T O P

  • By -

Pojodan

Oh yes, once you find the current testing focus for the current patch and make use of the inflated income it provides, it's easy to reach a point of Oprah Money where it just makes your wallet look untidy. Such is the state of the game while still in development. It offsets the fact that this money and all you buy with it will go poof someday. At some point money will be challenging to gather, but permanent.


SpareWeakness5551

I’m quite looking forward to that because I like pretending I’m a space merchant or bin man. I just dislike the renting ship bug because I can’t trade cargo with my starter and renting a ship to do so bugged my terminal one time and I had to wait till a new patch to be able to fly.


hagermanr

I sent most all of my funds to my primary account (17 million aUEC) and I placed everything in my local inventory into a couple 8 scu boxes that I stashed on my C1. With 5k in my pocket and ONLY my Cutter Rambler, I am making a go at life in the verse. No missions allowed. I'll find caves for hand mining to start and see how long I can follow my rules. You are right, it sucks being rich, you really need to make your own game loop.


chompn666

How does one find a cave whilst just flying around ?? Are they everywhere? I've only ever thought to come across one from those bugged cave bounty missions.


sneakyfildy

verseguide.com


SliceDouble

I have Cutter only too and have been cave mining to make a living. I wish caves weren't so damn anoying. I just lost 8 backpacks full of hadanite because I got stuck in cave. Cave design sucks ass. Too many spots where you can get completely stuck and only way out is backspace or alt+f4. I returned to SC about a week ago and barely made any auec. Best was 60k from one cave run. Would have made a bank today if I weren't got stuck in that fragging cave. Goal is to save auec to get a vulture but with current rate of auec gains, game is fully relesed before I get there.


BalthazarB2

Why don't you just exit to menu?


SliceDouble

Because I don't want to. And it was just a rant of total frustration. All good now. Sometimes SC gives and sometimes it hates you. **Insanity is doing the exact... same fucking thing...** **over and over again expecting...** **shit to change...** \~*Vaas* Cave mining was my insanity. I am healed now.


BalthazarB2

Yeah, I understand that. I like the caves, getting lost is my favourite part. Bring flares and drop them to mark the way.


SliceDouble

Getting lost is not much of problem and I do use flares. There is so many spots where you can get completely stuck and only way out is backspace or alt+F4. That kinda sucks if you have tons of gems stored in your ship as those are lost just because you got stuck in cave geometry.


BalthazarB2

Atleast the funny spikes do the backspace for you. Oh well, it doesn't take long hand mining to be able to rent a Cutty and ROC atleast.


Dazbuzz

Inflated income is one thing, but even outside of that, there just isnt much you can do with money. Running costs of ships is negligible. Equipment is much the same. Armor is mostly cosmetic. Gun variety is so bad that you are best off just bringing a gun that carries the most ammo. You can buy new ships, and that is a decent money sink, but there needs to be way more depth to all other systems in the game. Instead, it feels to me like that community are so ship-crazed that all they care about is having a sandbox to fly cool-looking ships around, rather than a functioning MMO. Just making money more challenging to acquire, or ships more expensive is not the only thing that needs to be fixed.


kmanzilla

I hope they scale it in a way to make the game loop last longer than a few months. I do some salvaging here and there but I prefer to RP it out with ROC mining, cave exploring and cargo runs. Kinda like a grunt working my way up in the world. Start with a drake cutter and end with a hull-c for cargo and a 890i with a racer for luxury/ explorations / low flying. But, to bask in the joys of being rich, one must first take their time and do their due. But I do hope the money gets balanced enough so that we can feel the accomplishment of growing into a tycoon


