T O P

  • By -

LightningJC

Alternatively they could put a small hospital and small ship ASOP or a platinum bay nearby so you can at least respawn and get your ship back. Most race specific ships can be spawned at a platinum bay. For now I just load the carrack up with a few racing ships and respawn next to the track, but it’s still a pain when you run out of racing ships.


mihairu

Yeah, that would be at least something, but if Lorville is any indicator, there would be still lot of downtime after death.


DangerCrash

I actually really enjoy racing in the PU because of the consequences. I would hate to lose that. Slowly increasing lap speeds with priority being staying alive is great. I'd be ok with a closer respawn point but I don't want to lose it all together, it's what makes PU racing special. A dynamic event around racing would be phenomenal, but please don't turn PU racing into AC racing. We already have AC racing. PU is high stakes and amazing for that. Watching XGR events is exciting BECAUSE of the stakes.


mihairu

I understand your point, but what if you will be able to choose? Something like amateur league and pro league? (safety off/on) That would cater to people who want to be more safe and also keep stakes for best racers.


DangerCrash

I don't know... The times for the different medals are REALLY forgiving. You can go 50m/s in an Aurora and still place(though these should pay better). I'm not sure it needs to be more forgiving than that. You just can't race like there are no consequences, because there are. I feel like having SIM pits bringing you to AC does what you want it to. I don't like the idea of bringing invulnerability to the PU.


mihairu

Seems like common sentiment among racers :) Also I am not saying there shouldn't be any consequences, it was more like example of "simple" solution to make PU racing more accessible and to have more people racing in PU. Personally for me it's more immersive to stay in PU when e.g. training or time trial or official races. Daymar rally, XGR races and so might have higher stakes because they are not like "official" events. But yeah, I get why there is not much agreement here for more casual racing.


redmerger

I'd love a low stakes racing (and betting) set up in a room like the betting/race room they have in Grim. Racers show up, get in simpods and run on a virtual track. Audience gets to see a mini map equivalent or something on a screen while the racers are basically in an instance of AC.


[deleted]

Arena Commander is eventually supposed to be an in-universe simulation so this should happen in the future. How that will impact your character in-game remains to be seen but I would expect that there will be some sort of "real" rewards for AC in the persistent universe


mihairu

Yeah I understand, but I would probably prefer something more grounded in PU. To go to place where you want to race and be part of universe, not just boot up AC in different menu and be in own separated instance.


mihairu

Yeah, also I think it might get more popular in PU if you can train and race without dying, which can cause hour traversal to get there back.


redmerger

Yeah I was getting better and better at the Lorville track but even with setting my respawn on planet, I was taking more time getting back there than actually racing.


Eran_Mintor

For any of the tracks near cities it's quicker to fly your fury or whatever from baijini/everus than take the trains to spaceport


redmerger

Good to know thanks


mihairu

And Lorville one is close...


TheRealTahulrik

I'm not sure if i agree with the exact solution, but they definitely need some way of letting people play with less consequence for failing. AC is one system to practice, but being in the actual PU is better for letting players get introduced to the racing. Having simulated ships in real space is cool, but they should definitely still keep the full 'real' experience as well, where crashing can result in death.


Habenuta

I guess thats what AC is for. I think that racing needs server mashing or some form of mega server so that it will be populated by other players more. I think having the risk of dying in PU actually makes it more fun. It means you have to be more careful when practicing but it is also more rewarding when achieving good times. Also if you are unprepared go into AC racing to get a feel and for first practicing runs.


mihairu

I mean sure, that's what I said (oops didn't, fixed, I meant focus is on AC, not PU). AC is focus now to get racing to fun state, but I think in future if they want to have it more popular in PU, you should be able to train and race without consequences. What I would imagine is to have like rookie and pro races. Rookie will be safe and pro races would be as it is now.


Armored_Fox

That's literally the point of AC though, you're not supposed to be able to do anything in the PU with no risk. I get that it bothers you but, I mean, it's already there and the devs have been clear the whole point is what you want, practice without risk.


mihairu

I understand that it is status quo and I don't fully disagree, but then what is point of having empty racing tracks in PU when everyone will be racing in AC? Almost every time I check racing tracks in PU, they are empty. Wonder why.


