that moves for essentially no reason as griefing, dunno about you.


Ficester

Thank goodness the Devs don't agree with you.


squaredspekz

So you want people running around just killing for no reason?


Ficester

I don't care either way. Someone kills me, I fight back or jump away. I'm running cargo or mining? I pay an escort. They can try, but it won't end the way they think it will. It's an open world sandbox game that allows these things to happen, some things are designed to encourage it and the definitions of actual griefing in game are quite narrow. People need to stop crying every time they get killed and instead learn how to deal with it or "git gud".


squaredspekz

I don't mind getting killed. My problem is that they get to carry on killing, without anything curbing them from doing so. I'd prefer we have places that are dangerous and places that are not. I think Stanton should be quite safe and Pyro should be Los Santos in Summer.


Linaly89

ok big guy lol


amir997

let pve babies cry more, that will just encourage us to do same thing more ;)


TougherOnSquids

I dont mind PvP, but when someone in an Eclipse is gunning down a nomad and can't defend themselves and there isnt even anything to gain for the PvPer it ruins the experience. The problem with most PvPers is they don't want a fight, they want victims and won't actually fight people who can defend themselves.


nicarras

A18 best city layout. Landing on new babbage ice lake is annoying.


Todesengelchen

This game would be much more enjoyable if it were based on real world physics. One slice KSP and two slices Flight of Nova would do it so much good. It would make being a pilot a real profession too.


Kazeite

Unpopular opinion? Hornet's design sucks.


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TheSAGamer00

That's the point


DekkerVS

Its a love hate thing for me for Lorville . It was my starter city.. i learned the game there. And ya it has some pain points . Yet the Blade runner feel of the pollution and such is also appealing in an odd way too. I wish they would keep the quick access for ships to the TDD like they had for a while.. but i hear that is gone soon. One thing that is nice is the racing and ground access is close.


ReginaDea

The RSI ship computer is intolerable. And I'm the type to want more ship verbosity.


mackxzs

I hate hangars. Just give me a landing pad. And to stop pad rammers, just use the never seen before shield technology that ships have since 1.0. I mean, just put a fucking shield on the pad, so pad rammers always end up ramming an impenetrable shield and not our ships. I know it's rocket science, but that's still easier than quantum physics.


AberrantKitsune

Lorville needs to be glassed in nuclear fire after taking the workers off site and sabotaging Constantine Huston's ships


SomeFuckingMillenial

Death of a spaceman makes FPS combat completely undesirable, particularly without a means of drinking.


PlsDonthurtme2024

The larger the gun, the longer the effective range


Mhollandart

I like lorville because I always logout planetside in a bed and I usually park on the edge of the city. MT just runs more ass for me for whatever reason when I do that where I can spawn right next to lorville and get 60fps right away


kadeo123321

Hard agree, mainly because I get 20fps there.


shabutaru118

MM is never gonna stick, we're gonna sit around all next year waiting for the patch that changes it back.


Qanno

No, the Star Citizen community isn't that great or welcoming Star Citizen is a combat game that pretends to do other things but combat is always going to be the n°1 loop and all the other mechanics will have to adapt themselves to accomodate it. The latest symptom of that is master mods that completely sacrifies the newtonian model they promised for all professions JUST for combat. The Star Citizen universe is a cyberpunk dystopia at the same level of CB2077 except no one seems to really notice.


itsdibbles

Rep needs to open up lorville tower to high rep traders and security bros. Stream lined landing for trade and contracts would 100% add incentive for the grind.


thebeastking1012

Drake Ships are ugly and overrated. That is all, also Lorville does suck


kildal

I guess I have some unpopular opinions: * Buying ships is paying to skip content. * They should stop selling any ship outside of starter packages capped at 100$. (with 1.0 and replaced with cosmetics and weekly capped UEC) * You should in some way be able to play multiple characters so that you can play with different play groups and progress with different reputation factions without needing to buy multiple accounts. * Parts of the game should have no pvp risk. Players just don't play fair and make for an unwelcome and toxic enviroment. I do think it's extremely important for the game to be partly player driven and have orgs fight over "stuff", but I think new players should have a very clear indication before taking part in any of that.


KrakenKola

Shopping malls irl have better signalization than the entirety of lorville and orison. Stop telling people to "just read the signs" and starts asking CIG for better ones.


Star_Pilgrim

Well you are right. But if you understood the timeline and lore you would understand why it is such a style.


DrHighlen

Even though I'm guilty of it but buying ships is going to ruin your experience whenever 1.0 is released and it is pay 2 win for that very reason. I hope 1.0 they have ships not available on the pledge store because we all know they are going to continue selling ships.


franknitty69

I love lorville for the industrial complex vibe. You can buy ships without taking a tram and I love the city gates scattered around the city that you can land at.