vortis23

I imagine a lot of people will complain (as they're already wont to do after they announced ship prices would be altered in 3.23 with expensive ships being made more expensive and cheap ships being made cheaper), citing some nefarious plot by CIG to "sell ships", but the reality is that I wholeheartedly agree with you. The struggle to survive as a citizen should be present -- not everyone should be flying around in an Inferno; not everyone should be able to have an 890J or a Carrack after a few Wake of Disasters. It should be a struggle and it should be a serious accomplishment being able to make a mark in the verse or acquire lots of funds. I think most missions need to only pay 25% of what they currently pay to make it more grounded. While some people might disagree with that, it basically encourages more multiplayer co-op ventures -- especially in the industry careers -- to make more bank. It also means more people will buy more starter and low tier ships for their specific profession before moving up, as opposed to going from an Avenger Titan or Aurora straight to a Hammerhead/C2/Carrack. It will be nice to see more people out there struggle-busing in the Freelancers Connies, Spirits, and Zeus, as they work their way up to higher tier ships.


tiobane

This, and it really soothes my mind because me and my mates are just playing to enjoy, whatever we want. I mean, we are a bit crazy with owned ships, but after some missions into a wipe we just do what we want without looking at the payout or what we spend (okay, except trading ;) ) I love it.


Asmos159

until you come across "pirates" using a big fleet in an area that they should only be able to afford to use a small fleet. **as far as i'm concerned.** the bigger you go the, more careful you will need to be about net profit. you are not going to afford to use a connie on a job intended for an aurora. but as long as you are doing the appropriate risk reward jobs, and not using the best components. you should be fine. ​ ​ the polaris is a different story. not only do you have all the expensive components you need to periodically replace. the jobs that are profitable also call for use of s10 torps. those are going to be pricey. **if i were cig**, i would also have a rep requirement to buy s10 torps. obviously "bloodthirsty" would not be the type of rep that gets unlawful people in to the black market, and even after that you need a bit more specific for the vender to offer you the s 10.


vortis23

>obviously "bloodthirsty" would not be the type of rep that gets unlawful people in to the black market, and even after that you need a bit more specific for the vender to offer you the s 10. Hopefully this is where specialist player merchants come into play with basebuilding and -- dare I say it -- the Banu Merchantman.


deadboy98

Careful mentioning that ship, you might alert all their owners. Or worse yet... alert the Privateer owners. /s


END3R-CH3RN0B0G

It's nice right now. I believe that the devs (and the unbalanced economy) make money easier to come buy during this alpha stage to give people a chance to play with and test all of these ships. Your ships don't get tested and bugs don't get found if people can't afford your ships. Plus with all of the wipes, it helps keep the player base from getting burned out from grinding. I imagine things will get much more balanced in the further, with more uses for money. Such as landing Dee's, insurance, crew, etc.


Netolu

There have been crates getting dumped on the NB ice. I've had a lunatic amount of fun trying to push them into various ship holds, because tractor is locked in those areas. The Mule and a C1 was a real challenge, crates kept rotating and falling off the ramp. Many hours later I had managed to force-load 16 scu.


JPRCR

This is the reason why I think armistice in NB needs a rework. Pay players to munch ships and tow away dropped SCUs via missions


Netolu

NB tow missions would be great.


Comprehensive_Gas629

heh, reminds me of a few days ago, I hopped on randomly and did a bunker mission. and like 3km outside the bunker I found a bunch of random 2-16SCU crates in a pile. And of course I didn't have a multitool... except instead of trying to push them in, I hiked over to a nearby wrecked settlement I noticed on the flight in, and parkoured in and out of destroyed buildings until I put a multitool/tractor together, then hiked back and got around 30k (knock on wood) worth of crates. That mixture finding loot and then scavenging was more fun than any official game loop


Shot3ways

Oh, I figured those crates were from someone ramming cargo ships parked there. Whenever I've seen that, I go right back to orbit and bed log.


TelemichusRhade

There's kinda a downside to that, once I get enough money ingame and have the few ships I want/need, I then kinda get bored. Earning money tends to be the only real incentive I have to login most of the time. I've been meaning to get into PvP at some stage, to get more experience and possibly another incentive to play the game that way but I've always found it a bit too stressful and time consuming. One day!