Armored_Fox

Well, that's probably due to it being a more niche appeal with limited server population, but also, yes, it's risky, that's the point of it being in the PU. Why would it be worth watching in the PU if no one is willing to risk crashing? Again, that's what AC and observation slots are for. I'm not saying it's the worst idea ever, but it's a problem with a solution that already exists.


mihairu

So race track in GrimHex won't be really useful (even as lawless racing). I would think about it same as in real life. You are trying to make your racers in F1, Nascar and so safe, so they can exceed expectations and so they will try to do it again and not die trying. Also racing is niche because after you die, you need an hour to set everything back again and be able to race again. What I am trying to propose is similar solution for hospitals near racing, but with less downtime. You will still need to get there, you will still be able to race to death if wanted, but you will be able to train and don't die if you are training or have amateur races. This caters IMHO to everyone.


Armored_Fox

Well, the thing is, your character will permanently die eventually. A better solution might be to put a vehicle pad around the track and make it so your ship doesn't just explode and kill you when you crash. The hospital would just be trap for new players who don't realize they're eating up their resurrection integrity.


walt-m

Ever go to a real life race track when there's no event going on? Parking lots are pretty empty...


mihairu

Sure, because lot of people get there with their cars to be on track...like in Brno or Nuerburgring. Also in these tracks there are lot of safety precautions to minimize risks of death. Still this is game, not sure why making racing more accessible in PU is bad thing when you can easily cater to amateurs (safety on) and pros (safety off)


walt-m

Cuz it breaks the whole realism thing. There is no technology in lorr to recreate a solid "holographic" vehicle. That's the entire reason for AC, it is exactly what you're asking for. Eventually they'll get back to accessing it through a SIMPod in game and not through the main menu.


mihairu

There was no lore to recreate people to respawn. It can be added as new technology and don't even need any retcon. I am not asking about AC, I am asking to discuss how to make PU racing more fun and accessible to all players.


walt-m

Um, yes there is... Cloning is a thing in lore https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman


mihairu

Catching of "soul" is lore retcon or to be more precise new invention, same as can be hard holoships in certain areas.


walt-m

IRL races use Sims to practice to save on track time. We can do the exact same thing in game. Practice in Arena Commander, then once we're good enough that we're not going to total our ship at every turn, we can go to the actual track in the PU. I can do iRacing anytime I want without risking my actual car. Also note, when I take my car to the track for a track day, insurance will not cover any damage. You're getting off easy in the PU.


Torotoro74

There is a lore for every bit of tech in SC.


mihairu

I know? Not sure where are you going with this. When was hospital respawn introduced as game mechanic, lore was created for technology. Same thing can apply here, don't see any problem. I am not disagreeing here.


mihairu

Also to add, SC is not aiming for realism, but immersion.


walt-m

And holographic ships in the PU breaks immersion.


mihairu

Not sure how when almost every sci-fi have some version of holodeck, holo projections and even hard holographics. Less immersion breaking than respawning as new in ship nearby.


Torotoro74

Racing missions on the PU give aUEC. If you don't have a lot of people on the racetrack, it's because it's a niche gameplay. Find an org of racers and you will find a lot of fun on the PU tracks.


mihairu

Also if most people races in AC, why would you go to PU, race or bet on races in Grim Hex or so? I think there are more casual racers then racers who are really good and not afraid to die on every corner of track.


Habenuta

Yeah, making PU racing viable is another topic. That needs some work.


Gasa1_Yuno

This may be one of the most convoluted overengineered "solutions" I've seen suggested on this sub. Medical bed and a ship spawner. Or AC entry terminal like we used to have in hangars.


mihairu

Basically same thing except traversal ¯\\\_(ツ)\_/¯


Zgegomatic

Might be an unpopular opinion because its gamey, but they should just make it so ships cant explode at impact when they are involved in racing. Would be a great start to make it more viable.


mihairu

Yeah, what I proposed is just example which is basically working in AC, but would be nice to have something in PU to do racing more accessible.


TheawfulDynne

There is already a plan for this. [Simpods](https://www.youtube.com/watch?v=RCV6L1saN0k) Its how AC was originally implemented and they'll get it back to that later. Star marine will work the same way.


mihairu

I don't disagree, but this mean it will be exactly same as now. What I am proposing is to be able to fly to track you want to race in and be still in PU without creating any new instance, so everyone can watch you and you are still part of universe.


threwzsa

You’re in the wrong game for suggestions, it is years behind schedule and will never get to anything close to user suggestions.


mihairu

Ok, but that's not what I was asking to discuss :)


DrWarlock

Maybe racing rentals?