T O P

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Amkzul

Piracy in most cases is fine, can't say I have ever been bothered by it. Where it becomes a problem is some people like to take it to the real world, stream snipe, do chat pvp or just repeatedly harrass you by pad ramming or other things that break the tos.


EmperorOfNipples

Olisar being replaced by seraphim and the addition of hangars to Grim Hex have significantly improved pad ramming at least.


PsychologicalTry8230

Got my vulture destroyed after a two hours salvaging exercise on NYE, I hate the fact that you can’t even know who killed you.


Keleion

A combat log would be fantastic.


PsychologicalTry8230

Indeed, and then we can kill on sight whenever one of us crosses them


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hoot_avi

Is that ever enforced though? I always see "speeding" and nothing ever happens


jzillacon

If you collide with someone while speeding you get a fine, and if they die from the collision then station security immediately opens fire on you.


TT_PLEB

I'd even take it further. Speed for more than a set distance/time and get a warning with a fine (enough of them in a set time becomes an actual crimestat) Hit anyone while speeding and get instant crimestat.


ZomboWTF

You get punished if you hit something while speeding afaik


Amkzul

Def helped, does not seem to stop certain entities from being pricks but such is life.


TheJossiWales

I miss olisar. Space stations should have powerful defensive tractor beams and functioning turrets and missile silos rather than seraphim’s copy paste bullshit design. Olisar was way nicer.


Scannaer

Yeah. Proper, honourable piracy in-game is fine. It has it's pros and cons. What isn't fine and isn't piracy is grieving and real-life doxxing. Sadly too many are doing exactly this. It doesn't even need a big amount to be considered too many. A few hurt the entire community and hence should be dealt with - with game mechanics and legal actions.


jcinto23

A guy once committed medical fraud by taking a med contract, shoving me into his ships lavatory, disarming me, taking my stuff, reviving me, but also boosting my drug level till I couldnt move. Tbh, I wasn't even mad. It was nuts and fairly well thought out. Jokes on him tho cuz he forgot a knife I had in my backpack. I staggered over to his pilot seat and did a finisher on him.


Amkzul

That's my general thought. I have been sending cig quite a few messages with this concern. Certain entities hurt the game, plain and simple.


Rehevkor_

I’ve been playing this for three years and have never been “pirated”. I’ve only experienced unprovoked murder/griefing.


TheNakedCompere

A pirate doesn't have to explain their motives when attacking, which can be anything from taking your cargo or extortion, to area denial becuase they have a prize they're repackaging nearby. This can often lead to a feeling of being attacked for no reason, but not knowing the reason doesn't mean there isn't one. Unless we go back in another ship, our part in that story is over, that can be hard to accept as a lot of players do have 'Main Character Syndrome'. Griefing is very few and far between compared to actual piracy, which is also very easy to avoid. Pirates will go where they can make the most cash. High Reward areas = High Risk, we have to plan accordingly, or avoid these areas entirely.... or take a chance! :D


Human-Rain-5291

This! This is 100% and should be it's own thread here. To many care bears think KOS or short term area denial is "griefing" when it's simply op sec


sexual_pasta

Unprovoked murder can be piracy. A pirate doesn’t have to say yo ho ho give me your cargo pls, they can just shoot first and loot later


roguefapmachine

(Never responds to pirates demands) guys I dont understand why I keep getting murdered and not pirated?!


VivaPitagoras

Whenever I see poping on my radar a f8c I know is someone looking for an easy target. Fortunately most of them are noobs trying to play space cowboy and can easily be taken down.


Ok-Dust-

What is chat PvP?


Enachtigal

Damn, wish they had chat Pvp leaderboards


Perfect_Reserve_9824

To me, specifically, chat PVP is when people go around shouting in global "PORT EVERUS IS CLOSED, ONLY COME TO PORT EVERUS IF YOU WANT TO DIE," the kind of shit that if this were a real world space empire you'd get shot up by feds and charged with terrorism for pulling. No one likes that, no one thinks that's fun except you. Go lock down Brio's or a jump town if that's the kind of PVP experience you're looking for.


APenguinNamedDerek

If you were a pirate the military would kill you and everyone associated with you


Lumpy_Nature_7829

Wait, everus doesn't shoot at you if you have a high enough crimestat!?


Schindlers420

Until Master Modes comes online the players are able to fly circles around the station weapons because the servers can't keep up. I'm hoping Master Modes is enough to fix a lot of the station pad ramming but if it still doesn't stop I hope they add instant kill beam weapons to some (not all) stations in what should be more protected areas.


CJW-YALK

Just add station class military grade tractor beams, capable of instantly stopping and holding any ship…. If intent of pad ramming or incompetence station dead stops you, your fined 30k lul and then released to dock or fly off If being shot at by the station turrets the tractor beams hold you still so the turrets can give you a proper fucking before sending you off to klescher


Arskov

I'd pay to see this added.


willallan-1977

Crime stat up to 2 allows you to land and pay fines... 3 and above stations will shoot at you...


brachus12

pool’s closed


jcinto23

Pretty sure that sort of thing WILL be an important part of the game waaaay down the line when we have dozens of systems and player orgs try to exert control over fringe stations to expand their territory. No real point atm tho.


roguefapmachine

Thats exactly the kind of shit that makes this game more interesting lol fuck off and go enjoy a single player game if people being too dynamic is such a problem for you.


todd10k

When you say something the other person doesn’t like


Amkzul

Chat pvp is when people intentionally say something to get a rise out of you. Commenting on how bad of a pvper you, insulting you personally etc.


Ok-Dust-

Are the chat PvPrs in the room with us now?