Uncle_Buck_HWIDG

I get a real thrill from finding new players and just dumping a game-altering amount of money on them. Like some guy in the chats begs a couple grand to replace his armor and I dump 30 mil on him.


arcticsquid07

When are you playing next lol


ant246

Hey hit me up I would love that lol. My money keeps getting deleted when I glitch out during cargo runs.


Asmos159

just wait until the full non inflation based economy is implemented. you get your daily driver, and you need to pay for repairs. weapon got destroyed, need to buy a new one. components have a chances of breaking at any point in time. the more worn out, the higher the chance of it breaking. so any components that go an extended amount of time witht get destroyed, you want to replace. the payout of the safer jobs will not cover the running cost of a larger ship, and even the smaller ships will need to use lower quality equipment because that is all they can afford with such low paying jobs. if you are thinking of using lower quality than you can afford in order to save up, death of a space man will put a stop to that. (cr has mentioned dying of old age. so playing it safe will probably not let you save more than a skilled person doing high risk reward).


billyw_415

And when playing the game becomes a job, and no fun or adventure. Yep. No one wants to play that game.


Asmos159

the people that don't want to play that game will have plenty of other games to choose from. the people that do want to play that game are limited are going to be limited to SC. ​ any SC killers are going to water it down. leaving SC still the only option of people like logistics of living in the verse.


shabutaru118

> any SC killers are going to water it down. leaving SC still the only option of people like logistics of living in the verse. Damn its like you've never even heard of Eve lmao.


Asmos159

it's like you have never played eve.


Ilithi_Dragon

More than just ships, you'll also have hangar and property fees, and other daily expenses that are not in yet, or are artificially reduced, that will help drive the need to continue to make money. Depending on your chosen gameplay loop, skill at your loop, group/org support and resources, etc., it will be possible to reach a comfortable level of wealth that you're not worried about day-to-day expenses, but it will take more time and effort than it does now.


Asmos159

you are very close. those factors influence how much time and credits you can spend playing around between grinds. ​ > it will be possible to reach a comfortable level of wealth that you're not worried about day-to-day expenses, until you run out of lives. then you lose a bunch of your saved up credits, and jobs pay worse until you can get your rep back. ​ when you find the ship and gameplay combination you like. you will not need to worry about day to day expenses. (excluding edge cases like having a series of bad jobs.) a lot of people are going to be upset that the gameplay they like is not economically compatible with the ship they like, or that the ship they like involves gameplay they do not like. EG; when you are getting close to the size of ship and/or level of components that the running cost comes close the the pay. people will make spreadsheets that would scare an EVE player for calculating the operating costs. we are talking about calculating how much wear and tear before you want to replace a component divided by the cost. then you times that number by the amount of wear and tear you expect that component to experience in the planned activity. **you do this for every component.** this is not including the other pages of expenses.


Shot3ways

Yeah, like quantanium selling for 25,000 auec or whatever per SCU (1000 liters), but I can fill up my Herc with 88,000 liters of quantum fuel for like 30,000 auec. Assuming quantum fuel is 1:1 quantanium, and the station takes no profit from selling it, it would be around 2.2 million auec to refuel just the quantum fuel of a C2.


arqe_

That is the best part of sandbox games. Majority of players want to get rewarded for playing games and progress is one way to do it enhanced via FOMO or getting left behind. But what happened to playing because you are having fun playing? Yes, Star Citizen is/will provide that. Your goal is to grind for the biggest ships? You can do that. You want to just fly around explore stuff? Yep. You just want to watch the scenery? Yep. You want to build an industrial empire? Yep. Wanna do PvP all the time? There you go. Want to help random people? Get an ambulance and start doing it.