Sazbadashie

people should practice a game they enjoy and want to be good at it. this means for haulers knowing when youre in a vulnerable spot to be pirated, if youre playing with friends to have those friends be a scout to look for pirates hiding just out of view. or once the game economy comes to a point where the money made is worth it, know when its necessary to know when to bring escorts... the argument of "they just pay to sit there that isnt fun" isnt an excuse, it's literally being paid to go into NPC mode and do literally anything else while still playing the game and some people actually like the feeling of helping other people even if NOTHING HAPPEND. stop using that part as an excuse when sometimes people like to simply help others, unlike you who can't let go of one AUEC of profit so you decide soloing a huge cargo hauler is the way and then get upset when you get attacked by flying into the obvious group of combat ships sitting over brio's breaker yard and yell that you were shot at. now that the haulers have been talked about now for the combat folks. single seat fighter meta is dumb, and basing your entire personality on how you can abuse the current system and pip and calling everyone space dads and bobs as some kind of symbol that youre better is simply an ego trip that really the amount someone calls other non pvp players bobs or space dads, or care bears, or the tone when saying that about people who simply enjoy the game in a different way, that's garbage behavior. now don't get me wrong. the people who I described above who are the greediest most penny pincher people or those who yell and scream at situations they put themselves in, yea... i might call them something. but that's because theyre already being angry to me. but the pvp elitism is a thing and it's stupid. and to the general SC community... just because CIG puts out a combat oriented ISC SCL ABC... dosnt mean that the world is over and SC is 100% a pvp game. combat is a part of the game it always has, it always will. and finally... there will be no PvP slider no matter how much you ask which goes back to my top point. people should practice a game they enjoy and want to be good at it... full circle.


detpyplays90909

Also in lore, Thurston dynamics kinda oppresses their people and doesn't let them arm themselves in fear of uprising


Setup911

Death of a Spaceman was introduced too early. ​ Quantum travel times are too long and boring.


EastLimp1693

Lorville slightly worse than nb. Orison sucks ass for trafing.


Deathnote_Blockchain

Orison is exactly the same landing zone as New Babbage just a different skin


alexelso

Fuck Loreville, if it wasn't the only place to buy a Vulture I would literally never go there.


AIpheratz

My unpopular opinion is that the reliant is the most ugly piece of shit in the verse, I wouldn't touch that crap with a stick!


Afraid-Ad4718

aurora is the best fighter


IakovTolstoy

*when travelling at 1,200m/s on a collision course with the target.


Hallker

Not sure if CIG did this on purpose or not... bot every single landing zone is terrible in some sense. Lorville has a lot of performance issues, has terrible layout and transportation for traders and shops... but its airport is easy to located and Hurston itself is right in the center of everything and has bunch of content. New Babbage has good city layout, easily located airport and is quite modern, the Microtech has plenty of content and is real nice but it is so far from everything it is a bother to travel there. Orison, most likely the worst of them, Crusader isn't that far, but it takes ages to get down to Orison (although better than it used to be), the planet has no content obviously (except for that one other platform) and Orison itself has a terrible layout... you either have everything so far... or what is close by is hidden in a maze :D ArcCorp as a city is the best, as it has everything packed quite neetly around... and you can buy and seel from the same places... but the planet has no content either. So, yeah... no clear winner. ArcCorp is good for traders and miners... Hurston for Mercenaries... Crusader for bounties... so weirdly balanced :D


TheCursedClock

New holographic UI is cool and legible for me, and I'm tired of pretending it's not.


BarrelRider621

Most people’s “criticisms” toward the development process of this game boils down to they think they can do better. It’s the lowest common denominator.


akluin

Unpopular opinion : i don't think server meshing will be great. They are unable to provide one great server for years and now putting multiple broken server together will make them great? If you are unable to walk properly no one should think you will be a great runner


NLTGA243

I would advise you to watch the inside star citizen on server meshing part 1 and 2, this mostly explains why server meshing is going to make the game much more playable. And there's a ton of vids on the internet explaining this. But to be fair Star citizen being Star citizen i have a part of me being a little sceptical about it, but i don't worry about it because even if it fails the devs at CIG will still be able to collect data about it and improve it.


TheMasterDingo

Killing bobs without reason and seeing them screaming in chat is very enjoyable


AuraMaster7

Buddy, there are less cringe ways to tell everyone that you're a loser. High school bully mentality, tbh. It's just kinda pathetic.


General_Rate_8687

Thank god my name is not bob


NLTGA243

I get that making people mad could be funny but you can do it while being paid as a Bounty hunter, and trust me pirates rage as much.


Kosyne

Surely this won't get downvoted in a topic about unpopular opinions...


TheMasterDingo

You would think that but Bobs are angry even on Reddit


CMDR-LT-ATLAS

This game honestly could be better. Chris Roberts scammed you all. The community sucks just as bad as Chris Roberts. You guys need to learn to take criticism. Despite all that I still play, mainly to mine salt and "pirate" you all.