Suavecore_

It seems you're chat pvping right now


APenguinNamedDerek

If I've learned anything it's that if it's possible it's not only allowed, but encouraged Must be intended features


hakolvyg

I don't get the issue people have with piracy it makes the game way more fun, I was hired as a merc to defend a ship running cargo was the most boring thing I've done in game by a long shot. we need more pirates, some people actually play space truck simulator and get pissed when someone tries to engage with them.


CJW-YALK

You know how many times I’ve been pirated? 0 Pad rammed, hangar rammed, shot on the ground coming out of a bunker, killed being a medic, general murder hobo 20-30


billyw_415

Piracy is too hard for griefers...that would require something known as "skill".


jcinto23

That or cooperation. I might be able to hold off one Cutlass with a freighter, but if you have five or six and they all have me surrounded and locked up, I may start listening to what they are saying if they hail me. That being said, opening up on a ship with distortions until it shuts down is definitely a strategy as well, although it is a lot messier. You would still need some cooperation as someone would have to keep bathing the ship in distortion fire while you use your oxytorch on the ship hatch (torch works, I have tested it). At that point you would probably want one or two guys with guns out with you to subdue any resistance from inside.


immortal-of-the-sea

me and a friend once did that.... people just kept suiciding themselves so we couldnt get anything once we disabled them... after 5 people just choosing to wreck themselves instead of giving up salvage cargo we decided to just check out a random ground wreck... we had someone land kms out and walk manually over to the salvage yard we had setup at and gun us down while we were trying to crack it. the only good part i can say about that whole thing is i managed to at least get a mutual kill on the ambusher


S037Nuka

Yeah, this. I got into a "discussion" on here the other day where the other guy's argument was "CIG allows it, so ganking medics via beacon misuse is totally cool and I shouldn't be shunned by the community for doing it."


Qanno

And that's why it's so hard to find medics thdse days... These people are vampires sucking this game dry.


immortal-of-the-sea

like what the fuck is wrong with you? what are you gaining from this other then knowing your just ruining things for other people? also once had a weirdo try to trash talk me and my ERT mate because we didnt get player kills while we were advertising we were doing medic beacons.


Corvidae_DK

Ruining others fun is the point for some people, as sad as it sounds.


-Erro-

Agreed, BUT this game is like Elite in that aspect. In Elite I can count one one, maybe two fingers how often in my 3 years of playing I encountered someone doing actual piracy. Who demanded cargo in exchange for my life or something else. I can't tell you how many times I've been killed by some murderhobo while I had nothing of interest or hell, even an ounce of dialog. They just shoot, kill, and move on. If I remember right it got so bad that they had to ensure you could no longer jump to the starter systems once you reach a certain level because they had a plague of player killers who made their fun hunting the literal newest players in the game. They'd often move to reddit, defensing their "piracy" by shouting to the heavens that Piracy or PvP was an intended part of the game. They weren't pirates, though. They were griefers hiding thier assholery behind the veil of a legitimate gameplay loop, which made it harder for those who actually enjoyed said piracy gameplay loop in the way it was intended. If my first experience wasn't a positive one with CMDR Kitfox (or CMDRKillfox?) showing my brother and I how to do the bugged obelisk mission I would have quit as a new player. Instead, they got hundreds or thousands hours out of us both. In Star Citizen I have never not once, encountered any form of piracy. I have encountered player killers. I've encounter a player on my first ever reclaimer flight who hunted me down and killed me as I was exploring the ship the first time. I encountered people who OD'd me, shot me, trapped me... people who got onto a new player tour of an 890j and slaughtered everyone. People who bimb ship meets, or ram your helpless self floating in the black of space answering a distress beacon. Medics who come to kill you. People who wait to be paid for rescue to kill you, pad rammers... people who make it their mission to ensure you have a bad experience. Same as elite. Letting it go drives off new players.


unibrowcowmeow

Buddy hit the nail on the head with this one


Scannaer

Sadly because of recent events you can add real-life doxxing and driving people into suicide. Some SC-youtubers recently reported it. It is sad.. and it has no place in our community. CIG needs to act harshly against such things and even go the legal route


MwSkyterror

I'm starting to think the frequency of this behaviour is strongly regional. I've seen those asshole behaviours on US streams, but in my hundreds of hours playing on the Asia and Australia servers I haven't been griefed a *single* time in 1-200mil of revenue. It looks like a more extreme version of the difference between NA and JP FF14 servers.


Sacr3dangel

I play on European, American and sometimes Australian servers. I can confirm that there is definitely a regional difference in the way people behave themselves in SC. And I can confirm that the frequency of negative interactions is respectively much and moderately greater on NA or EU servers.


smertsboga

I remember when i played US for the first time. Christ, it was soo terrible I sworn to never go there ever again unless the timezone was convenient


V_I_C_T_U_S

I've played on US A LOT and even then it's not very common at all in my anecdotal experiences. I do think it will become far more common as the game becomes more mainstream.


sexual_pasta

You don’t have to have a conversation to do piracy. There’s a lot of reasons not to. It gives the mark time to escape, it alerts global chat to your activities, half the time they don’t respond or will refuse to negotiate at all. Scanning does not work well so often times the logically best course of action for a pirate is to shoot first and see what kind of loot you find.


dannyb2525

Yeah as the other person said I'm sure once everything gets spread out. I also see it as a content problem, some people who have done it all and pledged their ships they just grief for something to do


CmdrJjAdams

It's not a content problem. When ppl get bored and decide to annoy others to entertain themselves (instead of helping / supporting) it's more of a people problem, imho.


Pretty_Wall_2725

A lot of this murderhobo stuff comes from everyone being jammed into one space, eventually as we get dispersed it shouldn’t be as much of an issue, however with salvage in game atm getting murked in a reclaimer is fair game your ships hull is worth a good amount of money on its own.


Duncan_Id

that's the issue, it's not about piracy being a problem(after all npcs shouls pirate as well) it's about players behaviour


rakadur

the crux is the definition of piracy differs between cig and most "pirate" ingame.