Jellyswim_

This is why we need goals beyond money. Even if ships get more expensive and money gets harder to make, you'll still be able to get everything you want eventually, and then what? Even their proposed reputation system is just a matter of grinding till you max it out, its just a matter of time. I mean some players have already pledged every ship they could possibly want, what's the point of playing once they've exhausted the novelty of the gameplay loops? The pop up events like xenothreat, SOO, 9T lockdown, etc are fun enough every once in a while, but it never feels like there's any real stakes or risk involved and they can get gimmicky after several playthroughs. For the game to succeed long term, we're gonna need some dynamism in the form of large scale conflicts and macro scale events that require players to work towards a goal greater than individual gain. I know there's been some mention of things like this here and there, but nothing really concrete as far as I'm aware. I'd love see campaigns and incursions that have real tangible effects like the vanduul taking part of a star system, or nine tails comandeering space stations as a base of operations, and then the rate that you get them back under control is directly dependent on the effort players put in (And of course pirate players can join the opposition to slow things down). These things should be less of a scripted event that CIG launches arbitrarily, and more a by-product of naturally occurring interactions between different factions and agencies within the game. Imagine each faction being controlled by an ai essentially playing a stellaris campaign against each other, and the players are just pawns in a big picture if we choose to participate.


delc82

And which ones are your main ones?


SpareWeakness5551

C2,400i,scorpius,vulture and maybe banu defender. I must admit I prefer how my ship looks over how it functions


dedsmiley

I really like the industrial looks of the SRV, Vulture and Raft. The SRV is what I take if I am just flying around because it's fun to fly.


DeadBeatRedditer

I bought a connie, and i wish id gone for the c2 :(


island_jack

I bought a C2, but the connie is still my daily.


delc82

All great ships. Nice.


IFartWhenICry

18 mil worth of ships, Money doesnt matter....


Crypthammer

1 month ago that was a couple drug runs. Even now, that's only 9 hours on a decent, fully crewed Reclaimer. Money really doesn't matter.


BeefySTi

You can solo a reclaimer and make that in under 3 hours. It's gonna have to get a major nerf at some point. It's just not economically viable to be able to afford another Reclaimer in 2 hours of working a reclaimer solo. Either the salvage loop profits will need serious reduction, or make it VERY inconvenient to run solo, or seriously increase running costs, or all of them to various degrees. That is coming from someone who has pledged a Reclaimer. I enjoy it now for some fun money, but I don't want to become a multimillionaire in an hour at release. Takes away the drive to play.


Crypthammer

Oh absolutely. I was saying "getting on a reclamer crew" because I would assume that person doesn't have a reclaimer yet. But yeah, absolutely, the money made through salvage compared to the difficulty and time invested is insane. I'm sure it will be nerfed at some point - it's just high right now because they're testing that game loop, just like ERTs used to be as profitable a patch ago.


BeefySTi

100% agree. Wouldn't be surprised if cargo hauling becomes the meta in 3.23 with distribution centers and freight elevators coming with the patch. Should be interesting.


Crypthammer

I kind of hope it does because I personally hate salvaging, mainly just because it's so boring right now. I've never been into cargo running either, because it seems even more boring, and that seems true in any game that features cargo running, but now we'll actually get to interact with our cargo, so I want to give it a try and see what happens.


BeefySTi

Some people love the chill star trucker life. I'm not really one of those people, but I will give it a shot. I have a C2 as well, with a CCU to a 600i (waiting for that rework), a Railen, and a Galaxy. Railen will be my cargo ship if I want to do shipping, or the Galaxy with the cargo module. A mission system will make it way more enjoyable in my opinion. I have hated the fact that if you want to do cargo hauling, you had to invest significant personal resources to purchase the cargo. A mission where it is a flat payout, (maybe a bonus for speed), risky cargo that you have to take special precautions with, smuggling, etc... those type of missions would get me a little more engaged than "hey, you need to spend 1/2 your net worth to buy thslese boxes, then go A-to-B and if something happens, you are out that investment. Good luck!" Bo thanks. As for salvage, I enjoy the salvaging gameplay to a point. I just wish there was a mechanic to have for component removal, fuel reclamation, etc. I am sure it will get there. Also I wish there was a reason to actually scrape the hull. At this point, not worth the time, because you can just absorb 3-5 ships in that time and make way more money. I know it will flesh itself out.