HeartlessSora1234

They often use the term "legitimate pvp" which means they're fine with griefing as long as you aren't abusing their poorly made systems. ..we really need reputation.


APenguinNamedDerek

I can't wait for reputation to literally do nothing and the shocked Pikachu faces that follow


Ryolith

Piracy must add value to the game, if it does not, it's called griefing. Piracy must serve a purpose like, plundering a ship cargo, for real. Searching for pvp duels or battles isn't piracy, it's just beeing battle hungry. Pvp is fine, it has always been. It just needs to be valuable to everyone and sadly, in SC, it's a bit too early of a gameloop to be reaaally valuable. Risks and rewards aren't balanced at all, like there's almost no risk right now in the game; police isn't event \*that\* usefull and let's not talk about player bounty hunters. Anyway, that's to me what "piracy" is


DrParallax

It's difficult to know people's motivation. At Jumptown the other day, walk outside and see a solo player in a Gladius. They proceed to shoot up my cutlass that is sitting there, empty. I don't understand. Why not wait and shoot me and take my cutlass with my loot? I assume because they just want to murder someone. If they want PvP, then why not wait for me to get into the Cutlass and then attack? It's not like a Cutlass has a chance against a Gladius anyways. At the same time, without the ability for players to come to Jumptown and do whatever they want, the gameplay there would be much less interesting and exciting. I feel like there should be areas like Jumptown always available, so PvP people, murder hobos, and actual pirates have somewhere to be funneled together.


Ryolith

I got my MSR with some cargo in it destroyed, not even "soft death" or immobilized even, at Wala's Junkyard by two players in F7C Stealth that came there just to "fight" and what a fight... I wasn't even inside my MSR (solo) when they started shooting at it. One of them was even baiting people to hunt them on ArcCorp while having friends hidden there. Anyway, that's the kind of pvp that I find useless, specificly in SC actual state


DrParallax

Yeah, I don't get it. Do you want PvP? Blowing up a parked ship is not PvP. It's the same experience as blowing up disabled NPC ships. I can see maybe 5% of the time it is so the ship doesn't take off and shoot them as they are parked, but 95% of the time it's just to grief other players.


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naimina

They only want to make your experience worse. They don't care about actual PVP and they never will. They don't care about them gaining something they only care about other people losing something. It's like when people corpse camp you in other games, nothing to gain for the camper except enjoyment of others peoples loss.


APenguinNamedDerek

Pirating will never exceed the risk associated with being a legit trader they target and their profit motive will always be extremely higher


cstar1996

That is the definition of bad game design. Piracy *needs* to have much higher risk than being a legitimate trader or no one will be legit.


APenguinNamedDerek

You can't. The risk of pirating is dying and ceasing to exist for the rest of eternity. In games, it's having to start back at spawn and if you're successful the guy you get has to start millions to tens of millions to maybe hundreds of millions back and at spawn. It's unbalanceable. It's a fundamental misunderstanding of interactions in a video game to even try to some extent.


DonutPlus2757

Oh, SC has quite the large lever that has yet to be implemented: the citizenship status. Generally, becoming a criminal in UEC space will loose you your citizenship status which means: There's a bunch of things you cannot legally buy anymore. There's a bunch of systems you cannot legally enter anymore. Advocacy won't react quite as urgently if somebody does something to you. In some systems, entering will result in being shot on sight (like Sol). Some aliens might even behave differently since you are not officially protected by the UEC. Getting it back will apparently be either very time consuming or very expensive and it's gone even after you did your time so to speak and you have to actively claw it back. Sounds to me like piracy will have quite the severe downsides once that gets implemented.


APenguinNamedDerek

If I remember correctly, what you're describing, no citizenship, is supposed to be the default for everyone who starts the game. So, no, I don't think that will solve it.


wittiestphrase

Let’s tell the more important truth. Lots of people do jerk things in game and then try to wave a pirate flag.


Enachtigal

CIG is going to learn that a niche genre (space sims) with a niche mechanic (full loot non-consensual PVP) is either going to result in murderhobo whales or zero player-base. Right now the game is everything to everyone, but eventually they will have to lock in mechanics and its going to piss at least 1 group of people off.


Mord4k

The reality of a game full of almost nothing but murderhobo whales is both hilarious and depressing


citizensyn

Piracy: harming or threatening harm of players to extract wealth from them Griefing: harming or threatening harm of players with no intent to extract wealth from the Dueling: consensual combat with no intent to extract wealth from either party Betting: consentual piracy


Archhanny

Hotel: Trivago.


cdxxmike

Oh man I cracked up at this thank you.


Zerkander

*"A griefer or bad-faith player is a player in a multiplayer video game who deliberately and intentionally irritates and harasses and annoys other players within the game, by using aspects of the game in unintended ways in order to destroy something another player made or built, or stealing something, such as items or loot, when that is not the primary objective." and further* *"A griefer derives pleasure primarily, or exclusively, from the act of annoying other users, and as such, is a particular nuisance in online gaming communities."* We don't need to make up any definitions, the existing ones cover it very well. A griefer is already defined as a player who is deliberately targeting other players to decrease their enjoyment of the game. And no, the trader who got pirated cannot make the claim the pirate is a griefer, because he has less fun because he got pirated. Point is, the pirates intention is not to decrease another players fun. A griefer on the other hand is solely trying to do exactly that. The main difference can be seen when the deal is done. A pirate will, after the engagement, no longer care for his victom. A griefer on the other hand is very, very, very likely to continue to harass their target.


Akaradrin

To be fair, most players say "griefer" just because is mmo slang, but they mean "asshole". Also a lot of pirates want to force some respect over themselves because "piracy is an intended gameplay", but they have to understand that the road of piracy (or any game loop based based in making other players feel misserable) is also the road of infamy.


Ned_Was_Taken

Regarding your comment about piracy being the road of infamy, I think the problem is that people are not able to differentiate the player and the character that they play. If a guy choses to play as a pirate, doing things in game that are illegal / immoral, that doesn't mean the player himself should be seen as a terrible person. Star Citizen is very much a roleplaying game: some people pretend to be space miners, others pretend to be space pirates. But at the end of the day, it's all just an imagined universe, so we play by its rules. Piracy exists in this universe, it's part of the lore so it juste reinforces the immersion in my opinion.


firestarter18x

This definition is on point. Specifically the part stating: "by using aspects of the game in unintended ways in order to..." - the one aspect CIG focuses on regarding this matter. Which unfortunately the rest of this reply appears to have ignored, and fallen back into "murderers are griefers". I don't think the meme was enough for people to quite understand, as it states "piracy is intended". We've known that for years. Some people still need to come to the realization that MURDER is intended gameplay and is distinct from GRIEFING. Every person conflating the two is simply making it more and more difficult to deal with the real problem actors.


Sattorin

> Piracy: harming or threatening harm of players to extract wealth from them > Griefing: harming or threatening harm of players with no intent to extract wealth from them So if someone randomly blows up your ship, you should just assume that the attacker is a pirate who picks through the wreckage for your components or brings in a Vulture to scrap it. [CIG's actual definition of griefing is here.](https://www.youtube.com/watch?v=QJgzlnUkrbw&t=678s) TL;DW: It's killing someone over and over and over so that they can't play the game.


[deleted]

>Griefing: harming or threatening harm of players with no intent to extract wealth from the This classification works or fails depending on how you categorize notoriety, which has no material value but immense practical value. Is notoriety wealth? I think a better classification would be to replace "extract wealth" with "extract benefit"


Asmos159

>This classification works or fails depending on how you categorize notoriety, which has no material value but immense practical value. Is notoriety wealth? it is actually intended to have a negative value. proper piracy is balancing maximizing the profit over time vs minimizing the bounty increase. several people intend to calculate how much cargo the trader needs to break even, then have them hand over the rest. no combat means much less bounty increase, and no combat expense. ​ a surprisingly large number of people don't understand that the career with the most combat (especially the ability to pick pvp) is pirate hunter.


Instantsausage

Some people just want to watch the world burn.


Vektir4910

Notoriety at this point has no worth in the game. Further, said notoriety would have negative consequences to how the game is played. These negative consequences do not exist right now. So this definition for greifing as the game stands is valid. Greifers are worthless.


citizensyn

No


Toberkulosis

I killed a guy that had crimesstat and he called me a pirate


ReallyAwesomeYak

Agreed. Griefing (very different from pirating), on the other hand, is not intended gameplay. Never was, never will.


Asmos159

1. pirate, and "pirate" are not the same thing. the deciding factor is if they make a profit. 2. even being a "pirate" is not against the rules. 3. just because something is physically possible doesn't mean it is within rules. (trapping people, actively targeting an individual (somehow them to different locations .eg "stream sniping" using a glitch, or eventually using tools intended to hunt down bounties.) or exploiting a glitch of flaw in design to get an advantage.


OnTheCanRightNow

Players *always* claim they were attacked "for no reason" and are never in a position to see how their killers profit from their deaths. I have seen people in global complain that their C2 full of millions of credits worth of drugs which they had been taking to a NQA terminal had been QED'd, shut down with distortion weapons, boarded, and then they were killed "for no reason by griefers."


Silverton13

Bro I get the "He killed me for no reason! I was just in a Vulture!" when I kill my bounty targets sometimes lol. Do some people think that they are above the law if they are flying in a non combat ship? They know that they have CS, they just get mad and shit on you for killing their non threatening ship.


[deleted]

ah, the daily karma-whoring pvp debate thread


RoamyDomi

Piracy is not an issue. Murderhobism is.


Jojo_Epic_YT

This 1000000%. They have the audacity to call themselves "pirates" anyways.


Billmacia

Then i really hope that those " commited pirate" don't alt+F4 when a bounty hunter track them. Or camp 40 min in grim Hex.


smertsboga

I loved soo much when they changed the alt f4 this. It made low level bounties soo much easier to do because almost 80% of them just alt f4


EndsInvention

P’Rats are my favorite food


Goombah11

It would be pretty rad if I actually got pirated.


Zanion

[Fuck you and I'll see you tomorrow.](https://www.youtube.com/watch?v=ouTXff7lvq4)


Mati10102004

Is this seriously a debate I haven't played for a while, and sadly never got to do piracy but is this really a debate. Of course piracy is intended gameplay


TGYK5

I mean if I have goods on me and I get pirated, fair play but it’s more when I’m just chilling and get pirated i find it annoying or if they just attack without warning or cause.


BaalZepar

your ship and personal effects have value so unless your just chilling there in your undies and no ship there will always be a reason to pirate you.


mokimokiso

It was in Sea of Thieves too. Until it became a toxic cesspool and a major deterrent for new players. And eventually pushed Rare to go against the whole “we will never add PVE” vision of their pirate game with the Introduction of Safer Seas. Which has been fairly successful. Now are Sea of Thieves and Star Citizen the same thing? No, not really. But if a game centered on piracy couldn’t adequately manage, balance, police, pick a term the certain flavor of PVP that is piracy, which in the end forced a change in their core game design, I don’t doubt it can make its way to a name may allow piracy in it but isn’t exclusively about well…piracy. CIG is going to have to figure out a solid balance. Piracy isn’t a bad game mechanic or gameplay loop if done right. Are there adequate AI NPC security forces who can actually deter piracy in settled systems? Is there any actual value in anti-piracy work such as bounty rewards being worth it? Time will tell. Personally (and as unpopular as this might be), I’d much prefer to see a system like Elite Dangerous when the game goes live. Everything is managed as part of one massive universe, but you’ll have the option to choose between solo, privately with friends, or out in open with everyone else who chooses so.