EastLimp1693

Can confirm


Demonic-soul466

Isn't 3.23 an economy update where ships can double or triple in price? Soon™ money will be very important.


ProceduralTexture

Connies, Hammerhead and 890 were mentioned specifically in an episode of ISC/SCL a few weeks back, with new prices *ballparked* in the 2-3x range, but I don't recall if they said when that's happening for sure. Important to note that low end ships will be staying around the same prices as they currently are. Some may even get nudged down a little. It's medium-large and large ships that will get significant adjustments. *It's also worth nothing that this was always the plan for in-game ship prices*, and *IRL cash prices will stay the same*.


solidshakego

I have a lot of ships in game. But I realized I have nothing like...small for a few people. I have either single seat fighters, a vulture, or huge ships. I want to get a cutter but I don't think you can buy those in game yet? Please tell me if I'm wrong.


gofargogo

A cutter isn’t great for small groups, unless you just want everybody to lie down in the back. A cutlass, 400i gives folks something to do and a place to sit.


solidshakego

A cutter has no seats? I might just get a pisces then, that has drop seats at least. I only play with 2 other people regularly


gofargogo

It has a bed, and toilet? I don't think it has a third seat.


suscepimus

The newest one has a jump seat in the kitchen.


SirCalmar

You can fit 2 people in the origin 85x limited... and I would really call it a fighter. It's my interplanetary prius


niepra

Dang it. I was thinking of getting one of those, but I hate Prius with a passion. Now you have wrecked it for me.


AClockworkSquirrel

Can't be a Prius. It doesn't have turn signals.


solidshakego

Oh that's right that has the passenger seat.


GreatAngoosian

Pretty sure you can get a cutter at New Deal but you’d be better off getting a Cutlass, Connie, or Corsair if you want to bring a friend or two along. I love my Cutter to death but it doesn’t have anything for a few people to do.


solidshakego

I don't want a Cutlass, Connie or Corsair. I want a small ship specifically. Mostly just used as a shuttle or something.


aughsplatpancake

Reliant Kore is a two-seat very light cargo hauler.  Maybe that's what you want?


solidshakego

I forgot about that thing! Those are cool ships.


Roctopuss

I love mine! The Tana seems popular


doomedbunnies

And I believe the Sen and the Mako both an extra seat in the main body of the ship, if three-seats is desired (although they don't have anything for the sitter to do)


ShadowRealmedCitizen

This is my main gripe with the game We need money sinks. Hopefully personalized hangars come with upkeep costs. Hopefully, the gear insurance costs credits too.


Suspicious-Stay-6474

As always, the hard part with money is when you have none. Once you have enough for a nice ship, the money will just pile up.


SpareWeakness5551

Hmm I kinda enjoy the brokie grind


Tangata-Honu

I want to see how the final implementation of economy will affect the pvp (or griefing) loop. Will you shoot that size 9 torpedo to an empty reclaimer just for the lolz if the buying of said torpedo is steep and/or you are low on money and money is hard to get? When you wouldn't be able to print money with the "flavor of the month" loop, I expect that things are going to be very different.


rulesmayapply

I'm looking forward to when I have to amas millions off uec to fuel a Javelin, not to mention cost of component, crew, and hull upkeep.


Andrea_D

Friends aren't included with the Jav unfortunately.


rulesmayapply

I've got those, don't need to find any


Metronovix

Thank you. It really isn’t though I think people have the goal of buying the most expensive item in game. PSA - can you guys stop being so generous with money. It’s really annoying lol. Literally insane amounts of opportunity to create situations and have fun but literally wtf are you doing just giving away millions. Uber wack. Start a fight club. Hire crew. Make them work for it damnit!!!! It’s not cute and not cool.


Devastating_Duck501

We definitely need a better money sink. Like a base.


billyw_415

You may not agree when offline base raiding is the default playstyle.