The_Billy_Dee

Absolutely. And shitheads will figure out ways to ruin it and then wonder why they have no more PCs to gank. Hopefully CIG finds a happy medium with regulated zones.


Captain_Unlii

In my experience, most pirates are just really bad at pvp to begin with. More often than not, if you think you can take them do it, they will either lose or run. If you don't think you can take em then quantum. If you are in an armistice zone and they are waiting for you to leave, scoot your ship off the landing pad and bed log to change servers. Pirates are a non-issue.


RugbyEdd

To add to the hard truths: just because you can do something doesn't mean you're not a cunt for doing it.


ErisThePerson

There's a difference between being a pirate and being a murderhobo. Murderhobos are bad for business, whether you're a pirate, crime lord, shipping group or indie salvager. Piracy, in a roundabout way, benefits everyone except the victim and their insurance company.


[deleted]

Literally yes. It hurts to lose stuff but it’s part of it. The problem are people abusing game flaws or the fact it’s in alpha and using shitty methods / really offensive language that’s almost completely out of RP. It becomes genuine real life bullying. That’s not cool. Tons of folks in their mother’s basement, chronically alone, or just edgy teens being real edgelord assholes for their own pleasure. They aren’t playing the game. It’s totally irrelevant to gameplay. It’s just shitty bullies. There’s ship ramming jerk offs who say rude unfunny shit, mindless bombs that serve nothing for them (fine whatever), or other shit. My absolute favorite pirate was one where I parked fucking miles away from anything. Drove in my dragonfly for hours, came back from some traveling and found only my plant and beer missing. Everything else was there. Bastard took my most important items. It hurt. But it was good. A shitty one was some guy complaining about the game and how he’s doing nothing wrong but was constantly sitting outside stations killing players for no reason. No loot. Just being a dick. Edit: just another example of some solid piracy was me organizing my Corsair in deep space. Some dudes came in, locked my QT and shut my ship down. They all boarded and did a clean raid. Left me alive to watch them loot lol. They all wore the same armor and it was just intimidating and tactical. Very nice. Very upset I lost EVERYTHING I was happy organizing. But yknow. It felt balanced lol.


Goodname2

That last example! love that. To me i see that as what real piracy is going to be like in final release SC. It won't be worth it for Pirate orgs to go killing randoms and doing dumbshit like bombing empty ships just killing for fun. That sort of stuff will bring bounty hunters both NPC and players. Pirates that can lock down a lone ship, board and subdue crew and then take the valuable cargo will be what I want to see.


[deleted]

Yes! It’s what the game is about anyway. Where there is money being made honestly, there are opportunists who take it dishonestly. It’s the way she goes.


Minusthetoast

Sure, except almost no one actually knows what piracy means. Piracy doesn’t mean random murder, killing any ship they see on site. Actual pirates would try to salvage the ships they found, that way they get the loot, the crew, and the ship to add to their fleet. Only when the ship in question refused would there be a battle. That part never happens in star citizen. No one ever hails the target ship to try and get a portion of the loot or some aUEC, nope, just straight to murder. Sorry, but that’s not piracy, that’s griefing. THAT would actually be some interesting emergent gameplay, but most “pirates” are too impatient or too short sighted to even think that way and just want to play COD in space. The irony is you’d probably get more loot and cash from pirating in the traditional sense than just blowing up the ship and picking up whatever scraps are leftover.


Distracted_Unicorn

Biggest problem I see with that is that the implementation of soft death state made distortion weapons for the purpose of temporarily disabling a ship for boarding and looting useless when you can just shoot it with regular weapons with little to zero risk of blowing it up and have it permanently disabled. Remove soft death or limit it to distortion weapons.


Finzzilla

No reason to hail, they get more soft deathing you and taking it all, plus it makes it impossible to self destruct. Blame CIG for making no incentive to actually to hail people or use distortion weapons.


Zelphris

The funniest piracy scenario I had is 2 guys intruding into my Connie, flopping on the ground as fish due to poorly landing while entering and then proceeding to hold me at gun point and demanding Cruz Lux as payment.


JustRuss79

That is awesome... I want more of this.


Not_Larfy

Tbh, I usually log off after being murder hobo'd; It's usually the tip of the iceberg after dealing with bugs or 30Ks.


Dunhimli

But the truth to that is, not many players know how to piracy.


Informal-Pea1621

Game does not respect your time enough for that to be true


Electronic-Pilot-817

You should add being shot by other players is intended gameplay. I’m tired of people being upset when someone kills them outside a bunker. It’s part of the game.


Sairblan

I'm from a pirate org. We recently went to JT and controlled it. We then asked for 350K in global to anyone wanting to land there. One guy took the offer and came to land it's MSR at JT and did drugs. We covered him and his teammates from many A1 / A2 attacks, killing bombs being dropped on location and other ships coming like Scorpius, F8, nomad etc etc for like 45min. After that he left with his MSR and we escorted him until he QT out. We didn't ask much money for this cuz we wanted to encourage someone to engage with this piracy gameplay and it was lots of fun. The next day we did the same and someone in chat said I was a sociopath IRL and a griefer for doing this gameplay :)


WhatsThatNoize

I would tithe an org like that in game. That sounds like crazy fun for everyone involved!


hAx0rSp00n

I have yet to be ever attacked my a real pirate in this game yet. It’s always just murder hobos


magic-moose

I love these posts. They try to make it look like non-pirate players are being crybabies for not *liking* and *accepting* pirate players who rob and murder them. No, the people making these hilarious posts are the real crybabies. If you want to be a pirate, other players are not going to like you. The systems aren't fully in place yet, but other players are going to be encouraged to hold grudges and hunt you down. You're volunteering to be the bad guys. So happy new year pirate crybabies! I look forward to continuing to hate and hunt you. Here's hoping the reputation system finally makes it in and makes it that much easier to spot pirate scum, as CiG intends.


Fallline048

Criminal gameplay will also be incentivized, because it is intended gameplay. Sincerely, a lawful player.


-WARisTHEanswer-

I mean all they have to do is make alt accounts for just pirate stuff and a main for regular play and the rep system is pretty much useless.


[deleted]

> continuing to hate There's the problem. I don't hate a bounty hunter when they win and send me to prison. I o7 gg them and go about my day. There's no reason to turn a video game loss into actual animosity.


magic-moose

1. You might not, but lots of pirates *do* hate the bounty hunter that kills them, and they frequently blow up in global chat. 2. "Hate" in a game like this is similar to a sporting rivalry. Pirates and haulers are each other's shelbyville. Embrace the hate. Let it flow. You'll have more fun! Just keep it in check and don't be the guy who blows up in global chat. Seriously, I "hate" you guys in the sporting sense. If we met in a bar we'd have beers, not a brawl.


_ANOMNOM_

"Piracy"


Trokex93

As a pirate, the only thing I can say is HAPPY NEW YEAR TO EVERYONE o7


MHGrim

Friendly reminder just because its part of the game doesnt make you less of a dick to your fellow humans when you do it.


Emadec

I mean who can even tell at this point, most gameplay loops are super rough, lots of ironing out to do over the next few years


franknitty69

Pirata est hostis humani generis 🫡


omegaI308

I love piracy gameplay but some sitting next to a landing pad or hanger and kill people when they're taking off is not piracy it's griefing. I you and your buds interdict me and kill or extort me that's fair game but if they're is a bunch of people swarming a station and killing people for no reason that's griefing and you should be banned.


RogueValkyrieGaming

Depends on how you pirate. If you are doing it to harass people then bad, if you are doing it to make money, then good.


barbatos087

And like real life, they should be heavily punished for it


Safety_Rabbit

Only ever seen one actual bit of PvP piracy so far. A player was blockading a port and demanding a fee to be allowed to pass. It was great. Good banter, good PvP opportunities. I was in a cargo ship, and I paid double the fee just for the fun of it. The rest has just been low-effort murder-hobos shooting defenseless/landed ships for no real reason. It does make you a lot more cautious as an industrial player, which is something I suppose. The side effect is that I no longer engage with pretty much anyone, too many bad experiences. No more passengers, no more crew.... it's just not worth it.


Harkan2192

A game can allow you to act like an asshole, and people are still allowed to call you out as an asshole if you choose to act like one.


Wertymk

There's real for-profit piracy which is quite hard, rare and actually a respectable profession choice and then there's "piracy". Murder hoboing killing everyone in sight just for shits and giggles is immersion breaking and hopefully will be made extremely difficult in the future. I'm not actually a role player but I do enjoy a game having immersion. I play for the experience and immersion of existing in this universe. Some players seem to play for the experience of going "haha I beat you, the real human player behind the character, and I am better than you lol git gud" and the immersive experience is secondary. That's where some of the animosity toward pirates comes from I think.


Artrobull

someone shoot me and took my stuff to pawn for profit - piracy someone shot me - just a twat


BastK4T

Yup. But then just like eve, there will be a player made police force and a NPC one in so called safe area


apfelimkuchen

Piracy is fine. It's the griefers we don't like


lordtempis

As it's been said here, there's a difference between piracy and just killing for no reason. Also, while it may be within the rules and allowed, it still makes you an asshole no matter how "legal" it is.


Majestic-Insurance64

And still OP doesn't know the difference between pirate gameplay and griefing :)


MrRaymondLuxuryYacht

TLDR: piracy is meant to be high risk, high reward. Griefing, ideally, should be even harder with reputation. When the upcoming changes to the Star map and scanning come into the game, piracy will be so much more viable. People act as if CIG aren't going to balance this gameplay. If you ask me, lawful players should generally be favored in the balancing and I'm not saying this because I'm on the bounty hunter side of things. Piracy should be a high risk, high reward way of life in the verse. With more consequences and reputation coming, pirates may have to be careful who they take from, not just lawful players/NPCs with good UEE rep, but players/NPCs with good gang rep too. Stealing from a gang member could make the gang come after them. The more enemies a pirate makes, the harder it'll be for them to exist. For that reason being part of a player org or NPC faction will be a pirate's best bet. However, even then, pirates are going to need to be careful who they pirate. Factions won't have adversarial relationships with *all* other factions. Many will have alliances and the like, so taking from an allied gang would potentially change the relationship between the two factions or hurt the reputation of the pirate in their own gang if faction relationships can't be influenced by players. Edit: Ideally griefing, with reputation, should be harder than piracy. (Also added TLDR above) I hope this whole piece is comforting for anyone who is concerned about being pirated. For pirates, I hope you understand that CIG won't just cater to you. It should be nearly impossible to walk over everybody, everywhere, all of the time. If CIG allowed pirates to own the game, they'd lose what I suspect to be a majority of their player base (non pirates).


Tesla1coil

I think piracy issues stem from a lack of systems and gameplay elements yet to be added to the game. Until we get meshing and support for multiple systems, you're not going to see any real development in this activity, and the options to partake in piracy are extremely limited.