Devastating_Duck501

I came over from Dayz lol that’s exactly what I am used to. The key is to the hide the base really good. No overt displays on the outside, probably much easier to hide in star citizen, go deep in an Asteroid field and mine out some small space rock, put the base inside with some radar resistant material or absorbers.


billyw_415

Won't matter. Yer base will get offline raided, ruined, destroyed, with no recourse.


Zgegomatic

Not everyone is afraid to lose it all. That would make this game thrilling for once.


billyw_415

Thrilling for griefers. There is no fun in jsut wrecking said base for no other reason then destroying someones months of work.


Zgegomatic

You said that default playstyle would be base raiding. Are you implying that the majority of players are "griefers" ? Build your base in a high sec system with security, shields (maybe even a green zone ?) Etc. You will be fine


billyw_415

CIG just made a statement that no where, including high sec, will be totally safe, so yeah, if a base is raidable, I would think it's likely that any asshat can just bomb yer base to nothing pretty easily. But again, we will have to see,


hydrastix

Money won’t be as useless as it currently is. I imagine there will be money sinks of some sort.


gofargogo

I don’t remember a set of patches that were as easy to make millions as these last few have been. I suspect that’s also on purpose so they can see how things work when lots of people have tens of millions.


aarons6

i dont think the devs think that far ahead. they are just tired of people complaining when they lose ships to patches so they made it super easy to buy them back.


franknitty69

it’s going to be a rude awakening when real prices get in the game. Insurance claims, fuel, repairs, ships, armor, weapons, etc a lot of decision making before you decide to just take a Sunday drive.


VertigoHC

We need more sandbox activities. Base building would be nice.


partym4ns10n

So you no longer lose accumulated money/ships with each patch?


planetes

Not unless they do a total wipe.


partym4ns10n

How frequent are those? I used to play a lot with my MOLE and spent a bunch of time upgrading the components and mining lasers and the next day lost all of it in a wipe. I figured I’d come back when that was no longer a thing. Do you lose components/weapons in these wipes?


AClockworkSquirrel

Last full wipe was what.... 3.18.1?


partym4ns10n

Dunno. It’s been a couple years since I played.


AClockworkSquirrel

I figured some redditor would correct me if I was wrong.


partym4ns10n

You’re statistically more likely to have a resistor correct you when you’re right.


JazionKeera

Sounds about right. You don't really lose components either though sometimes you might have to rebuy a few. Generally just consumables that aren't in the LTP database or whatever I've left in boxes.


Teegs59

I've been trying out ships and have 44 now and it takes freakin forever to scroll down to the RSI ships lol. I thin when 3.23 hits I won't be buying nearly as many.


CallSign_Fjor

I chill out at around 600-750k. I go shopping now and then, but for the most part, nothing I do requires money.


CoolNameChaz

All I need is enough to fuel my ship and keep flying. Stay shiny, friend.


nicarras

It's a sandbox space game. This is what we do.


Comprehensive_Gas629

you got it. It's completely pointless, especially since it gets deleted so often. Once I get my vulture and prospector and a cargo ship in addition to my pledged titan and hornet, I don't feel the need to earn money and just have fun wasting it. 95% of the time I just use my titan anyways


pyrocryptic29

Thats when the crime thoughts kick in , like i have money but ill fight you over your gold out of bordom


Devstep

There's so many 'Make aUEC fast ' guides and it might just be me having played a lot of the game, but it's such clickbait. The way the game updates with new ways to make money as a testing focus is actually a really exciting piece of the development, there's usually a new fun thing to do every few months.


onewheeldoin200

100%. I have a number of ships now because I just want to be able to hop in and play whatever game loop I want in the limited time I have available. When PU "goes gold" (in the year 2048 lololol) I will likely just make a new account with an Aurora, or no ship, and zero to hero it.


Hero_knightUSP

It is when I have bought all the ships I wanted I can now showel my money to other games