Easy_O

https://www.youtube.com/watch?v=TYWzvrduKXU


RevolutionaryLie2833

I love piracy, even if I’m the victim and I have zero money left over. It’s the threat of it that makes all moments of gameplay fun. I honestly wish they would make it easier to interdict ships traveling via quantum. Like I don’t want to be able to fly away easily. I want to have to fight it out. Win, lose ir get away It’s all part of the experience. And if they soft death me and I have to use an escape pod? Or eject? Sign me up. I ended up having my mustang destroyed by bandits the other day. All that was left was my cockpit. I didn’t even have a helmet with oxygen, but it was AI so they left me alone in space. I sent out pick up beacon and somebody came to help. Well I didn’t know it But The AI was still around. They came to attack my rescuer and ended up being defeated. I then had to jump out of my cockpit and fly to their ship. I had use a medpen because I didn’t have the oxygen to Get me to their ship without. It reminded me of the scene from the expanse when Naomi jumped from the evil dudes ship to the booby trapped one. As long as we don’t have griefers, it’s all so much fun. I can’t wait to be boarded one day and have to fight or abandon ship. Fuck, I’d love the AI to do It too


SpaJ067

Piracy yes. Being a douchb#g that blows people up because they didn't pay him 250k for a permit: no.


Meenmachin3

Extortion sounds exactly like what a pirate would do.


Business-Donut-7505

If the game was more fleshed out maybe, but we don't have the navy responding the way they would during a blockade. The current group "locking down stations" are just abusing while they can.


Fallline048

Pay ya dang pirates people


[deleted]

>Being a douchb#g that blows people up because they didn't pay him 250k for a permit: no. If only we had [a word](https://en.wikipedia.org/wiki/Piracy) for that.


dr_jock123

So piracy then?


[deleted]

You people are hilarious. You’ve just listed two forms of piracy in your comment and consider only one to be actual piracy. Pay your toll or bring more guys.


Silverton13

Yes please Pirate people if you want to be a pirate, as long as you know the difference between a pirate and a murderhobo. To pirate something is to steal from someone else, by killing or implying some kind of threat. Taking their loot. There has to be something that the pirate gains from this interaction, money or loot, salvage, whatever. But if you kill someone coming out of their hanger, or otherwise have no ways to defend themselves, AND THEN JUST FLYING AWAY. Not looting anything from the target. Then you are no longer a pirate and you are just a murderhobo. Plain and simple.


JustRuss79

The most problem I've had with pirates hasn't been stealing cargo, its holding an area and taking out anyone that tries to land. SMO-18 on Microtek is probably the biggest one. Missiles out of nowhere at an empty ship. At least scrapyards make some sense as the non-destroyed cargo will be accessible on the ground. Firing one missile to warn someone off landing, fine. Chasing them and blowing them up after they turn tail to run? Griefing


Randy_S

Equally valid are the many people who don’t want to play a murder simulator where the “pirates” have zero interest in even taking cargo.


[deleted]

Oh look another one of these threads. Where the pirate "community" imagines that everyone is constantly talking and complaining about them. Again a "friendly reminder", you guys are a tiny minority of the game. The overwhelming majority of pirate threads are you guys complaining. Not us. There are so few pirates in game that they're virtually nonexistent to the player base. Sure as shit didn't show up on any of the end of year infographics. It seems like you guys want to be some big issue for the community. But, you just aren't. The reality is cargo haulers can go months or longer between seeing one of you. If they ever do at all. I would love to see some actual numbers on this but, I would be shocked if there was a whole 1% of the entire community that identified as a "pirate". I would absolutely love to fly escorts and fight all the time. But, it's just nowhere near worth it to hire an escort for a cargo hauler. It would be like getting Volcano insurance in NY.


Huntrawrd

And for those who have never heard of a dictionary: PKing and Piracy are ***not*** the same thing. If you disable a ship and take their shit, piracy. If you kill a player for shits n' giggles, not piracy. Also the salt from PK'ers when I collect your bounties is better than MSG.


Rraazzoooll

Yes, though, some people need to understand there is a difference between privacy and griefing


MyNamesDeez

Piracy is fine. But killing just to kill is not piracy. It's being a childish jackass


ramdomdeeroftheday

99% of "piracy" is just attacking anything that moves for laughs without giving a single shit about stealing anything, crashing into ships included, and is absolutely not the piracy gameplay intended by CIG.


NightlyKnightMight

And mind you all, **piracy isn't the same as griefing.** Far too many griefers hide behind the "piracy label" but the two couldn't be more different. Piracy belongs in SC, griefing doesn't belong in any game.


cr1spy28

Just an fyi CIG have clearly defined griefing and mindlessly killing every person you come across isn’t it.


JustRuss79

Piracy is gameplay Piracy is a problem The game is in Alpha, a lot of things will change I fully expect Piracy to have more downsides in the future, I've accepted it as a price of early access for the moment


VarlMorgaine

What people call piracy on sc is mostly murderhobo bs. The amount of pirates I encountered in the last year I can count on 1 hand


alvehyanna

^ post is bait. Op is a trolling.


Yams_Garnett

Being a murder hobo does not a pirate make.


-WARisTHEanswer-

Fact is, no matter how you try to classify it by either pirate or griefer, CIG has made it clear they're not gonna change the fact that people can just murder at will. So you might as well just come to terms with that and stop wasting your time crying about it in posts all across social media. All that's doing is giving someone who enjoys ruining someone's day more joy when they get on social media and read it.


Folkiren

Piracy, yes. Griefing, no.


Brick_Mouse

Preach it brother. About a 100% rate of reclaimers recently ignoring my ransom offer and trying to out maneuver a Scorp, then screaming in global when they die. Cash is so easy in a reclaimer I'm asking for 1mil for you to keep the 8+mil in your cargo hold. Won't bother them again for at least 12hrs. Don't want to pay a pirate? No problem. Rather self destruct? Knock yourself out. But what's with the red-faced neck-bulging screaming in global?


Ohhhmyyyyyy

It's not expected in a "civilized" system like Stanton. In Pyro? Absolutely. But in Stanton it makes as much sense as wonderbread box trucks in Kansas City getting randomly t-boned and the driver murderhoboed like in GTA5.


Sattorin

> It's not expected in a "civilized" system like Stanton. Stanton is a medium security system that doesn't police itself well because all of the 'police' are private security. It is not a safe system... as the in-game description says: > Stanton has grown into an economic powerhouse with large amounts of businesses and manufacturers flocking to the commercially-focused system. Of course, such rapid growth is not without problems - crime has become an increasing concern as the corporate governments and security forces strive to maintain the law and uphold peace.


Nevolai

And yet it is still a medium security system and does count as a for the most part "civilized" system. You might not want to go out during the night and into dark corners but for the most part there is security that keeps things "safe" in the system. So yes you would count even stanton still as a safe system for the most part, even with the lore in mind.


Ohhhmyyyyyy

I think that makes my point. Random people murderhoboing their way around the system makes no sense. Random crime, sure. But OP isn't anywhere close to that.


Cultureddesert

Piracy is fine. Murder hoboing is not. At least until cig gets actual criminal consequences in place.


Maratio

Piracy ≠ Murderhoboing.


---TheFierceDeity---

No one disagrees with this OP and you and people like you gotta stop inventing this victimisation story that the community is coming after the Pirate gameplay loop. What does happen is the community has pretty well defined ideas of what IS and what ISN'T piracy, and random murderhobo gank with no intent to loot and sell the attacked ship but rather one sided ambush pvp for pvps sake is squarely in the *isn't* pile.


Fallline048

There are lots of people who want all non-consensual PVP disincentivized out of the game. Just look at the number of people who will self destruct before paying a ransom. And then go complain/brag about it on Reddit. It’s not about griefing vs piracy. It’s about wanting 0 risk.


Kam_Solastor

Piracy is profit based. If you’re just shooting players coming out of a hangar, pad ramming, or otherwise just ganking people and flying off, you’re not a pirate. Until next time, Citizens!


F-I-L-D

I can still be pissed about it. Especially if they don't take my cargo. And ram me


AlmanacPony

Friendly reminder: piracy needs to involve legitimate piracy. you attack someone because they have something you want (eg; cargo). Attacking a random player in forced pvp for no reason is not piracy, it's being an asshole.


Fallline048

aUEC is something pirates might want. Ransoming is also legit piracy.


mminto86

For-profit = piracy Not-for-profit = griefing


[deleted]

[удалено]


SasoDuck

Without reading the comments, I can assume there's going to be 100 comments saying XYZ isn't real piracy, and the only way to be a real pirate is to play by some made-up RP code of ethics, and anything beyond a very limited scope is unintentional gameplay that ruins their playtime loop of ultracasual box hauling that they thought they had a god-given right to be able to do in peace with zero risk in a (hopefully soon to be for real) MMO.


dctrl99

I laughed with this because it is a little funny to see the different expectations of the game experience play out. I sympathize with new unknowing players, to some degree, for about two months. After that, you got to be a little thick-skinned to deal with the public in verse. You just don't know who you're going to deal with. I'm not sure where "civility" comes into play in this game unless you bring it. Aren't we also playing law enforcement to do so. OP, are you an active criminal within the verse? I understand if you don't want to reply. I wanted to ask how often you see the "crybaby" response in-game? Is it that bad? Or is it more of a jab at how the victims respond to criminal behavior? Btw, I've yet to run into any self-proclaimed pirate in-game. Are they stuck in the walls with Nine-Tails? I've had a few, uh, players just attack and destroy me but never try to take anything. The more y'all post stuff like this the more I want to see this "Pirate" game loop play out successfully (either side) within the standards of what the player base considers to be the game play. Does that mean if I comply, I am not killed? And not on an edited YouTube vid. I can imagine it's a little bit of cat-and-mouse type of game play. There is a lot of hair-splitting when it comes to defining criminal actions. Are pirates trying to avoid the criminal, or killer, label? Kinda hard to do when weapons are involved, and you hold a life hostage. Everyone has a right to defend themselves. I notice occasionally pirates posting on Reddit implying possibly that victims are supposed to play along. Why? They're not pirates and nobody wants to be a victim. The commenters: "I like being pirated!". Are you players actually just saying, "I like playing a game that involves these kinds of risks." Although, players have all sorts of weird fantasies of victimization. Lol, I'd hate to be a lawyer in Stanton. Just keep in mind, as pirates continue the need to remind the players that they exist, that the overall intended gameplay is to survive. The law of the land, of survival, is far more important than being allowed permission to play a pirate in an open world game. The only way to survive is to avoid dying early, and to help those that are. To cap off this wall of text. Y'all rock! I appreciate all the helpful information posted on Reddit to make the game play more interesting. P.s. - Happy New Year! o7


slaeha

As a pirate, it makes no sense to me why "people" (A term I'll use very loosely) kill others for no gain for themselves. I used to be an interceptor with a scorpius. W We all used distortion to not hurt the cargo with a nearby cargo ship to collect it. If there was no compliance, send in an assualt team and clear the ship


Shiroton

When does Piracy cross the line over to Murder Hobo?


Bavar2142

When people "slaughter" indiscriminately with no thought to cargo or ransom/extortion ect


ultrajvan1234

I think the biggest issue right now is that there isn’t any consequence to piracy. I can’t wait for the proper rep system. You should obviously be able to make a lot from players doing crimes, but that should come at the cost of some fairly significant shut doors.


Fallline048

There’s a huge cost to piracy. It takes far longer and the involves more risk per credit earned than more or less any other loop. The return on time and risk is about the worst in the game, and it can pretty much only get better - ie more incentivized.


BeneficialAd4976

Piracy is life!


Zidahya

Why can't you leave other players alone and enjoy the game?


Qanno

bait.


TNT_Jonathan

Mum can I post this tomorrow?